Shargast_PRC8/_module/Chapter 2/nss/x2_mod_def_unaqu.nss
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//::///////////////////////////////////////////////
//:: Example XP2 OnItemUnAcquireScript
//:: x2_mod_def_unaqu
//:: (c) 2003 Bioware Corp.
//:://////////////////////////////////////////////
/*
Put into: OnItemUnAcquire Event
*/
//:://////////////////////////////////////////////
//:: Created By: Georg Zoeller
//:: Created On: 2003-07-16
//:://////////////////////////////////////////////
#include "x2_inc_switches"
void main()
{
// CNR addon
ExecuteScript("cnr_module_oui",OBJECT_SELF);
//End CNR addon
object oItem = GetModuleItemLost();
// * Generic Item Script Execution Code
// * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module,
// * it will execute a script that has the same name as the item's tag
// * inside this script you can manage scripts for all events by checking against
// * GetUserDefinedItemEventNumber(). See x2_it_example.nss
if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE)
{
SetUserDefinedItemEventNumber(X2_ITEM_EVENT_UNACQUIRE);
int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF);
if (nRet == X2_EXECUTE_SCRIPT_END)
{
return;
}
object oItem = GetItemActivated();
object oPC = GetItemActivator();
string sItemTag = GetTag(oItem);
if (sItemTag == "DyeKit") AssignCommand(oPC, ActionStartConversation(oPC, "dye_dyekit", TRUE));
}
}