Initial commit

Initial commit.
This commit is contained in:
Jaysyn904
2025-06-17 23:56:19 -04:00
parent 978cc2d716
commit 4a79cbd81a
7969 changed files with 6655534 additions and 15 deletions

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@@ -1,17 +1,19 @@
# Default Module Template
# U1-3 - The Sinister Secret of Saltmarsh [PRC8-CEP2]
Repository for the development of the PRC8 version of .....
Repository for the development of the PRC8 version of U1-3 - The Sinister Secret of Saltmarsh. This EE module is a faithful adaptation of the old UK AD&D modules U1, U2 and U3 The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy.
[Discussion Thread on Discord](https://discord.gg/ca2ru3KxYd)
[Original module]()
[Original module resources](https://neverwintervault.org/project/nwnee/module/sinister-secret-saltmarsh)
## Requirements
1.) [Nasher](https://github.com/squattingmonk/nasher), installed in your system path.
2.) [PRC8](https://gitea.raptio.us/Jaysyn/PRC8/src/branch/main/Release)
2.) [Original module resources](https://neverwintervault.org/project/nwnee/module/sinister-secret-saltmarsh)
3.) [CEP3](https://neverwintervault.org/project/nwnee/hakpak/combined/cep-3-community-expansion-pack)
3.) [PRC8](https://gitea.raptio.us/Jaysyn/PRC8/src/branch/main/Release)
4.) [CEP2](https://neverwintervault.org/cep)
## Instructions

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@@ -1,9 +1,9 @@
[package]
name = "Default Module"
description = "PRC8 version of ..."
version = "1.01prc8"
name = "U1-3 - The Sinister Secret of Saltmarsh [PRC8-CEP2]"
description = "PRC8 version of U1-3 - The Sinister Secret of Saltmarsh."
version = "1.06prc8"
url = "https://discord.gg/ca2ru3KxYd"
author = "Original Author"
author = "DM Wise & the WoG Team"
author = "Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>"
[package.sources]
@@ -15,8 +15,8 @@ author = "Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>"
[target]
name = "default"
file = "Default Module.mod"
description = "PRC8 version of ..."
file = "U1-3 - The Sinister Secret of Saltmarsh [PRC8-CEP2].mod"
description = "PRC8 version of U1-3 - The Sinister Secret of Saltmarsh."
[target.sources]
include = "src/module/**/*"
include = "src/include/**/*"
@@ -236,9 +236,224 @@ description = "PRC8 version of ..."
[target]
name = "tophak"
file = "HAKNAME.hak"
description = "PRC8 merge hakpak for PRC8 version of ..."
file = "salt_prc8_top.hak"
description = "Merge hakpak for the PRC8 version of U1-3 - The Sinister Secret of Saltmarsh."
[target.sources]
include = "src/hakpak/HAKNAME/**/*"
include = "src/hakpak/salt_prc8_top/**/*"
include = "src/include/**/*"
filter = "bnd_inc_bndfunc.nss"
filter = "bnd_vestig_const.nss"
filter = "inc_2dacache.nss"
filter = "inc_abil_damage.nss"
filter = "inc_acp.nss"
filter = "inc_addragebonus.nss"
filter = "inc_area.nss"
filter = "inc_array_sort.nss"
filter = "inc_cache_setup.nss"
filter = "inc_debug.nss"
filter = "inc_dispel.nss"
filter = "inc_draw.nss"
filter = "inc_draw_prc.nss"
filter = "inc_draw_text.nss"
filter = "inc_draw_tools.nss"
filter = "inc_dynconv.nss"
filter = "inc_ecl.nss"
filter = "inc_epicspellai.nss"
filter = "inc_epicspelldef.nss"
filter = "inc_epicspellfnc.nss"
filter = "inc_epicspells.nss"
filter = "inc_eventhook.nss"
filter = "inc_heap.nss"
filter = "inc_item_props.nss"
filter = "inc_logmessage.nss"
filter = "inc_lookups.nss"
filter = "inc_metalocation.nss"
filter = "inc_newspellbook.nss"
filter = "inc_npc.nss"
filter = "inc_nwnx_funcs.nss"
filter = "inc_persistsql.nss"
filter = "inc_persist_loca.nss"
filter = "inc_pers_array.nss"
filter = "inc_poison.nss"
filter = "inc_prc_npc.nss"
filter = "inc_prc_poly.nss"
filter = "inc_rand_equip.nss"
filter = "inc_ravage.nss"
filter = "inc_rend.nss"
filter = "inc_sbr_readme.nss"
filter = "inc_set.nss"
filter = "inc_spirit_weapn.nss"
filter = "inc_sp_gain_mem.nss"
filter = "inc_sql.nss"
filter = "inc_switch_setup.nss"
filter = "inc_target_list.nss"
filter = "inc_threads.nss"
filter = "inc_time.nss"
filter = "inc_timestop.nss"
filter = "inc_uniqueid.nss"
filter = "inc_utility.nss"
filter = "inc_vfx_const.nss"
filter = "inv_inc_blast.nss"
filter = "inv_inc_invfunc.nss"
filter = "inv_inc_invknown.nss"
filter = "inv_inc_invoke.nss"
filter = "inv_invoc_const.nss"
filter = "inv_invokehook.nss"
filter = "lookup_2da_spell.nss"
filter = "moi_inc_moifunc.nss"
filter = "moi_meld_const.nss"
filter = "nw_o2_coninclude.nss"
filter = "pnp_lich_inc.nss"
filter = "pnp_shft_main.nss"
filter = "pnp_shft_poly.nss"
filter = "prcsp_archmaginc.nss"
filter = "prcsp_engine.nss"
filter = "prcsp_reputation.nss"
filter = "prc_add_spell_dc.nss"
filter = "prc_add_spl_pen.nss"
filter = "prc_allow_const.nss"
filter = "prc_alterations.nss"
filter = "prc_ccc_const.nss"
filter = "prc_ccc_readme.nss"
filter = "prc_class_const.nss"
filter = "prc_compan_inc.nss"
filter = "prc_craft_inc.nss"
filter = "prc_effect_inc.nss"
filter = "prc_feat_const.nss"
filter = "prc_getbest_inc.nss"
filter = "prc_inc_actions.nss"
filter = "prc_inc_array.nss"
filter = "prc_inc_assoc.nss"
filter = "prc_inc_breath.nss"
filter = "prc_inc_burn.nss"
filter = "prc_inc_castlvl.nss"
filter = "prc_inc_chat.nss"
filter = "prc_inc_chat_dm.nss"
filter = "prc_inc_chat_pow.nss"
filter = "prc_inc_chat_shf.nss"
filter = "prc_inc_clsfunc.nss"
filter = "prc_inc_combat.nss"
filter = "prc_inc_combmove.nss"
filter = "prc_inc_core.nss"
filter = "prc_inc_damage.nss"
filter = "prc_inc_descrptr.nss"
filter = "prc_inc_domain.nss"
filter = "prc_inc_dragsham.nss"
filter = "prc_inc_drugfunc.nss"
filter = "prc_inc_effect.nss"
filter = "prc_inc_factotum.nss"
filter = "prc_inc_fork.nss"
filter = "prc_inc_function.nss"
filter = "prc_inc_hextor.nss"
filter = "prc_inc_itmrstr.nss"
filter = "prc_inc_leadersh.nss"
filter = "prc_inc_listener.nss"
filter = "prc_inc_material.nss"
filter = "prc_inc_natweap.nss"
filter = "prc_inc_nat_hb.nss"
filter = "prc_inc_newip.nss"
filter = "prc_inc_nwscript.nss"
filter = "prc_inc_onhit.nss"
filter = "prc_inc_racial.nss"
filter = "prc_inc_sbheir.nss"
filter = "prc_inc_sb_const.nss"
filter = "prc_inc_scry.nss"
filter = "prc_inc_shifting.nss"
filter = "prc_inc_skills.nss"
filter = "prc_inc_skin.nss"
filter = "prc_inc_smite.nss"
filter = "prc_inc_sneak.nss"
filter = "prc_inc_spells.nss"
filter = "prc_inc_sp_tch.nss"
filter = "prc_inc_stunfist.nss"
filter = "prc_inc_switch.nss"
filter = "prc_inc_s_det.nss"
filter = "prc_inc_teleport.nss"
filter = "prc_inc_template.nss"
filter = "prc_inc_turning.nss"
filter = "prc_inc_unarmed.nss"
filter = "prc_inc_util.nss"
filter = "prc_inc_wpnrest.nss"
filter = "prc_ipfeat_const.nss"
filter = "prc_ip_srcost.nss"
filter = "prc_misc_const.nss"
filter = "prc_racial_const.nss"
filter = "prc_shifter_info.nss"
filter = "prc_spellf_inc.nss"
filter = "prc_spellhook.nss"
filter = "prc_spell_const.nss"
filter = "prc_sp_func.nss"
filter = "prc_template_con.nss"
filter = "prc_weap_apt.nss"
filter = "prc_x2_craft.nss"
filter = "prc_x2_itemprop.nss"
filter = "prgt_inc.nss"
filter = "prgt_inc_trap.nss"
filter = "psi_inc_ac_const.nss"
filter = "psi_inc_ac_convo.nss"
filter = "psi_inc_ac_manif.nss"
filter = "psi_inc_ac_spawn.nss"
filter = "psi_inc_augment.nss"
filter = "psi_inc_const.nss"
filter = "psi_inc_core.nss"
filter = "psi_inc_enrgypow.nss"
filter = "psi_inc_metapsi.nss"
filter = "psi_inc_onhit.nss"
filter = "psi_inc_powknown.nss"
filter = "psi_inc_ppoints.nss"
filter = "psi_inc_psicraft.nss"
filter = "psi_inc_psifunc.nss"
filter = "psi_inc_pwresist.nss"
filter = "psi_inc_soulkn.nss"
filter = "psi_power_const.nss"
filter = "psi_spellhook.nss"
filter = "sbr_include.nss"
filter = "shd_inc_metashd.nss"
filter = "shd_inc_myst.nss"
filter = "shd_inc_mystknwn.nss"
filter = "shd_inc_shdfunc.nss"
filter = "shd_mysthook.nss"
filter = "shd_myst_const.nss"
filter = "spinc_bolt.nss"
filter = "spinc_burst.nss"
filter = "spinc_cone.nss"
filter = "spinc_dimdoor.nss"
filter = "spinc_engimm.nss"
filter = "spinc_fdisk.nss"
filter = "spinc_greenfire.nss"
filter = "spinc_lessorb.nss"
filter = "spinc_maze.nss"
filter = "spinc_necro_cyst.nss"
filter = "spinc_orb.nss"
filter = "spinc_remeffct.nss"
filter = "spinc_telecircle.nss"
filter = "spinc_teleport.nss"
filter = "spinc_trans.nss"
filter = "tob_inc_martlore.nss"
filter = "tob_inc_move.nss"
filter = "tob_inc_moveknwn.nss"
filter = "tob_inc_recovery.nss"
filter = "tob_inc_tobfunc.nss"
filter = "tob_movehook.nss"
filter = "tob_move_const.nss"
filter = "true_inc_metautr.nss"
filter = "true_inc_truespk.nss"
filter = "true_inc_trufunc.nss"
filter = "true_inc_truknwn.nss"
filter = "true_inc_utter.nss"
filter = "true_utterhook.nss"
filter = "true_utter_const.nss"
filter = "utl_i_sqluuid.nss"
filter = "x0_i0_transport.nss"
filter = "x2_inc_cutscenep.nss"
filter = "x2_inc_spellhook.nss"
filter = "x3_inc_horse.nss"
filter = "prc_inc_string.nss"
filter = "prc_nui_sc_inc.nss"
filter = "prc_nui_scd_inc.nss"
filter = "prc_nui_consts.nss"
filter = "nw_inc_nui"
filter = "xchst_inc.nss"
[target.rules]
"*" = "src/hakpak/HAKNAME/$ext"
"*" = "src/hakpak/salt_prc8_top/$ext"

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@@ -0,0 +1,389 @@
2DA V2.0
Description Resource Stinger1 Stinger2 Stinger3 DisplayName
0 61901 **** **** **** **** ****
1 61842 mus_ruralday1 **** **** **** ****
2 61843 mus_ruralday2 **** **** **** ****
3 61844 mus_ruralnite **** **** **** ****
4 61845 mus_forestday1 **** **** **** ****
5 61846 mus_forestday2 **** **** **** ****
6 61847 mus_forestnite **** **** **** ****
7 61848 mus_gendungeon1 **** **** **** ****
8 61849 mus_sewer **** **** **** ****
9 61850 mus_mines1 **** **** **** ****
10 61851 mus_mines2 **** **** **** ****
11 61852 mus_crypt1 **** **** **** ****
12 61853 mus_crypt2 **** **** **** ****
13 61854 mus_evildungeon1 **** **** **** ****
14 61855 mus_evildungeon2 **** **** **** ****
15 61856 mus_cityslumday **** **** **** ****
16 61857 mus_cityslumnite **** **** **** ****
17 61858 mus_citydockday **** **** **** ****
18 61859 mus_citydocknite **** **** **** ****
19 61860 mus_citywealthy **** **** **** ****
20 61861 mus_citymarket **** **** **** ****
21 61862 mus_citynite **** **** **** ****
22 61863 mus_tavern1 **** **** **** ****
23 61864 mus_tavern2 **** **** **** ****
24 61865 mus_tavern3 **** **** **** ****
25 61866 mus_richhouse **** **** **** ****
26 61867 mus_store **** **** **** ****
27 61868 mus_templegood **** **** **** ****
28 61869 mus_templeevil **** **** **** ****
29 61870 mus_theme_nwn **** **** **** ****
30 61871 mus_theme_chap1 **** **** **** ****
31 61872 mus_theme_chap2 **** **** **** ****
32 61873 mus_theme_chap3 **** **** **** ****
33 61874 mus_theme_chap4 **** **** **** ****
34 61875 mus_bat_rural1 mus_sbat_rural1 **** **** ****
35 61876 mus_bat_forest1 mus_sbat_forest1 **** **** ****
36 61877 mus_bat_forest2 mus_sbat_forest2 **** **** ****
37 61878 mus_bat_dung1 mus_sbat_dung1 **** **** ****
38 61879 mus_bat_dung2 mus_sbat_dung2 **** **** ****
39 61880 mus_bat_dung3 mus_sbat_dung3 **** **** ****
40 61881 mus_bat_city1 mus_sbat_city1 **** **** ****
41 61882 mus_bat_city2 mus_sbat_city2 **** **** ****
42 61883 mus_bat_city3 mus_sbat_city3 **** **** ****
43 61884 mus_bat_citboss mus_sbat_citboss **** **** ****
44 61885 mus_bat_forboss mus_sbat_forboss **** **** ****
45 61886 mus_bat_lizboss mus_sbat_lizboss **** **** ****
46 61887 mus_bat_dragon mus_sbat_dragon **** **** ****
47 61888 mus_bat_aribeth mus_sbat_aribeth **** **** ****
48 61889 mus_bat_endboss mus_sbat_endboss **** **** ****
49 66833 mus_templegood2 **** **** **** ****
50 66883 mus_castle **** **** **** ****
51 66878 mus_theme_aribgd **** **** **** ****
52 66879 mus_theme_aribev **** **** **** ****
53 66880 mus_theme_argend **** **** **** ****
54 66881 mus_theme_maugrm **** **** **** ****
55 66882 mus_theme_morag **** **** **** ****
56 67545 mus_tavern4 **** **** **** ****
57 8807 mus_bat_x0desert **** **** **** ****
58 8806 mus_x0desertday **** **** **** ****
59 8805 mus_x0winterday **** **** **** ****
60 52827 mus_bat_x0winter **** **** **** ****
61 40050 mus_x0desertngt **** **** **** ****
62 86656 mus_x2theme **** **** **** ****
63 86657 mus_x2waterdeep **** **** **** ****
64 86658 mus_x2undermtn **** **** **** ****
65 86659 mus_x2rebelcamp **** **** **** ****
66 86660 mus_x2fireplane **** **** **** ****
67 86661 mus_x2queen **** **** **** ****
68 86662 mus_x2frozenhell **** **** **** ****
69 86663 mus_x2draco **** **** **** ****
70 86664 mus_bat_x2small mus_sbat_x2small **** **** ****
71 86665 mus_bat_x2med mus_sbat_x2med **** **** ****
72 86666 mus_bat_x2large mus_sbat_x2large **** **** ****
73 86667 mus_bat_x2hell mus_sbat_x2hell **** **** ****
74 86668 mus_bat_x2boss1 mus_sbat_x2boss1 **** **** ****
75 86669 mus_bat_x2boss2 mus_sbat_x2boss2 **** **** ****
76 110653 mus_dd_kingmaker **** **** **** ****
77 110654 mus_dd_shadowgua **** **** **** ****
78 110655 mus_dd_witchwake **** **** **** ****
79 110725 mus_dd_islands **** **** **** ****
80 110726 mus_dd_pirates **** **** **** ****
81 111903 mus_dd_infdun **** **** **** ****
82 111906 mus_wc_ogma **** **** **** ****
83 111911 mus_wc_openroad **** **** **** ****
84 111914 mus_wc_smokeash **** **** **** ****
85 111912 mus_wc_rural **** **** **** ****
86 111913 mus_wc_ruralg **** **** **** ****
87 111916 mus_wc_tears **** **** **** ****
88 111908 mus_bat_wcchase mus_sbat_wcchase **** **** ****
89 111917 mus_wc_theme **** **** **** ****
90 111904 mus_wc_armchair **** **** **** ****
91 111907 mus_bat_wcbattle mus_sbat_wcbattle **** **** ****
92 111915 mus_wc_solace **** **** **** ****
93 111905 mus_wc_knighted **** **** **** ****
94 111910 mus_wc_opening **** **** **** ****
95 111909 mus_wc_morfen **** **** **** ****
96 **** mus_tm_tyrants **** **** **** "Tyrants - Main Theme"
97 **** mus_tm_voonlar **** **** **** "Tyrants - Voonlar"
98 **** mus_tm_chauntea **** **** **** "Tyrants - Temple of Chauntea"
99 **** mus_tm_shindroad **** **** **** "Tyrants - Shind Road"
100 **** mus_cmp100 **** **** **** "BG - Main Theme"
101 **** mus_cmp101 **** **** **** "BG - The Stage Is Set"
102 **** mus_cmp102 **** **** **** "BG - Candlekeep"
103 **** mus_cmp103 **** **** **** "BG - Attacked by Assassins"
104 **** mus_cmp104 **** **** **** "BG - Leaving Home"
105 **** mus_cmp105 **** **** **** "BG - Gorion's Battle"
106 **** mus_cmp106 **** **** **** "BG - Exploring the Plains"
107 **** mus_cmp107 **** **** **** "BG - Hobgoblins & Worgs"
108 **** mus_cmp108 **** **** **** "BG - Night on the Plains"
109 **** mus_cmp109 **** **** **** "BG - The Gibberling Horde"
110 **** mus_cmp110 **** **** **** "BG - Helm's Temple"
111 **** mus_cmp111 **** **** **** "BG - The Ruins of Ulcaster"
112 **** mus_cmp112 **** **** **** "BG - Swords Against Darkness"
113 **** mus_cmp113 **** **** **** "BG - Safe in Beregost"
114 **** mus_cmp114 **** **** **** "BG - The Beregost Night"
115 **** mus_cmp115 **** **** **** "BG - Attacked by Bounty Hunters"
116 **** mus_cmp116 **** **** **** "BG - Cloakwood Forest"
117 **** mus_cmp117 **** **** **** "BG - Giant Spiders"
118 **** mus_cmp118 **** **** **** "BG - Night in Cloakwood"
119 **** mus_cmp119 **** **** **** "BG - From Out of the Storm"
120 **** mus_cmp120 **** **** **** "BG - The Friendly Arms Inn"
121 **** mus_cmp121 **** **** **** "BG - The Dream"
122 **** mus_cmp122 **** **** **** "BG - Stealth in the Bandit Camp"
123 **** mus_cmp123 **** **** **** "BG - Bandit Melee"
124 **** mus_cmp124 **** **** **** "BG - Entering Baldur's Gate"
125 **** mus_cmp125 **** **** **** "BG - Streets Of The City"
126 **** mus_cmp126 **** **** **** "BG - Night Falls on Baldur's Gate"
127 **** mus_cmp127 **** **** **** "BG - The Lady's House"
128 **** mus_cmp128 **** **** **** "BG - Down to the Sewers"
129 **** mus_cmp129 **** **** **** "BG - Fighting for Survival"
130 **** mus_cmp130 **** **** **** "BG - Ever Deeper"
131 **** mus_cmp131 **** **** **** "BG - The Last Battle"
132 **** mus_cmp132 **** **** **** "BG - End of the Quest"
133 **** mus_cmp133 **** **** **** "BG2 - Forest Battle I"
134 **** mus_cmp134 **** **** **** "BAK - Riddle Chest"
135 **** mus_cmp135 **** **** **** "BG2 - Forest Battle II"
136 **** mus_cmp136 **** **** **** "BG2 - Plains Battle I"
137 **** mus_cmp137 **** **** **** "BG2 - Plains Battle II"
138 **** mus_cmp138 **** **** **** "BG2 - Mountain Battle I"
139 **** mus_cmp139 **** **** **** "BG2 - Mountain Battle II"
140 **** mus_cmp140 **** **** **** "BG2 - City Battle I"
141 **** mus_cmp141 **** **** **** "BG2 - City Battle II"
142 **** mus_cmp142 **** **** **** "BG2 - Nighttime in the Docks"
143 **** mus_cmp143 **** **** **** "BG2 - Main Title"
144 **** mus_cmp144 **** **** **** "BG2 - Battle and Peace"
145 **** mus_cmp145 **** **** **** "BG2 - Galean Bayle Sailing"
146 **** mus_cmp146 **** **** **** "BG2 - Asylum Journey"
147 **** mus_cmp147 **** **** **** "BG2 - Underdark"
148 **** mus_cmp148 **** **** **** "BG2 - City Gates"
149 **** mus_cmp149 **** **** **** "BG2 - Trademeet"
150 **** mus_cmp150 **** **** **** "BG2 - Waukeens Promenade"
151 **** mus_cmp151 **** **** **** "BG2 - The Pirate Isle"
152 **** mus_cmp152 **** **** **** "BG2 - Taverns"
153 **** mus_cmp153 **** **** **** "BG2 - The Domain of the Dragon"
154 **** mus_cmp154 **** **** **** "BG2 - Jon Irenicas Encounter Theme"
155 **** mus_cmp155 **** **** **** "BG2 - The Slums"
156 **** mus_cmp156 **** **** **** "BG2 - The Planar Sphere"
157 **** mus_cmp157 **** **** **** "BG2 - The Druid Grove"
158 **** mus_cmp158 **** **** **** "BG2 - The Asylum"
159 **** mus_cmp159 **** **** **** "BG2 - The Dreams"
160 **** mus_cmp160 **** **** **** "BG2 - Romance I"
161 **** mus_cmp161 **** **** **** "BG2 - Romance II"
162 **** mus_cmp162 **** **** **** "BG2 - The Bad"
163 **** mus_cmp163 **** **** **** "BG2 - The Good"
164 **** mus_cmp164 **** **** **** "BG2 - Sewer Battle"
165 **** mus_cmp165 **** **** **** "BG2 - Amongst the Sahaugin"
166 **** mus_cmp166 **** **** **** "BG2 - Shadow Battle"
167 **** mus_cmp167 **** **** **** "BGDA - The Dark Alliance"
168 **** mus_cmp168 **** **** **** "BGDA - Damnable Thieves"
169 **** mus_cmp169 **** **** **** "BGDA - Ghost Of The Tavern"
170 **** mus_cmp170 **** **** **** "BGDA - Critters In The Cellar"
171 **** mus_cmp171 **** **** **** "BGDA - Ethon Imprisoned"
172 **** mus_cmp172 **** **** **** "BGDA - Sinister Sewers"
173 **** mus_cmp173 **** **** **** "BGDA - Karnes Orders"
174 **** mus_cmp174 **** **** **** "BGDA - Cryptic Crypts"
175 **** mus_cmp175 **** **** **** "BGDA - Orb Of The Undead"
176 **** mus_cmp176 **** **** **** "BGDA - Shadow Over Baldurs Gate"
177 **** mus_cmp177 **** **** **** "U7 - Chamber"
178 **** mus_cmp178 **** **** **** "U7 - Stones"
179 **** mus_cmp179 **** **** **** "U7 - Torture"
180 **** mus_cmp180 **** **** **** Bazaar
181 **** mus_cmp181 **** **** **** "IWD - Vale of Shadows"
182 **** mus_cmp182 **** **** **** "IWD2 - Limha's Secret"
183 **** mus_cmp183 **** **** **** "IWD2 - Skeleton of a Town"
184 **** mus_cmp184 **** **** **** "IWD2 - Palisades Under Siege"
185 **** mus_cmp185 **** **** **** "Tavern 5"
186 **** mus_cmp186 **** **** **** "Tavern 6"
187 **** mus_cmp187 **** **** **** "Tavern 7"
188 **** mus_cmp188 **** **** **** "Tavern 8"
189 **** mus_cmp189 **** **** **** "Tavern 9"
190 **** mus_cmp190 **** **** **** "Tavern 10"
191 **** mus_cmp191 **** **** **** "Tavern - Moorish"
192 **** mus_cmp192 **** **** **** "Tavern - Mountain"
193 **** mus_cmp193 **** **** **** "Tavern - African"
194 **** mus_cmp194 **** **** **** "Halfling Tavern Song"
195 **** mus_cmp195 **** **** **** "Festival I"
196 **** mus_cmp196 **** **** **** "The Grove"
197 **** mus_cmp197 **** **** **** "Pariah I"
198 **** mus_cmp198 **** **** **** "Pariah II"
199 **** mus_cmp199 **** **** **** "Waltz of the Damned"
200 **** mus_cmp200 **** **** **** Lost
201 **** mus_cmp201 **** **** **** "Arena I"
202 **** mus_cmp202 **** **** **** Assault
203 **** mus_cmp203 **** **** **** "Battle Intro Loop"
204 **** mus_cmp204 **** **** **** "Amidst Barbarians"
205 **** mus_cmp205 **** **** **** "IWD - The Dragon's Eye"
206 **** mus_cmp206 **** **** **** "IWD - Drow and Orog Gate"
207 **** mus_cmp207 **** **** **** "IWD - Arundel's Home"
208 **** mus_cmp208 **** **** **** "IWD - Easthaven in Peace"
209 **** mus_cmp209 **** **** **** "Elves Melody"
210 **** mus_cmp210 **** **** **** "IWD - End Credits"
211 **** mus_cmp211 **** **** **** "IWD - Icewind Dale Intro"
212 **** mus_cmp212 **** **** **** "From Prince to King"
213 **** mus_cmp213 **** **** **** "IWD - Severed Hand Interior"
214 **** mus_cmp214 **** **** **** "BAK - Magic Shoppe"
215 **** mus_cmp215 **** **** **** "The Far East"
216 **** mus_cmp216 **** **** **** "Celtic Dreams"
217 **** mus_cmp217 **** **** **** "Festival II"
218 **** mus_cmp218 **** **** **** Catacombs
219 **** mus_cmp219 **** **** **** Silverbranch
220 **** mus_cmp220 **** **** **** Wintersmith
221 **** mus_cmp221 **** **** **** "Wintersmith Nights"
222 **** mus_cmp222 **** **** **** "Wood by Night"
223 **** mus_cmp223 **** **** **** "IWD2 - Arrival at the Docks"
224 **** mus_cmp224 **** **** **** Barracks
225 **** mus_cmp225 **** **** **** "IWD2 - Return to Kuldahar"
226 **** mus_cmp226 **** **** **** "Set the Sails"
227 **** mus_cmp227 **** **** **** "Arena II"
228 **** mus_cmp228 **** **** **** "IWD2 - Sherincal of the Chimera"
229 **** mus_cmp229 **** **** **** "Fall from Grace"
230 **** mus_cmp230 **** **** **** Misery
231 **** mus_cmp231 **** **** **** "IWD2 - Reclaiming the Bridge"
232 **** mus_cmp232 **** **** **** "Sombre Brume"
233 **** mus_cmp233 **** **** **** "The Bard's Farewell"
234 **** mus_cmp234 **** **** **** "The Witcher - Beat Them Up"
235 **** mus_cmp235 **** **** **** "Caravan - Instrumental"
236 **** mus_cmp236 **** **** **** "Caravan - Short"
237 **** mus_cmp237 **** **** **** "Curse of the Baskervilles"
238 **** mus_cmp238 **** **** **** "The Elderwoods"
239 **** mus_cmp239 **** **** **** "Danica and Cadderly"
240 **** mus_cmp240 **** **** **** Desert
241 **** mus_cmp241 **** **** **** Awakening
242 **** mus_cmp242 **** **** **** "Elwynn's Theme"
243 **** mus_cmp243 **** **** **** "The Witcher - Golem"
244 **** mus_cmp244 **** **** **** Graveyard
245 **** mus_cmp245 **** **** **** Liturgy
246 **** mus_cmp246 **** **** **** "Los Dos"
247 **** mus_cmp247 **** **** **** "Magick's Heart"
248 **** mus_cmp248 **** **** **** "Max Payne 2 Theme"
249 **** mus_cmp249 **** **** **** "Morrowind Theme"
250 **** mus_cmp250 **** **** **** Mournland
251 **** mus_cmp251 **** **** **** Morgrave
252 **** mus_cmp252 **** **** **** "New Land"
253 **** mus_cmp253 **** **** **** "The Witcher - Old Manor"
254 **** mus_cmp254 **** **** **** "Orc Warning"
255 **** mus_cmp255 **** **** **** "Rosco's Respite"
256 **** mus_cmp256 **** **** **** "The Witcher - Shaent Blathanna"
257 **** mus_cmp257 **** **** **** "Sorrow's Gate"
258 **** mus_cmp258 **** **** **** "The Witcher - Tales of the Witcher"
259 **** mus_cmp259 **** **** **** "Tavern Song"
260 **** mus_cmp260 **** **** **** "BAK - Theme"
261 **** mus_cmp261 **** **** **** "The Dark Eye of the Night"
262 **** mus_cmp262 **** **** **** "The Mystery of the Ancients"
263 **** mus_cmp263 **** **** **** "The Sandstorm"
264 **** mus_cmp264 **** **** **** "The Skeleton King"
265 **** mus_cmp265 **** **** **** "The Climax"
266 **** mus_cmp266 **** **** **** "Lullaby for Harp"
267 **** mus_cmp267 **** **** **** "Tranquil House"
268 **** mus_cmp268 **** **** **** Tribes
269 **** mus_cmp269 **** **** **** "Valor without Renown"
270 **** mus_cmp270 **** **** **** "Vesparo's Vixen"
271 **** mus_cmp271 **** **** **** "Wandering I"
272 **** mus_cmp272 **** **** **** "Wandering II"
273 **** mus_cmp273 **** **** **** Mysterious
274 **** mus_cmp274 **** **** **** "Wood Flute in Forest"
275 **** mus_cmp275 **** **** **** "Moonsea Depths"
276 **** mus_cmp276 **** **** **** "IWD - Bonus I"
277 **** mus_cmp277 **** **** **** Voolnar
278 **** mus_cmp278 **** **** **** "Whispering Sands"
279 **** mus_cmp279 **** **** **** "World Map"
280 **** mus_cmp280 **** **** **** "BAK - Theme Choir"
281 **** mus_cmp281 **** **** **** "BAK - Theme Trumpets"
282 **** mus_cmp282 **** **** **** "BAK - Theme Woods"
283 **** mus_cmp283 **** **** **** "BAK - Alchemist"
284 **** mus_cmp284 **** **** **** "BAK - Boohoo"
285 **** mus_cmp285 **** **** **** "BAK - Happy City"
286 **** mus_cmp286 **** **** **** "BAK - City"
287 **** mus_cmp287 **** **** **** "BAK - Underground"
288 **** mus_cmp288 **** **** **** "BAK - Wealthy City"
289 **** mus_cmp289 **** **** **** "March to Battle"
290 **** mus_cmp290 **** **** **** Hzateca
291 **** mus_cmp291 **** **** **** "Voice Wood - Avenger"
292 **** mus_cmp292 **** **** **** "BAK - Lute Wealthy City"
293 **** mus_cmp293 **** **** **** "BAK - Lute Strange City"
294 **** mus_cmp294 **** **** **** "BAK - Monastery"
295 **** mus_cmp295 **** **** **** "BAK - The Prince's Wife"
296 **** mus_cmp296 **** **** **** "BAK - Lady Krondor"
297 **** mus_cmp297 **** **** **** "BAK - Beginning Scene"
298 **** mus_cmp298 **** **** **** Temples
299 **** mus_cmp299 **** **** **** Werbergar
300 **** mus_cmp300 **** **** **** "Morrowind Battle Theme"
301 **** mus_cmp301 **** **** **** "Another Sunrise"
302 **** mus_cmp302 **** **** **** "Away Team"
303 **** mus_cmp303 **** **** **** Caves
304 **** mus_cmp304 **** **** **** "The Eternal Forest"
305 **** mus_cmp305 **** **** **** "IWD - Bonus II"
306 **** mus_cmp306 **** **** **** "The Last Stand"
307 **** mus_cmp307 **** **** **** "Machine Hymn"
308 **** mus_cmp308 **** **** **** March
309 **** mus_cmp309 **** **** **** "Peaceful Village"
310 **** mus_cmp310 **** **** **** "Sky Fight"
311 **** mus_cmp311 **** **** **** "Beyond Enemy Lines"
312 **** mus_cmp312 **** **** **** "The Mystic"
313 **** mus_cmp313 **** **** **** "New Cove"
314 **** mus_cmp314 **** **** **** "Church Tombs"
315 **** mus_cmp315 **** **** **** Darkness
316 **** mus_cmp316 **** **** **** "Knights of the Pacific"
317 **** mus_cmp317 **** **** **** "Light Between Shadows"
318 **** mus_cmp318 **** **** **** "March of the Beast"
319 **** mus_cmp319 **** **** **** "Starboard Battle"
320 **** mus_cmp320 **** **** **** Suspended
321 **** mus_cmp321 **** **** **** "The Messenger"
322 **** mus_cmp322 **** **** **** Vengeance
323 **** mus_cmp323 **** **** **** Sorcery
324 **** mus_cmp324 **** **** **** "Ice Caves"
325 **** mus_cmp90 **** **** **** "Tavern - Thoughtful Jig"
326 **** mus_cmp91 **** **** **** "Noble House"
327 **** mus_cmp92 **** **** **** "The Cimmerean's Theme"
328 **** mus_cmp93 **** **** **** "Lionheart - Alamut"
329 **** mus_cmp94 **** **** **** "Lionheart - Slavers Abode"
330 **** mus_cmp95 **** **** **** "Lionheart - The Ether"
331 **** mus_cmp96 **** **** **** "Lionheart - Into the Crypts"
332 **** mus_cmp97 **** **** **** "IWD - Temple of Tempus"
333 **** mus_cmp98 **** **** **** "IWD - Temple of the Forgotten God"
334 **** mus_cmp99 **** **** **** "IWD - Kuldahar"
335 **** mus_tm_elventree **** **** **** "Tyrants - Elventree"
336 **** mus_tm_hillsfar **** **** **** "Tyrants - Hillsfar"
337 **** mus_tm_arenacell **** **** **** "Tyrants - Arena Cell"
338 **** mus_tm_cormanthr **** **** **** "Tyrants - Cormanthor Forest"
339 **** mus_tm_elmwood **** **** **** "Tyrants - Elmwood"
340 **** mus_tm_melvaunt **** **** **** "Tyrants - Melvaunt"
341 **** mus_tm_mulmaster **** **** **** "Tyrants - Mulmaster"
342 **** mus_tm_thar **** **** **** "Tyrants - Thar"
343 **** mus_tm_kurtharsu **** **** **** "Tyrants - Kur-Tharsu"
344 **** mus_tm_thentia **** **** **** "Tyrants - Thentia"
345 **** mus_tm_zhentil **** **** **** "Tyrants - Zhentil Keep"
346 **** mus_tm_inn1 **** **** **** "Tyrants - Tavern 1"
347 **** mus_tm_inn2 **** **** **** "Tyrants - Tavern 2"
348 **** mus_tm_inn3 **** **** **** "Tyrants - Tavern 3"
349 **** mus_tm_inn4 **** **** **** "Tyrants - Tavern 4"
350 **** mus_tm_inn5 **** **** **** "Tyrants - Tavern 5"
351 **** mus_bat_tm_drag **** **** **** "Tyrants - Battle, Dragon"
352 **** mus_bat_tm_arena **** **** **** "Tyrants - Battle, Arena"
353 **** mus_bat_tm_ship **** **** **** "Tyrants - Battle, Ship"
354 **** mus_bat_tm_orcus **** **** **** "Tyrants - Battle, Orcus"
355 **** mus_dag_theme **** **** **** "Daggerford - Main Theme"
356 **** mus_dag_mines **** **** **** "Daggerford - Mines"
357 **** mus_dag_rural **** **** **** "Daggerford - Rural"
358 **** mus_dag_theme2 **** **** **** "Daggerford - Theme 2"
359 **** mus_dag_tavern **** **** **** "Daggerford - Tavern"
360 **** mus_dag_bhaal **** **** **** "Daggerford - Echoes of Bhaal"
361 **** mus_dag_blackinn **** **** **** "Daggerford - Black Stone Inn"
362 **** mus_dag_chateau **** **** **** "Daggerford - Chateau Elite Inn"
363 **** mus_dag_cliffs **** **** **** "Daggerford - Sword Coast Cliffs"
364 **** mus_dag_dagnight **** **** **** "Daggerford - Daggerford, Nighttime"
365 **** mus_dag_forest **** **** **** "Daggerford - Trollbark Forest"
366 **** mus_dag_happycou **** **** **** "Daggerford - Happy Cow Tavern, Upstairs"
367 **** mus_dag_happycow **** **** **** "Daggerford - Happy Cow Tavern, Main Floor"
368 **** mus_dag_hills **** **** **** "Daggerford - Wild Hills"
369 **** mus_dag_illefarn **** **** **** "Daggerford - Illefarn Mine Tunnels"
370 **** mus_dag_lizards **** **** **** "Daggerford - Lizardfolk Village"
371 **** mus_dag_pastures **** **** **** "Daggerford - Wild Pastures"
372 **** mus_dag_wilds **** **** **** "Daggerford - Desolate Wilderness"
373 **** mus_falls_glor **** **** **** "WoG - Falls of Glory"
374 **** mus_guardians **** **** **** "WoG - Guardians at the Gates"
375 **** mus_dante_wings **** **** **** "WoG - If Dante Had Wings"
376 **** mus_wolf_moon **** **** **** "WoG - The Wolf and the Moon"
377 **** mus_awake **** **** **** "WoG - Awake"
378 **** mus_wog_6 **** **** **** "WoG - Highlander Training"
379 **** mus_wog_7 **** **** **** "WoG - Blood & Glory"
380 **** mus_wog_8 **** **** **** "WoG - Blackblades"
381 **** mus_wog_9 **** **** **** "WoG - Protectors of the Earth"
382 **** mus_wog_10 **** **** **** "WoG - Aeternum"
383 **** mus_wog_11 **** **** **** "WoG - Into Darkness"
384 **** mus_wog_12 **** **** **** "WoG - To Zuccabar"
385 **** **** **** **** **** ****

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2DA V2.0
Name label InvSlotWidth InvSlotHeight EquipableSlots CanRotateIcon ModelType ItemClass GenderSpecific Part1EnvMap Part2EnvMap Part3EnvMap DefaultModel DefaultIcon Container WeaponWield WeaponType WeaponSize RangedWeapon PrefAttackDist MinRange MaxRange NumDice DieToRoll CritThreat CritHitMult Category BaseCost Stacking ItemMultiplier Description InvSoundType MaxProps MinProps PropColumn StorePanel ReqFeat0 ReqFeat1 ReqFeat2 ReqFeat3 ReqFeat4 AC_Enchant BaseAC ArmorCheckPen BaseItemStatRef ChargesStarting RotateOnGround TenthLBS WeaponMatType AmmunitionType QBBehaviour ArcaneSpellFailure %AnimSlashL %AnimSlashR %AnimSlashS StorePanelSort ILRStackSize WeaponFocusFeat EpicWeaponFocusFeat WeaponSpecializationFeat EpicWeaponSpecializationFeat WeaponImprovedCriticalFeat EpicWeaponOverwhelmingCriticalFeat EpicWeaponDevastatingCriticalFeat WeaponOfChoiceFeat IsMonkWeapon WeaponFinesseMinimumCreatureSize
0 106 shortsword 1 2 0x1C030 1 2 WSwSs 0 1 1 1 it_bag iwswss 0 **** 1 2 **** 1.2 10 255 1 6 2 2 1 10 1 2 1684 8 8 0 0 1 **** **** **** **** **** 4 0 0 5410 0 1 30 1 **** **** **** 35 35 65 19 1 103 633 141 671 65 723 509 925 **** 2
1 166 longsword 1 4 0x1C030 1 2 WSwLs 0 1 1 1 it_bag iwswls 0 **** 3 3 **** 1.5 10 255 1 8 2 2 1 15 1 2 1687 9 8 0 0 1 **** **** **** **** **** 4 0 0 5417 0 1 40 1 **** **** **** 50 50 50 70 1 106 636 144 674 68 726 512 928 **** ****
2 169 battleaxe 2 3 0x1C030 1 2 WAxBt 0 1 1 1 it_bag iwaxbt 0 **** 3 3 **** 1.2 10 255 1 8 1 3 1 10 1 2 1685 9 8 0 0 1 **** **** **** **** **** 4 0 0 5415 0 1 70 16 **** **** **** 100 100 0 41 1 110 640 148 678 72 730 516 931 **** ****
3 168 bastardsword 2 4 0x1C030 1 2 WSwBs 0 1 1 1 it_bag iwswbs 0 **** 3 3 **** 1.6 10 255 1 10 2 2 1 35 1 2 2288 9 8 0 0 1 **** **** **** **** **** 4 0 0 5434 0 1 100 11 **** **** **** 65 65 35 71 1 123 652 161 690 85 742 528 940 **** ****
4 176 lightflail 1 3 0x1C030 1 2 WBlFl 0 1 1 1 it_bag iwblfl 0 **** 2 3 **** 1.4 10 255 1 8 1 2 1 8 1 2 1686 11 8 0 0 1 **** **** **** **** **** 4 0 0 5416 0 1 50 3 **** **** **** 100 100 0 42 1 114 644 152 682 76 734 520 935 **** ****
5 178 warhammer 2 3 0x1C030 1 2 WBlHw 0 1 1 1 it_bag iwblhw 0 **** 2 3 **** 1.2 10 255 1 8 1 3 1 12 1 2 1690 14 8 0 0 1 **** **** **** **** **** 4 0 0 5420 0 1 80 12 **** **** **** 100 100 0 43 1 115 645 153 683 77 735 521 936 **** ****
6 173 heavycrossbow 2 4 0x1C010 1 2 WBwXh 0 1 1 1 it_bag iwbwxh 0 6 1 3 25 30 10 255 1 10 2 2 2 50 1 2 1679 20 8 0 1 1 **** **** **** **** **** 4 0 0 5414 0 2 90 15 2 **** **** **** **** **** 99 1 92 622 130 660 54 712 498 **** **** ****
7 174 lightcrossbow 2 3 0x1C010 1 2 WBwXl 0 1 1 1 it_bag iwbwxl 0 6 1 2 25 30 10 255 1 8 2 2 2 35 1 2 1674 19 8 0 1 1 **** **** **** **** **** 4 0 0 5402 0 2 60 9 2 **** **** **** **** **** 29 1 93 623 131 661 55 713 499 **** **** ****
8 170 longbow 2 4 0x1C010 1 2 WBwLn 0 0 0 0 it_bag iwbwln 0 5 1 3 20 30 10 255 1 8 1 3 2 75 1 2 1697 19 8 0 1 1 **** **** **** **** **** 4 0 0 5429 0 1 30 14 1 **** **** **** **** **** 72 1 101 631 139 669 63 721 507 **** **** ****
9 177 lightmace 1 2 0x1C030 1 2 WBlMl 0 0 0 1 it_bag iwblml 0 **** 2 2 **** 1.2 10 255 1 6 1 2 1 5 1 2 1668 13 8 0 0 1 **** **** **** **** **** 4 0 0 5399 0 1 60 2 **** **** **** 100 100 0 44 1 94 624 132 662 56 714 500 921 **** 2
10 175 halberd 2 5 0x1C030 1 2 WPlHb 0 0 0 1 it_bag iwplhb 0 4 4 3 **** 1.7 10 255 1 10 1 3 1 10 1 2 1694 15 8 0 0 1 **** **** **** **** **** 4 0 0 5428 0 1 150 17 **** **** **** 35 35 65 99 1 112 642 150 680 74 732 518 933 **** ****
11 171 shortbow 2 3 0x1C010 1 2 WBwSh 0 0 0 0 it_bag iwbwsh 0 5 1 3 20 30 10 255 1 6 1 3 2 30 1 2 1695 19 8 0 1 1 **** **** **** **** **** 4 0 0 5421 0 1 20 5 1 **** **** **** **** **** 25 1 102 632 140 670 64 722 508 **** **** ****
12 172 twobladedsword 2 5 0x1C010 1 2 WDbSw 0 1 1 1 it_bag iwdbsw 0 8 3 4 **** 1.5 10 255 1 8 2 2 1 100 1 2 1702 10 8 0 0 1 **** **** **** **** **** 4 0 0 5431 0 1 150 11 **** **** **** 50 50 50 99 1 127 655 165 693 89 745 531 943 **** ****
13 167 greatsword 2 5 0x1C030 1 2 WSwGs 0 1 1 1 it_bag iwswgs 0 **** 3 3 **** 1.8 10 255 2 6 2 2 1 50 1 2 1693 9 8 0 0 1 **** **** **** **** **** 4 0 0 5427 0 1 150 11 **** **** **** 65 65 35 99 1 107 637 145 675 69 727 513 929 **** ****
14 179 smallshield 2 2 0x00020 0 0 AShSw 0 1 1 1 it_bag iashsw 0 7 0 **** **** **** 10 255 **** **** **** **** 3 9 1 1 2287 16 8 0 6 0 32 4565 **** **** **** 3 1 -1 5443 0 1 60 **** **** **** 5 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
15 180 torch 1 3 0x00020 1 0 it_torch 0 **** **** **** it_bag iit_torch_000 0 1 0 2 **** **** 0 255 **** **** **** **** 20 1 1 0.02 1725 17 8 0 20 4 **** **** **** **** **** **** 0 0 5444 0 1 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
16 335 armor 2 3 0x00002 0 3 AArCl 1 1 **** **** gifp iit_chest 0 **** 0 **** **** **** 0 255 **** **** **** **** 4 **** 1 1 **** 30 8 0 6 0 **** **** **** **** **** 2 0 0 **** 0 0 100 **** **** **** **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
17 182 helmet 2 2 0x00001 0 1 helm 0 1 **** **** it_bag ihelm 0 **** 0 **** **** **** 0 255 **** **** **** **** 5 3 1 1 1710 0 8 0 7 0 **** **** **** **** **** 4 0 0 5445 0 0 20 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
18 515 greataxe 2 4 0x1C030 1 2 WAxGr 0 1 1 1 it_bag iwaxgr 0 **** 3 3 **** 1.4 10 255 1 12 1 3 1 20 1 2 1692 9 8 0 0 1 **** **** **** **** **** 4 0 0 5426 0 1 200 17 **** **** **** 100 100 0 73 1 111 641 149 679 73 731 517 932 **** ****
19 1516 amulet 1 2 0x00200 0 0 it_neck 0 1 **** **** it_bag iit_neck 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1715 25 8 0 16 3 **** **** **** **** **** 1 0 0 5446 0 0 5 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
20 1517 arrow 1 2 0x00800 0 2 WAmAr 1 1 1 1 GI_WAmAr_001 iwamar 0 **** 0 **** **** **** 10 255 **** **** **** **** 6 1 99 0.01 1696 18 8 0 5 1 **** **** **** **** **** **** 0 0 5422 0 0 0 **** **** **** **** **** **** **** 0 99 **** **** **** **** **** **** **** **** **** ****
21 1518 belt 2 1 0x00400 0 0 it_belt 0 1 **** **** it_bag iit_belt 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1714 2 8 0 16 0 **** **** **** **** **** 4 0 0 5447 0 0 10 **** **** **** **** **** **** **** 3 1 **** **** **** **** **** **** **** **** **** ****
22 191 dagger 1 1 0x1C030 0 2 WSwDg 0 1 1 1 it_bag iwswdg 0 **** 1 1 **** 1.1 10 255 1 4 2 2 1 2 1 2 1667 7 8 0 0 1 **** **** **** **** **** 4 0 0 5395 0 1 10 18 **** **** **** 65 65 35 9 1 90 620 128 658 52 710 496 920 **** 1
23 0 DELETED 2 1 0x00000 0 0 it_sbox 0 **** **** **** it_bag **** 1 **** 0 **** **** **** 0 255 **** **** **** **** 17 5 1 1 2285 30 8 0 15 **** **** **** **** **** **** **** 0 0 **** 0 1 100 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
24 192 miscsmall 1 1 0x00000 0 0 it_smlmisc 0 1 1 1 it_bag iinvalid_1x1 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 1726 28 8 0 15 4 **** **** **** **** **** **** 0 0 5448 0 0 3 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
25 1519 bolt 1 2 0x02000 1 2 WAmBo 0 1 1 1 GI_WAmBo_001 iwambo 0 **** 0 **** **** **** 0 255 **** **** **** **** 6 1 99 0.01 1675 18 8 0 5 1 **** **** **** **** **** **** 0 0 5403 0 0 0 **** **** **** **** **** **** **** 0 99 **** **** **** **** **** **** **** **** **** ****
26 1520 boots 2 2 0x00004 0 2 it_boots 0 1 **** **** it_bag iit_boots 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1713 2 8 0 16 0 **** **** **** **** **** 0 0 0 **** 0 0 5 **** **** **** **** **** **** **** 2 1 **** **** **** **** **** **** **** **** **** ****
27 1521 bullet 1 1 0x01000 0 0 WAmBu 0 1 1 1 GI_WAmBu_001 iwambu 0 **** 0 **** **** **** 0 255 **** **** **** **** 6 1 99 0.01 1678 28 8 0 5 1 **** **** **** **** **** **** 0 0 5406 0 0 0 **** **** **** **** **** **** **** 0 99 **** **** **** **** **** **** **** **** **** ****
28 1522 club 1 3 0x1C030 1 2 WBlCl 0 1 1 1 it_bag iwblcl 0 **** 2 3 **** 1.1 10 255 1 6 1 2 1 1 1 2 1670 17 8 0 0 1 **** **** **** **** **** 4 0 0 61890 0 1 30 4 **** **** **** 100 100 0 26 1 43 619 47 657 15 709 495 919 **** ****
29 1523 miscmedium 2 2 0x00000 0 0 it_midmisc 0 1 1 1 it_bag iinvalid_2x2 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 1726 29 8 0 15 4 **** **** **** **** **** **** 0 0 5449 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
30 0 DELETED 2 3 0x00030 1 2 WBwXr 0 1 1 1 it_bag iinvalid_2x3 0 6 0 3 **** **** 10 255 1 8 2 2 2 250 1 2 1706 4 8 0 1 **** **** **** **** **** **** 4 0 0 **** 0 1 100 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
31 1525 dart 1 1 0x00010 0 0 WThDt 0 1 1 1 it_dart_000 iwthdt 0 11 1 2 31 30 0 255 1 4 1 2 7 0.1 50 0.01 1676 18 8 0 2 1 **** **** **** **** **** **** 0 0 5404 0 1 1 7 4 **** **** **** **** **** 12 50 91 621 129 659 53 711 497 **** **** ****
32 1526 diremace 2 4 0x1C010 1 2 WDbMa 0 1 1 1 it_bag iwdbma 0 8 2 4 **** 2 10 255 1 8 1 2 1 40 1 2 1703 14 8 0 0 1 **** **** **** **** **** 4 0 0 5433 0 1 200 2 **** **** **** 65 65 35 99 1 125 653 163 691 87 743 529 941 **** ****
33 1527 doubleaxe 2 4 0x1C010 1 2 WDbAx 0 1 1 1 it_bag iwdbax 0 8 3 4 **** 1.5 10 255 1 8 1 3 1 30 1 2 1701 10 8 0 0 1 **** **** **** **** **** 4 0 0 5430 0 1 250 **** **** **** **** 100 100 0 99 1 126 654 164 692 88 744 530 942 **** ****
34 1528 misclarge 2 3 0x00000 0 0 it_talmisc 0 1 1 1 it_bag iinvalid_2x3 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 1726 30 8 0 15 4 **** **** **** **** **** **** 0 0 5450 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
35 1529 heavyflail 2 4 0x1C030 1 2 WBlFh 0 1 1 1 it_bag iwblfh 0 **** 2 3 **** 1.5 10 255 1 10 2 2 1 15 1 2 1691 12 8 0 0 1 **** **** **** **** **** 4 0 0 5424 0 1 200 13 **** **** **** 100 100 0 74 1 116 646 154 684 78 736 522 937 **** ****
36 1530 gloves 2 1 0x00008 0 0 it_glove 0 1 1 1 doa_glove iit_glove 0 **** 2 **** **** **** 0 255 **** **** **** **** 1 1 1 1 1712 3 8 0 21 0 **** **** **** **** **** 4 0 0 5451 0 0 10 **** **** **** **** **** **** **** 0 1 100 630 138 668 62 720 506 **** **** 1
37 1531 lighthammer 1 2 0x1C030 1 2 WBlHl 0 1 1 1 it_bag iwblhl 0 **** 2 2 **** 1.1 10 255 1 4 1 2 1 1 1 2 1681 13 8 0 0 1 **** **** **** **** **** 4 0 0 5408 0 1 20 2 **** **** **** 100 100 0 27 1 113 643 151 681 75 733 519 934 **** 2
38 1532 handaxe 1 2 0x1C030 1 2 WAxHn 0 1 1 1 it_bag iwaxhn 0 **** 3 2 **** 1.1 10 255 1 6 1 3 1 6 1 2 1682 8 8 0 0 1 **** **** **** **** **** 4 0 0 5409 0 1 50 17 **** **** **** 100 100 0 14 1 108 638 146 676 70 728 514 930 **** 2
39 1533 healerskit 2 1 0x00000 0 0 it_medkit 0 **** **** **** doa_healkit iit_medkit_001 0 **** 0 **** **** **** 0 255 **** **** **** **** 19 50 10 1 1720 29 8 0 19 4 **** **** **** **** **** **** 0 0 5452 0 0 5 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
40 1534 kama 2 2 0x1C030 0 2 WSpKa 0 1 1 1 it_bag iwspka 0 **** 3 2 **** 1.1 10 255 1 6 1 2 1 2 1 2 1699 8 8 0 0 1 **** **** **** **** **** 4 0 0 5396 0 1 10 18 **** **** **** 100 100 0 16 1 117 647 155 685 79 737 523 880 1 2
41 1535 katana 2 3 0x1C030 1 2 WSwKa 0 1 1 1 it_bag iwswka 0 **** 3 3 **** 1.3 10 255 1 10 2 2 1 40 1 2 1704 8 8 0 0 1 **** **** **** **** **** 4 0 0 5423 0 1 100 1 **** **** **** 50 50 50 75 1 122 651 160 689 84 741 527 939 **** ****
42 1536 kukri 1 2 0x1C030 1 2 WSpKu 0 1 1 1 it_bag iwspku 0 **** 3 1 **** 1.2 10 255 1 4 3 2 1 8 1 2 2284 8 8 0 0 1 **** **** **** **** **** 4 0 0 5442 0 1 30 18 **** **** **** 65 65 35 18 1 118 648 156 686 80 738 524 881 **** 1
43 **** DELETED **** **** 0x00000 **** **** **** **** **** **** **** it_bag **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
44 1538 magicrod 1 3 0x00000 1 2 WMgRd 0 1 1 1 it_bag iwmgrd 0 **** **** **** **** **** 10 255 **** **** **** **** 8 1 1 1 1708 16 8 0 4 3 **** **** **** **** **** **** 0 0 66197 50 1 20 **** **** 1 **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
45 1539 magicstaff 1 5 0x1C010 1 2 WMgSt 0 1 1 1 it_bag iwmgst 0 4 2 3 **** 1.6 10 255 1 6 1 2 8 1 1 1 1709 15 8 3 3 3 **** **** **** **** **** 4 0 0 76436 50 1 40 4 **** **** **** 50 50 50 10 1 **** **** **** **** **** **** **** **** **** ****
46 1540 magicwand 1 2 0x1C030 1 2 WMgWn 0 1 1 1 it_bag iwmgwn 0 1 2 1 **** **** 0 255 1 1 1 1 8 1 1 1 1707 16 1 1 10 3 **** **** **** **** **** **** 0 0 66196 50 1 10 4 **** 1 **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
47 1541 morningstar 1 3 0x1C030 1 2 WBlMs 0 1 1 1 it_bag iwblms 0 **** 5 3 **** 1.4 10 255 1 8 1 2 1 8 1 2 1671 11 8 0 0 1 **** **** **** **** **** 4 0 0 5412 0 1 80 3 **** **** **** 100 100 0 20 1 95 625 133 663 57 715 501 922 **** ****
48 0 DELETED 2 2 0x1C030 0 2 WSpNn 0 1 1 1 it_bag **** 0 **** 0 2 **** **** 10 255 1 6 1 2 1 2 1 2 1700 30 8 0 0 **** **** **** **** **** **** 4 0 0 5397 0 1 20 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
49 1543 potions 1 2 0x00000 0 2 it_potion 0 **** **** **** it_potion_000 iit_potion 0 1 0 **** **** **** 10 255 **** **** **** **** 9 1 10 0.2 1719 24 1 0 8 2 **** **** **** **** **** **** 0 0 5455 0 2 1 **** **** 2 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
50 1544 quarterstaff 1 4 0x1C010 1 2 WDbQs 0 1 1 1 it_bag iwdbqs 0 4 2 3 **** 1.6 10 255 1 6 1 2 1 1 1 2 1673 15 8 0 0 1 **** **** **** **** **** 4 0 0 5413 0 1 40 4 **** **** **** 50 50 50 99 1 96 626 134 664 58 716 502 923 1 ****
51 1545 rapier 1 3 0x1C030 1 2 WSwRp 0 1 1 1 it_bag iwswrp 0 **** 1 3 **** 1.4 10 255 1 6 3 2 1 20 1 2 1688 7 8 0 0 1 **** **** **** **** **** 4 0 0 5418 0 1 30 18 **** **** **** 35 35 65 28 1 104 634 142 672 66 724 510 926 **** 3
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54 0 DELETED 1 1 0x00000 0 0 it_spscroll 0 **** **** **** gi_scrl **** 0 1 0 **** **** **** 0 255 **** **** **** **** 10 1 10 0.25 5022 30 1 1 9 **** **** **** **** **** **** **** 0 0 5457 0 1 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
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56 1550 largeshield 2 3 0x00020 0 0 AShLw 0 1 1 1 it_bag iashlw 0 7 0 **** **** **** 10 255 **** **** **** **** 3 20 1 1 2286 30 8 0 6 0 32 **** **** **** **** 3 2 -2 5458 0 1 150 **** **** **** 15 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
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76 535 gold 2 2 0x00000 0 0 IT_GOLD 0 **** **** **** it_bag iit_gold_001 0 **** 0 **** **** **** 0 255 **** **** **** **** 17 **** 50000 **** 5025 26 8 0 17 4 **** **** **** **** **** **** 0 0 5471 0 0 0 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
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82 7666 Encampment 10 6 0x00000 0 0 it_encamp 0 1 1 1 it_bag **** 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 7666 29 8 0 15 4 **** **** **** **** **** **** 0 0 5449 0 0 500 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
83 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
84 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
85 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
86 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
87 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
88 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
89 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
90 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
91 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
92 111697 Lance 1 4 0x1C030 1 2 WPlLc 0 1 1 1 it_bag **** 0 4 1 3 **** 1.4 10 255 1 6 1 3 1 1 1 2 16834106 15 8 0 0 1 **** **** **** **** **** 4 0 0 16834107 0 1 30 17 **** **** **** 0 0 100 76 1 24601 24613 24625 24637 24649 24661 24673 24685 **** ****
93 111698 Trumpet 1 3 0x1C030 1 0 it_horn 0 1 1 1 it_bag iit_horn_001 0 **** 2 3 **** 1.1 0 255 1 2 1 1 20 1 1 1 111700 17 8 0 20 4 **** **** **** **** **** **** 0 0 111704 0 1 5 17 **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
94 111701 MoonOnAStick 1 2 0x1C030 1 0 it_moon 0 **** **** **** it_moon iit_moon_001 0 **** 2 2 **** **** 0 255 **** **** **** **** 13 1 1 0.02 111702 2 8 0 16 4 **** **** **** **** **** **** 0 0 **** 0 1 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
95 67251 trident 1 4 0x1C030 1 2 WPlTr 0 1 1 1 it_bag iwpltr 0 4 1 3 **** 1.4 10 255 1 8 1 2 1 1 1 2 110846 15 8 0 0 1 **** **** **** **** **** 4 0 0 110899 0 1 50 17 **** **** **** 5 5 90 76 1 1072 1076 1073 1077 1074 1078 1075 1079 **** ****
96 **** XP2SpecReq **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
97 **** XP2SpecReq **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
98 **** XP2SpecReq **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
99 **** RESERVED_alchemy **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
100 **** RESERVED_poisons **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
101 76389 empty_potion 1 2 0x00000 0 2 it_potion 0 **** **** **** it_potion_000 iit_potion 0 1 0 **** **** **** 10 255 **** **** **** **** 9 1 1 0.2 86786 24 1 0 8 2 **** **** **** **** **** **** 0 0 5455 0 2 1 **** **** 2 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
102 76390 blank_scroll 1 1 0x00000 0 0 IT_SCROLL 0 **** **** **** gi_scrl iit_scroll_002 0 1 0 **** **** **** 0 255 **** **** **** **** 10 1 1 0.36 86787 27 1 0 9 2 **** **** **** **** **** **** 0 0 5470 0 0 1 **** **** 2 **** **** **** **** 1 1 **** **** **** **** **** **** **** **** **** ****
103 76391 blank_magicwand 1 2 0x00000 1 2 WMGWn 0 1 1 1 it_bag iwmgwn 0 **** **** **** **** **** 10 255 **** **** **** **** 8 1 1 1 86788 16 1 0 1 3 **** **** **** **** **** **** 0 0 66196 50 1 10 **** **** 1 **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
104 83365 crafted_potion 1 2 0x00000 0 2 it_potion 0 **** **** **** it_potion_000 iit_potion 0 1 0 **** **** **** 10 255 **** **** **** **** 9 1 10 0.2 1719 24 1 0 8 2 **** **** **** **** **** **** 0 0 5455 0 2 1 **** **** 2 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
105 83364 crafted_scroll 1 1 0x00000 0 0 IT_SCROLL 0 **** **** **** gi_scrl iit_scroll_002 0 1 0 **** **** **** 0 255 **** **** **** **** 10 1 10 0.36 1718 27 1 0 9 2 **** **** **** **** **** **** 0 0 5470 0 0 1 **** **** 2 **** **** **** **** 1 1 **** **** **** **** **** **** **** **** **** ****
106 83363 crafted_magicwand 1 2 0x1C030 1 2 WMGWn 0 1 1 1 it_bag iwmgwn 0 1 2 1 **** **** 0 255 1 1 1 1 8 1 1 1 1707 16 1 1 10 3 **** **** **** **** **** **** 0 0 66196 50 1 10 4 **** 1 **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
107 **** XP2SpecialRequest **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
108 83310 dwarvenwaraxe 2 3 0x1C030 1 2 WAxBt 0 1 1 1 it_bag iwaxbt 0 **** 3 3 **** 1.2 10 255 1 10 1 3 1 30 1 2 83311 9 8 0 0 1 **** **** **** **** **** 4 0 0 83312 0 1 150 16 **** **** **** 100 100 0 41 1 952 956 953 957 954 958 955 959 **** ****
109 83379 craftcompbase 2 2 0x00000 0 0 it_midmisc 0 1 1 1 it_bag iinvalid_2x2 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 83632 29 8 0 15 4 **** **** **** **** **** **** 0 0 5449 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
110 83380 craftcompsmall 1 1 0x00000 0 0 it_smlmisc 0 1 1 1 it_bag iinvalid_1x1 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 83699 28 8 0 15 4 **** **** **** **** **** **** 0 0 5448 0 0 3 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
111 83617 Whip 2 2 0x1C030 0 2 WWhip 0 1 1 1 it_bag iwwhip 0 **** 3 2 **** 1.7 10 255 1 2 1 2 1 1 1 2 85392 32 8 0 0 1 **** **** **** **** **** 4 0 0 85391 0 1 20 19 **** **** **** 100 100 0 74 1 993 997 994 998 995 999 996 1000 **** 2
112 83664 craftbase 2 2 0x00000 0 0 it_midmisc 0 1 1 1 it_bag iinvalid_2x2 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 83698 29 8 0 15 4 **** **** **** **** **** **** 0 0 5449 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
113 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
114 **** START_NWNEE_WPN_FEATS **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
115 67252 heavypick 2 4 0x1c030 1 2 wblph 0 1 1 1 it_bag iwblph 0 **** 1 3 **** 1.4 10 255 1 6 1 4 1 8 1 2 16807222 9 8 0 0 1 **** **** **** **** **** 4 0 0 16807223 0 1 60 17 **** **** **** 100 100 0 73 1 24602 24614 24626 24638 24650 24662 24674 24686 **** ****
116 67256 lightpick 1 2 0x1c030 1 2 wblpl 0 1 1 1 it_bag iwblpl 0 **** 1 2 **** 1.1 10 255 1 4 1 4 1 4 1 2 16807225 13 8 0 0 1 **** **** **** **** **** 4 0 0 16807226 0 1 40 2 **** **** **** 100 100 0 27 1 24603 24615 24627 24639 24651 24663 24675 24687 **** 2
117 16807227 sai 1 1 0x1C030 0 2 wswsi 0 1 1 1 it_bag iwswsi 0 **** 2 1 **** 1.1 10 255 1 4 2 2 1 3 1 2 16807228 7 8 0 0 1 **** **** **** **** **** 4 0 0 16807229 0 1 10 18 **** **** **** 100 100 0 9 1 24604 24616 24628 24640 24652 24664 24676 24688 1 2
118 16807230 nunchaku 1 3 0x1C030 1 2 wblnn 0 1 1 1 it_bag iwblnn 0 **** 2 2 **** 1.4 10 255 1 6 1 2 1 2 1 2 16807231 12 8 0 0 1 **** **** **** **** **** 4 0 0 16807232 0 1 20 3 **** **** **** 100 100 0 74 1 24605 24617 24629 24641 24653 24665 24677 24689 1 2
119 16807233 falchion 2 4 0x1C030 1 2 wswfa 0 1 1 1 it_bag iwswfa 0 **** 3 3 **** 1.6 10 255 2 4 3 2 1 75 1 2 16807234 9 8 0 0 1 **** **** **** **** **** 4 0 0 16807235 0 1 80 11 **** **** **** 100 100 0 99 1 24606 24618 24630 24642 24654 24666 24678 24690 **** ****
120 16807242 sap 1 1 0x1C030 1 2 wspsp 0 0 0 0 it_bag iwspsp 0 **** 2 2 **** 1.2 10 255 1 6 1 2 1 1 1 2 16807243 13 8 0 0 1 **** **** **** **** **** 4 0 0 16807244 0 1 20 2 **** **** **** 100 100 0 44 1 24607 24619 24631 24643 24655 24667 24679 24691 **** 1
121 16807248 katar 1 1 0x1C030 1 2 wswdp 0 1 1 1 it_bag iwswdp 0 **** 1 1 **** 1.1 10 255 1 4 1 3 1 2 1 2 16807249 7 8 0 0 1 **** **** **** **** **** 4 0 0 16807250 0 1 10 11 **** **** **** 50 50 50 77 1 24608 24620 24632 24644 24656 24668 24680 24692 **** 1
122 16807269 heavy_mace 1 3 0x1C030 1 2 wxblmh 0 1 1 1 it_bag iwxblmh 0 **** 2 3 **** 1.2 10 255 1 8 1 2 1 6 1 2 16807270 14 8 0 0 1 **** **** **** **** **** 4 0 0 16807271 0 1 80 2 **** **** **** 100 100 0 99 1 24609 24621 24633 24645 24657 24669 24681 24693 **** ****
123 16807272 maul 2 4 0x1C030 1 2 wxblma 0 1 1 1 it_bag iwxblma 0 **** 2 3 **** 1.2 10 255 1 10 1 3 1 8 1 2 16807273 14 8 0 0 1 **** **** **** **** **** 4 0 0 16807274 0 1 200 12 **** **** **** 100 100 0 99 1 24610 24622 24634 24646 24658 24670 24682 24694 **** ****
124 16807275 scimitar_double 2 5 0x1c010 1 2 wxdbsc 0 1 1 1 it_bag iwxdbsc 0 8 3 4 **** 1.5 10 255 1 6 3 2 1 63 1 2 16807276 10 8 0 0 1 **** **** **** **** **** 4 0 0 16807277 0 1 150 11 **** **** **** 50 50 50 99 1 24611 24623 24635 24647 24659 24671 24683 24695 **** ****
125 16807284 goad 1 2 0x1C030 0 2 wspgd 0 1 1 1 it_bag iwspgd 0 **** 1 2 **** 1.1 10 255 1 6 1 2 1 6 1 2 16807285 8 8 0 0 1 **** **** **** **** **** 4 0 0 16807286 0 1 30 18 **** **** **** 35 35 65 22 1 24612 24624 24636 24348 24660 24672 24684 24596 **** 2
126 16793718 eagleclaw 1 2 0x1C030 1 2 wswec 0 1 1 1 it_bag iwswec 0 **** 4 2 **** 1.2 10 255 1 6 3 2 1 20 1 2 16793719 8 8 0 0 1 **** **** **** **** **** 4 0 0 16793720 0 1 20 1 **** **** **** 35 35 65 19 1 24721 24722 24723 24724 24725 24726 24727 24728 **** 2
127 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
128 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
129 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
130 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
131 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
132 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
133 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
134 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
135 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
136 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
137 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
138 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
139 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
140 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
141 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
142 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
143 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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446 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
447 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
448 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
449 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
450 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
451 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
452 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
453 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
454 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
455 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
456 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
457 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
458 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
459 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
460 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
461 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
462 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
463 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
464 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
465 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
466 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
467 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
468 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
469 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
470 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
471 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
472 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
473 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
474 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
475 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
476 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
477 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
478 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
479 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
480 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
481 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
482 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
483 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
484 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
485 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
486 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
487 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
488 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
489 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
490 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
491 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
492 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
493 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
494 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
495 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
496 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
497 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
498 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
499 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
500 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
501 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
502 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
503 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
504 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
505 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
506 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
507 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
508 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
509 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

