46 lines
973 B
Plaintext
46 lines
973 B
Plaintext
/* Script generated by
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Lilac Soul's NWN Script Generator, v. 1.6
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For download info, please visit:
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http://www.lilacsoul.revility.com */
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//Put this OnUsed
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void main()
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{
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object oPC = GetLastUsedBy();
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if (!GetIsPC(oPC)) return;
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if (!(GetHitDice(oPC) <= 5))
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return;
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object oTarget;
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oTarget = oPC;
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effect eEffect;
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eEffect = EffectAbilityIncrease(ABILITY_CONSTITUTION, 10);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 1200.0f);
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oTarget = oPC;
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eEffect = EffectHaste();
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 1200.0f);
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), GetLocation(oTarget));
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}
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