38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: nw_all_feedbackg
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Transports you to the party leader.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On:
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//:://////////////////////////////////////////////
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void main()
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{
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object oLeader = GetFactionLeader(GetPCSpeaker());
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if (GetIsObjectValid(oLeader) == TRUE)
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{
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AssignCommand(GetPCSpeaker(), JumpToObject(oLeader));
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object oPC = GetLastUsedBy();
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if (!GetIsPC(oPC)) return;
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object oTarget;
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_WATER), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_WATER), GetLocation(oTarget));
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}
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}
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