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Label Short Name Plural Lower Description Icon HitDie AttackBonusTable FeatsTable SavingThrowTable SkillsTable BonusFeatsTable SkillPointBase SpellGainTable SpellKnownTable PlayerClass SpellCaster Str Dex Con Wis Int Cha PrimaryAbil AlignRestrict AlignRstrctType InvertRestrict Constant EffCRLvl01 EffCRLvl02 EffCRLvl03 EffCRLvl04 EffCRLvl05 EffCRLvl06 EffCRLvl07 EffCRLvl08 EffCRLvl09 EffCRLvl10 EffCRLvl11 EffCRLvl12 EffCRLvl13 EffCRLvl14 EffCRLvl15 EffCRLvl16 EffCRLvl17 EffCRLvl18 EffCRLvl19 EffCRLvl20 PreReqTable MaxLevel XPPenalty ArcSpellLvlMod DivSpellLvlMod EpicLevel Package CastType StatGainTable MemorizesSpells SpellbookRestricted PickDomains PickSchool LearnScroll Arcane ASF SpellcastingAbil SpellTableColumn CLMultiplier MinCastingLevel MinAssociateLevel CanCastSpontaneously SkipSpellSelection
0 Barbarian 112187 5213 1 4890 240 IR_BARBARIN 12 CLS_ATK_1 CLS_FEAT_BARB CLS_SAVTHR_BARB CLS_SKILL_BARB CLS_BFEAT_BARB 4 **** **** 1 0 16 15 14 10 10 10 STR 0X02 0X1 0 CLASS_TYPE_BARBARIAN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BARB 0 1 0 0 -1 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
1 Bard 112188 2 3 4891 241 IR_BARD 6 CLS_ATK_2 CLS_FEAT_BARD CLS_SAVTHR_BARD CLS_SKILL_BARD CLS_BFEAT_BARD 6 CLS_SPGN_BARD CLS_SPKN_BARD 1 1 12 14 14 10 12 15 CHA 0X02 0X1 0 CLASS_TYPE_BARD 1 2 3 4 5 6 7 8 9 10 11 12 12 14 15 16 17 18 19 20 CLS_PRES_BARD 0 1 0 0 -1 1 131 **** 0 1 0 0 0 1 1 CHA Bard 1 1 255 0 0
2 Cleric 112189 4 5 4892 242 IR_CLERIC 8 CLS_ATK_2 CLS_FEAT_CLER CLS_SAVTHR_CLER CLS_SKILL_CLER CLS_BFEAT_CLER 2 CLS_SPGN_CLER **** 1 1 14 8 14 16 10 14 WIS 0X00 0X0 0 CLASS_TYPE_CLERIC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CLER 0 1 0 0 -1 2 8 **** 1 0 1 0 0 0 0 WIS Cleric 1 1 255 1 0
3 Druid 112190 6 7 4893 243 IR_DRUID 8 CLS_ATK_2 CLS_FEAT_DRUID CLS_SAVTHR_DRU CLS_SKILL_DRU CLS_BFEAT_DRU 4 CLS_SPGN_DRU **** 1 1 14 13 13 16 10 10 WIS 0X01 0X3 1 CLASS_TYPE_DRUID 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRU 0 1 0 0 -1 3 0 **** 1 0 0 0 0 0 0 WIS Druid 1 1 1 0 0
4 Fighter 112191 8 9 4894 244 IR_FIGHTER 10 CLS_ATK_1 CLS_FEAT_FIGHT CLS_SAVTHR_FIGHT CLS_SKILL_FIGHT CLS_BFEAT_FIGHT 2 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_FIGHTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FIGHT 0 1 0 0 -1 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
5 Monk 112192 10 11 4895 245 IR_MONK 8 CLS_ATK_2 CLS_FEAT_MONK CLS_SAVTHR_MONK CLS_SKILL_MONK CLS_BFEAT_MONK 4 **** **** 1 0 14 14 14 15 10 10 DEX 0X05 0X1 0 CLASS_TYPE_MONK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MONK 0 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
6 Paladin 112193 12 13 4896 246 IR_PALADIN 10 CLS_ATK_1 CLS_FEAT_PAL CLS_SAVTHR_PAL CLS_SKILL_PAL CLS_BFEAT_PAL 2 CLS_SPGN_PAL **** 1 1 15 9 14 13 10 15 WIS 0X15 0X3 0 CLASS_TYPE_PALADIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PAL 0 1 0 0 -1 6 0 **** 1 0 0 0 0 0 0 WIS Paladin 1 4 255 0 0
7 Ranger 112194 14 15 4897 247 IR_RANGER 10 CLS_ATK_1 CLS_FEAT_RANG CLS_SAVTHR_RANG CLS_SKILL_RANG CLS_BFEAT_RANG 4 CLS_SPGN_RANG **** 1 1 14 16 13 13 10 10 WIS 0X00 0X0 0 CLASS_TYPE_RANGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RANG 0 1 0 0 -1 7 0 **** 1 0 0 0 0 0 0 WIS Ranger 1 4 6 0 0
8 Rogue 112195 16 17 4898 248 IR_ROGUE 6 CLS_ATK_2 CLS_FEAT_ROG CLS_SAVTHR_ROG CLS_SKILL_ROG CLS_BFEAT_ROG 8 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_ROGUE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ROG 0 1 0 0 -1 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
9 Sorcerer 112196 18 19 4899 249 IR_SORCERER 4 CLS_ATK_3 CLS_FEAT_SORC CLS_SAVTHR_SORC CLS_SKILL_SORC CLS_BFEAT_SORC 2 CLS_SPGN_SORC CLS_SPKN_SORC 1 1 10 14 14 10 12 16 CHA 0X00 0X0 0 CLASS_TYPE_SORCERER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SORC 0 1 0 0 -1 9 131 **** 0 1 0 0 0 1 1 CHA Wiz_Sorc 1 1 1 0 0
10 Wizard 112197 20 21 4900 250 IR_WIZARD 4 CLS_ATK_3 CLS_FEAT_WIZ CLS_SAVTHR_WIZ CLS_SKILL_WIZ CLS_BFEAT_WIZ 2 CLS_SPGN_WIZ **** 1 1 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_WIZARD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WIZ 0 1 0 0 -1 10 209 **** 1 1 0 1 1 1 1 INT Wiz_Sorc 1 1 1 0 0
11 Aberration 112198 525 525 4901 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_ABER CLS_SAVTHR_WIZ CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 14 14 11 14 3 5 STR 0X00 0X0 0 CLASS_TYPE_ABERRATION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ABER 0 0 0 0 -1 73 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
12 Animal 112199 526 526 4902 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_WILD CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 0 0 13 17 15 12 2 6 STR 0X00 0X0 0 CLASS_TYPE_ANIMAL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ANI 0 0 0 0 -1 74 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
13 Construct 112200 528 528 4903 8154 IR_WIZARD 10 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_CONS CLS_SKILL_CREA CLS_BFEAT_BARB 0 **** **** 1 0 21 9 10 11 10 3 STR 0X00 0X0 0 CLASS_TYPE_CONSTRUCT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CON 0 0 0 0 -1 75 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
14 Humanoid 112201 1763 1764 4904 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_FIGHT CLS_SKILL_CREA CLS_BFEAT_BARB 6 **** **** 1 0 15 10 13 11 8 8 STR 0X00 0X0 0 CLASS_TYPE_HUMANOID 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HUM 0 0 0 0 -1 76 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
15 Monstrous 112202 536 536 4905 8154 IR_WIZARD 8 CLS_ATK_1 CLS_FEAT_MONHUM CLS_SAVTHR_BARD CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 19 10 15 10 7 8 STR 0X00 0X0 0 CLASS_TYPE_MONSTEROUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MON 0 0 0 0 -1 77 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
16 Elemental 112203 539 539 4906 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_FIGHT CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 17 8 13 11 4 11 STR 0X00 0X0 0 CLASS_TYPE_ELEMENTAL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ELE 0 0 0 0 -1 78 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17 Fey 112204 540 540 4907 8154 IR_WIZARD 6 CLS_ATK_3 CLS_FEAT_FEY CLS_SAVTHR_BARD CLS_SKILL_FEY CLS_BFEAT_BARB 6 **** **** 1 0 10 15 11 15 14 18 DEX 0X00 0X0 0 CLASS_TYPE_FEY 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FEY 0 0 0 0 -1 79 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
18 Dragon 112205 529 529 4908 8154 IR_DRGNFIREADPT 12 CLS_ATK_1 CLS_FEAT_DRAG CLS_SAVTHR_MONK CLS_SKILL_DRAGON CLS_BFEAT_BARB 6 **** **** 1 0 13 10 13 10 11 10 STR 0X00 0X0 0 CLASS_TYPE_DRAGON 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRAG 0 0 0 0 -1 80 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
19 Undead 112206 547 547 4909 8154 IR_WIZARD 12 CLS_ATK_3 CLS_FEAT_CREA CLS_SAVTHR_WIZ CLS_SKILL_CREA CLS_BFEAT_BARB 4 **** **** 1 0 10 12 10 10 10 11 STR 0X00 0X0 0 CLASS_TYPE_UNDEAD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UNDEAD 0 0 0 0 -1 81 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
20 Commoner 112207 2291 2292 4910 8155 IR_WIZARD 4 CLS_ATK_3 CLS_FEAT_COMM CLS_SAVTHR_CONS CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 10 10 12 10 10 10 STR 0X00 0X0 0 CLASS_TYPE_COMMONER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 82 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
21 Beast 112208 527 527 4911 8154 IR_WIZARD 10 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_WILD CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 0 0 16 13 16 3 12 8 STR 0X00 0X0 0 CLASS_TYPE_BEAST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BEAST 0 0 0 0 -1 83 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
22 Giant 112209 541 541 4912 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_GIAN CLS_SAVTHR_FIGHT CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 25 8 19 10 6 17 STR 0X00 0X0 0 CLASS_TYPE_GIANT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_GIANT 0 0 0 0 -1 84 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
23 MagicBeast 112210 542 542 4913 8154 IR_WIZARD 10 CLS_ATK_1 CLS_FEAT_CREA CLS_SAVTHR_WILD CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 0 0 15 8 15 12 2 10 STR 0X00 0X0 0 CLASS_TYPE_MAGICAL_BEAST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MAGBST 0 0 0 0 -1 85 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
24 Outsider 112211 4812 4812 4914 8154 IR_WIZARD 8 CLS_ATK_1 CLS_FEAT_OUTS CLS_SAVTHR_MONK CLS_SKILL_OUTS CLS_BFEAT_BARB 8 **** **** 1 0 15 10 13 13 10 12 STR 0X00 0X0 0 CLASS_TYPE_OUTSIDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OUTS 0 0 0 0 -1 86 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
25 Shapechanger 112212 546 546 4915 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_SHCHNG CLS_SAVTHR_MONK CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 15 11 17 10 10 10 STR 0X00 0X0 0 CLASS_TYPE_SHAPECHANGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHAPE 0 0 0 0 -1 87 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
26 Vermin 112213 548 548 4916 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_FIGHT CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 0 0 11 17 12 10 10 3 STR 0X00 0X0 0 CLASS_TYPE_VERMIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_VERMIN 0 0 0 0 -1 88 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
27 Shadowdancer 112214 2944 2945 2946 2947 IR_X1_SHADOW 8 CLS_ATK_2 CLS_FEAT_SHADOW CLS_SAVTHR_ROG CLS_SKILL_SHADOW CLS_BFEAT_SHADOW 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_SHADOWDANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHADOW 40 0 0 0 10 63 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
28 Harper 112215 2956 2957 2958 2959 IR_X1_HARPER 6 CLS_ATK_2 CLS_FEAT_HARPER CLS_SAVTHR_BARD CLS_SKILL_HARPER CLS_BFEAT_HARPER 4 CLS_SPGN_HARPER CLS_SPKN_HARPER 0 1 12 16 14 8 14 12 DEX 0X10 0X2 0 CLASS_TYPE_HARPER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HARPER 5 0 0 0 5 64 130 **** **** **** **** **** **** **** **** **** Harper **** **** **** **** ****
29 Arcane_Archer 112216 9003 9004 9005 9006 IR_ARCHER 8 CLS_ATK_1 CLS_FEAT_ARCHER CLS_SAVTHR_WILD CLS_SKILL_ARCHER CLS_BFEAT_ARCHER 4 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_ARCANE_ARCHER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHER 40 0 0 0 10 65 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
30 Assassin 112217 9007 9008 9009 16790386 IR_ASASIN 6 CLS_ATK_2 CLS_FEAT_ASASIN CLS_SAVTHR_ROG CLS_SKILL_ASASIN CLS_BFEAT_ASASIN 4 CLS_SPGN_ASASIN CLS_SPKN_ASASIN 1 1 12 16 14 8 14 12 DEX 0X09 0X2 0 CLASS_TYPE_ASSASSIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ASASIN 40 0 0 0 10 66 131 **** **** **** **** **** **** **** **** **** Assassin **** **** **** **** ****
31 Blackguard 112218 9011 9012 9013 16790387 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_BLKGRD CLS_SAVTHR_FIGHT CLS_SKILL_BLKGRD CLS_BFEAT_BLKGRD 2 CLS_SPGN_BLKGRD **** 1 1 12 16 14 8 14 12 CON 0X09 0X2 0 CLASS_TYPE_BLACKGUARD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLKGRD 40 0 0 0 10 67 0 **** 1 0 0 0 0 0 0 WIS Blackguard 1 1 255 0 0
32 Champion_Torm 112219 9015 9016 9017 9018 IR_DIVCHA 10 CLS_ATK_1 CLS_FEAT_DIVCHA CLS_SAVTHR_WILD CLS_SKILL_DIVCHA CLS_BFEAT_DIVCHA 2 **** **** 0 0 12 16 14 8 14 12 CHA 0X10 0X2 0 CLASS_TYPE_DIVINE_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIVCHA 40 0 0 0 10 109 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
33 WeaponMaster 112220 9019 9019 9021 9022 IR_WM 10 CLS_ATK_1 CLS_FEAT_WM CLS_SAVTHR_ROG CLS_SKILL_WM CLS_BFEAT_WM 2 **** **** 1 0 12 16 14 8 14 12 STR 0X00 0X0 0 CLASS_TYPE_WEAPON_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WM 40 0 0 0 10 112 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
34 Pale_Master 112221 9020 9023 9024 16834511 IR_PALEMA 6 CLS_ATK_3 CLS_FEAT_PALEMA CLS_SAVTHR_DRU CLS_SKILL_PALEMA CLS_BFEAT_PALEMA 2 **** **** 1 0 12 16 14 8 14 12 INT 0X08 0X2 0 CLASS_TYPE_PALE_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PALEMA 40 0 2 0 10 110 0 cls_stat_palema **** **** **** **** **** **** **** **** **** **** **** **** **** ****
35 Shifter 112222 9026 9027 9028 9029 IR_SHIFTR 8 CLS_ATK_2 CLS_FEAT_SHIFTR CLS_SAVTHR_WILD CLS_SKILL_SHIFTR CLS_BFEAT_SHIFTR 4 **** **** 1 0 12 16 14 8 14 12 WIS 0X00 0X0 0 CLASS_TYPE_SHIFTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHIFTR 40 0 0 0 10 108 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
36 Dwarven_Defender 112223 76418 76419 76420 76422 IR_DWDEF 12 CLS_ATK_1 CLS_FEAT_DWDEF CLS_SAVTHR_CLER CLS_SKILL_DWDEF CLS_BFEAT_DWDEF 2 **** **** 1 0 16 8 15 14 10 12 STR 0X05 0X1 0 CLASS_TYPE_DWARVEN_DEFENDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DWDEF 40 0 0 0 10 89 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
37 Dragon_Disciple 112224 16832127 16832128 16832129 16832130 IR_DRAGOND 6 CLS_ATK_2 CLS_FEAT_DRADIS CLS_SAVTHR_CLER CLS_SKILL_DRADIS CLS_BFEAT_DRADIS 2 **** **** 1 0 14 8 14 16 10 14 STR 0X00 0X0 0 CLASS_TYPE_DRAGON_DISCIPLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRADIS 40 0 0 0 10 111 0 cls_stat_dradis **** **** **** **** **** **** **** **** **** **** **** **** **** ****
38 Ooze 112225 84438 84438 84437 8154 IR_CLERIC 10 CLS_ATK_2 CLS_FEAT_CLER CLS_SAVTHR_CLER CLS_SKILL_CLER CLS_BFEAT_CLER 0 **** **** 0 0 14 8 14 16 10 14 STR 0X00 0X0 0 CLASS_TYPE_OOZE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OOZE 0 0 0 0 -1 75 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
39 Eye_of_Gruumsh 16790665 16824294 16824295 16824296 16824297 IR_GRUUMSH 12 CLS_ATK_1 CLS_FEAT_EOG CLS_SAVTHR_BARB CLS_SKILL_EOG CLS_BFEAT_EOG 2 **** **** 1 0 16 14 14 14 10 8 STR 0X0A 0X3 0 CLASS_TYPE_PRC_EYE_OF_GRUUMSH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_EOG 40 0 0 0 10 17 0 cls_stat_eog **** **** **** **** **** **** **** **** **** **** **** **** **** ****
40 Shou_Disciple 16790649 16823346 16823347 16823348 16823349 IR_SHOUDISC 10 CLS_ATK_1 CLS_FEAT_SHOU CLS_SAVTHR_WILD CLS_SKILL_SHOU CLS_BFEAT_SHOU 2 **** **** 0 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_SHOU 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHOU 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
41 Purple_Dragon_Knight 112226 111710 111711 111712 111713 IR_PDK 10 CLS_ATK_1 CLS_FEAT_PDK CLS_SAVTHR_FIGHT CLS_SKILL_PDK CLS_BFEAT_PDK 2 **** **** 0 0 12 16 14 8 14 12 STR 0X14 0X3 0 CLASS_TYPE_PDK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PDK 5 0 0 0 5 131 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
42 UrPriest 16790529 16835606 16835607 16835608 16835609 IR_WARLOCK 8 CLS_ATK_2 CLS_FEAT_URPRST CLS_SAVTHR_WIZ CLS_SKILL_URPRST CLS_BFEAT_URPRST 2 CLS_SPGN_BLIGHT **** 1 1 15 9 14 13 10 15 WIS 0X09 0X2 0 CLASS_TYPE_UR_PRIEST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_URPRST 40 0 0 0 10 10 0 **** 1 0 0 0 0 0 0 WIS Cleric 1 1 255 0 0
43 Binder 16790530 16835216 16835217 16835218 16835219 IR_HFWRLK 8 CLS_ATK_2 CLS_FEAT_BINDER CLS_SAVTHR_CLER CLS_SKILL_BINDER CLS_BFEAT_BINDER 2 **** **** 1 0 15 12 14 10 15 10 STR 0X00 0X0 0 CLASS_TYPE_BINDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BINDER 20 1 0 0 -1 5 131 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
44 AnimaMage 16790531 16835425 16835426 16835427 16835428 IR_MAESTER 4 CLS_ATK_3 CLS_FEAT_ANIMA CLS_SAVTHR_WIZ CLS_SKILL_ANIMA CLS_BFEAT_ANIMA 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X08 0X2 0 CLASS_TYPE_ANIMA_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ANIMA 40 0 1 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
45 KnightOfTheSacredSeal 16790532 16835453 16835454 16835455 16835456 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_KSS CLS_SAVTHR_FIGHT CLS_SKILL_KSS CLS_BFEAT_KSS 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X04 0X1 0 CLASS_TYPE_KNIGHT_SACRED_SEAL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KSS 5 0 0 0 5 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
46 ScionOfDantalion 16790533 16835519 16835520 16835521 16835522 IR_CEREBRE 8 CLS_ATK_2 CLS_FEAT_SCION CLS_SAVTHR_CLER CLS_SKILL_SCION CLS_BFEAT_BLANK 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X00 0X0 0 CLASS_TYPE_SCION_DANTALION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SCION 5 0 0 0 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
47 TenebrousApostate 16790534 16835441 16835442 16835443 16835444 IR_SHADADEPT 8 CLS_ATK_2 CLS_FEAT_TENEB CLS_SAVTHR_CLER CLS_SKILL_TENEB CLS_BFEAT_TENEB 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X08 0X2 0 CLASS_TYPE_TENEBROUS_APOSTATE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TENEB 5 0 0 1 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
48 ReapingMauler 16790535 16834902 16834903 16834904 16834905 IR_MONK 10 CLS_ATK_1 CLS_FEAT_RPMLR CLS_SAVTHR_RANG CLS_SKILL_RPMLR CLS_BFEAT_RPMLR 2 **** **** 1 0 16 15 14 10 10 10 STR 0X00 0X0 0 CLASS_TYPE_REAPING_MAULER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RPMLR 5 0 0 0 5 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
49 SereneGuardian 16790536 16834537 16834538 16834539 16834540 IR_REDAVNG 8 CLS_ATK_1 CLS_FEAT_SERGRD CLS_SAVTHR_RANG CLS_SKILL_SERGRD CLS_BFEAT_SERGRD 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X02 0X1 1 CLASS_TYPE_SERENE_GUARDIAN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SERGRD 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
50 SacredPurifer 16790537 16834528 16834529 16834530 16834531 IR_MAA 8 CLS_ATK_2 CLS_FEAT_SACPUR CLS_SAVTHR_CLER CLS_SKILL_SACPUR CLS_BFEAT_SACPUR 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X08 0X2 1 CLASS_TYPE_SACPUR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SACPUR 5 0 0 1 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
51 Ocular_Adept 16790538 16789504 16789505 16789506 16789507 IR_OCULAR 6 CLS_ATK_2 CLS_FEAT_OCU CLS_SAVTHR_CLER CLS_SKILL_OCULAR CLS_BFEAT_OCU 2 CLS_SPGN_OCU **** 1 1 14 8 14 16 10 14 WIS 0X09 0X2 0 CLASS_TYPE_OCULAR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OCULAR 40 0 0 0 10 2 0 **** 1 0 1 0 0 0 0 WIS Cleric 1 1 255 0 0
52 Battlerager 16790539 16789530 16789531 16789532 16789533 IR_BTLRAGE 12 CLS_ATK_1 CLS_FEAT_BRAGE CLS_SAVTHR_FIGHT CLS_SKILL_BRAGE CLS_BFEAT_BRAGE 2 **** **** 1 0 16 15 14 10 10 10 STR 0X02 0X1 0 CLASS_TYPE_BATTLERAGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BRAGE 5 0 0 0 5 0 0 cls_stat_brage **** **** **** **** **** **** **** **** **** **** **** **** **** ****
53 Mystic_Theurge 16790540 16789584 16789585 16789586 16789587 IR_MYSTIC 4 CLS_ATK_3 CLS_FEAT_MYSTIC CLS_SAVTHR_WIZ CLS_SKILL_MYSTIC CLS_BFEAT_MYSTIC 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_MYSTIC_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MYSTIC 40 0 1 1 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
54 Ninja_Spy 16790541 16789568 16789569 16789570 16789571 IR_ASASIN 8 CLS_ATK_2 CLS_FEAT_NINJA CLS_SAVTHR_MONK CLS_SKILL_NINJA CLS_BFEAT_ASASIN 6 **** **** 0 0 12 16 14 8 14 12 DEX 0X0C 0X3 0 CLASS_TYPE_NINJA_SPY 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NINJA 40 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
55 Samurai 16790542 16789537 16789538 16789539 16789540 IR_SAMURAI 10 CLS_ATK_1 CLS_FEAT_SAMUR CLS_SAVTHR_CLER CLS_SKILL_SAMUR CLS_BFEAT_SAMUR 4 **** **** 0 0 16 13 16 10 10 9 STR 0X05 0X1 0 CLASS_TYPE_SAMURAI 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SAMUR 0 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
56 Warpriest 16790543 16789541 16789542 16789543 16789544 IR_CLERIC 8 CLS_ATK_1 CLS_FEAT_WARPR CLS_SAVTHR_CLER CLS_SKILL_WARPR CLS_BFEAT_WARPR 2 **** **** 1 0 10 14 14 12 16 10 WIS 0X00 0X0 0 CLASS_TYPE_WARPRIEST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARPR 40 0 0 2 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
57 Spellfire_Channeler 16790544 16824664 16824665 16824666 16824667 IR_SPELLFIRE 4 CLS_ATK_3 CLS_FEAT_SPELLF CLS_SAVTHR_CLER CLS_SKILL_SPELLF CLS_BFEAT_SPELLF 2 **** **** 0 0 16 13 16 10 10 9 CON 0X00 0X0 0 CLASS_TYPE_SPELLFIRE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SPELLF 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
58 Virtuoso 16790545 16828436 16828437 16828438 16828439 IR_BARD 6 CLS_ATK_3 CLS_FEAT_VIRT CLS_SAVTHR_WIZ CLS_SKILL_VIRT CLS_BFEAT_VIRT 4 **** **** 1 0 12 14 14 10 12 15 CHA 0X00 0X0 0 CLASS_TYPE_VIRTUOSO 1 2 3 4 5 6 7 8 9 10 11 12 12 14 15 16 17 18 19 20 CLS_PRES_VIRT 40 0 1 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
59 Marshal 16790546 16828255 16828256 16828257 16828258 IR_MARSH 8 CLS_ATK_2 CLS_FEAT_MARSH CLS_SAVTHR_DRU CLS_SKILL_MARSH CLS_BFEAT_MARSH 4 **** **** 1 0 14 12 12 8 14 16 CHA 0X00 0X0 0 CLASS_TYPE_MARSHAL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MARSH 0 1 0 0 -1 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
60 Swashbuckler 16790547 16828217 16828218 16828219 16828220 IR_SWASH 10 CLS_ATK_1 CLS_FEAT_SWASH CLS_SAVTHR_FIGHT CLS_SKILL_SWASH CLS_BFEAT_SWASH 4 **** **** 1 0 12 14 12 8 16 14 DEX 0X00 0X0 0 CLASS_TYPE_SWASHBUCKLER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SWASH 0 1 0 0 -1 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
61 Hexblade 16790548 16823462 16823463 16823464 16823465 IR_ELDKNI 10 CLS_ATK_1 CLS_FEAT_HEXBL CLS_SAVTHR_CLER CLS_SKILL_HEXBL CLS_BFEAT_HEXBL 2 CLS_SPGN_HEXBL CLS_SPKN_HEXBL 1 1 14 14 14 10 12 14 CHA 0X08 0X2 0 CLASS_TYPE_HEXBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HEXBL 0 1 0 0 -1 5 131 **** **** **** **** **** **** **** **** **** Hexblade **** **** **** **** ****
62 Duskblade 16790549 16824168 16824169 16824170 16824171 IR_HAVOCMAGE 8 CLS_ATK_1 CLS_FEAT_DUSKBL CLS_SAVTHR_CLER CLS_SKILL_DUSKBL CLS_BFEAT_DUSKBL 2 CLS_SPGN_DUSKBL CLS_SPKN_DUSKBL 1 1 15 12 14 10 15 10 STR 0X00 0X0 0 CLASS_TYPE_DUSKBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DUSKBL 0 1 0 0 -1 5 131 **** **** **** **** **** **** **** **** **** Duskblade **** **** **** **** ****
63 Scout 16790550 16822486 16822513 16822514 16822515 IR_ARCHER 8 CLS_ATK_2 CLS_FEAT_SCOUT CLS_SAVTHR_ROG CLS_SKILL_SCOUT CLS_BFEAT_SCOUT 8 **** **** 1 0 12 16 12 14 12 10 DEX 0X00 0X0 0 CLASS_TYPE_SCOUT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SCOUT 0 1 0 0 -1 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
64 Healer 16790551 16822656 16822657 16822658 16822659 IR_CBTMEDIC 8 CLS_ATK_3 CLS_FEAT_HEALER CLS_SAVTHR_CLER CLS_SKILL_HEALER CLS_BFEAT_HEALER 4 CLS_SPGN_HEALER **** 1 1 10 12 12 15 10 16 WIS 0X11 0X2 0 CLASS_TYPE_HEALER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HEALER 0 1 0 0 -1 2 0 **** 1 0 0 0 0 0 0 WIS Healer 1 1 255 0 0
65 Mage_Killer 16790552 16822219 16822220 16822221 16822222 IR_MAGEKILL 4 CLS_ATK_3 CLS_FEAT_MAGEK CLS_SAVTHR_WIZ CLS_SKILL_MAGEK CLS_BFEAT_MAGEK 2 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_MAGEKILLER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MAGEK 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
66 Harper_Mage 16790553 16822223 16822224 16822225 16822226 IEF_HARPWIZ 4 CLS_ATK_3 CLS_FEAT_HMAGE CLS_SAVTHR_WIZ CLS_SKILL_HMAGE CLS_BFEAT_HMAGE 4 **** **** 0 0 12 16 14 8 14 12 INT 0X10 0X2 0 CLASS_TYPE_HARPERMAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HMAGE 5 0 1 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
67 Spell_Sword 16790554 16822227 16822228 16822229 16822230 IR_SPELLS 8 CLS_ATK_1 CLS_FEAT_SPELLS CLS_SAVTHR_CLER CLS_SKILL_SPELLS CLS_BFEAT_SPELLS 2 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_SPELLSWORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SPELLS 40 0 2 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
68 Acolyte_Skin 16790555 16822237 16822238 16822239 16822240 IR_ACOLYTE 4 CLS_ATK_3 CLS_FEAT_AOTS CLS_SAVTHR_CLER CLS_SKILL_AOTS CLS_BFEAT_AOTS 2 **** **** 1 0 12 16 14 8 14 12 INT 0X08 0X2 0 CLASS_TYPE_ACOLYTE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_AOTS 40 0 2 0 10 10 0 cls_stat_aots **** **** **** **** **** **** **** **** **** **** **** **** **** ****
69 UnseenSeer 16790556 16822302 16822303 16822304 16822305 IR_BEGUIL 4 CLS_ATK_2 CLS_FEAT_UNSEER CLS_SAVTHR_WIZ CLS_SKILL_UNSEER CLS_BFEAT_UNSEER 6 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_UNSEER_SEER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UNSEER 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
70 Eldritch_Knight 16790557 16822308 16822309 16822310 16822311 IR_ELDKNI 6 CLS_ATK_1 CLS_FEAT_ELDKNI CLS_SAVTHR_FIGHT CLS_SKILL_ELDKNI CLS_BFEAT_ELDKNI 2 **** **** 1 0 14 13 14 10 14 13 INT 0X00 0X0 0 CLASS_TYPE_ELDRITCH_KNIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ELDKNI 40 0 1 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
71 Elemental_Savant 16790558 16822312 16822313 16822314 16822315 IR_ELEMFIRE 4 CLS_ATK_3 CLS_FEAT_SAVANT CLS_SAVTHR_WIZ CLS_SKILL_SAVANT CLS_BFEAT_SAVANT 2 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_ELEMENTAL_SAVANT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SAVANT 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
72 Factotum 16790559 16823092 16823093 16823094 16823095 IR_BEGUIL 8 CLS_ATK_2 CLS_FEAT_FACTUM CLS_SAVTHR_ROG CLS_SKILL_FACTUM CLS_BFEAT_FACTUM 6 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_FACTOTUM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FACTUM 20 1 0 0 -1 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
73 CelebrantSharess 16790560 16826321 16826322 16826323 16826324 IR_HEARTW 6 CLS_ATK_3 CLS_FEAT_SHARSS CLS_SAVTHR_WIZ CLS_SKILL_SHARSS CLS_BFEAT_SHARSS 6 CLS_SPGN_SHARSS CLS_SPKN_SHARSS 0 1 12 16 14 8 14 12 CHA 0X13 0X3 0 CLASS_TYPE_CELEBRANT_SHARESS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHARSS 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** Celebrant **** **** **** **** ****
74 CultistShatteredPeak 16790561 16789654 16789655 16789656 16789657 IR_SPARCDLST 6 CLS_ATK_2 CLS_FEAT_CULTST CLS_SAVTHR_RANG CLS_SKILL_CULTST CLS_BFEAT_CULTST 6 CLS_SPGN_CULTST **** 0 1 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_CULTIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CULTST 5 0 0 0 5 64 130 **** 1 1 0 0 1 1 1 INT Cultist 1 1 255 0 0
75 Forsaker 16790562 16847610 16847611 16847612 16847613 IC_LEGDREAD 12 CLS_ATK_1 CLS_FEAT_FORSAK CLS_SAVTHR_CLER CLS_SKILL_FORSAK CLS_BFEAT_FORSAK 2 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_FORSAKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FORSAK 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
76 Incarnate 16790563 16836706 16836707 16836708 16836709 IR_PSION 6 CLS_ATK_3 CLS_FEAT_INCARN CLS_SAVTHR_CLER CLS_SKILL_INCARN CLS_BFEAT_INCARN 2 **** **** 1 0 10 14 14 12 16 10 INT 0X01 0X3 1 CLASS_TYPE_INCARNATE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_INCARN 0 1 0 0 -1 8 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
77 Soulborn 16790564 16836718 16836719 16836720 16836721 IR_SOULKNIFE 10 CLS_ATK_1 CLS_FEAT_SOULBN CLS_SAVTHR_FIGHT CLS_SKILL_SOULBN CLS_BFEAT_SOULBN 2 **** **** 1 0 16 13 16 10 10 9 STR 0X01 0X3 0 CLASS_TYPE_SOULBORN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOULBN 0 1 0 0 -1 8 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
78 Totemist 16790565 16836722 16836723 16836724 16836725 IR_PSYWARRIOR 8 CLS_ATK_2 CLS_FEAT_TOTEM CLS_SAVTHR_RANG CLS_SKILL_TOTEM CLS_BFEAT_TOTEM 4 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_TOTEMIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TOTEM 0 1 0 0 -1 8 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
79 Beguiler 16790566 16789870 16789871 16789872 16789873 IR_BEGUIL 6 CLS_ATK_3 CLS_FEAT_BEGUIL CLS_SAVTHR_WIZ CLS_SKILL_BEGUIL CLS_BFEAT_BEGUIL 6 CLS_SPGN_BEGUIL CLS_SPKN_BEGUIL 1 1 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_BEGUILER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BEGUIL 20 1 0 0 -1 8 130 **** **** **** **** **** **** **** **** **** Beguiler **** **** **** **** ****
80 Duelist 16790567 16822716 16822717 16822718 16822719 IR_DUEL 10 CLS_ATK_1 CLS_FEAT_DUEL CLS_SAVTHR_ROG CLS_SKILL_DUEL CLS_BFEAT_DUEL 4 **** **** 1 0 14 16 14 8 14 10 DEX 0X00 0X0 0 CLASS_TYPE_DUELIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DUEL 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
81 Hierophant 16790568 16822744 16822745 16822746 16822747 IR_HIERO 8 CLS_ATK_2 CLS_FEAT_HIERO CLS_SAVTHR_CLER CLS_SKILL_HIERO CLS_BFEAT_HIERO 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X00 0X0 0 CLASS_TYPE_HIEROPHANT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HIERO 5 0 0 0 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
82 RedAvenger 16790569 16822765 16822766 16822767 16822768 IR_REDAVNG 8 CLS_ATK_2 CLS_FEAT_REDAV CLS_SAVTHR_MONK CLS_SKILL_REDAV CLS_BFEAT_REDAV 4 **** **** 1 0 14 14 14 15 10 10 DEX 0X00 0X0 0 CLASS_TYPE_RED_AVENGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_REDAV 40 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
83 KnightOfTheChalice 16790570 16822787 16822788 16822789 16822790 IR_CHALICE 12 CLS_ATK_1 CLS_FEAT_KCHAL CLS_SAVTHR_FIGHT CLS_SKILL_KCHAL CLS_BFEAT_KCHAL 2 CLS_SPGN_KCHAL **** 1 1 15 9 14 13 10 15 WIS 0X15 0X3 0 CLASS_TYPE_KNIGHT_CHALICE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KCHAL 40 0 0 0 10 6 0 **** 1 0 0 0 0 0 0 WIS Chalice 1 1 255 0 0
84 Hathran 16790571 16825132 16825133 16825134 16825135 IR_CLERIC 4 CLS_ATK_3 CLS_FEAT_HATH CLS_SAVTHR_CLER CLS_SKILL_HATH CLS_BFEAT_HATH 2 **** **** 0 0 8 14 12 16 14 12 WIS 0X14 0X3 0 CLASS_TYPE_HATHRAN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HATH 40 0 2 2 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
85 IronsoulForgemaster 16790572 16837815 16837816 16837817 16837818 IR_DWDEF 8 CLS_ATK_2 CLS_FEAT_IRNFRG CLS_SAVTHR_CLER CLS_SKILL_IRNFRG CLS_BFEAT_IRNFRG 4 **** **** 1 0 16 12 12 14 12 10 STR 0X10 0X2 0 CLASS_TYPE_IRONSOUL_FORGEMASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_IRNFRG 40 0 0 0 10 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
86 Stormlord 16790573 16823307 16823308 16823309 16823310 IR_STORMLORD 8 CLS_ATK_2 CLS_FEAT_STORML CLS_SAVTHR_CLER CLS_SKILL_STORML CLS_BFEAT_STORML 2 **** **** 0 0 12 16 14 8 14 12 WIS 0X0A 0X3 0 CLASS_TYPE_STORMLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_STORML 40 0 0 1 10 108 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
87 HeartWarder 16790574 16822916 16822917 16822918 16822919 IR_HEARTW 4 CLS_ATK_2 CLS_FEAT_HEARTW CLS_SAVTHR_CLER CLS_SKILL_HEARTW CLS_BFEAT_HEARTW 2 **** **** 0 0 12 16 14 8 14 12 WIS 0X13 0X3 0 CLASS_TYPE_HEARTWARDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HEARTW 40 0 0 1 10 108 0 cls_stat_heartw **** **** **** **** **** **** **** **** **** **** **** **** **** ****
88 FistRaziel 16790575 16823311 16823312 16823313 16823314 IR_PALADIN 10 CLS_ATK_1 CLS_FEAT_FISTRA CLS_SAVTHR_PAL CLS_SKILL_FISTRA CLS_BFEAT_FISTRA 2 **** **** 1 0 16 10 14 12 10 14 CHA 0X15 0X3 0 CLASS_TYPE_FISTRAZIEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FISTRA 40 0 0 1 10 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
89 VassalOfBahamut 16790576 16823216 16823217 16823218 16823219 IR_VASSAL 10 CLS_ATK_1 CLS_FEAT_VASSAL CLS_SAVTHR_PAL CLS_SKILL_VASSAL CLS_BFEAT_VASSAL 2 CLS_SPGN_VASSAL **** 1 1 15 9 14 13 10 15 WIS 0X15 0X3 0 CLASS_TYPE_VASSAL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_VASSAL 40 0 0 0 10 6 0 **** 1 0 0 0 0 0 0 WIS Bahamut 1 1 255 0 0
90 Lich 16790577 16823128 16823128 16823129 16823127 IR_PALEMA 4 CLS_ATK_4 CLS_FEAT_LICH CLS_SAVTHR_LICH CLS_SKILL_WIZ CLS_BFEAT_LICH 0 **** **** 1 0 13 13 13 13 13 13 INT 0X08 0X2 0 CLASS_TYPE_LICH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_LICH 10 0 0 0 4 10 0 cls_stat_lich **** **** **** **** **** **** **** **** **** **** **** **** **** ****
91 PnPShifter 16790578 16824335 9027 9028 16824370 IR_SHIFTR 8 CLS_ATK_2 CLS_FEAT_PNPSFR CLS_SAVTHR_WILD CLS_SKILL_SHIFTR CLS_BFEAT_SHIFTR 4 **** **** 1 0 12 16 14 8 14 12 WIS 0X00 0X0 0 CLASS_TYPE_PNP_SHIFTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PNPSFR 40 0 0 0 10 108 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
92 ChampionCorellon 16790579 16828364 16828365 16828387 16828388 IR_COC 10 CLS_ATK_1 CLS_FEAT_COC CLS_SAVTHR_CLER CLS_SKILL_COC CLS_BFEAT_COC 2 **** **** 1 0 14 16 14 10 10 12 DEX 0X10 0X2 0 CLASS_TYPE_COC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_COC 40 0 0 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
93 SublimeChord 16790580 16829452 16829453 16829454 16829455 IR_X1_HARPER 6 CLS_ATK_3 CLS_FEAT_SCHORD CLS_SAVTHR_WIZ CLS_SKILL_SCHORD CLS_BFEAT_SCHORD 4 CLS_SPGN_SCHORD CLS_SPKN_SCHORD 1 1 10 14 12 10 14 16 CHA 0X00 0X0 0 CLASS_TYPE_SUBLIME_CHORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SCHORD 40 0 0 0 10 46 131 **** **** **** **** **** **** **** **** **** SublimeCh **** **** **** **** ****
94 Artificer 16790581 16827101 16827102 16827103 16827104 **** 6 CLS_ATK_2 CLS_FEAT_ARTI CLS_SAVTHR_WIZ CLS_SKILL_ARTI CLS_BFEAT_ARTI 4 **** **** 0 0 10 14 12 10 16 14 CHA 0X00 0X0 0 CLASS_TYPE_ARTIFICER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARTI 0 1 0 0 -1 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
95 Arcane_Duelist 16790582 16823520 16823521 16823522 16823523 IR_SPARCDLST 8 CLS_ATK_3 CLS_FEAT_ADST CLS_SAVTHR_BARD CLS_SKILL_ADST CLS_BFEAT_ADST 4 **** **** 1 0 12 16 14 8 14 12 CHA 0X00 0X0 0 CLASS_TYPE_ARCANE_DUELIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ADST 40 0 0 0 10 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
96 ForceMissileMage 16790583 16836426 16836427 16836428 16836429 IR_HAVOCMAGE 4 CLS_ATK_3 CLS_FEAT_FMM CLS_SAVTHR_ROG CLS_SKILL_FMM CLS_BFEAT_FMM 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X00 0X0 0 CLASS_TYPE_FMM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FMM 5 0 1 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
97 WildMage 16790584 16836416 16836417 16836418 16836419 IR_WILDER 4 CLS_ATK_3 CLS_FEAT_WILDMG CLS_SAVTHR_ROG CLS_SKILL_WILDMG CLS_BFEAT_WILDMG 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X04 0X0 0 CLASS_TYPE_WILD_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WILDMG 40 0 1 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
98 Shadowsmith 16790585 16847414 16847415 16847416 16847417 IR_TEMPUS 8 CLS_ATK_1 CLS_FEAT_SHDSMT CLS_SAVTHR_ROG CLS_SKILL_SHDSMT CLS_BFEAT_SHDSMT 6 **** **** 1 0 14 13 14 10 14 13 INT 0x00 0x0 0 CLASS_TYPE_SHADOWSMITH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHDSMT 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
99 Abjurant_Champion 16790586 16847652 16847653 16847654 16847655 IR_ELDKNI 10 CLS_ATK_1 CLS_FEAT_ABCHAM CLS_SAVTHR_WIZ CLS_SKILL_ABCHAM CLS_BFEAT_ABCHAM 2 **** **** 1 0 14 13 14 10 14 13 INT 0X00 0X0 0 CLASS_TYPE_ABJURANT_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ABCHAM 5 0 1 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
100 Archmage 16790587 16825000 16825001 16825002 16825003 IR_EPICSPELL 4 CLS_ATK_3 CLS_FEAT_ARCH CLS_SAVTHR_WIZ CLS_SKILL_ARCH CLS_BFEAT_ARCH 2 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_ARCHMAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCH 5 0 2 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
101 Oozemaster 16790588 16825036 16825037 16825038 16825039 IR_GENSUMMON 8 CLS_ATK_2 CLS_FEAT_OOZE CLS_SAVTHR_FIGHT CLS_SKILL_OOZE CLS_BFEAT_OOZE 4 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_OOZEMASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OOZE 40 0 2 2 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
102 Psychic_Rogue 16790589 16835172 16835173 16835174 16835175 IR_PSYWARRIOR 6 CLS_ATK_2 CLS_FEAT_PSYROG CLS_SAVTHR_ROG CLS_SKILL_PSYROG CLS_BFEAT_PSYROG 6 **** **** 1 0 14 12 14 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_PSYROG 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PSYROG 20 1 0 0 -1 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
103 Spelldancer 16790590 16835157 16835158 16835159 16835160 IR_HAVOCMAGE 6 CLS_ATK_3 CLS_FEAT_SPLDNC CLS_SAVTHR_BARD CLS_SKILL_SPLDNC CLS_BFEAT_SPLDNC 4 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_SPELLDANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SPLDNC 5 0 1 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
104 KnightoftheWeave 16790591 16835149 16835150 16835151 16835152 IR_MAGEKILL 8 CLS_ATK_2 CLS_FEAT_KNGTWV CLS_SAVTHR_DRU CLS_SKILL_KNGTWV CLS_BFEAT_KNGTWV 2 CLS_SPGN_KNGTWV CLS_SPKN_KNGTWV 0 1 12 16 14 8 14 12 INT 0X10 0X2 0 CLASS_TYPE_KNIGHT_WEAVE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KNGTWV 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** KnightWeave **** **** **** **** ****
105 Drow_Judicator 16790592 16822863 16822864 16822865 16822866 IR_JUDICATOR 8 CLS_ATK_1 CLS_FEAT_DROWJ CLS_SAVTHR_FIGHT CLS_SKILL_DROWJ CLS_BFEAT_DROWJ 2 **** **** 1 0 16 12 16 10 10 10 STR 0X09 0X2 0 CLASS_TYPE_JUDICATOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DROWJ 40 0 3 3 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
106 ShadowbaneInquisitor 16790593 16835121 16835122 16835123 16835124 IR_MAA 10 CLS_ATK_1 CLS_FEAT_SDHINQ CLS_SAVTHR_BARD CLS_SKILL_SDHINQ CLS_BFEAT_SDHINQ 4 **** **** 1 0 12 12 12 15 10 15 WIS 0X15 0X3 0 CLASS_TYPE_SHADOWBANE_INQUISITOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SDHINQ 40 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
107 ShadowbaneStalker 16790594 16835125 16835126 16835127 16835128 IR_TFSHAD 8 CLS_ATK_2 CLS_FEAT_SDHSTK CLS_SAVTHR_BARD CLS_SKILL_SDHSTK CLS_BFEAT_SDHSTK 6 **** **** 1 0 12 12 12 15 10 15 WIS 0X15 0X3 0 CLASS_TYPE_SHADOWBANE_STALKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SDHSTK 40 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
108 WayfarerGuide 16790595 16835113 16835114 16835115 16835116 IR_MAESTER 6 CLS_ATK_3 CLS_FEAT_WAYFAR CLS_SAVTHR_WIZ CLS_SKILL_WAYFAR CLS_BFEAT_WAYFAR 2 **** **** 1 0 12 16 14 8 14 12 INT 0X14 0X3 0 CLASS_TYPE_WAR_WIZARD_OF_CORMYR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WAYFAR 3 0 2 0 3 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
109 Umbral_Disciple 16790596 16837827 16837828 16837829 16837830 IR_ASASIN 6 CLS_ATK_2 CLS_FEAT_UMBRAL CLS_SAVTHR_BARD CLS_SKILL_UMBRAL CLS_BFEAT_UMBRAL 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_UMBRAL_DISCIPLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UMBRAL 40 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
110 Alienist 16790597 16789710 16789711 16789712 16789713 IR_ALIEN 4 CLS_ATK_3 CLS_FEAT_ALIEN CLS_SAVTHR_WIZ CLS_SKILL_ALIEN CLS_BFEAT_ALIEN 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ALIENIST 1 1 1 2 2 4 6 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ALIEN 40 0 1 0 10 10 0 cls_stat_alien **** **** **** **** **** **** **** **** **** **** **** **** **** ****
111 BlackBloodCultist 16790598 16823068 16823077 16823078 16823079 IR_WILDWOLF 12 CLS_ATK_2 CLS_FEAT_BBC CLS_SAVTHR_BARB CLS_SKILL_BBC CLS_BFEAT_BBC 4 **** **** 0 0 16 14 14 14 10 8 STR 0X0A 0X3 0 CLASS_TYPE_BLACK_BLOOD_CULTIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BBC 40 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
112 Warlock 16790599 16827934 16827935 16827936 16827937 IR_WARLOCK 6 CLS_ATK_2 CLS_FEAT_WARLOK CLS_SAVTHR_WIZ CLS_SKILL_WARLOK CLS_BFEAT_WARLOK 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X14 0X3 1 CLASS_TYPE_WARLOCK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARLOK 0 1 0 0 -1 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
113 Fochlucan_Lyrist 16852476 16825142 16825143 16825144 16825145 IR_DRUID 6 CLS_ATK_1 CLS_FEAT_FOCLYR CLS_SAVTHR_BARD CLS_SKILL_FOCLYR CLS_BFEAT_FOCLYR 6 **** **** 1 0 10 12 12 14 12 16 CHA 0X02 0X0 0 CLASS_TYPE_FOCHLUCAN_LYRIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FOCLYR 40 0 1 1 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
114 Dragonsong_Lyrist 16790600 16825459 16825460 16825461 16825462 IR_DRSLYR 6 CLS_ATK_2 CLS_FEAT_DRSLYR CLS_SAVTHR_BARD CLS_SKILL_DRSLYR CLS_BFEAT_DRSLYR 4 **** **** 1 0 12 14 14 10 12 15 CHA 0X10 0X2 0 CLASS_TYPE_DRAGONSONG_LYRIST 1 2 3 4 5 6 7 8 9 10 11 12 12 14 15 16 17 18 19 20 CLS_PRES_DSLYR 5 0 2 0 5 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
115 SpinemeldWarrior 16790601 16836998 16836999 16837000 16837001 IR_TEMPEST 10 CLS_ATK_1 CLS_FEAT_SPNMLD CLS_SAVTHR_FIGHT CLS_SKILL_SPNMLD CLS_BFEAT_SPNMLD 4 **** **** 1 0 16 14 14 14 10 8 STR 0X02 0X1 1 CLASS_TYPE_SPINEMELD_WARRIOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SPNMLD 40 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
116 Nightshade 16790602 16825413 16825414 16825415 16825416 IR_ASASIN 8 CLS_ATK_2 CLS_FEAT_NIGHTS CLS_SAVTHR_ROG CLS_SKILL_NIGHTS CLS_BFEAT_NIGHTS 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X09 0X2 0 CLASS_TYPE_NIGHTSHADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NIGHTS 40 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
117 ShadowAdept 16790603 16825409 16825410 16825411 16825412 IR_SHADADEPT 4 CLS_ATK_3 CLS_FEAT_SHADEP CLS_SAVTHR_WIZ CLS_SKILL_SHADEP CLS_BFEAT_SHADEP 2 **** **** 1 0 14 16 14 8 14 10 DEX 0X08 0X2 0 CLASS_TYPE_SHADOW_ADEPT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHADEP 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
118 Soldier_of_Light 16790604 16825874 16825875 16825876 16825877 IR_PALADIN 10 CLS_ATK_1 CLS_FEAT_SOL CLS_SAVTHR_PAL CLS_SKILL_SOL CLS_BFEAT_SOL 2 CLS_SPGN_SOL **** 0 1 15 9 14 13 10 15 WIS 0X16 0X3 0 CLASS_TYPE_SOLDIER_OF_LIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOL 40 0 0 0 10 6 0 **** 1 0 0 0 0 0 0 WIS SoLight 1 1 255 0 0
119 SapphireHierarch 16790605 16837004 16837005 16837006 16837007 IC_HOSPITALER 6 CLS_ATK_3 CLS_FEAT_SAPPHR CLS_SAVTHR_WIZ CLS_SKILL_SAPPHR CLS_BFEAT_SAPPHR 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X02 0X1 1 CLASS_TYPE_SAPPHIRE_HIERARCH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SAPPHR 40 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
120 Telflammar_Shadowlord 16790606 16822992 16822993 16822994 16822995 IR_TFSHAD 6 CLS_ATK_2 CLS_FEAT_TFSHAD CLS_SAVTHR_ROG CLS_SKILL_TFSHAD CLS_BFEAT_TFSHAD 4 CLS_SPGN_TFSHAD **** 0 1 12 16 14 10 14 10 DEX 0X00 0X0 0 CLASS_TYPE_SHADOWLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TFSHAD 6 0 0 0 6 8 128 **** 1 1 0 0 1 1 1 INT Telflammar 1 1 255 0 0
121 BondedSummoner 16790607 16823012 16823013 16823014 16823015 IR_WIZARD 4 CLS_ATK_3 CLS_FEAT_BONDED CLS_SAVTHR_WIZ CLS_SKILL_BONDED CLS_BFEAT_BONDED 2 **** **** 1 0 12 14 12 12 16 10 DEX 0X00 0X0 0 CLASS_TYPE_BONDED_SUMMONNER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BONDED 40 0 2 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
122 Initiate_Draconic 16790608 16826056 16826057 16826058 16826059 IR_IODM 8 CLS_ATK_2 CLS_FEAT_INIDRA CLS_SAVTHR_MONK CLS_SKILL_INIDRA CLS_BFEAT_INIDRA 4 **** **** 1 0 14 14 14 15 10 10 DEX 0X00 0X0 0 CLASS_TYPE_INITIATE_DRACONIC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_INIDRA 40 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
123 Battleguard_Tempus 16790609 16822940 16822941 16822942 16822943 IR_TEMPUS 10 CLS_ATK_1 CLS_FEAT_TEMPUS CLS_SAVTHR_PAL CLS_SKILL_TEMPUS CLS_BFEAT_TEMPUS 2 **** **** 0 0 14 12 12 14 12 14 WIS 0X02 0X1 0 CLASS_TYPE_TEMPUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TEMPUS 40 0 0 2 10 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
124 Bladesinger 16790610 16825986 16825987 16825988 16825989 IR_SPELLS 8 CLS_ATK_1 CLS_FEAT_BLADES CLS_SAVTHR_BARD CLS_SKILL_BLADES CLS_BFEAT_BLADES 2 **** **** 1 0 14 16 14 8 14 10 DEX 0X00 0X0 0 CLASS_TYPE_BLADESINGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLADES 40 0 2 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
125 Soulcaster 16790611 16837012 16837013 16837014 16837015 IR_MYSTIC 4 CLS_ATK_3 CLS_FEAT_SOULC CLS_SAVTHR_WIZ CLS_SKILL_SOULC CLS_BFEAT_SOULC 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_SOULCASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOULC 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
126 Sacred_Fist 16790612 16825367 16825368 16825369 16825370 IR_SACREDFIST 8 CLS_ATK_1 CLS_FEAT_SACFIS CLS_SAVTHR_WILD CLS_SKILL_SACFIS CLS_BFEAT_SACFIS 4 **** **** 1 0 14 14 12 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_SACREDFIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SACFIS 40 0 0 1 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
127 Legendary_Dreadnought 16790613 16826086 16826087 16826088 16826089 IC_LEGDREAD 12 CLS_ATK_1 CLS_FEAT_LGDR CLS_SAVTHR_FIGHT CLS_SKILL_LGDR CLS_BFEAT_LGDR 2 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_LEGENDARY_DREADNOUGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_LGDR 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
128 Disciple_of_Baalzebul 16790614 16826094 16826095 16826096 16826097 IC_BAALZEBUL 6 CLS_ATK_2 CLS_FEAT_BAAL CLS_SAVTHR_BARD CLS_SKILL_BAAL CLS_BFEAT_BAAL 6 **** **** 1 0 12 14 14 10 12 15 CHA 0X09 0X2 0 CLASS_TYPE_DISC_BAALZEBUL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BAAL 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
129 Mighty_Contender_of_Kord 16790615 16824935 16824936 16824937 16824938 IC_LEGDREAD 10 CLS_ATK_2 CLS_FEAT_KORD CLS_SAVTHR_CLER CLS_SKILL_KORD CLS_BFEAT_KORD 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X00 0X0 0 CLASS_TYPE_MIGHTY_CONTENDER_KORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KORD 40 0 0 1 10 4 0 cls_stat_kord **** **** **** **** **** **** **** **** **** **** **** **** **** ****
130 Iaijutsu_Master 16790616 16826114 16826115 16826116 16826117 IC_IAIJUTSU 10 CLS_ATK_1 CLS_FEAT_IAIJ CLS_SAVTHR_ROG CLS_SKILL_IAIJ CLS_BFEAT_IAIJ 4 **** **** 1 0 16 13 16 10 10 9 CHA 0X05 0X1 0 CLASS_TYPE_IAIJUTSU_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_IAIJ 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
131 Disciple_of_Dispater 16790617 16826136 16826137 16826138 16826139 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_DISP CLS_SAVTHR_MONK CLS_SKILL_DISP CLS_BFEAT_DISP 4 **** **** 1 0 16 13 16 10 10 9 CON 0X09 0X2 0 CLASS_TYPE_DISPATER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DISP 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
132 CW_Samurai 16790618 16826168 16826169 16826170 16826171 IR_SAMURAI 10 CLS_ATK_1 CLS_FEAT_CWSM CLS_SAVTHR_FIGHT CLS_SKILL_SAMUR CLS_BFEAT_CWSM 2 **** **** 0 0 16 13 16 10 10 9 STR 0X05 0X1 0 CLASS_TYPE_CW_SAMURAI 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CWSM 20 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
133 Ravager 16790619 16826156 16826157 16826158 16826159 IC_RAVA 10 CLS_ATK_1 CLS_FEAT_RAVA CLS_SAVTHR_FIGHT CLS_SKILL_RAVA CLS_BFEAT_RAVA 2 **** **** 1 0 16 13 16 10 10 9 STR 0X0A 0X3 0 CLASS_TYPE_RAVAGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RAVA 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
134 Runescarred_Berserker 16790620 16826187 16826188 16826189 16826190 IC_RUNE 10 CLS_ATK_1 CLS_FEAT_RUNE CLS_SAVTHR_FIGHT CLS_SKILL_RUNE CLS_BFEAT_RUNE 4 **** **** 1 0 16 13 16 10 10 9 STR 0X02 0X1 0 CLASS_TYPE_RUNESCARRED 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RUNE 40 0 0 0 10 4 0 cls_stat_rune **** **** **** **** **** **** **** **** **** **** **** **** **** ****
135 Talontar_Blightlord 16790621 16824917 16824918 16824919 16824920 IR_CLERIC 8 CLS_ATK_2 CLS_FEAT_BLTL CLS_SAVTHR_CLER CLS_SKILL_BLTL CLS_BFEAT_BLTL 2 **** **** 0 0 16 13 16 10 10 9 WIS 0X09 0X2 0 CLASS_TYPE_BLIGHTLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLTL 40 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
136 Shadowcaster 16790622 16847394 16847395 16847396 16847397 IR_SHADADEPT 6 CLS_ATK_3 CLS_FEAT_SHDCST CLS_SAVTHR_CLER CLS_SKILL_SHDCST CLS_BFEAT_SHDCST 2 **** **** 1 0 10 10 14 12 16 14 CHA 0x00 0x0 0 CLASS_TYPE_SHADOWCASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHDCST 20 1 0 0 -1 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
137 ChildOfNight 16790623 16847398 16847399 16847400 16847401 IR_X1_SHADOW 6 CLS_ATK_3 CLS_FEAT_CHLDNT CLS_SAVTHR_WIZ CLS_SKILL_CHLDNT CLS_BFEAT_CHLDNT 2 **** **** 1 0 10 10 14 12 16 14 CHA 0x00 0x0 0 CLASS_TYPE_CHILD_OF_NIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CHLDNT 40 0 0 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
138 MasterofShadow 16790624 16847402 16847403 16847404 16847405 IR_MYSTIC 8 CLS_ATK_3 CLS_FEAT_MSTRSH CLS_SAVTHR_CLER CLS_SKILL_MSTRSH CLS_BFEAT_MSTRSH 2 **** **** 1 0 12 14 14 10 12 15 CHA 0x00 0x0 0 CLASS_TYPE_MASTER_OF_SHADOW 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MSTRSH 40 0 0 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
139 Noctumancer 16790625 16847406 16847407 16847408 16847409 IR_NOCTM 4 CLS_ATK_3 CLS_FEAT_NOCTM CLS_SAVTHR_CLER CLS_SKILL_NOCTM CLS_BFEAT_NOCTM 2 **** **** 1 0 12 14 14 10 12 15 CHA 0x00 0x0 **** CLASS_TYPE_NOCTUMANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NOCTM 40 0 1 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
140 Totem_Rager 16790626 16825977 16825978 16825979 16825980 IR_PSYWARRIOR 10 CLS_ATK_2 CLS_FEAT_TOTRAG CLS_SAVTHR_RANG CLS_SKILL_TOTRAG CLS_BFEAT_TOTRAG 4 **** **** 1 0 16 15 14 10 10 10 CON 0X00 0X0 0 CLASS_TYPE_TOTEM_RAGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TOTRAG 40 0 0 0 10 142 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
141 Ninja_CA 16790627 16832316 16832317 16832318 16832319 IR_NINJCA 6 CLS_ATK_2 CLS_FEAT_NINJCA CLS_SAVTHR_ROG CLS_SKILL_NINJCA CLS_BFEAT_NINJCA 6 **** **** 0 0 12 16 12 14 14 8 DEX 0X00 0X0 0 CLASS_TYPE_NINJA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NINJCA 40 1 0 0 -1 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
142 Shadowblade 16790628 16847410 16847411 16847412 16847413 IR_SHADOWBLADE 8 CLS_ATK_2 CLS_FEAT_SHDBLD CLS_SAVTHR_FIGHT CLS_SKILL_SHDBLD CLS_BFEAT_SHDBLD 2 **** **** 1 0 14 15 14 12 12 10 DEX 0X00 0X0 0 CLASS_TYPE_SHADOWBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHDBLD 40 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
143 DragonShaman 16790629 16832703 16832704 16832705 16832706 IR_DRAGSHMN 10 CLS_ATK_2 CLS_FEAT_DRGSHM CLS_SAVTHR_CLER CLS_SKILL_DRGSHM CLS_BFEAT_DRGSHM 2 **** **** 1 0 12 14 16 10 14 10 CON 0X00 0X0 0 CLASS_TYPE_DRAGON_SHAMAN 1 1 3 4 5 6 7 8 9 10 11 12 12 14 15 16 17 18 19 20 CLS_PRES_DRGSHM 40 1 0 0 -1 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
144 Dragonfire_Adept 16790630 16832914 16832915 16832916 16832917 IR_DRGNFIREADPT 8 CLS_ATK_3 CLS_FEAT_DFA CLS_SAVTHR_CLER CLS_SKILL_DFA CLS_BFEAT_DFA 4 **** **** 1 0 10 14 16 12 10 14 CON 0X00 0X0 0 CLASS_TYPE_DRAGONFIRE_ADEPT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DFA 40 1 0 0 -1 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
145 Psion 16790631 16823566 16823567 16823568 16823569 IR_PSION 4 CLS_ATK_3 CLS_FEAT_PSION CLS_SAVTHR_WIZ CLS_SKILL_PSION CLS_BFEAT_PSION 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_PSION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PSION 0 1 0 0 -1 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
146 Psychic_Warrior 16790632 16823570 16823571 16823572 16823573 IR_PSYWARRIOR 8 CLS_ATK_2 CLS_FEAT_PSYWAR CLS_SAVTHR_FIGHT CLS_SKILL_PSYWAR CLS_BFEAT_PSYWAR 2 **** **** 1 0 14 12 14 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_PSYWAR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PSYWAR 0 1 0 0 -1 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
147 Soulknife 16790633 16823574 16823575 16823576 16823577 IR_SOULKNIFE 10 CLS_ATK_2 CLS_FEAT_SOULKN CLS_SAVTHR_BARD CLS_SKILL_SOULKN CLS_BFEAT_SOULKN 4 **** **** 1 0 16 15 14 10 10 10 STR 0X00 0X0 0 CLASS_TYPE_SOULKNIFE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOULKN 0 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
148 Wilder 16790634 16823578 16823579 16823580 16823581 IR_WILDER 6 CLS_ATK_2 CLS_FEAT_WILDER CLS_SAVTHR_WIZ CLS_SKILL_WILDER CLS_BFEAT_WILDER 4 **** **** 1 0 15 9 14 13 10 15 CHA 0X00 0X0 0 CLASS_TYPE_WILDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WILDER 0 1 0 0 -1 9 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
149 Thayan_Knight 16790635 16823506 16823507 16823508 16823509 IR_TKNIGHT 10 CLS_ATK_1 CLS_FEAT_THAYKT CLS_SAVTHR_FIGHT CLS_SKILL_THAYKT CLS_BFEAT_THAYKT 2 **** **** 0 0 12 16 14 8 14 12 STR 0X08 0X2 0 CLASS_TYPE_THAYAN_KNIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_THAYKT 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
150 Red_Wizard 16790636 16822370 16822371 16822372 16822373 RED_WIZARD_PRC 4 CLS_ATK_3 CLS_FEAT_REDWIZ CLS_SAVTHR_WIZ CLS_SKILL_REDWIZ CLS_BFEAT_REDWIZ 2 **** **** 0 0 12 16 14 8 14 12 INT 0X08 0X2 0 CLASS_TYPE_RED_WIZARD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_REDWIZ 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
151 True_Necro 16790637 16822374 16822375 16822376 16822377 ir_truenecro 4 CLS_ATK_3 CLS_FEAT_TNECRO CLS_SAVTHR_WIZ CLS_SKILL_TNECRO CLS_BFEAT_TNECRO 2 **** **** 1 0 12 16 14 8 14 12 INT 0x08 0x3 0 CLASS_TYPE_TNECRO 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TNECRO 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
152 Arcane_Trickster 16790638 16822378 16822379 16822380 16822381 IR_MAGEKILL 4 CLS_ATK_3 CLS_FEAT_ARCTRK CLS_SAVTHR_BARD CLS_SKILL_ARCTRK CLS_BFEAT_ARCTRK 4 **** **** 1 0 12 16 14 8 14 12 INT 0X02 0X1 0 CLASS_TYPE_ARCTRICK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCTRK 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
153 Blood_Magus 16777216 16822382 16822383 16822384 16822385 IR_BLMAGUS 6 CLS_ATK_3 CLS_FEAT_BLMAGUS CLS_SAVTHR_FIGHT CLS_SKILL_BLMAGU CLS_BFEAT_BLMAGU 2 **** **** 0 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_BLOOD_MAGUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLMAGUS 40 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
154 Diabolist 16790639 16822386 16822387 16822388 16822389 IR_ACOLYTE 4 CLS_ATK_3 CLS_FEAT_DIABOL CLS_SAVTHR_WIZ CLS_SKILL_DIABOL CLS_BFEAT_DIABOL 2 **** **** 1 0 12 16 14 8 14 12 INT 0X0D 0X3 0 CLASS_TYPE_DIABOLIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIABOL 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
155 Fist_Hextor 16790640 16822390 16822391 16822392 16822393 IR_HEXTOR 10 CLS_ATK_1 CLS_FEAT_HEXTOR CLS_SAVTHR_FIGHT CLS_SKILL_HEXTOR CLS_BFEAT_HEXTOR 2 **** **** 1 0 12 16 14 8 14 12 STR 0X0C 0X3 0 CLASS_TYPE_HEXTOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HEXTOR 40 0 0 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
156 IncandescentChampion 16790641 16837917 16837918 16837919 16837920 IR_TEMPEST 10 CLS_ATK_2 CLS_FEAT_INCAND CLS_SAVTHR_WIZ CLS_SKILL_INCAND CLS_BFEAT_INCAND 2 **** **** 1 0 16 14 14 14 10 8 STR 0X08 0X2 1 CLASS_TYPE_INCANDESCENT_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_INCAND 40 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
157 JusticeOfWealdAndWoe 16790642 16847276 16847277 16847278 16847279 IR_JUSTWW 8 CLS_ATK_2 CLS_FEAT_JUSTWW CLS_SAVTHR_WILD CLS_SKILL_JUSTWW CLS_BFEAT_JUSTWW 4 CLS_SPGN_JUSTWW CLS_SPKN_JUSTWW 1 1 12 16 14 8 14 12 DEX 0x00 0x0 0 CLASS_TYPE_JUSTICEWW 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_JUSTWW 40 0 0 0 10 4 3 **** **** **** **** **** **** **** **** **** Justiceww **** **** **** **** ****
158 AcolyteOfTheEgo 16790643 16834483 16834484 16834484 16834486 ir_acolyteego 8 CLS_ATK_1 CLS_FEAT_ACEGO CLS_SAVTHR_FIGHT CLS_SKILL_ACEGO CLS_BFEAT_ACEGO 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X00 0X0 0 CLASS_TYPE_ACOLYTE_EGO 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ACEGO 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
159 Peerless_Archer 16790644 16822520 16822521 16822522 16822523 IR_ARCHER 10 CLS_ATK_1 CLS_FEAT_PARCH CLS_SAVTHR_FIGHT CLS_SKILL_PARCH CLS_BFEAT_PARCH 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_PEERLESS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PARCH 40 0 0 0 10 55 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
160 Lasher 16790645 16824616 16824617 16824618 16824619 IR_LASHER 10 CLS_ATK_1 CLS_FEAT_LASHER CLS_SAVTHR_ROG CLS_SKILL_LASHER CLS_BFEAT_LASHER 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_LASHER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_LASHER 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
161 Bow_Initiate 16790646 16826374 16826375 16826376 16826377 IR_OOTBI 8 CLS_ATK_1 CLS_FEAT_OOTBI CLS_SAVTHR_BARD CLS_SKILL_OOTBI CLS_BFEAT_OOTBI 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_ORDER_BOW_INITIATE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OOTBI 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
162 Hellfire_Warlock 16790647 16789986 16789987 16789988 16789989 IR_HFWRLK 6 CLS_ATK_2 CLS_FEAT_HFWRLK CLS_SAVTHR_WIZ CLS_SKILL_HFWRLK CLS_BFEAT_HFWRLK 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X00 0X0 0 CLASS_TYPE_HELLFIRE_WARLOCK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HFWRLK 3 0 0 0 3 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
163 Thrall_of_Orcus 16790648 16823320 16823321 16823322 16823323 IR_ORCUS 8 CLS_ATK_1 CLS_FEAT_ORCUS CLS_SAVTHR_CLER CLS_SKILL_ORCUS CLS_BFEAT_ORCUS 2 **** **** 1 0 12 16 14 8 14 12 INT 0X09 0X2 0 CLASS_TYPE_ORCUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ORCUS 40 0 0 2 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
164 Plant 16852499 16833077 16833078 16833079 16833080 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_FIGHT CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 10 15 11 15 14 18 STR 0X00 0X0 0 CLASS_TYPE_PLANT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PLANT 0 0 0 0 -1 75 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
165 BlackFlame_Zealot 16790650 16823356 16823357 16823358 16823359 IR_BFZ 6 CLS_ATK_2 CLS_FEAT_BFZ CLS_SAVTHR_BARD CLS_SKILL_BFZ CLS_BFEAT_BFZ 4 **** **** 0 0 12 16 14 8 14 12 WIS 0X08 0X2 0 CLASS_TYPE_BFZ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BFZ 40 0 0 2 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
166 ShiningBlade 16790651 16823444 16823445 16823446 16823447 IR_HEIRONEOUS 10 CLS_ATK_1 CLS_FEAT_SBHEIR CLS_SAVTHR_CLER CLS_SKILL_SBHEIR CLS_BFEAT_SBHEIR 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X15 0X3 0 CLASS_TYPE_SHINING_BLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SBHEIR 40 0 0 2 10 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
167 KnightMiddleCircle 16790652 16822468 16822469 16822470 16822471 IR_KOTMC 10 CLS_ATK_1 CLS_FEAT_KOTMC CLS_SAVTHR_WIZ CLS_SKILL_KOTMC CLS_BFEAT_KOTMC 4 CLS_SPGN_KOTMC **** 1 1 15 9 14 13 10 15 WIS 0X11 0X2 0 CLASS_TYPE_KNIGHT_MIDDLECIRCLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KOTMC 40 0 0 0 10 6 0 **** 1 0 0 0 0 0 0 WIS MiddleCircle 1 1 255 0 0
168 Maester 16790653 16824556 16824557 16824558 16824559 IR_MAESTER 4 CLS_ATK_3 CLS_FEAT_MAESTR CLS_SAVTHR_WIZ CLS_SKILL_MAESTR CLS_BFEAT_MAESTR 4 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_MAESTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MAESTR 5 0 1 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
169 Combat_Medic 16790654 16825644 16825645 16825646 16825647 IR_CBTMEDIC 6 CLS_ATK_3 CLS_FEAT_CBTMED CLS_SAVTHR_ROG CLS_SKILL_CBTMED CLS_BFEAT_CBTMED 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X10 0X2 0 CLASS_TYPE_COMBAT_MEDIC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CBTMED 5 0 0 1 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
170 Ollam 16790655 16824982 16824983 16824984 16824985 IR_OLLAM 8 CLS_ATK_3 CLS_FEAT_OLLAM CLS_SAVTHR_WIZ CLS_SKILL_OLLAM CLS_BFEAT_OLLAM 6 **** **** 1 0 12 16 14 8 14 12 WIS 0X15 0X3 0 CLASS_TYPE_OLLAM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OLLAM 5 0 0 2 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
171 WarslingSniper 16790656 16825661 16825662 16825663 16825664 IR_WARSLING 6 CLS_ATK_1 CLS_FEAT_WRSLNG CLS_SAVTHR_ROG CLS_SKILL_WRSLNG CLS_BFEAT_WRSLNG 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_HALFLING_WARSLINGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WRSLNG 6 0 0 0 6 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
172 **SpiritShaman** 16790657 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
173 Werewolf 16790658 16824716 16824717 16824718 16824719 IR_WILDWOLF 8 CLS_ATK_1 CLS_FEAT_WWOLF CLS_SAVTHR_ROG CLS_SKILL_WWOLF CLS_BFEAT_WWOLF 2 **** **** 1 0 14 14 14 15 10 10 DEX 0X02 0X1 0 CLASS_TYPE_WEREWOLF 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WWOLF 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
174 Hospitaler 16790659 16823380 16823381 16823382 16823383 IC_HOSPITALER 8 CLS_ATK_1 CLS_FEAT_HOSP CLS_SAVTHR_FIGHT CLS_SKILL_HOSP CLS_BFEAT_HOSP 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X04 0X1 0 CLASS_TYPE_HOSPITALER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HOSP 40 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
175 MasterOfShrouds 16790660 16822343 16822344 16822345 16822346 IR_X1_SHADOW 8 CLS_ATK_1 CLS_FEAT_MOS CLS_SAVTHR_SORC CLS_SKILL_MOS CLS_BFEAT_MOS 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X09 0X2 0 CLASS_TYPE_MASTER_OF_SHROUDS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MOS 40 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
176 ArcaneMasterHarper 16790661 16825217 16825218 16825219 16825220 IR_MH_MASTERH 6 CLS_ATK_2 CLS_FEAT_MHARP CLS_SAVTHR_BARD CLS_SKILL_MHARP CLS_BFEAT_MHARP 4 **** **** 0 0 12 14 14 10 12 15 CHA 0X10 0X2 0 CLASS_TYPE_MASTER_HARPER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MHARP 40 0 1 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
177 Frenzied_Berserker 16790662 16824216 16824217 16824218 16824219 IR_FREBZK 12 CLS_ATK_1 CLS_FEAT_FREBZK CLS_SAVTHR_BARB CLS_SKILL_FREBZK CLS_BFEAT_FREBZK 2 **** **** 1 0 16 14 14 14 10 8 STR 0X02 0X1 0 CLASS_TYPE_FRE_BERSERKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FREBZK 40 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
178 Tempest 16790663 16824242 16824243 16824244 16824245 IR_TEMPEST 10 CLS_ATK_1 CLS_FEAT_TEMPST CLS_SAVTHR_BARB CLS_SKILL_TEMPST CLS_BFEAT_TEMPST 2 **** **** 1 0 10 16 12 10 16 10 DEX 0X00 0X0 0 CLASS_TYPE_TEMPEST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TEMPST 40 0 0 0 10 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
179 Foe_Hunter 16790664 16824256 16824257 16824258 16824259 IR_FH 10 CLS_ATK_1 CLS_FEAT_FH CLS_SAVTHR_WILD CLS_SKILL_FH CLS_BFEAT_FH 2 **** **** 1 0 10 16 12 10 16 10 DEX 0X00 0X0 0 CLASS_TYPE_FOE_HUNTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FH 40 0 0 0 10 58 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
180 ***Eye_of_Gruumsh*** 16790665 16824294 16824295 16824296 16824297 IR_GRUUMSH 12 CLS_ATK_1 CLS_FEAT_EOG CLS_SAVTHR_BARB CLS_SKILL_EOG CLS_BFEAT_EOG 2 **** **** 0 0 16 14 14 14 10 8 STR 0X0A 0X3 0 CLASS_TYPE_PRC_EYE_OF_GRUUMSH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_EOG 40 0 0 0 10 17 0 cls_stat_eog **** **** **** **** **** **** **** **** **** **** **** **** **** ****
181 Orc_Warlord 16790666 16824312 16824313 16824314 16824315 IR_ORCWAR 12 CLS_ATK_1 CLS_FEAT_ORCWAR CLS_SAVTHR_MONK CLS_SKILL_ORCWAR CLS_BFEAT_ORCWAR 2 **** **** 1 0 16 14 14 14 10 8 STR 0X08 0X2 0 CLASS_TYPE_ORC_WARLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ORCWAR 5 0 0 0 5 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
182 Thrall_of_Grazzt 16790667 16824516 16824517 16824518 16824519 IR_TOG 6 CLS_ATK_3 CLS_FEAT_TOG CLS_SAVTHR_WIZ CLS_SKILL_TOG CLS_BFEAT_TOG 4 **** **** 1 0 12 16 14 8 14 12 INT 0X09 0X2 0 CLASS_TYPE_THRALL_OF_GRAZZT_A 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TOG_A 40 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
183 Necrocarnate 16790668 16838080 16838081 16838082 16838083 ir_truenecro 6 CLS_ATK_3 CLS_FEAT_NECRNM CLS_SAVTHR_WIZ CLS_SKILL_NECRNM CLS_BFEAT_BLANK 2 **** **** 1 0 12 16 14 8 14 12 INT 0X09 0X2 0 CLASS_TYPE_NECROCARNATE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NECRNM 13 0 0 0 13 13 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
184 Eldritch_Disciple 16790669 16790013 16790014 16790015 16790016 IR_EDISC 8 CLS_ATK_2 CLS_FEAT_EDISC CLS_SAVTHR_CLER CLS_SKILL_EDISC CLS_BFEAT_EDISC 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X00 0X0 0 CLASS_TYPE_ELDRITCH_DISCIPLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_EDISC 40 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
185 Eldritch_Theurge 16790670 16790017 16790018 16790019 16790020 IR_ETHEUR 4 CLS_ATK_2 CLS_FEAT_ETHEUR CLS_SAVTHR_WIZ CLS_SKILL_ETHEUR CLS_BFEAT_ETHEUR 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ELDRITCH_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ETHEUR 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
186 Ghost_Faced_Killer 16790671 16832352 16832353 16832354 16832355 IR_GFKILL_PRC 8 CLS_ATK_1 CLS_FEAT_GFKILL CLS_SAVTHR_FIGHT CLS_SKILL_GFKILL CLS_BFEAT_GFKILL 4 **** **** 1 0 16 13 16 10 10 9 STR 0X09 0X2 0 CLASS_TYPE_GHOST_FACED_KILLER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_GFKILL 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
187 DreadNecromancer 16790672 16847586 16847587 16847588 16847589 IR_PALEMA 6 CLS_ATK_3 CLS_FEAT_DNECRO CLS_SAVTHR_WIZ CLS_SKILL_DNECRO CLS_BFEAT_DNECRO 2 CLS_SPGN_DNECRO CLS_SPKN_DNECRO 1 1 10 14 12 10 14 16 CHA 0X08 0X2 0 CLASS_TYPE_DREAD_NECROMANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DNECRO 0 1 1 0 -1 10 130 **** **** **** **** **** **** **** **** **** DreadNecro **** **** **** **** ****
188 UltimateMagus **** 16790350 16790351 16790352 16790353 IR_EPICSPELL 4 CLS_ATK_3 CLS_FEAT_UM CLS_SAVTHR_WIZ CLS_SKILL_UM CLS_BFEAT_UM 2 **** **** 0 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_MYSTIC_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UM 40 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
189 ForestMaster 16790673 16793736 16793737 16793738 16793739 IR_DRUID 8 CLS_ATK_2 CLS_FEAT_FORMAS CLS_SAVTHR_DRU CLS_SKILL_FORMAS CLS_BFEAT_FORMAS 2 **** **** 0 0 14 13 13 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_FORESTMASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FORMAS 40 0 0 1 10 3 0 cls_stat_formas **** **** **** **** **** **** **** **** **** **** **** **** **** ****
190 Archivist 16790674 16789866 16789867 16789868 16789869 IR_ARCHIVIST 6 CLS_ATK_3 CLS_FEAT_ARCHV CLS_SAVTHR_CLER CLS_SKILL_ARCHV CLS_BFEAT_ARCHV 4 CLS_SPGN_ARCHV **** 1 1 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ARCHIVIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHV 0 1 0 0 -1 10 65 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
191 DeepstoneSentinel 16790675 16829771 16829772 16829773 16829774 IR_DWDEF 10 CLS_ATK_2 CLS_FEAT_DEEPST CLS_SAVTHR_FIGHT CLS_SKILL_DEEPST CLS_BFEAT_DEEPST 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_DEEPSTONE_SENTINEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DEEPST 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
192 JadePhoenixMage 16790676 16827181 16827182 16827183 16827184 IR_JPM 6 CLS_ATK_1 CLS_FEAT_JPM CLS_SAVTHR_FIGHT CLS_SKILL_JPM CLS_BFEAT_JPM 2 **** **** 1 0 14 14 14 10 16 8 INT 0X10 0X2 0 CLASS_TYPE_JADE_PHOENIX_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_JPM 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
193 BloodclawMaster 16790677 16827149 16827150 16827151 16827152 IR_BLOODCLAW 12 CLS_ATK_2 CLS_FEAT_BLDCLW CLS_SAVTHR_WILD CLS_SKILL_BLDCLW CLS_BFEAT_BLDCLW 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_BLOODCLAW_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLDCLW 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
194 RubyKnightVindicator 16790678 16827167 16827168 16827169 16827170 IR_HEIRONEOUS 8 CLS_ATK_1 CLS_FEAT_RBYKNT CLS_SAVTHR_WIZ CLS_SKILL_RBYKNT CLS_BFEAT_RBYKNT 4 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_RUBY_VINDICATOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RBYKNT 40 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
195 MasterOfNine 16790679 16847557 16847558 16847559 16847560 IR_PSYWARRIOR 8 CLS_ATK_2 CLS_FEAT_MONINE CLS_SAVTHR_WIZ CLS_SKILL_MONINE CLS_BFEAT_MONINE 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_MASTER_OF_NINE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MONINE 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
196 EternalBlade 16790680 16834750 16834751 16834752 16834753 IR_FH 10 CLS_ATK_1 CLS_FEAT_ETBL CLS_SAVTHR_FIGHT CLS_SKILL_ETBL CLS_BFEAT_ETBL 2 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_ETERNAL_BLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ETBL 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
197 ShadowSunNinja 16790681 16834778 16834779 16834780 16834781 IR_SHADADEPT 8 CLS_ATK_2 CLS_FEAT_SSN CLS_SAVTHR_MONK CLS_SKILL_SSN CLS_BFEAT_SSN 4 **** **** 0 0 16 13 16 10 10 9 STR 0X11 0X2 0 CLASS_TYPE_SHADOW_SUN_NINJA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SSN 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
198 WitchbornBinder 16790682 16838144 16838145 16838146 16838147 IR_WITCH 6 CLS_ATK_2 CLS_FEAT_WCHBRN CLS_SAVTHR_WIZ CLS_SKILL_WCHBRN CLS_BFEAT_WCHBRN 4 **** **** 1 0 10 14 14 10 12 16 CHA 0X00 0X0 0 CLASS_TYPE_WITCHBORN_BINDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WCHBRN 40 0 0 0 10 6 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
199 Baelnorn 16790683 16829216 16829217 16829218 16829219 IR_BAELNORN 4 CLS_ATK_4 CLS_FEAT_BAELN CLS_SAVTHR_LICH CLS_SKILL_WIZ CLS_BFEAT_LICH 2 **** **** 1 0 13 13 13 13 13 13 CHA 0X11 0X2 0 CLASS_TYPE_BAELNORN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BAELN 4 0 0 0 4 10 0 cls_stat_baeln **** **** **** **** **** **** **** **** **** **** **** **** **** ****
200 Disciple_of_Meph 16790684 16823016 16823017 16823018 16823019 IR_DISCMEPH 8 CLS_ATK_1 CLS_FEAT_MEPH CLS_SAVTHR_MONK CLS_SKILL_MEPH CLS_BFEAT_MEPH 4 **** **** 1 0 12 16 14 8 14 12 CHA 0X09 0X2 0 CLASS_TYPE_DISCIPLE_OF_MEPH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MEPH 40 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
201 Soul_Eater 16790685 16832116 16832117 16832118 16832119 IR_SOULEATER 8 CLS_ATK_1 CLS_FEAT_SLEAT CLS_SAVTHR_MONK CLS_SKILL_SLEAT CLS_BFEAT_SLEAT 4 **** **** 1 0 14 16 10 12 14 10 INT 0X09 0X2 0 CLASS_TYPE_SOUL_EATER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SLEAT 40 0 0 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
202 Henshin_Mystic 16790686 16825076 16825078 16825079 16825080 IR_HNSHN 8 CLS_ATK_2 CLS_FEAT_HNSHN CLS_SAVTHR_MONK CLS_SKILL_HNSHN CLS_BFEAT_HNSHN 4 **** **** 1 0 14 14 14 15 10 10 WIS 0X05 0X1 0 CLASS_TYPE_HENSHIN_MYSTIC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HNSHN 40 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
203 Drunken_Master 16790687 16825095 16825097 16825098 16825099 IR_DRNKN 8 CLS_ATK_2 CLS_FEAT_DRNKN CLS_SAVTHR_RANG CLS_SKILL_DRNKN CLS_BFEAT_DRNKN 4 **** **** 1 0 14 14 14 15 10 10 WIS 0X00 0X0 0 CLASS_TYPE_DRUNKEN_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRNKN 40 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
204 Enlightened_Fist 16790688 16829416 16829417 16829418 16829419 IR_SACREDFIST 8 CLS_ATK_2 CLS_FEAT_ENLFIS CLS_SAVTHR_BARD CLS_SKILL_ENLFIS CLS_BFEAT_ENLFIS 4 **** **** 1 0 10 14 12 14 16 10 DEX 0X00 0X0 0 CLASS_TYPE_ENLIGHTENEDFIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ENLFIS 40 0 1 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
205 Morninglord 16790689 16789624 16789625 16789626 16789627 IR_MORNING 8 CLS_ATK_2 CLS_FEAT_ML CLS_SAVTHR_CLER CLS_SKILL_ML CLS_BFEAT_ML 2 **** **** 0 0 14 8 14 16 10 14 CHA 0X11 0X2 0 CLASS_TYPE_MORNINGLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ML 40 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
206 IncarnumBlade 16790690 16838136 16838137 16838138 16838139 IR_CRUSADER 10 CLS_ATK_1 CLS_FEAT_IBLADE CLS_SAVTHR_FIGHT CLS_SKILL_IBLADE CLS_BFEAT_BLANK 2 **** **** 1 0 16 14 14 14 10 8 STR 0X01 0X3 0 CLASS_TYPE_INCARNUM_BLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_IBLADE 5 0 0 0 5 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
207 OAShaman 16790691 16827659 16827660 16827661 16827662 IR_CLERIC 6 CLS_ATK_2 CLS_FEAT_SHAMAN CLS_SAVTHR_WIZ CLS_SKILL_SHAMAN CLS_BFEAT_SHAMAN 4 CLS_SPGN_SHAMAN **** 1 1 10 13 12 16 13 12 WIS 0X00 0X0 0 CLASS_TYPE_SHAMAN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHAMAN 0 1 0 0 -1 2 0 **** 1 0 1 0 0 0 0 WIS Shaman 1 1 1 0 0
208 Pyrokineticist 16790692 16827043 16827044 16827045 16827046 IR_BFZ 8 CLS_ATK_2 CLS_FEAT_PYRO CLS_SAVTHR_WILD CLS_SKILL_PYRO CLS_BFEAT_PYRO 2 **** **** 1 0 10 14 14 10 12 16 CHA 0X03 0X1 0 CLASS_TYPE_PYROKINETICIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PYRO 40 0 0 0 10 9 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
209 Shadowmind 16790693 16829364 16829365 16829366 16829367 IR_TFSHAD 6 CLS_ATK_2 CLS_FEAT_SDMIND CLS_SAVTHR_BARD CLS_SKILL_SDMIND CLS_BFEAT_SDMIND 4 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_SHADOWMIND 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SDMIND 40 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
210 Psychic_Thurge 16790694 16823908 16823909 16823910 16823911 IR_PSYCHIC 4 CLS_ATK_3 CLS_FEAT_PSYCH CLS_SAVTHR_WIZ CLS_SKILL_PSYCH CLS_BFEAT_PSYCH 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_PSYCHIC_THEURGE 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PSYCH 40 0 0 1 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
211 Cerebremancer 16790695 16823912 16823913 16823914 16823915 IR_CEREBRE 4 CLS_ATK_3 CLS_FEAT_CEREB CLS_SAVTHR_WIZ CLS_SKILL_CEREB CLS_BFEAT_CEREB 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_CEREBREMANCER 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CEREB 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
212 Thrallherd 16790696 16823940 16823941 16823942 16823943 IR_THRALLHERD 4 CLS_ATK_3 CLS_FEAT_THRALL CLS_SAVTHR_WIZ CLS_SKILL_THRALL CLS_BFEAT_THRALL 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_THRALLHERD 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_THRALL 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
213 FistOfZouken 16790697 16823964 16823965 16823966 16823967 IR_ZUOKEN 6 CLS_ATK_2 CLS_FEAT_FOZ CLS_SAVTHR_BARD CLS_SKILL_FOZ CLS_BFEAT_FOZ 4 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_FIST_OF_ZUOKEN 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FOZ 40 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
214 HavocMage 16790698 16826709 16826710 16826711 16826712 IR_HAVOCMAGE 8 CLS_ATK_2 CLS_FEAT_HAVOCM CLS_SAVTHR_CLER CLS_SKILL_HAVOCM CLS_BFEAT_HAVOCM 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_HAVOC_MAGE 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HAVOCM 5 0 2 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
215 Contemplative 16790699 16832016 16832017 16832018 16832019 IR_CONTEMPLATIVE 6 CLS_ATK_3 CLS_FEAT_CNTMP CLS_SAVTHR_WIZ CLS_SKILL_CNTMP CLS_BFEAT_CNTMP 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X00 0X0 0 CLASS_TYPE_CONTEMPLATIVE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CNTMP 40 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
216 Runecaster 16790700 16831969 16831970 16831971 16831972 IC_RUNECASTER 8 CLS_ATK_2 CLS_FEAT_RUNEC CLS_SAVTHR_CLER CLS_SKILL_RUNEC CLS_BFEAT_RUNEC 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X00 0X0 0 CLASS_TYPE_RUNECASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RUNEC 40 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
217 Warchief 16790701 16825714 16825715 16825716 16825717 IR_WARCHIEF 10 CLS_ATK_2 CLS_FEAT_WARCHF CLS_SAVTHR_CLER CLS_SKILL_WARCHF CLS_BFEAT_WARCHF 2 **** **** 1 0 14 16 10 12 14 10 INT 0X00 0X0 0 CLASS_TYPE_WARCHIEF 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARCHF 40 0 0 0 10 0 0 cls_stat_warchf **** **** **** **** **** **** **** **** **** **** **** **** **** ****
218 Warmind 16790702 16825724 16825725 16825726 16825727 IR_ELDKNI 10 CLS_ATK_1 CLS_FEAT_WARMND CLS_SAVTHR_WILD CLS_SKILL_WARMND CLS_BFEAT_WARMND 2 **** **** 1 0 14 12 14 16 10 10 WIS 0X04 0X1 0 CLASS_TYPE_WARMIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARMND 40 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
219 IronMind 16790703 16822552 16822553 16822554 16822555 IC_IRONMIND 10 CLS_ATK_2 CLS_FEAT_IRNMND CLS_SAVTHR_WIZ CLS_SKILL_IRNMND CLS_BFEAT_IRNMND 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X00 0X0 0 CLASS_TYPE_IRONMIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_IRNMND 40 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
220 SanctifiedMind 16790704 16822568 16822569 16822570 16822571 IR_THRALLHERD 8 CLS_ATK_1 CLS_FEAT_SNCMND CLS_SAVTHR_CLER CLS_SKILL_SNCMND CLS_BFEAT_SNCMND 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X10 0X2 0 CLASS_TYPE_SANCTIFIED_MIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SNCMND 6 0 0 1 6 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
221 SlayerOfDomiel 16790705 16827566 16827567 16827568 16827569 IR_HEIRONEOUS 6 CLS_ATK_2 CLS_FEAT_SOD CLS_SAVTHR_ROG CLS_SKILL_SOD CLS_BFEAT_SOD 4 CLS_SPGN_SOD **** 1 1 15 9 14 13 10 15 WIS 0X15 0X3 0 CLASS_TYPE_SLAYER_OF_DOMIEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOD 40 0 0 0 10 2 0 **** 1 0 0 0 0 0 0 WIS Domiel 1 1 255 0 0
222 DiscipleOfAsmodeus 16790706 16822624 16822625 16822626 16822627 IR_SOULEATER 6 CLS_ATK_2 CLS_FEAT_DOA CLS_SAVTHR_WIZ CLS_SKILL_DOA CLS_BFEAT_DOA 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X09 0X2 0 CLASS_TYPE_DISCIPLE_OF_ASMODEUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DOA 40 0 2 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
223 Dirgesinger 16790707 16822584 16822585 16822586 16822587 IR_PALEMA 6 CLS_ATK_2 CLS_FEAT_DIRGE CLS_SAVTHR_WIZ CLS_SKILL_DIRGE CLS_BFEAT_DIRGE 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X08 0X2 0 CLASS_TYPE_DIRGESINGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIRGE 5 0 0 0 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
224 Suel_Archanamach 16790708 16822598 16822599 16822600 16822601 IR_HAVOCMAGE 8 CLS_ATK_2 CLS_FEAT_SUEL CLS_SAVTHR_BARD CLS_SKILL_SUEL CLS_BFEAT_SUEL 4 CLS_SPGN_SUEL CLS_SPKN_SUEL 0 1 14 14 14 15 10 10 WIS 0X00 0X0 0 CLASS_TYPE_SUEL_ARCHANAMACH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SUEL 40 0 0 0 10 10 131 **** **** **** **** **** **** **** **** **** Suel **** **** **** **** ****
225 Favoured_Soul 16790709 16822610 16822611 16822612 16822613 IR_SPELLFIRE 8 CLS_ATK_2 CLS_FEAT_FAVSOL CLS_SAVTHR_MONK CLS_SKILL_FAVSOL CLS_BFEAT_FAVSOL 2 CLS_SPGN_FAVSOL CLS_SPKN_FAVSOL 1 1 10 14 12 14 10 16 CHA 0X00 0X0 0 CLASS_TYPE_FAVOURED_SOUL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FAVSOL 20 1 0 0 -1 2 3 **** **** **** **** **** **** **** **** **** FavoredSoul **** **** **** **** ****
226 WarWizardOfCormyr 16790710 16822644 16822645 16822646 16822647 IC_RUNE 4 CLS_ATK_3 CLS_FEAT_WWOC CLS_SAVTHR_CLER CLS_SKILL_WWOC CLS_BFEAT_WWOC 2 **** **** 0 0 12 16 14 8 14 12 INT 0X14 0X3 0 CLASS_TYPE_WAR_WIZARD_OF_CORMYR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WWOC 5 0 1 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
227 SkullclanHunter 16790711 16824867 16824868 16824869 16824870 IR_SKULLCLAN 6 CLS_ATK_2 CLS_FEAT_SKLCLN CLS_SAVTHR_BARD CLS_SKILL_SKLCLN CLS_BFEAT_SKLCLN 6 **** **** 1 0 14 14 14 15 10 10 WIS 0X11 0X2 0 CLASS_TYPE_SKULLCLAN_HUNTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SKLCLN 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
228 Truenamer 16790712 16828481 16828482 16828483 16828484 IR_TRUENAME 6 CLS_ATK_2 CLS_FEAT_TRUE CLS_SAVTHR_BARD CLS_SKILL_TRUE CLS_BFEAT_TRUE 4 **** **** 1 0 10 12 14 10 16 14 INT 0X00 0X0 0 CLASS_TYPE_TRUENAMER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TRUE 20 1 0 0 -1 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
229 MasterAlchemist 16790713 16847239 16847240 16847241 16847242 IR_MSTALC 4 CLS_ATK_3 CLS_FEAT_MSTALC CLS_SAVTHR_WIZ CLS_SKILL_MSTALC CLS_BFEAT_MSTALC 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_MASTER_ALCHEMIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MSTALC 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
230 Bereft 16790714 16827537 16827538 16827539 16827540 IR_MAESTER 6 CLS_ATK_2 CLS_FEAT_BEREFT CLS_SAVTHR_WIZ CLS_SKILL_BEREFT CLS_BFEAT_BEREFT 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X01 0X3 1 CLASS_TYPE_BEREFT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BEREFT 5 0 0 0 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
231 BrimstoneSpeaker 16790715 16827554 16827555 16827556 16827557 IR_BRIMSTONE 8 CLS_ATK_2 CLS_FEAT_BRIMST CLS_SAVTHR_CLER CLS_SKILL_BRIMST CLS_BFEAT_BRIMST 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X11 0X2 0 CLASS_TYPE_BRIMSTONE_SPEAKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BRIMST 40 0 0 2 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
232 Shugenja **** 16825142 16825143 16825144 16825145 IR_HNSHN 6 CLS_ATK_3 CLS_FEAT_SHUGEN CLS_SAVTHR_WIZ CLS_SKILL_SHUGEN CLS_BFEAT_SHUGEN 4 **** **** 0 0 10 14 14 10 12 16 CHA 0X00 0X0 0 CLASS_TYPE_SHUGENJA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHUGEN 0 1 0 0 -1 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
233 Sohei 16790716 16827429 16827430 16827431 16827432 IR_FIGHTER 10 CLS_ATK_2 CLS_FEAT_SOHEI CLS_SAVTHR_CLER CLS_SKILL_SOHEI CLS_BFEAT_SOHEI 2 CLS_SPGN_SOHEI **** 1 1 16 10 13 14 13 10 STR 0X05 0X1 0 CLASS_TYPE_SOHEI 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOHEI 0 1 0 0 -1 6 0 **** 1 0 0 0 0 0 0 WIS Sohei 1 4 255 0 0
234 Crusader 16790717 16829702 16829703 16829704 16829705 IR_CRUSADER 10 CLS_ATK_1 CLS_FEAT_CRUSDR CLS_SAVTHR_FIGHT CLS_SKILL_CRUSDR CLS_BFEAT_CRUSDR 4 **** **** 1 0 16 14 14 10 12 10 STR 0X1E 0X3 1 CLASS_TYPE_CRUSADER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CRUSDR 40 1 0 0 -1 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
235 Swordsage 16790718 16829706 16829707 16829708 16829709 IR_MONK 8 CLS_ATK_2 CLS_FEAT_SWDSGE CLS_SAVTHR_BARD CLS_SKILL_SWDSGE CLS_BFEAT_SWDSGE 6 **** **** 1 0 16 14 14 10 12 10 STR 0X00 0X0 0 CLASS_TYPE_SWORDSAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SWDSGE 40 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
236 Warblade 16790719 16829710 16829711 16829712 16829713 IR_FIGHTER 12 CLS_ATK_1 CLS_FEAT_WARBLD CLS_SAVTHR_FIGHT CLS_SKILL_WARBLD CLS_BFEAT_WARBLD 4 **** **** 1 0 16 14 14 10 12 10 STR 0X00 0X0 0 CLASS_TYPE_WARBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARBLD 40 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
237 Warmage 16790720 16827604 16827605 16827606 16827607 IR_HAVOCMAGE 6 CLS_ATK_3 CLS_FEAT_WRMAGE CLS_SAVTHR_WIZ CLS_SKILL_WRMAGE CLS_BFEAT_WRMAGE 2 CLS_SPGN_WRMAGE CLS_SPKN_WRMAGE 1 1 10 14 12 10 14 16 INT 0X00 0X0 0 CLASS_TYPE_WARMAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WRMAGE 0 1 0 0 -1 10 130 **** **** **** **** **** **** **** **** **** Warmage **** **** **** **** ****
238 Knight 16790721 16827632 16827633 16827634 16827635 IR_PALADIN 12 CLS_ATK_1 CLS_FEAT_KNIGHT CLS_SAVTHR_WIZ CLS_SKILL_KNIGHT CLS_BFEAT_KNIGHT 2 **** **** 1 0 16 10 16 10 10 12 STR 0X05 0X1 0 CLASS_TYPE_KNIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KNIGHT 20 1 0 0 -1 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
239 FistOfDalQuor 16790722 16827033 16827034 16827035 16827036 IR_SHOUDISC 10 CLS_ATK_2 CLS_FEAT_DALQUR CLS_SAVTHR_CLER CLS_SKILL_DALQUR CLS_BFEAT_DALQUR 2 **** **** 0 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_FIST_DAL_QUOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DALQUR 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
240 HandOfTheWingedMasters 16790723 16832694 16832695 16832696 16832697 IR_HOTWM 8 CLS_ATK_2 CLS_FEAT_HOTWM CLS_SAVTHR_BARD CLS_SKILL_HOTWM CLS_BFEAT_HOTWM 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_HANDOTWM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HOTWM 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
241 Talon_of_Tiamat 16790724 16832629 16832630 16832631 16832632 IR_TALON_TIAMAT 8 CLS_ATK_2 CLS_FEAT_TALTIA CLS_SAVTHR_FIGHT CLS_SKILL_TALTIA CLS_BFEAT_TALTIA 2 **** **** 1 0 15 9 14 13 10 15 STR 0X09 0X2 0 CLASS_TYPE_TALON_OF_TIAMAT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TALTIA 40 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
242 Dragon_Devotee 16790725 16832633 16832634 16832635 16832636 IR_DRAGON_DEVO 6 CLS_ATK_2 CLS_FEAT_DRADEV CLS_SAVTHR_FIGHT CLS_SKILL_DRADEV CLS_BFEAT_DRADEV 4 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_DRAGON_DEVOTEE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRADEV 5 0 0 0 5 10 0 cls_stat_dradev **** **** **** **** **** **** **** **** **** **** **** **** **** ****
243 FrostMage 16790726 16835103 16835104 16835105 16835106 IR_ELEMCOLD 4 CLS_ATK_3 CLS_FEAT_FROSTM CLS_SAVTHR_WIZ CLS_SKILL_FROSTM CLS_BFEAT_FROSTM 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X00 0X0 0 CLASS_TYPE_FROST_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FROSTM 40 0 1 0 10 1 0 cls_stat_frostm **** **** **** **** **** **** **** **** **** **** **** **** **** ****
244 WarforgedJuggernaut 16790727 16835083 16835084 16835085 16835086 IR_SHOUDISC 12 CLS_ATK_1 CLS_FEAT_JUGGR CLS_SAVTHR_FIGHT CLS_SKILL_JUGGR CLS_BFEAT_JUGGR 2 **** **** 0 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_WARFORGED_JUGGERNAUT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_JUGGR 5 0 0 0 5 64 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
245 Battlesmith 16790728 16835069 16835070 16835071 16835072 IC_LEGDREAD 10 CLS_ATK_1 CLS_FEAT_BSMITH CLS_SAVTHR_FIGHT CLS_SKILL_BSMITH CLS_BFEAT_BSMITH 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_BATTLESMITH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BSMITH 5 0 0 0 5 64 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
246 NentyarHunter 16790729 16835057 16835058 16835059 16835060 IR_RANGER 6 CLS_ATK_2 CLS_FEAT_HUNTER CLS_SAVTHR_RANG CLS_SKILL_HUNTER CLS_BFEAT_HUNTER 4 CLS_SPGN_HUNTER **** 0 1 12 16 14 8 14 12 DEX 0X10 0X2 0 CLASS_TYPE_NENTYAR_HUNTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HUNTER 5 0 0 0 5 64 130 **** 1 0 0 0 0 0 0 WIS Nentyar 1 1 255 0 0
247 Blighter 16790730 16835035 16835036 16835037 16835038 IR_JUSTWW 8 CLS_ATK_2 CLS_FEAT_BLIGHT CLS_SAVTHR_DRU CLS_SKILL_BLIGHT CLS_BFEAT_BLIGHT 4 CLS_SPGN_BLIGHT **** 1 1 12 16 14 8 14 12 INT 0X08 0X2 0 CLASS_TYPE_BLIGHTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLIGHT 40 0 **** 0 10 10 0 **** 1 0 0 0 0 0 0 WIS Blighter 1 1 255 0 0
248 Rage_Mage 16790731 16789817 16789818 16789819 16789820 IR_RAGEMAGE 8 CLS_ATK_2 CLS_FEAT_RAGEM CLS_SAVTHR_BARB CLS_SKILL_RAGEM CLS_BFEAT_RAGEM 2 **** **** 1 0 12 16 14 10 14 10 INT 0X02 0X1 0 CLASS_TYPE_RAGE_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RAGEM 40 0 2 0 10 15 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
249 Dragonheart_Mage 16790732 16832498 16832499 16832500 16832501 IR_DRGNHTMAGE 6 CLS_ATK_3 CLS_FEAT_DRGNHT CLS_SAVTHR_CLER CLS_SKILL_DRGNHT CLS_BFEAT_DRGNHT 2 **** **** 1 0 10 14 14 10 12 16 CHA 0X00 0X0 0 CLASS_TYPE_DRAGONHEART_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRGNHT 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
250 Swift_Wing 16790733 16832494 16832495 16832496 16832497 DRADIS_RADIANT 8 CLS_ATK_2 CLS_FEAT_SWFTWG CLS_SAVTHR_WILD CLS_SKILL_SWFTWG CLS_BFEAT_SWFTWG 4 **** **** 1 0 14 8 14 16 10 14 WIS 0X00 0X0 0 CLASS_TYPE_SWIFT_WING 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SWFTWG 40 0 0 1 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
251 Diamond_Dragon 16790734 16832440 16832441 16832442 16832443 DRADIS_CRYSTAL 8 CLS_ATK_2 CLS_FEAT_DIADRA CLS_SAVTHR_BARD CLS_SKILL_DIADRA CLS_BFEAT_DIADRA 2 **** **** 1 0 14 14 12 10 16 10 STR 0X01 0X3 1 CLASS_TYPE_DIAMOND_DRAGON 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIADRA 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
252 Frostrager 16790735 16834512 16834513 16834514 16834515 IR_FREBZK 12 CLS_ATK_1 CLS_FEAT_FRTRGR CLS_SAVTHR_BARB CLS_SKILL_FRTRGR CLS_BFEAT_FRTRGR 2 **** **** 1 0 16 14 14 14 10 8 STR 0X00 0X0 0 CLASS_TYPE_FROSTRAGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FRTRGR 5 0 0 0 5 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
253 CrintiShadowMarauder 16790736 16823080 16823081 16823082 16823083 IR_TFSHAD 8 CLS_ATK_2 CLS_FEAT_CRINTI CLS_SAVTHR_ROG CLS_SKILL_CRINTI CLS_BFEAT_CRINTI 4 **** **** 0 0 12 14 14 10 12 15 CHA 0X08 0X2 0 CLASS_TYPE_CRINTI_SHADOW_MARAUDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CRINTI 5 0 0 0 5 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
254 ShadowThief 16790737 16823088 16823089 16823090 16823091 IR_X1_SHADOW 6 CLS_ATK_2 CLS_FEAT_AMN CLS_SAVTHR_ROG CLS_SKILL_AMN CLS_BFEAT_AMN 6 **** **** 0 0 16 15 14 10 10 10 STR 0X00 0X0 0 CLASS_TYPE_SHADOW_THIEF_OF_AMN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_AMN 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

