Jaysyn904 66a0a3e043 Initial commit
Initial commit.
2024-08-03 14:13:18 -04:00

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/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.2
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
void main()
{
object oPC;
if (!GetIsPC(GetItemActivatedTarget())
|| (GetObjectType(GetItemActivatedTarget())!=OBJECT_TYPE_CREATURE)
|| (GetObjectType(GetItemActivatedTarget())!=OBJECT_TYPE_PLACEABLE)
|| (GetObjectType(GetItemActivatedTarget())!=OBJECT_TYPE_DOOR)
){
SendMessageToPC(GetItemActivator(), "Improper use of item!");
return;}
object oTarget;
oTarget = GetItemActivatedTarget();
effect eEffect;
eEffect = EffectKnockdown();
eEffect = ExtraordinaryEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 5.0f);
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DUST_EXPLOSION), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DUST_EXPLOSION), GetLocation(oTarget));
}