Jaysyn904 66a0a3e043 Initial commit
Initial commit.
2024-08-03 14:13:18 -04:00

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/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.6
For download info, please visit:
http://www.lilacsoul.revility.com */
//Put this OnUsed
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
if (!(GetHitDice(oPC) <= 5))
return;
object oTarget;
oTarget = oPC;
effect eEffect;
eEffect = EffectAbilityIncrease(ABILITY_CONSTITUTION, 10);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 1200.0f);
oTarget = oPC;
eEffect = EffectHaste();
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 1200.0f);
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), GetLocation(oTarget));
}