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2DA V2.0
LABEL MODEL TEXTURE ICON HIDEWING HIDETAIL HIDESHOL HIDESHOR ENVMAP
0 **** 0 0 0 0 0 0 0 ****
1 "Plain" 1 1 1 1 0 0 1 default
2 "Arcane" 1 10 2 1 0 0 1 default
3 "Great Cloak" 2 2 3 1 0 1 1 default
4 "Fine Great Cloak" 2 13 4 1 0 1 1 default
5 "Hooded" 3 3 5 1 0 1 1 default
6 "Fancy" 4 4 6 1 0 1 1 default
7 "Elegant" 4 11 7 1 0 1 1 default
8 "Elven" 4 12 8 1 0 1 1 default
9 "Wizard" 5 5 9 1 0 1 1 default
10 "Jeweled" 7 14 10 1 0 1 1 default
11 "Blackguard Cyric" 6 6 11 1 0 0 0 default
12 "Paladin Helm" 6 7 12 1 0 0 0 default
13 "Champion of Torm" 6 8 13 1 0 0 0 default
14 "Dragon Knight" 6 9 14 1 0 0 0 default
15 "Many Starred" 5 15 15 1 0 1 1 default
16 "Plain Wizard" 5 16 16 1 0 1 1 default
17 "Gilthanas (Lisa)" 1 17 17 1 0 0 1 default
18 "Lolths (Lisa)" 3 18 18 1 0 1 1 ****
19 "Ragged (Lisa)" 3 19 19 1 0 1 1 ****
20 "Hat: Cavalier (Lisa)" 20 20 20 0 0 0 0 default
21 "Oriental (Lisa)" 7 21 21 1 0 1 1 default
22 "Mantle (The Amethyst Dragon)" 2 102 102 0 0 1 1 ****
23 "Prank Sign (The Amethyst Dragon)" 1 109 109 0 0 0 0 ****
24 "Music Notes (The Amethyst Dragon)" 1 112 112 0 0 0 1 default
25 "Patched (The Amethyst Dragon)" 1 113 113 0 0 0 1 default
26 "Mantle: Plain (The Amethyst Dragon)" 2 115 115 0 0 1 1 ****
27 "Mantle: Jester (The Amethyst Dragon)" 2 118 118 0 0 1 1 ****
28 "Mantle: Eyes 1 (The Amethyst Dragon)" 2 119 119 0 0 1 1 ****
29 "Plaid (The Amethyst Dragon)" 1 122 122 0 0 0 1 default
30 "Cloak of Eyes (The Amethyst Dragon)" 7 111 111 0 0 1 1 default
31 "Paisley (Lisa)" 6 22 22 1 0 0 0 default
32 "Cult of the Dragon (Estelindis)" 6 65 16 1 0 0 0 default
33 "Emerald Enclave (Estelindis)" 4 101 8 1 0 1 1 default
34 "Fire Knives (Estelindis)" 3 70 5 1 0 1 1 default
35 "Harpers (Estelindis)" 4 76 8 1 0 1 1 default
36 "Iron Throne (Estelindis)" 6 30 16 1 0 0 0 default
37 "Lords Alliance (Estelindis)" 4 103 6 1 0 1 1 default
38 "People of the Black Blood (Estelindis)" 3 31 99 1 0 1 1 ****
39 "Red Wizards of Thay (Estelindis)" 5 55 9 1 0 1 1 default
40 "Silver Ravens (Estelindis)" 4 107 6 1 0 1 1 default
41 "The Xanathars Guild (Estelindis)" 5 108 9 1 0 1 1 default
42 "Zhentarim (Estelindis)" 3 75 5 1 0 1 1 default
43 "Bear Pelt" 91 91 91 1 0 0 0 default
44 "Tiger Pelt" 92 92 92 1 0 0 0 default
45 "Lion Pelt" 93 93 93 1 0 0 0 default
46 "Fur Mantle" 94 94 94 1 0 0 0 default
47 "Wolf Pelt" 95 95 95 1 0 0 0 default
48 **** **** **** **** **** **** **** **** ****
49 **** **** **** **** **** **** **** **** ****
50 **** **** **** **** **** **** **** **** ****
51 "Plain (wings visible)" 1 1 1 0 0 0 1 default
52 "Arcane (wings visible)" 1 10 2 0 0 0 1 default
53 "Great Cloak (wings visible)" 2 2 3 0 0 1 1 default
54 "Fine Great Cloak (wings visible)" 2 13 4 0 0 1 1 default
55 "Hooded (wings visible)" 3 3 5 0 0 1 1 default
56 "Fancy (wings visible)" 4 4 6 0 0 1 1 default
57 "Elegant (wings visible)" 4 11 7 0 0 1 1 default
58 "Elven (wings visible)" 4 12 8 0 0 1 1 default
59 "Wizard (wings visible)" 5 5 9 0 0 1 1 default
60 "Jeweled (wings visible)" 7 14 10 0 0 1 1 default
61 "Blackguard Cyric (wings visible)" 6 6 11 0 0 0 0 default
62 "Paladin Helm (wings visible)" 6 7 12 0 0 0 0 default
63 "Champion of Torm (wings visible)" 6 8 13 0 0 0 0 default
64 "Dragon Knight (wings visible)" 6 9 14 0 0 0 0 default
65 **** **** **** **** **** **** **** **** ****
66 **** **** **** **** **** **** **** **** ****
67 **** **** **** **** **** **** **** **** ****
68 **** **** **** **** **** **** **** **** ****
69 **** **** **** **** **** **** **** **** ****
70 "Hat: Wizard (Ben Harrison)" 150 150 150 0 0 0 0 default
71 **** **** **** **** **** **** **** **** ****
72 **** **** **** **** **** **** **** **** ****
73 **** **** **** **** **** **** **** **** ****
74 **** **** **** **** **** **** **** **** ****
75 **** **** **** **** **** **** **** **** ****
76 **** **** **** **** **** **** **** **** ****
77 **** **** **** **** **** **** **** **** ****
78 **** **** **** **** **** **** **** **** ****
79 **** **** **** **** **** **** **** **** ****
80 **** **** **** **** **** **** **** **** ****
81 **** **** **** **** **** **** **** **** ****
82 **** **** **** **** **** **** **** **** ****
83 **** **** **** **** **** **** **** **** ****
84 **** **** **** **** **** **** **** **** ****
85 **** **** **** **** **** **** **** **** ****
86 **** **** **** **** **** **** **** **** ****
87 **** **** **** **** **** **** **** **** ****
88 **** **** **** **** **** **** **** **** ****
89 **** **** **** **** **** **** **** **** ****
90 **** **** **** **** **** **** **** **** ****
91 **** **** **** **** **** **** **** **** ****
92 **** **** **** **** **** **** **** **** ****
93 **** **** **** **** **** **** **** **** ****
94 **** **** **** **** **** **** **** **** ****
95 **** **** **** **** **** **** **** **** ****
96 **** **** **** **** **** **** **** **** ****
97 **** **** **** **** **** **** **** **** ****
98 **** **** **** **** **** **** **** **** ****
99 "Non-appearing Cloak" 0 1 1 0 0 0 0 ****
100 **** **** **** **** **** **** **** **** ****
101 "Akadi (Estelindis)" 4 83 7 1 0 1 1 default
102 "Auril (Estelindis)" 4 69 7 1 0 1 1 default
103 "Azuth (Estelindis)" 5 77 9 1 0 1 1 default
104 "Bane (Estelindis)" 6 40 16 1 0 0 0 default
105 "Beshaba (Estelindis)" 3 54 5 1 0 1 1 default
106 "Chauntea (Estelindis)" 3 34 34 1 0 1 1 default
107 "Deneir (Estelindis)" 5 84 9 1 0 1 1 default
108 "Eldath (Estelindis)" 4 46 7 1 0 1 1 default
109 "Finder Wyvernspur (Estelindis)" 4 100 7 1 0 1 1 default
110 "Garagos (Estelindis)" 3 85 5 1 0 1 1 default
111 "Gargauth (Estelindis)" 6 86 16 1 0 0 0 default
112 "Gond (Estelindis)" 2 60 3 1 0 1 1 default
113 "Grumbar (Estelindis)" 3 87 5 1 0 1 1 default
114 "Gwaeron Windstrom (Estelindis)" 3 88 5 1 0 1 1 default
115 "Hoar (Estelindis)" 4 89 7 1 0 1 1 default
116 "Ilmater (Estelindis)" 3 48 48 1 0 1 1 ****
117 "Istishia (Estelindis)" 4 90 7 1 0 1 1 default
118 "Jergal (Estelindis)" 6 91 16 1 0 0 0 default
119 "Kelemvor (Estelindis)" 3 67 5 1 0 1 1 default
120 "Kossuth (Estelindis)" 5 38 9 1 0 1 1 default
121 "Lathander (Estelindis)" 1 37 1 1 0 0 1 default
122 "Lathander Hooded (Estelindis)" 3 39 39 1 0 1 1 default
123 "Lliira (Estelindis)" 4 50 8 1 0 1 1 default
124 "Loviatar (Estelindis)" 3 58 5 1 0 1 1 default
125 "Lurue (Estelindis)" 4 92 8 1 0 1 1 default
126 "Malar (Estelindis)" 3 79 99 1 0 1 1 ****
127 "Mask (Estelindis)" 4 41 7 1 0 1 1 default
128 "Mielikki (Estelindis)" 3 43 43 1 0 1 1 default
129 "Milil (Estelindis)" 4 80 7 1 0 1 1 default
130 "Mystra (Estelindis)" 5 35 9 1 0 1 1 default
131 "Nobanion (Estelindis)" 6 51 16 1 0 0 0 default
132 "Oghma (Estelindis)" 5 42 9 1 0 1 1 default
133 "Red Knight (Estelindis)" 6 93 16 1 0 0 0 default
134 "Savras (Estelindis)" 5 94 9 1 0 1 1 default
135 "Selune (Estelindis)" 6 57 16 1 0 0 0 default
136 "Shar (Estelindis)" 4 63 7 1 0 1 1 default
137 "Shar Wizardly (Estelindis)" 5 68 9 1 0 1 1 default
138 "Sharess (Estelindis)" 4 64 6 1 0 1 1 default
139 "Shaundakul (Estelindis)" 3 82 5 1 0 1 1 default
140 "Shiallia (Estelindis)" 4 95 8 1 0 1 1 default
141 "Siamorphe (Estelindis)" 4 78 6 1 0 1 1 default
142 "Silvanus (Estelindis)" 3 59 59 1 0 1 1 default
143 "Sune (Estelindis)" 4 33 6 1 0 1 1 default
144 "Talona (Estelindis)" 6 49 16 1 0 0 0 default
145 "Talos (Estelindis)" 3 56 5 1 0 1 1 default
146 "Tempus (Estelindis)" 6 36 16 1 0 0 0 default
147 "Tiamat (Estelindis)" 3 96 5 1 0 1 1 default
148 "Tymora (Estelindis)" 6 44 16 1 0 0 0 default
149 "Tymora Hooded (Estelindis)" 3 61 61 1 0 1 1 default
150 "Tyr (Estelindis)" 6 32 32 1 0 0 0 default
151 "Ubtao (Estelindis)" 3 97 5 1 0 1 1 default
152 "Ulutiu (Estelindis)" 4 98 7 1 0 1 1 default
153 "Umberlee (Estelindis)" 3 72 5 1 0 1 1 default
154 "Valkur (Estelindis)" 4 71 7 1 0 1 1 default
155 "Velsharoon (Estelindis)" 5 73 9 1 0 1 1 default
156 "Waukeen (Estelindis)" 4 45 6 1 0 1 1 default
157 **** **** **** **** **** **** **** **** ****
158 **** **** **** **** **** **** **** **** ****
159 **** **** **** **** **** **** **** **** ****
160 "Bhaal (Estelindis)" 4 81 7 1 0 1 1 default
161 "Moander (Estelindis)" 3 99 99 1 0 1 1 ****
162 "Myrkul (Estelindis)" 6 47 16 1 0 0 0 default
163 **** **** **** **** **** **** **** **** ****
164 **** **** **** **** **** **** **** **** ****
165 "Eilistraee (Estelindis)" 5 52 9 1 0 1 1 default
166 "Eilistraee Hair Skin (Estelindis)" 5 53 9 1 0 1 1 default
167 **** **** **** **** **** **** **** **** ****
168 **** **** **** **** **** **** **** **** ****
169 "Lolth (Estelindis)" 5 66 9 1 0 1 1 default
170 **** **** **** **** **** **** **** **** ****
171 **** **** **** **** **** **** **** **** ****
172 **** **** **** **** **** **** **** **** ****
173 **** **** **** **** **** **** **** **** ****
174 **** **** **** **** **** **** **** **** ****
175 "Corellon Larethian (Estelindis)" 4 62 8 1 0 1 1 default
176 **** **** **** **** **** **** **** **** ****
177 **** **** **** **** **** **** **** **** ****
178 **** **** **** **** **** **** **** **** ****
179 **** **** **** **** **** **** **** **** ****
180 **** **** **** **** **** **** **** **** ****
181 **** **** **** **** **** **** **** **** ****
182 **** **** **** **** **** **** **** **** ****
183 **** **** **** **** **** **** **** **** ****
184 **** **** **** **** **** **** **** **** ****
185 **** **** **** **** **** **** **** **** ****
186 **** **** **** **** **** **** **** **** ****
187 **** **** **** **** **** **** **** **** ****
188 **** **** **** **** **** **** **** **** ****
189 **** **** **** **** **** **** **** **** ****
190 **** **** **** **** **** **** **** **** ****
191 **** **** **** **** **** **** **** **** ****
192 **** **** **** **** **** **** **** **** ****
193 **** **** **** **** **** **** **** **** ****
194 **** **** **** **** **** **** **** **** ****
195 "Moradin (Estelindis)" 6 74 16 1 0 0 0 default
196 "Bear Pelt" 91 91 91 1 0 0 0 default
197 "Tiger Pelt" 92 92 92 1 0 0 0 default
198 "Lion Pelt" 93 93 93 1 0 0 0 default
199 "Fur Mantle" 94 94 94 1 0 0 0 default
200 "Wolf Pelt" 95 95 95 1 0 0 0 default
201 **** **** **** **** **** **** **** **** ****
202 **** **** **** **** **** **** **** **** ****
203 **** **** **** **** **** **** **** **** ****
204 **** **** **** **** **** **** **** **** ****
205 "Garl Glittergold (Estelindis)" 3 104 5 1 0 1 1 default
206 **** **** **** **** **** **** **** **** ****
207 **** **** **** **** **** **** **** **** ****
208 **** **** **** **** **** **** **** **** ****
209 **** **** **** **** **** **** **** **** ****
210 **** **** **** **** **** **** **** **** ****
211 **** **** **** **** **** **** **** **** ****
212 **** **** **** **** **** **** **** **** ****
213 **** **** **** **** **** **** **** **** ****
214 "Yondalla (Estelindis)" 3 106 5 1 0 1 1 default
215 **** **** **** **** **** **** **** **** ****
216 **** **** **** **** **** **** **** **** ****
217 "Gruumsh (Estelindis)" 3 105 99 1 0 1 1 ****
218 **** **** **** **** **** **** **** **** ****
219 **** **** **** **** **** **** **** **** ****
220 **** **** **** **** **** **** **** **** ****
221 **** **** **** **** **** **** **** **** ****
222 **** **** **** **** **** **** **** **** ****
223 **** **** **** **** **** **** **** **** ****
224 **** **** **** **** **** **** **** **** ****
225 **** **** **** **** **** **** **** **** ****
226 **** **** **** **** **** **** **** **** ****
227 **** **** **** **** **** **** **** **** ****
228 **** **** **** **** **** **** **** **** ****
229 **** **** **** **** **** **** **** **** ****
230 **** **** **** **** **** **** **** **** ****
231 **** **** **** **** **** **** **** **** ****
232 **** **** **** **** **** **** **** **** ****
233 **** **** **** **** **** **** **** **** ****
234 **** **** **** **** **** **** **** **** ****
235 **** **** **** **** **** **** **** **** ****
236 **** **** **** **** **** **** **** **** ****
237 **** **** **** **** **** **** **** **** ****
238 **** **** **** **** **** **** **** **** ****
239 **** **** **** **** **** **** **** **** ****
240 **** **** **** **** **** **** **** **** ****
241 **** **** **** **** **** **** **** **** ****
242 **** **** **** **** **** **** **** **** ****
243 **** **** **** **** **** **** **** **** ****
244 **** **** **** **** **** **** **** **** ****
245 **** **** **** **** **** **** **** **** ****
246 **** **** **** **** **** **** **** **** ****
247 **** **** **** **** **** **** **** **** ****
248 **** **** **** **** **** **** **** **** ****
249 **** **** **** **** **** **** **** **** ****
250 **** **** **** **** **** **** **** **** ****
251 **** **** **** **** **** **** **** **** ****
252 **** **** **** **** **** **** **** **** ****
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View File

@@ -0,0 +1,908 @@
2DA V2.0
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 TotemInvocation 1238 3 12 1
1 GreaterTotemInvocation 1239 3 18 1
2 AncestralTotemInvocation 1240 1 **** 1
3 BarbEndurance 194 3 1 0
4 UncannyDodge1 195 3 2 0
5 UncannyDodge2 251 3 5 0
6 UncannyDodge3 252 3 10 0
7 UncannyDodge4 253 3 13 0
8 UncannyDodge5 254 3 16 0
9 UncannyDodge6 255 3 19 0
10 DamageReduction 196 3 11 0
11 WeapProfMar 45 3 1 0
12 WeapProfMar_Battleaxe 7903 3 1 0
13 WeapProfMar_Greataxe 7913 3 1 0
14 WeapProfMar_Greatsword 7912 3 1 0
15 WeapProfMar_Halberd 7909 3 1 0
16 WeapProfMar_Handaxe 7919 3 1 0
17 WeapProfMar_Heavy_Flail 7917 3 1 0
18 WeapProfMar_Light_Flail 7905 3 1 0
19 WeapProfMar_Light_Hammer 7918 3 1 0
20 WeapProfMar_Longbow 7907 3 1 0
21 WeapProfMar_Longsword 7902 3 1 0
22 WeapProfMar_Rapier 7924 3 1 0
23 WeapProfMar_Scimitar 7925 3 1 0
24 WeapProfMar_Shortbow 7910 3 1 0
25 WeapProfMar_Shortsword 7901 3 1 0
26 WeapProfMar_Throwing_Axe 7931 3 1 0
27 WeapProfMar_Trident 7932 3 1 0
28 WeapProfMar_Warhammer 7906 3 1 0
29 WP_Light_Lance 7938 3 1 0
30 WP_Heavy_Pick 7939 3 1 0
31 WP_Light_Pick 7940 3 1 0
32 WP_Falchion 7943 3 1 0
33 WP_Maul 7947 3 1 0
34 WeapProfSim 46 3 1 0
35 WeapProfSim_Dart 7914 3 1 0
36 WeapProfSim_Light_Mace 7908 3 1 0
37 WeapProfSim_Morningstar 7923 3 1 0
38 WeapProfSim_Shortspear 7927 3 1 0
39 WeapProfSim_Sickle 7929 3 1 0
40 WeapProfSim_Sling 7930 3 1 0
41 WP_Goad 7949 3 1 0
42 WP_Heavy_Mace 7946 3 1 0
43 WP_Katar 7945 3 1 0
44 WP_Sap 7944 3 1 0
45 ArmProfLgt 3 3 1 0
46 ArmProfMed 4 3 1 0
47 Shield 32 3 1 0
48 BarbarianRage 293 3 1 1
49 GreaterRage 329 3 15 0
50 DamageReduction2 332 3 14 0
51 DamageReduction3 333 3 17 0
52 DamageReduction4 334 3 20 0
53 DefArrow 8 0 -1 0
54 TwoWeap 41 0 -1 0
55 Ambidex 1 0 -1 0
56 FEAT_EPIC_BARBARIAN_DAMAGE_REDUCTION 1067 3 23 0
57 FEAT_PRC_EPIC_MIGHT_RAGE 3516 1 -1 0
58 FEAT_EPIC_THUNDERING_RAGE 988 1 -1 0
59 FEAT_EPIC_ARMOR_SKIN 490 1 -1 0
60 FEAT_EPIC_DAMAGE_REDUCTION_3 492 1 -1 0
61 FEAT_EPIC_DAMAGE_REDUCTION_6 493 1 -1 0
62 FEAT_EPIC_DAMAGE_REDUCTION_9 494 1 -1 0
63 FEAT_EPIC_DEVASTATING_CRITICAL_CLUB 495 1 -1 0
64 FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER 496 1 -1 0
65 FEAT_EPIC_DEVASTATING_CRITICAL_DART 497 1 -1 0
66 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYCROSSBOW 498 1 -1 0
67 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTCROSSBOW 499 1 -1 0
68 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTMACE 500 1 -1 0
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70 FEAT_EPIC_DEVASTATING_CRITICAL_QUARTERSTAFF 502 1 -1 0
71 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSPEAR 503 1 -1 0
72 FEAT_EPIC_DEVASTATING_CRITICAL_SICKLE 504 1 -1 0
73 FEAT_EPIC_DEVASTATING_CRITICAL_SLING 505 1 -1 0
74 FEAT_EPIC_DEVASTATING_CRITICAL_UNARMED 506 1 -1 0
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77 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSWORD 509 1 -1 0
78 FEAT_EPIC_DEVASTATING_CRITICAL_RAPIER 510 1 -1 0
79 FEAT_EPIC_DEVASTATING_CRITICAL_SCIMITAR 511 1 -1 0
80 FEAT_EPIC_DEVASTATING_CRITICAL_LONGSWORD 512 1 -1 0
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82 FEAT_EPIC_DEVASTATING_CRITICAL_HANDAXE 514 1 -1 0
83 FEAT_EPIC_DEVASTATING_CRITICAL_THROWINGAXE 515 1 -1 0
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88 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTFLAIL 520 1 -1 0
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94 FEAT_EPIC_DEVASTATING_CRITICAL_SCYTHE 526 1 -1 0
95 FEAT_EPIC_DEVASTATING_CRITICAL_KATANA 527 1 -1 0
96 FEAT_EPIC_DEVASTATING_CRITICAL_BASTARDSWORD 528 1 -1 0
97 FEAT_EPIC_DEVASTATING_CRITICAL_DIREMACE 529 1 -1 0
98 FEAT_EPIC_DEVASTATING_CRITICAL_DOUBLEAXE 530 1 -1 0
99 FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD 531 1 -1 0
100 FEAT_EPIC_DEVASTATING_CRITICAL_TRIDENT 1075 1 -1 0
101 FEAT_EPIC_TOUGHNESS_1 754 1 -1 0
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103 FEAT_EPIC_TOUGHNESS_3 756 1 -1 0
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107 FEAT_EPIC_TOUGHNESS_7 760 1 -1 0
108 FEAT_EPIC_TOUGHNESS_8 761 1 -1 0
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110 FEAT_EPIC_TOUGHNESS_10 763 1 -1 0
111 FEAT_EPIC_DEVASTATING_CRITICAL_DWAXE 955 1 -1 0
112 FEAT_EPIC_WEAPON_FOCUS_CLUB 619 1 -1 0
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115 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW 622 1 -1 0
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117 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE 624 1 -1 0
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119 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF 626 1 -1 0
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121 FEAT_EPIC_WEAPON_FOCUS_SICKLE 628 1 -1 0
122 FEAT_EPIC_WEAPON_FOCUS_SLING 629 1 -1 0
123 FEAT_EPIC_WEAPON_FOCUS_UNARMED 630 1 -1 0
124 FEAT_EPIC_WEAPON_FOCUS_LONGBOW 631 1 -1 0
125 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW 632 1 -1 0
126 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD 633 1 -1 0
127 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 -1 0
128 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR 635 1 -1 0
129 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 -1 0
130 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD 637 1 -1 0
131 FEAT_EPIC_WEAPON_FOCUS_HANDAXE 638 1 -1 0
132 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE 639 1 -1 0
133 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE 640 1 -1 0
134 FEAT_EPIC_WEAPON_FOCUS_GREATAXE 641 1 -1 0
135 FEAT_EPIC_WEAPON_FOCUS_HALBERD 642 1 -1 0
136 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER 643 1 -1 0
137 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL 644 1 -1 0
138 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER 645 1 -1 0
139 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL 646 1 -1 0
140 FEAT_EPIC_WEAPON_FOCUS_KAMA 647 1 -1 0
141 FEAT_EPIC_WEAPON_FOCUS_KUKRI 648 1 -1 0
142 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN 649 1 -1 0
143 FEAT_EPIC_WEAPON_FOCUS_SCYTHE 650 1 -1 0
144 FEAT_EPIC_WEAPON_FOCUS_KATANA 651 1 -1 0
145 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD 652 1 -1 0
146 FEAT_EPIC_WEAPON_FOCUS_DIREMACE 653 1 -1 0
147 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE 654 1 -1 0
148 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD 655 1 -1 0
149 FEAT_EPIC_WEAPON_FOCUS_DWAXE 956 1 -1 0
150 FEAT_EPIC_WEAPON_FOCUS_TRIDENT 1076 1 -1 0
151 FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB 709 1 -1 0
152 FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER 710 1 -1 0
153 FEAT_EPIC_OVERWHELMING_CRITICAL_DART 711 1 -1 0
154 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYCROSSBOW 712 1 -1 0
155 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTCROSSBOW 713 1 -1 0
156 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTMACE 714 1 -1 0
157 FEAT_EPIC_OVERWHELMING_CRITICAL_MORNINGSTAR 715 1 -1 0
158 FEAT_EPIC_OVERWHELMING_CRITICAL_QUARTERSTAFF 716 1 -1 0
159 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSPEAR 717 1 -1 0
160 FEAT_EPIC_OVERWHELMING_CRITICAL_SICKLE 718 1 -1 0
161 FEAT_EPIC_OVERWHELMING_CRITICAL_SLING 719 1 -1 0
162 FEAT_EPIC_OVERWHELMING_CRITICAL_UNARMED 720 1 -1 0
163 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGBOW 721 1 -1 0
164 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTBOW 722 1 -1 0
165 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSWORD 723 1 -1 0
166 FEAT_EPIC_OVERWHELMING_CRITICAL_RAPIER 724 1 -1 0
167 FEAT_EPIC_OVERWHELMING_CRITICAL_SCIMITAR 725 1 -1 0
168 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGSWORD 726 1 -1 0
169 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATSWORD 727 1 -1 0
170 FEAT_EPIC_OVERWHELMING_CRITICAL_HANDAXE 728 1 -1 0
171 FEAT_EPIC_OVERWHELMING_CRITICAL_THROWINGAXE 729 1 -1 0
172 FEAT_EPIC_OVERWHELMING_CRITICAL_BATTLEAXE 730 1 -1 0
173 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATAXE 731 1 -1 0
174 FEAT_EPIC_OVERWHELMING_CRITICAL_HALBERD 732 1 -1 0
175 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTHAMMER 733 1 -1 0
176 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTFLAIL 734 1 -1 0
177 FEAT_EPIC_OVERWHELMING_CRITICAL_WARHAMMER 735 1 -1 0
178 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYFLAIL 736 1 -1 0
179 FEAT_EPIC_OVERWHELMING_CRITICAL_KAMA 737 1 -1 0
180 FEAT_EPIC_OVERWHELMING_CRITICAL_KUKRI 738 1 -1 0
181 FEAT_EPIC_OVERWHELMING_CRITICAL_SHURIKEN 739 1 -1 0
182 FEAT_EPIC_OVERWHELMING_CRITICAL_SCYTHE 740 1 -1 0
183 FEAT_EPIC_OVERWHELMING_CRITICAL_KATANA 741 1 -1 0
184 FEAT_EPIC_OVERWHELMING_CRITICAL_BASTARDSWORD 742 1 -1 0
185 FEAT_EPIC_OVERWHELMING_CRITICAL_DIREMACE 743 1 -1 0
186 FEAT_EPIC_OVERWHELMING_CRITICAL_DOUBLEAXE 744 1 -1 0
187 FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD 745 1 -1 0
188 FEAT_EPIC_OVERWHELMING_CRITICAL_DWAXE 958 1 -1 0
189 FEAT_EPIC_OVERWHELMING_CRITICAL_TRIDENT 1078 1 -1 0
190 FEAT_EPIC_SUPERIOR_INITIATIVE 753 1 -1 0
191 FEAT_EPIC_BARABRIAN 967 3 21 0
192 FEAT_EPIC_PROWESS 584 1 -1 0
193 FEAT_EPIC_TERRIFYING_RAGE 989 1 -1 0
194 FEAT_EPIC_WEAPON_FOCUS_WHIP 997 1 -1 0
195 FEAT_EPIC_DEVASTATING_CRITICAL_WHIP 996 1 -1 0
196 FEAT_EPIC_OVERWHELMING_CRITICAL_WHIP 999 1 -1 0
197 FEAT_EPIC_BLINDING_SPEED 491 0 -1 1
198 OverWCrit_Mindblade 3615 1 -1 0
199 DevCrit_Mindblade 3616 1 -1 0
200 Epic_WeaponFocus_Mindblade 3618 1 -1 0
201 **** **** **** **** ****
202 **** **** **** **** ****
203 **** **** **** **** ****
204 **** **** **** **** ****
205 ###cls_feat_allBaseClasses_BEGIN### **** **** **** ****
206 **Bio169Feats** **** **** **** ****
207 FEAT_HORSE_MENU 1089 3 1 1
208 PLAYER_TOOL_01 1106 1 999 1
209 PLAYER_TOOL_02 1107 1 999 1
210 PLAYER_TOOL_03 1108 1 999 1
211 PLAYER_TOOL_04 1109 1 999 1
212 PLAYER_TOOL_05 1110 1 999 1
213 PLAYER_TOOL_06 1111 1 999 1
214 PLAYER_TOOL_07 1112 1 999 1
215 PLAYER_TOOL_08 1113 1 999 1
216 PLAYER_TOOL_09 1114 1 999 1
217 PLAYER_TOOL_10 1115 1 999 1
218 **FeatsGrantedToAll** **** **** **** ****
219 FEAT_JUMP 2884 3 1 1
220 FEAT_CLIMB 3112 3 1 1
221 FEAT_POWER_ATTACK_SINGLE_RADIAL 3143 0 999 1
222 FEAT_POWER_ATTACK_FIVES_RADIAL 3144 0 999 1
223 FEAT_PRC_POWER_ATTACK_QUICKS_RADIAL 3179 0 999 1
224 ACP_QUICK_FEAT 3479 0 999 1
225 ACP_HEAVY_FEAT 3480 0 999 1
226 ACP_UNARMED_FEAT 3481 0 999 1
227 TeleportManagementRadial 4235 3 1 1
228 SWITCH_FEAT 2285 3 1 1
229 FEAT_READ_RECIPE 2919 3 1 1
230 FEAT_SPELLS_TOUCH_ATTACK 4092 3 1 1
231 FEAT_SPELLS_HOLD_CHARGE_TOGGLE 4095 3 1 1
232 EndSpellEffects 2468 3 1 1
233 CombatMove_RadialMaster 2898 3 1 1
234 CombatMove_RadialMaster2 5195 3 1 1
235 CombatMove_RadialMaster3 3415 3 1 1
236 **** **** **** **** ****
237 **GeneralActivatableFeats** **** **** **** ****
238 FEAT_EPIC_SWARM_OF_ARROWS 25995 0 -1 1
239 DivineIntercession 5283 0 -1 1
240 FEAT_INLINDL_SCHOOL 5284 0 -1 1
241 FEAT_DESPANA_SCHOOL 5324 0 -1 1
242 FEAT_ATTUNE_GEM 2472 0 -1 1
243 FEAT_INSCRIBE_RUNE 2462 0 -1 1
244 FEAT_CRAFT_SKULL_TALISMAN 3004 0 -1 1
245 FEAT_THRALL_TO_DEMON 2616 0 -1 1
246 FEAT_HOLYRADIANCE 3164 0 -1 1
247 FEAT_NIMBUSOFLIGHT 3165 0 -1 1
248 FEAT_MANYSHOT 3306 0 -1 1
249 FEAT_IMP_MANYSHOT 3350 0 -1 1
250 Pinpoint_Accuracy 3351 0 -1 1
251 FEAT_SERVHEAVEN 3355 0 -1 1
252 FEAT_DISCIPLE_OF_DARKNESS 4012 0 -1 1
253 FEAT_BLOOD_OF_THE_WARLORD 4608 0 -1 1
254 Cloak_Dance 4817 0 -1 1
255 Reckless_Offense 4816 0 -1 1
256 ZoneOfAnimation 2891 0 -1 1
257 FEAT_SPELLFIRE_WIELDER 4368 0 -1 1
258 FEAT_SPELLFIRE_INCREASE 4369 0 999 1
259 FEAT_SPELLFIRE_DECREASE 4370 0 999 1
260 FEAT_SPELLFIRE_QUICKSELECT 4371 0 999 1
261 FEAT_DISCIPLE_OF_THE_SUN 3127 0 -1 1
262 Dragonfire_Assault 1842 0 -1 1
263 Dragonfire_Channeling 1843 0 -1 1
264 Dragonfire_Inspiration 1844 0 -1 1
265 DauntingPresence 24025 0 -1 1
266 ProfaneLifeLeech 24026 0 -1 1
267 ProfaneAgony 5282 0 -1 1
268 SacredVitality 24027 0 -1 1
269 SacredVengeance 24028 0 -1 1
270 DeformityEyes 24029 0 -1 1
271 DeformityParasite 24031 0 -1 1
272 DarkSpeech 24033 0 -1 1
273 DarkWhispers 24034 0 -1 1
274 MastersWill 24035 0 -1 1
275 DeformityMadness 24036 0 -1 1
276 ReflexivePsychosis 24037 0 -1 1
277 ChosenOfEvil 24038 0 -1 1
278 Avenging_Strike 4297 0 -1 1
279 SnowflakeWardance 4489 0 -1 1
280 MasterWand 5312 0 -1 1
281 RecklessWandWielder 5313 0 -1 1
282 DoubleWandWielder 5315 0 -1 1
283 Wandstrike 5316 0 -1 1
284 Snap_Kick 4398 0 -1 1
285 HighSwordLowAxe 5288 0 -1 1
286 ScorpionsGrasp 5178 0 -1 1
287 WeaponAndTorch 5291 0 -1 1
288 ShieldCharge 3256 0 -1 1
289 ShieldSlam 3257 0 -1 1
290 AwesomeBlow 5370 0 -1 1
291 Spinning_Halberd 5287 0 -1 1
292 FEAT_RAY_CHARM_PERSON 2220 0 999 1
293 FEAT_RAY_CHARM_MONSTER 2221 0 999 1
294 FEAT_RAY_SLEEP 2222 0 999 1
295 FEAT_RAY_FLESH_TO_STONE 2223 0 999 1
296 FEAT_RAY_DISINTIGRATE 2224 0 999 1
297 FEAT_RAY_FEAR 2225 0 999 1
298 FEAT_RAY_SLOW 2226 0 999 1
299 FEAT_RAY_INFLICT_MODERATE_WOUNDS 2227 0 999 1
300 FEAT_WANDER_UNSEEN 5028 0 999 1
301 BonesOfTheEarth_Feat 2864 0 999 1
302 FEAT_MYSTIC_BACKLASH 24737 0 -1 1
303 FEAT_ACIDIC_SPLATTER 24738 0 -1 1
304 FEAT_FIERY_BURST 24739 0 -1 1
305 FEAT_STORM_BOLT 24740 0 -1 1
306 FEAT_WINTERS_BLAST 24741 0 -1 1
307 FEAT_CLAP_OF_THUNDER 24742 0 -1 1
308 FEAT_SICKENING_GRASP 24743 0 -1 1
309 FEAT_TOUCH_OF_HEALING 24744 0 -1 1
310 FEAT_DIMENSIONAL_JAUNT 24745 0 -1 1
311 FEAT_CLUTCH_OF_EARTH 24746 0 -1 1
312 FEAT_BORNE_ALOFT 24747 0 -1 1
313 FEAT_PROTECTIVE_WARD 24748 0 -1 1
314 FEAT_SHADOW_VEIL 24749 0 -1 1
315 FEAT_SUNLIGHT_EYES 24750 0 -1 1
316 FEAT_TOUCH_OF_DISTRACTION 24751 0 -1 1
317 FEAT_UMBRAL_SHROUD 24752 0 -1 1
318 FEAT_CHARNEL_MIASMA 24753 0 -1 1
319 FEAT_DROWNING_GLANCE 24754 0 -1 1
320 FEAT_INVISIBLE_NEEDLE 24755 0 -1 1
321 FEAT_SUMMON_ELEMENTAL 24756 0 -1 1
322 FEAT_DIMENSIONAL_REACH 24757 0 -1 1
323 FEAT_HURRICANE_BREATH 24758 0 -1 1
324 FEAT_MINOR_SHAPESHIFT 24759 0 -1 1
325 FEAT_FACECHANGER 24760 0 -1 1
326 **** **** **** **** ****
327 **Metabreath_and_Channeling** **** **** **** ****
328 FEAT_CLINGING_BREATH 4966 0 -1 1
329 FEAT_LINGERING_BREATH 4967 0 -1 1
330 FEAT_ENLARGE_BREATH 4968 0 -1 1
331 FEAT_HEIGHTEN_BREATH 4969 0 -1 1
332 FEAT_MAXIMIZE_BREATH 4970 0 -1 1
333 FEAT_SHAPE_BREATH 4972 0 -1 1
334 FEAT_SPREAD_BREATH 4973 0 -1 1
335 FEAT_TEMPEST_BREATH 4974 0 -1 1
336 FEAT_ENTANGLING_EXHALATION 4975 0 -1 1
337 FEAT_EXHALED_BARRIER 4976 0 -1 1
338 FEAT_EXHALED_IMMUNITY 4977 0 -1 1
339 **** **** **** **** ****
340 **DraconicAuras** **** **** **** ****
341 FEAT_BONUS_AURA_ENERGYACID 1828 0 -1 1
342 FEAT_BONUS_AURA_ENERGYCOLD 1829 0 -1 1
343 FEAT_BONUS_AURA_ENERGYELEC 1830 0 -1 1
344 FEAT_BONUS_AURA_ENERGYFIRE 1831 0 -1 1
345 FEAT_BONUS_AURA_TOUGHNESS 1894 0 -1 1
346 FEAT_BONUS_AURA_SENSES 1891 0 -1 1
347 FEAT_BONUS_AURA_PRESENCE 1885 0 -1 1
348 FEAT_BONUS_AURA_INSIGHT 1884 0 -1 1
349 FEAT_BONUS_AURA_RESOLVE 1890 0 -1 1
350 FEAT_BONUS_AURA_STAMINA 1892 0 -1 1
351 FEAT_BONUS_AURA_SWIFTNESS 1893 0 -1 1
352 FEAT_BONUS_AURA_RESISTACID 1886 0 -1 1
353 FEAT_BONUS_AURA_RESISTCOLD 1887 0 -1 1
354 FEAT_BONUS_AURA_RESISTELEC 1888 0 -1 1
355 FEAT_BONUS_AURA_RESISTFIRE 1889 0 -1 1
356 FEAT_BONUS_AURA_MAGICPOWER 1840 0 -1 1
357 FEAT_SECOND_AURA_POWER 1853 0 999 1
358 FEAT_SECOND_AURA_ENERGYSHLD 1854 0 999 1
359 FEAT_SECOND_AURA_TOUGHNESS 1855 0 999 1
360 FEAT_SECOND_AURA_SENSES 1856 0 999 1
361 FEAT_SECOND_AURA_VIGOR 1857 0 999 1
362 FEAT_SECOND_AURA_RESISTANCE 1858 0 999 1
363 FEAT_SECOND_AURA_PRESENCE 1859 0 999 1
364 FEAT_SECOND_AURA_INSIGHT 1860 0 999 1
365 FEAT_SECOND_AURA_RESOLVE 1861 0 999 1
366 FEAT_SECOND_AURA_STAMINA 1862 0 999 1
367 FEAT_SECOND_AURA_SWIFTNESS 1863 0 999 1
368 FEAT_SECOND_AURA_RESISTACID 1864 0 999 1
369 FEAT_SECOND_AURA_RESISTCOLD 1865 0 999 1
370 FEAT_SECOND_AURA_RESISTELEC 1866 0 999 1
371 FEAT_SECOND_AURA_RESISTFIRE 1867 0 999 1
372 FEAT_SECOND_AURA_MAGICPOWER 1841 0 999 1
373 FEAT_SECOND_AURA_ENERGYACID 1824 0 999 1
374 FEAT_SECOND_AURA_ENERGYCOLD 1825 0 999 1
375 FEAT_SECOND_AURA_ENERGYELEC 1826 0 999 1
376 FEAT_SECOND_AURA_ENERGYFIRE 1827 0 999 1
377 FEAT_SECOND_AURA_ENERGY 1836 0 999 1
378 **** **** **** **** ****
379 **PsionicFeats** **** **** **** ****
380 Psionic_Focus 4818 0 999 1
381 Invest_Armour 3643 0 -1 1
382 Mental_Leap 4809 0 -1 1
383 Psionic_Fist 4800 0 -1 1
384 Greater_Psionic_Fist 4821 0 -1 1
385 Psionic_Weapon 4822 0 -1 1
386 Greater_Psionic_Weapon 4823 0 -1 1
387 Psionic_Shot 4824 0 -1 1
388 Greater_Psionic_Shot 4825 0 -1 1
389 Psionic_Meditation 4827 0 -1 1
390 Unavoidable_Strike 4830 0 -1 1
391 Wounding_Attack 4832 0 -1 1
392 Deep_Impact 4852 0 -1 1
393 Fell_Shot 4853 0 -1 1
394 Strength_of_Two 4965 0 -1 1
395 **** **** **** **** ****
396 **IncarnumFeats** **** **** **** ****
397 InvestEssentiaConversation 8800 0 999 1
398 HealingSoul 8882 0 999 1
399 MidnightAugmentation 8884 0 999 1
400 PsycarnumBlade 8887 0 999 1
401 DivineSoultouch 8891 0 999 1
402 PsycarnumInfusion 8896 0 999 1
403 **** **** **** **** ****
404 **BindingFeats** **** **** **** ****
405 BindVestige 9131 0 -1 1
406 ExpelVestige 9136 0 -1 1
407 MalphasArcaneEye 9040 0 999 1
408 SavnokCallArmor 9043 0 999 1
409 AndromaliusSee_Invisibility 9048 0 999 1
410 FocalorAuraSadness 9049 0 999 1
411 KarsusSenses 9052 0 999 1
412 **** **** **** **** ****
413 **RacialFeats** **** **** **** ****
414 FEAT_ASHERATI_BODY_DAZZLE 5213 0 999 1
415 FEAT_ASHERATI_BODY_LAMP 5214 0 999 1
416 FEAT_URDINNIR_STONESKIN 4644 0 999 1
417 FEAT_AVARIEL_DIVE 4645 0 999 1
418 FEAT_AYUAN_FEAR 4646 0 999 1
419 FEAT_AYUAN_ENTANGLE 4647 0 999 1
420 FEAT_AYUAN_DARKNESS 4648 0 999 1
421 FEAT_AYUAN_NEUTRALIZE_POISON 4649 0 999 1
422 FEAT_AASIMAR_LIGHT 4650 0 999 1
423 FEAT_TIEFLING_DARK 4651 0 999 1
424 FEAT_SVIRF_BLIND_DEAF 4652 0 999 1
425 FEAT_SVIRF_BLUR 4653 0 999 1
426 FEAT_SVIRF_DISGUISE 4654 0 999 1
427 FEAT_SVIRF_REVERT 4655 0 999 1
428 FEAT_RAK_DISGUISE 4656 0 999 1
429 FEAT_RAK_CHANGE_SHAPE 4657 0 999 1
430 FEAT_PYUAN_CHARM 4658 0 999 1
431 FEAT_PYUAN_DARKNESS 4659 0 999 1
432 FEAT_PYUAN_ENTANGLE 4660 0 999 1
433 FEAT_PYUAN_FEAR 4661 0 999 1
434 FEAT_PIXIE_INVIS 4662 0 999 1
435 FEAT_PIXIE_CONFUSE 4663 0 999 1
436 FEAT_PIXIE_ENTANGLE 4664 0 999 1
437 FEAT_PIXIE_DISPEL_MAGIC 4665 0 999 1
438 FEAT_PIXIE_POLYMORPH 4666 0 999 1
439 FEAT_PIXIE_REVERT 4667 0 999 1
440 FEAT_MINOTAUR_CHARGE 4668 0 999 1
441 FEAT_ILLITHID_CHARM 4669 0 999 1
442 FEAT_ILLITHID_BLAST 4670 0 999 1
443 FEAT_ILLITHID_SUCKBRAIN 4671 0 999 1
444 FEAT_GITHZERAI_DAZE 4672 0 999 1
445 FEAT_GITHYANKI_DAZE 4673 0 999 1
446 FEAT_GITHYANKI_BLUR 4674 0 999 1
447 FEAT_FEYRI_CHARMPERSON 4675 0 999 1
448 FEAT_FEYRI_CLAIRAUDIENCE 4676 0 999 1
449 FEAT_FEYRI_DARKNESS 4677 0 999 1
450 FEAT_FEYRI_ENERVATION 4678 0 999 1
451 FEAT_FEYRI_ALTER 4679 0 999 1
452 FEAT_FEYRI_REVERT 4680 0 999 1
453 FEAT_DUERGAR_INVIS 4681 0 999 1
454 FEAT_DROW_DARKNESS 4682 0 999 1
455 FEAT_DROW_FAERIE_FIRE 4683 0 999 1
456 BROWNIE_RAKSHASA_HIPS 433 0 999 0
457 FEAT_WGNOME_SILENCE 4555 0 999 1
458 FEAT_WGNOME_MAGEHAND 4519 0 999 1
459 FEAT_HOUND_AID 4574 0 999 1
460 FEAT_HOUND_AURAMENACE 4548 0 999 1
461 FEAT_HOUND_CONTFLAME 4514 0 999 1
462 FEAT_HOUND_DETECTEVIL 4618 0 999 1
463 FEAT_HOUND_DISGUISE 4513 0 999 1
464 FEAT_HOUND_MAGICCIRCLE 4515 0 999 1
465 FEAT_HOUND_TELEPORT 4516 0 999 1
466 FEAT_RACE_ENERGYRAY 4856 0 999 1
467 FEAT_RACE_ENERGYRAYSONIC 4520 0 999 1
468 FEAT_ELAN_RESISTANCE 4521 0 999 1
469 FEAT_ELAN_RESILIANCE 4522 0 999 1
470 FEAT_PSIRACE_STOMP 4524 0 999 1
471 FEAT_MAENAD_OUTBURST 4525 0 999 1
472 FEAT_XEPH_BURST 4526 0 999 1
473 FEAT_ZENYTH_TRUESTRIKE 4536 0 999 1
474 FEAT_TULADH_MAGIC_CIRCL 4533 0 999 1
475 FEAT_NATHRI_EXP_RETREAT 4534 0 999 1
476 FEAT_BLADELING_RAZOR_STORM 4539 0 999 1
477 FEAT_KAPAK_SALIVA 4546 0 999 1
478 FEAT_IRDA_FLARE 4551 0 999 1
479 FEAT_ZAKYA_CHILLTOUCH 4570 0 999 1
480 FEAT_ZAKYA_TRUESTRIKE 4557 0 999 1
481 FEAT_ZAKYA_VAMPTOUCH 4558 0 999 1
482 FEAT_MINOR_CHANGE_SHAPE 4560 0 999 1
483 FEAT_CHANGELING_CHANGE_SHAPE 4561 0 999 1
484 FEAT_IRDA_CHANGE_SHAPE 4562 0 999 1
485 FEAT_QUICK_CHANGE_SHAPE 4563 0 999 1
486 FEAT_SHIFTER_SHIFTING 4566 0 999 1
487 FEAT_RAK_SHADOW_JUMP 3307 0 999 1
488 FEAT_NIXIE_CHARM_PERSON 4597 0 999 1
489 FEAT_NIXIE_WATERBREATHING 4641 0 999 1
490 FEAT_NYMPH_DIMENSION_DOOR 4755 0 999 1
491 FEAT_NYMPH_STUNNING_GLANCE 4684 0 999 1
492 FEAT_NYMPH_BLINDING_BEAUTY 4685 0 999 1
493 FEAT_GRIG_PYROTECHNICS 4686 0 999 1
494 FEAT_GRIG_INVIS 4687 0 999 1
495 FEAT_GRIG_ENTANGLE 4635 0 999 1
496 FEAT_BRALANI_LIGHTNING_BOLT 4995 0 999 1
497 FEAT_BRALANI_CURE_SERIOUS 4996 0 999 1
498 FEAT_BRALANI_BLUR 4997 0 999 1
499 FEAT_BRALANI_CHARM_PERSON 4998 0 999 1
500 FEAT_BRALANI_MIRROR_IMAGE 4999 0 999 1
501 FEAT_BRALANI_GUST_OF_WIND 4978 0 999 1
502 FEAT_TOUCH_OF_LUCK 4634 0 999 1
503 FEAT_FORESTLORD_TREEWALK 4633 0 999 1
504 FEAT_TROGLODYTE_STENCH 23549 0 999 1
505 Skarn_spines 5180 0 999 1
506 Killoren_Aspect_H 5209 0 999 1
507 Killoren_Aspect_D 5210 0 999 1
508 Killoren_Aspect_A 5211 0 999 1
509 FrostFolk_IceBlast 5372 0 999 1
510 Uldra_RayFrost 5373 0 999 1
511 Uldra_Fatigue 5374 0 999 1
512 Marrulurk_DA 2930 0 999 1
513 Marrulurk_NauseatingBreath 5375 0 999 1
514 ExtaminaarCharmAnimal 5379 0 999 1
515 Marrusault_Howl 3308 0 999 1
516 FEAT_HYBSIL_MIRROR_IMAGE 5382 0 999 1
517 FEAT_HYBSIL_DANCLIGHTS 5383 0 999 1
518 FEAT_HYBSIL_JUMP 5384 0 999 1
519 FEAT_WILDREN_FURY 5386 0 999 1
520 Turlemoi_RockThrowing 5419 0 999 1
521 Arkamoi_ArcaneMastermind 5424 0 999 1
522 Muckdweller_Squirt 5425 0 999 1
523 Aranea_AlternateForm 5426 0 999 1
524 Aranea_Web 5427 0 999 1
525 Mephling_breath 5429 0 999 1
526 FEAT_FOG_CLOUD_BREATH 5434 0 999 1
527 Warsoul_CultPower 1805 0 999 1
528 Warsoul_SoulTyrant 1806 0 999 1
529 **** **** **** **** ****
530 **BonusDomains** **** **** **** ****
531 FEAT_CHECK_DOMAIN_SLOTS 2000 0 999 1
532 FEAT_CAST_DOMAIN_LEVEL_ONE 2049 0 999 1
533 FEAT_CAST_DOMAIN_LEVEL_TWO 2050 0 999 1
534 FEAT_CAST_DOMAIN_LEVEL_THREE 2051 0 999 1
535 FEAT_CAST_DOMAIN_LEVEL_FOUR 2052 0 999 1
536 FEAT_CAST_DOMAIN_LEVEL_FIVE 2053 0 999 1
537 FEAT_CAST_DOMAIN_LEVEL_SIX 2054 0 999 1
538 FEAT_CAST_DOMAIN_LEVEL_SEVEN 2055 0 999 1
539 FEAT_CAST_DOMAIN_LEVEL_EIGHT 2056 0 999 1
540 FEAT_CAST_DOMAIN_LEVEL_NINE 2057 0 999 1
541 Strength_Domain_Power 307 0 999 1
542 Protection_Domain_Power 308 0 999 1
543 Death_Domain_Power 310 0 999 1
544 Air_Domain_Power 311 0 999 1
545 Destruction_Domain_Power 313 0 999 1
546 Earth_Domain_Power 314 0 999 1
547 Fire_Domain_Power 316 0 999 1
548 Plant_Domain_Power 321 0 999 1
549 Sun_Domain_Power 322 0 999 1
550 Travel_Domain_Power 323 0 999 1
551 Trickery_Domain_Power 324 0 999 1
552 Water_Domain_Power 325 0 999 1
553 FEAT_ORC_DOMAIN 4041 0 999 1
554 FEAT_SLIME_DOMAIN 4043 0 999 1
555 FEAT_CHARM_DOMAIN 4045 0 999 1
556 FEAT_FAMILY_DOMAIN 4051 0 999 1
557 FEAT_HALFLING_DOMAIN 4052 0 999 1
558 FEAT_ILLUSION_DOMAIN 4053 0 999 0
559 FEAT_HATRED_DOMAIN 4054 0 999 1
560 FEAT_NOBILITY_DOMAIN 4055 0 999 1
561 FEAT_SCALEYKIND_DOMAIN 4057 0 999 1
562 FEAT_RENEWAL_DOMAIN 4060 0 999 1
563 FEAT_SPIDER_DOMAIN 4061 0 999 1
564 FEAT_BLIGHTBRINGER 2250 0 999 1
565 **** **** **** **** ****
566 **Templates** **** **** **** ****
567 Celestial_Smite_Evil 22601 0 999 1
568 Fiendish_Smite_Good 22603 0 999 1
569 Half_Celestial_Smite_Evil 22605 0 999 1
570 Half_Celestial_Protection_from_Evil 22606 0 999 1
571 Half_Celestial_Bless 22607 0 999 1
572 Half_Celestial_Aid 22608 0 999 1
573 Half_Celestial_Detect_Evil 22609 0 999 1
574 Half_Celestial_Cure_Serious_Wounds 22610 0 999 1
575 Half_Celestial_Neutralize_Poison 22611 0 999 1
576 Half_Celestial_HolySmite **** 0 999 1
577 Half_Celestial_Remove_Disease 22613 0 999 1
578 Half_Celestial_DispelEvil **** 0 999 1
579 Half_Celestial_Holy_Word 22615 0 999 1
580 Half_Celestial_HolyAura 22616 0 999 1
581 Half_Celestial_Hallow **** 0 999 1
582 Half_Celestial_Mass_Charm 22618 0 999 1
583 Half_Celestial_Summon_Creature_IX 22619 0 999 1
584 Half_Celestial_Resurrection 22620 0 999 1
585 Half_Celestial_Daylight 22621 0 999 1
586 Half_Fiendish_Smite_Good 22624 0 999 1
587 Half_Fiendish_Darkness 22625 0 999 1
588 Half_Fiendish_Desecrate **** 0 999 1
589 Half_Fiendish_Unholy_Blight **** 0 999 1
590 Half_Fiendish_Poison 22628 0 999 1
591 Half_Fiendish_Contagion 22629 0 999 1
592 Half_Fiendish_Blasphemy 22630 0 999 1
593 Half_Fiendish_Unholy_Aura **** 0 999 1
594 Half_Fiendish_Unhallow **** 0 999 1
595 Half_Fiendish_Horrid_Wilting 22633 0 999 1
596 Half_Fiendish_Summon_Creature_IX 22634 0 999 1
597 Half_Fiendish_Destruction 22635 0 999 1
598 Lich_Fear_Aura 22637 0 999 1
599 Lich_Paralyzing_Touch 22638 0 999 1
600 Lich_Appearance 22639 0 999 1
601 Demilich_Alter_Self 22641 0 999 1
602 Demilich_Astral_Projection **** 0 999 1
603 Demilich_Create_Greater_Undead 22643 0 999 1
604 Demilich_Create_Undead 22644 0 999 1
605 Demilich_Death_Knell **** 0 999 1
606 Demilich_Enervation 22646 0 999 1
607 Demilich_Greater_Dispel_Magic 22647 0 999 1
608 Demilich_Harm 22648 0 999 1
609 Demilich_Summon_Creature_I 22649 0 999 1
610 Demilich_Summon_Creature_II 22650 0 999 1
611 Demilich_Summon_Creature_III 22651 0 999 1
612 Demilich_Summon_Creature_IV 22652 0 999 1
613 Demilich_Summon_Creature_V 22653 0 999 1
614 Demilich_Summon_Creature_VI 22654 0 999 1
615 Demilich_Summon_Creature_VII 22655 0 999 1
616 Demilich_Summon_Creature_VIII 22656 0 999 1
617 Demilich_Summon_Creature_IX 22657 0 999 1
618 Demilich_Telekinesis **** 0 999 1
619 Demilich_Weird 22659 0 999 1
620 Demilich_Greater_Planar_Ally 22660 0 999 1
621 HalfDragon_Breath_Weapon 22662 0 999 1
622 Earth_Strike 5328 0 999 1
623 BloodedOne_War_Cry 5377 0 999 1
624 RethDekala_VilefireBlast 5409 0 999 1
625 RethDekala_MartialSpirit 5410 0 999 1
626 RethDekala_ThicketOfBlades 5411 0 999 1
627 RethDekala_DauntingStrike 5412 0 999 1
628 RethDekala_DeathFromAbove 5413 0 999 1
629 RethDekala_DisarmingStrike 5414 0 999 1
630 RethDekala_EntanglingBlade 5415 0 999 1
631 RethDekala_WallOfBlades 5416 0 999 1
632 RethDekala_RecoverManeuvers 5417 0 999 1
633 ArchlichTurnUndead 22701 0 999 1
634 FEAT_ANIMATE_DEAD 3574 0 999 1
635 FEAT_PROJECTION 3579 0 999 1
636 FEAT_END_PROJECTION 3575 0 999 1
637 **** **** **** **** ****
638 Saint_Bless 22702 0 999 1
639 Saint_Guidance_Placeholder **** **** **** ****
640 Saint_Resistance 22704 0 999 1
641 Saint_Virtue 22705 0 999 1
642 Saint_Protective_Aura 22706 0 999 1
643 **** **** **** **** ****
644 **WeaponsOfLegacy** **** **** **** ****
645 BBB_Darkvision 22710 0 999 1
646 BBB_Longstrider 22711 0 999 1
647 BBB_Lesser_Restoration 22712 0 999 1
648 BBB_Teleport_SelfOnly 22713 0 999 1
649 BBB_Protection_from_Evil 22714 0 999 1
650 BBB_Drowseeker 22715 0 999 1
651 BBB_ShockingShot 22716 0 999 1
652 BBB_PierceTheBlackHeart 22717 0 999 1
653 Steadfast_vigor 22718 0 999 1
654 Steadfast_slow 22719 0 999 1
655 Flay_SnakeSting 22720 0 999 1
656 Flay_WhipWrap 22721 0 999 1
657 CrimsonRuination_FrozenFate 22722 0 999 1
658 Devious_DetectThoughts 22723 0 999 1
659 SimpleBow_TrueSeeing 22724 0 999 1
660 SimpleBow_Prescience 22725 0 999 1
661 SimpleBow_Focus 22726 0 999 1
662 Aradros_Extend 22727 0 999 1
663 Aradros_Survive 22728 0 999 1
664 Guurgal_Force 22729 0 999 1
665 Guurgal_Rage 22730 0 999 1
666 DivSpark_Fear 22731 0 999 1
667 DivSpark_Light 22732 0 999 1
668 Wargirds_Haste 22733 0 999 1
669 Wargirds_Stoneskin 22734 0 999 1
670 DesertWind_FierySlash 22735 0 999 1
671 DesertWind_HowlingWind 22736 0 999 1
672 DesertWind_FanFlames 22737 0 999 1
673 DesertWind_DustDesert 22738 0 999 1
674 Mindsplinter_VirtueDenied 22739 0 999 1
675 Mindsplinter_KissOfDeath 22740 0 999 1
676 Mindsplinter_BattleShriek 22741 0 999 1
677 Mindsplinter_RuinousHowl 22742 0 999 1
678 NotchedSpear_ParliamentOfFishes 22743 0 999 1
679 NotchedSpear_ConcealmentKraken 22744 0 999 1
680 NotchedSpear_ScionSea 22745 0 999 1
681 NotchedSpear_CommandSeaChildren 22746 0 999 1
682 Ur_SwiftStride 22747 0 999 1
683 Ur_HealingTotem 22748 0 999 1
684 Ur_SavageTransformation 22749 0 999 1
685 FlamecastersBolt_MarkTarget 22750 0 999 1
686 FlamecastersBolt_Morale 22751 0 999 1
687 FlamecastersBolt_Fireball 22752 0 999 1
688 StalkersBow_StalkersInsight 22753 0 999 1
689 StalkersBow_Ethereal 22754 0 999 1
690 Exordius_Guidance 22755 0 999 1
691 Exordius_Cure 22756 0 999 1
692 Exordius_Dismissal 22757 0 999 1
693 Caladbolg_Imprison 22758 0 999 1
694 HammerWitches_Detect 22759 0 999 1
695 HammerWitches_Spellbreaker 22760 0 999 1
696 HammerWitches_AMF 22761 0 999 1
697 HammerWitches_Dispel 22762 0 999 1
698 HammerWitches_Mantle 22763 0 999 1
699 SlingOfTheDireWind_StunningStone 22764 0 999 1
700 SlingOfTheDireWind_GustOfWind 22765 0 999 1
701 SlingOfTheDireWind_WindWall 22766 0 999 1
702 Treebrother_Shillelagh 22767 0 999 1
703 Treebrother_Charm_Plant 22768 0 999 1
704 Treebrother_Entangle 22769 0 999 1
705 Treebrother_Owls_Insight 22770 0 999 1
706 Treebrother_Changestaff 22771 0 999 1
707 FullMoonsTrick_Rage 22772 0 999 1
708 FullMoonsTrick_Invis 22773 0 999 1
709 FiendkillersFlail_Darkvis 22774 0 999 1
710 FiendkillersFlail_Detect 22775 0 999 1
711 ScalesBalance_Detect 22776 0 999 1
712 ScalesBalance_Cure 22777 0 999 1
713 ScalesBalance_Knell 22778 0 999 1
714 ScalesBalance_Enerv 22779 0 999 1
715 ScalesBalance_Heal 22780 0 999 1
716 ScalesBalance_Finger 22781 0 999 1
717 ShishiO_Charm 22782 0 999 1
718 ShishiO_Summon 22783 0 999 1
719 ShishiO_Poly 22784 0 999 1
720 ShishiO_Shout 22785 0 999 1
721 Dymondheart_ShedBolts 22786 0 999 1
722 Dymondheart_Deflect 22787 0 999 1
723 Dymondheart_Daylight 22788 0 999 1
724 Dymondheart_Cure 22789 0 999 1
725 Dymondheart_Banish 22790 0 999 1
726 Sunsword_Daylight 22791 0 999 1
727 Sunsword_Death_Ward 22792 0 999 1
728 Sunsword_Banish 22793 0 999 1
729 Sunsword_Undeath 22794 0 999 1
730 Blackrazor_Detect 22795 0 999 1
731 Blackrazor_Knell 22796 0 999 1
732 Blackrazor_Haste 22797 0 999 1
733 Ramethene_Detect 22798 0 999 1
734 Ramethene_Smite 22799 0 999 1
735 Ramethene_Resist_Elements 22800 0 999 1
736 Ramethene_Cloudkill 22801 0 999 1
737 Ramethene_SuddenMaximize 22802 0 999 1
738 Ramethene_Horrid_Wilting 22803 0 999 1
739 Wyrmbane_Cause_Fear 22804 0 999 1
740 Wyrmbane_Lightning_Bolt 22805 0 999 1
741 Wyrmbane_Sudden_Emp 22806 0 999 1
742 Wyrmbane_Breath_Lightning 22807 0 999 1
743 Whelm_Detect_Giant 22808 0 999 1
744 Whelm_Locate_Object 22809 0 999 1
745 Whelm_Detect_Goblin 22810 0 999 1
746 Ravenkind_Dancing_Lights 22811 0 999 1
747 Ravenkind_Light 22812 0 999 1
748 Ravenkind_Flare 22813 0 999 1
749 Ravenkind_Detect_Undead 22814 0 999 1
750 Ravenkind_Halt_Undead 22815 0 999 1
751 Ravenkind_Cure_Light_Wounds 22816 0 999 1
752 Ravenkind_Daylight 22817 0 999 1
753 Ravenkind_Death_Ward 22818 0 999 1
754 Ravenkind_Break_Enchantment 22819 0 999 1
755 Ravenkind_Mass_Heal 22820 0 999 1
756 LastCitadel_LeadingTheAttack 22821 0 999 1
757 LastCitadel_Prayer 22822 0 999 1
758 LastCitadel_Remove_Fear 22823 0 999 1
759 LastCitadel_Cure_Critical_Wounds 22824 0 999 1
760 LastCitadel_Blade_Barrier 22825 0 999 1
761 LastCitadel_Heal 22826 0 999 1
762 Unfettered_ChargingMinotaur 22827 0 999 1
763 Unfettered_ENLARGE_PERSON 22828 0 999 1
764 Unfettered_Etherealness 22829 0 999 1
765 Unfettered_Stoneskin 22830 0 999 1
766 Unfettered_Mordenkainens_Sword 22831 0 999 1
767 Hillcrusher_Earthen_Might 22832 0 999 1
768 Hillcrusher_Soften_Earth 22833 0 999 1
769 Hillcrusher_Fangs_of_Stone 22834 0 999 1
770 Hillcrusher_Raise_the_Earth 22835 0 999 1
771 Hillcrusher_Shake_the_Earth 22836 0 999 1
772 DesertWindToB_BurningBlade 22837 0 999 1
773 DesertWindToB_FanTheFlames 22838 0 999 1
774 DesertWindToB_WyrmsFlame 22839 0 999 1
775 Faithful_Detect_Evil 22840 0 999 1
776 Faithful_Lesser_Restoration 22841 0 999 1
777 Faithful_Restoration 22842 0 999 1
778 Faithful_Resiliency 22843 0 999 1
779 Faithful_ImmortalFortitude 22844 0 999 1
780 SupernalClarity_SapphireNightmareBlade 22845 0 999 1
781 SupernalClarity_PsychicPoise 22846 0 999 1
782 SupernalClarity_Haste 22847 0 999 1
783 SupernalClarity_Freeeeeedom 22848 0 999 1
784 SupernalClarity_Time_Stop 22849 0 999 1
785 Kamate_SteelWind 22850 0 999 1
786 Kamate_ShockingGrasp 22851 0 999 1
787 Kamate_Lightning_Bolt 22852 0 999 1
788 Kamate_Chain_Lightning 22853 0 999 1
789 Kamate_True_Strike 22854 0 999 1
790 Eventide_CometThrow 22855 0 999 1
791 Eventide_BafflingDefense 22856 0 999 1
792 Eventide_Improved_Invisibility 22857 0 999 1
793 Umbral_Invisibility 22858 0 999 1
794 Umbral_Shadowstep 22859 0 999 1
795 TigerFang_FrenziedCharge 22860 0 999 1
796 TigerFang_BattleFever 22861 0 999 1
797 TigerFang_Haste 22862 0 999 1
798 Bullybasher_KnockSilly 22863 0 999 1
799 Bullybasher_StoneGathering 22864 0 999 1
800 Bullybasher_LightningPunch 22865 0 999 1
801 Bullybasher_GiantBearing 26000 0 999 1
802 Lorestealer_Read_Magic 22866 0 999 1
803 Lorestealer_DetectMagic 22867 0 999 1
804 Lorestealer_Axecasting 22868 0 999 1
805 Durindana_Daylight 22869 0 999 1
806 Durindana_Death_Ward 22870 0 999 1
807 Durindana_Hallow 22871 0 999 1
808 Durindana_Dazzle 22872 0 999 1
809 Thaas_Detect_Demon 22873 0 999 1
810 Thaas_ObstructSummoning 22874 0 999 1
811 Thaas_Banishment 22875 0 999 1
812 Thaas_Teleport 22876 0 999 1
813 Quickspur_Entropic_Shield 22877 0 999 1
814 Quickspur_Resist_Elements 22878 0 999 1
815 Quickspur_PhantomSteed 22879 0 999 1
816 Quickspur_Blur 22880 0 999 1
817 Quickspur_Stoneskin 22881 0 999 1
818 BES_FIRE_OF_THE_HEART 22882 0 999 1
819 BES_ENTHRALLING_LIGHT 22883 0 999 1
820 BES_COLOR_SPRAY 22884 0 999 1
821 BES_BLINDING_FLASH 22885 0 999 1
822 BES_SHOOTING_STARS 22886 0 999 1
823 BES_GLITTERING_MOTES 22887 0 999 1
824 BES_TWINKLE 22888 0 999 1
825 BES_SILVER_STARLIGHT 22889 0 999 1
826 BES_STARLIGHT_DISPELLING 22890 0 999 1
827 BES_TALES_IN_THE_SKY 22891 0 999 1
828 BES_CALL_DOWN_A_STAR 22892 0 999 1
829 ###cls_feat_allBaseClasses_END### **** **** **** ****
830 WF_LIGHT_LANCE 24601 0 -1 0
831 WF_HEAVY_PICK 24602 0 -1 0
832 WF_LIGHT_PICK 24603 0 -1 0
833 WF_SAI 24604 0 -1 0
834 WF_NUNCHUKU 24605 0 -1 0
835 WF_FALCHION 24606 0 -1 0
836 WF_SAP 24607 0 -1 0
837 WF_KATAR 24608 0 -1 0
838 WF_HEAVY_MACE 24609 0 -1 0
839 WF_MAUL 24610 0 -1 0
840 WF_DOUBLE_SCIMITAR 24611 0 -1 0
841 WF_GOAD 24612 0 -1 0
842 EPIC_WEAPON_FOCUS_LANCE 24613 0 -1 0
843 EPIC_WEAPON_FOCUS_HEAVY_PICK 24614 0 -1 0
844 EPIC_WEAPON_FOCUS_LIGHT_PICK 24615 0 -1 0
845 EPIC_WEAPON_FOCUS_SAI 24616 0 -1 0
846 EPIC_WEAPON_FOCUS_NUNCHAKU 24617 0 -1 0
847 EPIC_WEAPON_FOCUS_FALCHION 24618 0 -1 0
848 EPIC_WEAPON_FOCUS_SAP 24619 0 -1 0
849 EPIC_WEAPON_FOCUS_KATAR 24620 0 -1 0
850 EPIC_WEAPON_FOCUS_HEAVY_MACE 24621 0 -1 0
851 EPIC_WEAPON_FOCUS_MAUL 24622 0 -1 0
852 EPIC_WEAPON_FOCUS_DBL_SCIMITAR 24623 0 -1 0
853 EPIC_WEAPON_FOCUS_GOAD 24624 0 -1 0
854 IMP_CRIT_LIGHT_LANCE 24649 0 -1 0
855 IMP_CRIT_HEAVY_PICK 24650 0 -1 0
856 IMP_CRIT_LIGHT_PICK 24651 0 -1 0
857 IMP_CRIT_SAI 24652 0 -1 0
858 IMP_CRIT_NUNCHAKU 24653 0 -1 0
859 IMP_CRIT_FALCHION 24654 0 -1 0
860 IMP_CRIT_SAP 24655 0 -1 0
861 IMP_CRIT_KATAR 24656 0 -1 0
862 IMP_CRIT_HEAVY_MACE 24657 0 -1 0
863 IMP_CRIT_MAUL 24658 0 -1 0
864 IMP_CRIT_DBL_SCIMITAR 24659 0 -1 0
865 IMP_CRIT_GOAD 24660 0 -1 0
866 OVERWHELMING_CRITICAL_LIGHT_LANCE 24661 0 -1 0
867 OVERWHELMING_CRITICAL_HEAVY_PICK 24662 0 -1 0
868 OVERWHELMING_CRITICAL_LIGHT_PICK 24663 0 -1 0
869 OVERWHELMING_CRITICAL_SAI 24664 0 -1 0
870 OVERWHELMING_CRITICAL_NUNCHAKU 24665 0 -1 0
871 OVERWHELMING_CRITICAL_FALCHION 24666 0 -1 0
872 OVERWHELMING_CRITICAL_SAP 24667 0 -1 0
873 OVERWHELMING_CRITICAL_KATAR 24668 0 -1 0
874 OVERWHELMING_CRITICAL_HEAVY_MACE 24669 0 -1 0
875 OVERWHELMING_CRITICAL_MAUL 24670 0 -1 0
876 OVERWHELMING_CRITICAL_DBL_SCIMITAR 24671 0 -1 0
877 OVERWHELMING_CRITICAL_GOAD 24672 0 -1 0
878 DEVASTATING_CRITICAL_LIGHT_LANCE 24673 0 -1 0
879 DEVASTATING_CRITICAL_HEAVY_PICK 24674 0 -1 0
880 DEVASTATING_CRITICAL_LIGHT_PICK 24675 0 -1 0
881 DEVASTATING_CRITICAL_SAI 24676 0 -1 0
882 DEVASTATING_CRITICAL_NUNCHAKU 24677 0 -1 0
883 DEVASTATING_CRITICAL_FALCHION 24678 0 -1 0
884 DEVASTATING_CRITICAL_SAP 24679 0 -1 0
885 DEVASTATING_CRITICAL_KATAR 24680 0 -1 0
886 DEVASTATING_CRITICAL_HEAVY_MACE 24681 0 -1 0
887 DEVASTATING_CRITICAL_MAUL 24682 0 -1 0
888 DEVASTATING_CRITICAL_DBL_SCIMITAR 24683 0 -1 0
889 DEVASTATING_CRITICAL_GOAD 24684 0 -1 0
890 WF_ELVEN_LIGHTBLADE 24697 0 -1 0
891 EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE 24698 0 -1 0
892 IMP_CRIT_ELVEN_LIGHTBLADE 24701 0 -1 0
893 OVERWHELMING_CRITICAL_ELVEN_LIGHTBLADE 24702 0 -1 0
894 DEVASTATING_CRITICAL_ELVEN_LIGHTBLADE 24703 0 -1 0
895 WF_ELVEN_THINBLADE 24705 0 -1 0
896 EPIC_WEAPON_FOCUS_ELVEN_THINBLADE 24706 0 -1 0
897 IMP_CRIT_ELVEN_THINBLADE 24709 0 -1 0
898 FEAT_EPIC_OVERWHELMING_CRITICAL_ELVEN_THINBLADE 24710 0 -1 0
899 FEAT_EPIC_DEVASTATING_CRITICAL_ELVEN_THINBLADE 24711 0 -1 0
900 WF_ELVEN_COURTBLADE 24713 0 -1 0
901 EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE 24714 0 -1 0
902 IMP_CRIT_ELVEN_COURTBLADE 24717 0 -1 0
903 FEAT_EPIC_OVERWHELMING_CRITICAL_ELVEN_COURTBLADE 24718 0 -1 0
904 FEAT_EPIC_DEVASTATING_CRITICAL_ELVEN_COURTBLADE 24719 0 -1 0

View File

@@ -0,0 +1,961 @@
2DA V2.0
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 ExtTurn 13 0 -1 0
1 SpellFocusCon 166 0 -1 0
2 SpellFocusDiv 167 0 -1 0
3 SpellFocusEnc 168 0 -1 0
4 SpellFocusEvo 169 0 -1 0
5 SpellFocusIll 170 0 -1 0
6 SpellFocusNec 171 0 -1 0
7 SpellFocusTra 172 0 -1 0
8 SpellFocusAbj 35 0 -1 0
9 Battleblessing 5435 1 -1 1
10 WeapProfSim 46 3 1 0
11 WeapProfSim_Dart 7914 3 1 0
12 WeapProfSim_Light_Mace 7908 3 1 0
13 WeapProfSim_Morningstar 7923 3 1 0
14 WeapProfSim_Shortspear 7927 3 1 0
15 WeapProfSim_Sickle 7929 3 1 0
16 WeapProfSim_Sling 7930 3 1 0
17 WP_Goad 7949 3 1 0
18 WP_Heavy_Mace 7946 3 1 0
19 WP_Katar 7945 3 1 0
20 WP_Sap 7944 3 1 0
21 ArmProfLgt 3 3 1 0
22 ArmProfMed 4 3 1 0
23 ArmProfHvy 2 3 1 0
24 Shield 32 3 1 0
25 WeapProfMar 45 3 1 0
26 WeapProfMar_Battleaxe 7903 3 1 0
27 WeapProfMar_Greataxe 7913 3 1 0
28 WeapProfMar_Greatsword 7912 3 1 0
29 WeapProfMar_Halberd 7909 3 1 0
30 WeapProfMar_Handaxe 7919 3 1 0
31 WeapProfMar_Heavy_Flail 7917 3 1 0
32 WeapProfMar_Light_Flail 7905 3 1 0
33 WeapProfMar_Light_Hammer 7918 3 1 0
34 WeapProfMar_Longbow 7907 3 1 0
35 WeapProfMar_Longsword 7902 3 1 0
36 WeapProfMar_Rapier 7924 3 1 0
37 WeapProfMar_Scimitar 7925 3 1 0
38 WeapProfMar_Shortbow 7910 3 1 0
39 WeapProfMar_Shortsword 7901 3 1 0
40 WeapProfMar_Throwing_Axe 7931 3 1 0
41 WeapProfMar_Trident 7932 3 1 0
42 WeapProfMar_Warhammer 7906 3 1 0
43 WP_Light_Lance 7938 3 1 0
44 WP_Heavy_Pick 7939 3 1 0
45 WP_Light_Pick 7940 3 1 0
46 WP_Falchion 7943 3 1 0
47 WP_Maul 7947 3 1 0
48 DivineGrace 217 3 1 0
49 DivineHealth 219 3 1 0
50 LayOnHands 299 3 1 1
51 SlayerOfDomielDetectEvil 2461 3 1 1
52 AuraCourage 300 3 2 0
53 SmiteEvil 301 3 2 1
54 RemoveDisease 302 3 3 1
55 TurnUndead 294 3 3 1
56 DefArrow 8 0 -1 0
57 TwoWeap 41 0 -1 0
58 Ambidex 1 0 -1 0
59 DivineMight 413 0 -1 1
60 DivineShield 414 0 -1 1
61 GrSpllFcsAbj 393 1 -1 0
62 GrSpllFcsCnj 394 1 -1 0
63 GrSpllFcsDiv 395 1 -1 0
64 GrSpllFcsEnch 396 1 -1 0
65 GrSpllFcsEvc 397 1 -1 0
66 GrSpllFcsIll 398 1 -1 0
67 GrSpllFcsNec 399 1 -1 0
68 GrSpllFcsTran 400 1 -1 0
69 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 -1 0
70 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 -1 0
71 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 -1 0
72 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 -1 0
73 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 -1 0
74 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 -1 0
75 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 -1 0
76 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 -1 0
77 FEAT_EPIC_GREAT_SMITING_1 824 1 -1 0
78 FEAT_EPIC_GREAT_SMITING_2 825 1 -1 0
79 FEAT_EPIC_GREAT_SMITING_3 826 1 -1 0
80 FEAT_EPIC_GREAT_SMITING_4 827 1 -1 0
81 FEAT_EPIC_GREAT_SMITING_5 828 1 -1 0
82 FEAT_EPIC_GREAT_SMITING_6 829 1 -1 0
83 FEAT_EPIC_GREAT_SMITING_7 830 1 -1 0
84 FEAT_EPIC_GREAT_SMITING_8 831 1 -1 0
85 FEAT_EPIC_GREAT_SMITING_9 832 1 -1 0
86 FEAT_EPIC_GREAT_SMITING_10 833 1 -1 0
87 FEAT_SCRIBE_SCROLL 945 0 4 0
88 FEAT_BREW_POTION 944 0 6 0
89 FEAT_CRAFT_WAND 946 0 10 0
90 FEAT_EPIC_ARMOR_SKIN 490 1 -1 0
91 FEAT_EPIC_DEVASTATING_CRITICAL_CLUB 495 1 -1 0
92 FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER 496 1 -1 0
93 FEAT_EPIC_DEVASTATING_CRITICAL_DART 497 1 -1 0
94 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYCROSSBOW 498 1 -1 0
95 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTCROSSBOW 499 1 -1 0
96 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTMACE 500 1 -1 0
97 FEAT_EPIC_DEVASTATING_CRITICAL_MORNINGSTAR 501 1 -1 0
98 FEAT_EPIC_DEVASTATING_CRITICAL_QUARTERSTAFF 502 1 -1 0
99 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSPEAR 503 1 -1 0
100 FEAT_EPIC_DEVASTATING_CRITICAL_SICKLE 504 1 -1 0
101 FEAT_EPIC_DEVASTATING_CRITICAL_SLING 505 1 -1 0
102 FEAT_EPIC_DEVASTATING_CRITICAL_UNARMED 506 1 -1 0
103 FEAT_EPIC_DEVASTATING_CRITICAL_LONGBOW 507 1 -1 0
104 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTBOW 508 1 -1 0
105 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSWORD 509 1 -1 0
106 FEAT_EPIC_DEVASTATING_CRITICAL_RAPIER 510 1 -1 0
107 FEAT_EPIC_DEVASTATING_CRITICAL_SCIMITAR 511 1 -1 0
108 FEAT_EPIC_DEVASTATING_CRITICAL_LONGSWORD 512 1 -1 0
109 FEAT_EPIC_DEVASTATING_CRITICAL_GREATSWORD 513 1 -1 0
110 FEAT_EPIC_DEVASTATING_CRITICAL_HANDAXE 514 1 -1 0
111 FEAT_EPIC_DEVASTATING_CRITICAL_THROWINGAXE 515 1 -1 0
112 FEAT_EPIC_DEVASTATING_CRITICAL_BATTLEAXE 516 1 -1 0
113 FEAT_EPIC_DEVASTATING_CRITICAL_GREATAXE 517 1 -1 0
114 FEAT_EPIC_DEVASTATING_CRITICAL_HALBERD 518 1 -1 0
115 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTHAMMER 519 1 -1 0
116 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTFLAIL 520 1 -1 0
117 FEAT_EPIC_DEVASTATING_CRITICAL_WARHAMMER 521 1 -1 0
118 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYFLAIL 522 1 -1 0
119 FEAT_EPIC_DEVASTATING_CRITICAL_KAMA 523 1 -1 0
120 FEAT_EPIC_DEVASTATING_CRITICAL_KUKRI 524 1 -1 0
121 FEAT_EPIC_DEVASTATING_CRITICAL_SHURIKEN 525 1 -1 0
122 FEAT_EPIC_DEVASTATING_CRITICAL_SCYTHE 526 1 -1 0
123 FEAT_EPIC_DEVASTATING_CRITICAL_KATANA 527 1 -1 0
124 FEAT_EPIC_DEVASTATING_CRITICAL_BASTARDSWORD 528 1 -1 0
125 FEAT_EPIC_DEVASTATING_CRITICAL_DIREMACE 529 1 -1 0
126 FEAT_EPIC_DEVASTATING_CRITICAL_DOUBLEAXE 530 1 -1 0
127 FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD 531 1 -1 0
128 FEAT_EPIC_DEVASTATING_CRITICAL_TRIDENT 1075 1 -1 0
129 DEVASTATING_CRITICAL_LIGHT_LANCE 24673 1 -1 0
130 DEVASTATING_CRITICAL_HEAVY_PICK 24674 1 -1 0
131 DEVASTATING_CRITICAL_LIGHT_PICK 24675 1 -1 0
132 DEVASTATING_CRITICAL_SAI 24676 1 -1 0
133 DEVASTATING_CRITICAL_NUNCHAKU 24677 1 -1 0
134 DEVASTATING_CRITICAL_FALCHION 24678 1 -1 0
135 DEVASTATING_CRITICAL_SAP 24679 1 -1 0
136 DEVASTATING_CRITICAL_KATAR 24680 1 -1 0
137 DEVASTATING_CRITICAL_HEAVY_MACE 24681 1 -1 0
138 DEVASTATING_CRITICAL_MAUL 24682 1 -1 0
139 DEVASTATING_CRITICAL_DBL_SCIMITAR 24683 1 -1 0
140 DEVASTATING_CRITICAL_GOAD 24684 1 -1 0
141 DEVASTATING_CRITICAL_ELVEN_LIGHTBLADE 24703 1 -1 0
142 DEVASTATING_CRITICAL_ELVEN_THINBLADE 24711 1 -1 0
143 DEVASTATING_CRITICAL_ELVEN_COURTBLADE 24719 1 -1 0
144 FEAT_EPIC_PROWESS 584 1 -1 0
145 FEAT_EPIC_REPUTATION 586 1 -1 0
146 FEAT_EPIC_WEAPON_FOCUS_CLUB 619 1 -1 0
147 FEAT_EPIC_WEAPON_FOCUS_DAGGER 620 1 -1 0
148 FEAT_EPIC_WEAPON_FOCUS_DART 621 1 -1 0
149 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW 622 1 -1 0
150 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW 623 1 -1 0
151 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE 624 1 -1 0
152 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR 625 1 -1 0
153 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF 626 1 -1 0
154 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR 627 1 -1 0
155 FEAT_EPIC_WEAPON_FOCUS_SICKLE 628 1 -1 0
156 FEAT_EPIC_WEAPON_FOCUS_SLING 629 1 -1 0
157 FEAT_EPIC_WEAPON_FOCUS_UNARMED 630 1 -1 0
158 FEAT_EPIC_WEAPON_FOCUS_LONGBOW 631 1 -1 0
159 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW 632 1 -1 0
160 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD 633 1 -1 0
161 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 -1 0
162 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR 635 1 -1 0
163 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 -1 0
164 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD 637 1 -1 0
165 FEAT_EPIC_WEAPON_FOCUS_HANDAXE 638 1 -1 0
166 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE 639 1 -1 0
167 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE 640 1 -1 0
168 FEAT_EPIC_WEAPON_FOCUS_GREATAXE 641 1 -1 0
169 FEAT_EPIC_WEAPON_FOCUS_HALBERD 642 1 -1 0
170 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER 643 1 -1 0
171 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL 644 1 -1 0
172 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER 645 1 -1 0
173 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL 646 1 -1 0
174 FEAT_EPIC_WEAPON_FOCUS_KAMA 647 1 -1 0
175 FEAT_EPIC_WEAPON_FOCUS_KUKRI 648 1 -1 0
176 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN 649 1 -1 0
177 FEAT_EPIC_WEAPON_FOCUS_SCYTHE 650 1 -1 0
178 FEAT_EPIC_WEAPON_FOCUS_KATANA 651 1 -1 0
179 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD 652 1 -1 0
180 FEAT_EPIC_WEAPON_FOCUS_DIREMACE 653 1 -1 0
181 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE 654 1 -1 0
182 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD 655 1 -1 0
183 FEAT_EPIC_WEAPON_FOCUS_TRIDENT 1076 1 -1 0
184 EPIC_WEAPON_FOCUS_LANCE 24637 1 -1 0
185 EPIC_WEAPON_FOCUS_HEAVY_PICK 24638 1 -1 0
186 EPIC_WEAPON_FOCUS_LIGHT_PICK 24639 1 -1 0
187 EPIC_WEAPON_FOCUS_SAI 24640 1 -1 0
188 EPIC_WEAPON_FOCUS_NUNCHAKU 24641 1 -1 0
189 EPIC_WEAPON_FOCUS_FALCHION 24642 1 -1 0
190 EPIC_WEAPON_FOCUS_SAP 24643 1 -1 0
191 EPIC_WEAPON_FOCUS_KATAR 24644 1 -1 0
192 EPIC_WEAPON_FOCUS_HEAVY_MACE 24645 1 -1 0
193 EPIC_WEAPON_FOCUS_MAUL 24646 1 -1 0
194 EPIC_WEAPON_FOCUS_DBL_SCIMITAR 24647 1 -1 0
195 EPIC_WEAPON_FOCUS_GOAD 24648 1 -1 0
196 EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE 24698 1 -1 0
197 EPIC_WEAPON_FOCUS_ELVEN_THINBLADE 24706 1 -1 0
198 EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE 24714 1 -1 0
199 FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER 710 1 -1 0
200 FEAT_EPIC_OVERWHELMING_CRITICAL_DART 711 1 -1 0
201 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYCROSSBOW 712 1 -1 0
202 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTCROSSBOW 713 1 -1 0
203 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTMACE 714 1 -1 0
204 FEAT_EPIC_OVERWHELMING_CRITICAL_MORNINGSTAR 715 1 -1 0
205 FEAT_EPIC_OVERWHELMING_CRITICAL_QUARTERSTAFF 716 1 -1 0
206 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSPEAR 717 1 -1 0
207 FEAT_EPIC_OVERWHELMING_CRITICAL_SICKLE 718 1 -1 0
208 FEAT_EPIC_OVERWHELMING_CRITICAL_SLING 719 1 -1 0
209 FEAT_EPIC_OVERWHELMING_CRITICAL_UNARMED 720 1 -1 0
210 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGBOW 721 1 -1 0
211 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTBOW 722 1 -1 0
212 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSWORD 723 1 -1 0
213 FEAT_EPIC_OVERWHELMING_CRITICAL_RAPIER 724 1 -1 0
214 FEAT_EPIC_OVERWHELMING_CRITICAL_SCIMITAR 725 1 -1 0
215 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGSWORD 726 1 -1 0
216 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATSWORD 727 1 -1 0
217 FEAT_EPIC_OVERWHELMING_CRITICAL_HANDAXE 728 1 -1 0
218 FEAT_EPIC_OVERWHELMING_CRITICAL_THROWINGAXE 729 1 -1 0
219 FEAT_EPIC_OVERWHELMING_CRITICAL_BATTLEAXE 730 1 -1 0
220 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATAXE 731 1 -1 0
221 FEAT_EPIC_OVERWHELMING_CRITICAL_HALBERD 732 1 -1 0
222 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTHAMMER 733 1 -1 0
223 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTFLAIL 734 1 -1 0
224 FEAT_EPIC_OVERWHELMING_CRITICAL_WARHAMMER 735 1 -1 0
225 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYFLAIL 736 1 -1 0
226 FEAT_EPIC_OVERWHELMING_CRITICAL_KAMA 737 1 -1 0
227 FEAT_EPIC_OVERWHELMING_CRITICAL_KUKRI 738 1 -1 0
228 FEAT_EPIC_OVERWHELMING_CRITICAL_SHURIKEN 739 1 -1 0
229 FEAT_EPIC_OVERWHELMING_CRITICAL_SCYTHE 740 1 -1 0
230 FEAT_EPIC_OVERWHELMING_CRITICAL_KATANA 741 1 -1 0
231 FEAT_EPIC_OVERWHELMING_CRITICAL_BASTARDSWORD 742 1 -1 0
232 FEAT_EPIC_OVERWHELMING_CRITICAL_DIREMACE 743 1 -1 0
233 FEAT_EPIC_OVERWHELMING_CRITICAL_DOUBLEAXE 744 1 -1 0
234 FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD 745 1 -1 0
235 FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB 709 1 -1 0
236 FEAT_EPIC_OVERWHELMING_CRITICAL_TRIDENT 1078 1 -1 0
237 OVERWHELMING_CRITICAL_LIGHT_LANCE 24661 1 -1 0
238 OVERWHELMING_CRITICAL_HEAVY_PICK 24662 1 -1 0
239 OVERWHELMING_CRITICAL_LIGHT_PICK 24663 1 -1 0
240 OVERWHELMING_CRITICAL_SAI 24664 1 -1 0
241 OVERWHELMING_CRITICAL_NUNCHAKU 24665 1 -1 0
242 OVERWHELMING_CRITICAL_FALCHION 24666 1 -1 0
243 OVERWHELMING_CRITICAL_SAP 24667 1 -1 0
244 OVERWHELMING_CRITICAL_KATAR 24668 1 -1 0
245 OVERWHELMING_CRITICAL_HEAVY_MACE 24669 1 -1 0
246 OVERWHELMING_CRITICAL_MAUL 24670 1 -1 0
247 OVERWHELMING_CRITICAL_DBL_SCIMITAR 24671 1 -1 0
248 OVERWHELMING_CRITICAL_GOAD 24672 1 -1 0
249 OVERWHELMING_CRITICAL_ELVEN_LIGHTBLADE 24702 1 -1 0
250 OVERWHELMING_CRITICAL_ELVEN_THINBLADE 24710 1 -1 0
251 OVERWHELMING_CRITICAL_ELVEN_COURTBLADE 24718 1 -1 0
252 FEAT_EPIC_PERFECT_HEALTH 747 1 -1 0
253 FEAT_EPIC_TOUGHNESS_1 754 1 -1 0
254 FEAT_EPIC_TOUGHNESS_2 755 1 -1 0
255 FEAT_EPIC_TOUGHNESS_3 756 1 -1 0
256 FEAT_EPIC_TOUGHNESS_4 757 1 -1 0
257 FEAT_EPIC_TOUGHNESS_5 758 1 -1 0
258 FEAT_EPIC_TOUGHNESS_6 759 1 -1 0
259 FEAT_EPIC_TOUGHNESS_7 760 1 -1 0
260 FEAT_EPIC_TOUGHNESS_8 761 1 -1 0
261 FEAT_EPIC_TOUGHNESS_9 762 1 -1 0
262 FEAT_EPIC_TOUGHNESS_10 763 1 -1 0
263 FEAT_EPIC_PLANAR_TURNING 854 1 -1 0
264 FEAT_EPIC_DEVASTATING_CRITICAL_DWAXE 955 1 -1 0
265 FEAT_EPIC_WEAPON_FOCUS_DWAXE 956 1 -1 0
266 FEAT_EPIC_OVERWHELMING_CRITICAL_DWAXE 958 1 -1 0
267 FEAT_EPIC_PALADIN 972 3 21 0
268 FEAT_EPIC_WEAPON_FOCUS_WHIP 997 1 -1 0
269 FEAT_EPIC_DEVASTATING_CRITICAL_WHIP 996 1 -1 0
270 FEAT_EPIC_OVERWHELMING_CRITICAL_WHIP 999 1 -1 0
271 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0
272 FEAT_EPIC_BLINDING_SPEED 491 0 -1 1
273 FEAT_PALADIN_SUMMON_MOUNT 1095 3 5 1
274 FEAT_CRAFT_WONDROUS_ITEM 2925 0 6 0
275 FEAT_CRAFT_MAGIC_ARMS_AND_ARMOR 2926 0 10 0
276 FEAT_CRAFT_ROD 2927 0 18 0
277 FEAT_CRAFT_STAFF 2928 0 24 0
278 FEAT_FORGE_RING 2929 0 24 0
279 FEAT_HAND_HEALER 3167 0 -1 0
280 FEAT_EPIC_DIVINE_VIGOR 3115 0 -1 1
281 FEAT_DIVINE_VIGOR 3116 0 -1 1
282 FEAT_DIVINE_RESISTANCE 3117 0 -1 1
283 FEAT_DIVINE_CLEANSING 3118 0 -1 1
284 FEAT_EPIC_DIVINE_RESISTANCE 3119 0 -1 1
285 FEAT_EPIC_DIVINE_MIGHT 3120 1 -1 1
286 FEAT_DIVINE_VENGEANCE 3142 0 -1 1
287 FEAT_DISCIPLE_OF_SUN 3127 0 -1 1
288 OverWCrit_Mindblade 3615 1 -1 0
289 DevCrit_Mindblade 3616 1 -1 0
290 Epic_WeaponFocus_Mindblade 3618 1 -1 0
291 FEAT_CRAFT_CONSTRUCT 2920 0 -1 0
292 FEAT_EPIC_LEADERSHIP 4366 1 -1 0
293 FEAT_LEGENDARY_COMMANDER 4367 1 -1 0
294 SuddenEmpower 2830 0 -1 1
295 SuddenExtend 2831 0 -1 1
296 SuddenMaximize 2832 0 -1 1
297 SuddenWiden 2833 0 -1 1
298 FEAT_ESCHEW_MATERIALS 2596 0 1 0
299 Bane_Magic_Aberration 23556 0 -1 0
300 Bane_Magic_Animal 23557 0 -1 0
301 Bane_Magic_Beast 23558 0 -1 0
302 Bane_Magic_Construct 23559 0 -1 0
303 Bane_Magic_Dragon 23560 0 -1 0
304 Bane_Magic_Dwarf 23561 0 -1 0
305 Bane_Magic_Elemental 23562 0 -1 0
306 Bane_Magic_Elf 23563 0 -1 0
307 Bane_Magic_Fey 23564 0 -1 0
308 Bane_Magic_Giant 23565 0 -1 0
309 Bane_Magic_Gnome 23566 0 -1 0
310 Bane_Magic_HalfElf 23567 0 -1 0
311 Bane_Magic_Halfling 23568 0 -1 0
312 Bane_Magic_HalfOrc 23569 0 -1 0
313 Bane_Magic_Human 23570 0 -1 0
314 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0
315 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0
316 Bane_Magic_Humanoid_Orc 23573 0 -1 0
317 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0
318 Bane_Magic_Magical_Beast 23575 0 -1 0
319 Bane_Magic_Outsider 23576 0 -1 0
320 Bane_Magic_Shapechanger 23577 0 -1 0
321 Bane_Magic_Undead 23578 0 -1 0
322 Bane_Magic_Vermin 23579 0 -1 0
323 DivineMetamagic_Empower 23530 0 -1 1
324 DivineMetamagic_Extend 23531 0 -1 1
325 DivineMetamagic_Maximize 23532 0 -1 1
326 **** **** **** **** ****
327 **** **** **** **** ****
328 **** **** **** **** ****
329 **** **** **** **** ****
330 **** **** **** **** ****
331 **** **** **** **** ****
332 ###cls_feat_allBaseClasses_BEGIN### **** **** **** ****
333 **Bio169Feats** **** **** **** ****
334 FEAT_HORSE_MENU 1089 3 1 1
335 PLAYER_TOOL_01 1106 1 999 1
336 PLAYER_TOOL_02 1107 1 999 1
337 PLAYER_TOOL_03 1108 1 999 1
338 PLAYER_TOOL_04 1109 1 999 1
339 PLAYER_TOOL_05 1110 1 999 1
340 PLAYER_TOOL_06 1111 1 999 1
341 PLAYER_TOOL_07 1112 1 999 1
342 PLAYER_TOOL_08 1113 1 999 1
343 PLAYER_TOOL_09 1114 1 999 1
344 PLAYER_TOOL_10 1115 1 999 1
345 **FeatsGrantedToAll** **** **** **** ****
346 FEAT_JUMP 2884 3 1 1
347 FEAT_CLIMB 3112 3 1 1
348 FEAT_POWER_ATTACK_SINGLE_RADIAL 3143 0 999 1
349 FEAT_POWER_ATTACK_FIVES_RADIAL 3144 0 999 1
350 FEAT_PRC_POWER_ATTACK_QUICKS_RADIAL 3179 0 999 1
351 ACP_QUICK_FEAT 3479 0 999 1
352 ACP_HEAVY_FEAT 3480 0 999 1
353 ACP_UNARMED_FEAT 3481 0 999 1
354 TeleportManagementRadial 4235 3 1 1
355 SWITCH_FEAT 2285 3 1 1
356 FEAT_READ_RECIPE 2919 3 1 1
357 FEAT_SPELLS_TOUCH_ATTACK 4092 3 1 1
358 FEAT_SPELLS_HOLD_CHARGE_TOGGLE 4095 3 1 1
359 EndSpellEffects 2468 3 1 1
360 CombatMove_RadialMaster 2898 3 1 1
361 CombatMove_RadialMaster2 5195 3 1 1
362 CombatMove_RadialMaster3 3415 3 1 1
363 **** **** **** **** ****
364 **GeneralActivatableFeats** **** **** **** ****
365 FEAT_EPIC_SWARM_OF_ARROWS 25995 0 -1 1
366 DivineIntercession 5283 0 -1 1
367 FEAT_INLINDL_SCHOOL 5284 0 -1 1
368 FEAT_DESPANA_SCHOOL 5324 0 -1 1
369 FEAT_ATTUNE_GEM 2472 0 -1 1
370 FEAT_INSCRIBE_RUNE 2462 0 -1 1
371 FEAT_CRAFT_SKULL_TALISMAN 3004 0 -1 1
372 FEAT_THRALL_TO_DEMON 2616 0 -1 1
373 FEAT_HOLYRADIANCE 3164 0 -1 1
374 FEAT_NIMBUSOFLIGHT 3165 0 -1 1
375 FEAT_MANYSHOT 3306 0 -1 1
376 FEAT_IMP_MANYSHOT 3350 0 -1 1
377 Pinpoint_Accuracy 3351 0 -1 1
378 FEAT_SERVHEAVEN 3355 0 -1 1
379 FEAT_DISCIPLE_OF_DARKNESS 4012 0 -1 1
380 FEAT_BLOOD_OF_THE_WARLORD 4608 0 -1 1
381 Cloak_Dance 4817 0 -1 1
382 Reckless_Offense 4816 0 -1 1
383 ZoneOfAnimation 2891 0 -1 1
384 FEAT_SPELLFIRE_WIELDER 4368 0 -1 1
385 FEAT_SPELLFIRE_INCREASE 4369 0 999 1
386 FEAT_SPELLFIRE_DECREASE 4370 0 999 1
387 FEAT_SPELLFIRE_QUICKSELECT 4371 0 999 1
388 Dragonfire_Assault 1842 0 -1 1
389 Dragonfire_Channeling 1843 0 -1 1
390 Dragonfire_Inspiration 1844 0 -1 1
391 DauntingPresence 24025 0 -1 1
392 ProfaneLifeLeech 24026 0 -1 1
393 ProfaneAgony 5282 0 -1 1
394 SacredVitality 24027 0 -1 1
395 SacredVengeance 24028 0 -1 1
396 DeformityEyes 24029 0 -1 1
397 DeformityParasite 24031 0 -1 1
398 DarkSpeech 24033 0 -1 1
399 DarkWhispers 24034 0 -1 1
400 MastersWill 24035 0 -1 1
401 DeformityMadness 24036 0 -1 1
402 ReflexivePsychosis 24037 0 -1 1
403 ChosenOfEvil 24038 0 -1 1
404 Avenging_Strike 4297 0 -1 1
405 SnowflakeWardance 4489 0 -1 1
406 MasterWand 5312 0 -1 1
407 RecklessWandWielder 5313 0 -1 1
408 DoubleWandWielder 5315 0 -1 1
409 Wandstrike 5316 0 -1 1
410 Snap_Kick 4398 0 -1 1
411 HighSwordLowAxe 5288 0 -1 1
412 ScorpionsGrasp 5178 0 -1 1
413 WeaponAndTorch 5291 0 -1 1
414 ShieldCharge 3256 0 -1 1
415 ShieldSlam 3257 0 -1 1
416 AwesomeBlow 5370 0 -1 1
417 Spinning_Halberd 5287 0 -1 1
418 FEAT_RAY_CHARM_PERSON 2220 0 999 1
419 FEAT_RAY_CHARM_MONSTER 2221 0 999 1
420 FEAT_RAY_SLEEP 2222 0 999 1
421 FEAT_RAY_FLESH_TO_STONE 2223 0 999 1
422 FEAT_RAY_DISINTIGRATE 2224 0 999 1
423 FEAT_RAY_FEAR 2225 0 999 1
424 FEAT_RAY_SLOW 2226 0 999 1
425 FEAT_RAY_INFLICT_MODERATE_WOUNDS 2227 0 999 1
426 FEAT_WANDER_UNSEEN 5028 0 999 1
427 BonesOfTheEarth_Feat 2864 0 999 1
428 FEAT_MYSTIC_BACKLASH 24737 0 -1 1
429 FEAT_ACIDIC_SPLATTER 24738 0 -1 1
430 FEAT_FIERY_BURST 24739 0 -1 1
431 FEAT_STORM_BOLT 24740 0 -1 1
432 FEAT_WINTERS_BLAST 24741 0 -1 1
433 FEAT_CLAP_OF_THUNDER 24742 0 -1 1
434 FEAT_SICKENING_GRASP 24743 0 -1 1
435 FEAT_TOUCH_OF_HEALING 24744 0 -1 1
436 FEAT_DIMENSIONAL_JAUNT 24745 0 -1 1
437 FEAT_CLUTCH_OF_EARTH 24746 0 -1 1
438 FEAT_BORNE_ALOFT 24747 0 -1 1
439 FEAT_PROTECTIVE_WARD 24748 0 -1 1
440 FEAT_SHADOW_VEIL 24749 0 -1 1
441 FEAT_SUNLIGHT_EYES 24750 0 -1 1
442 FEAT_TOUCH_OF_DISTRACTION 24751 0 -1 1
443 FEAT_UMBRAL_SHROUD 24752 0 -1 1
444 FEAT_CHARNEL_MIASMA 24753 0 -1 1
445 FEAT_DROWNING_GLANCE 24754 0 -1 1
446 FEAT_INVISIBLE_NEEDLE 24755 0 -1 1
447 FEAT_SUMMON_ELEMENTAL 24756 0 -1 1
448 FEAT_DIMENSIONAL_REACH 24757 0 -1 1
449 FEAT_HURRICANE_BREATH 24758 0 -1 1
450 FEAT_MINOR_SHAPESHIFT 24759 0 -1 1
451 FEAT_FACECHANGER 24760 0 -1 1
452 **** **** **** **** ****
453 **Metabreath_and_Channeling** **** **** **** ****
454 FEAT_CLINGING_BREATH 4966 0 -1 1
455 FEAT_LINGERING_BREATH 4967 0 -1 1
456 FEAT_ENLARGE_BREATH 4968 0 -1 1
457 FEAT_HEIGHTEN_BREATH 4969 0 -1 1
458 FEAT_MAXIMIZE_BREATH 4970 0 -1 1
459 FEAT_SHAPE_BREATH 4972 0 -1 1
460 FEAT_SPREAD_BREATH 4973 0 -1 1
461 FEAT_TEMPEST_BREATH 4974 0 -1 1
462 FEAT_ENTANGLING_EXHALATION 4975 0 -1 1
463 FEAT_EXHALED_BARRIER 4976 0 -1 1
464 FEAT_EXHALED_IMMUNITY 4977 0 -1 1
465 **** **** **** **** ****
466 **DraconicAuras** **** **** **** ****
467 FEAT_BONUS_AURA_ENERGYACID 1828 0 -1 1
468 FEAT_BONUS_AURA_ENERGYCOLD 1829 0 -1 1
469 FEAT_BONUS_AURA_ENERGYELEC 1830 0 -1 1
470 FEAT_BONUS_AURA_ENERGYFIRE 1831 0 -1 1
471 FEAT_BONUS_AURA_TOUGHNESS 1894 0 -1 1
472 FEAT_BONUS_AURA_SENSES 1891 0 -1 1
473 FEAT_BONUS_AURA_PRESENCE 1885 0 -1 1
474 FEAT_BONUS_AURA_INSIGHT 1884 0 -1 1
475 FEAT_BONUS_AURA_RESOLVE 1890 0 -1 1
476 FEAT_BONUS_AURA_STAMINA 1892 0 -1 1
477 FEAT_BONUS_AURA_SWIFTNESS 1893 0 -1 1
478 FEAT_BONUS_AURA_RESISTACID 1886 0 -1 1
479 FEAT_BONUS_AURA_RESISTCOLD 1887 0 -1 1
480 FEAT_BONUS_AURA_RESISTELEC 1888 0 -1 1
481 FEAT_BONUS_AURA_RESISTFIRE 1889 0 -1 1
482 FEAT_BONUS_AURA_MAGICPOWER 1840 0 -1 1
483 FEAT_SECOND_AURA_POWER 1853 0 999 1
484 FEAT_SECOND_AURA_ENERGYSHLD 1854 0 999 1
485 FEAT_SECOND_AURA_TOUGHNESS 1855 0 999 1
486 FEAT_SECOND_AURA_SENSES 1856 0 999 1
487 FEAT_SECOND_AURA_VIGOR 1857 0 999 1
488 FEAT_SECOND_AURA_RESISTANCE 1858 0 999 1
489 FEAT_SECOND_AURA_PRESENCE 1859 0 999 1
490 FEAT_SECOND_AURA_INSIGHT 1860 0 999 1
491 FEAT_SECOND_AURA_RESOLVE 1861 0 999 1
492 FEAT_SECOND_AURA_STAMINA 1862 0 999 1
493 FEAT_SECOND_AURA_SWIFTNESS 1863 0 999 1
494 FEAT_SECOND_AURA_RESISTACID 1864 0 999 1
495 FEAT_SECOND_AURA_RESISTCOLD 1865 0 999 1
496 FEAT_SECOND_AURA_RESISTELEC 1866 0 999 1
497 FEAT_SECOND_AURA_RESISTFIRE 1867 0 999 1
498 FEAT_SECOND_AURA_MAGICPOWER 1841 0 999 1
499 FEAT_SECOND_AURA_ENERGYACID 1824 0 999 1
500 FEAT_SECOND_AURA_ENERGYCOLD 1825 0 999 1
501 FEAT_SECOND_AURA_ENERGYELEC 1826 0 999 1
502 FEAT_SECOND_AURA_ENERGYFIRE 1827 0 999 1
503 FEAT_SECOND_AURA_ENERGY 1836 0 999 1
504 **** **** **** **** ****
505 **PsionicFeats** **** **** **** ****
506 Psionic_Focus 4818 0 999 1
507 Invest_Armour 3643 0 -1 1
508 Mental_Leap 4809 0 -1 1
509 Psionic_Fist 4800 0 -1 1
510 Greater_Psionic_Fist 4821 0 -1 1
511 Psionic_Weapon 4822 0 -1 1
512 Greater_Psionic_Weapon 4823 0 -1 1
513 Psionic_Shot 4824 0 -1 1
514 Greater_Psionic_Shot 4825 0 -1 1
515 Psionic_Meditation 4827 0 -1 1
516 Unavoidable_Strike 4830 0 -1 1
517 Wounding_Attack 4832 0 -1 1
518 Deep_Impact 4852 0 -1 1
519 Fell_Shot 4853 0 -1 1
520 Strength_of_Two 4965 0 -1 1
521 **** **** **** **** ****
522 **IncarnumFeats** **** **** **** ****
523 InvestEssentiaConversation 8800 0 999 1
524 HealingSoul 8882 0 999 1
525 MidnightAugmentation 8884 0 999 1
526 PsycarnumBlade 8887 0 999 1
527 DivineSoultouch 8891 0 999 1
528 PsycarnumInfusion 8896 0 999 1
529 **** **** **** **** ****
530 **BindingFeats** **** **** **** ****
531 BindVestige 9131 0 -1 1
532 ExpelVestige 9136 0 -1 1
533 MalphasArcaneEye 9040 0 999 1
534 SavnokCallArmor 9043 0 999 1
535 AndromaliusSee_Invisibility 9048 0 999 1
536 FocalorAuraSadness 9049 0 999 1
537 KarsusSenses 9052 0 999 1
538 **** **** **** **** ****
539 **RacialFeats** **** **** **** ****
540 FEAT_STONECHILD_MAGIC_STONE 5179 0 999 1
541 FEAT_ASHERATI_BODY_DAZZLE 5213 0 999 1
542 FEAT_ASHERATI_BODY_LAMP 5214 0 999 1
543 FEAT_URDINNIR_STONESKIN 4644 0 999 1
544 FEAT_AVARIEL_DIVE 4645 0 999 1
545 FEAT_AYUAN_FEAR 4646 0 999 1
546 FEAT_AYUAN_ENTANGLE 4647 0 999 1
547 FEAT_AYUAN_DARKNESS 4648 0 999 1
548 FEAT_AYUAN_NEUTRALIZE_POISON 4649 0 999 1
549 FEAT_AASIMAR_LIGHT 4650 0 999 1
550 FEAT_TIEFLING_DARK 4651 0 999 1
551 FEAT_SVIRF_BLIND_DEAF 4652 0 999 1
552 FEAT_SVIRF_BLUR 4653 0 999 1
553 FEAT_SVIRF_DISGUISE 4654 0 999 1
554 FEAT_SVIRF_REVERT 4655 0 999 1
555 FEAT_RAK_DISGUISE 4656 0 999 1
556 FEAT_RAK_CHANGE_SHAPE 4657 0 999 1
557 FEAT_PYUAN_CHARM 4658 0 999 1
558 FEAT_PYUAN_DARKNESS 4659 0 999 1
559 FEAT_PYUAN_ENTANGLE 4660 0 999 1
560 FEAT_PYUAN_FEAR 4661 0 999 1
561 FEAT_PIXIE_INVIS 4662 0 999 1
562 FEAT_PIXIE_CONFUSE 4663 0 999 1
563 FEAT_PIXIE_ENTANGLE 4664 0 999 1
564 FEAT_PIXIE_DISPEL_MAGIC 4665 0 999 1
565 FEAT_PIXIE_POLYMORPH 4666 0 999 1
566 FEAT_PIXIE_REVERT 4667 0 999 1
567 FEAT_MINOTAUR_CHARGE 4668 0 999 1
568 FEAT_ILLITHID_CHARM 4669 0 999 1
569 FEAT_ILLITHID_BLAST 4670 0 999 1
570 FEAT_ILLITHID_SUCKBRAIN 4671 0 999 1
571 FEAT_GITHZERAI_DAZE 4672 0 999 1
572 FEAT_GITHYANKI_DAZE 4673 0 999 1
573 FEAT_GITHYANKI_BLUR 4674 0 999 1
574 FEAT_FEYRI_CHARMPERSON 4675 0 999 1
575 FEAT_FEYRI_CLAIRAUDIENCE 4676 0 999 1
576 FEAT_FEYRI_DARKNESS 4677 0 999 1
577 FEAT_FEYRI_ENERVATION 4678 0 999 1
578 FEAT_FEYRI_ALTER 4679 0 999 1
579 FEAT_FEYRI_REVERT 4680 0 999 1
580 FEAT_DUERGAR_INVIS 4681 0 999 1
581 FEAT_DROW_DARKNESS 4682 0 999 1
582 FEAT_DROW_FAERIE_FIRE 4683 0 999 1
583 BROWNIE_RAKSHASA_HIPS 433 0 999 1
584 FEAT_WGNOME_SILENCE 4555 0 999 1
585 FEAT_WGNOME_MAGEHAND 4519 0 999 1
586 FEAT_HOUND_AID 4574 0 999 1
587 FEAT_HOUND_AURAMENACE 4548 0 999 1
588 FEAT_HOUND_CONTFLAME 4514 0 999 1
589 FEAT_HOUND_DETECTEVIL 4618 0 999 1
590 FEAT_HOUND_DISGUISE 4513 0 999 1
591 FEAT_HOUND_MAGICCIRCLE 4515 0 999 1
592 FEAT_HOUND_TELEPORT 4516 0 999 1
593 FEAT_RACE_ENERGYRAY 4856 0 999 1
594 FEAT_RACE_ENERGYRAYSONIC 4520 0 999 1
595 FEAT_ELAN_RESISTANCE 4521 0 999 1
596 FEAT_ELAN_RESILIANCE 4522 0 999 1
597 FEAT_PSIRACE_STOMP 4524 0 999 1
598 FEAT_MAENAD_OUTBURST 4525 0 999 1
599 FEAT_XEPH_BURST 4526 0 999 1
600 FEAT_ZENYTH_TRUESTRIKE 4536 0 999 1
601 FEAT_TULADH_MAGIC_CIRCL 4533 0 999 1
602 FEAT_NATHRI_EXP_RETREAT 4534 0 999 1
603 FEAT_BLADELING_RAZOR_STORM 4539 0 999 1
604 FEAT_KAPAK_SALIVA 4546 0 999 1
605 FEAT_IRDA_FLARE 4551 0 999 1
606 FEAT_ZAKYA_CHILLTOUCH 4570 0 999 1
607 FEAT_ZAKYA_TRUESTRIKE 4557 0 999 1
608 FEAT_ZAKYA_VAMPTOUCH 4558 0 999 1
609 FEAT_MINOR_CHANGE_SHAPE 4560 0 999 1
610 FEAT_CHANGELING_CHANGE_SHAPE 4561 0 999 1
611 FEAT_IRDA_CHANGE_SHAPE 4562 0 999 1
612 FEAT_QUICK_CHANGE_SHAPE 4563 0 999 1
613 FEAT_SHIFTER_SHIFTING 4566 0 999 1
614 FEAT_RAK_SHADOW_JUMP 3307 0 999 1
615 FEAT_NIXIE_CHARM_PERSON 4597 0 999 1
616 FEAT_NIXIE_WATERBREATHING 4641 0 999 1
617 FEAT_NYMPH_DIMENSION_DOOR 4755 0 999 1
618 FEAT_NYMPH_STUNNING_GLANCE 4684 0 999 1
619 FEAT_NYMPH_BLINDING_BEAUTY 4685 0 999 1
620 FEAT_GRIG_PYROTECHNICS 4686 0 999 1
621 FEAT_GRIG_INVIS 4687 0 999 1
622 FEAT_GRIG_ENTANGLE 4635 0 999 1
623 FEAT_BRALANI_LIGHTNING_BOLT 4995 0 999 1
624 FEAT_BRALANI_CURE_SERIOUS 4996 0 999 1
625 FEAT_BRALANI_BLUR 4997 0 999 1
626 FEAT_BRALANI_CHARM_PERSON 4998 0 999 1
627 FEAT_BRALANI_MIRROR_IMAGE 4999 0 999 1
628 FEAT_BRALANI_GUST_OF_WIND 4978 0 999 1
629 FEAT_TOUCH_OF_LUCK 4634 0 999 1
630 FEAT_FORESTLORD_TREEWALK 4633 0 999 1
631 FEAT_TROGLODYTE_STENCH 23549 0 999 1
632 Skarn_spines 5180 0 999 1
633 Killoren_Aspect_H 5209 0 999 1
634 Killoren_Aspect_D 5210 0 999 1
635 Killoren_Aspect_A 5211 0 999 1
636 FrostFolk_IceBlast 5372 0 999 1
637 Uldra_RayFrost 5373 0 999 1
638 Uldra_Fatigue 5374 0 999 1
639 Marrulurk_DA 2930 0 999 1
640 Marrulurk_NauseatingBreath 5375 0 999 1
641 ExtaminaarCharmAnimal 5379 0 999 1
642 Marrusault_Howl 3308 0 999 1
643 FEAT_HYBSIL_MIRROR_IMAGE 5382 0 999 1
644 FEAT_HYBSIL_DANCLIGHTS 5383 0 999 1
645 FEAT_HYBSIL_JUMP 5384 0 999 1
646 FEAT_WILDREN_FURY 5386 0 999 1
647 Turlemoi_RockThrowing 5419 0 999 1
648 Arkamoi_ArcaneMastermind 5424 0 999 1
649 Muckdweller_Squirt 5425 0 999 1
650 Aranea_AlternateForm 5426 0 999 1
651 Aranea_Web 5427 0 999 1
652 Mephling_breath 5429 0 999 1
653 FEAT_FOG_CLOUD_BREATH 5434 0 999 1
654 Warsoul_CultPower 1805 0 999 1
655 Warsoul_SoulTyrant 1806 0 999 1
656 **** **** **** **** ****
657 **BonusDomains** **** **** **** ****
658 FEAT_CHECK_DOMAIN_SLOTS 2000 0 999 1
659 FEAT_CAST_DOMAIN_LEVEL_ONE 2049 0 999 1
660 FEAT_CAST_DOMAIN_LEVEL_TWO 2050 0 999 1
661 FEAT_CAST_DOMAIN_LEVEL_THREE 2051 0 999 1
662 FEAT_CAST_DOMAIN_LEVEL_FOUR 2052 0 999 1
663 FEAT_CAST_DOMAIN_LEVEL_FIVE 2053 0 999 1
664 FEAT_CAST_DOMAIN_LEVEL_SIX 2054 0 999 1
665 FEAT_CAST_DOMAIN_LEVEL_SEVEN 2055 0 999 1
666 FEAT_CAST_DOMAIN_LEVEL_EIGHT 2056 0 999 1
667 FEAT_CAST_DOMAIN_LEVEL_NINE 2057 0 999 1
668 Strength_Domain_Power 307 0 999 1
669 Protection_Domain_Power 308 0 999 1
670 Death_Domain_Power 310 0 999 1
671 Air_Domain_Power 311 0 999 1
672 Destruction_Domain_Power 313 0 999 1
673 Earth_Domain_Power 314 0 999 1
674 Fire_Domain_Power 316 0 999 1
675 Plant_Domain_Power 321 0 999 1
676 Sun_Domain_Power 322 0 999 1
677 Travel_Domain_Power 323 0 999 1
678 Trickery_Domain_Power 324 0 999 1
679 Water_Domain_Power 325 0 999 1
680 FEAT_ORC_DOMAIN 4041 0 999 1
681 FEAT_SLIME_DOMAIN 4043 0 999 1
682 FEAT_CHARM_DOMAIN 4045 0 999 1
683 FEAT_FAMILY_DOMAIN 4051 0 999 1
684 FEAT_HALFLING_DOMAIN 4052 0 999 1
685 FEAT_ILLUSION_DOMAIN 4053 0 999 0
686 FEAT_HATRED_DOMAIN 4054 0 999 1
687 FEAT_NOBILITY_DOMAIN 4055 0 999 1
688 FEAT_SCALEYKIND_DOMAIN 4057 0 999 1
689 FEAT_RENEWAL_DOMAIN 4060 0 999 1
690 FEAT_SPIDER_DOMAIN 4061 0 999 1
691 FEAT_BLIGHTBRINGER 2250 0 999 1
692 **** **** **** **** ****
693 **Templates** **** **** **** ****
694 Celestial_Smite_Evil 22601 0 999 1
695 Fiendish_Smite_Good 22603 0 999 1
696 Half_Celestial_Smite_Evil 22605 0 999 1
697 Half_Celestial_Protection_from_Evil 22606 0 999 1
698 Half_Celestial_Bless 22607 0 999 1
699 Half_Celestial_Aid 22608 0 999 1
700 Half_Celestial_Detect_Evil 22609 0 999 1
701 Half_Celestial_Cure_Serious_Wounds 22610 0 999 1
702 Half_Celestial_Neutralize_Poison 22611 0 999 1
703 Half_Celestial_HolySmite **** 0 999 1
704 Half_Celestial_Remove_Disease 22613 0 999 1
705 Half_Celestial_DispelEvil **** 0 999 1
706 Half_Celestial_Holy_Word 22615 0 999 1
707 Half_Celestial_HolyAura 22616 0 999 1
708 Half_Celestial_Hallow **** 0 999 1
709 Half_Celestial_Mass_Charm 22618 0 999 1
710 Half_Celestial_Summon_Creature_IX 22619 0 999 1
711 Half_Celestial_Resurrection 22620 0 999 1
712 Half_Celestial_Daylight 22621 0 999 1
713 Half_Fiendish_Smite_Good 22624 0 999 1
714 Half_Fiendish_Darkness 22625 0 999 1
715 Half_Fiendish_Desecrate **** 0 999 1
716 Half_Fiendish_Unholy_Blight **** 0 999 1
717 Half_Fiendish_Poison 22628 0 999 1
718 Half_Fiendish_Contagion 22629 0 999 1
719 Half_Fiendish_Blasphemy 22630 0 999 1
720 Half_Fiendish_Unholy_Aura **** 0 999 1
721 Half_Fiendish_Unhallow **** 0 999 1
722 Half_Fiendish_Horrid_Wilting 22633 0 999 1
723 Half_Fiendish_Summon_Creature_IX 22634 0 999 1
724 Half_Fiendish_Destruction 22635 0 999 1
725 Lich_Fear_Aura 22637 0 999 1
726 Lich_Paralyzing_Touch 22638 0 999 1
727 Lich_Appearance 22639 0 999 1
728 Demilich_Alter_Self 22641 0 999 1
729 Demilich_Astral_Projection **** 0 999 1
730 Demilich_Create_Greater_Undead 22643 0 999 1
731 Demilich_Create_Undead 22644 0 999 1
732 Demilich_Death_Knell **** 0 999 1
733 Demilich_Enervation 22646 0 999 1
734 Demilich_Greater_Dispel_Magic 22647 0 999 1
735 Demilich_Harm 22648 0 999 1
736 Demilich_Summon_Creature_I 22649 0 999 1
737 Demilich_Summon_Creature_II 22650 0 999 1
738 Demilich_Summon_Creature_III 22651 0 999 1
739 Demilich_Summon_Creature_IV 22652 0 999 1
740 Demilich_Summon_Creature_V 22653 0 999 1
741 Demilich_Summon_Creature_VI 22654 0 999 1
742 Demilich_Summon_Creature_VII 22655 0 999 1
743 Demilich_Summon_Creature_VIII 22656 0 999 1
744 Demilich_Summon_Creature_IX 22657 0 999 1
745 Demilich_Telekinesis **** 0 999 1
746 Demilich_Weird 22659 0 999 1
747 Demilich_Greater_Planar_Ally 22660 0 999 1
748 HalfDragon_Breath_Weapon 22662 0 999 1
749 Earth_Strike 5328 0 999 1
750 BloodedOne_War_Cry 5377 0 999 1
751 RethDekala_VilefireBlast 5409 0 999 1
752 RethDekala_MartialSpirit 5410 0 999 1
753 RethDekala_ThicketOfBlades 5411 0 999 1
754 RethDekala_DauntingStrike 5412 0 999 1
755 RethDekala_DeathFromAbove 5413 0 999 1
756 RethDekala_DisarmingStrike 5414 0 999 1
757 RethDekala_EntanglingBlade 5415 0 999 1
758 RethDekala_WallOfBlades 5416 0 999 1
759 RethDekala_RecoverManeuvers 5417 0 999 1
760 ArchlichTurnUndead 22701 0 999 1
761 FEAT_ANIMATE_DEAD 3574 0 999 1
762 FEAT_PROJECTION 3579 0 999 1
763 FEAT_END_PROJECTION 3575 0 999 1
764 **** **** **** **** ****
765 Saint_Bless 22702 0 999 1
766 Saint_Guidance_Placeholder **** **** **** ****
767 Saint_Resistance 22704 0 999 1
768 Saint_Virtue 22705 0 999 1
769 Saint_Protective_Aura 22706 0 999 1
770 **** **** **** **** ****
771 **WeaponsOfLegacy** **** **** **** ****
772 BBB_Darkvision 22710 0 999 1
773 BBB_Longstrider 22711 0 999 1
774 BBB_Lesser_Restoration 22712 0 999 1
775 BBB_Teleport_SelfOnly 22713 0 999 1
776 BBB_Protection_from_Evil 22714 0 999 1
777 BBB_Drowseeker 22715 0 999 1
778 BBB_ShockingShot 22716 0 999 1
779 BBB_PierceTheBlackHeart 22717 0 999 1
780 Steadfast_vigor 22718 0 999 1
781 Steadfast_slow 22719 0 999 1
782 Flay_SnakeSting 22720 0 999 1
783 Flay_WhipWrap 22721 0 999 1
784 CrimsonRuination_FrozenFate 22722 0 999 1
785 Devious_DetectThoughts 22723 0 999 1
786 SimpleBow_TrueSeeing 22724 0 999 1
787 SimpleBow_Prescience 22725 0 999 1
788 SimpleBow_Focus 22726 0 999 1
789 Aradros_Extend 22727 0 999 1
790 Aradros_Survive 22728 0 999 1
791 Guurgal_Force 22729 0 999 1
792 Guurgal_Rage 22730 0 999 1
793 DivSpark_Fear 22731 0 999 1
794 DivSpark_Light 22732 0 999 1
795 Wargirds_Haste 22733 0 999 1
796 Wargirds_Stoneskin 22734 0 999 1
797 DesertWind_FierySlash 22735 0 999 1
798 DesertWind_HowlingWind 22736 0 999 1
799 DesertWind_FanFlames 22737 0 999 1
800 DesertWind_DustDesert 22738 0 999 1
801 Mindsplinter_VirtueDenied 22739 0 999 1
802 Mindsplinter_KissOfDeath 22740 0 999 1
803 Mindsplinter_BattleShriek 22741 0 999 1
804 Mindsplinter_RuinousHowl 22742 0 999 1
805 NotchedSpear_ParliamentOfFishes 22743 0 999 1
806 NotchedSpear_ConcealmentKraken 22744 0 999 1
807 NotchedSpear_ScionSea 22745 0 999 1
808 NotchedSpear_CommandSeaChildren 22746 0 999 1
809 Ur_SwiftStride 22747 0 999 1
810 Ur_HealingTotem 22748 0 999 1
811 Ur_SavageTransformation 22749 0 999 1
812 FlamecastersBolt_MarkTarget 22750 0 999 1
813 FlamecastersBolt_Morale 22751 0 999 1
814 FlamecastersBolt_Fireball 22752 0 999 1
815 StalkersBow_StalkersInsight 22753 0 999 1
816 StalkersBow_Ethereal 22754 0 999 1
817 Exordius_Guidance 22755 0 999 1
818 Exordius_Cure 22756 0 999 1
819 Exordius_Dismissal 22757 0 999 1
820 Caladbolg_Imprison 22758 0 999 1
821 HammerWitches_Detect 22759 0 999 1
822 HammerWitches_Spellbreaker 22760 0 999 1
823 HammerWitches_AMF 22761 0 999 1
824 HammerWitches_Dispel 22762 0 999 1
825 HammerWitches_Mantle 22763 0 999 1
826 SlingOfTheDireWind_StunningStone 22764 0 999 1
827 SlingOfTheDireWind_GustOfWind 22765 0 999 1
828 SlingOfTheDireWind_WindWall 22766 0 999 1
829 Treebrother_Shillelagh 22767 0 999 1
830 Treebrother_Charm_Plant 22768 0 999 1
831 Treebrother_Entangle 22769 0 999 1
832 Treebrother_Owls_Insight 22770 0 999 1
833 Treebrother_Changestaff 22771 0 999 1
834 FullMoonsTrick_Rage 22772 0 999 1
835 FullMoonsTrick_Invis 22773 0 999 1
836 FiendkillersFlail_Darkvis 22774 0 999 1
837 FiendkillersFlail_Detect 22775 0 999 1
838 ScalesBalance_Detect 22776 0 999 1
839 ScalesBalance_Cure 22777 0 999 1
840 ScalesBalance_Knell 22778 0 999 1
841 ScalesBalance_Enerv 22779 0 999 1
842 ScalesBalance_Heal 22780 0 999 1
843 ScalesBalance_Finger 22781 0 999 1
844 ShishiO_Charm 22782 0 999 1
845 ShishiO_Summon 22783 0 999 1
846 ShishiO_Poly 22784 0 999 1
847 ShishiO_Shout 22785 0 999 1
848 Dymondheart_ShedBolts 22786 0 999 1
849 Dymondheart_Deflect 22787 0 999 1
850 Dymondheart_Daylight 22788 0 999 1
851 Dymondheart_Cure 22789 0 999 1
852 Dymondheart_Banish 22790 0 999 1
853 Sunsword_Daylight 22791 0 999 1
854 Sunsword_Death_Ward 22792 0 999 1
855 Sunsword_Banish 22793 0 999 1
856 Sunsword_Undeath 22794 0 999 1
857 Blackrazor_Detect 22795 0 999 1
858 Blackrazor_Knell 22796 0 999 1
859 Blackrazor_Haste 22797 0 999 1
860 Ramethene_Detect 22798 0 999 1
861 Ramethene_Smite 22799 0 999 1
862 Ramethene_Resist_Elements 22800 0 999 1
863 Ramethene_Cloudkill 22801 0 999 1
864 Ramethene_SuddenMaximize 22802 0 999 1
865 Ramethene_Horrid_Wilting 22803 0 999 1
866 Wyrmbane_Cause_Fear 22804 0 999 1
867 Wyrmbane_Lightning_Bolt 22805 0 999 1
868 Wyrmbane_Sudden_Emp 22806 0 999 1
869 Wyrmbane_Breath_Lightning 22807 0 999 1
870 Whelm_Detect_Giant 22808 0 999 1
871 Whelm_Locate_Object 22809 0 999 1
872 Whelm_Detect_Goblin 22810 0 999 1
873 Ravenkind_Dancing_Lights 22811 0 999 1
874 Ravenkind_Light 22812 0 999 1
875 Ravenkind_Flare 22813 0 999 1
876 Ravenkind_Detect_Undead 22814 0 999 1
877 Ravenkind_Halt_Undead 22815 0 999 1
878 Ravenkind_Cure_Light_Wounds 22816 0 999 1
879 Ravenkind_Daylight 22817 0 999 1
880 Ravenkind_Death_Ward 22818 0 999 1
881 Ravenkind_Break_Enchantment 22819 0 999 1
882 Ravenkind_Mass_Heal 22820 0 999 1
883 LastCitadel_LeadingTheAttack 22821 0 999 1
884 LastCitadel_Prayer 22822 0 999 1
885 LastCitadel_Remove_Fear 22823 0 999 1
886 LastCitadel_Cure_Critical_Wounds 22824 0 999 1
887 LastCitadel_Blade_Barrier 22825 0 999 1
888 LastCitadel_Heal 22826 0 999 1
889 Unfettered_ChargingMinotaur 22827 0 999 1
890 Unfettered_ENLARGE_PERSON 22828 0 999 1
891 Unfettered_Etherealness 22829 0 999 1
892 Unfettered_Stoneskin 22830 0 999 1
893 Unfettered_Mordenkainens_Sword 22831 0 999 1
894 Hillcrusher_Earthen_Might 22832 0 999 1
895 Hillcrusher_Soften_Earth 22833 0 999 1
896 Hillcrusher_Fangs_of_Stone 22834 0 999 1
897 Hillcrusher_Raise_the_Earth 22835 0 999 1
898 Hillcrusher_Shake_the_Earth 22836 0 999 1
899 DesertWindToB_BurningBlade 22837 0 999 1
900 DesertWindToB_FanTheFlames 22838 0 999 1
901 DesertWindToB_WyrmsFlame 22839 0 999 1
902 Faithful_Detect_Evil 22840 0 999 1
903 Faithful_Lesser_Restoration 22841 0 999 1
904 Faithful_Restoration 22842 0 999 1
905 Faithful_Resiliency 22843 0 999 1
906 Faithful_ImmortalFortitude 22844 0 999 1
907 SupernalClarity_SapphireNightmareBlade 22845 0 999 1
908 SupernalClarity_PsychicPoise 22846 0 999 1
909 SupernalClarity_Haste 22847 0 999 1
910 SupernalClarity_Freeeeeedom 22848 0 999 1
911 SupernalClarity_Time_Stop 22849 0 999 1
912 Kamate_SteelWind 22850 0 999 1
913 Kamate_ShockingGrasp 22851 0 999 1
914 Kamate_Lightning_Bolt 22852 0 999 1
915 Kamate_Chain_Lightning 22853 0 999 1
916 Kamate_True_Strike 22854 0 999 1
917 Eventide_CometThrow 22855 0 999 1
918 Eventide_BafflingDefense 22856 0 999 1
919 Eventide_Improved_Invisibility 22857 0 999 1
920 Umbral_Invisibility 22858 0 999 1
921 Umbral_Shadowstep 22859 0 999 1
922 TigerFang_FrenziedCharge 22860 0 999 1
923 TigerFang_BattleFever 22861 0 999 1
924 TigerFang_Haste 22862 0 999 1
925 Bullybasher_KnockSilly 22863 0 999 1
926 Bullybasher_StoneGathering 22864 0 999 1
927 Bullybasher_LightningPunch 22865 0 999 1
928 Bullybasher_GiantBearing 26000 0 999 1
929 Lorestealer_Read_Magic 22866 0 999 1
930 Lorestealer_DetectMagic 22867 0 999 1
931 Lorestealer_Axecasting 22868 0 999 1
932 Durindana_Daylight 22869 0 999 1
933 Durindana_Death_Ward 22870 0 999 1
934 Durindana_Hallow 22871 0 999 1
935 Durindana_Dazzle 22872 0 999 1
936 Thaas_Detect_Demon 22873 0 999 1
937 Thaas_ObstructSummoning 22874 0 999 1
938 Thaas_Banishment 22875 0 999 1
939 Thaas_Teleport 22876 0 999 1
940 Quickspur_Entropic_Shield 22877 0 999 1
941 Quickspur_Resist_Elements 22878 0 999 1
942 Quickspur_PhantomSteed 22879 0 999 1
943 Quickspur_Blur 22880 0 999 1
944 Quickspur_Stoneskin 22881 0 999 1
945 BES_FIRE_OF_THE_HEART 22882 0 999 1
946 BES_ENTHRALLING_LIGHT 22883 0 999 1
947 BES_COLOR_SPRAY 22884 0 999 1
948 BES_BLINDING_FLASH 22885 0 999 1
949 BES_SHOOTING_STARS 22886 0 999 1
950 BES_GLITTERING_MOTES 22887 0 999 1
951 BES_TWINKLE 22888 0 999 1
952 BES_SILVER_STARLIGHT 22889 0 999 1
953 BES_STARLIGHT_DISPELLING 22890 0 999 1
954 BES_TALES_IN_THE_SKY 22891 0 999 1
955 BES_CALL_DOWN_A_STAR 22892 0 999 1
956 ###cls_feat_allBaseClasses_END### **** **** **** ****
957 Paladin_Detect_Evil 1245 3 1 1

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@@ -0,0 +1,108 @@
2DA V2.0
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 FEAT_BONE_SKIN 886 3 1 0
1 FEAT_ANIMATE_DEAD 889 3 2 1
2 FEAT_SUMMON_UNDEAD 890 3 4 1
3 FEAT_DEATHLESS_VIGOR 891 3 5 0
4 FEAT_UNDEAD_GRAFT_1 892 3 6 1
5 FEAT_UNDEAD_GRAFT_2 893 3 8 1
6 FEAT_TOUGH_AS_BONE 894 3 7 0
7 FEAT_SUMMON_GREATER_UNDEAD 895 3 9 1
8 FEAT_DEATHLESS_MASTERY 896 3 10 0
9 FEAT_DEATHLESS_MASTER_TOUCH 897 3 10 1
10 darkvision 228 3 3 0
11 FEAT_EPIC_PALE_MASTER 984 3 11 0
12 FEAT_PALEMASTER_SPELLCASTING_FEY 18239 2 1 0
13 FEAT_PALEMASTER_SPELLCASTING_ABERRATION 18285 2 1 0
14 FEAT_PALEMASTER_SPELLCASTING_MONSTROUS 18332 2 1 0
15 FEAT_PALEMASTER_SPELLCASTING_OUTSIDER 18379 2 1 0
16 FEAT_PALEMASTER_SPELLCASTING_SHAPECHANGER 18426 2 1 0
17 FEAT_PALEMASTER_SPELLCASTING_ASSASSIN 18462 2 1 0
18 FEAT_PALEMASTER_SPELLCASTING_BARD 18503 2 1 0
19 FEAT_PALEMASTER_SPELLCASTING_BEGUILER 18547 2 1 0
20 FEAT_PALEMASTER_SPELLCASTING_CULTIST_PEAK 18613 2 1 0
21 FEAT_PALEMASTER_SPELLCASTING_DNECRO 18655 2 1 0
22 FEAT_PALEMASTER_SPELLCASTING_DUSKBLADE 18697 2 1 0
23 FEAT_PALEMASTER_SPELLCASTING_HARPER 18731 2 1 0
24 FEAT_PALEMASTER_SPELLCASTING_HEXBLADE 18768 2 1 0
25 FEAT_PALEMASTER_SPELLCASTING_KNIGHT_WEAVE 18805 2 1 0
26 FEAT_PALEMASTER_SPELLCASTING_SHADOWLORD 18843 2 1 0
27 FEAT_PALEMASTER_SPELLCASTING_SORCERER 18889 2 1 0
28 FEAT_PALEMASTER_SPELLCASTING_SUBLIME_CHORD 18935 2 1 0
29 FEAT_PALEMASTER_SPELLCASTING_SUEL_ARCHANAMACH 18978 2 1 0
30 FEAT_PALEMASTER_SPELLCASTING_WARMAGE 19021 2 1 0
31 FEAT_PALEMASTER_SPELLCASTING_WIZARD 19066 2 1 0
32 DefArrow 8 0 -1 0
33 Ambidex 1 0 -1 0
34 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 -1 0
35 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 -1 0
36 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 -1 0
37 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 -1 0
38 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 -1 0
39 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 -1 0
40 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 -1 0
41 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 -1 0
42 FEAT_EPIC_SPELL_PENETRATION 618 1 -1 0
43 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0
44 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 1 -1 0
45 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 1 -1 0
46 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 1 -1 0
47 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 1 -1 0
48 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 1 -1 0
49 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 1 -1 0
50 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 -1 0
51 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 -1 0
52 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 -1 0
53 FEAT_EPIC_ENERGY_RESISTANCE_COLD_1 533 1 -1 0
54 FEAT_EPIC_ENERGY_RESISTANCE_COLD_2 534 1 -1 0
55 FEAT_EPIC_ENERGY_RESISTANCE_COLD_3 535 1 -1 0
56 FEAT_EPIC_ENERGY_RESISTANCE_COLD_4 536 1 -1 0
57 FEAT_EPIC_ENERGY_RESISTANCE_COLD_5 537 1 -1 0
58 FEAT_EPIC_ENERGY_RESISTANCE_COLD_6 538 1 -1 0
59 FEAT_EPIC_ENERGY_RESISTANCE_COLD_7 539 1 -1 0
60 FEAT_EPIC_ENERGY_RESISTANCE_COLD_8 540 1 -1 0
61 FEAT_EPIC_ENERGY_RESISTANCE_COLD_9 541 1 -1 0
62 FEAT_EPIC_ENERGY_RESISTANCE_COLD_10 542 1 -1 0
63 FEAT_EPIC_ENERGY_RESISTANCE_ACID_1 543 1 -1 0
64 FEAT_EPIC_ENERGY_RESISTANCE_ACID_2 544 1 -1 0
65 FEAT_EPIC_ENERGY_RESISTANCE_ACID_3 545 1 -1 0
66 FEAT_EPIC_ENERGY_RESISTANCE_ACID_4 546 1 -1 0
67 FEAT_EPIC_ENERGY_RESISTANCE_ACID_5 547 1 -1 0
68 FEAT_EPIC_ENERGY_RESISTANCE_ACID_6 548 1 -1 0
69 FEAT_EPIC_ENERGY_RESISTANCE_ACID_7 549 1 -1 0
70 FEAT_EPIC_ENERGY_RESISTANCE_ACID_8 550 1 -1 0
71 FEAT_EPIC_ENERGY_RESISTANCE_ACID_9 551 1 -1 0
72 FEAT_EPIC_ENERGY_RESISTANCE_ACID_10 552 1 -1 0
73 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_1 553 1 -1 0
74 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_2 554 1 -1 0
75 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_3 555 1 -1 0
76 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_4 556 1 -1 0
77 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_5 557 1 -1 0
78 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_6 558 1 -1 0
79 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_7 559 1 -1 0
80 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_8 560 1 -1 0
81 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_9 561 1 -1 0
82 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_10 562 1 -1 0
83 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_1 563 1 -1 0
84 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_2 564 1 -1 0
85 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_3 565 1 -1 0
86 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_4 566 1 -1 0
87 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_5 567 1 -1 0
88 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_6 568 1 -1 0
89 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_7 569 1 -1 0
90 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_8 570 1 -1 0
91 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_9 571 1 -1 0
92 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_10 572 1 -1 0
93 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_1 573 1 -1 0
94 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_2 574 1 -1 0
95 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_3 575 1 -1 0
96 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_4 576 1 -1 0
97 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_5 577 1 -1 0
98 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_6 578 1 -1 0
99 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_7 579 1 -1 0
100 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_8 580 1 -1 0
101 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_9 581 1 -1 0
102 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_10 582 1 -1 0
103 FEAT_EPIC_BLINDING_SPEED 491 0 -1 1
104 Feat_Stone_Bones 1247 3 8 1

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@@ -0,0 +1,838 @@
2DA V2.0
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 SpellFocusCon 166 0 -1 0
1 SpellFocusDiv 167 0 -1 0
2 SpellFocusEnc 168 0 -1 0
3 SpellFocusEvo 169 0 -1 0
4 SpellFocusIll 170 0 -1 0
5 SpellFocusNec 171 0 -1 0
6 SpellFocusTra 172 0 -1 0
7 SpellFocusAbj 35 0 -1 0
8 ExaltedCompanion 4199 0 -1 0
9 TracklessStep 201 3 1 0
10 ImpTwo 20 3 9 0
11 WeapProfSim 46 3 1 0
12 WeapProfSim_Dart 7914 3 1 0
13 WeapProfSim_Light_Mace 7908 3 1 0
14 WeapProfSim_Morningstar 7923 3 1 0
15 WeapProfSim_Shortspear 7927 3 1 0
16 WeapProfSim_Sickle 7929 3 1 0
17 WeapProfSim_Sling 7930 3 1 0
18 WP_Goad 7949 3 1 0
19 WP_Heavy_Mace 7946 3 1 0
20 WP_Katar 7945 3 1 0
21 WP_Sap 7944 3 1 0
22 ArmProfLgt 3 3 1 0
23 ArmProfMed 4 3 1 0
24 Shield 32 3 1 0
25 WeapProfMar 45 3 1 0
26 WeapProfMar_Battleaxe 7903 3 1 0
27 WeapProfMar_Greataxe 7913 3 1 0
28 WeapProfMar_Greatsword 7912 3 1 0
29 WeapProfMar_Halberd 7909 3 1 0
30 WeapProfMar_Handaxe 7919 3 1 0
31 WeapProfMar_Heavy_Flail 7917 3 1 0
32 WeapProfMar_Light_Flail 7905 3 1 0
33 WeapProfMar_Light_Hammer 7918 3 1 0
34 WeapProfMar_Longbow 7907 3 1 0
35 WeapProfMar_Longsword 7902 3 1 0
36 WeapProfMar_Rapier 7924 3 1 0
37 WeapProfMar_Scimitar 7925 3 1 0
38 WeapProfMar_Shortbow 7910 3 1 0
39 WeapProfMar_Shortsword 7901 3 1 0
40 WeapProfMar_Throwing_Axe 7931 3 1 0
41 WeapProfMar_Trident 7932 3 1 0
42 WeapProfMar_Warhammer 7906 3 1 0
43 WP_Light_Lance 7938 3 1 0
44 WP_Heavy_Pick 7939 3 1 0
45 WP_Light_Pick 7940 3 1 0
46 WP_Falchion 7943 3 1 0
47 WP_Maul 7947 3 1 0
48 FE_Dwarf 261 2 -1 0
49 FE_Elf 262 2 -1 0
50 FE_Gnome 263 2 -1 0
51 FE_Halfling 264 2 -1 0
52 FE_HalfElf 265 2 -1 0
53 FE_HalfOrc 266 2 -1 0
54 FE_Human 267 2 -1 0
55 FE_Aberration 268 2 -1 0
56 FE_Animal 269 2 -1 0
57 FE_Beast 270 2 -1 0
58 FE_Construct 271 2 -1 0
59 FE_Dragon 272 2 -1 0
60 FE_Goblinoid 273 2 -1 0
61 FE_Monstrous 274 2 -1 0
62 FE_Orc 275 2 -1 0
63 FE_Reptilian 276 2 -1 0
64 FE_Elemental 277 2 -1 0
65 FE_Fey 278 2 -1 0
66 FE_Giant 279 2 -1 0
67 FE_Magical_Beast 280 2 -1 0
68 FE_Outsider_Evil 281 2 -1 0
69 FE_Shapechanger 284 2 -1 0
70 FE_Undead 285 2 -1 0
71 FE_Vermin 286 2 -1 0
72 AnimalCompanion 199 3 6 1
73 DefArrow 8 0 -1 0
74 SkillFocusAnim 34 0 -1 0
75 RangerDual 374 3 1 0
76 FEAT_EPIC_SKILL_FOCUS_ANIMAL_EMPATHY 587 0 -1 0
77 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 -1 0
78 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 -1 0
79 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 -1 0
80 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 -1 0
81 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 -1 0
82 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 -1 0
83 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 -1 0
84 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 -1 0
85 GrSpllFcsAbj 393 1 -1 0
86 GrSpllFcsCnj 394 1 -1 0
87 GrSpllFcsDiv 395 1 -1 0
88 GrSpllFcsEnch 396 1 -1 0
89 GrSpllFcsEvc 397 1 -1 0
90 GrSpllFcsIll 398 1 -1 0
91 GrSpllFcsNec 399 1 -1 0
92 GrSpllFcsTran 400 1 -1 0
93 FEAT_SCRIBE_SCROLL 945 0 4 0
94 FEAT_BREW_POTION 944 0 6 0
95 FEAT_CRAFT_WAND 946 0 10 0
96 FEAT_EPIC_BANE_OF_ENEMIES 855 1 21 0
97 FEAT_EPIC_BLINDING_SPEED 491 1 -1 1
98 FEAT_EPIC_PROWESS 584 1 -1 0
99 FEAT_EPIC_WEAPON_FOCUS_CLUB 619 1 -1 0
100 FEAT_EPIC_WEAPON_FOCUS_DAGGER 620 1 -1 0
101 FEAT_EPIC_WEAPON_FOCUS_DART 621 1 -1 0
102 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW 622 1 -1 0
103 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW 623 1 -1 0
104 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE 624 1 -1 0
105 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR 625 1 -1 0
106 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF 626 1 -1 0
107 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR 627 1 -1 0
108 FEAT_EPIC_WEAPON_FOCUS_SICKLE 628 1 -1 0
109 FEAT_EPIC_WEAPON_FOCUS_SLING 629 1 -1 0
110 FEAT_EPIC_WEAPON_FOCUS_UNARMED 630 1 -1 0
111 FEAT_EPIC_WEAPON_FOCUS_LONGBOW 631 1 -1 0
112 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW 632 1 -1 0
113 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD 633 1 -1 0
114 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 -1 0
115 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR 635 1 -1 0
116 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 -1 0
117 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD 637 1 -1 0
118 FEAT_EPIC_WEAPON_FOCUS_HANDAXE 638 1 -1 0
119 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE 639 1 -1 0
120 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE 640 1 -1 0
121 FEAT_EPIC_WEAPON_FOCUS_GREATAXE 641 1 -1 0
122 FEAT_EPIC_WEAPON_FOCUS_HALBERD 642 1 -1 0
123 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER 643 1 -1 0
124 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL 644 1 -1 0
125 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER 645 1 -1 0
126 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL 646 1 -1 0
127 FEAT_EPIC_WEAPON_FOCUS_KAMA 647 1 -1 0
128 FEAT_EPIC_WEAPON_FOCUS_KUKRI 648 1 -1 0
129 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN 649 1 -1 0
130 FEAT_EPIC_WEAPON_FOCUS_SCYTHE 650 1 -1 0
131 FEAT_EPIC_WEAPON_FOCUS_KATANA 651 1 -1 0
132 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD 652 1 -1 0
133 FEAT_EPIC_WEAPON_FOCUS_DIREMACE 653 1 -1 0
134 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE 654 1 -1 0
135 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD 655 1 -1 0
136 FEAT_EPIC_WEAPON_FOCUS_TRIDENT 1076 1 -1 0
137 EPIC_WEAPON_FOCUS_LANCE 24637 1 -1 0
138 EPIC_WEAPON_FOCUS_HEAVY_PICK 24638 1 -1 0
139 EPIC_WEAPON_FOCUS_LIGHT_PICK 24639 1 -1 0
140 EPIC_WEAPON_FOCUS_SAI 24640 1 -1 0
141 EPIC_WEAPON_FOCUS_NUNCHAKU 24641 1 -1 0
142 EPIC_WEAPON_FOCUS_FALCHION 24642 1 -1 0
143 EPIC_WEAPON_FOCUS_SAP 24643 1 -1 0
144 EPIC_WEAPON_FOCUS_KATAR 24644 1 -1 0
145 EPIC_WEAPON_FOCUS_HEAVY_MACE 24645 1 -1 0
146 EPIC_WEAPON_FOCUS_MAUL 24646 1 -1 0
147 EPIC_WEAPON_FOCUS_DBL_SCIMITAR 24647 1 -1 0
148 EPIC_WEAPON_FOCUS_GOAD 24648 1 -1 0
149 EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE 24698 1 -1 0
150 EPIC_WEAPON_FOCUS_ELVEN_THINBLADE 24706 1 -1 0
151 EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE 24714 1 -1 0
152 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0
153 FEAT_EPIC_TOUGHNESS_1 754 1 -1 0
154 FEAT_EPIC_TOUGHNESS_2 755 1 -1 0
155 FEAT_EPIC_TOUGHNESS_3 756 1 -1 0
156 FEAT_EPIC_TOUGHNESS_4 757 1 -1 0
157 FEAT_EPIC_TOUGHNESS_5 758 1 -1 0
158 FEAT_EPIC_TOUGHNESS_6 759 1 -1 0
159 FEAT_EPIC_TOUGHNESS_7 760 1 -1 0
160 FEAT_EPIC_TOUGHNESS_8 761 1 -1 0
161 FEAT_EPIC_TOUGHNESS_9 762 1 -1 0
162 FEAT_EPIC_TOUGHNESS_10 763 1 -1 0
163 FEAT_EPIC_WEAPON_FOCUS_DWAXE 956 1 -1 0
164 FEAT_EPIC_RANGER 973 3 21 0
165 FEAT_EPIC_WEAPON_FOCUS_WHIP 997 1 -1 0
166 FEAT_EPIC_PERFECT_HEALTH 747 1 -1 0
167 FEAT_CRAFT_WONDROUS_ITEM 2925 0 6 0
168 FEAT_CRAFT_MAGIC_ARMS_AND_ARMOR 2926 0 10 0
169 FEAT_CRAFT_ROD 2927 0 18 0
170 FEAT_CRAFT_STAFF 2928 0 24 0
171 FEAT_FORGE_RING 2929 0 24 0
172 FEAT_ALTERNATE_FORM 2931 3 15 0
173 Epic_WeaponFocus_Mindblade 3618 1 -1 0
174 FEAT_CRAFT_CONSTRUCT 2920 0 -1 0
175 PERFECT_TWO_WEAPON_FIGHTING 4320 1 -1 0
176 Two-Weapon_Rend 3113 1 -1 0
177 SuddenEmpower 2830 0 -1 1
178 SuddenExtend 2831 0 -1 1
179 SuddenMaximize 2832 0 -1 1
180 SuddenWiden 2833 0 -1 1
181 FEAT_ESCHEW_MATERIALS 2596 0 1 0
182 Bane_Magic_Aberration 23556 0 -1 0
183 Bane_Magic_Animal 23557 0 -1 0
184 Bane_Magic_Beast 23558 0 -1 0
185 Bane_Magic_Construct 23559 0 -1 0
186 Bane_Magic_Dragon 23560 0 -1 0
187 Bane_Magic_Dwarf 23561 0 -1 0
188 Bane_Magic_Elemental 23562 0 -1 0
189 Bane_Magic_Elf 23563 0 -1 0
190 Bane_Magic_Fey 23564 0 -1 0
191 Bane_Magic_Giant 23565 0 -1 0
192 Bane_Magic_Gnome 23566 0 -1 0
193 Bane_Magic_HalfElf 23567 0 -1 0
194 Bane_Magic_Halfling 23568 0 -1 0
195 Bane_Magic_HalfOrc 23569 0 -1 0
196 Bane_Magic_Human 23570 0 -1 0
197 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0
198 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0
199 Bane_Magic_Humanoid_Orc 23573 0 -1 0
200 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0
201 Bane_Magic_Magical_Beast 23575 0 -1 0
202 Bane_Magic_Outsider 23576 0 -1 0
203 Bane_Magic_Shapechanger 23577 0 -1 0
204 Bane_Magic_Undead 23578 0 -1 0
205 Bane_Magic_Vermin 23579 0 -1 0
206 **** **** **** **** ****
207 **** **** **** **** ****
208 ###cls_feat_allBaseClasses_BEGIN### **** **** **** ****
209 **Bio169Feats** **** **** **** ****
210 FEAT_HORSE_MENU 1089 3 1 1
211 PLAYER_TOOL_01 1106 1 999 1
212 PLAYER_TOOL_02 1107 1 999 1
213 PLAYER_TOOL_03 1108 1 999 1
214 PLAYER_TOOL_04 1109 1 999 1
215 PLAYER_TOOL_05 1110 1 999 1
216 PLAYER_TOOL_06 1111 1 999 1
217 PLAYER_TOOL_07 1112 1 999 1
218 PLAYER_TOOL_08 1113 1 999 1
219 PLAYER_TOOL_09 1114 1 999 1
220 PLAYER_TOOL_10 1115 1 999 1
221 **FeatsGrantedToAll** **** **** **** ****
222 FEAT_JUMP 2884 3 1 1
223 FEAT_CLIMB 3112 3 1 1
224 FEAT_POWER_ATTACK_SINGLE_RADIAL 3143 0 999 1
225 FEAT_POWER_ATTACK_FIVES_RADIAL 3144 0 999 1
226 FEAT_PRC_POWER_ATTACK_QUICKS_RADIAL 3179 0 999 1
227 ACP_QUICK_FEAT 3479 0 999 1
228 ACP_HEAVY_FEAT 3480 0 999 1
229 ACP_UNARMED_FEAT 3481 0 999 1
230 TeleportManagementRadial 4235 3 1 1
231 SWITCH_FEAT 2285 3 1 1
232 FEAT_READ_RECIPE 2919 3 1 1
233 FEAT_SPELLS_TOUCH_ATTACK 4092 3 1 1
234 FEAT_SPELLS_HOLD_CHARGE_TOGGLE 4095 3 1 1
235 EndSpellEffects 2468 3 1 1
236 CombatMove_RadialMaster 2898 3 1 1
237 CombatMove_RadialMaster2 5195 3 1 1
238 CombatMove_RadialMaster3 3415 3 1 1
239 **** **** **** **** ****
240 **GeneralActivatableFeats** **** **** **** ****
241 FEAT_EPIC_SWARM_OF_ARROWS 25995 0 -1 1
242 DivineIntercession 5283 0 -1 1
243 FEAT_INLINDL_SCHOOL 5284 0 -1 1
244 FEAT_DESPANA_SCHOOL 5324 0 -1 1
245 FEAT_ATTUNE_GEM 2472 0 -1 1
246 FEAT_INSCRIBE_RUNE 2462 0 -1 1
247 FEAT_CRAFT_SKULL_TALISMAN 3004 0 -1 1
248 FEAT_THRALL_TO_DEMON 2616 0 -1 1
249 FEAT_HOLYRADIANCE 3164 0 -1 1
250 FEAT_NIMBUSOFLIGHT 3165 0 -1 1
251 FEAT_MANYSHOT 3306 0 -1 1
252 FEAT_IMP_MANYSHOT 3350 0 -1 1
253 Pinpoint_Accuracy 3351 0 -1 1
254 FEAT_SERVHEAVEN 3355 0 -1 1
255 FEAT_DISCIPLE_OF_DARKNESS 4012 0 -1 1
256 FEAT_BLOOD_OF_THE_WARLORD 4608 0 -1 1
257 Cloak_Dance 4817 0 -1 1
258 Reckless_Offense 4816 0 -1 1
259 ZoneOfAnimation 2891 0 -1 1
260 FEAT_SPELLFIRE_WIELDER 4368 0 -1 1
261 FEAT_SPELLFIRE_INCREASE 4369 0 999 1
262 FEAT_SPELLFIRE_DECREASE 4370 0 999 1
263 FEAT_SPELLFIRE_QUICKSELECT 4371 0 999 1
264 FEAT_DISCIPLE_OF_THE_SUN 3127 0 -1 1
265 Dragonfire_Assault 1842 0 -1 1
266 Dragonfire_Channeling 1843 0 -1 1
267 Dragonfire_Inspiration 1844 0 -1 1
268 DauntingPresence 24025 0 -1 1
269 ProfaneLifeLeech 24026 0 -1 1
270 ProfaneAgony 5282 0 -1 1
271 SacredVitality 24027 0 -1 1
272 SacredVengeance 24028 0 -1 1
273 DeformityEyes 24029 0 -1 1
274 DeformityParasite 24031 0 -1 1
275 DarkSpeech 24033 0 -1 1
276 DarkWhispers 24034 0 -1 1
277 MastersWill 24035 0 -1 1
278 DeformityMadness 24036 0 -1 1
279 ReflexivePsychosis 24037 0 -1 1
280 ChosenOfEvil 24038 0 -1 1
281 Avenging_Strike 4297 0 -1 1
282 SnowflakeWardance 4489 0 -1 1
283 MasterWand 5312 0 -1 1
284 RecklessWandWielder 5313 0 -1 1
285 DoubleWandWielder 5315 0 -1 1
286 Wandstrike 5316 0 -1 1
287 Snap_Kick 4398 0 -1 1
288 HighSwordLowAxe 5288 0 -1 1
289 ScorpionsGrasp 5178 0 -1 1
290 WeaponAndTorch 5291 0 -1 1
291 ShieldCharge 3256 0 -1 1
292 ShieldSlam 3257 0 -1 1
293 AwesomeBlow 5370 0 -1 1
294 Spinning_Halberd 5287 0 -1 1
295 FEAT_RAY_CHARM_PERSON 2220 0 999 1
296 FEAT_RAY_CHARM_MONSTER 2221 0 999 1
297 FEAT_RAY_SLEEP 2222 0 999 1
298 FEAT_RAY_FLESH_TO_STONE 2223 0 999 1
299 FEAT_RAY_DISINTIGRATE 2224 0 999 1
300 FEAT_RAY_FEAR 2225 0 999 1
301 FEAT_RAY_SLOW 2226 0 999 1
302 FEAT_RAY_INFLICT_MODERATE_WOUNDS 2227 0 999 1
303 FEAT_WANDER_UNSEEN 5028 0 999 1
304 BonesOfTheEarth_Feat 2864 0 999 1
305 FEAT_MYSTIC_BACKLASH 24737 0 -1 1
306 FEAT_ACIDIC_SPLATTER 24738 0 -1 1
307 FEAT_FIERY_BURST 24739 0 -1 1
308 FEAT_STORM_BOLT 24740 0 -1 1
309 FEAT_WINTERS_BLAST 24741 0 -1 1
310 FEAT_CLAP_OF_THUNDER 24742 0 -1 1
311 FEAT_SICKENING_GRASP 24743 0 -1 1
312 FEAT_TOUCH_OF_HEALING 24744 0 -1 1
313 FEAT_DIMENSIONAL_JAUNT 24745 0 -1 1
314 FEAT_CLUTCH_OF_EARTH 24746 0 -1 1
315 FEAT_BORNE_ALOFT 24747 0 -1 1
316 FEAT_PROTECTIVE_WARD 24748 0 -1 1
317 FEAT_SHADOW_VEIL 24749 0 -1 1
318 FEAT_SUNLIGHT_EYES 24750 0 -1 1
319 FEAT_TOUCH_OF_DISTRACTION 24751 0 -1 1
320 FEAT_UMBRAL_SHROUD 24752 0 -1 1
321 FEAT_CHARNEL_MIASMA 24753 0 -1 1
322 FEAT_DROWNING_GLANCE 24754 0 -1 1
323 FEAT_INVISIBLE_NEEDLE 24755 0 -1 1
324 FEAT_SUMMON_ELEMENTAL 24756 0 -1 1
325 FEAT_DIMENSIONAL_REACH 24757 0 -1 1
326 FEAT_HURRICANE_BREATH 24758 0 -1 1
327 FEAT_MINOR_SHAPESHIFT 24759 0 -1 1
328 FEAT_FACECHANGER 24760 0 -1 1
329 **** **** **** **** ****
330 **Metabreath_and_Channeling** **** **** **** ****
331 FEAT_CLINGING_BREATH 4966 0 -1 1
332 FEAT_LINGERING_BREATH 4967 0 -1 1
333 FEAT_ENLARGE_BREATH 4968 0 -1 1
334 FEAT_HEIGHTEN_BREATH 4969 0 -1 1
335 FEAT_MAXIMIZE_BREATH 4970 0 -1 1
336 FEAT_SHAPE_BREATH 4972 0 -1 1
337 FEAT_SPREAD_BREATH 4973 0 -1 1
338 FEAT_TEMPEST_BREATH 4974 0 -1 1
339 FEAT_ENTANGLING_EXHALATION 4975 0 -1 1
340 FEAT_EXHALED_BARRIER 4976 0 -1 1
341 FEAT_EXHALED_IMMUNITY 4977 0 -1 1
342 **** **** **** **** ****
343 **DraconicAuras** **** **** **** ****
344 FEAT_BONUS_AURA_ENERGYACID 1828 0 -1 1
345 FEAT_BONUS_AURA_ENERGYCOLD 1829 0 -1 1
346 FEAT_BONUS_AURA_ENERGYELEC 1830 0 -1 1
347 FEAT_BONUS_AURA_ENERGYFIRE 1831 0 -1 1
348 FEAT_BONUS_AURA_TOUGHNESS 1894 0 -1 1
349 FEAT_BONUS_AURA_SENSES 1891 0 -1 1
350 FEAT_BONUS_AURA_PRESENCE 1885 0 -1 1
351 FEAT_BONUS_AURA_INSIGHT 1884 0 -1 1
352 FEAT_BONUS_AURA_RESOLVE 1890 0 -1 1
353 FEAT_BONUS_AURA_STAMINA 1892 0 -1 1
354 FEAT_BONUS_AURA_SWIFTNESS 1893 0 -1 1
355 FEAT_BONUS_AURA_RESISTACID 1886 0 -1 1
356 FEAT_BONUS_AURA_RESISTCOLD 1887 0 -1 1
357 FEAT_BONUS_AURA_RESISTELEC 1888 0 -1 1
358 FEAT_BONUS_AURA_RESISTFIRE 1889 0 -1 1
359 FEAT_BONUS_AURA_MAGICPOWER 1840 0 -1 1
360 FEAT_SECOND_AURA_POWER 1853 0 999 1
361 FEAT_SECOND_AURA_ENERGYSHLD 1854 0 999 1
362 FEAT_SECOND_AURA_TOUGHNESS 1855 0 999 1
363 FEAT_SECOND_AURA_SENSES 1856 0 999 1
364 FEAT_SECOND_AURA_VIGOR 1857 0 999 1
365 FEAT_SECOND_AURA_RESISTANCE 1858 0 999 1
366 FEAT_SECOND_AURA_PRESENCE 1859 0 999 1
367 FEAT_SECOND_AURA_INSIGHT 1860 0 999 1
368 FEAT_SECOND_AURA_RESOLVE 1861 0 999 1
369 FEAT_SECOND_AURA_STAMINA 1862 0 999 1
370 FEAT_SECOND_AURA_SWIFTNESS 1863 0 999 1
371 FEAT_SECOND_AURA_RESISTACID 1864 0 999 1
372 FEAT_SECOND_AURA_RESISTCOLD 1865 0 999 1
373 FEAT_SECOND_AURA_RESISTELEC 1866 0 999 1
374 FEAT_SECOND_AURA_RESISTFIRE 1867 0 999 1
375 FEAT_SECOND_AURA_MAGICPOWER 1841 0 999 1
376 FEAT_SECOND_AURA_ENERGYACID 1824 0 999 1
377 FEAT_SECOND_AURA_ENERGYCOLD 1825 0 999 1
378 FEAT_SECOND_AURA_ENERGYELEC 1826 0 999 1
379 FEAT_SECOND_AURA_ENERGYFIRE 1827 0 999 1
380 FEAT_SECOND_AURA_ENERGY 1836 0 999 1
381 **** **** **** **** ****
382 **PsionicFeats** **** **** **** ****
383 Psionic_Focus 4818 0 999 1
384 Invest_Armour 3643 0 -1 1
385 Mental_Leap 4809 0 -1 1
386 Psionic_Fist 4800 0 -1 1
387 Greater_Psionic_Fist 4821 0 -1 1
388 Psionic_Weapon 4822 0 -1 1
389 Greater_Psionic_Weapon 4823 0 -1 1
390 Psionic_Shot 4824 0 -1 1
391 Greater_Psionic_Shot 4825 0 -1 1
392 Psionic_Meditation 4827 0 -1 1
393 Unavoidable_Strike 4830 0 -1 1
394 Wounding_Attack 4832 0 -1 1
395 Deep_Impact 4852 0 -1 1
396 Fell_Shot 4853 0 -1 1
397 Strength_of_Two 4965 0 -1 1
398 **** **** **** **** ****
399 **IncarnumFeats** **** **** **** ****
400 InvestEssentiaConversation 8800 0 999 1
401 HealingSoul 8882 0 999 1
402 MidnightAugmentation 8884 0 999 1
403 PsycarnumBlade 8887 0 999 1
404 DivineSoultouch 8891 0 999 1
405 PsycarnumInfusion 8896 0 999 1
406 **** **** **** **** ****
407 **BindingFeats** **** **** **** ****
408 BindVestige 9131 0 -1 1
409 ExpelVestige 9136 0 -1 1
410 MalphasArcaneEye 9040 0 999 1
411 SavnokCallArmor 9043 0 999 1
412 AndromaliusSee_Invisibility 9048 0 999 1
413 FocalorAuraSadness 9049 0 999 1
414 KarsusSenses 9052 0 999 1
415 **** **** **** **** ****
416 **RacialFeats** **** **** **** ****
417 FEAT_STONECHILD_MAGIC_STONE 5179 0 999 1
418 FEAT_ASHERATI_BODY_DAZZLE 5213 0 999 1
419 FEAT_ASHERATI_BODY_LAMP 5214 0 999 1
420 FEAT_URDINNIR_STONESKIN 4644 0 999 1
421 FEAT_AVARIEL_DIVE 4645 0 999 1
422 FEAT_AYUAN_FEAR 4646 0 999 1
423 FEAT_AYUAN_ENTANGLE 4647 0 999 1
424 FEAT_AYUAN_DARKNESS 4648 0 999 1
425 FEAT_AYUAN_NEUTRALIZE_POISON 4649 0 999 1
426 FEAT_AASIMAR_LIGHT 4650 0 999 1
427 FEAT_TIEFLING_DARK 4651 0 999 1
428 FEAT_SVIRF_BLIND_DEAF 4652 0 999 1
429 FEAT_SVIRF_BLUR 4653 0 999 1
430 FEAT_SVIRF_DISGUISE 4654 0 999 1
431 FEAT_SVIRF_REVERT 4655 0 999 1
432 FEAT_RAK_DISGUISE 4656 0 999 1
433 FEAT_RAK_CHANGE_SHAPE 4657 0 999 1
434 FEAT_PYUAN_CHARM 4658 0 999 1
435 FEAT_PYUAN_DARKNESS 4659 0 999 1
436 FEAT_PYUAN_ENTANGLE 4660 0 999 1
437 FEAT_PYUAN_FEAR 4661 0 999 1
438 FEAT_PIXIE_INVIS 4662 0 999 1
439 FEAT_PIXIE_CONFUSE 4663 0 999 1
440 FEAT_PIXIE_ENTANGLE 4664 0 999 1
441 FEAT_PIXIE_DISPEL_MAGIC 4665 0 999 1
442 FEAT_PIXIE_POLYMORPH 4666 0 999 1
443 FEAT_PIXIE_REVERT 4667 0 999 1
444 FEAT_MINOTAUR_CHARGE 4668 0 999 1
445 FEAT_ILLITHID_CHARM 4669 0 999 1
446 FEAT_ILLITHID_BLAST 4670 0 999 1
447 FEAT_ILLITHID_SUCKBRAIN 4671 0 999 1
448 FEAT_GITHZERAI_DAZE 4672 0 999 1
449 FEAT_GITHYANKI_DAZE 4673 0 999 1
450 FEAT_GITHYANKI_BLUR 4674 0 999 1
451 FEAT_FEYRI_CHARMPERSON 4675 0 999 1
452 FEAT_FEYRI_CLAIRAUDIENCE 4676 0 999 1
453 FEAT_FEYRI_DARKNESS 4677 0 999 1
454 FEAT_FEYRI_ENERVATION 4678 0 999 1
455 FEAT_FEYRI_ALTER 4679 0 999 1
456 FEAT_FEYRI_REVERT 4680 0 999 1
457 FEAT_DUERGAR_INVIS 4681 0 999 1
458 FEAT_DROW_DARKNESS 4682 0 999 1
459 FEAT_DROW_FAERIE_FIRE 4683 0 999 1
460 BROWNIE_RAKSHASA_HIPS 433 0 999 1
461 FEAT_WGNOME_SILENCE 4555 0 999 1
462 FEAT_WGNOME_MAGEHAND 4519 0 999 1
463 FEAT_HOUND_AID 4574 0 999 1
464 FEAT_HOUND_AURAMENACE 4548 0 999 1
465 FEAT_HOUND_CONTFLAME 4514 0 999 1
466 FEAT_HOUND_DETECTEVIL 4618 0 999 1
467 FEAT_HOUND_DISGUISE 4513 0 999 1
468 FEAT_HOUND_MAGICCIRCLE 4515 0 999 1
469 FEAT_HOUND_TELEPORT 4516 0 999 1
470 FEAT_RACE_ENERGYRAY 4856 0 999 1
471 FEAT_RACE_ENERGYRAYSONIC 4520 0 999 1
472 FEAT_ELAN_RESISTANCE 4521 0 999 1
473 FEAT_ELAN_RESILIANCE 4522 0 999 1
474 FEAT_PSIRACE_STOMP 4524 0 999 1
475 FEAT_MAENAD_OUTBURST 4525 0 999 1
476 FEAT_XEPH_BURST 4526 0 999 1
477 FEAT_ZENYTH_TRUESTRIKE 4536 0 999 1
478 FEAT_TULADH_MAGIC_CIRCL 4533 0 999 1
479 FEAT_NATHRI_EXP_RETREAT 4534 0 999 1
480 FEAT_BLADELING_RAZOR_STORM 4539 0 999 1
481 FEAT_KAPAK_SALIVA 4546 0 999 1
482 FEAT_IRDA_FLARE 4551 0 999 1
483 FEAT_ZAKYA_CHILLTOUCH 4570 0 999 1
484 FEAT_ZAKYA_TRUESTRIKE 4557 0 999 1
485 FEAT_ZAKYA_VAMPTOUCH 4558 0 999 1
486 FEAT_MINOR_CHANGE_SHAPE 4560 0 999 1
487 FEAT_CHANGELING_CHANGE_SHAPE 4561 0 999 1
488 FEAT_IRDA_CHANGE_SHAPE 4562 0 999 1
489 FEAT_QUICK_CHANGE_SHAPE 4563 0 999 1
490 FEAT_SHIFTER_SHIFTING 4566 0 999 1
491 FEAT_RAK_SHADOW_JUMP 3307 0 999 1
492 FEAT_NIXIE_CHARM_PERSON 4597 0 999 1
493 FEAT_NIXIE_WATERBREATHING 4641 0 999 1
494 FEAT_NYMPH_DIMENSION_DOOR 4755 0 999 1
495 FEAT_NYMPH_STUNNING_GLANCE 4684 0 999 1
496 FEAT_NYMPH_BLINDING_BEAUTY 4685 0 999 1
497 FEAT_GRIG_PYROTECHNICS 4686 0 999 1
498 FEAT_GRIG_INVIS 4687 0 999 1
499 FEAT_GRIG_ENTANGLE 4635 0 999 1
500 FEAT_BRALANI_LIGHTNING_BOLT 4995 0 999 1
501 FEAT_BRALANI_CURE_SERIOUS 4996 0 999 1
502 FEAT_BRALANI_BLUR 4997 0 999 1
503 FEAT_BRALANI_CHARM_PERSON 4998 0 999 1
504 FEAT_BRALANI_MIRROR_IMAGE 4999 0 999 1
505 FEAT_BRALANI_GUST_OF_WIND 4978 0 999 1
506 FEAT_TOUCH_OF_LUCK 4634 0 999 1
507 FEAT_FORESTLORD_TREEWALK 4633 0 999 1
508 FEAT_TROGLODYTE_STENCH 23549 0 999 1
509 Skarn_spines 5180 0 999 1
510 Killoren_Aspect_H 5209 0 999 1
511 Killoren_Aspect_D 5210 0 999 1
512 Killoren_Aspect_A 5211 0 999 1
513 FrostFolk_IceBlast 5372 0 999 1
514 Uldra_RayFrost 5373 0 999 1
515 Uldra_Fatigue 5374 0 999 1
516 Marrulurk_DA 2930 0 999 1
517 Marrulurk_NauseatingBreath 5375 0 999 1
518 ExtaminaarCharmAnimal 5379 0 999 1
519 Marrusault_Howl 3308 0 999 1
520 FEAT_HYBSIL_MIRROR_IMAGE 5382 0 999 1
521 FEAT_HYBSIL_DANCLIGHTS 5383 0 999 1
522 FEAT_HYBSIL_JUMP 5384 0 999 1
523 FEAT_WILDREN_FURY 5386 0 999 1
524 Turlemoi_RockThrowing 5419 0 999 1
525 Arkamoi_ArcaneMastermind 5424 0 999 1
526 Muckdweller_Squirt 5425 0 999 1
527 Aranea_AlternateForm 5426 0 999 1
528 Aranea_Web 5427 0 999 1
529 Mephling_breath 5429 0 999 1
530 FEAT_FOG_CLOUD_BREATH 5434 0 999 1
531 Warsoul_CultPower 1805 0 999 1
532 Warsoul_SoulTyrant 1806 0 999 1
533 **** **** **** **** ****
534 **BonusDomains** **** **** **** ****
535 FEAT_CHECK_DOMAIN_SLOTS 2000 0 999 1
536 FEAT_CAST_DOMAIN_LEVEL_ONE 2049 0 999 1
537 FEAT_CAST_DOMAIN_LEVEL_TWO 2050 0 999 1
538 FEAT_CAST_DOMAIN_LEVEL_THREE 2051 0 999 1
539 FEAT_CAST_DOMAIN_LEVEL_FOUR 2052 0 999 1
540 FEAT_CAST_DOMAIN_LEVEL_FIVE 2053 0 999 1
541 FEAT_CAST_DOMAIN_LEVEL_SIX 2054 0 999 1
542 FEAT_CAST_DOMAIN_LEVEL_SEVEN 2055 0 999 1
543 FEAT_CAST_DOMAIN_LEVEL_EIGHT 2056 0 999 1
544 FEAT_CAST_DOMAIN_LEVEL_NINE 2057 0 999 1
545 Strength_Domain_Power 307 0 999 1
546 Protection_Domain_Power 308 0 999 1
547 Death_Domain_Power 310 0 999 1
548 Air_Domain_Power 311 0 999 1
549 Destruction_Domain_Power 313 0 999 1
550 Earth_Domain_Power 314 0 999 1
551 Fire_Domain_Power 316 0 999 1
552 Plant_Domain_Power 321 0 999 1
553 Sun_Domain_Power 322 0 999 1
554 Travel_Domain_Power 323 0 999 1
555 Trickery_Domain_Power 324 0 999 1
556 Water_Domain_Power 325 0 999 1
557 FEAT_ORC_DOMAIN 4041 0 999 1
558 FEAT_SLIME_DOMAIN 4043 0 999 1
559 FEAT_CHARM_DOMAIN 4045 0 999 1
560 FEAT_FAMILY_DOMAIN 4051 0 999 1
561 FEAT_HALFLING_DOMAIN 4052 0 999 1
562 FEAT_ILLUSION_DOMAIN 4053 0 999 0
563 FEAT_HATRED_DOMAIN 4054 0 999 1
564 FEAT_NOBILITY_DOMAIN 4055 0 999 1
565 FEAT_SCALEYKIND_DOMAIN 4057 0 999 1
566 FEAT_RENEWAL_DOMAIN 4060 0 999 1
567 FEAT_SPIDER_DOMAIN 4061 0 999 1
568 FEAT_BLIGHTBRINGER 2250 0 999 1
569 **** **** **** **** ****
570 **Templates** **** **** **** ****
571 Celestial_Smite_Evil 22601 0 999 1
572 Fiendish_Smite_Good 22603 0 999 1
573 Half_Celestial_Smite_Evil 22605 0 999 1
574 Half_Celestial_Protection_from_Evil 22606 0 999 1
575 Half_Celestial_Bless 22607 0 999 1
576 Half_Celestial_Aid 22608 0 999 1
577 Half_Celestial_Detect_Evil 22609 0 999 1
578 Half_Celestial_Cure_Serious_Wounds 22610 0 999 1
579 Half_Celestial_Neutralize_Poison 22611 0 999 1
580 Half_Celestial_HolySmite **** 0 999 1
581 Half_Celestial_Remove_Disease 22613 0 999 1
582 Half_Celestial_DispelEvil **** 0 999 1
583 Half_Celestial_Holy_Word 22615 0 999 1
584 Half_Celestial_HolyAura 22616 0 999 1
585 Half_Celestial_Hallow **** 0 999 1
586 Half_Celestial_Mass_Charm 22618 0 999 1
587 Half_Celestial_Summon_Creature_IX 22619 0 999 1
588 Half_Celestial_Resurrection 22620 0 999 1
589 Half_Celestial_Daylight 22621 0 999 1
590 Half_Fiendish_Smite_Good 22624 0 999 1
591 Half_Fiendish_Darkness 22625 0 999 1
592 Half_Fiendish_Desecrate **** 0 999 1
593 Half_Fiendish_Unholy_Blight **** 0 999 1
594 Half_Fiendish_Poison 22628 0 999 1
595 Half_Fiendish_Contagion 22629 0 999 1
596 Half_Fiendish_Blasphemy 22630 0 999 1
597 Half_Fiendish_Unholy_Aura **** 0 999 1
598 Half_Fiendish_Unhallow **** 0 999 1
599 Half_Fiendish_Horrid_Wilting 22633 0 999 1
600 Half_Fiendish_Summon_Creature_IX 22634 0 999 1
601 Half_Fiendish_Destruction 22635 0 999 1
602 Lich_Fear_Aura 22637 0 999 1
603 Lich_Paralyzing_Touch 22638 0 999 1
604 Lich_Appearance 22639 0 999 1
605 Demilich_Alter_Self 22641 0 999 1
606 Demilich_Astral_Projection **** 0 999 1
607 Demilich_Create_Greater_Undead 22643 0 999 1
608 Demilich_Create_Undead 22644 0 999 1
609 Demilich_Death_Knell **** 0 999 1
610 Demilich_Enervation 22646 0 999 1
611 Demilich_Greater_Dispel_Magic 22647 0 999 1
612 Demilich_Harm 22648 0 999 1
613 Demilich_Summon_Creature_I 22649 0 999 1
614 Demilich_Summon_Creature_II 22650 0 999 1
615 Demilich_Summon_Creature_III 22651 0 999 1
616 Demilich_Summon_Creature_IV 22652 0 999 1
617 Demilich_Summon_Creature_V 22653 0 999 1
618 Demilich_Summon_Creature_VI 22654 0 999 1
619 Demilich_Summon_Creature_VII 22655 0 999 1
620 Demilich_Summon_Creature_VIII 22656 0 999 1
621 Demilich_Summon_Creature_IX 22657 0 999 1
622 Demilich_Telekinesis **** 0 999 1
623 Demilich_Weird 22659 0 999 1
624 Demilich_Greater_Planar_Ally 22660 0 999 1
625 HalfDragon_Breath_Weapon 22662 0 999 1
626 Earth_Strike 5328 0 999 1
627 BloodedOne_War_Cry 5377 0 999 1
628 RethDekala_VilefireBlast 5409 0 999 1
629 RethDekala_MartialSpirit 5410 0 999 1
630 RethDekala_ThicketOfBlades 5411 0 999 1
631 RethDekala_DauntingStrike 5412 0 999 1
632 RethDekala_DeathFromAbove 5413 0 999 1
633 RethDekala_DisarmingStrike 5414 0 999 1
634 RethDekala_EntanglingBlade 5415 0 999 1
635 RethDekala_WallOfBlades 5416 0 999 1
636 RethDekala_RecoverManeuvers 5417 0 999 1
637 ArchlichTurnUndead 22701 0 999 1
638 FEAT_ANIMATE_DEAD 3574 0 999 1
639 FEAT_PROJECTION 3579 0 999 1
640 FEAT_END_PROJECTION 3575 0 999 1
641 **** **** **** **** ****
642 Saint_Bless 22702 0 999 1
643 Saint_Guidance_Placeholder **** **** **** ****
644 Saint_Resistance 22704 0 999 1
645 Saint_Virtue 22705 0 999 1
646 Saint_Protective_Aura 22706 0 999 1
647 **** **** **** **** ****
648 **WeaponsOfLegacy** **** **** **** ****
649 BBB_Darkvision 22710 0 999 1
650 BBB_Longstrider 22711 0 999 1
651 BBB_Lesser_Restoration 22712 0 999 1
652 BBB_Teleport_SelfOnly 22713 0 999 1
653 BBB_Protection_from_Evil 22714 0 999 1
654 BBB_Drowseeker 22715 0 999 1
655 BBB_ShockingShot 22716 0 999 1
656 BBB_PierceTheBlackHeart 22717 0 999 1
657 Steadfast_vigor 22718 0 999 1
658 Steadfast_slow 22719 0 999 1
659 Flay_SnakeSting 22720 0 999 1
660 Flay_WhipWrap 22721 0 999 1
661 CrimsonRuination_FrozenFate 22722 0 999 1
662 Devious_DetectThoughts 22723 0 999 1
663 SimpleBow_TrueSeeing 22724 0 999 1
664 SimpleBow_Prescience 22725 0 999 1
665 SimpleBow_Focus 22726 0 999 1
666 Aradros_Extend 22727 0 999 1
667 Aradros_Survive 22728 0 999 1
668 Guurgal_Force 22729 0 999 1
669 Guurgal_Rage 22730 0 999 1
670 DivSpark_Fear 22731 0 999 1
671 DivSpark_Light 22732 0 999 1
672 Wargirds_Haste 22733 0 999 1
673 Wargirds_Stoneskin 22734 0 999 1
674 DesertWind_FierySlash 22735 0 999 1
675 DesertWind_HowlingWind 22736 0 999 1
676 DesertWind_FanFlames 22737 0 999 1
677 DesertWind_DustDesert 22738 0 999 1
678 Mindsplinter_VirtueDenied 22739 0 999 1
679 Mindsplinter_KissOfDeath 22740 0 999 1
680 Mindsplinter_BattleShriek 22741 0 999 1
681 Mindsplinter_RuinousHowl 22742 0 999 1
682 NotchedSpear_ParliamentOfFishes 22743 0 999 1
683 NotchedSpear_ConcealmentKraken 22744 0 999 1
684 NotchedSpear_ScionSea 22745 0 999 1
685 NotchedSpear_CommandSeaChildren 22746 0 999 1
686 Ur_SwiftStride 22747 0 999 1
687 Ur_HealingTotem 22748 0 999 1
688 Ur_SavageTransformation 22749 0 999 1
689 FlamecastersBolt_MarkTarget 22750 0 999 1
690 FlamecastersBolt_Morale 22751 0 999 1
691 FlamecastersBolt_Fireball 22752 0 999 1
692 StalkersBow_StalkersInsight 22753 0 999 1
693 StalkersBow_Ethereal 22754 0 999 1
694 Exordius_Guidance 22755 0 999 1
695 Exordius_Cure 22756 0 999 1
696 Exordius_Dismissal 22757 0 999 1
697 Caladbolg_Imprison 22758 0 999 1
698 HammerWitches_Detect 22759 0 999 1
699 HammerWitches_Spellbreaker 22760 0 999 1
700 HammerWitches_AMF 22761 0 999 1
701 HammerWitches_Dispel 22762 0 999 1
702 HammerWitches_Mantle 22763 0 999 1
703 SlingOfTheDireWind_StunningStone 22764 0 999 1
704 SlingOfTheDireWind_GustOfWind 22765 0 999 1
705 SlingOfTheDireWind_WindWall 22766 0 999 1
706 Treebrother_Shillelagh 22767 0 999 1
707 Treebrother_Charm_Plant 22768 0 999 1
708 Treebrother_Entangle 22769 0 999 1
709 Treebrother_Owls_Insight 22770 0 999 1
710 Treebrother_Changestaff 22771 0 999 1
711 FullMoonsTrick_Rage 22772 0 999 1
712 FullMoonsTrick_Invis 22773 0 999 1
713 FiendkillersFlail_Darkvis 22774 0 999 1
714 FiendkillersFlail_Detect 22775 0 999 1
715 ScalesBalance_Detect 22776 0 999 1
716 ScalesBalance_Cure 22777 0 999 1
717 ScalesBalance_Knell 22778 0 999 1
718 ScalesBalance_Enerv 22779 0 999 1
719 ScalesBalance_Heal 22780 0 999 1
720 ScalesBalance_Finger 22781 0 999 1
721 ShishiO_Charm 22782 0 999 1
722 ShishiO_Summon 22783 0 999 1
723 ShishiO_Poly 22784 0 999 1
724 ShishiO_Shout 22785 0 999 1
725 Dymondheart_ShedBolts 22786 0 999 1
726 Dymondheart_Deflect 22787 0 999 1
727 Dymondheart_Daylight 22788 0 999 1
728 Dymondheart_Cure 22789 0 999 1
729 Dymondheart_Banish 22790 0 999 1
730 Sunsword_Daylight 22791 0 999 1
731 Sunsword_Death_Ward 22792 0 999 1
732 Sunsword_Banish 22793 0 999 1
733 Sunsword_Undeath 22794 0 999 1
734 Blackrazor_Detect 22795 0 999 1
735 Blackrazor_Knell 22796 0 999 1
736 Blackrazor_Haste 22797 0 999 1
737 Ramethene_Detect 22798 0 999 1
738 Ramethene_Smite 22799 0 999 1
739 Ramethene_Resist_Elements 22800 0 999 1
740 Ramethene_Cloudkill 22801 0 999 1
741 Ramethene_SuddenMaximize 22802 0 999 1
742 Ramethene_Horrid_Wilting 22803 0 999 1
743 Wyrmbane_Cause_Fear 22804 0 999 1
744 Wyrmbane_Lightning_Bolt 22805 0 999 1
745 Wyrmbane_Sudden_Emp 22806 0 999 1
746 Wyrmbane_Breath_Lightning 22807 0 999 1
747 Whelm_Detect_Giant 22808 0 999 1
748 Whelm_Locate_Object 22809 0 999 1
749 Whelm_Detect_Goblin 22810 0 999 1
750 Ravenkind_Dancing_Lights 22811 0 999 1
751 Ravenkind_Light 22812 0 999 1
752 Ravenkind_Flare 22813 0 999 1
753 Ravenkind_Detect_Undead 22814 0 999 1
754 Ravenkind_Halt_Undead 22815 0 999 1
755 Ravenkind_Cure_Light_Wounds 22816 0 999 1
756 Ravenkind_Daylight 22817 0 999 1
757 Ravenkind_Death_Ward 22818 0 999 1
758 Ravenkind_Break_Enchantment 22819 0 999 1
759 Ravenkind_Mass_Heal 22820 0 999 1
760 LastCitadel_LeadingTheAttack 22821 0 999 1
761 LastCitadel_Prayer 22822 0 999 1
762 LastCitadel_Remove_Fear 22823 0 999 1
763 LastCitadel_Cure_Critical_Wounds 22824 0 999 1
764 LastCitadel_Blade_Barrier 22825 0 999 1
765 LastCitadel_Heal 22826 0 999 1
766 Unfettered_ChargingMinotaur 22827 0 999 1
767 Unfettered_ENLARGE_PERSON 22828 0 999 1
768 Unfettered_Etherealness 22829 0 999 1
769 Unfettered_Stoneskin 22830 0 999 1
770 Unfettered_Mordenkainens_Sword 22831 0 999 1
771 Hillcrusher_Earthen_Might 22832 0 999 1
772 Hillcrusher_Soften_Earth 22833 0 999 1
773 Hillcrusher_Fangs_of_Stone 22834 0 999 1
774 Hillcrusher_Raise_the_Earth 22835 0 999 1
775 Hillcrusher_Shake_the_Earth 22836 0 999 1
776 DesertWindToB_BurningBlade 22837 0 999 1
777 DesertWindToB_FanTheFlames 22838 0 999 1
778 DesertWindToB_WyrmsFlame 22839 0 999 1
779 Faithful_Detect_Evil 22840 0 999 1
780 Faithful_Lesser_Restoration 22841 0 999 1
781 Faithful_Restoration 22842 0 999 1
782 Faithful_Resiliency 22843 0 999 1
783 Faithful_ImmortalFortitude 22844 0 999 1
784 SupernalClarity_SapphireNightmareBlade 22845 0 999 1
785 SupernalClarity_PsychicPoise 22846 0 999 1
786 SupernalClarity_Haste 22847 0 999 1
787 SupernalClarity_Freeeeeedom 22848 0 999 1
788 SupernalClarity_Time_Stop 22849 0 999 1
789 Kamate_SteelWind 22850 0 999 1
790 Kamate_ShockingGrasp 22851 0 999 1
791 Kamate_Lightning_Bolt 22852 0 999 1
792 Kamate_Chain_Lightning 22853 0 999 1
793 Kamate_True_Strike 22854 0 999 1
794 Eventide_CometThrow 22855 0 999 1
795 Eventide_BafflingDefense 22856 0 999 1
796 Eventide_Improved_Invisibility 22857 0 999 1
797 Umbral_Invisibility 22858 0 999 1
798 Umbral_Shadowstep 22859 0 999 1
799 TigerFang_FrenziedCharge 22860 0 999 1
800 TigerFang_BattleFever 22861 0 999 1
801 TigerFang_Haste 22862 0 999 1
802 Bullybasher_KnockSilly 22863 0 999 1
803 Bullybasher_StoneGathering 22864 0 999 1
804 Bullybasher_LightningPunch 22865 0 999 1
805 Bullybasher_GiantBearing 26000 0 999 1
806 Lorestealer_Read_Magic 22866 0 999 1
807 Lorestealer_DetectMagic 22867 0 999 1
808 Lorestealer_Axecasting 22868 0 999 1
809 Durindana_Daylight 22869 0 999 1
810 Durindana_Death_Ward 22870 0 999 1
811 Durindana_Hallow 22871 0 999 1
812 Durindana_Dazzle 22872 0 999 1
813 Thaas_Detect_Demon 22873 0 999 1
814 Thaas_ObstructSummoning 22874 0 999 1
815 Thaas_Banishment 22875 0 999 1
816 Thaas_Teleport 22876 0 999 1
817 Quickspur_Entropic_Shield 22877 0 999 1
818 Quickspur_Resist_Elements 22878 0 999 1
819 Quickspur_PhantomSteed 22879 0 999 1
820 Quickspur_Blur 22880 0 999 1
821 Quickspur_Stoneskin 22881 0 999 1
822 BES_FIRE_OF_THE_HEART 22882 0 999 1
823 BES_ENTHRALLING_LIGHT 22883 0 999 1
824 BES_COLOR_SPRAY 22884 0 999 1
825 BES_BLINDING_FLASH 22885 0 999 1
826 BES_SHOOTING_STARS 22886 0 999 1
827 BES_GLITTERING_MOTES 22887 0 999 1
828 BES_TWINKLE 22888 0 999 1
829 BES_SILVER_STARLIGHT 22889 0 999 1
830 BES_STARLIGHT_DISPELLING 22890 0 999 1
831 BES_TALES_IN_THE_SKY 22891 0 999 1
832 BES_CALL_DOWN_A_STAR 22892 0 999 1
833 ###cls_feat_allBaseClasses_END### **** **** **** ****
834 Ranger_Track 1246 3 1 1

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2DA V2.0
Corner1 Edge Corner2 Height Model
0 Black Sewer Black 0 dls10_Z01_01
1 Black **** Black 0 dls10_Z02_01
2 Black **** **** 0 dls10_Z02_01

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2DA V2.0
Corner1 Edge Corner2 Height Model
0 Black Sewer Black 0 dls10_Z01_01
1 Black **** Black 0 dls10_Z02_01
2 Black **** **** 0 dls10_Z02_01

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2DA V2.0
LABEL STRREF DAYNIGHT LIGHT_AMB_RED LIGHT_AMB_GREEN LIGHT_AMB_BLUE LIGHT_DIFF_RED LIGHT_DIFF_GREEN LIGHT_DIFF_BLUE LIGHT_SHADOWS DARK_AMB_RED DARK_AMB_GREEN DARK_AMB_BLUE DARK_DIFF_RED DARK_DIFF_GREEN DARK_DIFF_BLUE DARK_SHADOWS LIGHT_FOG_RED LIGHT_FOG_GREEN LIGHT_FOG_BLUE DARK_FOG_RED DARK_FOG_GREEN DARK_FOG_BLUE LIGHT_FOG DARK_FOG MAIN1_COLOR1 MAIN1_COLOR2 MAIN1_COLOR3 MAIN1_COLOR4 MAIN2_COLOR1 MAIN2_COLOR2 MAIN2_COLOR3 MAIN2_COLOR4 SECONDARY_COLOR1 SECONDARY_COLOR2 SECONDARY_COLOR3 SECONDARY_COLOR4 WIND SNOW RAIN LIGHTNING SHADOW_ALPHA
0 ExteriorClear 57937 cycle 50 50 100 255 255 255 1 0 0 0 100 100 200 1 104 126 145 50 50 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.5
1 ExteriorOvercast 57938 cycle 69 73 80 168 166 147 1 0 0 0 77 77 77 0 122 122 122 0 0 0 0 30 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0.3
2 ExteriorDark 57939 cycle 60 58 50 124 137 139 1 0 0 0 63 55 39 0 53 53 32 0 0 0 7 15 4 0 0 0 27 0 0 0 2 2 2 0 0 0 0 0 0.3
3 ExteriorSunset 57940 cycle 61 67 78 180 120 75 1 0 0 0 100 100 200 1 50 50 100 50 50 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.6
4 ExteriorPoisoned 57941 cycle 78 49 39 180 197 148 1 48 40 33 66 82 56 0 107 132 74 24 49 23 10 10 9 0 0 0 11 0 0 0 2 2 2 0 0 0 0 0 0.3
5 ExteriorEvil 57942 cycle 0 22 125 230 174 174 1 0 0 0 121 53 53 0 78 33 33 75 37 35 10 10 27 0 0 0 27 0 0 0 12 12 8 8 0 0 0 0 0.3
6 ExteriorDry 57943 cycle 91 79 60 225 200 111 1 0 0 0 81 72 26 0 185 160 74 60 61 33 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.5
7 ExteriorFoggy 57944 cycle 128 128 128 182 182 182 0 0 0 0 128 128 128 0 128 128 128 41 41 41 15 15 0 0 0 0 0 0 0 0 2 2 2 2 0 0 0 0 0.2
8 ExteriorRaining 57945 cycle 70 70 70 182 182 182 0 0 0 0 128 128 128 0 128 128 128 0 0 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 1 0 100 0 0.2
9 ExteriorSnowing 57946 cycle 80 79 96 214 214 214 0 0 0 0 80 80 80 0 187 187 187 30 30 30 7 7 0 0 0 0 0 0 0 0 2 2 2 2 1 100 0 0 0.2
10 ExteriorStormy 57947 cycle 60 60 60 120 120 120 0 0 0 0 40 40 40 0 60 60 60 0 0 0 3 3 0 0 0 0 0 0 0 0 2 2 2 2 2 0 100 50 0.3
11 ExteriorWindy 57948 cycle 69 73 80 168 166 147 1 0 0 0 77 77 77 0 122 122 122 0 0 0 0 5 0 0 0 0 2 0 0 0 0 0 0 0 2 0 0 0 0.5
12 InteriorBright 57949 night 0 0 0 0 0 0 0 60 60 60 170 170 170 0 0 0 0 0 0 0 0 5 30 4 0 0 14 13 0 0 3 3 2 0 0 0 0 0 0.6
13 InteriorNormal 57950 night 0 0 0 0 0 0 0 45 45 45 135 138 98 0 0 0 0 0 0 0 0 5 30 4 0 0 14 13 0 0 3 3 2 0 0 0 0 0 0.6
14 InteriorDark 57951 night 0 0 0 0 0 0 0 5 5 5 20 20 20 0 0 0 0 0 0 0 0 9 5 0 0 0 13 0 0 0 2 0 0 0 0 0 0 0 0.6
15 InteriorPoisoned 57952 night 0 0 0 0 0 0 0 70 47 47 63 130 53 0 0 0 0 80 106 62 0 15 10 0 0 0 11 0 0 0 2 0 0 0 0 0 0 0 0.6
16 InteriorEvil 57953 night 0 0 0 0 0 0 0 17 23 68 151 53 53 0 0 0 0 94 0 0 0 7 27 16 0 0 27 13 0 0 12 12 0 0 0 0 0 0 0.6
17 InteriorCold 57954 night 0 0 0 0 0 0 0 32 51 51 114 160 186 0 0 0 0 132 175 185 0 6 14 13 0 0 14 3 0 0 0 0 0 0 0 0 0 0 0.6
18 InteriorSewers 57955 night 0 0 0 0 0 0 0 39 67 35 96 66 32 0 0 0 0 70 57 28 0 10 1 0 0 0 3 2 2 0 2 0 0 0 0 0 0 0 0.6
19 InteriorMagical1 57956 night 0 0 0 0 0 0 0 52 64 84 112 68 130 0 0 0 0 46 40 57 0 14 22 13 0 0 22 0 0 0 11 10 0 0 0 0 0 0 0.6
20 InteriorMagical2 57957 night 0 0 0 0 0 0 0 36 40 219 255 128 0 0 0 0 0 0 54 108 0 3 31 0 0 0 31 0 0 0 9 8 8 0 0 0 0 0 0.6
21 InteriorTorchLit 57959 night 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 0 0 0 0 1 0 0 0 3 3 2 2 0 0 0 0 0.6
22 ResetToBlack 57996 cycle 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.5
23 ExteriorRedFog 57997 night 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 180 20 20 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.0
24 ExteriorMuggy 111465 cycle 146 148 129 168 166 147 1 60 58 50 124 137 139 0 125 125 119 0 0 0 0 15 0 0 0 0 2 0 0 0 0 0 0 0 2 0 20 0 0.5
25 InteriorBarrows 111466 night 0 0 0 0 0 0 0 120 103 71 135 138 98 0 0 0 0 0 0 0 0 8 30 4 0 0 14 13 0 0 3 3 2 0 0 0 0 0 0.6
26 ExteriorDesert 2847 cycle 193 172 98 193 172 98 1 61 53 20 61 53 20 0 148 128 58 53 54 29 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.5
27 Underdark 9044 night 0 0 0 0 0 0 0 20 69 88 29 100 126 0 0 0 0 24 54 65 0 15 12 0 0 0 12 12 12 12 0 0 0 0 0 0 0 0 0.0
28 InteriorWindowed 16835165 cycle 183 193 202 255 255 255 0 111 55 0 75 75 75 0 0 0 0 0 0 0 0 0 30 4 0 0 14 13 0 0 3 3 2 0 0 0 0 0 0.6

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2DA V2.0
NAME BASERESREF STRREF DESCRIPTION
0 Badger PRC_AC_BADGER 16838317 16838318
1 Wolf PRC_AC_WOLF 16838339 16838320
2 Bear NW_AC_BEAR 1580 5986
3 Boar NW_AC_BOAR 1577 5988
4 Hawk PRC_AC_HAWK 16838325 16838326
5 Panther NW_AC_PANT 5991 5992
6 Spider NW_AC_SPID 1573 5993
7 Direwolf NW_AC_DWLF 10526 5994
8 Rat_Dire PRC_AC_DIRERAT 16838335 16838336
9 WinterWolf NW_AC_WWLF 12818 16789833
10 Cobra NW_AC_COBRA 111372 16789834
11 Worg NW_AC_WORG 12820 16789835
12 BlinkDog NW_AC_BDOG 12395 16789836
13 StinkBeetle NW_AC_STINKB 12409 16789837
14 Bat NW_AC_BAT 12376 16789838
15 PhaseSpider NW_AC_PHASES 12722 16789839
16 Krenshar NW_AC_KRENSHAR 12625 16789840
17 PolarBear NW_AC_POLARB 12389 16789841
18 CragCat NW_AC_CRAGCAT 57919 16789842
19 Dog PRC_AC_DOG 16838319 16838320
20 Dog_Riding PRC_AC_DOGRIDE 16838321 16838322
21 Eagle PRC_AC_EAGLE 16838323 16838324
22 Horse_Heavy PRC_AC_HVHORSE 16838327 16838328
23 Horse_Light PRC_AC_LTHORSE 16838329 16838330
24 Owl PRC_AC_OWL 16838331 16838332
25 Pony PRC_AC_PONY 16838333 16838334
26 Viper_Medium PRC_AC_MVIPER 16838337 16838338
27 SnowyOwl NW_AC_OWL 17027456 17027457

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2DA V2.0
Name Label Cost
0 **** Type:_Random 0
1 5148 Type:_Dim_(5m) 0.0
2 5149 Type:_Low_(10m) 0.0
3 5150 Type:_Normal_(15m) 0.0
4 5151 Type:_Bright_(20m) 0.0

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2DA V2.0
0_Melee 1_Ranged 2_Thrown 3_Staves 4_Rods 5_Ammo 6_Arm_Shld 7_Helm 8_Potions 9_Scrolls 10_Wands 11_Thieves 12_TrapKits 13_Hide 14_Claw 15_Misc_Uneq 16_Misc 17_No_Props 18_Containers 19_HealerKit 20_Torch 21_Glove StringRef Label
0 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 649 Ability_Bonus
1 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 652 AC_Bonus
2 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 653 AC_Bonus_vs_Alignment_Group
3 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 654 AC_Bonus_vs_Damage_Type
4 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 651 AC_Bonus_vs_Racial_Group
5 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 655 AC_Bonus_vs_Specific_Alignment
6 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 1 659 Enhancement_Bonus
7 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 1 656 Enhancement_Bonus_vs_Alignment_Group
8 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 1 657 Enchancement_Bonus_vs_Racial_Group
9 1 1 1 1 **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 658 Enhancement_Bonus_vs_Specific_Alignement
10 1 **** 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 660 Attack_Penalty
11 1 1 1 1 1 1 1 1 **** **** 1 **** **** **** **** 1 1 **** 1 **** 1 1 661 Base_Item_Weight_Reduction
12 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 662 Bonus_Feat
13 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** **** 1 663 Bonus_Spell_Slot_of_Level_n
14 **** **** **** **** **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 667 Boomerang
15 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** 1 1 **** **** 1 1 1 668 Cast_Spell
16 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 650 Damage_Bonus
17 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 670 Damage_Bonus_vs_Alignment_Group
18 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 673 Damage_Bonus_vs_Racial_Group
19 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 675 Damage_Bonus_vs_Specific_Alignment
20 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 680 Damage_Immunity
21 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 672 Damage_Penalty
22 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 674 Damage_Reduction
23 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 681 Damage_Resistance
24 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 696 Damage_Vulnerability
25 **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** 748 Dancing
26 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 1493 Darkvision
27 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 **** **** 1 **** **** **** 1 1 677 Decreased_Ability_Score
28 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 **** **** 1 **** **** **** 1 1 678 Decreased_AC
29 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 **** **** 1 **** **** **** 1 1 679 Decreased_Skill_Modifier
30 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 676 Double_Stack
31 **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** Enhanced_Container:_Bonus_Slots
32 **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** 1 **** 1 **** 728 Enhanced_Container:_Reduced_Weight
33 1 **** **** 1 **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 669 Extra_Melee_Damage_Type
34 **** 1 1 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** 671 Extra_Ranged_Damage_Type
35 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 704 Haste
36 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 1023 Holy_Avenger
37 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 1022 Immunity
38 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 710 Improved_Evasion
39 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 666 Improved_Magic_Resistance
40 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 711 Improved_Saving_Throws
41 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 712 Improved_Saving_Throws:_Specific
42 **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** ****
43 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 1 713 Keen_Blade
44 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 714 Light
45 **** 1 1 **** **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 1500 Mighty
46 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 721 Mind_Blank
47 1 1 1 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 722 No_Damage
48 1 **** 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 723 On_Hit_Properties
49 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 726 Reduced_Saving_Throws
50 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 727 Reduced_Saving_Throws_Specific
51 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 729 Regeneration
52 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 731 Skill_Bonus
53 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 733 Spell_Immunity
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150 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** 1 1 716 Use_Limitation_Gender
151 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** D20MODERN_RESERVED
152 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** D20MODERN_RESERVED
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46 Hint 40129 2
47 Hint 40130 2
48 Hint 40131 2
49 Hint 40132 2
50 Hint 40133 2
51 Hint 40134 2
52 Hint 40135 2
53 Hint 40136 2
54 Hint 40137 2
55 Hint 40545 2
56 RestHint 40552 2
57 HealingHint 40575 2
58 DeathHint 40576 2
59 WeaponHint 40580 2
60 HenchEquipHint 76393 2
61 RaiseDead 83458 3
62 CraftFeatHint 83613 1
63 ContinualLight 83786 0
64 UseHenches 85567 3
65 RestHint2 85569 3
66 PowerAttack 85575 3
67 PaleMaster1 85703 3
68 PaleMaster2 85704 3
69 Wounding 85765 0
70 Geography101 86778 3
71 spellcasting 86871 3
72 lowac 86872 3
73 shapeshift 86873 3
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80 SpellMantle 86886 0
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1 Bard 6899 6898 1 CHA 1000 8 **** **** **** PackSPBar1 PackFTBard1 PackSKBard1 PackEQBardWoG 0 1
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4 Fighter 5608 5609 4 STR 1000 **** **** **** **** **** PackFTFight1 PackSKFight1 PackEQFighWoG 0 1
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54 Paladin_Champion 17027235 17027236 6 STR 1000 **** **** **** **** PackSPPala1 PackFTPala1 PackSKPala4 PackEQPalaWoG 0 1
55 Ranger_Marksman 8195 8207 7 DEX 1000 **** **** **** **** PackSPRang1 PackFTRang2 PackSKRang2 PackEQRangWoG 0 1
56 Ranger_Warden 8196 8208 7 DEX 1000 **** **** **** **** PackSPRang1 PackFTRang3 PackSKRang3 PackEQRangWoG 0 1
57 Ranger_Stalker 8197 8209 7 DEX 1000 **** **** **** **** PackSPRang1 PackFTRang4 PackSKRang1 PackEQRangWoG 0 1
58 Ranger_Giantkiller 8198 8210 7 DEX 1000 **** **** **** **** PackSPRang1 PackFTRang5 PackSKRang1 PackEQRangWoG 0 1
59 Rogue_Gypsy 8199 8211 8 DEX 1000 **** **** **** **** **** PackFTRog2 PackSKRog2 PackEQRoguWoG 0 1
60 Rogue_Bandit 8200 8212 8 DEX 1000 **** **** **** **** **** PackFTRog3 PackSKRog3 PackEQRoguWoG 0 1
61 Rogue_Scout 8201 8213 8 DEX 1000 **** **** **** **** **** PackFTRog1 PackSKRog4 PackEQRoguWoG 0 1
62 Rogue_Swashbuckler 8202 8214 8 CHA 1000 **** **** **** **** **** PackFTRog5 PackSKRog5 PackEQRoguWoG 0 1
63 Shadowdancer 3790 3791 27 DEX 0 **** **** **** **** **** PackFTShad PackSKShad **** 0 1
64 Harper 3792 3793 28 WIS 0 **** **** **** **** **** PackFTHarp PackSKHarp **** 0 1
65 Arcane_Archer 9003 9006 29 DEX 0 **** **** **** **** **** PackFTArch PackSKArch **** 0 1
66 Assassin 9007 9010 30 DEX 0 **** **** **** **** **** PackFTAssa PackSKAssa **** 0 1
67 Blackguard 9011 9014 31 STR 0 **** **** **** **** **** PackFTBlck PackSKBlck **** 0 1
68 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
69 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
70 NPC_Sorcerer 9085 9084 9 CHA 1000 0 **** **** 8 PackSPNPC1 PackFTSorA PackSKWiz1 PackEQWizdWoG 0 0
71 NPC_Rogue 9086 9087 8 DEX 1000 **** **** **** **** **** PackFTRog6 PackSKRog6 PackEQRoguWoG 0 0
72 NPC_Bard 9089 9088 1 CHA 1000 8 **** **** **** PackSPBar3 PackFTBard6 PackSKBard1 PackEQBardWoG 0 0
73 Aberration 525 **** 11 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
74 Animal 526 **** 12 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
75 Construct 528 **** 13 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
76 Humanoid 3759 **** 14 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
77 Monstrous 536 **** 15 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
78 Elemental 539 **** 16 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
79 Fey 540 **** 17 DEX **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
80 Dragon 529 **** 18 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
81 Undead 547 **** 19 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
82 Commoner 3760 **** 20 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
83 Beast 527 **** 21 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
84 Giant 541 **** 22 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
85 MagicBeast 542 **** 23 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
86 Outsider 543 **** 24 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
87 Shapechanger 546 **** 25 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
88 Vermin 548 **** 26 STR **** **** **** **** **** **** PackFTCrea1 PackSKCrea1 **** 0 0
89 Dwarven_Defender 76418 76410 36 STR 0 **** **** ***** **** **** PackFTDwDef PackSKDwDef **** 0 1
90 Barbarian_Blackguard 83649 83650 0 CHA 1000 **** **** ***** **** **** PackFTBarb1 PackSKBarb6 PackEQBarbWoG 0 0
91 Bard_Harper 83651 83652 1 CHA 1000 0 **** ***** **** PackSPBar1 PackFTBard6 PackSkBard6 PackEQBardWoG 0 0
92 Cleric_Divine 17027233 17027234 2 WIS 1000 **** 20 8 **** PackSPCleric1 PackFTCler6 PackSKCler1 PackEQClerWoG 0 1
93 Druid_Shifter 83655 83657 3 WIS 1000 **** **** **** 7 PackSPDruid1 PackFTDruid6 PackSKDruid1 PackEQDruiWoG 0 1
94 Fighter_WeaponMaster 83658 83659 4 DEX 1000 **** **** **** **** **** PackFTFight6 PackSKFight6 PackEQFighWoG 0 1
95 Monk_Assassin 83660 83661 5 WIS 1000 **** **** **** **** **** PackFTMonk6 PackSKMonk6 PackEQMonkWoG 0 0
96 Paladin_Divine 83662 83663 6 CHA 1000 **** **** **** **** PackSPPala1 PackFTPala2 PackSKPala1 PackEQPalaWoG 0 1
97 Ranger_ArcaneArcher 83667 83668 7 DEX 1000 **** **** **** **** PackSPRang1 PackFTRang6 PackSKRang1 PackEQRangWoG 0 0
98 Rogue_Shadowdancer 83669 83670 8 DEX 1000 **** **** **** **** **** PackFTRog7 PackSKRog7 PackEQRoguWoG 0 0
99 Sorcerer_DragonDisciple 83671 83672 9 CHA 1000 0 **** **** 9 PackSPWiz1 PackFTSor1 PackSKSor10 PackEQSorcWoG 0 1
100 Wizard_PaleMaster 83673 83674 10 INT 1000 0 **** **** 2 PackSPWiz8 PackFTWiz8 PackSKWiz1 PackEQWizdWoG 0 1
101 NPC_WizAssassin_Nathyrra 83676 83677 10 CON 1000 0 **** **** **** PackSPWizB PackFTWizB PackSKWizB PackEQWizdWoG 0 0
102 NPC_Ft_WeaponMaster_Valen 83678 83679 4 STR 1000 **** **** **** **** **** PackFTFightC PackSKFight6 PackEQFighWoG 0 0
103 NPC_Rg_Shadowdancer 83680 83681 8 DEX 1000 **** **** **** **** **** PackFTRogD PackSKRog7 PackEQRoguWoG 0 0
104 NPC_Cleric_Linu 83682 83683 2 WIS 1000 **** 20 9 **** PackSPCleric2 PackFTClerE PackSKCler5 PackEQClerWoG 0 0
105 NPC_Barbarian_Daelan 83684 83685 0 STR 1000 **** **** **** **** **** PackFTBarbF PackSKBarb7 PackEQBarbWoG 0 0
106 NPC_Bard_Fighter_Sharwyn 83686 83687 1 CHA 1000 0 **** **** **** PackSPBar3 PackFTBardG PackSKBard7 PackEQBardWoG 0 0
107 NPC_Paladin_Falling 83721 84106 6 CHA 1000 **** **** **** **** PackSPPala1 PackFTPalaH PackSKPalaH PackEQPalaWoG 0 0
108 Shifter 9026 9029 35 WIS **** **** **** **** **** **** PackFTShift PackSKDruid1 **** 0 1
109 Divine_Champion 9015 9018 32 CHA **** **** **** **** **** **** PackFTTorm PackSkTorm **** 0 1
110 Pale_Master 9020 9025 34 INT **** **** **** **** **** **** PackFTWiz8 PackSKWiz1 **** 0 1
111 Dragon_Disciple 83489 83492 37 STR **** **** **** **** **** **** PackFTDrDis PackSkDrDis **** 0 1
112 WeaponMaster 9019 9022 33 STR **** **** **** **** **** **** PackFTWM PackSKFight1 **** 0 1
113 NPC_Ft_WeaponMaster_Valen_2 83678 83679 33 STR 1000 **** **** **** **** **** PackFTFightC PackSKFight6 PackEQFighWoG 0 0
114 NPC_Bard_Fighter_Sharwyn2 83686 83687 4 CHA 1000 0 **** **** **** PackSPBar3 PackFTBardG PackSKBard7 PackEQBardWoG 0 0
115 NPC_WizAssassin_Nathyrra 83676 83677 30 DEX 1000 0 **** **** 10 PackSPWizB PackFTWizB PackSKWizB PackEQWizdWoG 0 0
116 NPC_Rg_Tomi_2 83680 83681 27 DEX 1000 **** **** **** **** **** PackFTRogD PackSKRog7 PackEQRoguWoG 0 0
117 NPC_Bard_Deekin_2 9089 9088 37 CHA 1000 8 **** **** **** PackSPBar3 PackFTBard6 PackSKBard1 PackEQBardWoG 0 0
118 Barbarian_Blackguard_2ndClass 83649 83650 31 CHA 1000 **** **** ***** **** **** PackFTBarb1 PackSKBarb6 PackEQBarbWoG 0 0
119 Bard_Harper_2ndClass 83651 83652 28 CHA 1000 0 **** ***** **** PackSPBar1 PackFTBard6 PackSkBard6 PackEQBardWoG 0 0
120 Cleric_Divine_2ndClass 83653 83654 32 WIS 1000 **** 20 8 **** PackSPCleric1 PackFTCler6 PackSKCler1 PackEQClerWoG 0 0
121 Druid_Shifter_2ndClass 83655 83657 35 WIS 1000 **** **** **** 7 PackSPDruid1 PackFTDruid6 PackSKDruid1 PackEQDruiWoG 0 0
122 Fighter_WeaponMaster_2ndClass 83658 83659 33 DEX 1000 **** **** **** **** **** PackFTFightC PackSKFight6 PackEQFighWoG 0 0
123 Monk_Assassin_2ndClass 83660 83661 30 WIS 1000 **** **** **** **** **** PackFTMonk6 PackSKMonk6 PackEQMonkWoG 0 0
124 Paladin_Divine_2ndClass 83662 83663 32 CHA 1000 **** **** **** **** PackSPPala1 PackFTPala2 PackSKPala1 PackEQPalaWoG 0 0
125 Ranger_ArcaneArcher_2ndClass 83667 83668 29 DEX 1000 **** **** **** **** PackSPRang1 PackFTRang6 PackSKRang1 PackEQRangWoG 0 0
126 Rogue_Shadowdancer_2ndClass 83669 83670 27 DEX 1000 **** **** **** **** **** PackFTRog7 PackSKRog7 PackEQRoguWoG 0 0
127 Sorcerer_DragonDisciple_2ndClass 83671 83672 37 CHA 1000 0 **** **** 9 PackSPWiz1 PackFTSor1 PackSKSor10 PackEQSorcWoG 0 0
128 Wizard_PaleMaster_2ndClass 83673 83674 34 INT 1000 0 **** **** 2 PackSPWiz8 PackFTWiz8 PackSKWiz1 PackEQWizdWoG 0 0
129 NPC_Aribeth_Paladin 84522 84106 6 CHA 1000 **** **** **** **** PackSPPala1 PackFTPalaH PackSKPalaH PackEQPalaWoG 0 0
130 NPC_Aribeth_Blackguard 84523 84106 31 STR 1000 **** **** **** **** PackSPPala1 PackFTPalaH PackSKPalaH PackEQPalaWoG 0 0
131 Purple_Dragon_Knight 111933 111934 41 STR 1000 **** **** **** **** **** PackFTFight1 PackSKFight1 PackEQFighWoG 0 1
132 Fighter_Epic_Shad_Lord 90411 90412 4 STR 1000 **** **** 0 0 **** PackFTSumESL PackSKSumESL **** **** ****
133 Fighter_Epic_Fiend_Vrock 90428 90429 4 STR 1000 **** **** 0 0 **** PackFTSumEFS PackSKSumEFS **** **** ****
134 Fighter_Epic_Fiend_Cornugon 17027206 17027207 4 STR 1000 **** **** 0 0 **** PackFTSumEFS PackSKSumEFS **** **** ****
135 Fighter_Epic_Fiend_Yugoloth 17027208 17027209 4 STR 1000 **** **** 0 0 **** PackFTSumEFS PackSKSumEFS **** **** ****

View File

@@ -0,0 +1,18 @@
2DA V2.0
Label
0 bedroll
1 HC_Tinderbox
2 WaterCanteen
3 PotionOfCureC001
4 PotionOfCureC001
5 PotionOfCureC001
6 dmfi_pc_dicebag
7 dmfi_pc_follow
8 dmfi_pc_emote
9 healability
10 skinningknife
11 FoodRation
12 FoodRation
13 FoodRation
14 WoG_XPToken

View File

@@ -0,0 +1,20 @@
2DA V2.0
Label
0 bedroll
1 HC_Tinderbox
2 WaterCanteen
3 PotionOfCureC001
4 PotionOfCureC001
5 PotionOfCureC001
6 dmfi_pc_dicebag
7 dmfi_pc_follow
8 dmfi_pc_emote
9 healability
10 skinningknife
11 FoodRation
12 FoodRation
13 FoodRation
14 WoG_XPToken
15 BookOfSummons
16 WandOfColdfinger

View File

@@ -0,0 +1,19 @@
2DA V2.0
Label
0 bedroll
1 HC_Tinderbox
2 WaterCanteen
3 PotionOfCureC001
4 PotionOfCureC001
5 PotionOfCureC001
6 dmfi_pc_dicebag
7 dmfi_pc_follow
8 dmfi_pc_emote
9 healability
10 skinningknife
11 FoodRation
12 FoodRation
13 FoodRation
14 WoG_XPToken
15 BookOfSummons

View File

@@ -0,0 +1,19 @@
2DA V2.0
Label
0 bedroll
1 HC_Tinderbox
2 WaterCanteen
3 PotionOfCureC001
4 PotionOfCureC001
5 PotionOfCureC001
6 dmfi_pc_dicebag
7 dmfi_pc_follow
8 dmfi_pc_emote
9 healability
10 skinningknife
11 FoodRation
12 FoodRation
13 FoodRation
14 WoG_XPToken
15 BookOfSummons

View File

@@ -0,0 +1,18 @@
2DA V2.0
Label
0 bedroll
1 HC_Tinderbox
2 WaterCanteen
3 PotionOfCureC001
4 PotionOfCureC001
5 PotionOfCureC001
6 dmfi_pc_dicebag
7 dmfi_pc_follow
8 dmfi_pc_emote
9 healability
10 skinningknife
11 FoodRation
12 FoodRation
13 FoodRation
14 WoG_XPToken

View File

@@ -0,0 +1,18 @@
2DA V2.0
Label
0 bedroll
1 HC_Tinderbox
2 WaterCanteen
3 PotionOfCureC001
4 PotionOfCureC001
5 PotionOfCureC001
6 dmfi_pc_dicebag
7 dmfi_pc_follow
8 dmfi_pc_emote
9 healability
10 skinningknife
11 FoodRation
12 FoodRation
13 FoodRation
14 WoG_XPToken

View File

@@ -0,0 +1,18 @@
2DA V2.0
Label
0 bedroll
1 HC_Tinderbox
2 WaterCanteen
3 PotionOfCureC001
4 PotionOfCureC001
5 PotionOfCureC001
6 dmfi_pc_dicebag
7 dmfi_pc_follow
8 dmfi_pc_emote
9 healability
10 skinningknife
11 FoodRation
12 FoodRation
13 FoodRation
14 WoG_XPToken

View File

@@ -0,0 +1,19 @@
2DA V2.0
Label
0 bedroll
1 HC_Tinderbox
2 WaterCanteen
3 PotionOfCureC001
4 PotionOfCureC001
5 PotionOfCureC001
6 dmfi_pc_dicebag
7 dmfi_pc_follow
8 dmfi_pc_emote
9 healability
10 skinningknife
11 FoodRation
12 FoodRation
13 FoodRation
14 WoG_XPToken
15 BookOfSummons

View File

@@ -0,0 +1,20 @@
2DA V2.0
Label
0 bedroll
1 HC_Tinderbox
2 WaterCanteen
3 PotionOfCureC001
4 PotionOfCureC001
5 PotionOfCureC001
6 dmfi_pc_dicebag
7 dmfi_pc_follow
8 dmfi_pc_emote
9 healability
10 skinningknife
11 FoodRation
12 FoodRation
13 FoodRation
14 WoG_XPToken
15 ThievesTools
16 ThievesToolsM001

View File

@@ -0,0 +1,20 @@
2DA V2.0
Label
0 bedroll
1 HC_Tinderbox
2 WaterCanteen
3 PotionOfCureC001
4 PotionOfCureC001
5 PotionOfCureC001
6 dmfi_pc_dicebag
7 dmfi_pc_follow
8 dmfi_pc_emote
9 healability
10 skinningknife
11 FoodRation
12 FoodRation
13 FoodRation
14 WoG_XPToken
15 BookOfSummons
16 WandOfColdfinger

View File

@@ -0,0 +1,20 @@
2DA V2.0
Label
0 bedroll
1 HC_Tinderbox
2 WaterCanteen
3 PotionOfCureC001
4 PotionOfCureC001
5 PotionOfCureC001
6 dmfi_pc_dicebag
7 dmfi_pc_follow
8 dmfi_pc_emote
9 healability
10 skinningknife
11 FoodRation
12 FoodRation
13 FoodRation
14 WoG_XPToken
15 BookOfSummons
16 WandOfColdfinger

View File

@@ -0,0 +1,40 @@
2DA V2.0
FeatIndex Label
0 6 Cleave
1 28 PowerAtk
2 23 KnockDown
3 391 GreatCleave
4 17 ImpKnock
5 10 Dodge
6 40 Toughness
7 26 Mobility
8 21 FEAT_IMPROVED_UNARMED_STRIKE
9 39 FEAT_STUNNING_FIST
10 62 FEAT_IMPROVED_CRITICAL_UNARMED_STRIKE
11 9 Disarm
12 408 BlindFight
13 389 Expertise
14 24 LightngRef
15 392 SpringAttack
16 16 ImpDisarm
17 14 GreatFort
18 390 ImpExpertise
19 22 IronWill
20 656 FEAT_EPIC_WEAPON_FOCUS_CREATURE
21 694 FEAT_EPIC_WEAPON_SPECIALIZATION_CREATURE
22 490 FEAT_EPIC_ARMOR_SKIN
23 584 FEAT_EPIC_PROWESS
24 814 FEAT_EPIC_GREAT_STRENGTH_1
25 754 FEAT_EPIC_TOUGHNESS_1
26 815 FEAT_EPIC_GREAT_STRENGTH_2
27 755 FEAT_EPIC_TOUGHNESS_2
28 756 FEAT_EPIC_TOUGHNESS_3
29 816 FEAT_EPIC_GREAT_STRENGTH_3
30 757 FEAT_EPIC_TOUGHNESS_4
31 817 FEAT_EPIC_GREAT_STRENGTH_4
32 758 FEAT_EPIC_TOUGHNESS_5
33 759 FEAT_EPIC_TOUGHNESS_6
34 761 FEAT_EPIC_TOUGHNESS_8
35 760 FEAT_EPIC_TOUGHNESS_7

View File

@@ -0,0 +1,40 @@
2DA V2.0
FeatIndex Label
0 6 Cleave
1 28 PowerAtk
2 23 KnockDown
3 391 GreatCleave
4 17 ImpKnock
5 10 Dodge
6 40 Toughness
7 26 Mobility
8 21 FEAT_IMPROVED_UNARMED_STRIKE
9 39 FEAT_STUNNING_FIST
10 62 FEAT_IMPROVED_CRITICAL_UNARMED_STRIKE
11 9 Disarm
12 408 BlindFight
13 389 Expertise
14 24 LightngRef
15 392 SpringAttack
16 16 ImpDisarm
17 14 GreatFort
18 390 ImpExpertise
19 22 IronWill
20 656 FEAT_EPIC_WEAPON_FOCUS_CREATURE
21 694 FEAT_EPIC_WEAPON_SPECIALIZATION_CREATURE
22 490 FEAT_EPIC_ARMOR_SKIN
23 584 FEAT_EPIC_PROWESS
24 814 FEAT_EPIC_GREAT_STRENGTH_1
25 754 FEAT_EPIC_TOUGHNESS_1
26 815 FEAT_EPIC_GREAT_STRENGTH_2
27 755 FEAT_EPIC_TOUGHNESS_2
28 756 FEAT_EPIC_TOUGHNESS_3
29 816 FEAT_EPIC_GREAT_STRENGTH_3
30 757 FEAT_EPIC_TOUGHNESS_4
31 817 FEAT_EPIC_GREAT_STRENGTH_4
32 758 FEAT_EPIC_TOUGHNESS_5
33 759 FEAT_EPIC_TOUGHNESS_6
34 761 FEAT_EPIC_TOUGHNESS_8
35 760 FEAT_EPIC_TOUGHNESS_7

View File

@@ -0,0 +1,40 @@
2DA V2.0
FeatIndex Label
0 6 Cleave
1 28 PowerAtk
2 23 KnockDown
3 391 GreatCleave
4 17 ImpKnock
5 10 Dodge
6 40 Toughness
7 26 Mobility
8 21 FEAT_IMPROVED_UNARMED_STRIKE
9 39 FEAT_STUNNING_FIST
10 62 FEAT_IMPROVED_CRITICAL_UNARMED_STRIKE
11 9 Disarm
12 408 BlindFight
13 389 Expertise
14 24 LightngRef
15 392 SpringAttack
16 16 ImpDisarm
17 14 GreatFort
18 390 ImpExpertise
19 22 IronWill
20 656 FEAT_EPIC_WEAPON_FOCUS_CREATURE
21 694 FEAT_EPIC_WEAPON_SPECIALIZATION_CREATURE
22 490 FEAT_EPIC_ARMOR_SKIN
23 584 FEAT_EPIC_PROWESS
24 814 FEAT_EPIC_GREAT_STRENGTH_1
25 754 FEAT_EPIC_TOUGHNESS_1
26 815 FEAT_EPIC_GREAT_STRENGTH_2
27 755 FEAT_EPIC_TOUGHNESS_2
28 756 FEAT_EPIC_TOUGHNESS_3
29 816 FEAT_EPIC_GREAT_STRENGTH_3
30 757 FEAT_EPIC_TOUGHNESS_4
31 817 FEAT_EPIC_GREAT_STRENGTH_4
32 758 FEAT_EPIC_TOUGHNESS_5
33 759 FEAT_EPIC_TOUGHNESS_6
34 761 FEAT_EPIC_TOUGHNESS_8
35 760 FEAT_EPIC_TOUGHNESS_7

View File

@@ -0,0 +1,40 @@
2DA V2.0
FeatIndex Label
0 6 Cleave
1 28 PowerAtk
2 23 KnockDown
3 391 GreatCleave
4 17 ImpKnock
5 10 Dodge
6 40 Toughness
7 26 Mobility
8 21 FEAT_IMPROVED_UNARMED_STRIKE
9 39 FEAT_STUNNING_FIST
10 62 FEAT_IMPROVED_CRITICAL_UNARMED_STRIKE
11 9 Disarm
12 408 BlindFight
13 389 Expertise
14 24 LightngRef
15 392 SpringAttack
16 16 ImpDisarm
17 14 GreatFort
18 390 ImpExpertise
19 22 IronWill
20 656 FEAT_EPIC_WEAPON_FOCUS_CREATURE
21 694 FEAT_EPIC_WEAPON_SPECIALIZATION_CREATURE
22 490 FEAT_EPIC_ARMOR_SKIN
23 584 FEAT_EPIC_PROWESS
24 814 FEAT_EPIC_GREAT_STRENGTH_1
25 754 FEAT_EPIC_TOUGHNESS_1
26 815 FEAT_EPIC_GREAT_STRENGTH_2
27 755 FEAT_EPIC_TOUGHNESS_2
28 756 FEAT_EPIC_TOUGHNESS_3
29 816 FEAT_EPIC_GREAT_STRENGTH_3
30 757 FEAT_EPIC_TOUGHNESS_4
31 817 FEAT_EPIC_GREAT_STRENGTH_4
32 758 FEAT_EPIC_TOUGHNESS_5
33 759 FEAT_EPIC_TOUGHNESS_6
34 761 FEAT_EPIC_TOUGHNESS_8
35 760 FEAT_EPIC_TOUGHNESS_7

View File

@@ -0,0 +1,14 @@
2DA V2.0
SkillIndex Label
0 3 Discipline
1 1 Concentration
2 6 Listen
3 17 Spot
4 21 Tumble
5 14 Search
6 18 Taunt

View File

@@ -0,0 +1,14 @@
2DA V2.0
SkillIndex Label
0 3 Discipline
1 1 Concentration
2 6 Listen
3 17 Spot
4 21 Tumble
5 14 Search
6 18 Taunt

View File

@@ -0,0 +1,14 @@
2DA V2.0
SkillIndex Label
0 3 Discipline
1 1 Concentration
2 6 Listen
3 17 Spot
4 21 Tumble
5 14 Search
6 18 Taunt

View File

@@ -0,0 +1,14 @@
2DA V2.0
SkillIndex Label
0 3 Discipline
1 1 Concentration
2 6 Listen
3 17 Spot
4 21 Tumble
5 14 Search
6 18 Taunt

View File

@@ -0,0 +1,259 @@
2DA V2.0
COSTMODIFIER ACBONUS HIDEFOOTR HIDEFOOTL HIDESHINR HIDESHINL HIDELEGR HIDELEGL HIDEPELVIS HIDECHEST HIDEBELT HIDENECK HIDEFORER HIDEFOREL HIDEBICEPR HIDEBICEPL HIDESHOR HIDESHOL HIDEHANDR HIDEHANDL HIDEHEAD HASMODEL
0 0 0 0 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 0 1
1 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
2 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
3 0 0.03 0 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 0 1
4 0 0.04 0 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 0 1
5 0 0.05 0 0 1 1 1 1 1 1 1 0 0 0 0 0 1 1 0 0 0 1
6 0 0.06 0 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 0 1
7 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
8 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
9 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
10 0 0.1 0 0 0 0 0 0 1 1 1 1 0 0 0 0 1 1 0 0 0 1
11 0 0.11 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1
12 0 0.12 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1
13 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
14 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
15 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
16 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
17 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
18 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
19 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
20 0 0.20 0 0 0 0 0 0 0 1 1 0 1 1 1 1 1 1 0 0 0 1
21 0 0.21 0 0 0 0 0 0 0 1 1 0 1 1 1 1 1 1 0 0 0 1
22 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
23 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
24 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
25 0 **** 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ****
26 0 0.26 0 0 1 1 1 1 1 1 1 0 0 0 0 0 1 1 0 0 0 1
27 0 0.27 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1
28 0 0.28 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1
29 0 0.29 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1
30 0 0.30 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 1
31 0 0.31 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 1
32 0 0.32 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 1
33 0 0.33 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 1
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File diff suppressed because it is too large Load Diff

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70 Turlemoi 127 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
71 Hadrimoi 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
72 RedspawnArcaniss 353 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
73 Gloura 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
74 Muckdweller 3031 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
75 Aranea 158 159 160 161 162 158 159 160 161 162 **** **** **** **** **** ****
76 Chitine 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
77 SpiretopDragon 3580 3631 3712 **** **** 3580 3631 3712 **** **** **** **** **** **** **** ****
78 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
79 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
80 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
81 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
82 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
83 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
84 Hound_Archon 295 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
85 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
86 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
87 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
88 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
89 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
90 Mephling_Air 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
91 Mephling_Earth 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
92 Mephling_Fire 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
93 Mephling_Water 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
94 Khaasta 134 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
95 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
96 Rakshasa_Naztharune 293 **** **** **** **** 290 **** **** **** **** **** **** **** **** **** ****
97 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
98 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
99 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
100 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
101 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
102 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
103 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
104 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
105 Stonehunter_Gnomes 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
106 Fireblood_Dwarves 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
107 Forestlord_Elf 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
108 Frostblood_Orc 5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
109 Glimmerskin_Halfling 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
110 Silverbrow_Human 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
111 Sunscorch_Hobgoblin 390 391 **** **** **** 390 391 **** **** **** **** **** **** **** **** ****
112 Viletooth_Lizardfolk 130 130 131 132 133 132 133 130 134 **** **** **** **** **** **** ****
113 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
114 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
115 Asherati 4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
116 Bhuka 391 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
117 Marrulurk 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
118 Crucian 5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
119 Marrusault 127 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
120 Marrutact 353 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
121 Mongrelfolk 5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
122 Sharakim 5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
123 Underfolk 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
124 Skulk 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
125 Doppelganger 5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
126 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
127 Skarn 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
128 Rilkan 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
129 Duskling 5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
130 Azurin 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
131 Volodni 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
132 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
133 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
134 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
135 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
136 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
137 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
138 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
139 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
140 Tasloi 87 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
141 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
142 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
143 Blue_Goblin 2 82 83 84 85 2 82 83 84 85 **** **** **** **** **** ****
144 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
145 WarforgedCharger 92 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
146 Shifter 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
147 Changeling 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
148 Kalashtar 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
149 Warforged 5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
150 Rakshasa_Zakya 293 **** **** **** **** 290 **** **** **** **** **** **** **** **** **** ****
151 Arctic_Dwarf 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
152 Gold_Dwarf 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
153 Gray_Dwarf 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
154 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
155 Urdunnir 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
156 Wild_Dwarf 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
157 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
158 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
159 Bralani 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
160 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
161 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
162 Avariel 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
163 Drow_Female 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
164 Drow_Male 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
165 Snow_Elf 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
166 Sun_Elf 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
167 Wild_Elf 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
168 Wood_Elf 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
169 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
170 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
171 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
172 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
173 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
174 Deep_Gnome_Svirfneblin 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
175 Forest_Gnome 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
176 Rock_Gnome 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
177 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
178 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
179 Whisper_Gnome 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
180 Hadozee 5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
181 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
182 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
183 Half_Drow 4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
184 Gray_Orc 5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
185 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
186 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
187 Orog 5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
188 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
189 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
190 Ghostwise_Halfling 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
191 Tundra_Halfling 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
192 Strongheart_Halfling 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
193 Tallfellow_Halfling 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
194 Deep_Halfling 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
195 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
196 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
197 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
198 Aasimar 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
199 Air_Genasi 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
200 Earth_Genasi 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
201 Feyri 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
202 Fire_Genasi 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
203 Tanarukk 5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
204 Tiefling 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
205 Water_Genasi 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
206 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
207 Bariaur 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
208 Centaur 3329 3330 3331 3332 3333 3324 3325 3326 3327 3328 **** **** **** **** **** ****
209 Catfolk 293 1811 99 **** **** 290 1811 99 **** **** **** **** **** **** **** ****
210 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
211 FlindGnoll 389 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
212 Ogre 127 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
213 Goblin 3 82 83 84 85 3 82 83 84 85 **** **** **** **** **** ****
214 Orc 5 136 138 140 142 5 137 139 141 1140 **** **** **** **** **** ****
215 Kobold 302 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
216 Gnoll 389 389 1544 1545 1546 1550 1553 1782 1905 1548 **** **** **** **** **** ****
217 Bugbear 30 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
218 Minotaur 120 121 122 **** **** 120 121 122 **** **** **** **** **** **** **** ****
219 Lizardfolk 134 130 131 132 133 132 133 130 134 **** **** **** **** **** **** ****
220 YuanTi_Pure 6 **** **** **** **** 6 285 286 287 **** **** **** **** **** **** ****
221 Hobgoblin 390 391 **** **** **** 390 391 **** **** **** **** **** **** **** **** ****
222 Githyanki 4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
223 Githzerai 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
224 Rakshasa 293 **** **** **** **** 290 **** **** **** **** **** **** **** **** **** ****
225 Illithid 413 414 415 1052 1219 1220 1221 1222 1223 1224 **** **** **** **** **** ****
226 Pixie 55 1990 1991 1992 1993 55 1990 1991 1992 1993 **** **** **** **** **** ****
227 Azer 0 428 1109 **** **** 429 1110 **** **** **** **** **** **** **** **** ****
228 YuanTi_Abom **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
229 Half_Ogre 127 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
230 Deep_Imaskari 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
231 Troll 167 164 1058 1254 2500 165 2501 2502 2503 2504 **** **** **** **** **** ****
232 Varag 390 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
233 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
234 Troglodyte 452 451 453 869 870 451 452 453 869 870 **** **** **** **** **** ****
235 Neraphim 155 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
236 Shadowswyft 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
237 Nathri 87 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
238 Buommans 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
239 Spiker 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
240 Wildren 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
241 **** **** 354 355 **** **** 353 354 355 **** **** **** **** **** **** **** ****
242 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
243 Spirit_Folk 4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
244 Killoren 4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
245 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
246 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
247 **** **** 389 1544 1545 1546 1550 1553 1782 1905 1548 **** **** **** **** **** ****
248 Poison_Dusk 304 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
249 Dromite 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
250 Elans 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
251 Half_Giant 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
252 Maenad 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
253 Xeph 4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
254 254_LAST_LINE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

View File

@@ -0,0 +1,258 @@
2DA V2.0
Label Abrev Name ConverName ConverNameLower NamePlural Description Icon Appearance StrAdjust DexAdjust IntAdjust ChaAdjust WisAdjust ConAdjust Endurance Favored FeatsTable Biography PlayerRace Constant AGE ToolsetDefaultClass CRModifier NameGenTableA NameGenTableB ExtraFeatsAtFirstLevel ExtraSkillPointsPerLevel FirstLevelSkillPointsMultiplier AbilitiesPointBuyNumber NormalFeatEveryNthLevel NumberNormalFeatsEveryNthLevel SkillPointModifierAbility FavoredEnemyFeat
0 Dwarf Dw 22 5583 5588 23 16826954 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_DWARF 8157 1 RACIAL_TYPE_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261
1 Elf El 24 5584 5589 25 252 **** 1 0 2 0 0 0 -2 30 10 RACE_FEAT_ELF 8158 1 RACIAL_TYPE_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262
2 Gnome Gn 26 26 4919 27 253 **** 2 -2 0 0 0 0 2 20 10 RACE_FEAT_GNOME 8159 1 RACIAL_TYPE_GNOME 45 10 1 gnome **** **** **** 4 30 3 1 INT 263
3 Halfling Hl 28 28 4920 29 16826955 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_HALF 8160 1 RACIAL_TYPE_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264
4 HalfElf He 30 5586 5590 31 255 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_HFELF 8161 1 RACIAL_TYPE_HALFELF 21 4 1 elf human **** **** 4 30 3 1 INT 265
5 HalfOrc Ho 32 32 4922 33 256 **** 5 2 0 -2 -2 0 0 30 0 RACE_FEAT_HFORC 8162 1 RACIAL_TYPE_HALFORC 18 0 1 halforc **** **** **** 4 30 3 1 INT 266
6 Human Hu 34 34 4923 35 257 **** 6 0 0 0 0 0 0 30 **** RACE_FEAT_HUMAN 8163 1 RACIAL_TYPE_HUMAN 18 4 1 human **** 1 1 4 30 3 1 INT 267
7 Aberration Ab 525 525 5001 63235 525 **** 102 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ABERRATION 25 11 1.3 aberration **** **** **** 4 30 3 1 INT 268
8 Animal Am 526 526 5002 63236 526 **** 93 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ANIMAL 20 12 0.95 **** **** **** **** 4 30 3 1 INT 269
9 Beast Be 527 527 5003 63237 527 **** 174 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_BEAST 20 21 **** **** **** **** **** 4 30 3 1 INT 270
10 Construct Ct 528 528 5004 63238 528 **** 92 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_CONSTRUCT 1000 13 1.3 **** **** **** **** 4 30 3 1 INT 271
11 Dragon Dg 529 529 5005 63239 529 **** 41 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_DRAGON 500 18 0.825 dragon **** **** **** 4 30 3 1 INT 272
12 Humanoid_Goblinoid Gb 533 533 5006 63240 533 **** 86 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_GOBLINOID 8 14 **** goblin **** **** **** 4 30 3 1 INT 273
13 Humanoid_Monstrous Mn 536 536 100972 536 536 **** 119 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_MONSTROUS 18 15 1 **** **** **** **** 4 30 3 1 INT 274
14 Humanoid_Orc Or 537 537 5008 63241 537 **** 140 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_ORC 14 14 **** orc **** **** **** 4 30 3 1 INT 275
15 Humanoid_Reptilian Rp 538 538 100973 63242 538 **** 134 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_REPTILIAN 20 14 1 **** **** **** **** 4 30 3 1 INT 276
16 Elemental Em 539 539 5010 63243 539 **** 60 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ELEMENTAL 100 16 1.1 **** **** **** **** 4 30 3 1 INT 277
17 Fey Fe 540 540 5011 540 540 **** 51 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_FEY 100 17 1 fey **** **** **** 4 30 3 1 INT 278
18 Giant Gi 541 541 5012 63245 541 **** 78 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_GIANT 18 22 1 giant **** **** **** 4 30 3 1 INT 279
19 Magical_Beast Mb 542 542 100970 63246 542 **** 73 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_MAGICAL_BEAST 20 23 1 **** **** **** **** 4 30 3 1 INT 280
20 Outsider Oe 543 543 5014 63247 543 **** 38 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_OUTSIDER 300 24 1.1 **** **** **** **** 4 30 3 1 INT 281
21 DELETED Og **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
22 DELETED On **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
23 Shapechanger Sc 546 546 5017 63248 546 **** 171 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_SHAPECHANGER 18 25 **** **** **** **** **** 4 30 3 1 INT 284
24 Undead Un 547 547 5018 547 547 **** 186 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_UNDEAD 20 19 1.3 **** **** **** **** 4 30 3 1 INT 285
25 Vermin Vr 548 548 5019 548 548 **** 159 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_VERMIN 4 26 1.1 **** **** **** **** 4 30 3 1 INT 286
26 DELETED Oc **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
27 DELETED Ol **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
28 INVALID_RACE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
29 Ooze Oo 84437 84437 84438 84437 84437 **** 470 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_OOZE 100 38 1.1 **** **** **** **** 4 30 3 1 INT 2354
30 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
31 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
32 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
33 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
34 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
35 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
36 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
37 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
38 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
39 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
40 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
41 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
42 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
43 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
44 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
45 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
46 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
47 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
48 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
49 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** ****
50 Drider Dr 3063 3063 16833081 108146 16833083 **** 406 4 4 4 6 6 6 30 9 RACE_FEAT_DRIDER 16833082 1 RACIAL_TYPE_DRIDER 110 9 1 drow **** **** **** 4 30 3 1 INT 268
51 Wemic Wm 16826957 16826958 16826958 16826959 16826960 **** 467 8 2 0 -2 0 2 40 0 RACE_FEAT_WEMIC 16826961 1 RACIAL_TYPE_WEMIC 6 0 1 wemic **** **** **** 4 30 3 1 INT 274
52 Plant Pl 16833077 16833077 16833078 16833079 16833080 **** 51 0 -2 0 0 0 2 0 **** **** 0 0 RACIAL_TYPE_PLANT 4 15 0.95 plant **** **** **** 4 30 3 1 INT 2355
53 Brownie Bw 16826962 16826962 16826963 16826964 16826965 **** 55 -6 10 2 2 2 2 30 8 RACE_FEAT_BROWNI 8160 1 RACIAL_TYPE_BROWNIE 20 8 1 brownie **** **** **** 4 30 3 1 INT 278
54 Krinth Kr 16833149 16833149 16833150 16833149 16833151 **** 5 0 0 0 -2 0 2 30 4 RACE_FEAT_KRINTH 16833149 1 RACIAL_TYPE_KRINTH 20 4 1 krinth **** **** **** 4 30 3 1 INT 267
55 Goliath Go 16833166 16833166 16833167 16833170 16833171 **** 5 4 -2 0 0 0 2 30 0 RACE_FEAT_GOL 16833166 1 RACIAL_TYPE_GOLIATH 20 0 1 goliath **** **** **** 4 30 3 1 INT 274
56 FeralGargun Fg 16833144 16833144 16833145 16833146 16833147 **** 5 4 2 -2 -2 0 4 30 0 RACE_FEAT_GARGUN 16833144 1 RACIAL_TYPE_FERAL_GARGUN 20 0 1 goliath giant **** **** 4 30 3 1 INT 274
57 StoneChild St 16833111 16833111 16833112 16833113 16833114 **** 5 8 0 2 -2 0 8 30 4 RACE_FEAT_STNCHD 16833111 1 RACIAL_TYPE_STONECHILD 20 4 1 stonechild **** **** **** 4 30 3 1 INT 281
58 Hagspawn Hp 16833096 16833096 16833097 16833098 16833099 **** 5 2 0 0 -2 0 2 30 0 RACE_FEAT_HAGSP 16833096 1 RACIAL_TYPE_HAGSPAWN 15 0 1 human **** **** **** 4 30 3 1 INT 274
59 Taer Te 16833101 16833101 16833102 16833103 16833104 **** 5 4 0 -4 -2 0 2 30 0 RACE_FEAT_TAER 16833101 1 RACIAL_TYPE_TAER 10 0 1 taer **** **** **** 4 30 3 1 INT 279
60 Star_Elf St **** **** **** **** **** **** 1 0 0 0 2 0 -2 30 1 RACE_FEAT_STELF **** **** RACIAL_TYPE_STAR_ELF 110 1 1 elf **** **** **** 4 30 3 1 INT 262
61 Neanderthal Qh 16790161 16790161 16790162 16790161 16790163 **** 6 2 -2 -2 0 0 2 30 0 RACE_FEAT_NEANDR 8163 1 RACIAL_TYPE_NEANDERTHAL 18 0 1 neanderthal **** **** **** 4 30 3 1 INT 267
62 FrostFolk Qh 16790164 16790164 16790165 16790164 16790166 **** 6 4 2 0 -2 0 2 30 0 RACE_FEAT_FROST 8163 1 RACIAL_TYPE_FROST_FOLK 18 0 1 frostfolk **** **** **** 4 30 3 1 INT 274
63 Uldra Hs 16790171 16790171 16790172 16790171 16790173 **** 3 -2 0 0 0 2 2 20 3 RACE_FEAT_ULDRA 8160 1 RACIAL_TYPE_ULDRA 20 3 1 uldra **** **** **** 4 30 3 1 INT 278
64 Extaminaar Ex 16837901 16837901 16837902 16837903 16837904 **** 6 -2 2 0 0 0 0 30 8 RACE_FEAT_EXTAM 8163 0 RACIAL_TYPE_EXTAMINAAR 20 8 1 human yuanti **** **** 4 30 3 1 INT 267
65 Karsite Ka 16835602 16835602 16835603 16835604 16835605 **** 6 0 0 0 2 0 2 30 43 RACE_FEAT_KARSIT 8163 0 RACIAL_TYPE_KARSITE 18 43 1 human **** 1 1 4 30 3 1 INT 267
66 Hybsil Hy 16790194 16790194 16790195 16790196 16790197 **** 3 -2 6 2 0 0 2 50 3 RACE_FEAT_HYBSIL 16832294 1 RACIAL_TYPE_HYBSIL 15 3 1 hybsil **** **** **** 4 30 3 1 INT 278
67 RethDekala Rt 16790285 16790285 16790286 16790287 16790288 **** 100 8 4 0 4 4 6 30 9 RACE_FEAT_RETH 8163 1 RACIAL_TYPE_RETH_DEKALA 15 236 1 devil **** **** **** 4 30 3 1 INT 281
68 Arkamoi Ar 16790312 16790312 16790313 16790314 16790315 **** 5 0 4 4 4 2 4 30 9 RACE_FEAT_ARKAM 8163 1 RACIAL_TYPE_ARKAMOI 15 9 1 ushemoi **** **** **** 4 30 3 1 INT 274
69 Lashemoi La 16790317 16790317 16790318 16790319 16790320 **** 6 2 0 -6 -2 0 6 30 0 RACE_FEAT_LASHEM 8163 1 RACIAL_TYPE_LASHEMOI 15 0 1 ushemoi **** **** **** 4 30 3 1 INT 274
70 Turlemoi Tu 16790325 16790325 16790326 16790327 16790328 **** 127 6 4 -4 -4 4 8 40 0 RACE_FEAT_TURLEM 8163 1 RACIAL_TYPE_TURLEMOI 15 0 1 ushemoi **** **** **** 4 30 3 1 INT 274
71 Hadrimoi Ha 16790329 16790329 16790330 16790331 16790332 **** 1 2 8 2 0 2 4 30 8 RACE_FEAT_HADRIM 8163 1 RACIAL_TYPE_HADRIMOI 15 8 1 ushemoi **** **** **** 4 30 3 1 INT 274
72 RedspawnArcaniss Ra 16790334 16790334 16790335 16790336 16790337 **** 353 0 2 0 6 0 4 40 9 RACE_FEAT_REDARC 8163 1 RACIAL_TYPE_REDSPAWN_ARCANISS 15 9 1 redspawn **** **** **** 4 30 3 1 INT 274
73 Gloura Gl 16790346 16790346 16790347 16790348 16790349 **** 6 0 10 0 6 2 4 30 1 RACE_FEAT_GLOURA 8163 1 RACIAL_TYPE_GLOURA 15 1 1 gloura **** **** **** 4 30 3 1 INT 278
74 Muckdweller Mr 16836018 16836018 16836019 16836020 16836021 **** 206 -6 6 0 -2 -2 0 20 8 RACE_FEAT_MUCKD 8163 1 RACIAL_TYPE_MUCKDWELLER 15 8 1 muckdweller **** **** **** 4 30 3 1 INT 276
75 Aranea Ae 16836006 16836006 16836007 16836008 16836009 **** 158 0 4 4 4 2 4 50 9 RACE_FEAT_ARANEA 8163 1 RACIAL_TYPE_ARANEA 15 9 1 aranea **** **** **** 4 30 3 1 INT 284
76 Chitine Ch 16832294 16832294 16832295 16832296 16832297 **** 2 **** 2 2 -4 **** 2 30 8 RACE_FEAT_CHIT 16832294 1 RACIAL_TYPE_CHITINE 15 8 1 chitine **** **** **** 4 30 3 1 INT 274
77 SpiretopDragon Sd 16835965 16835966 16835967 16835968 16835969 **** 375 -4 8 -4 -2 0 2 60 8 RACE_FEAT_SPDRAG 16835970 1 RACIAL_TYPE_SPIRETOPDRAGON 25 8 1 dragon **** **** **** 4 30 3 1 INT 272
78 Jaebrin Ja 16852286 16852286 16852287 16852288 16852289 **** 6 -2 0 0 2 0 0 30 79 RACE_FEAT_JAEBRN 8163 1 RACIAL_TYPE_JAEBRIN 15 79 1 fey human **** **** 4 30 3 1 INT 278
79 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
80 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
81 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
82 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
83 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
84 Hound_Archon Hr 16827640 16827640 16827641 16827642 16827643 **** 295 4 0 0 2 2 2 40 7 RACE_FEAT_ARCH 16826909 1 RACIAL_TYPE_HOUND_ARCHON 100 7 1 hndarch **** **** **** 4 30 3 1 INT 281
85 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
86 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
87 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
88 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
89 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
90 Mephling_Air La 16835973 16835974 16835975 16835976 16835977 **** 3 0 2 -2 2 0 0 30 1 RACE_FEAT_LINGA 16835978 1 RACIAL_TYPE_MEPHLING_AIR 50 1 1 airmeph **** **** **** 4 30 3 1 INT 281
91 Mephling_Earth Le 16835979 16835980 16835981 16835982 16835983 **** 2 2 -2 -2 2 0 0 30 3 RACE_FEAT_LINGE 16835984 1 RACIAL_TYPE_MEPHLING_EARTH 50 3 1 earthmeph **** **** **** 4 30 3 1 INT 281
92 Mephling_Fire Lr 16835985 16835986 16835987 16835988 16835989 **** 3 0 2 -2 2 0 0 30 9 RACE_FEAT_LINGF 16835990 1 RACIAL_TYPE_MEPHLING_FIRE 50 9 1 firemeph **** **** **** 4 30 3 1 INT 281
93 Mephling_Water Lw 16835991 16835992 16835993 16835994 16835995 **** 2 0 0 -2 2 0 2 30 5 RACE_FEAT_LINGW 16835996 1 RACIAL_TYPE_MEPHLING_WATER 50 5 1 watermeph **** **** **** 4 30 3 1 INT 281
94 Khaasta Ka 16832285 16832286 16832287 16832288 16832289 **** 134 8 2 2 0 0 4 30 4 RACE_FEAT_KHAAS 16826909 0 RACIAL_TYPE_KHAASTA 4 4 1 khaasta **** **** **** 4 30 3 1 INT 281
95 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
96 Rakshasa_Naztharune Rn 16828027 16828028 16828029 16828028 16828030 **** 293 4 10 4 4 0 8 40 8 RACE_FEAT_NAZTHA 16826909 1 RACIAL_TYPE_NAZTHARUNE_RAKSHASA 150 8 1 rakshasa **** **** **** 4 30 3 1 INT 281
97 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
98 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
99 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
100 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
101 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
102 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
103 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
104 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
105 Stonehunter_Gnomes Sz 16834723 16834724 16834725 16834726 16834727 **** 2 -2 0 0 0 0 2 20 7 RACE_FEAT_STNGNM 8159 1 RACIAL_TYPE_STONEHUNTER_GNOME 45 7 1 gnome **** **** **** 4 30 3 1 INT 263
106 Fireblood_Dwarves Fv 16834728 16834729 16834730 16834731 16834732 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_FIREDW 8157 1 RACIAL_TYPE_FIREBLOOD_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261
107 Forestlord_Elf Ff 16834737 16834738 16834739 16834740 16834741 **** 1 0 2 0 0 0 -2 30 9 RACE_FEAT_FORELF 8158 1 RACIAL_TYPE_FORESTLORD_ELF 120 9 1 elf **** **** **** 4 30 3 1 INT 262
108 Frostblood_Orc Fo 16827952 16827953 16827954 16827955 16827956 **** 5 4 0 -2 -2 -2 0 30 0 RACE_FEAT_FRSTBD 16826907 1 RACIAL_TYPE_FROSTBLOOD_ORC 14 0 1 orc **** **** **** 4 30 3 1 INT 275
109 Glimmerskin_Halfling Hs 16834733 16834733 16834734 16834735 16834736 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_GLTTER 8160 1 RACIAL_TYPE_GLIMMERSKIN_HALFING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264
110 Silverbrow_Human Qh 16834719 16834719 16834720 16834721 16834722 **** 6 0 0 0 0 0 0 30 **** RACE_FEAT_SLVRBW 8163 1 RACIAL_TYPE_SILVERBROW_HUMAN 18 4 1 human **** 1 **** 4 30 3 1 INT 267
111 Sunscorch_Hobgoblin Sg 16827957 16827957 16827958 16827959 16827960 **** 390 0 0 0 0 2 2 30 4 RACE_FEAT_SUNSCO 16826907 1 RACIAL_TYPE_SUNSCORCH_HOBGOBLIN 18 4 1 hobgoblin **** **** **** 4 30 3 1 INT 273
112 Viletooth_Lizardfolk Vl 16834716 16834716 16834717 16834716 16834718 **** 130 0 0 0 0 0 2 30 3 RACE_FEAT_VTOOTH 16826908 1 RACIAL_TYPE_VILETOOTH_LIZARDFOLK 20 3 1 lizardfolk **** **** **** 4 30 3 1 INT 276
113 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
114 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
115 Asherati Ah 16835199 16835199 16835200 16835201 16835202 **** 4 0 0 0 0 0 0 30 8 RACE_FEAT_ASHRAT 8163 0 RACIAL_TYPE_ASHERATI 24 8 1 human **** **** **** 4 30 3 1 INT 267
116 Bhuka Bh 16833155 16833155 16833156 16833155 16833157 **** 391 -2 2 0 0 0 0 30 3 RACE_FEAT_BHUKA 16833157 0 RACIAL_TYPE_BHUKA 18 3 1 goblin **** **** **** 4 30 3 1 INT 273
117 Marrulurk Hs 16790174 16790174 16790175 16790174 16790176 **** 3 2 6 0 4 6 4 20 8 RACE_FEAT_MARRUL 8160 0 RACIAL_TYPE_MARRULURK 20 8 1 marruspawn **** **** **** 4 30 3 1 INT 274
118 Crucian Cr 16790179 16790179 16790180 16790181 16790182 **** 5 4 -2 0 -2 0 6 20 3 RACE_FEAT_CRUCIA 16826907 0 RACIAL_TYPE_CRUCIAN 18 3 1 crucian **** **** **** 4 30 3 1 INT 267
119 Marrusault Hs 16790189 16790189 16790190 16790189 16790191 **** 127 10 2 -4 4 0 6 30 4 RACE_FEAT_MARRUS 8160 0 RACIAL_TYPE_MARRUSAULT 20 4 1 marruspawn **** **** **** 4 30 3 1 INT 274
120 Marrutact Hs 16790388 16790388 16790389 16790388 16790390 **** 353 0 2 8 6 8 2 30 9 RACE_FEAT_MARRUT 8160 0 RACIAL_TYPE_MARRUTACT 20 9 1 marruspawn **** **** **** 4 30 3 1 INT 274
121 Mongrelfolk Mf 16837913 16837913 16837914 16837915 16837916 **** 5 0 0 -2 -4 0 4 30 8 RACE_FEAT_MONGRL 8163 1 RACIAL_TYPE_MONGRELFOLK 18 8 1 human **** **** **** 4 30 3 1 INT 267
122 Sharakim Qs 16837893 16837893 16837894 16837895 16837896 **** 5 2 -2 2 -2 0 0 30 10 RACE_FEAT_SHARA 8163 1 RACIAL_TYPE_SHARAKIM 20 10 1 human **** **** **** 4 30 3 1 INT 267
123 Underfolk Uf 16837897 16837897 16837898 16837899 16837900 **** 1 0 0 0 0 0 0 30 8 RACE_FEAT_UNDERF 8163 1 RACIAL_TYPE_UNDERFOLK 18 8 1 human **** **** 1 4 30 3 1 INT 267
124 Skulk Sk 16837905 16837905 16837906 16837907 16837908 **** 6 0 4 0 -4 -2 0 30 8 RACE_FEAT_SKULK 8163 1 RACIAL_TYPE_SKULK 18 8 1 human **** **** **** 4 30 3 1 INT 267
125 Doppelganger Dp 16837909 16837909 16837910 16837911 16837912 **** 5 2 2 2 2 4 2 30 8 RACE_FEAT_DOPPEL 8163 1 RACIAL_TYPE_DOPPELGANGER 18 8 1 human **** **** **** 4 30 3 1 INT 284
126 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
127 Skarn Sk 16833160 16833160 16833161 16833162 16833163 **** 6 2 -2 0 0 0 0 30 76 RACE_FEAT_SKARN 16833163 1 RACIAL_TYPE_SKARN 20 6 1 human **** **** **** 4 30 3 1 INT 276
128 Rilkan Rl 16793700 16793701 16793702 16793703 16793704 **** 1 -2 2 0 0 0 0 30 76 RACE_FEAT_RILKAN 16793705 1 RACIAL_TYPE_RILKAN 14 76 1 human **** **** **** 4 30 3 1 INT 276
129 Duskling Dl 16793706 16793707 16793708 16793709 16793710 **** 5 **** **** -2 **** **** 2 30 78 RACE_FEAT_DUSKLG 16793711 1 RACIAL_TYPE_DUSKLING 20 78 1 duskling **** **** **** 4 30 3 1 INT 278
130 Azurin An 16793712 16793713 16793714 16793715 16793716 **** 6 0 0 0 0 0 0 30 77 RACE_FEAT_AZURIN 16793717 1 RACIAL_TYPE_AZURIN 14 77 1 human **** 1 **** 4 30 3 1 INT 267
131 Volodni Vd 16833090 16833090 16833091 16833090 16833092 **** 6 0 0 -2 -2 2 2 30 3 RACE_FEAT_VOLOD 16826909 1 RACIAL_TYPE_VOLODNI 20 3 1 human plant **** **** 4 30 3 1 INT 2355
132 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
133 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
134 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
135 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
136 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
137 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
138 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
139 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
140 Tasloi Ts 16832279 16832279 16832280 16832279 16832281 **** 87 -2 2 0 -2 0 0 20 8 RACE_FEAT_TASLOI 16826907 1 RACIAL_TYPE_TASLOI 18 8 1 tasloi **** **** **** 4 30 3 1 INT 273
141 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
142 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
143 Blue_Goblin Bg 16836395 16836395 16836396 16836397 16836398 **** 86 -2 0 2 -2 0 0 30 145 RACE_FEAT_BLUE 16836398 1 RACIAL_TYPE_BLUE_GOBLIN 18 145 1 goblin **** **** **** 4 30 3 1 INT 273
144 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
145 WarforgedCharger Wf 16790158 16790158 16790159 16790158 16790160 **** 92 10 0 -6 -8 -4 10 30 4 RACE_FEAT_WARCHR 16828204 0 RACIAL_TYPE_WARFORGED_CHARGER 5 4 1 warforged **** **** **** 4 30 3 1 INT 271
146 Shifter Er 16828128 16828128 16828129 16828130 16828131 **** 6 0 2 -2 -2 0 0 30 7 RACE_FEAT_SHIFTR 16828190 0 RACIAL_TYPE_SHIFTER 18 7 1 shifter **** **** **** 4 30 3 1 INT 284
147 Changeling Cn 16828186 16828186 16828187 16828188 16828189 **** 6 0 0 0 0 0 0 30 8 RACE_FEAT_CHNGLG 16828190 0 RACIAL_TYPE_CHANGELING 18 8 1 changeling **** **** **** 4 30 3 1 INT 284
148 Kalashtar Ks 16828183 16828183 16828184 16828183 16828185 **** 6 0 0 0 0 0 0 30 145 RACE_FEAT_KALASH 16828190 0 RACIAL_TYPE_KALASHTAR 40 145 1 kalashtar **** **** **** 4 30 3 1 INT 267
149 Warforged Wf 16828201 16828201 16828202 16828201 16828203 **** 5 0 0 0 -2 -2 2 30 4 RACE_FEAT_WARF 16828204 0 RACIAL_TYPE_WARFORGED 5 4 1 warforged **** **** **** 4 30 3 1 INT 271
150 Rakshasa_Zakya Rz 16828195 16828196 16828197 16828196 16828198 **** 293 10 4 2 0 2 10 50 4 RACE_FEAT_ZAKYA 16826909 0 RACIAL_TYPE_ZAKYA_RAKSHASA 150 4 1 rakshasa **** 1 **** 4 30 3 1 INT 281
151 Arctic_Dwarf Ad 16826721 16826722 16826723 16826724 16826725 **** 2 4 -2 0 -2 0 2 20 7 RACE_FEAT_ARCDW 8157 1 RACIAL_TYPE_ARC_DWARF 50 7 1 dwarf **** **** **** 4 30 3 1 INT 261
152 Gold_Dwarf Gd 16826726 16826727 16826728 16826729 16826730 **** 0 0 -2 0 0 0 2 20 4 RACE_FEAT_GDWA 8157 1 RACIAL_TYPE_GOLD_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261
153 Gray_Dwarf Du 16826731 16826731 16826732 16826731 16826734 **** 0 0 0 0 -4 0 2 20 4 RACE_FEAT_DUERG 16826910 1 RACIAL_TYPE_DUERGAR 40 4 1 duergar **** **** **** 4 30 3 1 INT 261
154 EmptyVessel Ev 16852282 16852282 16852283 16852284 16852285 **** 6 0 0 0 0 0 0 30 145 RACE_FEAT_EMPTYV 8163 0 RACIAL_TYPE_EMPTY_VESSEL 40 145 1 human **** 1 1 4 30 3 1 INT 261
155 Urdunnir Ud 16826740 16826740 16826741 16826742 16826743 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_URDIN 16826911 1 RACIAL_TYPE_URDINNIR 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261
156 Wild_Dwarf Wd 16826744 16826745 16826746 16826747 16826748 **** 2 0 0 0 -2 0 2 20 0 RACE_FEAT_WDWARF 16826911 1 RACIAL_TYPE_WILD_DWARF 50 0 1 dwarf **** **** **** 4 30 3 1 INT 261
157 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
158 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
159 Bralani Bl 16827982 16827983 16827984 16827983 16827985 **** 6 8 8 2 4 4 6 40 4 RACE_FEAT_BRAL 16826909 1 RACIAL_TYPE_BRALANI 200 4 1 bralani **** **** **** 4 30 3 1 INT 281
160 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
161 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
162 Avariel Av 16826912 16826912 16826913 16826912 16826914 **** 1 0 4 2 0 2 -2 30 2 RACE_FEAT_AVAR 8158 1 RACIAL_TYPE_AVARIEL 120 2 1 elf **** **** **** 4 30 3 1 INT 262
163 Drow_Female Df 16826716 16826718 16826719 16826718 16826720 **** 1 0 2 2 2 0 -2 30 2 RACE_FEAT_DROW 16826910 1 RACIAL_TYPE_DROW_FEMALE 120 2 1 drow elf **** **** 4 30 3 1 INT 262
164 Drow_Male Dm 16826717 16826718 16826719 16826718 16826720 **** 1 0 2 2 2 0 -2 30 10 RACE_FEAT_DROW 16826910 1 RACIAL_TYPE_DROW_MALE 120 10 1 drow elf **** **** 4 30 3 1 INT 262
165 Snow_Elf Es 16826754 16826755 16826756 16826757 16826758 **** 1 0 2 0 -2 0 0 30 10 RACE_FEAT_SNELF 16826800 1 RACIAL_TYPE_SNOW_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262
166 Sun_Elf Se 16826759 16826760 16826761 16826762 16826763 **** 1 0 0 2 0 0 -2 30 10 RACE_FEAT_GOELF 8158 1 RACIAL_TYPE_SUN_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262
167 Wild_Elf We 16826764 16826765 16826766 16826767 16826768 **** 1 0 2 -2 0 0 0 30 9 RACE_FEAT_WIELF 16826911 1 RACIAL_TYPE_WILD_ELF 120 9 1 elf **** **** **** 4 30 3 1 INT 262
168 Wood_Elf Wo 16826769 16826770 16826771 16826772 16826773 **** 1 2 2 -2 -2 0 -2 30 7 RACE_FEAT_WOELF 16826911 1 RACIAL_TYPE_WOOD_ELF 120 7 1 elf **** **** **** 4 30 3 1 INT 262
169 Grey_Elf Ge 16793657 16793658 16793659 16793660 16793661 **** 1 -2 2 2 0 0 -2 30 10 RACE_FEAT_GRELF 16793662 1 RACIAL_TYPE_GREY_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262
170 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
171 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
172 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
173 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
174 Deep_Gnome_Svirfneblin Sv 16826779 16826779 16826780 16826779 16826781 **** 2 -2 2 0 -4 2 0 20 10 RACE_FEAT_SVIRF 16826910 1 RACIAL_TYPE_DEEP_GNOME 45 10 1 svirf **** **** **** 4 30 3 1 INT 263
175 Forest_Gnome Fg 16826782 16826783 16826784 16826785 16826786 **** 2 -2 0 0 0 0 2 20 10 RACE_FEAT_FGNOME 16826911 1 RACIAL_TYPE_FOR_GNOME 45 10 1 gnome **** **** **** 4 30 3 1 INT 263
176 Rock_Gnome Rg 16826787 16826788 16826789 16826790 16826791 **** 2 -2 0 0 0 0 2 20 1 RACE_FEAT_RGNOME 8159 1 RACIAL_TYPE_ROCK_GNOME 45 1 1 gnome **** **** **** 4 30 3 1 INT 263
177 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
178 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
179 Whisper_Gnome Wn 16832306 16832307 16832308 16832309 16832310 **** 2 -2 2 0 -2 0 2 30 8 RACE_FEAT_WGNOME 16832311 1 RACIAL_TYPE_WHISPER_GNOME 45 8 1 gnome **** **** **** 4 30 3 1 INT 263
180 Hadozee Hz 16833152 16833152 16833153 16833152 16833154 **** 5 0 2 0 -2 0 0 30 8 RACE_FEAT_HADZEE 16833154 1 RACIAL_TYPE_HADOZEE 16 8 1 hadozee **** **** **** 4 30 3 1 INT 267
181 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
182 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
183 Half_Drow Hd 16826802 16826802 16826803 16826802 16826804 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_HDRO 8161 1 RACIAL_TYPE_HALFDROW 21 4 1 drow human **** **** 4 30 3 1 INT 265
184 Gray_Orc Gc 16826805 16826806 16826807 16826808 16826809 **** 5 2 0 -2 -2 2 0 40 2 RACE_FEAT_GORC 8162 1 RACIAL_TYPE_GRAYORC 14 2 1 orc **** **** **** 4 30 3 1 INT 275
185 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
186 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
187 Orog Ox 16826810 16826810 16826811 16826812 16826813 **** 5 6 -2 0 2 -2 0 30 4 RACE_FEAT_OROG 8162 1 RACIAL_TYPE_OROG 14 4 1 orc ogre **** **** 4 30 3 1 INT 275
188 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
189 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
190 Ghostwise_Halfling Gh 16826814 16826814 16826815 16826816 16826817 **** 3 -2 2 0 0 0 0 20 0 RACE_FEAT_GHALF 8160 0 RACIAL_TYPE_GHOSTWISE_HALFLING 20 0 1 halfling **** **** **** 4 30 3 1 INT 264
191 Tundra_Halfling Hx 16826818 16826818 16826819 16826820 16826821 **** 3 -2 2 0 0 0 0 20 7 RACE_FEAT_TNHALF 16826800 1 RACIAL_TYPE_TUNDRA_HALFLING 20 7 1 halfling **** **** **** 4 30 3 1 INT 264
192 Strongheart_Halfling Sl 16826822 16826822 16826823 16826824 16826825 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_SHALF 8160 1 RACIAL_TYPE_STRONGHEART_HALFLING 20 8 1 halfling **** 1 **** 4 30 3 1 INT 264
193 Tallfellow_Halfling Th 16826926 16826926 16826927 16826928 16826929 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_THALF 8160 1 RACIAL_TYPE_TALLFELLOW_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264
194 Deep_Halfling Dh 16826930 16826930 16826931 16826932 16826933 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_DHALF 8160 1 RACIAL_TYPE_DEEP_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264
195 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
196 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
197 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
198 Aasimar As 16826826 16826826 16826827 16826826 16826828 **** 6 0 0 0 2 2 0 30 6 RACE_FEAT_AAS 16826909 1 RACIAL_TYPE_AASIMAR 15 6 1 aasimar human **** **** 4 30 3 1 INT 281
199 Air_Genasi Ag 16826829 16826829 16826830 16826829 16826831 **** 6 0 2 2 -2 -2 0 30 4 RACE_FEAT_AGEN 16826909 1 RACIAL_TYPE_AIR_GEN 150 4 1 airmeph human **** **** 4 30 3 1 INT 281
200 Earth_Genasi Eg 16826832 16826832 16826833 16826832 16826834 **** 6 2 0 0 -2 -2 2 30 4 RACE_FEAT_EGEN 16826909 1 RACIAL_TYPE_EARTH_GEN 150 4 1 stonechild human **** **** 4 30 3 1 INT 281
201 Feyri Fy 16826835 16826835 16826836 16826835 16826837 **** 1 0 2 2 0 0 -2 30 9 RACE_FEAT_FEYRI 16826909 1 RACIAL_TYPE_FEYRI 120 9 1 devil elf **** **** 4 30 3 1 INT 281
202 Fire_Genasi Fi 16826838 16826838 16826839 16826838 16826840 **** 6 0 0 2 -2 0 0 30 4 RACE_FEAT_FGEN 16826909 1 RACIAL_TYPE_FIRE_GEN 150 4 1 firemeph human **** **** 4 30 3 1 INT 281
203 Tanarukk Ta 16826841 16826841 16826842 16826841 16826843 **** 5 4 2 0 -4 -2 0 20 0 RACE_FEAT_TANAR 16826909 1 RACIAL_TYPE_TANARUKK 14 0 1 devil orc **** **** 4 30 3 1 INT 281
204 Tiefling Tf 12784 12784 16826845 16826844 16826846 **** 6 0 2 2 -2 0 0 30 8 RACE_FEAT_TIEF 16826909 1 RACIAL_TYPE_TIEFLING 15 8 1 devil human **** **** 4 30 3 1 INT 281
205 Water_Genasi Wg 16826847 16826847 16826848 16826847 16826849 **** 6 0 0 0 -2 0 2 30 4 RACE_FEAT_WGEN 16826909 1 RACIAL_TYPE_WATER_GEN 150 4 1 watermeph human **** **** 4 30 3 1 INT 281
206 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
207 Bariaur Br 16790201 16790201 16790202 16790203 16790204 **** 6 2 0 0 -2 0 0 40 7 RACE_FEAT_BARI 16833042 1 RACIAL_TYPE_BARIAUR 20 7 1 bariaur **** **** **** 4 30 3 1 INT 281
208 Centaur Ce 16826918 16826918 16826919 16826920 16826921 **** 357 8 4 -2 0 2 4 50 7 RACE_FEAT_CENT 16826911 1 RACIAL_TYPE_CENTAUR 20 7 1 centaur **** **** **** 4 30 3 1 INT 274
209 Catfolk Ca 16832312 16832312 16832313 16832312 16832314 **** 293 0 4 0 2 0 0 40 7 RACE_FEAT_CATFK 16832315 1 RACIAL_TYPE_CATFOLK 18 7 1 catfolk **** **** **** 4 30 3 1 INT 274
210 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
211 FlindGnoll Fl 16832290 16832290 16832291 16832292 16832293 **** 389 6 2 0 0 0 4 30 7 RACE_FEAT_FLIND 16826909 1 RACIAL_TYPE_FLIND 18 7 1 gnoll **** **** **** 4 30 3 1 INT 274
212 Ogre Gr 12664 12664 16826850 6729 16826851 **** 127 10 -2 -4 -4 0 4 30 0 RACE_FEAT_OGRE 16826907 1 RACIAL_TYPE_OGRE 18 0 1 ogre **** **** **** 4 30 3 1 INT 279
213 Goblin Go 6708 6708 16826852 16826853 16826854 **** 86 -2 2 0 -2 0 0 30 8 RACE_FEAT_GOBL 16826907 1 RACIAL_TYPE_GOBLIN 18 8 1 goblin **** **** **** 4 30 3 1 INT 273
214 Orc Ok 537 16826855 16826856 63241 16826857 **** 5 4 0 -2 -2 -2 0 30 0 RACE_FEAT_ORC 16826907 1 RACIAL_TYPE_ORC 14 0 1 orc **** **** **** 4 30 3 1 INT 275
215 Kobold Kb 2924 2924 16826858 16826859 16826860 **** 302 -4 2 0 0 0 -2 30 9 RACE_FEAT_KOBO 16826908 1 RACIAL_TYPE_KOBOLD 20 9 1 kobold **** **** **** 4 30 3 1 INT 276
216 Gnoll Gl 3097 3097 16826864 16826865 16826866 **** 389 4 0 -2 -2 0 2 30 7 RACE_FEAT_GNOLL 16826907 1 RACIAL_TYPE_GNOLL 18 7 1 gnoll **** **** **** 4 30 3 1 INT 274
217 Bugbear Bb 12411 12411 16826861 16826862 16826863 **** 30 4 2 0 -2 0 2 30 8 RACE_FEAT_BUGB 16826907 1 RACIAL_TYPE_BUGBEAR 18 8 1 bugbear **** **** **** 4 30 3 1 INT 273
218 Minotaur Mt 2096 2096 16826867 16826868 16826869 **** 120 8 0 -4 -2 0 4 30 0 RACE_FEAT_MINOT 16826907 1 RACIAL_TYPE_MINOTAUR 18 0 1 minotaur **** **** **** 4 30 3 1 INT 274
219 Lizardfolk Lz 6709 6709 16826870 6709 16826871 **** 134 2 0 -2 0 0 2 30 3 RACE_FEAT_LIZAR 16826908 1 RACIAL_TYPE_LIZARDFOLK 20 3 1 lizardfolk **** **** **** 4 30 3 1 INT 276
220 YuanTi_Pure Yt 16826956 16826956 16826872 16826956 16826873 **** 6 0 2 2 2 0 0 30 7 RACE_FEAT_PYUAN 16826908 1 RACIAL_TYPE_PURE_YUAN 20 2 1 yuanti **** **** **** 4 30 3 1 INT 274
221 Hobgoblin Hg 3055 3055 16826874 16826875 16826876 **** 390 0 2 0 0 0 2 30 4 RACE_FEAT_HOBGO 16826907 1 RACIAL_TYPE_HOBGOBLIN 18 4 1 hobgoblin **** **** **** 4 30 3 1 INT 273
222 Githyanki Gy 16826877 16826877 16826878 16826877 16826879 **** 4 0 2 0 0 -2 2 30 4 RACE_FEAT_GYANK 16826909 1 RACIAL_TYPE_GITHYANKI 15 4 1 githyanki **** **** **** 4 30 3 1 INT 281
223 Githzerai Gz 16826880 16826880 16826881 16826880 16826882 **** 6 0 6 -2 0 2 0 30 5 RACE_FEAT_GZER 16826909 1 RACIAL_TYPE_GITHZERAI 15 5 1 githzeri **** **** **** 4 30 3 1 INT 281
224 Rakshasa Rk 40707 40707 16826883 40707 16826884 **** 293 2 4 2 6 2 6 40 9 RACE_FEAT_RAKS 16826909 1 RACIAL_TYPE_RAKSHASA 150 9 1 rakshasa **** **** **** 4 30 3 1 INT 281
225 Illithid It 16826885 16826885 16826886 16826885 16826887 **** 413 2 4 8 6 6 2 30 10 RACE_FEAT_ILLITH 16826909 1 RACIAL_TYPE_ILLITHID 20 10 1 illithid aberration **** **** 4 30 3 1 INT 268
226 Pixie Px 6005 6005 16826888 16826889 16826890 **** 55 -4 8 6 6 4 0 20 9 RACE_FEAT_PIXIE 16826911 1 RACIAL_TYPE_PIXIE 100 9 1 pixie **** **** **** 4 30 3 1 INT 278
227 Azer Az 12363 12363 16826891 12363 16826892 **** 0 2 2 2 -2 2 2 20 4 RACE_FEAT_AZER 16826909 1 RACIAL_TYPE_AZER 50 4 1 dwarf firemeph **** **** 4 30 3 1 INT 281
228 YuanTi_Abom Ya 16826893 16826894 **** 16826895 **** **** **** 8 2 10 8 10 6 30 7 RACE_FEAT_AYUAN 16826908 **** RACIAL_TYPE_ABOM_YUAN 20 7 1 yuanti **** **** **** 4 30 3 1 INT 274
229 Half_Ogre Hr 16826896 16826896 16826897 16826898 16826899 **** 127 6 -2 -2 -2 0 2 30 0 RACE_FEAT_HOGRE 16826907 1 RACIAL_TYPE_HALFOGRE 18 0 1 human ogre **** **** 4 30 3 1 INT 279
230 Deep_Imaskari Di 16826900 16826901 16826902 16826900 16826903 **** 6 0 -2 2 0 0 0 30 10 RACE_FEAT_IMASK 16826909 0 RACIAL_TYPE_IMASKARI 20 10 1 human **** **** **** 4 30 3 1 INT 276
231 Troll Tr 2137 16826904 16826905 6730 16826906 **** 167 12 4 -4 -4 -2 12 30 4 RACE_FEAT_TROLL 16826907 1 RACIAL_TYPE_TROLL 18 4 1 troll **** **** **** 4 30 3 1 INT 279
232 Varag Va 16838288 16838288 16838289 16838290 16838291 **** 390 4 4 -4 0 0 2 60 63 RACE_FEAT_VARAG 16826907 1 RACIAL_TYPE_VARAG 18 63 1 goblin **** **** **** 4 30 3 1 INT 273
233 HobgoblinWarsoul HW 16790738 16790738 16790739 16790740 16790741 **** 391 -2 6 4 10 4 8 30 9 RACE_FEAT_HWARSL 16826907 1 RACIAL_TYPE_HOBGOBLIN_WARSOUL 18 9 1 hobgoblin **** **** **** 4 30 3 1 INT 273
234 Troglodyte Td 110636 110636 16826942 16826943 16826944 **** 452 0 -2 -2 0 0 4 30 2 RACE_FEAT_TROG 16826907 1 RACIAL_TYPE_TROGLODYTE 10 2 1 troglodyte **** **** **** 4 30 3 1 INT 276
235 Neraphim Nm 16826946 16826946 16826947 16826945 16826948 **** 155 0 0 0 0 0 0 30 7 RACE_FEAT_NERAPH 16826909 1 RACIAL_TYPE_NERAPHIM 40 7 1 neraphim **** **** **** 4 30 3 1 INT 281
236 Shadowswyft Ss 16826949 16826945 16826950 16826951 16826952 **** 1 0 2 0 0 0 -2 40 8 RACE_FEAT_SWYFT 16826909 1 RACIAL_TYPE_SHADOWSWYFT 12 8 1 shadowswyft **** **** **** 4 30 3 1 INT 281
237 Nathri Na 16833054 16833054 16833055 16833054 16833056 **** 87 0 2 0 -2 0 2 20 0 RACE_FEAT_NATHRI 16833042 1 RACIAL_TYPE_NATHRI 20 0 1 goblin **** **** **** 4 30 3 1 INT 281
238 Buommans Bm 16832272 16832272 16832273 16832274 16832275 **** 6 0 0 0 -2 2 0 30 5 RACE_FEAT_BUOM 16826909 1 RACIAL_TYPE_BUOMMANS 15 5 1 buomann **** **** **** 4 30 3 1 INT 281
239 Spiker Sp 16790183 16790183 16790184 16790185 16790186 **** 6 0 0 0 0 0 0 30 4 RACE_FEAT_SPIKER 16826909 1 RACIAL_TYPE_SPIKER 35 4 1 spiker **** **** **** 4 30 3 1 INT 267
240 Wildren Dw 16790206 16790206 16790207 16790208 16790209 **** 0 0 2 0 -2 0 4 20 4 RACE_FEAT_WILDRN 8157 1 RACIAL_TYPE_WILDREN 50 0 1 dwarf **** **** **** 4 30 3 1 INT 281
241 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
242 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
243 Spirit_Folk Sf 16828037 16828037 16828038 16828037 16828039 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_SPIRIT 16826909 0 RACIAL_TYPE_SPIRIT_FOLK 110 **** 1 human **** **** **** 4 30 3 1 INT 267
244 Killoren Kn 16835207 16835207 16835208 16835209 16835210 **** 4 0 0 0 0 0 0 30 3 RACE_FEAT_KILLOR 16826911 1 RACIAL_TYPE_KILLOREN 10 3 1 killoren **** **** **** 4 30 3 1 INT 278
245 Korobokuru Kk 16828049 16828049 16828050 16828049 16828051 **** 2 0 0 -2 0 0 2 20 0 RACE_FEAT_KORO 16828048 0 RACIAL_TYPE_KOROBKURU 45 0 1 **** **** **** **** 4 30 3 1 INT 261
246 Nezumi Nz 16832282 16832282 16832283 16832282 16832284 **** 170 0 0 0 -2 0 2 40 8 RACE_FEAT_NEZU 16826907 0 RACIAL_TYPE_NEZUMI 18 8 1 nezumi **** **** **** 4 30 3 1 INT 274
247 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
248 Poison_Dusk Pd 16832303 16832303 16832304 16832303 16832305 **** 304 0 2 0 -2 0 2 30 7 RACE_FEAT_PDUSK 16826908 1 RACIAL_TYPE_POISON_DUSK 20 7 1 lizardfolk **** **** **** 4 30 3 1 INT 276
249 Dromite Dq 16827668 16827668 16827669 16827670 16827671 **** 3 -2 0 0 2 -2 0 20 148 RACE_FEAT_DROM 16827688 1 RACIAL_TYPE_DROMITE 13 148 1 dromite **** **** **** 4 30 3 1 INT 274
250 Elans En 16827672 16827672 16827673 16827674 16827675 **** 6 0 0 0 -2 0 0 30 145 RACE_FEAT_ELAN 16827688 1 RACIAL_TYPE_ELAN 20 145 1 human **** **** **** 4 30 3 1 INT 268
251 Half_Giant Ha 16827676 16827676 16827677 16827678 16827679 **** 6 2 -2 0 0 0 2 30 146 RACE_FEAT_PHGIAN 16827688 1 RACIAL_TYPE_PH_HALFGIANT 30 146 1 human giant **** **** 4 30 3 1 INT 279
252 Maenad Md 16827680 16827680 16827681 16827682 16827683 **** 1 0 0 0 0 0 0 30 148 RACE_FEAT_MAEN 16827688 1 RACIAL_TYPE_MAENADS 40 148 1 human **** **** **** 4 30 3 1 INT 267
253 Xeph Xp 16827684 16827684 16827685 16827686 16827687 **** 4 -2 2 0 0 0 0 30 147 RACE_FEAT_XEPH 16827688 1 RACIAL_TYPE_XEPH 18 147 1 xeph **** **** **** 4 30 3 1 INT 267
254 254_LAST_LINE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

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@@ -0,0 +1,203 @@
2DA V2.0
LABEL STRING_REF CYCLICAL DAWN DAY DUSK NIGHT
0 None **** **** **** **** **** ****
1 Grass_Clear **** 1 Skyda_001 Sky_001 Skyd_001 Skyn_001
2 Grass_Storm **** 1 SSkyda_001 SSky_001 SSkyd_001 SSkyn_001
3 Desert_Clear **** 1 DSkyda_001 DSky_001 DSkyd_001 DSkyn_001
4 Winter_Clear **** 1 WSkyda_001 WSky_001 WSkyd_001 WSkyn_001
5 Icy **** 1 ISkyda_001 ISky_001 ISkyd_001 ISkyn_001
6 Black **** 0 Skybl_001 Skybl_001 Skybl_001 Skybl_001
7 _BIO_RESERVED **** **** **** **** **** ****
8 _BIO_RESERVED **** **** **** **** **** ****
9 _BIO_RESERVED **** **** **** **** **** ****
10 Vortex **** 0 vortex_001 vortex_001 vortex_001 vortex_001
11 _USER **** **** **** **** **** ****
12 _USER **** **** **** **** **** ****
13 _USER **** **** **** **** **** ****
14 _USER **** **** **** **** **** ****
15 _USER **** **** **** **** **** ****
16 _USER **** **** **** **** **** ****
17 _USER **** **** **** **** **** ****
18 _USER **** **** **** **** **** ****
19 _USER **** **** **** **** **** ****
20 _USER **** **** **** **** **** ****
21 _USER **** **** **** **** **** ****
22 _USER **** **** **** **** **** ****
23 _USER **** **** **** **** **** ****
24 _USER **** **** **** **** **** ****
25 _USER **** **** **** **** **** ****
26 _USER **** **** **** **** **** ****
27 _USER **** **** **** **** **** ****
28 _USER **** **** **** **** **** ****
29 _USER **** **** **** **** **** ****
30 CSP_LOK_Storm **** **** **** **** **** ****
31 TROD_Clear **** 1 zky_trod_01a zky_trod_01b zky_trod_01c zky_trod_01d
32 TROD_Coastal **** 1 zky_trod_02a zky_trod_02b zky_trod_02c zky_trod_02d
33 TROD_Overcast **** 1 zky_trod_03a zky_trod_03b zky_trod_03c zky_trod_03d
34 TROD_Vale **** 1 zky_trod_04a zky_trod_04b zky_trod_04c zky_trod_04d
35 _CSP_CTP_Hells_Fire **** **** **** **** **** ****
36 _CSP_CTP_Galaxy **** **** **** **** **** ****
37 _CSP_CTP_Heavens **** **** **** **** **** ****
38 _CSP_CTP_Purple_Dawn **** **** **** **** **** ****
39 _CSP_CTP_Bright_Moon **** **** **** **** **** ****
40 _CSP_CTP_Hazy_Ocean **** **** **** **** **** ****
41 _CSP_CTP_Cirrus **** **** **** **** **** ****
42 _CSP_CTP_White_Cloud **** **** **** **** **** ****
43 _CSP_CTP_Underwater **** **** **** **** **** ****
44 Skanzo_Daylight **** 0 zky_skanzo zky_skanzo zky_skanzo zky_skanzo
45 Knat_RedClouds **** 0 zky_knatred zky_knatred zky_knatred zky_knatred
46 Lanessar_MythDrannor **** 0 zky_mythdran zky_mythdran zky_mythdran zky_mythdran
47 AstralPlane **** 0 zky_astral zky_astral zky_astral zky_astral
48 EC_GreenCanopy **** 0 zky_green zky_green zky_green zky_green
49 NS_Underdark **** 0 zky_under zky_under zky_under zky_under
50 NS_Forest **** 1 zky_forest zky_forest zky_forest zky_forestn
51 NS_Canyon **** 1 zky_canyon zky_canyon zky_canyon zky_canyonn
52 NS_Thunderstorm **** 1 zky_tstorm zky_tstorm zky_tstorm zky_tstormn
53 NS_Ash_Wasteland **** 1 zky_ashen zky_ashen zky_ashen zky_ashenn
54 NS_Volcano_Heart **** 0 zky_volc zky_volc zky_volc zky_volc
55 NS_Mountain_Peak **** 1 zky_mount zky_mount zky_mount zky_mountn
56 NS_Planar_Outlands **** 1 zky_outlands zky_outlands zky_outlands zky_outlandsn
57 NS_Ice_Cavern **** 0 zky_icecave zky_icecave zky_icecave zky_icecave
58 NS_Sea_Floor **** 1 zky_uwater zky_uwater zky_uwater zky_uwatern
59 NS_Hills **** 1 zky_hills zky_hills zky_hills zky_hillsn
60 NS_Jungle_ruins **** 1 zky_jruins zky_jruins zky_jruins zky_jruinsn
61 PS_Desert **** 1 zky_desert zky_desert zky_desert zky_desertn
62 PS_Oceans **** 1 zky_oceans zky_oceans zky_oceans zky_oceansn
63 PS_Mountains **** 1 zky_mntain zky_mntain zky_mntain zky_mntainn
64 PS_Grasslands **** 1 zky_grassy zky_grassy zky_grassy zky_grassyn
65 Doyle_Clear1 **** 1 zky_doydawn2 zky_doyclear zky_doysunset2 zky_doystarry
66 Doyle_Clear2 **** 1 zky_doydawnc zky_doyclearc zky_doysunsetc zky_doynightc
67 Doyle_Cloudy **** 1 zky_doyovrcst zky_doyovrcst zky_doyovrcstn zky_doyovrcstn
68 Doyle_Stormy **** 1 zky_doystormy zky_doystormy zky_doystormyn zky_doystormyn
69 Mohss_Clear **** 1 zky_mohclear zky_mohclear zky_mohclear zky_mohnight
70 Mohss_Overcast **** 0 zky_mohovrcst zky_mohovrcst zky_mohovrcst zky_mohovrcst
71 Mohss_Thunder **** 0 zky_mohthndr zky_mohthndr zky_mohthndr zky_mohthndr
72 CCS_Plateau_1 **** 1 zky_ccs_01a zky_ccs_01b zky_ccs_01c zky_ccs_01d
73 CCS_Deep_Valley **** 1 zky_ccs_02a zky_ccs_02b zky_ccs_02c zky_ccs_02d
74 CCS_Clear **** 1 zky_ccs_05a zky_ccs_05b zky_ccs_05c zky_ccs_05d
75 CCS_Plateau_2 **** 1 zky_ccs_00a zky_ccs_00b zky_ccs_00c zky_ccs_00d
76 CCS_Space **** 0 zky_ccs_10 zky_ccs_10 zky_ccs_10 zky_ccs_10
77 Dem_Stormy **** 1 zky_demstorm_na zky_demstorm_d zky_demstorm_du zky_demstorm_n
78 Dem_Cloudy **** 1 zky_demcloud_da zky_demcloud_d zky_demcloud_du zky_demcloud_n
79 Dem_Stormy_Dawn **** 0 zky_demstorm_na zky_demstorm_na zky_demstorm_na zky_demstorm_na
80 Dem_Stormy_Dusk **** 0 zky_demstorm_du zky_demstorm_du zky_demstorm_du zky_demstorm_du
81 Dem_Cloudy_Dawn **** 0 zky_demcloud_da zky_demcloud_da zky_demcloud_da zky_demcloud_da
82 Dem_Cloudy_Dusk **** 0 zky_demcloud_du zky_demcloud_du zky_demcloud_du zky_demcloud_du
83 Celios_Day_Night **** 0 zky_celda zky_celda zky_demcloud_du zky_celni
84 Dem_Eberron **** 1 zky_demcloud_da zky_demcloud_d zky_demcloud_du zky_demeber
85 GHI_Vortex **** 0 zky_vortex zky_vortex zky_vortex zky_vortex
86 _CSP_RESERVED **** **** **** **** **** ****
87 _CSP_RESERVED **** **** **** **** **** ****
88 _CSP_RESERVED **** **** **** **** **** ****
89 _CSP_RESERVED **** **** **** **** **** ****
90 _CSP_RESERVED **** **** **** **** **** ****
91 _CSP_RESERVED **** **** **** **** **** ****
92 _CSP_RESERVED **** **** **** **** **** ****
93 _CSP_RESERVED **** **** **** **** **** ****
94 _CSP_RESERVED **** **** **** **** **** ****
95 _CSP_RESERVED **** **** **** **** **** ****
96 PHoD_A_Storm_Clouds1 **** 0 phod_sky_stormcl phod_sky_stormcl phod_sky_stormcl phod_sky_stormcl
97 PHoD_A_Morbula **** 0 phod_sky_morbula phod_sky_morbula phod_sky_morbula phod_sky_morbula
98 PHoD_A_Nebula_Hades **** 0 phod_sky_hades phod_sky_hades phod_sky_hades phod_sky_hades
99 PHoD_A_Nebula_Aether **** 0 phod_sky_aether phod_sky_aether phod_sky_aether phod_sky_aether
100 PHoD_Krynn **** 0 phod_sky_krynn phod_sky_krynn phod_sky_krynn phod_sky_krynn
101 PHoD_Athas **** 0 phod_sky_athas phod_sky_athas phod_sky_athas phod_sky_athas
102 HG_Underwater_Blue **** 0 zky_hguw_blue zky_hguw_blue zky_hguw_blue zky_hguw_blue
103 HG_Underwater_Green **** 0 zky_hguw_green zky_hguw_green zky_hguw_green zky_hguw_green
104 PHoD_Dead_Gods **** 0 phod_sky_deadgod phod_sky_deadgod phod_sky_deadgod phod_sky_deadgod
105 SJ_Atmos_blue **** 0 sky_cgmm26 sky_cgmm26 sky_cgmm26 sky_cgmm26
106 SJ_Atmos_yellow **** 0 sky_cgmm27 sky_cgmm27 sky_cgmm27 sky_cgmm27
107 SJ_Nebula_violet **** 0 sky_cgmm28 sky_cgmm28 sky_cgmm28 sky_cgmm28
108 SJ_Stars_mono **** 0 sky_cgmm29 sky_cgmm29 sky_cgmm29 sky_cgmm29
109 _CEP_RESERVED **** **** **** **** **** ****
110 _CEP_RESERVED **** **** **** **** **** ****
111 _CEP_RESERVED **** **** **** **** **** ****
112 _CEP_RESERVED **** **** **** **** **** ****
113 _CEP_RESERVED **** **** **** **** **** ****
114 _CEP_RESERVED **** **** **** **** **** ****
115 _CEP_RESERVED **** **** **** **** **** ****
116 _CEP_RESERVED **** **** **** **** **** ****
117 _CEP_RESERVED **** **** **** **** **** ****
118 _CEP_RESERVED **** **** **** **** **** ****
119 _CEP_RESERVED **** **** **** **** **** ****
120 _CEP_RESERVED **** **** **** **** **** ****
121 _CEP_RESERVED **** **** **** **** **** ****
122 _CEP_RESERVED **** **** **** **** **** ****
123 _CEP_RESERVED **** **** **** **** **** ****
124 _CEP_RESERVED **** **** **** **** **** ****
125 _CEP_RESERVED **** **** **** **** **** ****
126 _CEP_RESERVED **** **** **** **** **** ****
127 _CEP_RESERVED **** **** **** **** **** ****
128 _CEP_RESERVED **** **** **** **** **** ****
129 _CEP_RESERVED **** **** **** **** **** ****
130 _CEP_RESERVED **** **** **** **** **** ****
131 _CEP_RESERVED **** **** **** **** **** ****
132 _CEP_RESERVED **** **** **** **** **** ****
133 _CEP_RESERVED **** **** **** **** **** ****
134 _CEP_RESERVED **** **** **** **** **** ****
135 _CEP_RESERVED **** **** **** **** **** ****
136 _CEP_RESERVED **** **** **** **** **** ****
137 _CEP_RESERVED **** **** **** **** **** ****
138 _CEP_RESERVED **** **** **** **** **** ****
139 _CEP_RESERVED **** **** **** **** **** ****
140 _CEP_RESERVED **** **** **** **** **** ****
141 _CEP_RESERVED **** **** **** **** **** ****
142 _CEP_RESERVED **** **** **** **** **** ****
143 _CEP_RESERVED **** **** **** **** **** ****
144 _CEP_RESERVED **** **** **** **** **** ****
145 _CEP_RESERVED **** **** **** **** **** ****
146 _CEP_RESERVED **** **** **** **** **** ****
147 _CEP_RESERVED **** **** **** **** **** ****
148 _CEP_RESERVED **** **** **** **** **** ****
149 _CEP_RESERVED **** **** **** **** **** ****
150 _CEP_RESERVED **** **** **** **** **** ****
151 _CEP_RESERVED **** **** **** **** **** ****
152 _CEP_RESERVED **** **** **** **** **** ****
153 _CEP_RESERVED **** **** **** **** **** ****
154 _CEP_RESERVED **** **** **** **** **** ****
155 _CEP_RESERVED **** **** **** **** **** ****
156 _CEP_RESERVED **** **** **** **** **** ****
157 _CEP_RESERVED **** **** **** **** **** ****
158 _CEP_RESERVED **** **** **** **** **** ****
159 _CEP_RESERVED **** **** **** **** **** ****
160 _CEP_RESERVED **** **** **** **** **** ****
161 _CEP_RESERVED **** **** **** **** **** ****
162 _CEP_RESERVED **** **** **** **** **** ****
163 _CEP_RESERVED **** **** **** **** **** ****
164 _CEP_RESERVED **** **** **** **** **** ****
165 _CEP_RESERVED **** **** **** **** **** ****
166 _CEP_RESERVED **** **** **** **** **** ****
167 _CEP_RESERVED **** **** **** **** **** ****
168 _CEP_RESERVED **** **** **** **** **** ****
169 _CEP_RESERVED **** **** **** **** **** ****
170 _CEP_RESERVED **** **** **** **** **** ****
171 _CEP_RESERVED **** **** **** **** **** ****
172 _CEP_RESERVED **** **** **** **** **** ****
173 _CEP_RESERVED **** **** **** **** **** ****
174 _CEP_RESERVED **** **** **** **** **** ****
175 _CEP_RESERVED **** **** **** **** **** ****
176 _CEP_RESERVED **** **** **** **** **** ****
177 _CEP_RESERVED **** **** **** **** **** ****
178 _CEP_RESERVED **** **** **** **** **** ****
179 _CEP_RESERVED **** **** **** **** **** ****
180 _CEP_RESERVED **** **** **** **** **** ****
181 _CEP_RESERVED **** **** **** **** **** ****
182 _CEP_RESERVED **** **** **** **** **** ****
183 _CEP_RESERVED **** **** **** **** **** ****
184 _CEP_RESERVED **** **** **** **** **** ****
185 _CEP_RESERVED **** **** **** **** **** ****
186 _CEP_RESERVED **** **** **** **** **** ****
187 _CEP_RESERVED **** **** **** **** **** ****
188 _CEP_RESERVED **** **** **** **** **** ****
189 _CEP_RESERVED **** **** **** **** **** ****
190 _CEP_RESERVED **** **** **** **** **** ****
191 _CEP_RESERVED **** **** **** **** **** ****
192 _CEP_RESERVED **** **** **** **** **** ****
193 _CEP_RESERVED **** **** **** **** **** ****
194 _CEP_RESERVED **** **** **** **** **** ****
195 _CEP_RESERVED **** **** **** **** **** ****
196 _CEP_RESERVED **** **** **** **** **** ****
197 _CEP_RESERVED **** **** **** **** **** ****
198 _CEP_RESERVED **** **** **** **** **** ****
199 _CEP_RESERVED **** **** **** **** **** ****

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2DA V2.0
DEFAULT: 5
Label MatComp BasePotion BaseScroll BaseWand LevelCap Level1 IProp1 Level2 IProp2 Level3 IProp3 Level4 IProp4 Level5 IProp5
0 Acid_Fog **** **** nw_it_sparscr603 **** **** 11 0 **** **** **** **** **** **** **** ****
1 Aid **** nw_it_mpotion016 x2_it_spdvscr201 **** **** 3 1 **** **** **** **** **** **** **** ****
2 Animate_Dead **** **** nw_it_sparscr509 **** 10 5 2 10 3 15 4 **** **** **** ****
3 Barkskin **** nw_it_mpotion005 x2_it_spdvscr202 **** **** 3 5 6 6 12 7 **** **** **** ****
4 Bestow_Curse **** **** nw_it_sparscr414 **** -3 5 8 **** **** **** **** **** **** **** ****
5 Blade_Barrier **** **** x2_it_spdvscr603 **** **** 11 9 15 10 **** **** **** **** **** ****
6 Bless **** nw_it_mpotion009 x2_it_spdvscr103 **** **** 2 11 **** **** **** **** **** **** **** ****
7 Bless_Weapon **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
8 Blindness_and_Deafness **** **** nw_it_sparscr211 **** **** 3 14 **** **** **** **** **** **** **** ****
9 Bulls_Strength **** nw_it_mpotion015 nw_it_sparscr212 **** **** 3 15 10 16 15 17 **** **** **** ****
10 Burning_Hands **** **** nw_it_sparscr112 **** 5 2 18 5 19 **** **** **** **** **** ****
11 Call_Lightning **** **** x2_it_spdvscr307 **** 10 5 20 10 21 **** **** **** **** **** ****
12 Calm_Emotions **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
13 Cats_Grace **** nw_it_mpotion014 nw_it_sparscr213 **** **** 3 25 10 26 15 27 **** **** **** ****
14 Chain_Lightning **** **** nw_it_sparscr607 **** 20 11 28 15 29 20 30 **** **** **** ****
15 Charm_Monster **** **** nw_it_sparscr405 **** **** 5 31 10 32 **** **** **** **** **** ****
16 Charm_Person **** **** nw_it_sparscr107 **** **** 2 33 10 34 **** **** **** **** **** ****
17 Charm_Person_or_Animal **** **** nw_it_spdvscr202 **** **** 3 35 10 36 **** **** **** **** **** ****
18 Circle_of_Death **** **** nw_it_sparscr610 **** **** 11 37 15 38 20 39 **** **** **** ****
19 Circle_of_Doom **** **** x2_it_spdvscr504 **** 20 9 40 15 41 20 42 **** **** **** ****
20 Clairaudience_and_Clairvoyance **** **** nw_it_sparscr307 **** **** 5 43 10 44 15 45 **** **** **** ****
21 Clarity **** nw_it_mpotion007 nw_it_sparscr217 **** **** 3 46 **** **** **** **** **** **** **** ****
22 Cloak_of_Chaos **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
23 Cloudkill **** **** nw_it_sparscr502 **** **** 9 48 **** **** **** **** **** **** **** ****
24 Color_Spray **** **** nw_it_sparscr110 **** -3 2 49 **** **** **** **** **** **** **** ****
25 Cone_of_Cold **** **** nw_it_sparscr507 **** 15 9 50 15 51 **** **** **** **** **** ****
26 Confusion **** **** nw_it_sparscr406 **** **** 5 52 10 53 **** **** **** **** **** ****
27 Contagion **** **** nw_it_sparscr411 **** -3 5 54 **** **** **** **** **** **** **** ****
28 Control_Undead **** **** nw_it_sparscr707 **** **** 13 55 20 56 **** **** **** **** **** ****
29 Create_Greater_Undead **** **** x1_it_spdvscr804 **** 20 15 57 16 58 18 59 **** **** **** ****
30 Create_Undead **** **** x1_it_spdvscr605 **** 16 11 60 14 61 16 62 **** **** **** ****
31 Cure_Critical_Wounds **** nw_it_mpotion003 x2_it_spdvscr402 **** 20 7 63 12 64 15 65 **** **** **** ****
32 Cure_Light_Wounds **** nw_it_mpotion001 x2_it_spdvscr104 **** 5 2 66 5 67 **** **** **** **** **** ****
33 Cure_Minor_Wounds **** **** x2_it_spdvscr001 **** -1 1 68 **** **** **** **** **** **** **** ****
34 Cure_Moderate_Wounds **** nw_it_mpotion020 x2_it_spdvscr203 **** 10 3 69 6 70 10 71 **** **** **** ****
35 Cure_Serious_Wounds **** nw_it_mpotion002 x2_it_spdvscr308 **** 15 5 72 10 73 15 74 **** **** **** ****
36 Darkness **** **** nw_it_sparscr206 **** **** 3 75 **** **** **** **** **** **** **** ****
37 Daze **** **** nw_it_sparscr003 **** -3 1 76 **** **** **** **** **** **** **** ****
38 Death_Ward **** **** x2_it_spdvscr403 **** **** 7 77 **** **** **** **** **** **** **** ****
39 Delayed_Blast_Fireball **** **** nw_it_sparscr704 **** **** 13 78 15 79 20 80 **** **** **** ****
40 Dismissal **** **** nw_it_sparscr501 **** -3 7 81 12 82 18 83 **** **** **** ****
41 Dispel_Magic **** **** nw_it_sparscr301 nw_wmgwn011 10 5 84 10 85 **** **** **** **** **** ****
42 Divine_Power **** **** x2_it_spdvscr404 **** **** 7 86 **** **** **** **** **** **** **** ****
43 Dominate_Animal **** **** x2_it_spdvscr309 **** **** 5 87 **** **** **** **** **** **** **** ****
44 Dominate_Monster **** **** nw_it_sparscr905 **** **** 17 88 **** **** **** **** **** **** **** ****
45 Dominate_Person **** **** nw_it_sparscr503 **** **** 7 89 **** **** **** **** **** **** **** ****
46 Doom **** **** x2_it_spdvscr105 **** **** 2 90 5 91 **** **** **** **** **** ****
47 Elemental_Shield **** **** nw_it_sparscr416 **** **** 7 92 12 93 **** **** **** **** **** ****
48 Elemental_Swarm **** **** x2_it_spdvscr901 **** -2 17 94 **** **** **** **** **** **** **** ****
49 Endurance **** nw_it_mpotion013 nw_it_sparscr215 **** **** 3 95 10 96 15 97 **** **** **** ****
50 Endure_Elements **** **** nw_it_sparscr101 **** -2 2 98 **** **** **** **** **** **** **** ****
51 Energy_Drain **** **** nw_it_sparscr908 **** -3 17 99 **** **** **** **** **** **** **** ****
52 Enervation **** **** nw_it_sparscr412 **** **** 7 100 **** **** **** **** **** **** **** ****
53 Entangle **** **** x2_it_spdvscr106 **** **** 2 101 5 102 **** **** **** **** **** ****
54 Fear **** **** nw_it_sparscr413 nw_wmgwn003 **** 5 103 **** **** **** **** **** **** **** ****
55 Feeblemind **** **** nw_it_sparscr504 **** **** 9 104 **** **** **** **** **** **** **** ****
56 Finger_of_Death **** **** nw_it_sparscr708 **** **** 13 105 **** **** **** **** **** **** **** ****
57 Fire_Storm **** **** x1_it_spdvscr704 **** 20 13 106 18 107 **** **** **** **** **** ****
58 Fireball **** **** nw_it_sparscr309 nw_wmgwn002 10 5 108 10 109 **** **** **** **** **** ****
59 Flame_Arrow **** **** nw_it_sparscr304 **** **** 5 110 12 111 18 112 **** **** **** ****
60 Flame_Lash **** **** x1_it_spdvscr205 **** **** 3 113 10 114 **** **** **** **** **** ****
61 Flame_Strike **** **** x1_it_spdvscr403 nw_wmgwn009 18 7 115 12 116 18 117 **** **** **** ****
62 Freedom_of_Movement **** **** x2_it_spdvscr405 **** **** 7 118 **** **** **** **** **** **** **** ****
63 Gate **** **** nw_it_sparscr902 **** **** 17 119 **** **** **** **** **** **** **** ****
64 Ghoul_Touch **** **** nw_it_sparscr209 **** -3 3 120 **** **** **** **** **** **** **** ****
65 Globe_of_Invulnerability **** **** nw_it_sparscr601 **** **** 11 121 **** **** **** **** **** **** **** ****
66 Grease **** **** nw_it_sparscr103 **** **** 2 122 **** **** **** **** **** **** **** ****
67 Greater_Dispelling **** **** nw_it_sparscr602 **** 15 7 123 15 124 **** **** **** **** **** ****
68 Greater_Magic_Weapon **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
69 Greater_Planar_Binding **** **** nw_it_sparscr803 **** **** 15 126 **** **** **** **** **** **** **** ****
70 Greater_Restoration **** **** nw_it_spdvscr701 **** -1 13 127 **** **** **** **** **** **** **** ****
71 Greater_Shadow_Conjuration **** **** nw_it_sparscr508 **** **** 9 128 **** **** **** **** **** **** **** ****
72 Greater_Spell_Breach **** **** nw_it_sparscr612 **** -1 11 129 **** **** **** **** **** **** **** ****
73 Greater_Spell_Mantle **** **** nw_it_sparscr912 **** **** 17 130 **** **** **** **** **** **** **** ****
74 Greater_Stoneskin **** **** nw_it_sparscr613 **** **** 11 131 **** **** **** **** **** **** **** ****
75 Gust_of_Wind **** **** x1_it_sparscr303 **** -1 10 410 **** **** **** **** **** **** **** ****
76 Hammer_of_the_Gods **** **** x2_it_spdvscr406 **** 12 7 133 12 134 20 135 **** **** **** ****
77 Harm NW_IT_MSMLMISC17 **** x2_it_spdvscr604 **** -3 11 136 **** **** **** **** **** **** **** ****
78 Haste **** nw_it_mpotion004 nw_it_sparscr312 **** **** 5 137 10 138 **** **** **** **** **** ****
79 Heal **** nw_it_mpotion012 x2_it_spdvscr605 **** -3 11 139 **** **** **** **** **** **** **** ****
80 Healing_Circle **** **** x2_it_spdvscr505 **** 20 9 140 16 141 **** **** **** **** **** ****
81 Hold_Animal **** **** x2_it_spdvscr204 **** **** 3 142 **** **** **** **** **** **** **** ****
82 Hold_Monster **** **** nw_it_sparscr505 nw_wmgwn005 **** 7 143 **** **** **** **** **** **** **** ****
83 Hold_Person **** **** nw_it_sparscr308 **** **** 3 144 **** **** **** **** **** **** **** ****
84 Holy_Aura **** **** x2_it_spdvscr804 **** **** 15 287 **** **** **** **** **** **** **** ****
85 Holy_Sword **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
86 Identify **** nw_it_mpotion019 nw_it_sparscr106 **** **** 3 147 **** **** **** **** **** **** **** ****
87 Implosion **** **** x2_it_spdvscr902 **** -3 17 148 **** **** **** **** **** **** **** ****
88 Improved_Invisibility **** **** nw_it_sparscr408 **** **** 7 149 **** **** **** **** **** **** **** ****
89 Incendiary_Cloud **** **** nw_it_sparscr804 **** **** 15 150 **** **** **** **** **** **** **** ****
90 Invisibility **** nw_it_mpotion008 nw_it_sparscr207 **** **** 3 151 **** **** **** **** **** **** **** ****
91 Invisibility_Purge **** **** x2_it_spdvscr310 **** **** 5 152 **** **** **** **** **** **** **** ****
92 Invisibility_Sphere **** **** nw_it_sparscr314 **** **** 5 153 **** **** **** **** **** **** **** ****
93 Knock **** **** nw_it_sparscr216 **** -1 3 154 **** **** **** **** **** **** **** ****
94 Lesser_Dispel **** **** nw_it_sparscr218 **** 5 3 155 5 156 **** **** **** **** **** ****
95 Lesser_Mind_Blank **** **** nw_it_sparscr511 **** **** 9 157 **** **** **** **** **** **** **** ****
96 Lesser_Planar_Binding **** **** nw_it_sparscr512 **** **** 9 158 **** **** **** **** **** **** **** ****
97 Lesser_Restoration **** nw_it_mpotion011 nw_it_spdvscr201 **** -1 3 159 **** **** **** **** **** **** **** ****
98 Lesser_Spell_Breach **** **** nw_it_sparscr417 **** -1 7 160 **** **** **** **** **** **** **** ****
99 Lesser_Spell_Mantle **** **** nw_it_sparscr513 **** **** 9 161 **** **** **** **** **** **** **** ****
100 Light **** **** nw_it_sparscr004 **** **** 1 162 5 163 **** **** **** **** **** ****
101 Lightning_Bolt **** **** nw_it_sparscr310 nw_wmgwn007 10 5 164 10 165 **** **** **** **** **** ****
102 Mage_Armor **** **** nw_it_sparscr104 **** **** 2 167 **** **** **** **** **** **** **** ****
103 Magic_Circle_against_Chaos **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
104 Magic_Circle_against_Evil **** **** nw_it_sparscr302 **** **** 5 286 **** **** **** **** **** **** **** ****
105 Magic_Circle_against_Good **** **** nw_it_sparscr302 **** **** 5 286 **** **** **** **** **** **** **** ****
106 Magic_Circle_against_Law **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
107 Magic_Missile **** **** nw_it_sparscr109 nw_wmgwn004 9 3 172 5 173 9 174 **** **** **** ****
108 Magic_Vestment **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
109 Magic_Weapon **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
110 Mass_Blindness_and_Deafness **** **** nw_it_sparscr807 **** **** 15 179 **** **** **** **** **** **** **** ****
111 Mass_Charm **** **** nw_it_sparscr806 **** **** 15 180 **** **** **** **** **** **** **** ****
112 Mass_Domination **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
113 Mass_Haste **** **** nw_it_sparscr611 **** **** 11 182 **** **** **** **** **** **** **** ****
114 Mass_Heal **** **** x2_it_spdvscr801 **** -1 15 183 **** **** **** **** **** **** **** ****
115 Melfs_Acid_Arrow **** **** nw_it_sparscr202 **** **** 3 184 6 185 9 186 **** **** **** ****
116 Meteor_Swarm **** **** nw_it_sparscr906 **** -3 17 187 **** **** **** **** **** **** **** ****
117 Mind_Blank **** **** nw_it_sparscr801 **** **** 15 188 **** **** **** **** **** **** **** ****
118 Mind_Fog **** **** nw_it_sparscr506 **** **** 9 189 **** **** **** **** **** **** **** ****
119 Minor_Globe_of_Invulnerability **** **** nw_it_sparscr401 **** **** 7 190 15 191 **** **** **** **** **** ****
120 Ghostly_Visage **** **** nw_it_sparscr208 **** **** 3 192 9 193 15 194 **** **** **** ****
121 Ethereal_Visage **** **** nw_it_sparscr608 **** **** 9 195 15 196 **** **** **** **** **** ****
122 Mordenkainens_Disjunction **** **** nw_it_sparscr901 **** **** 17 197 **** **** **** **** **** **** **** ****
123 Mordenkainens_Sword **** **** nw_it_sparscr705 **** **** 13 198 18 199 **** **** **** **** **** ****
124 Natures_Balance **** **** x2_it_spdvscr802 **** **** 15 200 **** **** **** **** **** **** **** ****
125 Negative_Energy_Protection **** **** x2_it_spdvscr311 **** **** 5 201 10 202 15 203 **** **** **** ****
126 Neutralize_Poison **** nw_it_mpotion006 nw_it_spdvscr402 **** -1 5 204 **** **** **** **** **** **** **** ****
127 Phantasmal_Killer **** **** nw_it_sparscr409 **** -3 7 205 **** **** **** **** **** **** **** ****
128 Planar_Binding **** **** nw_it_sparscr604 **** **** 11 206 **** **** **** **** **** **** **** ****
129 Poison **** **** x2_it_spdvscr407 **** -3 5 207 **** **** **** **** **** **** **** ****
130 Polymorph_Self **** **** nw_it_sparscr415 **** **** 7 208 **** **** **** **** **** **** **** ****
131 Power_Word_Kill **** **** nw_it_sparscr903 **** -3 17 209 **** **** **** **** **** **** **** ****
132 Power_Word_Stun **** **** nw_it_sparscr702 **** -3 13 210 **** **** **** **** **** **** **** ****
133 Prayer **** **** x2_it_spdvscr312 **** **** 5 211 **** **** **** **** **** **** **** ****
134 Premonition **** **** nw_it_sparscr808 **** **** 15 212 **** **** **** **** **** **** **** ****
135 Prismatic_Spray **** **** nw_it_sparscr706 **** **** 13 213 **** **** **** **** **** **** **** ****
136 Protection__from_Chaos **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
137 Protection_from_Elements **** **** nw_it_sparscr303 **** -2 3 216 10 217 **** **** **** **** **** ****
138 Protection_from_Evil **** **** nw_it_sparscr102 **** **** 2 284 5 285 **** **** **** **** **** ****
139 Protection_from_Good **** **** nw_it_sparscr102 **** **** 2 284 5 285 **** **** **** **** **** ****
140 Protection_from_Law **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
141 Protection_from_Spells **** **** nw_it_sparscr802 **** **** 13 224 20 225 **** **** **** **** **** ****
142 Raise_Dead **** **** nw_it_spdvscr501 **** -1 9 226 **** **** **** **** **** **** **** ****
143 Ray_of_Enfeeblement **** **** nw_it_sparscr111 **** **** 2 227 **** **** **** **** **** **** **** ****
144 Ray_of_Frost **** **** nw_it_sparscr002 **** -3 1 228 **** **** **** **** **** **** **** ****
145 Remove_Blindness_and_Deafness **** **** nw_it_spdvscr301 **** -1 5 229 **** **** **** **** **** **** **** ****
146 Remove_Curse **** **** nw_it_sparscr402 **** -1 5 230 **** **** **** **** **** **** **** ****
147 Remove_Disease **** **** nw_it_spdvscr302 **** -1 5 231 **** **** **** **** **** **** **** ****
148 Remove_Fear **** **** x2_it_spdvscr107 **** **** 2 232 **** **** **** **** **** **** **** ****
149 Remove_Paralysis **** **** x2_it_spdvscr205 **** **** 3 233 **** **** **** **** **** **** **** ****
150 Resist_Elements **** **** nw_it_sparscr201 **** **** 3 234 10 235 **** **** **** **** **** ****
151 Resistance **** **** nw_it_sparscr001 **** -2 2 236 5 237 **** **** **** **** **** ****
152 Restoration **** **** nw_it_spdvscr401 **** -1 7 238 **** **** **** **** **** **** **** ****
153 Resurrection **** **** nw_it_spdvscr702 **** -1 13 239 **** **** **** **** **** **** **** ****
154 Sanctuary **** **** x2_it_spdvscr108 **** **** 2 240 **** **** **** **** **** **** **** ****
155 Scare **** **** nw_it_sparscr210 **** -3 2 241 **** **** **** **** **** **** **** ****
156 Searing_Light **** **** x2_it_spdvscr313 **** 10 5 242 **** **** **** **** **** **** **** ****
157 See_Invisibility **** **** nw_it_sparscr205 **** **** 3 243 **** **** **** **** **** **** **** ****
158 Shades **** **** nw_it_sparscr609 **** **** 11 244 **** **** **** **** **** **** **** ****
159 Shadow_Conjuration **** **** nw_it_sparscr410 **** **** 7 245 **** **** **** **** **** **** **** ****
160 Shadow_Shield **** **** x2_it_sparscr703 **** **** 13 246 **** **** **** **** **** **** **** ****
161 Shapechange **** **** nw_it_sparscr910 **** **** 17 247 **** **** **** **** **** **** **** ****
162 Shield_of_Law **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
163 Silence **** **** nw_it_spdvscr203 **** **** 3 249 **** **** **** **** **** **** **** ****
164 Slay_Living **** **** x2_it_spdvscr506 **** **** 9 250 **** **** **** **** **** **** **** ****
165 Sleep **** **** nw_it_sparscr108 nw_wmgwn012 **** 2 251 5 252 **** **** **** **** **** ****
166 Slow **** **** nw_it_sparscr313 **** **** 5 253 **** **** **** **** **** **** **** ****
167 Sound_Burst **** **** nw_it_spdvscr204 **** -3 3 254 **** **** **** **** **** **** **** ****
168 Spell_Resistance **** **** x2_it_spdvscr507 **** **** 9 255 15 256 **** **** **** **** **** ****
169 Spell_Mantle **** **** nw_it_sparscr701 **** **** 13 257 **** **** **** **** **** **** **** ****
170 Sphere_of_Chaos **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
171 Stinking_Cloud **** **** nw_it_sparscr305 nw_wmgwn010 **** 5 259 **** **** **** **** **** **** **** ****
172 Stoneskin **** **** nw_it_sparscr403 **** **** 7 260 **** **** **** **** **** **** **** ****
173 Storm_of_Vengeance **** **** x2_it_spdvscr903 **** -1 17 261 **** **** **** **** **** **** **** ****
174 Summon_Creature_I **** **** nw_it_sparscr105 **** -1 2 262 5 263 **** **** **** **** **** ****
175 Summon_Creature_II **** **** nw_it_sparscr203 **** -1 3 264 **** **** **** **** **** **** **** ****
176 Summon_Creature_III **** **** nw_it_sparscr306 **** -1 5 265 **** **** **** **** **** **** **** ****
177 Summon_Creature_IV **** **** nw_it_sparscr404 **** -1 7 266 **** **** **** **** **** **** **** ****
178 Summon_Creature_IX **** **** nw_it_sparscr904 **** -1 17 267 **** **** **** **** **** **** **** ****
179 Summon_Creature_V **** **** nw_it_sparscr510 **** -1 9 268 **** **** **** **** **** **** **** ****
180 Summon_Creature_VI **** **** nw_it_sparscr605 **** -1 11 269 **** **** **** **** **** **** **** ****
181 Summon_Creature_VII **** **** nw_it_sparscr703 **** -1 13 270 **** **** **** **** **** **** **** ****
182 Summon_Creature_VIII **** **** nw_it_sparscr805 **** -1 15 271 **** **** **** **** **** **** **** ****
183 Sunbeam **** **** x2_it_spdvscr803 **** 20 13 272 **** **** **** **** **** **** **** ****
184 Tensers_Transformation **** **** nw_it_sparscr614 **** **** 11 273 **** **** **** **** **** **** **** ****
185 Time_Stop NW_IT_MSMLMISC17 **** nw_it_sparscr911 **** -1 17 274 **** **** **** **** **** **** **** ****
186 True_Seeing NW_IT_MSMLMISC17 **** nw_it_sparscr606 **** **** 9 275 **** **** **** **** **** **** **** ****
187 Unholy_Aura **** **** x2_it_spdvscr804 **** **** 15 287 **** **** **** **** **** **** **** ****
188 Vampiric_Touch **** **** nw_it_sparscr311 **** **** 5 277 **** **** **** **** **** **** **** ****
189 Virtue **** **** x2_it_spdvscr002 **** **** 1 278 **** **** **** **** **** **** **** ****
190 Wail_of_the_Banshee **** **** nw_it_sparscr909 **** **** 17 279 **** **** **** **** **** **** **** ****
191 Wall_of_Fire **** **** nw_it_sparscr407 **** **** 9 280 **** **** **** **** **** **** **** ****
192 Web **** **** nw_it_sparscr204 **** **** 3 281 **** **** **** **** **** **** **** ****
193 Weird **** **** nw_it_sparscr907 **** -3 17 282 **** **** **** **** **** **** **** ****
194 Word_of_Faith **** **** x2_it_spdvscr701 **** **** 13 283 **** **** **** **** **** **** **** ****
195 AURA_BLINDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
196 Aura_Cold **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
197 Aura_Electricity **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
198 Aura_Fear **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
199 Aura_Fire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
200 Aura_Menace **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
201 Aura_Protection **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
202 Aura_Stun **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
203 Aura_Unearthly_Visage **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
204 Aura_Unnatural **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
205 Bolt_Ability_Drain_Charisma **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
206 Bolt_Ability_Drain_Constitution **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
207 Bolt_Ability_Drain_Dexterity **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
208 Bolt_Ability_Drain_Intelligence **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
209 Bolt_Ability_Drain_Strength **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
210 Bolt_Ability_Drain_Wisdom **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
211 Bolt_Acid **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
212 Bolt_Charm **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
213 Bolt_Cold **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
214 Bolt_Confuse **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
215 Bolt_Daze **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
216 Bolt_Death **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
217 Bolt_Disease **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
218 Bolt_Dominate **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
219 Bolt_Fire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
220 Bolt_Knockdown **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
221 Bolt_Level_Drain **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
222 Bolt_Lightning **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
223 Bolt_Paralyze **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
224 Bolt_Poison **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
225 Bolt_Shards **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
226 Bolt_Slow **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
227 Bolt_Stun **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
228 Bolt_Web **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
229 Cone_Acid **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
230 Cone_Cold **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
231 Cone_Disease **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
232 Cone_Fire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
233 Cone_Lightning **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
234 Cone_Poison **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
235 Cone_Sonic **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
236 Dragon_Breath_Acid **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
237 Dragon_Breath_Cold **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
238 Dragon_Breath_Fear **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
239 Dragon_Breath_Fire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
240 Dragon_Breath_Gas **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
241 Dragon_Breath_Lightning **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
242 Dragon_Breath_Paralyze **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
243 Dragon_Breath_Sleep **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
244 Dragon_Breath_Slow **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
245 Dragon_Breath_Weaken **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
246 Dragon_Wing_Buffet **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
247 Ferocity_1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
248 Ferocity_2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
249 Ferocity_3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
250 Gaze_Charm **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
251 Gaze_Confusion **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
252 Gaze_Daze **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
253 Gaze_Death **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
254 Gaze_Destroy_Chaos **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
255 Gaze_Destroy_Evil **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
256 Gaze_Destroy_Good **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
257 Gaze_Destroy_Law **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
258 Gaze_Dominate **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
259 Gaze_Doom **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
260 Gaze_Fear **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
261 Gaze_Paralysis **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
262 Gaze_Stunned **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
263 Golem_Breath_Gas **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
264 Hell_Hound_Firebreath **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
265 Howl_Confuse **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
266 Howl_Daze **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
267 Howl_Death **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
268 Howl_Doom **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
269 Howl_Fear **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
270 Howl_Paralysis **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
271 Howl_Sonic **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
272 Howl_Stun **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
273 Intensity_1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
274 Intensity_2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
275 Intensity_3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
276 Krenshar_Scare **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
277 Lesser_Body_Adjustment **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
278 Mephit_Salt_Breath **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
279 Mephit_Steam_Breath **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
280 Mummy_Bolster_Undead **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
281 Pulse_Drown **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
282 Pulse_Spores **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
283 Pulse_Whirlwind **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
284 Pulse_Fire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
285 Pulse_Lightning **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
286 Pulse_Cold **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
287 Pulse_Negative **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
288 Pulse_Holy **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
289 Pulse_Death **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
290 Pulse_Level_Drain **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
291 Pulse_Ability_Drain_Intelligence **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
292 Pulse_Ability_Drain_Charisma **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
293 Pulse_Ability_Drain_Constitution **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
294 Pulse_Ability_Drain_Dexterity **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
295 Pulse_Ability_Drain_Strength **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
296 Pulse_Ability_Drain_Wisdom **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
297 Pulse_Poison **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
298 Pulse_Disease **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
299 Rage_3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
300 Rage_4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
301 Rage_5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
302 Smoke_Claw **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
303 Summon_Slaad **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
304 Summon_Tanarri **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
305 Trumpet_Blast **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
306 Tyrant_Fog_Mist **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
307 BARBARIAN_RAGE **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
308 Turn_Undead **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
309 Wholeness_of_Body **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
310 Quivering_Palm **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
311 Empty_Body **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
312 Detect_Evil **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
313 Lay_On_Hands **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
314 Aura_Of_Courage **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
315 Smite_Evil **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
316 Remove_Disease **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
317 Summon_Animal_Companion **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
318 Summon_Familiar **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
319 Elemental_Shape **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
320 Wild_Shape **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
321 PROTECTION_FROM_ALIGNMENT **** **** nw_it_sparscr102 **** **** 2 284 5 285 **** **** **** **** **** ****
322 Magic_Circle_against_Alignment **** **** nw_it_sparscr302 **** **** 5 286 **** **** **** **** **** **** **** ****
323 Aura_versus_Alignment **** **** x2_it_spdvscr804 **** **** 15 287 **** **** **** **** **** **** **** ****
324 SHADES_Summon_Shadow **** **** nw_it_sparscr609 **** **** 11 244 **** **** **** **** **** **** **** ****
325 DELETED_PRO_Cold **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
326 DELETED_PRO_Fire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
327 DELETED_PRO_Acid **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
328 DELETED_PRO_Sonic **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
329 DELETED_PRO_Elec **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
330 DELETED_END_Cold **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
331 DELETED_END_Fire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
332 DELETED_END_Acid **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
333 DELETED_END_Sonic **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
334 DELETED_END_Elec **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
335 DELETED_RES_Cold **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
336 DELETED_RES_Fire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
337 DELETED_RES_Acid **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
338 DELETED_RES_Sonic **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
339 DELETED_RES_Elec **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
340 SHADES_Cone_of_Cold **** **** nw_it_sparscr609 **** **** 11 244 **** **** **** **** **** **** **** ****
341 SHADES_Fireball **** **** nw_it_sparscr609 **** **** 11 244 **** **** **** **** **** **** **** ****
342 SHADES_Stoneskin **** **** nw_it_sparscr609 **** **** 11 244 **** **** **** **** **** **** **** ****
343 SHADES_Wall_of_Fire **** **** nw_it_sparscr609 **** **** 11 244 **** **** **** **** **** **** **** ****
344 SHADOW_CON_Summon_Shadow **** **** nw_it_sparscr410 **** **** 7 245 **** **** **** **** **** **** **** ****
345 SHADOW_CON_Darkness **** **** nw_it_sparscr410 **** **** 7 245 **** **** **** **** **** **** **** ****
346 SHADOW_CON_Inivsibility **** **** nw_it_sparscr410 **** **** 7 245 **** **** **** **** **** **** **** ****
347 SHADOW_CON_Mage_Armor **** **** nw_it_sparscr410 **** **** 7 245 **** **** **** **** **** **** **** ****
348 SHADOW_CON_Magic_Missile **** **** nw_it_sparscr410 **** **** 7 245 **** **** **** **** **** **** **** ****
349 GR_SHADOW_CON_Summon_Shadow **** **** nw_it_sparscr508 **** **** 9 128 **** **** **** **** **** **** **** ****
350 GR_SHADOW_CON_Acid_Arrow **** **** nw_it_sparscr508 **** **** 9 128 **** **** **** **** **** **** **** ****
351 GR_SHADOW_CON_Ghostly_Visage **** **** nw_it_sparscr508 **** **** 9 128 **** **** **** **** **** **** **** ****
352 GR_SHADOW_CON_Web **** **** nw_it_sparscr508 **** **** 9 128 **** **** **** **** **** **** **** ****
353 GR_SHADOW_CON_Minor_Globe **** **** nw_it_sparscr508 **** **** 9 128 **** **** **** **** **** **** **** ****
354 Eagle_Splendor **** nw_it_mpotion010 nw_it_sparscr219 **** **** 3 288 10 289 15 290 **** **** **** ****
355 Owls_Wisdom **** nw_it_mpotion018 nw_it_sparscr221 **** **** 3 291 10 292 15 293 **** **** **** ****
356 Foxs_Cunning **** nw_it_mpotion017 nw_it_sparscr220 **** **** 3 294 10 295 15 296 **** **** **** ****
357 Greater_Eagle_Splendor **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
358 Greater_Owls_Wisdom **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
359 Greater_Foxs_Cunning **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
360 Greater_Bulls_Strength **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
361 Greater_Cats_Grace **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
362 Greater_Endurance **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
363 Awaken **** **** x2_it_spdvscr508 **** -1 9 303 **** **** **** **** **** **** **** ****
364 Creeping_Doom **** **** x1_it_spdvscr702 **** **** 13 304 **** **** **** **** **** **** **** ****
365 Ultravision **** **** nw_it_sparscr214 **** **** 3 305 6 306 **** **** **** **** **** ****
366 Destruction **** **** x1_it_spdvscr703 **** -3 13 307 **** **** **** **** **** **** **** ****
367 Horrid_Wilting **** **** nw_it_sparscr809 **** 25 15 308 20 309 **** **** **** **** **** ****
368 Ice_Storm **** **** x2_it_sparscr401 **** **** 9 310 **** **** **** **** **** **** **** ****
369 Energy_Buffer **** **** x2_it_sparscr503 **** **** 11 311 15 312 20 313 **** **** **** ****
370 Negative_Energy_Burst **** **** nw_it_sparscr315 **** **** 5 314 10 315 **** **** **** **** **** ****
371 Negative_Energy_Ray **** **** nw_it_sparscr113 nw_wmgwn006 9 1 316 3 317 5 318 7 319 9 320
372 Aura_of_Vitality **** **** x1_it_spdvscr701 **** **** 13 321 **** **** **** **** **** **** **** ****
373 War_Cry **** **** **** **** **** 7 322 **** **** **** **** **** **** **** ****
374 Regenerate **** **** x2_it_spdvscr702 **** **** 13 323 **** **** **** **** **** **** **** ****
375 Evards_Black_Tentacles **** **** nw_it_sparscr418 **** **** 7 324 15 325 **** **** **** **** **** ****
376 Legend_Lore **** **** x2_it_sparscr602 **** **** 5 326 **** **** **** **** **** **** **** ****
377 Find_Traps **** **** x2_it_sparscr305 **** -1 3 327 **** **** **** **** **** **** **** ****
378 Summon_Mephit **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
379 Summon_Celestial **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
380 Battle_Mastery_Spell **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
381 Divine_Strength **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
382 Divine_Protection **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
383 Negative_Plane_Avatar **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
384 Divine_Trickery **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
385 Rogues_Cunning **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
386 ACTIVATE_ITEM **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
387 Polymorph_GIANT_SPIDER **** **** nw_it_sparscr415 **** **** 7 208 **** **** **** **** **** **** **** ****
388 Polymorph_TROLL **** **** nw_it_sparscr415 **** **** 7 208 **** **** **** **** **** **** **** ****
389 Polymorph_UMBER_HULK **** **** nw_it_sparscr415 **** **** 7 208 **** **** **** **** **** **** **** ****
390 Polymorph_PIXIE **** **** nw_it_sparscr415 **** **** 7 208 **** **** **** **** **** **** **** ****
391 Polymorph_ZOMBIE **** **** nw_it_sparscr415 **** **** 7 208 **** **** **** **** **** **** **** ****
392 Shapechange_RED_DRAGON **** **** nw_it_sparscr910 **** **** 17 247 **** **** **** **** **** **** **** ****
393 Shapechange_FIRE_GIANT **** **** nw_it_sparscr910 **** **** 17 247 **** **** **** **** **** **** **** ****
394 Shapechange_BALOR **** **** nw_it_sparscr910 **** **** 17 247 **** **** **** **** **** **** **** ****
395 Shapechange_DEATH_SLAAD **** **** nw_it_sparscr910 **** **** 17 247 **** **** **** **** **** **** **** ****
396 Shapechange_IRON_GOLEM **** **** nw_it_sparscr910 **** **** 17 247 **** **** **** **** **** **** **** ****
397 Elemental_Shape_FIRE **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
398 Elemental_Shape_WATER **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
399 Elemental_Shape_EARTH **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
400 Elemental_Shape_AIR **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
401 Wild_Shape_BROWN_BEAR **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
402 Wild_Shape_PANTHER **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
403 Wild_Shape_WOLF **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
404 Wild_Shape_BOAR **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
405 Wild_Shape_BADGER **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
406 Special_Alcohol_Beer **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
407 Special_Alcohol_Wine **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
408 Special_Alcohol_Spirits **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
409 Special_Herb_Belladonna **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
410 Special_Herb_Garlic **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
411 Bards_Song **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
412 Aura_Fear_Dragon **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
413 ACTIVATE_ITEM_SELF **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
414 Divine_Favor **** **** x1_it_spdvscr102 **** 15 5 345 **** **** **** **** **** **** **** ****
415 True_Strike **** **** x1_it_sparscr104 **** -1 5 346 **** **** **** **** **** **** **** ****
416 Flare **** **** x1_it_sparscr001 **** -3 1 347 **** **** **** **** **** **** **** ****
417 Shield **** **** x1_it_sparscr103 **** **** 5 348 **** **** **** **** **** **** **** ****
418 Entropic_Shield **** **** x1_it_spdvscr103 **** **** 5 349 **** **** **** **** **** **** **** ****
419 Continual_Flame **** **** x1_it_spdvscr301 **** -1 7 350 **** **** **** **** **** **** **** ****
420 One_With_The_Land **** **** x1_it_spdvscr203 **** **** 7 351 **** **** **** **** **** **** **** ****
421 Camoflage **** **** x1_it_spdvscr107 **** **** 5 352 **** **** **** **** **** **** **** ****
422 Blood_Frenzy **** **** x1_it_spdvscr202 **** **** 7 353 **** **** **** **** **** **** **** ****
423 Bombardment **** **** x1_it_spdvscr803 **** 10 20 354 **** **** **** **** **** **** **** ****
424 Acid_Splash **** **** x1_it_sparscr002 **** -3 1 355 **** **** **** **** **** **** **** ****
425 Quillfire **** **** x1_it_spdvscr305 **** 10 8 356 **** **** **** **** **** **** **** ****
426 Earthquake **** **** x1_it_spdvscr801 **** 10 20 357 **** **** **** **** **** **** **** ****
427 Sunburst **** **** x1_it_spdvscr802 **** 25 20 358 **** **** **** **** **** **** **** ****
428 ACTIVATE_ITEM_SELF2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
429 AuraOfGlory **** **** x1_it_spdvscr204 **** **** 7 360 **** **** **** **** **** **** **** ****
430 Banishment **** **** x1_it_spdvscr601 **** **** 15 361 **** **** **** **** **** **** **** ****
431 Inflict_Minor_Wounds **** **** x1_it_spdvscr001 **** -1 1 362 **** **** **** **** **** **** **** ****
432 Inflict_Light_Wounds **** **** x1_it_spdvscr104 **** 5 5 363 **** **** **** **** **** **** **** ****
433 Inflict_Moderate_Wounds **** **** x1_it_spdvscr201 **** 10 7 364 **** **** **** **** **** **** **** ****
434 Inflict_Serious_Wounds **** **** x1_it_spdvscr302 **** 15 9 365 **** **** **** **** **** **** **** ****
435 Inflict_Critical_Wounds **** **** x1_it_spdvscr401 **** 20 12 366 **** **** **** **** **** **** **** ****
436 BalagarnsIronHorn **** **** x1_it_sparscr201 **** -3 7 367 **** **** **** **** **** **** **** ****
437 Drown **** **** x1_it_spdvscr604 **** -3 15 368 **** **** **** **** **** **** **** ****
438 Owls_Insight **** **** x1_it_spdvscr502 **** **** 15 369 **** **** **** **** **** **** **** ****
439 Electric_Jolt **** **** x1_it_sparscr003 **** -3 1 370 **** **** **** **** **** **** **** ****
440 Firebrand **** **** x1_it_sparscr501 **** 15 15 371 **** **** **** **** **** **** **** ****
441 Wounding_Whispers **** **** x1_it_sparscr302 **** **** 9 372 **** **** **** **** **** **** **** ****
442 Amplify **** **** x1_it_sparscr102 **** **** 5 373 **** **** **** **** **** **** **** ****
443 Etherealness **** **** x1_it_spdvscr602 **** **** 18 374 **** **** **** **** **** **** **** ****
444 Undeaths_Eternal_Foe **** **** x1_it_spdvscr901 **** **** 20 375 **** **** **** **** **** **** **** ****
445 Dirge **** **** x1_it_sparscr601 **** **** 15 376 **** **** **** **** **** **** **** ****
446 Inferno **** **** x1_it_spdvscr501 **** **** 15 377 **** **** **** **** **** **** **** ****
447 Isaacs_Lesser_Missile_Storm **** **** x1_it_sparscr401 **** 10 13 378 **** **** **** **** **** **** **** ****
448 Isaacs_Greater_Missile_Storm **** **** x1_it_sparscr603 **** 20 15 379 **** **** **** **** **** **** **** ****
449 Bane **** **** x1_it_spdvscr101 **** **** 5 380 **** **** **** **** **** **** **** ****
450 Shield_of_Faith **** **** x1_it_spdvscr105 **** **** 5 381 **** **** **** **** **** **** **** ****
451 Planar_Ally **** **** x1_it_spdvscr603 **** **** 15 382 **** **** **** **** **** **** **** ****
452 Magic_Fang **** **** x1_it_spdvscr106 **** **** 5 383 **** **** **** **** **** **** **** ****
453 Greater_Magic_Fang **** **** x1_it_spdvscr303 **** **** 9 384 **** **** **** **** **** **** **** ****
454 Spike_Growth **** **** x1_it_spdvscr304 **** **** 9 385 **** **** **** **** **** **** **** ****
455 Mass_Camoflage **** **** x1_it_spdvscr402 **** **** 13 386 **** **** **** **** **** **** **** ****
456 Expeditious_Retreat **** **** x1_it_sparscr101 **** **** 5 387 **** **** **** **** **** **** **** ****
457 Tashas_Hideous_Laughter **** **** x1_it_sparscr202 **** -3 7 388 **** **** **** **** **** **** **** ****
458 Displacement **** **** x1_it_sparscr301 **** **** 9 389 **** **** **** **** **** **** **** ****
459 Bigbys_Interposing_Hand **** **** x1_it_sparscr502 **** **** 15 390 **** **** **** **** **** **** **** ****
460 Bigbys_Forceful_Hand **** **** x1_it_sparscr602 **** **** 15 391 **** **** **** **** **** **** **** ****
461 Bigbys_Grasping_Hand **** **** x1_it_sparscr701 **** **** 17 392 **** **** **** **** **** **** **** ****
462 Bigbys_Clenched_Fist **** **** x1_it_sparscr801 **** **** 20 393 **** **** **** **** **** **** **** ****
463 Bigbys_Crushing_Hand **** **** x1_it_sparscr901 **** **** 20 394 **** **** **** **** **** **** **** ****
464 Grenade_Fire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
465 Grenade_Tangle **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
466 Grenade_Holy **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
467 Grenade_Choking **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
468 Grenade_Thunderstone **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
469 Grenade_Acid **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
470 Grenade_Chicken **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
471 Grenade_Caltrops **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
472 ACTIVATE_ITEM_PORTAL **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
473 Divine_Might **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
474 Divine_Shield **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
475 SHADOW_DAZE **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
476 SUMMON_SHADOW **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
477 SHADOW_EVADE **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
478 TYMORAS_SMILE **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
479 CRAFT_HARPER_ITEM **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
480 Sleep **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
481 Cats_Grace **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
482 Eagle_Splendor **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
483 Invisibility **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
484 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
485 Flesh_to_stone **** **** x1_it_sparscr605 **** -3 5 398 **** **** **** **** **** **** **** ****
486 Stone_to_flesh **** **** x1_it_sparscr604 **** -1 5 399 **** **** **** **** **** **** **** ****
487 Trap_Arrow **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
488 Trap_Bolt **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
489 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
490 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
491 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
492 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
493 Trap_Dart **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
494 Trap_Shuriken **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
495 Breath_Petrify **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
496 Touch_Petrify **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
497 Gaze_Petrify **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
498 Manticore_Spikes **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
499 RodOfWonder **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
500 DeckOfManyThings **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
501 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
502 ElementalSummoningItem **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
503 DeckAvatar **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
504 Gem_Spray **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
505 Butterfly_Spray **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
506 HealingKit **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
507 PowerStone **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
508 Spellstaff **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
509 Charger **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
510 Decharger **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
511 Kobold_Jump **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
512 Crumble **** **** x2_it_spdvscr601 **** 15 11 450 **** **** **** **** **** **** **** ****
513 Infestation_of_Maggots **** **** x2_it_spdvscr301 **** **** 5 451 **** **** **** **** **** **** **** ****
514 Healing_Sting **** **** x2_it_spdvscr302 **** **** 5 452 **** **** **** **** **** **** **** ****
515 Great_Thunderclap **** **** x2_it_sparscr701 **** -1 13 453 **** **** **** **** **** **** **** ****
516 Ball_Lightning **** **** x2_it_sparscr501 **** 20 9 454 20 538 **** **** **** **** **** ****
517 Battletide **** **** x2_it_spdvscr501 **** **** 9 455 **** **** **** **** **** **** **** ****
518 Combust **** **** x2_it_sparscr201 **** 10 3 456 **** **** **** **** **** **** **** ****
519 Death_Armor **** x2_it_mpotion002 x2_it_sparscr202 **** **** 3 457 **** **** **** **** **** **** **** ****
520 Gedlees_Electric_Loop **** **** x2_it_sparscr203 **** 10 3 458 **** **** **** **** **** **** **** ****
521 Horizikauls_Boom **** **** x2_it_sparscr101 **** 10 2 459 **** **** **** **** **** **** **** ****
522 Ironguts **** x2_it_mpotion001 x2_it_sparscr102 **** **** 2 460 **** **** **** **** **** **** **** ****
523 Mestils_Acid_Breath **** **** x2_it_sparscr301 **** 10 5 461 **** **** **** **** **** **** **** ****
524 Mestils_Acid_Sheath **** **** x2_it_sparscr502 **** **** 9 462 **** **** **** **** **** **** **** ****
525 Monstrous_Regeneration **** **** x2_it_spdvscr502 **** **** 9 463 **** **** **** **** **** **** **** ****
526 Scintillating_Sphere **** **** x2_it_sparscr302 **** 20 5 464 20 539 **** **** **** **** **** ****
527 Stone_Bones **** **** x2_it_sparscr204 **** **** 3 465 **** **** **** **** **** **** **** ****
528 Undeath_to_Death **** **** x2_it_sparscr601 **** 20 11 466 **** **** **** **** **** **** **** ****
529 Vine_Mine **** **** x2_it_spdvscr503 **** **** 9 467 **** **** **** **** **** **** **** ****
530 Vine_Mine_Entangle **** **** x2_it_spdvscr503 **** **** 9 467 **** **** **** **** **** **** **** ****
531 Vine_Mine_Hamper_Movement **** **** x2_it_spdvscr503 **** **** 9 467 **** **** **** **** **** **** **** ****
532 Vine_Mine_Camouflage **** **** x2_it_spdvscr503 **** **** 9 467 **** **** **** **** **** **** **** ****
533 Black_Blade_of_Disaster **** **** x2_it_sparscr901 **** **** 17 468 **** **** **** **** **** **** **** ****
534 Shelgarns_Persistent_Blade **** **** x2_it_sparscr103 **** **** 2 469 **** **** **** **** **** **** **** ****
535 Blade_Thirst **** **** x2_it_spdvscr303 **** **** 12 470 **** **** **** **** **** **** **** ****
536 Deafening_Clang **** **** x2_it_spdvscr101 **** **** 6 471 **** **** **** **** **** **** **** ****
537 Bless_Weapon **** **** x2_it_spdvscr102 **** **** 6 472 10 516 17 517 **** **** **** ****
538 Holy_Sword **** **** x2_it_spdvscr401 **** **** 15 473 17 518 **** **** **** **** **** ****
539 Keen_Edge **** **** x2_it_sparscr303 **** **** 5 474 10 519 17 520 **** **** **** ****
540 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
541 Blackstaff **** **** x2_it_sparscr801 **** **** 15 476 **** **** **** **** **** **** **** ****
542 Flame_Weapon **** **** x2_it_sparscr205 **** **** 3 477 10 514 17 515 **** **** **** ****
543 Ice_Dagger **** **** x2_it_sparscr104 **** 5 2 478 **** **** **** **** **** **** **** ****
544 Magic_Weapon **** **** x2_it_sparscr105 **** **** 2 479 **** **** **** **** **** **** **** ****
545 Greater_Magic_Weapon **** **** x2_it_sparscr304 **** **** 5 480 10 511 15 512 **** **** **** ****
546 Magic_Vestment **** **** x2_it_spdvscr304 **** **** 5 481 **** **** **** **** **** **** **** ****
547 Stonehold **** **** x2_it_spdvscr602 **** **** 11 482 **** **** **** **** **** **** **** ****
548 Darkfire **** **** x2_it_spdvscr305 **** **** 5 483 **** **** **** **** **** **** **** ****
549 Glyph_of_Warding **** **** x2_it_spdvscr306 **** **** 5 484 **** **** **** **** **** **** **** ****
550 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
551 MONSTER_MindBlast **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
552 MONSTER_CharmMonster **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
553 Goblin_Ballista_Fireball **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
554 Ioun_Stone_Dusty_Rose **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
555 Ioun_Stone_Pale_Blue **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
556 Ioun_Stone_Scarlet_Blue **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
557 Ioun_Stone_Blue **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
558 Ioun_Stone_Deep_Red **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
559 Ioun_Stone_Pink **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
560 Ioun_Stone_Pink_Green **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
561 Whirlwind **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
562 AuraOfGlory_X2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
563 Haste_Slow_X2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
564 Summon_Shadow_X2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
565 Tide_of_Battle **** **** x2_it_sparscr902 **** -1 17 426 **** **** **** **** **** **** **** ****
566 Evil_Blight **** **** x2_it_spdvscr509 **** -3 12 428 **** **** **** **** **** **** **** ****
567 Cure_Critical_Wounds_Others **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
568 Restoration_Others **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
569 Cloud_of_Bewilderment **** **** x2_it_sparscr206 **** **** 3 486 **** **** **** **** **** **** **** ****
570 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
571 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
572 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
573 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
574 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
575 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
576 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
577 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
578 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
579 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
580 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
581 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
582 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
583 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
584 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
585 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
586 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
587 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
588 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
589 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
590 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
591 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
592 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
593 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
594 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
595 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
596 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
597 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
598 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
599 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
600 ARImbueArrow **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
601 ARSeekerArrow **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
602 ARSeekerArrow2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
603 ARHailOfArrows **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
604 ARArrowOfDeath **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
605 ASGhostlyVisage **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
606 ASDarkness **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
607 ASInvisibility **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
608 ASImprovedInvisibility **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
609 BGCreateDead **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
610 BGFiendish **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
611 BGInflictSerious **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
612 BGInflictCritical **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
613 BK_Contagion **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
614 BK_BullsStrength **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
615 Twinfists **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
616 LichLyrics **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
617 Iceberry **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
618 Flameberry **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
619 PrayerBox **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
620 Flying_Debris **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
621 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
622 DC_Divine_Wrath **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
623 PM_Animate_Dead **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
624 PM_Summon_Undead **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
625 PM_Undead_Graft1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
626 PM_Undead_Graft2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
627 PM_Summon_Greater_Undead **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
628 PM_Deathless_Master_Touch **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
629 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
630 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
631 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
632 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
633 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
634 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
635 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
636 Hellball **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
637 Mummy_Dust **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
638 Dragon_Knight **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
639 Epic_Mage_Armor **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
640 Ruin **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
641 DWDEF_Defensive_Stance **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
642 Mighty_Rage **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
643 PlanarTurning **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
644 Curse_Song **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
645 Improved_Whirlwind **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
646 Greater_Wild_Shape_1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
647 Epic_Blinding_speed **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
648 Dye_Armor_cloth1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
649 Dye_Armor_Cloth2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
650 Dye_Armor_Leather1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
651 Dye_Armor_Leather2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
652 Dye_Armor_Metal1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
653 Dye_Armor_Metal2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
654 Add_Item_Property **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
655 Poison_Weapon **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
656 Craft_Weapon **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
657 Craft_Armor **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
658 Greater_Wild_Shape_Wyrmling_Red **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
659 Greater_Wild_Shape_Wyrmling_Blue **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
660 Greater_Wild_Shape_Wyrmling_Black **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
661 Greater_Wild_Shape_Wyrmling_White **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
662 Greater_Wild_Shape_Wyrmling_Green **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
663 WyrmlingPCBreathCold **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
664 WyrmlingPCBreathAcid **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
665 WyrmlingPCBreathFire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
666 WyrmlingPCBreathGas **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
667 WyrmlingPCBreathLightning **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
668 ITEM_Teleport **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
669 ITEM_Chaos_Shield **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
670 Greater_Wild_Shape_Basilisk **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
671 Greater_Wild_Shape_Beholder **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
672 Greater_Wild_Shape_Harpy **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
673 Greater_Wild_Shape_Drider **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
674 Greater_Wild_Shape_Manticore **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
675 Greater_Wild_Shape_2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
676 Greater_Wild_Shape_3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
677 Greater_Wild_Shape_4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
678 Greater_Wild_Shape_Gargoyle **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
679 Greater_Wild_Shape_Medusa **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
680 Greater_Wild_Shape_Minotaur **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
681 Humanoid_Shape **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
682 Humanoid_Shape_Drow **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
683 Humanoid_Shape_Lizardfolk **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
684 Humanoid_Shape_KoboldAssa **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
685 Undead_shape **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
686 Harpysong **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
687 GWildShape_Stonegaze **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
688 GWildShape_DriderDarkness **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
689 SlayRakshasa **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
690 RedDragonDiscipleBreath **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
691 Greater_Wild_Shape_Mindflayer **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
692 Greater_Wild_Shape_Spikes **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
693 GWildShape_Mindblast **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
694 Greater_Wild_Shape_DireTiger **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
695 Epic_Warding **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
696 OnHitFireDamage **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
697 ACTIVATE_ITEM_L **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
698 Dragon_Breath_Negative **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
699 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
700 ACTIVATE_ITEM_ONHITSPELLCAST **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
701 Summon_Baatezu **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
702 OnHitPlanarRift **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
703 OnHitDarkfire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
704 Undead_Shape_risen_lord **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
705 Undead_Shape_Vampire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
706 Undead_Shape_Spectre **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
707 Greater_Wild_Shape_Red_dragon **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
708 Greater_Wild_Shape_Blue_dragon **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
709 Greater_Wild_Shape_Green_dragon **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
710 EyeballRay0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
711 EyeballRay1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
712 EyeballRay2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
713 Mindflayer_Mindblast_10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
714 Mindflayer_Paragon_Mindblast **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
715 Golem_Ranged_Slam **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
716 SuckBrain **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
717 ACTIVATE_ITEM_SEQUENCER_1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
718 ACTIVATE_ITEM_SEQUENCER_2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
719 ACTIVATE_ITEM_SEQUENCER_3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
720 CLEAR_SEQUENCER **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
721 OnHitFlamingSkin **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
722 Mimic_Eat **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
723 Mimic_Gem_Thrower **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
724 Etherealness **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
725 Dragon_Shape **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
726 Mimic_Eat_Enemy **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
727 Beholder_Anti_Magic_Cone **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
728 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
729 Mimic_Steal_armor **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
730 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
731 Bebelith_Web **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
732 Outsider_Shape **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
733 Outsider_Shape_Azer **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
734 Outsider_Shape_Rakshasa **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
735 Outsider_Shape_DeathSlaad **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
736 Beholder_Special_Spell_AI **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
737 Construct_Shape **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
738 Construct_Shape_StoneGolem **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
739 Construct_Shape_DemonFleshGolem **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
740 Construct_Shape_IronGolem **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
741 Psionic_Inertial_Barrier **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
742 Craft_Weapon_Component **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
743 Craft_Armor_Component **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
744 Grenade_FireBomb **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
745 Grenade_AcidBomb **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
746 Hell_Catapult_Male **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
747 Hell_Catapult_Female **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
748 Hell_Br_Catapult_Male **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
749 Hell_Brazier_Male **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
750 Hell_Fence_Male **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
751 Hell_Boulder_Male **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
752 Hell_Tree_Male **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
753 Hell_KNOWER_EFFECT1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
754 Hell_KNOWER_EFFECT2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
755 Hell_KNOWER_EFFECT3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
756 OnHitBebilithAttack **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
757 ShadowBlend **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
758 OnHitDemilichTouch **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
759 UndeadSelfHarm **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
760 OnHitDracolichTouch **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
761 Aura_of_Hellfire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
762 Hell_Inferno **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
763 Psionic_Mass_Concussion **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
764 GlyphOfWardingDefault **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
765 Hell_KNOWER_EFFECT4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
766 Hell_KNOWER_EFFECT5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
767 Intelligent_Weapon_Talk **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
768 Intelligent_Weapon_OnHit **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
769 Shadow_Attack **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
770 Slaad_Chaos_Spittle **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
771 Dragon_Breath_Prismatic **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
772 Spiral_Fireball **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
773 Battle_Boulder_Toss **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
774 Deflecting_Force **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
775 Giant_hurl_rock **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
776 Beholder_Node_1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
777 Beholder_Node_2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
778 Beholder_Node_3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
779 Beholder_Node_4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
780 Beholder_Node_5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
781 Bridge_VFX **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
782 Sphere_Spell **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
783 Beholder_Node_6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
784 Beholder_Node_7 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
785 Beholder_Node_8 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
786 Beholder_Node_9 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
787 Beholder_Node_10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
788 OnHitParalyze **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
789 Illithid_Mindblast **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
790 OnHitDeafenClang **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
791 OnHitKnockDown **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
792 OnHitFreeze **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
793 Demonic_Grappling_Hand **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
794 Ballista_Bolt **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
795 ACTIVATE_ITEM_T **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
796 Dragon_Breath_Lightning **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
797 Dragon_Breath_Fire **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
798 Dragon_Breath_Gas **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
799 Vampire_Invisibility **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
800 Vampire_DominationGaze **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
801 Azer_Fire_Blast **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
802 Shifter_Spectre_Attack **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
803 SeaHag_EvilEye **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
804 Aura_HorrificAppearance **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
805 Troglodyte_Stench **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

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@@ -0,0 +1,97 @@
2DA V2.0
level resref name class1 class2 class3 class4 class5 class6 orgroup1a orgroup1b orgroup2a orgroup2b
0 1 wog_druid_sum1 "Timber Wolf" 3 7 **** **** **** **** **** **** **** ****
1 1 nw_s_badgerdire "Dire Badger" **** **** **** **** **** **** **** **** **** ****
2 1 wog_s_bearblck "Black Bear" **** **** **** **** **** **** **** **** **** ****
3 1 wog_s_cougar001 "Cougar" **** **** **** **** **** **** **** **** **** ****
4 1 wog_s_cragcat001 "Crag Cat" **** **** **** **** **** **** **** **** **** ****
5 1 wog_s_leopard "Leopard" **** **** **** **** **** **** **** **** **** ****
6 1 wog_s_panther001 "Panther" **** **** **** **** **** **** **** **** **** ****
7 1 wog_s_elemearth "Small Earth Elemental" **** **** **** **** **** **** **** **** **** ****
8 1 wog_s_elemairs "Small Air Elemental" **** **** **** **** **** **** **** **** **** ****
9 2 wog_druid_sum2 "Harpy Eagle" 3 7 **** **** **** **** **** **** **** ****
10 2 nw_s_boardire "Dire Boar" **** **** **** **** **** **** **** **** **** ****
11 2 wogbearbrwn001 "Brown Bear" **** **** **** **** **** **** **** **** **** ****
12 2 wog_air001 "Air Elemental" **** **** **** **** **** **** **** **** **** ****
13 2 wog_earth001 "Earth Elemental" **** **** **** **** **** **** **** **** **** ****
14 2 wog_fire001 "Fire Elemental" **** **** **** **** **** **** **** **** **** ****
15 2 wog_water001 "Water Elemental" **** **** **** **** **** **** **** **** **** ****
16 2 wog_spidgiant001 "Giant Spider" **** **** **** **** **** **** **** **** **** ****
17 2 wog_gelcube001 "Gelatinous Cube" **** **** **** **** **** **** **** **** **** ****
18 2 wog_mcenti_004 "Giant Centipede" **** **** **** **** **** **** **** **** **** ****
19 3 wog_druid_sum3 "Snow Leopard" 3 7 **** **** **** **** **** **** **** ****
20 3 NW_S_WOLFDIRE "Dire Wolf" **** **** **** **** **** **** **** **** **** ****
21 3 wog_spidphase001 "Phase Spider" **** **** **** **** **** **** **** **** **** ****
22 3 wog_eagle001 "Giant Eagle" **** **** **** **** **** **** **** **** **** ****
23 3 wog_ape001 "Large Carnivorous Ape" **** **** **** **** **** **** **** **** **** ****
24 3 wog_hugefores001 "Huge Viper" **** **** **** **** **** **** **** **** **** ****
25 3 wog_lightning001 "Lightning Elemental" **** **** **** **** **** **** **** **** **** ****
26 3 wog_blackpudd002 "Large Black Pudding" **** **** **** **** **** **** **** **** **** ****
27 3 wog_vegepygmy001 "Vegepygmy" **** **** **** **** **** **** **** **** **** ****
28 3 wog_griffon001 "Griffon" **** **** **** **** **** **** **** **** **** ****
29 4 wog_druid_sum4 "Lion" 3 7 **** **** **** **** **** **** **** ****
30 4 wog_spidswrd001 "Sword Spider" **** **** **** **** **** **** **** **** **** ****
31 4 WoG_BEARKODIAK "Grizzly Bear" **** **** **** **** **** **** **** **** **** ****
32 4 wog_invstalk001 "Invisible Stalker" **** **** **** **** **** **** **** **** **** ****
33 4 wog_basilisk001 "Basilisk" **** **** **** **** **** **** **** **** **** ****
34 4 wog_elemmagma001 "Large Magma Elemental" **** **** **** **** **** **** **** **** **** ****
35 4 wog_gantguard001 "Giant Ant" **** **** **** **** **** **** **** **** **** ****
36 4 wog_beetlesli001 "Huge Slicer Beetle**" **** **** **** **** **** **** **** **** **** ****
37 4 wog_scorpg004 "Giant Scorpion" **** **** **** **** **** **** **** **** **** ****
38 4 wog_sala001 "Salamander" **** **** **** **** **** **** **** **** **** ****
39 5 wog_druid_sum5 "Satyr Archer" 3 **** **** **** **** **** **** **** **** ****
40 5 wog_beardire001 "Dire Bear" **** **** **** **** **** **** **** **** **** ****
41 5 wog_umberhulk001 "Umber Hulk" **** **** **** **** **** **** **** **** **** ****
42 5 wog_willowisp001 "Greater Will-O'-Wisp" **** **** **** **** **** **** **** **** **** ****
43 5 wog_bulette001 "Huge Bulette" **** **** **** **** **** **** **** **** **** ****
44 5 wog_legendan_005 "Legendary Eagle" **** **** **** **** **** **** **** **** **** ****
45 5 wog_elemashl001 "Huge Ash Elemental" **** **** **** **** **** **** **** **** **** ****
46 5 wog_beetlesta001 "Huge Stag Beetle**" **** **** **** **** **** **** **** **** **** ****
47 5 wog_leech_l001 "Giant Leech" **** **** **** **** **** **** **** **** **** ****
48 5 wog_manticore001 "Huge Manticore" **** **** **** **** **** **** **** **** **** ****
49 6 wog_druid_sum6 "Hippogriff" 3 **** **** **** **** **** **** **** **** ****
50 6 WoG_DIRETIGER001 "Dire Tiger" **** **** **** **** **** **** **** **** **** ****
51 6 wog_grayrend001 "Huge Gray Render" **** **** **** **** **** **** **** **** **** ****
52 6 wog_crab004 "Giant Crab" **** **** **** **** **** **** **** **** **** ****
53 6 wog_sum_formian "Formian Champion" **** **** **** **** **** **** **** **** **** ****
54 6 wog_sum_blackmam "Giant Black Mamba" **** **** **** **** **** **** **** **** **** ****
55 6 WoG_LEGEND_BOAR "Legendary Boar" **** **** **** **** **** **** **** **** **** ****
56 6 wog_light_huge "Huge Lightning Elemental" **** **** **** **** **** **** **** **** **** ****
57 6 wog_salanob001 "Noble Salamander" **** **** **** **** **** **** **** **** **** ****
58 6 WoG_S_ELDERXORN "Xorn" **** **** **** **** **** **** **** **** **** ****
59 7 wog_druid_sum7 "Elder Treant" 3 **** **** **** **** **** **** **** **** ****
60 7 wog_s_airhuge001 "Huge Air Elemental" **** **** **** **** **** **** **** **** **** ****
61 7 WoG_S_WATERHUGE "Huge Water Elemental" **** **** **** **** **** **** **** **** **** ****
62 7 WoG_S_EARTHHUGE "Huge Earth Elemental*" **** **** **** **** **** **** **** **** **** ****
63 7 WoG_S_FIREHUGE "Huge Fire Elemental" **** **** **** **** **** **** **** **** **** ****
64 7 WoG_BATTDEVOUR "Battle Devourer" **** **** **** **** **** **** **** **** **** ****
65 7 wog_beardireaged "Ancient Dire Bear" **** **** **** **** **** **** **** **** **** ****
66 7 wog_s_slaadgr001 "Gray Slaad Lord" **** **** **** **** **** **** **** **** **** ****
67 7 wog_spiderboss "Queen Spider*" **** **** **** **** **** **** **** **** **** ****
68 7 wog_elemoozel001 "Huge Ooze Elemental" **** **** **** **** **** **** **** **** **** ****
69 8 wog_druid_sum8 "Shambling Mound" 3 **** **** **** **** **** **** **** **** ****
70 8 wog_airgreat001 "Greater Air Elemental" **** **** **** **** **** **** **** **** **** ****
71 8 wog_earthgreat "Greater Earth Elemental*" **** **** **** **** **** **** **** **** **** ****
72 8 wog_firegreat001 "Greater Fire Elemental" **** **** **** **** **** **** **** **** **** ****
73 8 wog_watergreat "Greater Water Elemental" **** **** **** **** **** **** **** **** **** ****
74 8 wog_beetlemom001 "Beetle Hive Mother" **** **** **** **** **** **** **** **** **** ****
75 8 wog_s_elemiceg "Greater Ice Elemental*" **** **** **** **** **** **** **** **** **** ****
76 8 wog_light_gr001 "Greater Lightning Elemental" **** **** **** **** **** **** **** **** **** ****
77 8 wog_elemradgr001 "Greater Radiance Elemental" **** **** **** **** **** **** **** **** **** ****
78 8 wog_s_elemvacgrt "Greater Vacuum Elemental" **** **** **** **** **** **** **** **** **** ****
79 9 wog_druid_sum9 "Armored Roc" 3 **** **** **** **** **** **** **** **** ****
80 9 wog_s_airelder "Elder Air Elemental" **** **** **** **** **** **** **** **** **** ****
81 9 WoG_S_EARTHELD "Elder Earth Elemental*" **** **** **** **** **** **** **** **** **** ****
82 9 wog_s_fireelder "Elder Fire Elemental" **** **** **** **** **** **** **** **** **** ****
83 9 WoG_S_WATELDER "Elder Water Elemental" **** **** **** **** **** **** **** **** **** ****
84 9 wog_s_beholder05 "Beholder Mage" **** **** **** **** **** **** **** **** **** ****
85 9 wog_s_mindfvener "Mind Flayer Venerator" **** **** **** **** **** **** **** **** **** ****
86 9 wog_s_elemoozeel "Elder Ooze Elemental*" **** **** **** **** **** **** **** **** **** ****
87 9 wog_s_lightn_eld "Elder Lightning Elemental" **** **** **** **** **** **** **** **** **** ****
88 9 wog_s_elemiceld "Elder Ice Elemental*" **** **** **** **** **** **** **** **** **** ****
89 10 wog_druid_sum10 "Celestial Charger" 3 **** **** **** **** **** **** **** **** ****
90 10 wog_s_airelder01 "Air Elemental Princess" **** **** **** **** **** **** **** **** **** ****
91 10 WoG_S_EARTHPRINC "Earth Elemental Prince*" **** **** **** **** **** **** **** **** **** ****
92 10 wog_s_fireprn001 "Fire Elemental Prince" **** **** **** **** **** **** **** **** **** ****
93 10 wog_s_waterpr001 "Water Elemental Princess" **** **** **** **** **** **** **** **** **** ****

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renderhint NormalAndSpecMapped
// Textures
texture0 vdu_tex_bark_d
texture1 vdu_tex_bark_n
texture2 vdu_tex_bark_h
texture3 vdu_tex_bark_r
texture4 null
texture5 null

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renderhint NormalAndSpecMapped
// Textures
texture0 vdu_tex_g_d
texture1 vdu_tex_g_n
texture2 vdu_tex_g_h
texture3 vdu_tex_g_r
texture4 null
texture5 null

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renderhint NormalAndSpecMapped
// Textures
texture0 vdu_tex_ice_d
texture1 vdu_tex_ice_n
texture2 vdu_tex_ice_h
texture3 vdu_tex_ice_s
texture4 null
texture5 null

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renderhint NormalAndSpecMapped
// Textures
texture0 vdu_tex_shade_d
texture1 vdu_tex_shade_n
texture2 vdu_tex_shade_h
texture3 vdu_tex_shade_s
texture4 null
texture5 null

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renderhint NormalAndSpecMapped
// Textures
texture0 vdu_tex_stone_d
texture1 vdu_tex_stone_n
texture2 vdu_tex_stone_h
texture3 vdu_tex_stone_r
texture4 null
texture5 null

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// assoc_inv_inc.nss
// Create an SQL database on the PC master of an associate (e.g. familiar or
// animal companion) with copies of its current inventory. Special exceptions
// for pixie daggers.
const string INVENTORY_RESTORED_VAR = "ASSOCIATE_INVENTORY_RESTORED";
void StoreAssociateInv(object oAssoc)
{
object oMaster = GetMaster(oAssoc);
if ( ! GetIsObjectValid(oMaster) )
{
PrintString("assoc_inv_inc.StoreAssociateInv - Error: "+GetName(oAssoc)+" does not have a valid master.");
return;
}
int nAssocType = GetAssociateType(oAssoc);
string sTableName = "`assoc_inv"+IntToString(nAssocType)+"`";
sqlquery qMaster;
// set up the database table for this type of associate's gear. Note, we are really
// only thinking of familars and animal companions here.
// First, delete any old table
qMaster = SqlPrepareQueryObject(oMaster, "DROP TABLE IF EXISTS "+sTableName+" ;");
SqlStep(qMaster);
// Now create a new table
qMaster = SqlPrepareQueryObject(oMaster, "CREATE TABLE "+sTableName+" (`inv_item` BLOB);");
SqlStep(qMaster);
// Now copy the associate's inventory into the table
int iSlot;
object oItem;
// don't copy a some items (e.g. pixies' pre-equipped dagger)
int bCheckPixieDagger = ( ( nAssocType == ASSOCIATE_TYPE_FAMILIAR ) &&
( GetAppearanceType(oAssoc) == APPEARANCE_TYPE_FAIRY ) );
// first do equipped inventory
for (iSlot=0; iSlot<INVENTORY_SLOT_CWEAPON_L; iSlot++) // don't include creature slots
{
oItem = GetItemInSlot(iSlot, oAssoc);
if ( GetIsObjectValid(oItem) )
{
if ( bCheckPixieDagger && GetBaseItemType(oItem)==BASE_ITEM_DAGGER )
// pixies get free standard +1 - +5 daggers which should be undroppable
{
if ( !GetDroppableFlag(oItem) )
continue;
}
qMaster = SqlPrepareQueryObject(oMaster, "INSERT INTO "+sTableName+" (`inv_item`) VALUES (@item_obj);");
SqlBindObject(qMaster, "@item_obj", oItem);
SqlStep(qMaster);
}
}
// same for general inventory
oItem = GetFirstItemInInventory(oAssoc);
while ( GetIsObjectValid(oItem) )
{
if ( GetIsObjectValid(oItem) )
{
if ( bCheckPixieDagger && GetBaseItemType(oItem)==BASE_ITEM_DAGGER )
// pixies get free standard +1 - +5 daggers which should be undroppable
{
if ( !GetDroppableFlag(oItem) )
{
oItem = GetNextItemInInventory(oAssoc);
continue;
}
}
qMaster = SqlPrepareQueryObject(oMaster, "INSERT INTO "+sTableName+" (`inv_item`) VALUES (@item_obj);");
SqlBindObject(qMaster, "@item_obj", oItem);
SqlStep(qMaster);
}
oItem = GetNextItemInInventory(oAssoc);
}
}
void CopyAssocInvToContainer(object oAssoc, object oContainer)
{
if ( ! GetIsObjectValid(oContainer) )
{
PrintString("assoc_inv_inc.CopyAssocInvToContainer - Error: valid container not specified.");
return;
}
location lContainer = GetLocation(oContainer);
object oMaster = GetMaster(oAssoc);
if ( ! GetIsObjectValid(oMaster) )
{
PrintString("assoc_inv_inc.CopyAssocInvToContainer - Error: "+GetName(oAssoc)+" does not have a valid master.");
return;
}
int nAssocType = GetAssociateType(oAssoc);
string sTableName = "`assoc_inv"+IntToString(nAssocType)+"`";
sqlquery qMaster;
qMaster = SqlPrepareQueryObject(oMaster, "SELECT * from "+sTableName+" ;");
int nName = 0; // The index of the string we are retrieving
object oItem;
while ( SqlStep(qMaster) )
{
oItem = SqlGetObject(qMaster, 0, lContainer, oContainer);
nName++;;
}
SetLocalInt(oAssoc, INVENTORY_RESTORED_VAR, TRUE);
DelayCommand(3.0f, DeleteLocalInt(oAssoc, INVENTORY_RESTORED_VAR));
}

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//DMFI Persistence wrapper functions
//This include file contains the wrapper functions for the
//persistent settings of the DMFI Wand and Widget package
//Advanced users can adapt this to the database system that
//they want to use for NWN.
//
//These functions use the Bioware database by default and use a primitive form
//of "caching" to avoid lots of database R/W
//Listen Pattern ** variable
//Change this to 0 to make the DMFI W&W more compatible with Jasperre's AI
const int LISTEN_PATTERN = 20600;
//Int functions
int GetDMFIPersistentInt(string sDBName, string sDBSetting, object oPlayer = OBJECT_INVALID)
{
int iReturn = GetCampaignInt(sDBName, sDBSetting, oPlayer);
return iReturn;
}
void SetDMFIPersistentInt(string sDBName, string sDBSetting, int iDBValue, object oPlayer = OBJECT_INVALID)
{
SetCampaignInt(sDBName, sDBSetting, iDBValue, oPlayer);
}
//Float functions
float GetDMFIPersistentFloat(string sDBName, string sDBSetting, object oPlayer = OBJECT_INVALID)
{
float fReturn = GetCampaignFloat(sDBName, sDBSetting, oPlayer);
return fReturn;
}
void SetDMFIPersistentFloat(string sDBName, string sDBSetting, float fDBValue, object oPlayer = OBJECT_INVALID)
{
SetCampaignFloat(sDBName, sDBSetting, fDBValue, oPlayer);
}
//String functions
string GetDMFIPersistentString(string sDBName, string sDBSetting, object oPlayer = OBJECT_INVALID)
{
string sReturn = GetCampaignString(sDBName, sDBSetting, oPlayer);
return sReturn;
}
void SetDMFIPersistentString(string sDBName, string sDBSetting, string sDBValue, object oPlayer = OBJECT_INVALID)
{
SetCampaignString(sDBName, sDBSetting, sDBValue, oPlayer);
}

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// VOICE CONFIGURATION - NEW IN 1.07 and UP
#include "x3_inc_string"
// Set this to 0 if you want to DISABLE listening by NPCs for performance reasons.
// See readme for additional information regarding possible issues and effects.
const int DMFI_LISTENING_GLOBAL = 1;
// NOTE: OMW_COLORS is an invisible object that must be present in your module.
// It has high ascii characters in the name and is used to get the color codes.
// This was ripped wholeheartedly by an example posted by Richterm on the bioboards.
//string DST_COLOR_TAGS = GetName(GetObjectByTag("dem_color_text"));
// If that object still exists, it can be removed from the module.
const int DMW_START_CUSTOM_TOKEN = 8000;
// checks if a nearby object is destroyable
int dmwand_isnearbydestroyable();
// Check if the target can be created with CreateObject
int dmwand_istargetcreateable();
//Check if target is a destroyable object
int dmwand_istargetdestroyable();
// checks if the wand was NOT clicked on an object
int dmwand_istargetinvalid();
// check if the target has an inventory
int dmwand_istargetinventory();
//Check if the target is not the wand's user
int dmwand_istargetnotme();
//Check if target is an NPC or monster
int dmwand_istargetnpc();
//Check if the target is a PC
int dmwand_istargetpc();
//Check if the target is a PC and not me
int dmwand_istargetpcnme();
// Check if the target is a PC or NPC
// uses the CON score currently
int dmwand_istargetpcornpc();
//Check if the target is a PC or an npc and not me
int dmwand_istargetpcornpcnme();
// Check if target is a placeable
int dmwand_istargetplaceable();
//bulds the conversion
int dmwand_BuildConversationDialog(int nCurrent, int nChoice, string sConversation, string sParams);
int dmw_conv_ListPlayers(int nCurrent, int nChoice, string sParams = "");
int dmw_conv_Start(int nCurrent, int nChoice, string sParams = "");
void dmwand_BuildConversation(string sConversation, string sParams);
void dmwand_StartConversation();
// DMFI Color Text function. It returns a colored string.
// sText is the string that will be colored and sColor is the color
// options: yellow, magenta, cyan, red, green, blue - truncated at first letter
// Ex: sMsg = ColorText(sMsg, "y"); //Add the include file - yields yellow colored msg.
//
// This predates StringToRGBString() in x3_inc_string, and calls to this should
// probably be changed to call StringToRGBString() instead.
string ColorText(string sText, string sColor);
string ColorText(string sText, string sColor)
{
string sRGB;
string sTest = GetStringLowerCase(GetStringLeft(sColor, 1));
if (sTest=="y") sRGB = "770";
else if (sTest == "m") sRGB = "707";
else if (sTest == "c") sRGB = "077";
else if (sTest == "r") sRGB = "700";
else if (sTest == "g") sRGB = "070";
else if (sTest == "b") sRGB = "007";
else sRGB = "777";
return StringToRGBString(sText, sRGB);
}
int dmwand_isnearbydestroyable()
{
location lMyLoc = GetLocalLocation(GetLastSpeaker(), "dmfi_univ_location");
object oMyTest = GetFirstObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL);
int nTargetType = GetObjectType(oMyTest);
return GetIsObjectValid(oMyTest) && !GetIsPC(oMyTest) &&
( nTargetType == OBJECT_TYPE_ITEM || nTargetType == OBJECT_TYPE_PLACEABLE || nTargetType == OBJECT_TYPE_CREATURE );
}
int dmwand_istargetcreateable()
{
object oMyTarget = GetLocalObject(GetLastSpeaker(), "dmfi_univ_target");
if(! GetIsObjectValid(oMyTarget)) { return FALSE; }
int nTargetType = GetObjectType(oMyTarget);
return ((nTargetType == OBJECT_TYPE_ITEM) || (nTargetType == OBJECT_TYPE_PLACEABLE) || (nTargetType == OBJECT_TYPE_CREATURE));
}
int dmwand_istargetdestroyable()
{
object oMyTarget = GetLocalObject(GetLastSpeaker(), "dmfi_univ_target");
if(! GetIsObjectValid(oMyTarget)) { return FALSE; }
int nTargetType = GetObjectType(oMyTarget);
if(! GetIsPC(oMyTarget))
{
return ((nTargetType == OBJECT_TYPE_ITEM) || (nTargetType == OBJECT_TYPE_PLACEABLE) || (nTargetType == OBJECT_TYPE_CREATURE));
}
return FALSE;
}
int dmwand_istargetinvalid()
{
return !GetIsObjectValid(GetLocalObject(GetLastSpeaker(), "dmfi_univ_target"));
}
int dmwand_istargetinventory()
{
return GetHasInventory(GetLocalObject(GetLastSpeaker(), "dmfi_univ_target"));
}
int dmwand_istargetnotme()
{
return GetLastSpeaker() != GetLocalObject(GetLastSpeaker(), "dmfi_univ_target");
}
int dmwand_istargetpc()
{
return GetIsPC(GetLocalObject(GetLastSpeaker(), "dmfi_univ_target"));
}
int dmwand_istargetpcnme()
{
object oMyTarget = GetLocalObject(GetLastSpeaker(), "dmfi_univ_target");
return GetIsPC(oMyTarget) && GetLastSpeaker() != oMyTarget;
}
int dmwand_istargetpcornpc()
{
return GetObjectType(GetLocalObject(GetLastSpeaker(), "dmfi_univ_target"))
== OBJECT_TYPE_CREATURE;
}
int dmwand_istargetnpc()
{
object oMyTarget = GetLocalObject(GetLastSpeaker(), "dmfi_univ_target");
return GetObjectType(oMyTarget) == OBJECT_TYPE_CREATURE &&
!GetIsPC(oMyTarget);
}
int dmwand_istargetpcornpcnme()
{
object oMyTarget = GetLocalObject(GetLastSpeaker(), "dmfi_univ_target");
return GetObjectType(oMyTarget) == OBJECT_TYPE_CREATURE &&
GetLastSpeaker() != oMyTarget;
}
int dmwand_istargetplaceable()
{
return GetObjectType(GetLocalObject(GetLastSpeaker(), "dmfi_univ_target"))
== OBJECT_TYPE_PLACEABLE;
}
int dmw_conv_Start(int nCurrent, int nChoice, string sParams = "")
{
string sText = "";
string sCall = "";
string sCallParams = "";
switch(nCurrent)
{
case 0:
nCurrent = 0;
sText = "Hello there, DM. What can I do for you?";
sCall = "";
sCallParams = "";
break;
case 1:
nCurrent = 1;
if(dmwand_istargetpcnme())
{
sText = "Penguin this player.";
sCall = "func_Toad";
sCallParams = "";
break;
}
case 2:
nCurrent = 2;
if(dmwand_istargetpcnme())
{
sText = "Unpenguin this player.";
sCall = "func_Untoad";
sCallParams = "";
break;
}
case 3:
nCurrent = 3;
if(dmwand_istargetpcnme())
{
sText = "Boot this player.";
sCall = "func_KickPC";
sCallParams = "";
break;
}
case 4:
nCurrent = 4;
if(dmwand_istargetinvalid())
{
sText = "List all players...";
sCall = "conv_ListPlayers";
sCallParams = "func_PlayerListConv";
break;
}
case 5:
nCurrent = 5;
if(dmwand_istargetpcnme())
{
sText = "Jump this player to my location.";
sCall = "func_JumpPlayerHere";
sCallParams = "";
break;
}
case 6:
nCurrent = 6;
if(dmwand_istargetpcnme())
{
sText = "Jump me to this player's location.";
sCall = "func_JumpToPlayer";
sCallParams = "";
break;
}
case 7:
nCurrent = 7;
if(dmwand_istargetpcnme())
{
sText = "Jump this player's party to my location.";
sCall = "func_JumpPartyHere";
sCallParams = "";
break;
}
default:
nCurrent = 0;
sText = "";
sCall = "";
sCallParams = "";
break;
}
object oMySpeaker = GetLastSpeaker();
SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText);
SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall);
SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams);
return nCurrent;
}
void DMFI_untoad(object oTarget, object oUser)
{
if (GetLocalInt(oTarget, "toaded")==1)
{
effect eMyEffect = GetFirstEffect(oTarget);
while(GetIsEffectValid(eMyEffect))
{
if(GetEffectType(eMyEffect) == EFFECT_TYPE_POLYMORPH ||
GetEffectType(eMyEffect) == EFFECT_TYPE_PARALYZE)
RemoveEffect(oTarget, eMyEffect);
eMyEffect = GetNextEffect(oTarget);
}
}
else
{
FloatingTextStringOnCreature("Dude, he is no toad!", oUser);
}
}
void DMFI_toad(object oTarget, object oUser)
{
effect ePenguin = EffectPolymorph(POLYMORPH_TYPE_PENGUIN);
effect eParalyze = EffectParalyze();
SendMessageToPC(oUser, "Penguin? Don't you mean toad?");
AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePenguin, oTarget));
AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eParalyze, oTarget));
SetLocalInt(oTarget, "toaded", 1);
}
void dmwand_KickPC(object oTarget, object oUser)
{
// Create a lightning strike, thunder, scorch mark, and random small
// lightnings at target's location
location lMyLoc = GetLocation (oTarget);
AssignCommand( oUser, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), lMyLoc));
AssignCommand ( oUser, PlaySound ("as_wt_thundercl3"));
object oScorch = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_weathmark", lMyLoc, FALSE);
object oTargetArea = GetArea(oUser);
int nXPos, nYPos, nCount;
for(nCount = 0; nCount < 5; nCount++)
{
nXPos = Random(10) - 5;
nYPos = Random(10) - 5;
vector vNewVector = GetPositionFromLocation(lMyLoc);
vNewVector.x += nXPos;
vNewVector.y += nYPos;
location lNewLoc = Location(oTargetArea, vNewVector, 0.0);
AssignCommand( oUser, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_S), lNewLoc));
}
DelayCommand ( 20.0, DestroyObject ( oScorch));
SendMessageToAllDMs (GetName(oTarget) + " was booted from the game. PC CD KEY: " + GetPCPublicCDKey(oTarget) + " PC IP ADDRESS: " + GetPCIPAddress(oTarget));
PrintString(GetName(oTarget) + " was booted from the game. PC CD KEY: " + GetPCPublicCDKey(oTarget) + " PC IP ADDRESS: " + GetPCIPAddress(oTarget));
// Kick the target out of the game
BootPC(oTarget);
}
void dmwand_JumpPlayerHere()
{
object oMySpeaker = GetLastSpeaker();
object oMyTarget = GetLocalObject(oMySpeaker, "dmfi_univ_target");
location lJumpLoc = GetLocation(oMySpeaker);
AssignCommand(oMyTarget, ClearAllActions());
AssignCommand(oMyTarget, ActionJumpToLocation(lJumpLoc));
}
//Added by hahnsoo, jumps a party to the DM
void dmwand_JumpPartyHere()
{
object oMySpeaker = GetLastSpeaker();
object oMyTarget = GetLocalObject(oMySpeaker, "dmfi_univ_target");
location lJumpLoc = GetLocation(oMySpeaker);
object oParty = GetFirstFactionMember(oMyTarget);
while (GetIsObjectValid(oParty))
{
AssignCommand(oParty, ClearAllActions());
AssignCommand(oParty, ActionJumpToLocation(lJumpLoc));
oParty = GetNextFactionMember(oMyTarget);
}
}
void dmwand_JumpToPlayer()
{
object oMySpeaker = GetLastSpeaker();
location lJumpLoc = GetLocation(GetLocalObject(oMySpeaker, "dmfi_univ_target"));
AssignCommand(oMySpeaker, ActionJumpToLocation(lJumpLoc));
}
void dmwand_PlayerListConv(string sParams)
{
object oMySpeaker = GetLastSpeaker();
int nPlayer = StringToInt(sParams);
object oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nPlayer));
SetLocalObject(oMySpeaker, "dmfi_univ_target", oPlayer);
//Go back to the first conversation level
dmwand_BuildConversation("Start", "");
}
//::///////////////////////////////////////////////
//:: File: dmw_conv_inc
//::
//:: Conversation functions for the DM's Helper
//:://////////////////////////////////////////////
int dmwand_BuildConversationDialog(int nCurrent, int nChoice, string sConversation, string sParams)
{
if(TestStringAgainstPattern(sConversation, "ListPlayers"))
{
return dmw_conv_ListPlayers(nCurrent, nChoice, sParams);
}
if(TestStringAgainstPattern(sConversation, "Start"))
{
return dmw_conv_Start(nCurrent, nChoice, sParams);
}
return FALSE;
}
void dmwand_BuildConversation(string sConversation, string sParams)
{
object oMySpeaker = GetLastSpeaker();
int nLast;
int nTemp;
int nChoice = 1;
int nCurrent = 1;
int nMatch;
if(TestStringAgainstPattern(sParams, "prev"))
{
//Get the number choice to start with
nCurrent = GetLocalInt(oMySpeaker, "dmw_dialogprev");
//Since we're going to the previous page, there will be a next
SetLocalString(oMySpeaker, "dmw_dialog9", "Next ->");
SetLocalString(oMySpeaker, "dmw_function9", "conv_" + sConversation);
SetLocalString(oMySpeaker, "dmw_params9", "next");
SetLocalInt(oMySpeaker, "dmw_dialognext", nCurrent);
nChoice = 8;
for(;nChoice >= 0; nChoice--)
{
int nTemp1 = nCurrent;
int nTemp2 = nCurrent;
nMatch = nTemp2;
while((nCurrent == nMatch) && (nTemp2 > 0))
{
nTemp2--;
nMatch = dmwand_BuildConversationDialog(nTemp2, nChoice, sConversation, sParams);
}
if(nTemp2 <= 0)
{
//we went back too far for some reason, so make this choice blank
SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), "");
SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), "");
SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), "");
}
nLast = nTemp;
nTemp = nTemp1;
nTemp1 = nMatch;
nCurrent = nMatch;
}
if(nMatch > 0)
{
SetLocalString(oMySpeaker, "dmw_dialog1", "<- previous");
SetLocalString(oMySpeaker, "dmw_function1", "conv_" + sConversation);
SetLocalString(oMySpeaker, "dmw_params1", "prev");
SetLocalInt(oMySpeaker, "dmw_dialogprev", nLast);
}
//fill the NPC's dialog spot
//(saved for last because the build process tromps on it)
dmwand_BuildConversationDialog(0, 0, sConversation, sParams);
}
else
{
//fill the NPC's dialog spot
dmwand_BuildConversationDialog(0, 0, sConversation, sParams);
//No parameters specified, start at the top of the conversation
if(sParams == "")
{
nChoice = 1;
nCurrent = 1;
}
//A "next->" choice was selected
if(TestStringAgainstPattern(sParams, "next"))
{
//get the number choice to start with
nCurrent = GetLocalInt(oMySpeaker, "dmw_dialognext");
//set this as the number for the "previous" choice to use
SetLocalInt(oMySpeaker, "dmw_dialogprev", nCurrent);
//Set the first dialog choice to be "previous"
nChoice = 2;
SetLocalString(oMySpeaker, "dmw_dialog1", "<- Previous");
SetLocalString(oMySpeaker, "dmw_function1", "conv_" + sConversation);
SetLocalString(oMySpeaker, "dmw_params1", "prev");
}
//Loop through to build the dialog list
for(;nChoice <= 10; nChoice++)
{
nMatch = dmwand_BuildConversationDialog(nCurrent, nChoice, sConversation, sParams);
//nLast will be the value of the choice before the last one
nLast = nTemp;
nTemp = nMatch;
if(nMatch > 0) { nCurrent = nMatch; }
if(nMatch == 0) { nLast = 0; }
nCurrent++;
}
//If there were enough choices to fill 10 spots, make spot 9 a "next"
if(nLast > 0)
{
SetLocalString(oMySpeaker, "dmw_dialog9", "Next ->");
SetLocalString(oMySpeaker, "dmw_function9", "conv_" + sConversation);
SetLocalString(oMySpeaker, "dmw_params9", "next");
SetLocalInt(oMySpeaker, "dmw_dialognext", nLast);
}
}
}
int dmw_conv_ListPlayers(int nCurrent, int nChoice, string sParams = "")
{
object oMySpeaker = GetLastSpeaker();
string sText = "";
string sCall = "";
string sCallParams = "";
object oPlayer;
int nCache;
if((! TestStringAgainstPattern(sParams, "next")) && (! TestStringAgainstPattern(sParams, "prev")))
{
//This is the first time running this function, so cache the objects
// of all players... we don't want our list swapping itself around every
// time you change a page
SetLocalString(oMySpeaker, "dmw_playerfunc", sParams);
int nCount = 1;
oPlayer = GetFirstPC();
while(GetIsObjectValid(oPlayer))
{
SetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCount), oPlayer);
oPlayer = GetNextPC();
nCount++;
}
nCount--;
SetLocalInt(oMySpeaker, "dmw_playercache", nCount);
}
string sFunc = GetLocalString(oMySpeaker, "dmw_playerfunc");
nCache = GetLocalInt(oMySpeaker, "dmw_playercache");
switch(nCurrent)
{
case 0:
nCurrent = 0;
sText = "Who would you like to work on?";
sCall = "";
sCallParams = "";
break;
default:
//Find the next player in the cache who is valid
oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCurrent));
while((! GetIsObjectValid(oPlayer)) && (nCurrent <= nCache))
{
nCurrent++;
oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCurrent));
}
if(nCurrent > nCache)
{
//We've run out of cache, any other spots in this list should be
//skipped
nCurrent = 0;
sText = "";
sCall = "";
sCallParams = "";
}
else
{
//We found a player, set up the list entry
sText = GetName(oPlayer) + " (" + GetPCPlayerName(oPlayer) + ")";
sCall = sFunc;
sCallParams = IntToString(nCurrent);
}
break;
}
SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText);
SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall);
SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams);
return nCurrent;
}
void dmwand_DoDialogChoice(int nChoice)
{
object oMySpeaker = GetLastSpeaker();
string sCallFunction = GetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice));
string sCallParams = GetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice));
string sNav = "";
string sStart = GetStringLeft(sCallFunction, 5);
int nLen = GetStringLength(sCallFunction) - 5;
string sCall = GetSubString(sCallFunction, 5, nLen);
if(TestStringAgainstPattern("conv_", sStart))
{
dmwand_BuildConversation(sCall, sCallParams);
}
else
{
object oMyTarget = GetLocalObject(oMySpeaker, "dmfi_univ_target");
if(TestStringAgainstPattern("PlayerListConv", sCall))
{
dmwand_PlayerListConv(sCallParams);
return;
}
if(TestStringAgainstPattern("Toad", sCall))
{
DMFI_toad(oMyTarget, oMySpeaker);
return;
}
if(TestStringAgainstPattern("Untoad", sCall))
{
DMFI_untoad(oMyTarget, oMySpeaker);
return;
}
if(TestStringAgainstPattern("KickPC", sCall))
{
dmwand_KickPC(oMyTarget, oMySpeaker);
return;
}
if(TestStringAgainstPattern("JumpPlayerHere", sCall))
{
dmwand_JumpPlayerHere();
return;
}
if(TestStringAgainstPattern("JumpToPlayer", sCall))
{
dmwand_JumpToPlayer();
return;
}
if(TestStringAgainstPattern("JumpPartyHere", sCall))
{
dmwand_JumpPartyHere();
return;
}
}
}

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/*
Henchman Inventory And Battle AI
This file contains functions used in the default On* scripts
for henchman actions during noncombat. This includes dealing
with traps, locks, items, and containers
*/
#include "hench_i0_generic"
//void main() { }
// Removes master force trap and locks
void ClearForceOptions();
// force associate to open given lock
void OpenLock(object oLock);
// force associate to disarm given trap
void ForceTrap(object oTrap);
// true if free to work with trap, locks, items
int GetIAmNotDoingAnything();
// checks if associate should do any actions with
// traps, locks, or items
int HenchCheckArea(int nClearActions = FALSE);
// finds nears trap or locked item
object HenchGetLockedOrTrappedObject(object oMaster);
// strings for actions
const string sLockMasterFailed = "tk_master_lock_failed";
const string sForceTrap = "tk_force_trap";
void ClearForceOptions()
{
DeleteLocalObject(OBJECT_SELF, sLockMasterFailed);
DeleteLocalInt(OBJECT_SELF, sForceTrap);
}
void OpenLock(object oLock)
{
if (GetIsObjectValid(oLock))
{
SetLocalObject(OBJECT_SELF, sLockMasterFailed, oLock);
ExecuteScript("hench_o0_act", OBJECT_SELF);
}
}
void ForceTrap(object oTrap)
{
if (GetIsObjectValid(oTrap))
{
SetLocalObject(OBJECT_SELF, sLockMasterFailed, oTrap);
SetLocalInt(OBJECT_SELF, sForceTrap, TRUE);
ExecuteScript("hench_o0_act", OBJECT_SELF);
}
}
int GetIAmNotDoingAnything()
{
int currentAction = GetCurrentAction(OBJECT_SELF);
return !IsInConversation(OBJECT_SELF)
&& !GetIsObjectValid(GetAttemptedAttackTarget())
&& !GetIsObjectValid(GetAttemptedSpellTarget())
&& currentAction != ACTION_REST
&& currentAction != ACTION_DISABLETRAP
&& currentAction != ACTION_OPENLOCK
&& currentAction != ACTION_USEOBJECT
&& currentAction != ACTION_RECOVERTRAP
&& currentAction != ACTION_EXAMINETRAP
&& currentAction != ACTION_PICKUPITEM
&& currentAction != ACTION_HEAL
&& currentAction != ACTION_TAUNT;
}
int HenchCheckArea(int nClearActions = FALSE)
{
// only execute if we have something to do
if (!GetAssociateState(NW_ASC_MODE_STAND_GROUND) && !GetLocalInt(OBJECT_SELF, "DoNotAttack") &&
GetIAmNotDoingAnything() &&
((GetHasSkill(SKILL_DISABLE_TRAP) && !GetLocalInt(OBJECT_SELF, sHenchNoDisarmTraps)) ||
GetLocalInt(OBJECT_SELF, sHenchAutoOpenLocks) ||
GetLocalInt(OBJECT_SELF, sHenchAutoPickup) || GetLocalInt(OBJECT_SELF, sHenchAutoOpenChest) ||
GetIsObjectValid(GetLocalObject(OBJECT_SELF, sLockMasterFailed))))
{
if (!GetLocalInt(OBJECT_SELF, "tk_doing_action"))
{
ExecuteScript("hench_o0_act", OBJECT_SELF);
return GetLocalInt(OBJECT_SELF, "tk_action_result");
}
else
{
ActionDoCommand(ExecuteScript("hench_o0_act", OBJECT_SELF));
return TRUE;
}
}
else
{
ClearForceOptions();
}
return FALSE;
}
//::///////////////////////////////////////////////
//:: Get Locked or Trapped Object
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Finds the closest locked or trapped object to the object
passed in up to a maximum of 10 objects.
*/
//:://////////////////////////////////////////////
//:: Created By: Pausanias
//:: Created On: ??????
//:://////////////////////////////////////////////
object HenchGetLockedOrTrappedObject(object oMaster)
{
int nCnt = 1;
int bValid = TRUE;
object oRealMaster = GetRealMaster();
object oLastObject = GetNearestObjectToLocation(OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_TRIGGER, GetLocation(oMaster), nCnt);
while (GetIsObjectValid(oLastObject) && bValid)
{
//COMMENT THIS BACK IN WHEN DOOR ACTION WORKS ON PLACABLE.
//object oItem = GetFirstItemInInventory(oLastObject);
if(GetLocked(oLastObject) ||
(GetIsTrapped(oLastObject) &&
(GetTrapDetectedBy(oLastObject,OBJECT_SELF) ||
GetTrapDetectedBy(oLastObject,oRealMaster))))
{
return oLastObject;
}
nCnt++;
if(nCnt == 10)
{
bValid = FALSE;
}
oLastObject = GetNearestObjectToLocation(OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_TRIGGER, GetLocation(oMaster), nCnt);
}
return OBJECT_INVALID;
}

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/*
Henchman Inventory And Battle AI
This file contains functions used in the default On* scripts
for combat. It acts as filter preventing the main hench_o0_ai
from being called more than it needs to. (Usually only to start
combat, heartbeat, or end combat round.)
*/
#include "hench_i0_generic"
#include "hench_i0_melee"
// void main() { }
// Sets the location of an unheard or unseen enemy
// Either moved out of range or did attack while not detected
void SetEnemyLocation(object oEnemy);
// Clears the last unheard, unseen enemy location
void ClearEnemyLocation();
// Moves to the last perceived enemy location
void MoveToLastSeenOrHeard(int bDoSearch = TRUE);
// New determinecombatround call. Determines if call should cause
// main AI script to run
void HenchDetermineCombatRound(object oIntruder = OBJECT_INVALID, int bForceInterrupt = FALSE);
// Simplified combat start, used by commoners
void HenchStartAttack(object oIntruder);
// modified TalentFlee routine
int HenchTalentFlee(object oIntruder = OBJECT_INVALID);
// modified GetNearestSeenOrHeardEnemy to not get dead creatures
object GetNearestSeenOrHeardEnemyNotDead(int bCheckIsPC = FALSE);
// modified DetermineSpecialBehavior, calls HenchDetermineCombatRound instead
void HenchDetermineSpecialBehavior(object oIntruder = OBJECT_INVALID);
// used to attack non creature items (placeables and doors)
void HenchAttackObject(object oTarget);
// associate (henchman, etc.) determines if enemy is perceived or not
int HenchGetIsEnemyPerceived();
// modified TalentAdvancedBuff routine
int HenchTalentAdvancedBuff(float fDistance);
// get nearest ally that is higher in hit dice
object GetNearestTougherFriend(object oSelf, object oPC);
// main stealth and wandering code
int DoStealthAndWander();
// code for bashing placeables
int HenchBashDoorCheck(object oIntruder, int bPolymorphed);
void SetEnemyLocation(object oEnemy)
{
SetLocalInt(OBJECT_SELF, "LastSeenOrHeard", TRUE);
location enemyLocation = GetLocation(oEnemy);
SetLocalLocation(OBJECT_SELF, "LastSeenOrHeard", enemyLocation);
// Get the area, position and facing
object oArea = GetAreaFromLocation (enemyLocation);
vector vPosition = GetPositionFromLocation (enemyLocation);
float fFacing = GetFacingFromLocation (enemyLocation);
vPosition.z += 100.0;
// Build a new location, which faces in the opposite direction
enemyLocation = Location (oArea, vPosition, fFacing);
// make sure old position is gone
object oInvisTarget = GetLocalObject(OBJECT_SELF, "LastSeenOrHeard");
if (GetIsObjectValid(oInvisTarget))
{
DestroyObject(oInvisTarget);
DeleteLocalObject(OBJECT_SELF, "LastSeenOrHeard");
}
oInvisTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", enemyLocation);
SetLocalObject(OBJECT_SELF, "LastSeenOrHeard", oInvisTarget);
}
void ClearEnemyLocation()
{
DeleteLocalInt(OBJECT_SELF, "LastSeenOrHeard");
DeleteLocalLocation(OBJECT_SELF, "LastSeenOrHeard");
object oInvisTarget = GetLocalObject(OBJECT_SELF, "LastSeenOrHeard");
if (GetIsObjectValid(oInvisTarget))
{
DestroyObject(oInvisTarget);
DeleteLocalObject(OBJECT_SELF, "LastSeenOrHeard");
}
}
void MoveToLastSeenOrHeard(int bDoSearch = TRUE)
{
location moveToLoc = GetLocalLocation(OBJECT_SELF, "LastSeenOrHeard");
if (GetDistanceBetweenLocations(GetLocation(OBJECT_SELF), moveToLoc) <= 5.0)
{
ClearEnemyLocation();
// go to search
// TODO add spells to help search
DeleteLocalInt(OBJECT_SELF, "AIIntruder");
if (bDoSearch)
{
// search around for awhile
ActionDoCommand(SetActionMode(OBJECT_SELF, ACTION_MODE_DETECT, TRUE));
ActionRandomWalk();
DelayCommand(10.0, HenchDetermineCombatRound());
}
}
else
{
object oInvisTarget = GetLocalObject(OBJECT_SELF, "LastSeenOrHeard");
ActionMoveToObject(oInvisTarget, TRUE);
}
}
void HenchDetermineCombatRound(object oIntruder = OBJECT_INVALID, int bForceInterrupt = FALSE)
{
// Jug_Debug(GetName(OBJECT_SELF) + " det com round called with " + GetName(oIntruder) + " force = " + IntToString(bForceInterrupt));
if(GetAssociateState(NW_ASC_IS_BUSY))
{
return;
}
string sAIScript = GetLocalString(OBJECT_SELF, "AIScript");
if (sAIScript == "")
{
sAIScript = "hench_o0_ai";
}
SetLocalObject(OBJECT_SELF, "AIIntruderObj", oIntruder);
SetLocalInt(OBJECT_SELF, "AIIntruderForce", bForceInterrupt);
if (bForceInterrupt)
{
SetLocalInt(OBJECT_SELF, "AIIntruder", 1);
ExecuteScript(sAIScript, OBJECT_SELF);
return;
}
// check if we have to actually determine to rerun ai
int iAIIntruderLevel = GetLocalInt(OBJECT_SELF, "AIIntruder");
if (iAIIntruderLevel == 0)
{
// first run of HenchDetermineCombatRound
SetLocalInt(OBJECT_SELF, "AIIntruder", 1);
ExecuteScript(sAIScript, OBJECT_SELF);
return;
}
object oLastTarget = GetLocalObject(OBJECT_SELF, "LastTarget");
if(!GetIsObjectValid(oLastTarget) || GetIsDead(oLastTarget) || !GetIsEnemy(oLastTarget) || GetLocalInt(oLastTarget,"RunningAway"))
{
oLastTarget = OBJECT_INVALID;
}
else if (!GetObjectSeen(oLastTarget) && !GetObjectHeard(oLastTarget))
{
oLastTarget = OBJECT_INVALID;
}
if (!GetIsObjectValid(oLastTarget))
{
// prevent too many calls to main script if already moving to an unseen and
// unheard monster
if (!GetLocalInt(OBJECT_SELF, "LastSeenOrHeard") || GetObjectSeen(oIntruder) || GetObjectHeard(oIntruder))
{
ExecuteScript(sAIScript, OBJECT_SELF);
}
}
else if (GetIsObjectValid(oIntruder))
{
if (GetDistanceToObject(oIntruder) <= 5.0 && GetDistanceToObject(oLastTarget) > 5.0)
{
ExecuteScript(sAIScript, OBJECT_SELF);
}
else if (GetObjectSeen(oIntruder) && !GetObjectSeen(oLastTarget))
{
ExecuteScript(sAIScript, OBJECT_SELF);
}
}
}
void HenchStartAttack(object oIntruder)
{
SetLocalObject(OBJECT_SELF, "AIIntruderObj", oIntruder);
ExecuteScript("hench_o0_att", OBJECT_SELF);
}
// FLEE COMBAT AND HOSTILES
int HenchTalentFlee(object oIntruder = OBJECT_INVALID)
{
object oTarget = oIntruder;
if(!GetIsObjectValid(oIntruder))
{
oTarget = GetLastHostileActor();
if(!GetIsObjectValid(oTarget) || GetIsDead(oTarget))
{
oTarget = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
float fDist = GetDistanceBetween(OBJECT_SELF, oTarget);
if(!GetIsObjectValid(oTarget))
{
return FALSE;
}
}
}
ClearAllActions();
//Look at this to remove the delay
ActionMoveAwayFromObject(oTarget, TRUE, 10.0f);
DelayCommand(4.0, ClearAllActions());
return TRUE;
}
object GetNearestSeenOrHeardEnemyNotDead(int bCheckIsPC = FALSE)
{
int curCount = 1;
object oTarget;
while (1)
{
oTarget = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, curCount, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_IS_ALIVE, TRUE);
if (!GetIsObjectValid(oTarget))
{
break;
}
if (!GetPlotFlag(oTarget))
{
return oTarget;
}
curCount ++;
}
curCount = 1;
while (1)
{
oTarget = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, curCount, CREATURE_TYPE_PERCEPTION, PERCEPTION_HEARD_AND_NOT_SEEN, CREATURE_TYPE_IS_ALIVE, TRUE);
if (!GetIsObjectValid(oTarget))
{
return OBJECT_INVALID;
}
if (!GetPlotFlag(oTarget) && !(bCheckIsPC && GetIsPC(GetTopMaster(oTarget))))
{
return oTarget;
}
curCount++;
}
return OBJECT_INVALID;
}
//::///////////////////////////////////////////////
//:: Determine Special Behavior
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Determines the special behavior used by the NPC.
Generally all NPCs who you want to behave differently
than the default behavior.
For these behaviors, passing in a valid object will
cause the creature to become hostile the the attacker.
MODIFIED February 7 2003:
- Rearranged logic order a little so that the creatures
will actually randomwalk when not fighting
- Modified by Tony K to call HenchDetermineCombatRound
- Modified by LoCash (Jan 12-Mar 06 2004):
BW's original function was completely broken, it needed
to be re-written. original code by "fendis_khan".
many enhancements made. herbivores now work
"out of the box" as they should, omnivores need faction
changed to a non-Hostile. Check "Animals" in the Toolset's
Monster palette for various examples of creatures using
omnivore, herbivore spawn scripts.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Dec 14, 2001
//:://////////////////////////////////////////////
void HenchDetermineSpecialBehavior(object oIntruder = OBJECT_INVALID)
{
object oTarget = GetNearestCreature(CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, OBJECT_SELF, 1,
CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
// Omnivore behavior routine
if(GetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE))
{
// no current attacker and not currently in combat
if(!GetIsObjectValid(oIntruder) && !GetIsInCombat())
{
// does not have a current target
if(!GetIsObjectValid(GetAttemptedAttackTarget()) &&
!GetIsObjectValid(GetAttemptedSpellTarget()) &&
!GetIsObjectValid(GetAttackTarget()))
{
// enemy creature nearby
if(GetIsObjectValid(oTarget) && GetDistanceToObject(oTarget) <= 13.0)
{
ClearAllActions();
HenchDetermineCombatRound(oTarget);
return;
}
int nTarget = 1;
oTarget = GetNearestCreature(CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, OBJECT_SELF, nTarget,
CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_NEUTRAL);
// neutral creature, too close
while(GetIsObjectValid(oTarget) && GetDistanceToObject(oTarget) <= 7.0)
{
if(GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0 && GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0 && GetAssociateType(oTarget) != ASSOCIATE_TYPE_ANIMALCOMPANION)
{
// oTarget has neutral reputation, and is NOT a druid or ranger or an "Animal Companion"
SetLocalInt(OBJECT_SELF, "lcTempEnemy", 8);
SetIsTemporaryEnemy(oTarget);
ClearAllActions();
HenchDetermineCombatRound(oTarget);
return;
}
oTarget = GetNearestCreature(CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, OBJECT_SELF, ++nTarget,
CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_NEUTRAL);
}
// non friend creature, too close
nTarget = 1;
oTarget = GetNearestCreature(CREATURE_TYPE_PERCEPTION, PERCEPTION_HEARD_AND_NOT_SEEN, OBJECT_SELF, nTarget);
// heard neutral or enemy creature, too close
while(GetIsObjectValid(oTarget) && GetDistanceToObject(oTarget) <= 7.0)
{
if(!GetIsFriend(oTarget) && GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0 && GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0 && GetAssociateType(oTarget) != ASSOCIATE_TYPE_ANIMALCOMPANION)
{
// oTarget has neutral reputation, and is NOT a druid or ranger or an "Animal Companion"
SetLocalInt(OBJECT_SELF, "lcTempEnemy", 8);
SetIsTemporaryEnemy(oTarget);
ClearAllActions();
HenchDetermineCombatRound(oTarget);
return;
}
oTarget = GetNearestCreature(CREATURE_TYPE_PERCEPTION, PERCEPTION_HEARD_AND_NOT_SEEN, OBJECT_SELF, ++nTarget);
}
if(!IsInConversation(OBJECT_SELF))
{
// 25% chance of just standing around instead of constantly
// randWalking; i thought it looked odd seeing the animal(s)
// in a constant state of movement, was not realistic,
// at least according to my Nat'l Geographic videos
if ( (d4() != 1) && (GetCurrentAction() == ACTION_RANDOMWALK) )
{
return;
}
else if ( (d4() == 1) && (GetCurrentAction() == ACTION_RANDOMWALK) )
{
ClearAllActions();
return;
}
else
{
ClearAllActions();
ActionRandomWalk();
return;
}
}
}
}
else if(!IsInConversation(OBJECT_SELF)) // enter combat when attacked
{
// after a while (20-25 seconds), omnivore (boar) "gives up"
// chasing someone who didn't hurt it. but if the person fought back
// this condition won't run and the boar will fight to death
if(GetLocalInt(OBJECT_SELF, "lcTempEnemy") != FALSE && (GetLastDamager() == OBJECT_INVALID || GetLastDamager() != oTarget) )
{
int nPatience = GetLocalInt(OBJECT_SELF, "lcTempEnemy");
if (nPatience <= 1)
{
ClearAllActions();
ClearPersonalReputation(oTarget); // reset reputation
DeleteLocalInt(OBJECT_SELF, "lcTempEnemy");
return;
}
SetLocalInt(OBJECT_SELF, "lcTempEnemy", --nPatience);
}
ClearAllActions();
HenchDetermineCombatRound(oIntruder);
}
}
// Herbivore behavior routine
else if(GetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE))
{
// no current attacker & not currently in combat
if(!GetIsObjectValid(oIntruder) && (GetIsInCombat() == FALSE))
{
if(!GetIsObjectValid(GetAttemptedAttackTarget()) && // does not have a current target
!GetIsObjectValid(GetAttemptedSpellTarget()) &&
!GetIsObjectValid(GetAttackTarget()))
{
if(GetIsObjectValid(oTarget) && GetDistanceToObject(oTarget) <= 13.0) // enemy creature, too close
{
ClearAllActions();
ActionMoveAwayFromObject(oTarget, TRUE, 16.0); // flee from enemy
return;
}
int nTarget = 1;
oTarget = GetNearestCreature(CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, OBJECT_SELF, nTarget,
CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_NEUTRAL);
while(GetIsObjectValid(oTarget) && GetDistanceToObject(oTarget) <= 7.0) // only consider close creatures
{
if(GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0 && GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0 && GetAssociateType(oTarget) != ASSOCIATE_TYPE_ANIMALCOMPANION)
{
// oTarget has neutral reputation, and is NOT a druid or ranger or Animal Companion
ClearAllActions();
ActionMoveAwayFromObject(oTarget, TRUE, 16.0); // run away
return;
}
oTarget = GetNearestCreature(CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, OBJECT_SELF, ++nTarget,
CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_NEUTRAL);
}
nTarget = 1;
oTarget = GetNearestCreature(CREATURE_TYPE_PERCEPTION, PERCEPTION_HEARD_AND_NOT_SEEN, OBJECT_SELF, nTarget);
while(GetIsObjectValid(oTarget) && GetDistanceToObject(oTarget) <= 7.0) // only consider close creatures
{
if(!GetIsFriend(oTarget) && GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0 && GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0 && GetAssociateType(oTarget) != ASSOCIATE_TYPE_ANIMALCOMPANION)
{
// oTarget has neutral reputation, and is NOT a druid or ranger or Animal Companion
ClearAllActions();
ActionMoveAwayFromObject(oTarget, TRUE, 16.0); // run away
return;
}
oTarget = GetNearestCreature(CREATURE_TYPE_PERCEPTION, PERCEPTION_HEARD_AND_NOT_SEEN, OBJECT_SELF, ++nTarget);
}
if(!IsInConversation(OBJECT_SELF))
{
// 75% chance of randomWalking around, 25% chance of just standing there. more realistic
if ( (d4() != 1) && (GetCurrentAction() == ACTION_RANDOMWALK) )
{
return;
}
else if ( (d4() == 1) && (GetCurrentAction() == ACTION_RANDOMWALK) )
{
ClearAllActions();
return;
}
else
{
ClearAllActions();
ActionRandomWalk();
return;
}
}
}
}
else if(!IsInConversation(OBJECT_SELF)) // NEW BEHAVIOR - run away when attacked
{
ClearAllActions();
ActionMoveAwayFromLocation(GetLocation(OBJECT_SELF), TRUE, 16.0);
}
}
}
void HenchAttackObject(object oTarget)
{
if (GetWeaponRanged(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND)))
{
UseCombatAttack(oTarget);
}
else if(GetHasFeat(FEAT_IMPROVED_POWER_ATTACK))
{
UseCombatAttack(oTarget, FEAT_IMPROVED_POWER_ATTACK);
}
else if(GetHasFeat(FEAT_POWER_ATTACK))
{
UseCombatAttack(oTarget, FEAT_POWER_ATTACK);
}
else if(GetHasFeat(FEAT_DIRTY_FIGHTING))
{
UseCombatAttack(oTarget, FEAT_DIRTY_FIGHTING);
}
else
{
UseCombatAttack(oTarget);
}
}
int HenchGetIsEnemyPerceived()
{
object oClosestSeen = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY,
OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN,
CREATURE_TYPE_IS_ALIVE, TRUE);
if (GetIsObjectValid(oClosestSeen))
{
return TRUE;
}
object oClosestHeard = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY,
OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_HEARD_AND_NOT_SEEN,
CREATURE_TYPE_IS_ALIVE, TRUE);
if (GetIsObjectValid(oClosestHeard))
{
if (GetDistanceToObject(oClosestHeard) <= fHenchHearingDistance)
{
return TRUE;
}
object oRealMaster = GetRealMaster();
if (GetIsObjectValid(oRealMaster))
{
if (GetDistanceBetween(oRealMaster, oClosestHeard) <= fHenchMasterHearingDistance)
{
return TRUE;
}
}
}
return FALSE;
}
// FAST BUFF SELF
int HenchTalentAdvancedBuff(float fDistance)
{
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
if(GetIsObjectValid(oPC) && GetDistanceToObject(oPC) <= fDistance)
{
if(!GetIsFighting(OBJECT_SELF))
{
ClearAllActions();
//Combat Protections
if(GetHasSpell(SPELL_PREMONITION))
{
ActionCastSpellAtObject(SPELL_PREMONITION, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_GREATER_STONESKIN))
{
ActionCastSpellAtObject(SPELL_GREATER_STONESKIN, OBJECT_SELF, METAMAGIC_NONE, 0, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_STONESKIN))
{
ActionCastSpellAtObject(SPELL_STONESKIN, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
//Visage Protections
if(GetHasSpell(SPELL_SHADOW_SHIELD))
{
ActionCastSpellAtObject(SPELL_SHADOW_SHIELD, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_ETHEREAL_VISAGE))
{
ActionCastSpellAtObject(SPELL_ETHEREAL_VISAGE, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_GHOSTLY_VISAGE))
{
ActionCastSpellAtObject(SPELL_GHOSTLY_VISAGE, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
//Mantle Protections
if(GetHasSpell(SPELL_GREATER_SPELL_MANTLE))
{
ActionCastSpellAtObject(SPELL_GREATER_SPELL_MANTLE, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_SPELL_MANTLE))
{
ActionCastSpellAtObject(SPELL_SPELL_MANTLE, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_LESSER_SPELL_BREACH))
{
ActionCastSpellAtObject(SPELL_LESSER_SPELL_BREACH, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
// Globes
if(GetHasSpell(SPELL_GLOBE_OF_INVULNERABILITY))
{
ActionCastSpellAtObject(SPELL_GLOBE_OF_INVULNERABILITY, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_MINOR_GLOBE_OF_INVULNERABILITY))
{
ActionCastSpellAtObject(SPELL_MINOR_GLOBE_OF_INVULNERABILITY, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
//Misc Protections
if(GetHasSpell(SPELL_ELEMENTAL_SHIELD))
{
ActionCastSpellAtObject(SPELL_ELEMENTAL_SHIELD, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if (GetHasSpell(SPELL_MESTILS_ACID_SHEATH)&& !GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH))
{
ActionCastSpellAtObject(SPELL_MESTILS_ACID_SHEATH, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if (GetHasSpell(SPELL_DEATH_ARMOR)&& !GetHasSpellEffect(SPELL_DEATH_ARMOR))
{
ActionCastSpellAtObject(SPELL_DEATH_ARMOR, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
//Elemental Protections
if(GetHasSpell(SPELL_PROTECTION_FROM_ELEMENTS))
{
ActionCastSpellAtObject(SPELL_PROTECTION_FROM_ELEMENTS, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_RESIST_ELEMENTS))
{
ActionCastSpellAtObject(SPELL_RESIST_ELEMENTS, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_ENDURE_ELEMENTS))
{
ActionCastSpellAtObject(SPELL_ENDURE_ELEMENTS, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
//Mental Protections
if(GetHasSpell(SPELL_MIND_BLANK))
{
ActionCastSpellAtObject(SPELL_MIND_BLANK, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_LESSER_MIND_BLANK))
{
ActionCastSpellAtObject(SPELL_LESSER_MIND_BLANK, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_CLARITY))
{
ActionCastSpellAtObject(SPELL_CLARITY, OBJECT_SELF, METAMAGIC_NONE, FALSE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
//Summon Ally
// TODO add gate!!!!
if(GetHasSpell(SPELL_BLACK_BLADE_OF_DISASTER))
{
ActionCastSpellAtLocation(SPELL_BLACK_BLADE_OF_DISASTER, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_ELEMENTAL_SWARM))
{
ActionCastSpellAtLocation(SPELL_ELEMENTAL_SWARM, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_SUMMON_CREATURE_IX))
{
ActionCastSpellAtLocation(SPELL_SUMMON_CREATURE_IX, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_CREATE_GREATER_UNDEAD))
{
ActionCastSpellAtLocation(SPELL_CREATE_GREATER_UNDEAD, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_GREATER_PLANAR_BINDING))
{
ActionCastSpellAtLocation(SPELL_GREATER_PLANAR_BINDING, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_SUMMON_CREATURE_VIII))
{
ActionCastSpellAtLocation(SPELL_SUMMON_CREATURE_VIII, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_MORDENKAINENS_SWORD))
{
ActionCastSpellAtLocation(SPELL_MORDENKAINENS_SWORD, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_SUMMON_CREATURE_VII))
{
ActionCastSpellAtLocation(SPELL_SUMMON_CREATURE_VII, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_CREATE_UNDEAD))
{
ActionCastSpellAtLocation(SPELL_CREATE_UNDEAD, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_PLANAR_BINDING))
{
ActionCastSpellAtLocation(SPELL_PLANAR_BINDING, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_SUMMON_CREATURE_VI))
{
ActionCastSpellAtLocation(SPELL_SUMMON_CREATURE_VI, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_SUMMON_CREATURE_V))
{
ActionCastSpellAtLocation(SPELL_SUMMON_CREATURE_V, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELLABILITY_SUMMON_SLAAD))
{
ActionCastSpellAtLocation(SPELLABILITY_SUMMON_SLAAD, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELLABILITY_SUMMON_TANARRI))
{
ActionCastSpellAtLocation(SPELLABILITY_SUMMON_TANARRI, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELLABILITY_SUMMON_MEPHIT))
{
ActionCastSpellAtLocation(SPELLABILITY_SUMMON_MEPHIT, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELLABILITY_SUMMON_CELESTIAL))
{
ActionCastSpellAtLocation(SPELLABILITY_SUMMON_CELESTIAL, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_ANIMATE_DEAD))
{
ActionCastSpellAtLocation(SPELL_ANIMATE_DEAD, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_SUMMON_CREATURE_IV))
{
ActionCastSpellAtLocation(SPELL_SUMMON_CREATURE_IV, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_SUMMON_CREATURE_III))
{
ActionCastSpellAtLocation(SPELL_SUMMON_CREATURE_III, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_SUMMON_CREATURE_II))
{
ActionCastSpellAtLocation(SPELL_SUMMON_CREATURE_II, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
else if(GetHasSpell(SPELL_SUMMON_CREATURE_I))
{
ActionCastSpellAtLocation(SPELL_SUMMON_CREATURE_I, GetLocation(OBJECT_SELF), METAMAGIC_NONE, FALSE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
return TRUE;
}
}
return FALSE;
}
object GetNearestTougherFriend(object oSelf, object oPC)
{
int i = 0;
object oFriend = oSelf;
int nEqual = 0;
int nNear = 0;
while (GetIsObjectValid(oFriend))
{
if (GetDistanceBetween(oSelf, oFriend) < 40.0 && oFriend != oSelf)
{
++nNear;
if (GetHitDice(oFriend) > GetHitDice(oSelf))
return oFriend;
if (GetHitDice(oFriend) == GetHitDice(oSelf))
++nEqual;
}
++i;
oFriend = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND,
oSelf, i);
}
SetLocalInt(OBJECT_SELF,"LocalBoss",FALSE);
if (nEqual == 0)
if (nNear > 0 || GetHitDice(oPC) - GetHitDice(OBJECT_SELF) < 2)
{
SetLocalInt(OBJECT_SELF,"LocalBoss",TRUE);
}
return OBJECT_INVALID;
}
// Auldar: Configurable distance at which to "hide", if the PC, or PC's Associate is within that distance.
// TK 40 doesn't seem to be far enough
const float stealthDistThresh = 80.0;
// Pausanias: monsters try to find you.
int DoStealthAndWander()
{
if (GetPlotFlag(OBJECT_SELF))
{
return FALSE;
}
int nStealthAndWander = GetMonsterOptions(HENCH_MONAI_STEALTH | HENCH_MONAI_WANDER);
if (!nStealthAndWander)
{
return FALSE;
}
// Auldar: and they now stealth if they have some skill points (and not marked with plot flag)
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
object oNearestHostile = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
if (!(GetIsObjectValid(oNearestHostile) && GetIsObjectValid(oPC) && GetIsEnemy(oPC)))
{
return FALSE;
}
int bActionsCleared = FALSE;
if ((nStealthAndWander & HENCH_MONAI_STEALTH) && !GetPlotFlag(OBJECT_SELF) &&
!GetActionMode(OBJECT_SELF, ACTION_MODE_STEALTH))
{
// Auldar: Checking if the NPC is hostile to the PC and has skill points in Hide
// or move silently, and it not marked Plot. If so, go stealthy even if not flagged
// by the module creator as Stealth on spawn, as long as the PC or associate is hostile and close.
if (CheckStealth())
{
// Auldar: Check how far away the nearest hostile Creature is
float enemyDistance = GetDistanceToObject(oNearestHostile);
// Auldar: and check if it's a PC, or a PC's associate.
object oRealHostileMaster = GetRealMaster(oNearestHostile);
if (((oPC == oNearestHostile) || (GetIsObjectValid(oRealHostileMaster)
&& GetIsPC(oRealHostileMaster) && GetIsEnemy(oRealHostileMaster)))
&& (enemyDistance <= stealthDistThresh) && (enemyDistance != -1.0))
{
ClearAllActions();
bActionsCleared = TRUE;
SetActionMode(OBJECT_SELF, ACTION_MODE_STEALTH, TRUE);
}
}
// Auldar: here ends Auldar's NPC stealth code. Back to Paus' work :)
}
// Auldar: Reducing the distance from 40.0 to 25.0 to reduce the "bloodbath" effect
// requested by FoxBat.
if ((nStealthAndWander & HENCH_MONAI_WANDER) && GetDistanceToObject(oPC) < 25.0)
{
int ScoutMode = GetLocalInt(OBJECT_SELF,"ScoutMode");
if (ScoutMode == 0)
{
ScoutMode = d2();
SetLocalInt(OBJECT_SELF,"ScoutMode",ScoutMode);
}
object oTarget = GetNearestTougherFriend(OBJECT_SELF,oPC);
if (!GetLocalInt(OBJECT_SELF,"LocalBoss"))
{
int fDist = 15;
if (!GetIsObjectValid(oTarget) || ScoutMode == 1)
{
fDist = 10;
oTarget = oPC;
if (d10() > 5) fDist = 25;
}
location lNew;
if (GetLocalInt(OBJECT_SELF,"OpenedDoor"))
{
lNew = GetLocalLocation(OBJECT_SELF,"ScoutZone");
SetLocalInt(OBJECT_SELF,"OpenedDoor",FALSE);
}
else
{
vector vLoc = GetPosition(oTarget);
vLoc.x += fDist-IntToFloat(Random(2*fDist+1));
vLoc.y += fDist-IntToFloat(Random(2*fDist+1));
vLoc.z += fDist-IntToFloat(Random(2*fDist+1));
lNew = Location(GetArea(oTarget),vLoc,0.);
SetLocalLocation(OBJECT_SELF,"ScoutZone",lNew);
}
if (!bActionsCleared)
{
ClearAllActions();
}
ActionMoveToLocation(lNew);
return TRUE;
}
}
return FALSE;
}
// Pausanias's version of the last: float GetEnemyChallenge()
// My forumla: Total Challenge of Enemy = log ( Sum (2**challenge) )
// Auldar: Changed to 1.5 at Paus' request to better mirror the 3E DMG
float GetEnemyChallenge(object oRelativeTo=OBJECT_SELF)
{
float fChallenge = 0.;
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 20.0, GetLocation(OBJECT_SELF), TRUE);
while(GetIsObjectValid(oTarget))
{
if (GetIsEnemy(oTarget))
{
if (GetObjectSeen(oTarget) || GetObjectHeard(oTarget))
{
fChallenge += pow(1.5, GetChallengeRating(oTarget));
}
}
oTarget = GetNextObjectInShape(SHAPE_SPHERE, 20.0, GetLocation(OBJECT_SELF), TRUE);
}
return (log(fChallenge)/log(1.5)) - (IntToFloat(GetHitDice(oRelativeTo)) * HENCH_HITDICE_TO_CR);
}
//::///////////////////////////////////////////////
//:: Bash Doors
//:: Copyright (c) 2002 Bioware Corp.
//:://////////////////////////////////////////////
/*
Used in DetermineCombatRound to keep a
henchmen bashing doors.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: April 4, 2002
//:://////////////////////////////////////////////
int HenchBashDoorCheck(object oIntruder, int bPolymorphed)
{
int bDoor = FALSE;
//This code is here to make sure that henchmen keep bashing doors and placables.
object oDoor = GetLocalObject(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH");
if(GetIsObjectValid(oDoor))
{
int nDoorMax = GetMaxHitPoints(oDoor);
int nDoorNow = GetCurrentHitPoints(oDoor);
int nCnt = GetLocalInt(OBJECT_SELF,"NW_GENERIC_DOOR_TO_BASH_HP");
if(GetLocked(oDoor) || GetIsTrapped(oDoor))
{
if(nDoorMax == nDoorNow)
{
nCnt++;
SetLocalInt(OBJECT_SELF,"NW_GENERIC_DOOR_TO_BASH_HP", nCnt);
}
if(nCnt <= 2)
{
bDoor = TRUE;
HenchAttackObject(oDoor);
}
}
if(!bDoor)
{
DeleteLocalObject(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH");
DeleteLocalInt(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH_HP");
VoiceCuss();
ActionDoCommand(HenchEquipDefaultWeapons());
}
}
return bDoor;
}
void HenchStartRangedBashDoor(object oDoor)
{
ActionEquipMostDamagingRanged(oDoor);
if (GetDistanceToObject(oDoor) < 5.0)
{
ActionMoveAwayFromObject(oDoor, FALSE, 5.0);
}
else
{
ActionWait(0.5);
}
ActionAttack(oDoor);
SetLocalObject(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH", oDoor);
}

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@@ -0,0 +1,33 @@
/*
Henchman Inventory And Battle AI
This file contains some modifications of the default
associate functions.
*/
#include "hench_i0_act"
//void main (){}
const float henchMaxScoutDistance = 50.0;
// Modified form of ResetHenchmenState
// sets the henchmen to commandable, deletes locals
// having to do with doors and clears actions
// Modified by Tony K to clear more things
void HenchResetHenchmenState();
void HenchResetHenchmenState()
{
SetCommandable(TRUE);
DeleteLocalObject(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH");
DeleteLocalInt(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH_HP");
DeleteLocalInt(OBJECT_SELF, henchBuffCountStr);
DeleteLocalInt(OBJECT_SELF, henchHealCountStr);
SetAssociateState(NW_ASC_IS_BUSY, FALSE);
ClearForceOptions();
ClearAllActions();
}

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@@ -0,0 +1,257 @@
/*
Henchman Inventory And Battle AI
This file contains scripts used settings in conversations
*/
// void main() { }
#include "x0_i0_assoc"
const string sHenchAutoRecoverTraps = "AutoRecoverTraps";
const string sHenchAutoOpenLocks = "AutoOpenLocks";
const string sHenchAutoPickup = "AutoPickup";
const string sHenchAutoOpenChest = "AutoOpenChest";
const string sHenchNoDisarmTraps = "NoDisarmTraps";
const string sHenchStealthMode = "X2_HENCH_STEALTH_MODE";
const string sHenchStopCasting = "X2_L_STOPCASTING";
const string sHenchDontDispel = "X2_HENCH_DO_NOT_DISPEL";
const string sHenchSpellChallenge = "NewHenchChallenge";
const string sHenchDisableAutoHide = "HenchDisableAutoHide";
const string sHenchDontSummon = "DontSummon";
const string sHenchDontCastMelee = "DoNotCastMelee";
const string sHenchFamiliarChallenge = "NewFamiliarChallenge";
const string sHenchFamiliarToDeath = "FamiliarToTheDeath";
const string sHenchAniCompChallenge = "NewAniCompChallenge";
const string sHenchAniCompToDeath = "AniCompToTheDeath";
const string sHenchDualWieldState = "DualWieldState";
const string sHenchLightOffHand = "LightOffHand";
const string sHenchHenchRange = "HenchRange";
const string sHenchFamiliarPreStr = "Fam";
const string sHenchAniCompPreStr = "Ani";
const string sHenchSummonPreStr = "Sum";
const string sHenchDominatePreStr = "Dom";
const string sHenchDefSettingsSet = "HENCH_DEF_SETTINGS_SET";
// Tag of the item that will store data persistently.
const string sPersistentItemTag = "dmstartingtoken";
string HenchGetAssocString(int iAssocType)
{
if (iAssocType == ASSOCIATE_TYPE_FAMILIAR)
{
return sHenchFamiliarPreStr;
}
else if (iAssocType == ASSOCIATE_TYPE_ANIMALCOMPANION)
{
return sHenchAniCompPreStr;
}
else if (iAssocType == ASSOCIATE_TYPE_SUMMONED)
{
return sHenchSummonPreStr;
}
else if (iAssocType == ASSOCIATE_TYPE_DOMINATED)
{
return sHenchDominatePreStr;
}
return "null";
}
void HenchSetAssociateInt(string sName, int iValue)
{
SetLocalInt(OBJECT_SELF, sName, iValue);
int iAssocType = GetAssociateType(OBJECT_SELF);
if ((iAssocType == ASSOCIATE_TYPE_NONE) ||
(iAssocType == ASSOCIATE_TYPE_HENCHMAN))
{
return;
}
SetLocalInt(GetPCSpeaker(), HenchGetAssocString(iAssocType) + sName, iValue);
}
void HenchSetAssociateFloat(string sName, float fValue)
{
SetLocalFloat(OBJECT_SELF, sName, fValue);
int iAssocType = GetAssociateType(OBJECT_SELF);
if ((iAssocType == ASSOCIATE_TYPE_NONE) ||
(iAssocType == ASSOCIATE_TYPE_HENCHMAN))
{
return;
}
SetLocalFloat(GetPCSpeaker(), HenchGetAssocString(iAssocType) + sName, fValue);
}
void HenchSetDefSettings()
{
int iAssocType = GetAssociateType(OBJECT_SELF);
if ((iAssocType == ASSOCIATE_TYPE_NONE) ||
(iAssocType == ASSOCIATE_TYPE_HENCHMAN))
{
return;
}
string preDefStr = HenchGetAssocString(iAssocType);
object oPC = GetPCSpeaker();
SetLocalInt(oPC, preDefStr + sAssociateMasterConditionVarname, GetLocalInt(OBJECT_SELF, sAssociateMasterConditionVarname));
SetLocalInt(oPC, preDefStr + sHenchStealthMode, GetLocalInt(OBJECT_SELF, sHenchStealthMode));
SetLocalInt(oPC, preDefStr + sHenchStopCasting, GetLocalInt(OBJECT_SELF, sHenchStopCasting));
SetLocalInt(oPC, preDefStr + sHenchDontDispel, GetLocalInt(OBJECT_SELF, sHenchDontDispel));
}
void HenchGetDefSettings()
{
if (GetLocalInt(OBJECT_SELF, sHenchDefSettingsSet))
{
return;
}
SetLocalInt(OBJECT_SELF, sHenchDefSettingsSet, TRUE);
int iAssocType = GetAssociateType(OBJECT_SELF);
if ((iAssocType == ASSOCIATE_TYPE_NONE) ||
(iAssocType == ASSOCIATE_TYPE_HENCHMAN))
{
return;
}
string preDefStr = HenchGetAssocString(iAssocType);
object oPC = GetMaster();
if (!GetIsObjectValid(oPC) || !GetIsPC(oPC))
{
return;
}
object oTarget;
object oSource;
string preSrcStr;
// check if the PC has never had settings copied
// for associate type
if (!GetLocalInt(oPC, preDefStr + sHenchDefSettingsSet))
{
SetLocalInt(oPC, preDefStr + sHenchDefSettingsSet, TRUE);
oTarget = oPC;
oSource = OBJECT_SELF;
preSrcStr = preDefStr;
preDefStr = "";
}
else
{
oTarget = OBJECT_SELF;
oSource = oPC;
preSrcStr = "";
}
SetLocalInt(oTarget, preSrcStr + sAssociateMasterConditionVarname,
GetLocalInt(oSource, preDefStr + sAssociateMasterConditionVarname));
SetLocalInt(oTarget, preSrcStr + sHenchStealthMode,
GetLocalInt(oSource, preDefStr + sHenchStealthMode));
SetLocalInt(oTarget, preSrcStr + sHenchStopCasting,
GetLocalInt(oSource, preDefStr + sHenchStopCasting));
SetLocalInt(oTarget, preSrcStr + sHenchDontDispel,
GetLocalInt(oSource, preDefStr + sHenchDontDispel));
SetLocalInt(oTarget, preSrcStr + sHenchDisableAutoHide,
GetLocalInt(oSource, preDefStr + sHenchDisableAutoHide));
if (GetHasSkill(SKILL_DISABLE_TRAP))
{
SetLocalInt(oTarget, preSrcStr + sHenchNoDisarmTraps,
GetLocalInt(oSource, preDefStr + sHenchNoDisarmTraps));
SetLocalInt(oTarget, preSrcStr + sHenchAutoRecoverTraps,
GetLocalInt(oSource, preDefStr + sHenchAutoRecoverTraps));
}
if (GetHasSkill(SKILL_OPEN_LOCK))
{
SetLocalInt(oTarget, preSrcStr + sHenchAutoOpenLocks,
GetLocalInt(oSource, preDefStr + sHenchAutoOpenLocks));
}
SetLocalInt(oTarget, preSrcStr + sHenchAutoPickup,
GetLocalInt(oSource, preDefStr + sHenchAutoPickup));
if (GetSkillRank(SKILL_SEARCH) * 3 / 4 >= GetHitDice(OBJECT_SELF))
{
SetLocalInt(oTarget, preSrcStr + sHenchAutoOpenChest,
GetLocalInt(oSource, preDefStr + sHenchAutoOpenChest));
}
SetLocalFloat(oTarget, preSrcStr + sHenchSpellChallenge,
GetLocalFloat(oSource, preDefStr + sHenchSpellChallenge));
SetLocalInt(oTarget, preSrcStr + sHenchDualWieldState,
GetLocalInt(oSource, preDefStr + sHenchDualWieldState));
SetLocalInt(oTarget, preSrcStr + sHenchLightOffHand,
GetLocalInt(oSource, preDefStr + sHenchLightOffHand));
SetLocalFloat(oTarget, preSrcStr + sHenchHenchRange,
GetLocalFloat(oSource, preDefStr + sHenchHenchRange));
}
void HenchSetAssociateFlee(float fChallenge, int bFightToDeath)
{
object oData = GetItemPossessedBy(GetMaster(), sPersistentItemTag);
if ( oData == OBJECT_INVALID ) // Support for NPCs
oData = GetMaster();
// Set the variables
int iAssocType = GetAssociateType(OBJECT_SELF);
if (iAssocType == ASSOCIATE_TYPE_FAMILIAR)
{
SetLocalFloat(oData, sHenchFamiliarChallenge, fChallenge);
SetLocalInt(oData, sHenchFamiliarToDeath, bFightToDeath);
}
else if (iAssocType == ASSOCIATE_TYPE_ANIMALCOMPANION)
{
SetLocalFloat(oData, sHenchAniCompChallenge, fChallenge);
SetLocalInt(oData, sHenchAniCompToDeath, bFightToDeath);
}
}
// Returns whether or not the caller will flee from the given challenge.
// Set bWeak to TRUE if the caller has lost enough hit points to warrant
// retreating regardless of the challenge.
// fDefaultLimit is the challenge limit to use if no limit was set.
int HenchGetAssociateFlee(float fChallenge, int bWeak, float fDefaultLimit);
int HenchGetAssociateFlee(float fChallenge, int bWeak, float fDefaultLimit)
// I cobbled this together to add persistence to the settings. (The logic used
// to be in hench_o0_ai, including the part where we assume non-familiars use
// the animal companion settings.) -- TK
{
object oData = GetItemPossessedBy(GetMaster(), sPersistentItemTag);
if ( oData == OBJECT_INVALID ) // Support for NPCs
oData = GetMaster();
int bAmFamiliar = GetAssociateType(OBJECT_SELF) == ASSOCIATE_TYPE_FAMILIAR;
// Fight to the death?
if ( GetLocalInt(oData, bAmFamiliar ? sHenchFamiliarToDeath : sHenchAniCompToDeath) )
// We do not flee.
return FALSE;
// Health consideration?
if ( bWeak )
return TRUE;
// Too much of a challenge?
float fMyLimit = GetLocalFloat(oData, bAmFamiliar ? sHenchFamiliarChallenge : sHenchAniCompChallenge);
if ( fMyLimit == 0.0 )
fMyLimit = fDefaultLimit;
return fChallenge >= fMyLimit;
}

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@@ -0,0 +1,659 @@
/*
Henchman Inventory And Battle AI
This file contains routines used in equipping monsters
and henchman. Contains modified EquipAppropriateWeapons
function (renamed HenchEquipAppropriateWeapons)
*/
#include "hench_i0_generic"
const int HENCH_AI_WEAPON_INIT = 0x00000001;
const int HENCH_AI_HAS_MELEE = 0x00000002;
const int HENCH_AI_HAS_MELEE_WEAPON = 0x00000004;
const int HENCH_AI_HAS_RANGED_WEAPON = 0x00000008;
const string HENCH_AI_WEAPON = "HENCH_AI_WEAPON";
// void main() { }
void SetWeaponState(int nCondition, int bValid = TRUE)
{
int nStatus = GetLocalInt(OBJECT_SELF, HENCH_AI_WEAPON);
if (bValid)
{
nStatus = nStatus | nCondition;
SetLocalInt(OBJECT_SELF, HENCH_AI_WEAPON, nStatus);
}
else
{
nStatus = nStatus & ~nCondition;
SetLocalInt(OBJECT_SELF, HENCH_AI_WEAPON, nStatus);
}
}
void UnequipWeapons()
{
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
if (GetIsObjectValid(oRight))
{
ActionUnequipItem(oRight);
}
object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND);
if (GetIsObjectValid(oLeft))
{
ActionUnequipItem(oLeft);
}
}
void EquipShield(int bIndicateStatus)
{
int iHaveShieldStatus = GetLocalInt(OBJECT_SELF, "HaveShieldStatus");
object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND);
if (iHaveShieldStatus == 2)
{
// not really a shield, get rid of
if (GetIsObjectValid(oShield))
{
ActionUnequipItem(oShield);
}
return;
}
if (iHaveShieldStatus == 1)
{
object oStoredShield = GetLocalObject(OBJECT_SELF, "StoredShield");
if (oStoredShield == oShield)
{
return;
}
if (GetIsObjectValid(oStoredShield) && (GetItemPossessor(oStoredShield) == OBJECT_SELF))
{
ActionEquipItem(oStoredShield, INVENTORY_SLOT_LEFTHAND);
return;
}
}
int nMaxValue = 0;
int iCreatureSize = GetCreatureSize(OBJECT_SELF);
object oRealMaster = GetRealMaster();
int bNoPCMaster = !(GetIsObjectValid(oRealMaster) && GetIsPC(oRealMaster));
if (GetIsObjectValid(oShield))
{
int nSize = 1; // note start at one less so easy compare with creature size
switch (GetBaseItemType(oShield))
{
case BASE_ITEM_TOWERSHIELD:
nSize ++;
case BASE_ITEM_LARGESHIELD:
nSize ++;
case BASE_ITEM_SMALLSHIELD:
if (bNoPCMaster || GetIdentified(oShield))
{
int bPlotFlag = GetPlotFlag(oShield);
if (bPlotFlag)
{
SetPlotFlag(oShield, FALSE);
}
nMaxValue = GetGoldPieceValue(oShield);
if (bPlotFlag)
{
SetPlotFlag(oShield, TRUE);
}
}
else
{
nMaxValue = 2;
}
break;
case BASE_ITEM_TORCH:
nMaxValue = 1;
break;
default:
// not a shield - remove
ActionUnequipItem(oShield);
oShield = OBJECT_INVALID;
break;
}
}
object oItem = GetFirstItemInInventory(OBJECT_SELF);
int iNewShield = FALSE;
int tempValue;
int bHasShieldProf = GetHasFeat(FEAT_SHIELD_PROFICIENCY);
int bCantUseShield = FALSE;
int bCanUseTorch = (iCreatureSize > 1) && GetCreatureUseItems(OBJECT_SELF);
while (GetIsObjectValid(oItem))
{
int nSize = 1; // note start at one less so easy compare with creature size
switch (GetBaseItemType(oItem))
{
case BASE_ITEM_TOWERSHIELD:
nSize ++;
case BASE_ITEM_LARGESHIELD:
nSize ++;
case BASE_ITEM_SMALLSHIELD:
if (bHasShieldProf && (iCreatureSize >= nSize))
{
if (bNoPCMaster || GetIdentified(oItem))
{
int bPlotFlag = GetPlotFlag(oItem);
if (bPlotFlag)
{
SetPlotFlag(oItem, FALSE);
}
tempValue = GetGoldPieceValue(oItem);
if (bPlotFlag)
{
SetPlotFlag(oItem, TRUE);
}
}
else
{
tempValue = 2;
}
if (tempValue > nMaxValue)
{
nMaxValue = tempValue;
oShield = oItem;
iNewShield = TRUE;
}
}
else
{
bCantUseShield = TRUE;
}
break;
case BASE_ITEM_TORCH:
if (bCanUseTorch && (1 > nMaxValue))
{
nMaxValue = 1;
oShield = oItem;
iNewShield = TRUE;
}
break;
default:
break;
}
oItem = GetNextItemInInventory(OBJECT_SELF);
}
if (nMaxValue > 0)
{
SetLocalInt(OBJECT_SELF, "HaveShieldStatus", 1);
SetLocalObject(OBJECT_SELF, "StoredShield", oShield);
}
else
{
SetLocalInt(OBJECT_SELF, "HaveShieldStatus", 2);
DeleteLocalObject(OBJECT_SELF, "StoredShield");
}
if (iNewShield)
{
ActionEquipItem(oShield, INVENTORY_SLOT_LEFTHAND);
}
else if (bCantUseShield && bIndicateStatus)
{
SpeakString(sHenchCantUseShield);
}
}
int GetMeleeWeaponSize(object oItem)
{
if (GetWeaponRanged(oItem))
{
return 0;
}
int nBase = GetBaseItemType(oItem);
if (nBase == BASE_ITEM_TORCH)
{
return 0;
}
string sWeaponSizeStr = "HENCH_AI_WEAPON_SIZE_" + IntToString(nBase);
object oModule = GetModule();
int iWeaponSize = GetLocalInt(oModule, sWeaponSizeStr);
if (iWeaponSize == 0)
{
iWeaponSize = StringToInt(Get2DAString("baseitems", "WeaponSize", nBase));
if (iWeaponSize == 0)
{
iWeaponSize = -1;
}
SetLocalInt(oModule, sWeaponSizeStr, iWeaponSize);
}
if (iWeaponSize > 0)
{
return iWeaponSize;
}
return 0;
}
int GetInitWeaponStatus()
{
int nResult = GetLocalInt(OBJECT_SELF, HENCH_AI_WEAPON);
if (nResult)
{
return nResult;
}
int bHasMeleeWeapon;
int bHasMeleeAttack;
int bHasRangedWeapon;
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
if (GetIsObjectValid(oItem))
{
if (GetWeaponRanged(oItem))
{
bHasRangedWeapon = TRUE;
}
else if (GetMeleeWeaponSize(oItem) > 0)
{
bHasMeleeWeapon = TRUE;
}
}
oItem = GetFirstItemInInventory(OBJECT_SELF);
while (GetIsObjectValid(oItem) && !(bHasMeleeWeapon && bHasRangedWeapon))
{
if (!bHasRangedWeapon && GetWeaponRanged(oItem))
{
bHasRangedWeapon = TRUE;
}
else if (!bHasMeleeWeapon && GetMeleeWeaponSize(oItem) > 0)
{
bHasMeleeWeapon = TRUE;
}
oItem = GetNextItemInInventory(OBJECT_SELF);
}
if (!bHasMeleeWeapon)
{
if (GetHasFeat(FEAT_IMPROVED_UNARMED_STRIKE))
{
bHasMeleeAttack = TRUE;
}
else if (GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R)))
{
bHasMeleeAttack = TRUE;
}
else if (GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B)))
{
bHasMeleeAttack = TRUE;
}
else if (GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L)))
{
bHasMeleeAttack = TRUE;
}
}
else
{
bHasMeleeAttack = TRUE;
}
if (bHasMeleeAttack)
{
nResult = HENCH_AI_WEAPON_INIT | HENCH_AI_HAS_MELEE;
}
else
{
nResult = HENCH_AI_WEAPON_INIT;
}
if (bHasMeleeWeapon)
{
nResult = nResult | HENCH_AI_HAS_MELEE_WEAPON;
}
if (bHasRangedWeapon)
{
nResult = nResult | HENCH_AI_HAS_RANGED_WEAPON;
}
SetLocalInt(OBJECT_SELF, HENCH_AI_WEAPON, nResult);
return nResult;
}
// Equip melee weapon(s) AND check for shield.
int EquipMeleeWeapons(object oTarget, int bIndicateStatus, int iCallNumber)
{
int nWeaponStatus = GetInitWeaponStatus();
if (iCallNumber == 1)
{
if (!(nWeaponStatus & HENCH_AI_HAS_MELEE_WEAPON))
{
if ((nWeaponStatus & HENCH_AI_HAS_MELEE))
{
// no weapons, has creature attacks, make sure ranged weapons removed
UnequipWeapons();
}
return TRUE;
}
ActionEquipMostDamagingMelee(oTarget);
return FALSE;
}
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
int iCreatureSize = GetCreatureSize(OBJECT_SELF);
int iRWeaponSize = GetMeleeWeaponSize(oRight);
if (iRWeaponSize > iCreatureSize)
{
// two handed weapon - done
return TRUE;
}
// for dual weapon selection, must wait until right weapon is equipped
if (!GetIsObjectValid(oRight))
{
if (nWeaponStatus & HENCH_AI_HAS_MELEE)
{
return TRUE;
}
else
{
SetWeaponState(HENCH_AI_HAS_MELEE_WEAPON, FALSE);
return TRUE;
}
}
int dualWieldState = GetLocalInt(OBJECT_SELF, sHenchDualWieldState);
if (dualWieldState == 0)
{
dualWieldState = GetHasFeat(FEAT_TWO_WEAPON_FIGHTING) ? 1 : 2;
}
if (dualWieldState == 2)
{
EquipShield(bIndicateStatus);
return TRUE;
}
// already have something in left
object oOrigLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND);
int iHaveOffHandStatus = GetLocalInt(OBJECT_SELF, "HaveOffhandStatus");
if (iHaveOffHandStatus == 2)
{
EquipShield(bIndicateStatus);
return TRUE;
}
if (iHaveOffHandStatus == 1)
{
object oStoredOffHand = GetLocalObject(OBJECT_SELF, "StoredOffHand");
if (oStoredOffHand == oOrigLeft)
{
return TRUE;
}
if (GetIsObjectValid(oStoredOffHand) && (GetItemPossessor(oStoredOffHand) == OBJECT_SELF) &&
oRight != oStoredOffHand)
{
ActionEquipItem(oStoredOffHand, INVENTORY_SLOT_LEFTHAND);
return TRUE;
}
}
object oLeft = OBJECT_INVALID;
int nLeftPrevEquip = GetIsObjectValid(oOrigLeft);
int nMaxValue = 0;
int iMaxWeaponSize = iCreatureSize;
if (GetLocalInt(OBJECT_SELF, sHenchLightOffHand) && (iRWeaponSize >= iCreatureSize))
{
iMaxWeaponSize--;
}
int iCurWeaponSize;
if (nLeftPrevEquip)
{
iCurWeaponSize = GetMeleeWeaponSize(oOrigLeft);
if (iCurWeaponSize != 0 && iCurWeaponSize <= iMaxWeaponSize)
{
if (GetIdentified(oOrigLeft))
{
int bPlotFlag = GetPlotFlag(oOrigLeft);
if (bPlotFlag)
{
SetPlotFlag(oOrigLeft, FALSE);
}
nMaxValue = GetGoldPieceValue(oOrigLeft);
if (bPlotFlag)
{
SetPlotFlag(oOrigLeft, TRUE);
}
}
else
{
nMaxValue = 1;
}
oLeft = oOrigLeft;
}
}
// Then look for more than 1 single handed melee weapon
int iNewOffHand = FALSE;
object oItem = GetFirstItemInInventory();
while (GetIsObjectValid(oItem))
{
int nItemType = GetBaseItemType(oItem);
if (nItemType != BASE_ITEM_LIGHTFLAIL && nItemType != BASE_ITEM_MORNINGSTAR &&
nItemType != BASE_ITEM_WHIP)
{
iCurWeaponSize = GetMeleeWeaponSize(oItem);
if (iCurWeaponSize != 0 && iCurWeaponSize <= iMaxWeaponSize)
{
int tempValue;
if (GetIdentified(oItem))
{
int bPlotFlag = GetPlotFlag(oItem);
if (bPlotFlag)
{
SetPlotFlag(oItem, FALSE);
}
tempValue = GetGoldPieceValue(oItem);
if (bPlotFlag)
{
SetPlotFlag(oItem, TRUE);
}
}
else
{
tempValue = 1;
}
if (tempValue > nMaxValue)
{
nMaxValue = tempValue;
oLeft = oItem;
iNewOffHand = TRUE;
}
}
}
oItem = GetNextItemInInventory();
}
if (nMaxValue > 0)
{
SetLocalInt(OBJECT_SELF, "HaveOffhandStatus", 1);
SetLocalObject(OBJECT_SELF, "StoredOffHand", oLeft);
}
else
{
SetLocalInt(OBJECT_SELF, "HaveOffhandStatus", 2);
DeleteLocalObject(OBJECT_SELF, "StoredOffHand");
}
if (iNewOffHand)
{
ActionEquipItem(oLeft, INVENTORY_SLOT_LEFTHAND);
}
else if (GetIsObjectValid(oOrigLeft) && oOrigLeft == oLeft)
{
// nothing to do
}
else
{
EquipShield(bIndicateStatus);
}
return TRUE;
}
int EquipRangedWeapon(object oTarget, int bIndicateStatus, int iCallNumber)
{
if (iCallNumber == 1)
{
ActionEquipMostDamagingRanged(oTarget);
return FALSE;
}
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
if (!GetWeaponRanged(oRight))
{
if (iCallNumber == 2)
{
ActionWait(0.3);
return FALSE;
}
// object oRealMaster = GetRealMaster();
// if (GetIsObjectValid(oRealMaster) && GetIsPC(oRealMaster))
// {
// SpeakString(sHenchCantUseRanged);
// }
SetWeaponState(HENCH_AI_HAS_RANGED_WEAPON, FALSE);
SetLocalInt(OBJECT_SELF, "UseRangedWeapons", FALSE);
return EquipMeleeWeapons(oTarget, bIndicateStatus, 1);
}
return TRUE;
}
//::///////////////////////////////////////////////
//:: Equip Appropriate Weapons
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Makes the user get his best weapons. If the
user is a Henchmen then he checks the player
preference.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: April 2, 2002
//:://////////////////////////////////////////////
int HenchEquipAppropriateWeapons(object oTarget, float fThresholdDistance, int bIndicateSwitch, int bPolymorphed)
{
if (bPolymorphed)
{
return TRUE;
}
int nWeaponStatus = GetInitWeaponStatus();
int bUseRanged;
if (nWeaponStatus & HENCH_AI_HAS_RANGED_WEAPON)
{
// has ranged weapons
object oRealMaster = GetRealMaster();
if(GetIsObjectValid(oRealMaster) && GetIsPC(oRealMaster) && !GetAssociateState(NW_ASC_USE_RANGED_WEAPON))
{
bUseRanged = FALSE;
}
else
{
if (nWeaponStatus & HENCH_AI_HAS_MELEE)
{
// if has melee weapons (includes creature weapons & monk class)
// if z distance is greater than two then assume cliff
// TODO add size of creatures for distance?
bUseRanged = (GetDistanceToObject(oTarget) > fThresholdDistance) ||
(fabs(GetPosition(OBJECT_SELF).z - GetPosition(oTarget).z) > 2.0);
}
else
{
bUseRanged = TRUE;
}
}
}
else
{
bUseRanged = FALSE;
}
if (bIndicateSwitch && GetAssociateState(NW_ASC_USE_RANGED_WEAPON))
{
if (!(nWeaponStatus & HENCH_AI_HAS_RANGED_WEAPON))
{
SetLocalInt(OBJECT_SELF, "SwitchedToMelee", FALSE);
SetLocalInt(OBJECT_SELF, "SwitchedToRanged", FALSE);
}
else
{
int bSwitchedToMelee = GetLocalInt(OBJECT_SELF, "SwitchedToMelee");
if (bUseRanged && bSwitchedToMelee)
{
SpeakString(sHenchSwitchToMissle);
SetLocalInt(OBJECT_SELF, "SwitchedToMelee", FALSE);
}
else if (!bUseRanged && !bSwitchedToMelee)
{
SpeakString(sHenchSwitchToRanged);
SetLocalInt(OBJECT_SELF, "SwitchedToMelee", TRUE);
}
}
}
SetLocalInt(OBJECT_SELF, "UseRangedWeapons", bUseRanged);
if (bUseRanged)
{
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
if (!GetWeaponRanged(oRight))
{
object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND);
if (GetIsObjectValid(oLeft))
{
// get rid of weapon or shield
// shield or weapon in left hand prevents switch to ranged
ActionUnequipItem(oLeft);
ActionWait(0.3);
}
}
return EquipRangedWeapon(oTarget, bIndicateSwitch, 1);
}
else
{
return EquipMeleeWeapons(oTarget, bIndicateSwitch, 1);
}
}
void ActionContinueEquip(object oTarget, int bIndicateStatus, int iCallNumber)
{
if (GetLocalInt(OBJECT_SELF, "UseRangedWeapons"))
{
if (!EquipRangedWeapon(oTarget, bIndicateStatus, iCallNumber))
{
ActionDoCommand(ActionContinueEquip(oTarget, bIndicateStatus, iCallNumber + 1));
}
}
else
{
if (!EquipMeleeWeapons(oTarget, bIndicateStatus, iCallNumber))
{
ActionDoCommand(ActionContinueEquip(oTarget, bIndicateStatus, iCallNumber + 1));
}
}
}
void HenchEquipDefaultWeapons(object oCreature = OBJECT_SELF)
{
ExecuteScript("hench_o0_equip", oCreature);
}
void ClearWeaponStates()
{
DeleteLocalInt(OBJECT_SELF, "SwitchedToMelee");
DeleteLocalInt(OBJECT_SELF, "HaveShieldStatus");
DeleteLocalObject(OBJECT_SELF, "StoredShield");
DeleteLocalInt(OBJECT_SELF, "HaveOffhandStatus");
DeleteLocalObject(OBJECT_SELF, "StoredOffHand");
DeleteLocalInt(OBJECT_SELF, HENCH_AI_WEAPON);
}

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/*
Henchman Inventory And Battle AI
This file contains miscellaneous functions used by
many scripts.
*/
//void main() { }
#include "nw_i0_generic"
#include "x0_i0_voice"
#include "hench_i0_strings"
#include "hench_i0_options"
#include "hench_i0_conv"
#include "prc_inc_racial"
// This constant somewhat matches taking a henchmen hit dice and converting to CR rating
const float HENCH_HITDICE_TO_CR = 0.7;
// general effects on self
const int HENCH_HAS_ETHEREAL_EFFECT = 0x001;
const int HENCH_HAS_CONCEALMENT_EFFECT = 0x002;
const int HENCH_HAS_INVISIBILITY_EFFECT = 0x004;
const int HENCH_HAS_SANTUARY_EFFECT = 0x008;
const int HENCH_HAS_DAZED_EFFECT = 0x010;
const int HENCH_HAS_CONFUSED_EFFECT = 0x020;
const int HENCH_HAS_CHARMED_EFFECT = 0x040;
const int HENCH_HAS_POLYMORPH_EFFECT = 0x080;
const int HENCH_HAS_HASTE_EFFECT = 0x100;
const int HENCH_HAS_TIMESTOP_EFFECT = 0x200;
const string sHenchSummonedFamiliar = "HenchSummonedFamiliar";
const string sHenchSummonedAniComp = "HenchSummonedAniComp";
const string sHenchPseudoSummon = "HenchPseudoSummon";
const int HENCH_HEAL_SELF_UNKNOWN = 0;
const int HENCH_HEAL_SELF_CANT = 1;
const int HENCH_HEAL_SELF_WAIT = 2;
const int HENCH_HEAL_SELF_IN_PROG = 3;
const string HENCH_HEAL_SELF_STATE = "HenchHealSelfState";
// As MyPrintString, but to screen instead of log
void Jug_Debug(string sString);
// returns TRUE if any one of the two effect types are present
int GetHasAnyEffect2(int nEffectType1, int nEffectType2, object oTarget = OBJECT_SELF);
// returns TRUE if any one of the three effect types are present
int GetHasAnyEffect3(int nEffectType1, int nEffectType2, int nEffectType3, object oTarget = OBJECT_SELF);
// returns TRUE if racial type is a humanoid
int GetIsHumanoid(int nRacial);
// returns TRUE if creature can use items from their inventory
int GetCreatureUseItems(object oCreature);
// returns TRUE if the item property is present in any one of the equipped items
int GetCreatureHasItemProperty(int nItemProperty, object oCreature = OBJECT_SELF);
// set array access for objects
void SetObjectArray(object oSource, string sName, int iElem, object oElem);
// get array access for objects
object GetObjectArray(object oSource, string sName, int iElem);
// set array access for ints
void SetIntArray(object oSource, string sName, int iElem, int iState);
// get array access for ints
int GetIntArray(object oSource, string sName, int iElem);
// set array access for floats
void SetFloatArray(object oSource, string sName, int iElem, float fVal);
// get array access for floats
float GetFloatArray(object oSource, string sName, int iElem);
// returns TRUE if object1 and object are on opposite sides of door
int IsOnOppositeSideOfDoor(object oDoor, object obj1, object obj2);
// stores the last spell cast (no timeout)
void HenchSetLastGenericSpellCast(int nSpell);
// returns the highest level master of oAssociate
// returns OBJECT_INVALID if no master
object GetRealMaster(object oAssociate = OBJECT_SELF);
// returns the highest level master of oAssociate
// returns OBJECT_SELF if no master
object GetTopMaster(object oAssociate = OBJECT_SELF);
// converts a prestige class into the best matching primary class
int HenchConvertClass(int nClass, object oCharacter);
// returns the class type that best represents oCharacter
int HenchDetermineClassToUse(object oCharacter = OBJECT_SELF);
// Cleans all temporary values used during combat
void CleanCombatVars();
// As MyPrintString, but to screen instead of log
void Jug_Debug(string sString)
{
SendMessageToPC(GetFirstPC(), sString);
}
int GetHasAnyEffect2(int nEffectType1, int nEffectType2, object oTarget = OBJECT_SELF)
{
effect eCheck = GetFirstEffect(oTarget);
while(GetIsEffectValid(eCheck))
{
int nTestEffect = GetEffectType(eCheck);
if(nTestEffect == nEffectType1)
{
return TRUE;
}
if(nTestEffect == nEffectType2)
{
return TRUE;
}
eCheck = GetNextEffect(oTarget);
}
return FALSE;
}
int GetHasAnyEffect3(int nEffectType1, int nEffectType2, int nEffectType3, object oTarget = OBJECT_SELF)
{
effect eCheck = GetFirstEffect(oTarget);
while(GetIsEffectValid(eCheck))
{
int nTestEffect = GetEffectType(eCheck);
if(nTestEffect == nEffectType1)
{
return TRUE;
}
if(nTestEffect == nEffectType2)
{
return TRUE;
}
if(nTestEffect == nEffectType3)
{
return TRUE;
}
eCheck = GetNextEffect(oTarget);
}
return FALSE;
}
int GetIsDisabled(object oTarget)
{
effect eCheck = GetFirstEffect(oTarget);
while(GetIsEffectValid(eCheck))
{
switch (GetEffectType(eCheck))
{
case EFFECT_TYPE_PARALYZE:
case EFFECT_TYPE_STUNNED:
case EFFECT_TYPE_FRIGHTENED:
case EFFECT_TYPE_SLEEP:
case EFFECT_TYPE_DAZED:
case EFFECT_TYPE_CHARMED:
case EFFECT_TYPE_CONFUSED:
case EFFECT_TYPE_TURNED:
return TRUE;
}
eCheck = GetNextEffect(oTarget);
}
return FALSE;
}
int GetIsHumanoid(int nRacial)
{
return
(nRacial == RACIAL_TYPE_DWARF) ||
(nRacial == RACIAL_TYPE_ELF) ||
(nRacial == RACIAL_TYPE_GNOME) ||
(nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID) ||
(nRacial == RACIAL_TYPE_HALFLING) ||
(nRacial == RACIAL_TYPE_HUMAN) ||
(nRacial == RACIAL_TYPE_HALFELF) ||
(nRacial == RACIAL_TYPE_HALFORC) ||
(nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS) ||
(nRacial == RACIAL_TYPE_HUMANOID_ORC) ||
(nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN);
}
int GetCreatureUseItems(object oCreature)
{
if (GetIsPlayableRacialType(oCreature))
{
return TRUE;
}
int nRace = MyPRCGetRacialType(oCreature);
if ((nRace >= RACIAL_TYPE_HUMANOID_GOBLINOID && nRace <= RACIAL_TYPE_HUMANOID_REPTILIAN) ||
nRace == RACIAL_TYPE_FEY || nRace == RACIAL_TYPE_GIANT)
{
return TRUE;
}
int nAppearanceType = GetAppearanceType(oCreature);
if (nRace == RACIAL_TYPE_UNDEAD)
{
return nAppearanceType != APPEARANCE_TYPE_DRACOLICH &&
nAppearanceType != APPEARANCE_TYPE_SKELETAL_DEVOURER &&
nAppearanceType != APPEARANCE_TYPE_ALLIP;
}
if (nAppearanceType >= APPEARANCE_TYPE_DWARF && nAppearanceType <= APPEARANCE_TYPE_HUMAN)
{
return TRUE;
}
if (nRace == RACIAL_TYPE_ABERRATION)
{
return nAppearanceType == APPEARANCE_TYPE_MINDFLAYER ||
nAppearanceType == APPEARANCE_TYPE_MINDFLAYER_2 ||
nAppearanceType == APPEARANCE_TYPE_MINDFLAYER_ALHOON ||
nAppearanceType == APPEARANCE_TYPE_DRIDER ||
nAppearanceType == APPEARANCE_TYPE_DRIDER_CHIEF ||
nAppearanceType == APPEARANCE_TYPE_DRIDER_FEMALE ||
GetCreatureUseItemsOverride(oCreature);
}
if (nRace == RACIAL_TYPE_OUTSIDER)
{
return nAppearanceType == APPEARANCE_TYPE_SUCCUBUS ||
nAppearanceType == APPEARANCE_TYPE_AZER_MALE ||
nAppearanceType == APPEARANCE_TYPE_AZER_FEMALE ||
nAppearanceType == APPEARANCE_TYPE_RAKSHASA_TIGER_FEMALE ||
nAppearanceType == APPEARANCE_TYPE_RAKSHASA_TIGER_FEMALE ||
GetCreatureUseItemsOverride(oCreature);
}
return GetCreatureUseItemsOverride(oCreature);
}
int GetCreatureHasItemProperty(int nItemProperty, object oCreature = OBJECT_SELF)
{
int i;
for (i = 0; i < NUM_INVENTORY_SLOTS; i++)
{
object oItem = GetItemInSlot(i, oCreature);
if(GetItemHasItemProperty(oItem, nItemProperty))
{
return TRUE;
}
}
return FALSE;
}
void SetObjectArray(object oSource, string sName, int iElem, object oElem)
{
string sFull = sName+IntToString(iElem);
SetLocalObject(oSource,sFull,oElem);
}
object GetObjectArray(object oSource, string sName, int iElem)
{
string sFull = sName+IntToString(iElem);
return GetLocalObject(oSource,sFull);
}
void SetIntArray(object oSource, string sName, int iElem, int iState)
{
string sFull = sName+IntToString(iElem);
SetLocalInt(oSource,sFull,iState);
}
int GetIntArray(object oSource, string sName, int iElem)
{
string sFull = sName+IntToString(iElem);
return GetLocalInt(oSource,sFull);
}
void SetFloatArray(object oSource, string sName, int iElem, float fVal)
{
string sFull = sName+IntToString(iElem);
SetLocalFloat(oSource,sFull,fVal);
}
float GetFloatArray(object oSource, string sName, int iElem)
{
string sFull = sName+IntToString(iElem);
return GetLocalFloat(oSource,sFull);
}
int IsOnOppositeSideOfDoor(object oDoor, object obj1, object obj2)
{
float fDoorAngle = GetFacing(oDoor);
vector vDoor = GetPositionFromLocation(GetLocation(oDoor));
vector v1 = GetPositionFromLocation(GetLocation(obj1));
vector v2 = GetPositionFromLocation(GetLocation(obj2));
float fAngle1 = VectorToAngle(v1 - vDoor);
float fAngle2 = VectorToAngle(v2 - vDoor);
fAngle1 -= fDoorAngle;
fAngle2 -= fDoorAngle;
if (fAngle1 < 0.0)
{
fAngle1 += 360.0;
}
if (fAngle2 < 0.0)
{
fAngle2 += 360.0;
}
int bSide1 = fAngle1 < 90.0 || fAngle1 > 270.0;
int bSide2 = fAngle2 < 90.0 || fAngle2 > 270.0;
return bSide1 != bSide2;
}
void HenchSetLastGenericSpellCast(int nSpell)
{
SetLocalInt(OBJECT_SELF, "NW_GENERIC_LAST_SPELL", nSpell);
}
//69MEH69 GetRealMaster Code
object GetRealMaster(object oAssociate = OBJECT_SELF)
{
object oMaster = GetMaster(oAssociate);
if (GetIsObjectValid(oMaster))
{
while (GetIsObjectValid(GetMaster(oMaster)))
{
oMaster = GetMaster(oMaster);
}
}
return oMaster;
}
object GetTopMaster(object oAssociate = OBJECT_SELF)
{
object oRetVal = oAssociate;
object oMaster = GetMaster(oAssociate);
while (GetIsObjectValid(oMaster))
{
oRetVal = oMaster;
oMaster = GetMaster(oMaster);
}
return oRetVal;
}
object GetTopAssociate(object oAssociate = OBJECT_SELF)
{
object oRetVal = oAssociate;
object oMaster = GetMaster(oAssociate);
if (GetIsObjectValid(oMaster))
{
while (GetIsObjectValid(GetMaster(oMaster)))
{
oRetVal = oMaster;
oMaster = GetMaster(oMaster);
}
}
return oRetVal;
}
int HenchConvertClass(int nClass, object oCharacter)
{
switch(nClass)
{
case CLASS_TYPE_SHADOWDANCER:
case CLASS_TYPE_ASSASSIN:
return CLASS_TYPE_ROGUE;
case CLASS_TYPE_HARPER:
case CLASS_TYPE_ARCANE_ARCHER:
case CLASS_TYPE_DRAGON_DISCIPLE:
return CLASS_TYPE_BARD;
case CLASS_TYPE_SHIFTER:
return CLASS_TYPE_DRUID;
case CLASS_TYPE_PALE_MASTER:
return GetClassByPosition(1, oCharacter);
}
return nClass;
}
int HenchDetermineClassToUse(object oCharacter = OBJECT_SELF)
{
int nClass;
int nTotal = GetHitDice(oCharacter);
if (nTotal < 1)
{
nTotal = 1;
}
int nClassLevel1 = GetLevelByPosition(1, oCharacter);
int nClass1 = GetClassByPosition(1, oCharacter);
// quick exit
if (nClassLevel1 >= nTotal)
{
return nClass1;
}
int nClassLevel2 = GetLevelByPosition(2, oCharacter);
int nClass2 = GetClassByPosition(2, oCharacter);
int nClassLevel3 = GetLevelByPosition(3, oCharacter);
int nClass3 = GetClassByPosition(3, oCharacter);
// blackguard over everthing else
if (nClass1 == CLASS_TYPE_BLACKGUARD || nClass2 == CLASS_TYPE_BLACKGUARD ||
nClass3 == CLASS_TYPE_BLACKGUARD)
{
return CLASS_TYPE_BLACKGUARD;
}
if (nClass1 == CLASS_TYPE_DIVINE_CHAMPION || nClass2 == CLASS_TYPE_DIVINE_CHAMPION ||
nClass3 == CLASS_TYPE_DIVINE_CHAMPION)
{
return CLASS_TYPE_DIVINE_CHAMPION;
}
if (nClass1 == CLASS_TYPE_WEAPON_MASTER || nClass2 == CLASS_TYPE_WEAPON_MASTER ||
nClass3 == CLASS_TYPE_WEAPON_MASTER)
{
return CLASS_TYPE_WEAPON_MASTER;
}
if (nClass1 == CLASS_TYPE_DWARVEN_DEFENDER || nClass2 == CLASS_TYPE_DWARVEN_DEFENDER ||
nClass3 == CLASS_TYPE_DWARVEN_DEFENDER)
{
return CLASS_TYPE_DWARVEN_DEFENDER;
}
// adjust classes to remove prestige
nClass1 = HenchConvertClass(nClass1, oCharacter);
nClass2 = HenchConvertClass(nClass2, oCharacter);
nClass3 = HenchConvertClass(nClass3, oCharacter);
if (nClass1 == nClass2)
{
nClassLevel1 += nClassLevel2;
nClassLevel2 = 0;
}
if (nClass1 == nClass3)
{
nClassLevel1 += nClassLevel3;
nClassLevel3 = 0;
}
if (nClass2 == nClass3)
{
nClassLevel2 += nClassLevel3;
nClassLevel3 = 0;
}
// find top class
int nMaxClassLevel = nClassLevel1 >= nClassLevel2 ? nClassLevel1 : nClassLevel2;
nMaxClassLevel = nMaxClassLevel >= nClassLevel3 ? nMaxClassLevel : nClassLevel3;
// filter out classes less than two levels below the max
if (nMaxClassLevel - 1 > nClassLevel1)
{
nClassLevel1 = 0;
}
if (nMaxClassLevel - 1 > nClassLevel2)
{
nClassLevel2 = 0;
}
if (nMaxClassLevel - 1 > nClassLevel3)
{
nClassLevel3 = 0;
}
nTotal = nClassLevel1 + nClassLevel2 + nClassLevel3;
int nPickClass = Random(nTotal);
nPickClass -= nClassLevel1;
if (nPickClass < 0)
{
return nClass1;
}
nPickClass -= nClassLevel2;
if (nPickClass < 0)
{
return nClass2;
}
return nClass3;
}
int CheckStealth()
{
int nStealthCheck = GetLocalInt(OBJECT_SELF, "canStealth");
if (nStealthCheck == 0)
{
nStealthCheck = ((GetSkillRank(SKILL_HIDE, OBJECT_SELF, TRUE) > 0) ||
(GetSkillRank(SKILL_MOVE_SILENTLY, OBJECT_SELF, TRUE) > 0)) ? 1 : 2;
SetLocalInt(OBJECT_SELF, "canStealth", nStealthCheck);
}
return nStealthCheck == 1;
}
void SetCombatMode(int nCombatMode = -1)
{
int index;
for (index = ACTION_MODE_PARRY; index <= ACTION_MODE_DIRTY_FIGHTING; index ++)
{
int bEnable = nCombatMode == index;
if (GetActionMode(OBJECT_SELF, index) != bEnable)
{
if (bEnable)
{
ActionDoCommand(SetActionMode(OBJECT_SELF, index, TRUE));
}
else
{
SetActionMode(OBJECT_SELF, index, bEnable);
}
}
}
}
const string sHenchLastAttackLocation = "HENCH_LAST_ATTACK_LOC";
void UseCombatAttack(object oTarget, int nFeatID = -1, int nCombatMode = -1)
{
SetCombatMode(nCombatMode);
if (nFeatID < 0)
{
ActionAttack(oTarget);
}
else
{
ActionUseFeat(nFeatID, oTarget);
}
SetLocalLocation(OBJECT_SELF, sHenchLastAttackLocation, GetLocation(OBJECT_SELF));
//const string sHenchLastAttackLocation = "HENCH_LAST_ATTACK_LOC";
}
const string henchCombatRoundStr = "tkCombatRoundCount";
const string henchLastDraBrStr = "tkLastDragonBreath";
const string henchLastDispelStr = "tkLastDispel";
const string henchLastDomStr = "tkLastDominate";
const string henchLastTurnStr = "tkLastTurning";
const string henchSpellKnownFlagsStr = "HenchSpellKnownFlags";
const string henchNoAttackSpStr = "tkNoAttackSpellTalents";
const string henchNoEnhanceSpStr = "tkNoEnhanceSpellTalents";
const string henchNoCondSpStr = "tkNoConditionalSpellTalents";
const string henchNoPotionStr = "tkNoPotions";
const string henchBuffCountStr = "HenchCurBuffCount";
const string henchHealCountStr = "HenchCurHealCount";
const int HENCH_MAIN_SPELL_SERIES = 0x1;
const int HENCH_CURE_COND_SPELL = 0x2;
int GetSpellUnknownFlag(int flag)
{
return GetLocalInt(OBJECT_SELF, henchSpellKnownFlagsStr) & flag;
}
void SetSpellUnknownFlag(int flag)
{
SetLocalInt(OBJECT_SELF, henchSpellKnownFlagsStr, GetLocalInt(OBJECT_SELF, henchSpellKnownFlagsStr) | flag);
}
void CleanCombatVars()
{
DeleteLocalInt(OBJECT_SELF, henchCombatRoundStr);
DeleteLocalInt(OBJECT_SELF, henchLastDraBrStr);
DeleteLocalInt(OBJECT_SELF, henchLastDispelStr);
DeleteLocalInt(OBJECT_SELF, henchLastDomStr);
DeleteLocalInt(OBJECT_SELF, henchLastTurnStr);
DeleteLocalInt(OBJECT_SELF, henchSpellKnownFlagsStr);
DeleteLocalInt(OBJECT_SELF, henchNoAttackSpStr);
DeleteLocalInt(OBJECT_SELF, henchNoEnhanceSpStr);
DeleteLocalInt(OBJECT_SELF, henchNoCondSpStr);
DeleteLocalInt(OBJECT_SELF, henchNoPotionStr);
DeleteLocalInt(OBJECT_SELF, "CloseRangeEnhanced");
DeleteLocalObject(OBJECT_SELF, "LastTarget");
DeleteLocalLocation(OBJECT_SELF, sHenchLastAttackLocation);
}
void ReportUnseenAllies()
{
location testTargetLoc = GetLocation(OBJECT_SELF);
object oAllyTest = GetFirstObjectInShape(SHAPE_SPHERE, 20.0, testTargetLoc, TRUE, OBJECT_TYPE_CREATURE);
while (GetIsObjectValid(oAllyTest))
{
if (!GetObjectSeen(oAllyTest) && GetIsPC(GetTopMaster(oAllyTest)))
{
SpeakString(sHenchCantSeeTarget + GetName(oAllyTest));
}
oAllyTest = GetNextObjectInShape(SHAPE_SPHERE, 20.0, testTargetLoc, TRUE, OBJECT_TYPE_CREATURE);
}
}

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@@ -0,0 +1,960 @@
//::///////////////////////////////////////////////
//:: hench_i0_henlvl (parts from the original NW_I0_HENCHMAN)
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
//void main() { }
/*
This is the include file for the
henchmen who can join the player.
ASSUMPTION: All these functions
are meant to be ran by the henchman.
OBJECT_SELF is assumed to be the henchman.
RULES: Henchman are dialog controlled only!
No locals/globals should be set outside of the
henchman's own dialog file!
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On: February 2002
//:://////////////////////////////////////////////
// * ---------
// * CONSTANTS
// * ---------
#include "hench_i0_henutil"
#include "hench_i0_conv"
// * CHAPTER INDEX
/*
0 = Prelude
1 = Chapter 1
2 = Chapter 2
3 = Chapter 3
4 = Chapter 4
5 = Chapter 1 End, if necessary
6 = Chapter 2 End, if necessary
*/
// * Tag Declaration
const string sDaelinTag = "NW_HEN_DAE";
// * Personal Item Named = NW_HEN_DAEPERS
// * Chapter 1 Quest Item = NW_HEN_DAE1QT ; reward NW_HEN_DAE1RW
// * Chapter 2 Quest Item = NW_HEN_DAE2QT ; reward NW_HEN_DAE2RW
// * Chapter 3 Quest Item = NW_HEN_DAE3QT ; reward NW_HEN_DAE3RW
const string sSharwynTag = "NW_HEN_SHA";
const string sLinuTag = "NW_HEN_LIN" ;
const string sGallowTag = "NW_HEN_GAL" ;
const string sGrimTag = "NW_HEN_GRI";
const string sBoddyTag = "NW_HEN_BOD";
// * Integers
const int INT_NUM_HENCHMEN = 6;
const int INT_FUDGE = 3; // * used to help with figuring
// * out the filename to use
// * since the numbering for files
// * begins at 1 but the numbering
// * for levels begins at 4.
object PC()
{
return GetPCLevellingUp();
}
//::///////////////////////////////////////////////
//:: GetDidDie
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Returns true if the player has died.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On:
//:://////////////////////////////////////////////
// * this is turned off again when the player talks to
// * his henchman after finding him again.
void SetDidDie(int bDie)
{
SetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED", bDie);
}
int GetDidDie()
{
int oDied = GetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED");
if (oDied == 1)
{
SetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED", 0);
return TRUE;
}
return FALSE;
}
//::///////////////////////////////////////////////
//:: Set/GetBeenHired
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Henchmen can only be hired once, ever.
This checks or sets the local on the henchmen
that keeps track whether they've ever been hired.
STORED: On Henchman
RETURNS: Boolean
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On:
//:://////////////////////////////////////////////
void SetBeenHired(int bHired=TRUE, object oTarget=OBJECT_SELF)
{
SetLocalInt(oTarget,"NW_L_HENHIRED",10);
}
int GetBeenHired(object oTarget=OBJECT_SELF)
{
return GetLocalInt(oTarget,"NW_L_HENHIRED") == 10;
}
// * This local is on the player
// * it is true if this particular henchman
// * is working for the player
void SetWorkingForPlayer(object oPC)
{
SetLocalInt(oPC,"NW_L_HIRED" + GetTag(OBJECT_SELF),10);
}
int GetWorkingForPlayer(object oPC)
{
return GetLocalInt(oPC,"NW_L_HIRED" + GetTag(OBJECT_SELF)) == 10;
}
// * Had to fix NW_CH_CHECK_37 so that it checks
// * to see if the player is the former master of the henchman
object GetFormerMaster(object oHench = OBJECT_SELF)
{
return GetLocalObject(oHench,"NW_L_FORMERMASTER");
}
void SetFormerMaster(object oPC, object oHench)
{
SetLocalObject(oHench,"NW_L_FORMERMASTER", oPC);
}
//::///////////////////////////////////////////////
//:: Set/GetStoryVar
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This variable keeps track of where in the 'chapter'
story the player has made it so far.
Since a henchman can only ever be hired by one player
this is a local stored on the henchman.
STORED: On Henchman
RETURNS: Value
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On:
//:://////////////////////////////////////////////
void SetStoryVar(int nChapter, int nVal, object oTarget=OBJECT_SELF)
{
SetLocalInt(oTarget, "NW_L_HENSTORYC" + IntToString(nChapter), nVal);
}
int GetStoryVar(int nChapter, object oTarget=OBJECT_SELF)
{
return GetLocalInt(oTarget, "NW_L_HENSTORYC" + IntToString(nChapter));
}
//::///////////////////////////////////////////////
//:: Set/GetGreetingVar
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This variable keeps track of whether or
not the player has talked to.
STORED: On Player
RETURNS: Boolean
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On:
//:://////////////////////////////////////////////
void SetGreetingVar(int nChapter, object oPC)
{
SetLocalInt(oPC, "NW_L_HEN"+GetTag(OBJECT_SELF) + IntToString(nChapter), 10);
}
int GetGreetingVar(int nChapter, object oPC)
{
return GetLocalInt(oPC, "NW_L_HEN"+GetTag(OBJECT_SELF) + IntToString(nChapter)) == 10;
}
//::///////////////////////////////////////////////
//:: String Generation Functions
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
These functions return the various names
of objects and stuff used by and checked by
the henchman.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On:
//:://////////////////////////////////////////////
string STR_PersonalItem(object oThing=OBJECT_SELF)
{
return GetTag(oThing) + "PERS";
}
string STR_QuestItem(int nChapter, object oThing=OBJECT_SELF)
{
return GetTag(oThing) + IntToString(nChapter) + "QT";
}
string STR_RewardItem(int nChapter, object oThing=OBJECT_SELF)
{
return GetTag(oThing) + IntToString(nChapter) + "RW";
}
//::///////////////////////////////////////////////
//:: DestroyAllPersonalItems
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Will destroy any personal items that the player
may be carrying.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On:
//:://////////////////////////////////////////////
void DestroyAllPersonalItems(object oPC)
{
string sItem = "" ;
int i=0;
for (i=1; i<=INT_NUM_HENCHMEN; i++)
{
switch (i)
{
case 1: sItem = sDaelinTag; break;
case 2: sItem = sSharwynTag; break;
case 3: sItem = sLinuTag; break;
case 4: sItem = sGallowTag; break;
case 5: sItem = sGrimTag; break;
case 6: sItem = sBoddyTag; break;
}
object oItem = GetItemPossessedBy(oPC, sItem + "PERS");
if (GetIsObjectValid(oItem) == TRUE)
{
DestroyObject(oItem);
}
}
}
//::///////////////////////////////////////////////
//:: Give/HasPersonalItem
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Every Henchman has a personal item that they
use to recognize their previous master from other
chapters (since no data can be transferred between
modules).
Will only give the item if the player does not
already have it.
NAMING: Personal Items must have the name
<TAG OF HENCHMAN> + PERS
i.e, Daelin's Personal item is
NW_HEN_DAEPERS
STORED: n/a
RETURNS: Has returns BOOLEAN
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On:
//:://////////////////////////////////////////////
void GivePersonalItem(object oPC, object oHench=OBJECT_SELF)
{
//DestroyAllPersonalItems(oPC); NOW DOING THIS ON CHAPTER END (APRIL 9 2002)
if (GetIsObjectValid(GetItemPossessedBy(oPC, STR_PersonalItem(oHench))) == FALSE)
CreateItemOnObject(STR_PersonalItem(oHench), oPC);
}
// JUNE 1 2002: it will now return true if you have either the personal
// item or the chapter2 or chapter3 reward items.
int HasPersonalItem(object oPC)
{
object oItem = GetItemPossessedBy(oPC, STR_PersonalItem());
object oChapter1Reward = GetItemPossessedBy(oPC, STR_RewardItem(1));
object oChapter2Reward = GetItemPossessedBy(oPC, STR_RewardItem(2));
int iResult = FALSE;
if (GetIsObjectValid(oItem) == TRUE || GetIsObjectValid(oChapter1Reward) == TRUE || GetIsObjectValid(oChapter2Reward) == TRUE)
{
iResult = TRUE;
}
return iResult;
}
//::///////////////////////////////////////////////
//:: StripAllPersonalItemsFromEveryone()
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Goes through all players in all areas and strips
all personal henchmen items from them.
It then adds the appropriate henchmen item back to them
if they have a henchman, so that henchman can rejoin them
in the 'end' modules.
Where used: Chapter 1, Chapter 2, Chapter 3
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On: April 9 2002
//:://////////////////////////////////////////////
void StripAllPersonalItemsFromEveryone()
{
object oPC = GetFirstPC();
while (GetIsObjectValid(oPC) == TRUE)
{
// * Destroy all the personal items
DestroyAllPersonalItems(oPC);
// * create the personal item if appropriate
// * for the henchman still with you
object oHench = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC);
if (GetIsObjectValid(oHench) == TRUE)
{
DelayCommand(0.1, GivePersonalItem(oPC, oHench));
}
oPC = GetNextPC();
}
}
//::///////////////////////////////////////////////
//:: Level Up Functions
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
These functions check if henchmen is 'capable'
of levelling up and also can level him up
by swapping him with a different file (always
one level less than the player).
Can only level up if player is 2 or more levels
higher than henchman.
MIN = Level 4
MAX = Level 14
RETURNS: Boolean
//
// EDIT by Auldar Sept 12, 20002: The above will no longer be true.
// Min level = 4
// Max level = 19
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On:
//:://////////////////////////////////////////////
int GetCanLevelUp(object oPC, object meLevel = OBJECT_SELF)
{
int nMasterLevel = GetHitDice(oPC);
int nMyLevel = GetHitDice(meLevel);
object oHench = meLevel;
// * April 9 2002
// * Removed this so that if you are very high level
// * you can still ask your henchman to level up
// if (nMasterLevel <=5 || nMasterLevel >= 16)
// {
// return FALSE;
// }
// Auldar: Don't return true if we have hit our level cap
// Check whether or not the 15-19 resrefs have been installed
int nLevel = (nMasterLevel -1 -INT_FUDGE);
if (GetLocalFloat(meLevel,"AuldarVersion") >= 0.5)
{
if (nLevel > 16) {nLevel = 16;}
}
else
{
if (nLevel > 11) {nLevel = 11;}
}
if (nMasterLevel >= (nMyLevel + 2) && (nMyLevel < (nLevel +INT_FUDGE)))
{
return TRUE;
}
return FALSE;
}
//::///////////////////////////////////////////////
//:: CopyLocals
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Copies locals from the 'earlier'
level henchmen to the newer henchman.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On:
//:://////////////////////////////////////////////
void CopyLocals(object oSource, object oTarget)
{
/*
if (GetIsObjectValid(oTarget) == FALSE)
{
AssignCommand(PC(), SpeakString("Target invalid"));
}
else
if (GetIsObjectValid(oSource) == FALSE)
{
AssignCommand(PC(), SpeakString("Source invalid"));
} */
SetBeenHired(GetBeenHired(oSource), oTarget);
SetStoryVar(1, GetStoryVar(1, oSource), oTarget);
SetStoryVar(2, GetStoryVar(2, oSource), oTarget);
SetStoryVar(3, GetStoryVar(3, oSource), oTarget);
SetLocalInt(oTarget, "NW_ASSOCIATE_MASTER", GetLocalInt(oSource, "NW_ASSOCIATE_MASTER"));
}
// * assumes that a succesful GetCanLevelUp has already
// * been tested. Will level up character to one level
// * less than player.
// * meLevel defaults to object self unless another object is passed in
// * returns the new creature
// Modified by Pausanias: DoLevelUp gives items to new henchman
// GetHasSimilarItem: this is to check whether the henchman has upgraded items
int GetHasSimilarItem(object oHench,object oTest)
{
int i,is1;
string s1, s2;
PrintString(GetName(oTest));
if (GetBaseItemType(oTest) == BASE_ITEM_POTIONS) return FALSE;
object oItem = GetItemPossessedBy(oHench,GetTag(oTest));
if (GetIsObjectValid(oItem)) {
if (GetIdentified(oTest)) SetIdentified(oItem,TRUE);
return TRUE;
}
for(i = 0; i < NUM_INVENTORY_SLOTS; ++i) {
oItem = GetItemInSlot(i,oHench);
PrintString(IntToString(i)+GetName(oItem));
if (oItem != OBJECT_INVALID)
switch (GetBaseItemType(oItem)) {
case BASE_ITEM_CREATUREITEM: break;
default: {
int iLength = GetStringLength(GetName(oTest))-2;
s1 = GetName(oItem);
s2 = GetName(oTest);
PrintString(s1+s2+IntToString(GetStringLength(s1))+
IntToString(GetStringLength(s2)));
if (GetStringLength(s1) == GetStringLength(s2)) {
is1 = StringToInt(GetStringRight(s1,1));
if (GetStringLeft(s1,iLength) == GetStringLeft(s2,iLength)) {
PrintString("Match!");
if (is1 > 0 && is1 > StringToInt(GetStringRight(s2,1))) {
if (GetIdentified(oTest)) SetIdentified(oItem,TRUE);
PrintString(GetName(oTest)+" is similar to "+GetName(oItem));
return TRUE;
} else {
DestroyObject(oItem);
return FALSE;
}
}
}
}
break;
}
}
oItem = GetFirstItemInInventory(oHench);
while (GetIsObjectValid(oItem)) {
s1 = GetName(oItem);
s2 = GetName(oTest);
int iLength = GetStringLength(GetName(oTest))-2;
PrintString(s1+s2+IntToString(GetStringLength(s1))+
IntToString(GetStringLength(s2)));
if (GetStringLength(s1) == GetStringLength(s2)) {
is1 = StringToInt(GetStringRight(s1,1));
if (GetStringLeft(s1,iLength) == GetStringLeft(s2,iLength)) {
if (is1 > 0 && is1 > StringToInt(GetStringRight(s2,1))) {
if (GetIdentified(oTest)) SetIdentified(oItem,TRUE);
PrintString(GetName(oTest)+" is similar to "+GetName(oItem));
PrintString(GetName(oTest)+" is similar to "+GetName(oItem));
return TRUE;
} else {
DestroyObject(oItem);
return FALSE;
}
}
}
oItem = GetNextItemInInventory(oHench);
}
return FALSE;
}
void CopyInventoryItemsFrom(object oCopyFrom, object oCopyTo)
{
object oDecency = GetLocalObject(oCopyFrom, "Decency");
object oItem = GetFirstItemInInventory(oCopyFrom);
while (GetIsObjectValid(oItem))
{
if (oItem != oDecency)
{
CopyItem(oItem, oCopyTo);
}
oItem = GetNextItemInInventory(oCopyFrom);
}
}
object DoLevelUp(object oPC, object MeLevel = OBJECT_SELF)
{
int i;
int nMasterLevel = GetHitDice(oPC);
int nLevel = nMasterLevel -1 - INT_FUDGE;
object oItem,oCopy;
// * Copy variables to the PC for 'safekeeping'
CopyLocals(MeLevel, oPC);
// * will not spawn henchmen higher than this
// * level + INT_FUDGE (i.e., 14)
// Pausanias: change this so that maximum level is 19
// if (nLevel > 16)
// nLevel = 16;
// Auldar: change it again so it's 14 unless they install my new blueprints
if (GetLocalFloat(MeLevel,"AuldarVersion") >= 0.5)
{
if (nLevel > 16) {nLevel = 16;}
}
else
{
if (nLevel > 11) {nLevel = 11;}
}
// * if already the highest level henchmen
// * then do nothing.
// Pausanias: if it is the highest level henchman, just "level up"
// the henchman to his own current level, causing the henchman to
// get replaced by a newer template in the override.
// Auldar: This change caused me lots of pain :) It had to be done though to
// support levelup to the same level.
if (GetHitDice(MeLevel) > nLevel + INT_FUDGE)
{
nLevel = GetHitDice(MeLevel)-INT_FUDGE;
//return OBJECT_INVALID;
}
string sLevel = IntToString(nLevel);
// * add a 0 if necessary
if (GetStringLength(sLevel) == 1)
{
sLevel = "0" + sLevel;
}
object oMaster = GetMaster(MeLevel);
// Checking for henchman summons/familiars/animal companions/dominated
// and destroying them to prevent them going hostile.
DestroyAssociates(MeLevel);
RemoveHenchman(oMaster, MeLevel);
string sNewFile = GetTag(MeLevel) + "_" + sLevel;
AssignCommand(MeLevel, ClearAllActions());
object oDecency = GetLocalObject(MeLevel,"Decency");
if (!GetIsObjectValid(oDecency))
{
oDecency = CreateItemOnObject("NW_CLOTH016",MeLevel,1);
}
AssignCommand(MeLevel,ActionEquipItem(oDecency,INVENTORY_SLOT_CHEST));
SetLocalObject(MeLevel,"Decency",oDecency);
DelayCommand(0.5, AssignCommand(MeLevel, PlayAnimation(ANIMATION_LOOPING_MEDITATE,1.0,6.0)));
int iDestroy = GetHitDice(MeLevel) == nLevel + INT_FUDGE;
// TK changed to match new 1.30 file
object oNew = CreateObject(OBJECT_TYPE_CREATURE, sNewFile, GetLocation(MeLevel), FALSE);
AssignCommand(MeLevel, AddHenchman(oMaster, oNew));
object oNewDecency = CreateItemOnObject("NW_CLOTH016",oNew,1);
AssignCommand(oNew,ActionEquipItem(oNewDecency,INVENTORY_SLOT_CHEST));
SetLocalObject(oNew,"Decency",oNewDecency);
// Pausanias: copy items for now
if (!iDestroy)
{
// Auldar: Inserted missing SetLocalInt
SetLocalInt(MeLevel,"DestroyItems",FALSE);
ExecuteScript("henchdodestroy",MeLevel);
iDestroy = GetLocalInt(MeLevel,"DestroyItems");
}
if (iDestroy)
{
oItem = GetFirstItemInInventory(oNew);
while (GetIsObjectValid(oItem))
{
SetLocalInt(oItem,"DestroyItem",TRUE);
if (oItem != oNewDecency)
{
DestroyObject(oItem, 0.1);
}
oItem = GetNextItemInInventory(oNew);
}
}
else
{
oItem = GetFirstItemInInventory(oNew);
while (GetIsObjectValid(oItem))
{
SetIdentified(oItem, TRUE);
oItem = GetNextItemInInventory(oNew);
}
}
object oNewItem;
for(i = 0; i < NUM_INVENTORY_SLOTS; ++i)
{
oItem = GetItemInSlot(i,oNew);
if (GetIsObjectValid(oItem))
{
SetIdentified(oItem, TRUE);
if (iDestroy && oItem != oNewDecency &&
GetBaseItemType(oItem) != BASE_ITEM_CREATUREITEM)
{
SetLocalInt(oItem,"DestroyItem",TRUE);
DestroyObject(oItem, 0.1);
}
}
oItem = GetItemInSlot(i,MeLevel);
if (oItem != OBJECT_INVALID && oItem != oDecency)
{
SetIdentified(oItem, TRUE);
switch (GetBaseItemType(oItem))
{
case BASE_ITEM_CREATUREITEM:
break;
default:
if (iDestroy || !GetHasSimilarItem(oNew, oItem))
{
CopyItem(oItem, oNew);
}
DestroyObject(oItem, 0.1);
break;
}
}
}
oItem = GetFirstItemInInventory(MeLevel);
while (GetIsObjectValid(oItem))
{
if (oItem != oDecency)
{
if (GetBaseItemType(oItem) == BASE_ITEM_LARGEBOX)
{
AssignCommand(oNew, ActionTakeItem(oItem, MeLevel));
}
else if (!iDestroy && GetHasSimilarItem(oNew, oItem))
{
DestroyObject(oItem, 0.1);
}
}
oItem = GetNextItemInInventory(MeLevel);
}
AssignCommand(oNew, DelayCommand(1.0, CopyInventoryItemsFrom(MeLevel, oNew)));
AssignCommand(oNew, DelayCommand(1.5, EquipItems(MeLevel)));
AssignCommand(oNew, DelayCommand(4.0, DestroyDecency(FALSE)));
// Pausanias: transfer local variables
SetLocalFloat(oNew, sHenchSpellChallenge, GetLocalFloat(MeLevel,sHenchSpellChallenge));
SetLocalFloat(oNew, "AuldarVersion", GetLocalFloat(MeLevel,"AuldarVersion"));
SetLocalFloat(oNew, sHenchHenchRange, GetLocalFloat(MeLevel,sHenchHenchRange));
SetLocalInt(oNew, sHenchDontCastMelee, GetLocalInt(MeLevel,sHenchDontCastMelee));
SetLocalInt(oNew, "DoNotHealMelee", GetLocalInt(MeLevel,"DoNotHealMelee"));
SetLocalInt(oNew, sHenchDontSummon, GetLocalInt(MeLevel,sHenchDontSummon));
SetLocalInt(oNew, sHenchAutoRecoverTraps, GetLocalInt(MeLevel, sHenchAutoRecoverTraps));
SetLocalInt(oNew, sHenchAutoOpenLocks, GetLocalInt(MeLevel, sHenchAutoOpenLocks));
SetLocalInt(oNew, sHenchAutoPickup, GetLocalInt(MeLevel, sHenchAutoPickup));
SetLocalInt(oNew, sHenchAutoOpenChest, GetLocalInt(MeLevel, sHenchAutoOpenChest));
SetLocalInt(oNew, sHenchNoDisarmTraps, GetLocalInt(MeLevel, sHenchNoDisarmTraps));
SetLocalInt(oNew, sHenchDualWieldState, GetLocalInt(MeLevel, sHenchDualWieldState));
SetLocalInt(oNew, sHenchLightOffHand, GetLocalInt(MeLevel, sHenchLightOffHand));
SetLocalInt(oNew, sHenchStealthMode, GetLocalInt(MeLevel, sHenchStealthMode));
SetLocalInt(oNew, sHenchDisableAutoHide, GetLocalInt(MeLevel, sHenchDisableAutoHide));
location lUnSum = GetLocation(MeLevel);
effect eUnSum = EffectVisualEffect(VFX_FNF_SMOKE_PUFF);
DelayCommand(1.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eUnSum, lUnSum, 8.0));
DelayCommand(0.4, CopyLocals(oPC, oNew));
DelayCommand(0.4, SetFormerMaster(oPC, oNew));
return oNew;
}
//::///////////////////////////////////////////////
//:: Has/DestroyChapterQuestItem
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Checks if player has the chapter quest item
The other function will destroy this item from
the player.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On:
//:://////////////////////////////////////////////
int HasChapterQuestItem(int nChapter, object oPC)
{
object oItem = GetItemPossessedBy(oPC, STR_QuestItem(nChapter));
if (GetIsObjectValid(oItem) == TRUE)
{
return TRUE;
}
return FALSE;
}
void DestroyChapterQuestItem(int nChapter, object oPC)
{
object oItem = GetItemPossessedBy(oPC, STR_QuestItem(nChapter));
if (GetIsObjectValid(oItem) == TRUE)
{
DestroyObject(oItem);
}
}
void DestroyChapterRewardItem(int nChapter, object oPC)
{
object oItem = GetItemPossessedBy(oPC, STR_RewardItem(nChapter));
if (GetIsObjectValid(oItem) == TRUE)
{
DestroyObject(oItem);
}
}
//* Change March 27 2002
// * Change February 14 2002:
// * - Destroying Previous Chapter Reward Items
void GiveChapterRewardItem(int nChapter, object oPC)
{
int nReward = 50;
switch(nChapter)
{
case 1: nReward = 100; break;
case 2: nReward = 200; break;
case 3: nReward = 300; break;
}
GiveXPToCreature(oPC, nReward);
int nOldChapter = nChapter;
if (nOldChapter > 1)
nOldChapter = nOldChapter - 1;
DestroyChapterRewardItem(nOldChapter, oPC);
CreateItemOnObject(STR_RewardItem(nChapter), oPC);
}
int HasChapterRewardItem(int nChapter, object oPC)
{
object oItem = GetItemPossessedBy(oPC, STR_RewardItem(nChapter));
if (GetIsObjectValid(oItem) == TRUE)
{
return TRUE;
}
return FALSE;
}
//::///////////////////////////////////////////////
//:: GetChapter/Area Functions
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Return integer for chapter (see key, above)
Return 'tag' of area
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On:
//:://////////////////////////////////////////////
int GetChapter()
{
string sChapter = GetTag(GetModule());
// * Just for testing
// string sChapter = GetLocalString(GetModule(),"CHAPTER");
int nChapter = 1;
if (sChapter == "Prelude")
{
nChapter = 0;
}
else
if (sChapter == "Chapter1")
{
nChapter = 1;
}
else
if (sChapter == "Chapter2")
{
nChapter = 2;
}
else
if (sChapter == "Chapter3")
{
nChapter = 3;
}
else
if (sChapter == "ENDMODULE3") // * chapter 4
{
nChapter = 4;
}
else
if (sChapter == "ENDMODULE1") // * chapter 1 end
{
nChapter = 5;
}
else
if (sChapter == "ENDMODULE2") // * Chapter 2 end
{
nChapter = 6;
}
return nChapter;
}
string GetMyArea(object oThing=OBJECT_SELF)
{
return GetTag(GetArea(oThing));
}
// * returns true if this is an end module
int EndModule()
{ string sTag = GetTag(GetModule());
return (sTag == "ENDMODULE") || (sTag == "ENDMODULE1") || (sTag == "ENDMODULE2") ||(sTag == "ENDMODULE3");
}
// * Spawns appropriate henchman into C1e, C2e, or C4
void SpawnHenchman()
{
object oPC = GetEnteringObject();
string sLevel = "03";
// * override level of henchman for chapters 2e and 4
if (GetTag(GetModule()) == "ENDMODULE2")
{
sLevel = "07";
}
if (GetTag(GetModule()) == "ENDMODULE3")
{
sLevel = "10";
}
if (GetLocalInt(oPC, "NW_L_SPAWNCHAPTERENDHENCHMENONCE") == 0)
if (GetIsPC(oPC) == TRUE)
{
string sTestHench = "";
// * May 28 2002: Testing to see if the henchman already exists
// * there can only be one in the world at a time
object oItem = GetItemPossessedBy(oPC, "NW_HEN_DAEPERS");
object oHen = OBJECT_INVALID;
if (GetIsObjectValid(oItem) == TRUE)
{
sTestHench = "NW_HEN_DAE";
if (GetIsObjectValid(GetObjectByTag(sTestHench)) == FALSE)
{
oHen = CreateObject(OBJECT_TYPE_CREATURE, sTestHench + "_" + sLevel, GetLocation(GetObjectByTag("NW_HENCHMAN_BAR")));
}
}
else
{
oItem = GetItemPossessedBy(oPC, "NW_HEN_SHAPERS");
if (GetIsObjectValid(oItem) == TRUE)
{
sTestHench = "NW_HEN_SHA" ;
if (GetIsObjectValid(GetObjectByTag(sTestHench)) == FALSE)
{
oHen = CreateObject(OBJECT_TYPE_CREATURE, sTestHench + "_" + sLevel, GetLocation(GetObjectByTag("NW_HENCHMAN_BAR")));
}
}
else
{
oItem = GetItemPossessedBy(oPC, "NW_HEN_GALPERS");
if (GetIsObjectValid(oItem) == TRUE)
{
sTestHench = "NW_HEN_GAL" ;
if (GetIsObjectValid(GetObjectByTag(sTestHench)) == FALSE)
{
oHen = CreateObject(OBJECT_TYPE_CREATURE, sTestHench + "_" + sLevel, GetLocation(GetObjectByTag("NW_HENCHMAN_BAR")));
}
}
else
{
oItem = GetItemPossessedBy(oPC, "NW_HEN_GRIPERS");
if (GetIsObjectValid(oItem) == TRUE)
{
sTestHench = "NW_HEN_GRI" ;
if (GetIsObjectValid(GetObjectByTag(sTestHench)) == FALSE)
{
oHen = CreateObject(OBJECT_TYPE_CREATURE, sTestHench + "_" + sLevel, GetLocation(GetObjectByTag("NW_HENCHMAN_BAR")));
}
}
else
{
oItem = GetItemPossessedBy(oPC, "NW_HEN_BODPERS");
if (GetIsObjectValid(oItem) == TRUE)
{
sTestHench = "NW_HEN_BOD" ;
if (GetIsObjectValid(GetObjectByTag(sTestHench)) == FALSE)
{
oHen = CreateObject(OBJECT_TYPE_CREATURE,sTestHench + "_" + sLevel, GetLocation(GetObjectByTag("NW_HENCHMAN_BAR")));
}
}
else
{
oItem = GetItemPossessedBy(oPC, "NW_HEN_LINPERS");
if (GetIsObjectValid(oItem) == TRUE)
{
sTestHench = "NW_HEN_LIN" ;
if (GetIsObjectValid(GetObjectByTag(sTestHench)) == FALSE)
{
oHen = CreateObject(OBJECT_TYPE_CREATURE,sTestHench + "_" + sLevel, GetLocation(GetObjectByTag("NW_HENCHMAN_BAR")));
}
}
}
}
}
}
}
// * Henchman can be invalid, if it turned out there already was one.
if (GetIsObjectValid(oHen) == TRUE)
{
AssignCommand(oHen, SetWorkingForPlayer(oPC));
SetLocalInt(oPC, "NW_L_SPAWNCHAPTERENDHENCHMENONCE", 1);
AddHenchman(oPC, oHen);
}
}
}

View File

@@ -0,0 +1,433 @@
/*
Henchman Inventory And Battle AI
This file is used for responding to henchman shouts. Includes
radial menu commands along with PC attack messages.
*/
#include "hench_i0_act"
#include "hench_i0_ai"
#include "hench_i0_assoc"
#include "x0_i0_henchman"
void HenchChRespondToShout(object oShouter, int nShoutIndex, object oIntruder = OBJECT_INVALID);
//69MEH69 Added for multiple henchmen command relay
void RelayCommandToAssociates(int nShoutIndex)
{
object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR);
if(GetIsObjectValid(oFamiliar))
{
AssignCommand(oFamiliar, HenchChRespondToShout(OBJECT_SELF, nShoutIndex));
}
object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION);
if(GetIsObjectValid(oAnimal))
{
AssignCommand(oAnimal, HenchChRespondToShout(OBJECT_SELF, nShoutIndex));
}
object oSummoned = GetAssociate(ASSOCIATE_TYPE_SUMMONED);
if(GetIsObjectValid(oSummoned))
{
AssignCommand(oSummoned, HenchChRespondToShout(OBJECT_SELF, nShoutIndex));
}
object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED);
if(GetIsObjectValid(oDominated))
{
AssignCommand(oDominated, HenchChRespondToShout(OBJECT_SELF, nShoutIndex));
}
}
// TODO floating text is not shown for associates of associates
void RelayModeToAssociates(int nActionMode, int nValue)
{
SetActionMode(OBJECT_SELF, nActionMode, nValue);
object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR);
if(GetIsObjectValid(oFamiliar))
{
SetActionMode(oFamiliar, nActionMode, nValue);
}
object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION);
if(GetIsObjectValid(oAnimal))
{
SetActionMode(oAnimal, nActionMode, nValue);
}
object oSummoned = GetAssociate(ASSOCIATE_TYPE_SUMMONED);
if(GetIsObjectValid(oSummoned))
{
SetActionMode(oSummoned, nActionMode, nValue);
}
object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED);
if(GetIsObjectValid(oDominated))
{
SetActionMode(oDominated, nActionMode, nValue);
}
}
//::///////////////////////////////////////////////
//:: Respond To Shouts
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Allows the listener to react in a manner
consistant with the given shout but only to one
combat shout per round
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:://////////////////////////////////////////////
//NOTE ABOUT COMMONERS
/*
Commoners are universal cowards. If you attack anyone they will flee for 4 seconds away from the attacker.
However to make the commoners into a mob, make a single commoner at least 10th level of the same faction.
If that higher level commoner is attacked or killed then the commoners will attack the attacker. They will disperse again
after some of them are killed. Should NOT make multi-class creatures using commoners.
*/
//NOTE ABOUT BLOCKERS
/*
It should be noted that the Generic Script for On Dialogue attempts to get a local set on the shouter by itself.
This object represents the LastOpenedBy object. It is this object that becomes the oIntruder within this function.
*/
//NOTE ABOUT INTRUDERS
/*
The intruder object is for cases where a placable needs to pass a LastOpenedBy Object or a AttackMyAttacker
needs to make his attacker the enemy of everyone.
*/
void HenchChRespondToShout(object oShouter, int nShoutIndex, object oIntruder = OBJECT_INVALID)
{
// Jug_Debug(GetName(OBJECT_SELF) + " res to shout of " + GetName(GetMaster()) + " index " + IntToString(nShoutIndex));
// * if petrified, jump out
if (GetHasEffect(EFFECT_TYPE_PETRIFY, OBJECT_SELF))
{
return;
}
// * MODIFIED February 19 2003
// * Do not respond to shouts if in dying mode
if (GetAssociateState(NW_ASC_MODE_DYING))
{
return;
}
// Pausanias: Do not respond to shouts if you've surrendered.
int iSurrendered = GetLocalInt(OBJECT_SELF,"Generic_Surrender");
if (iSurrendered) return;
switch (nShoutIndex)
{
// * toggle search mode for henchmen
case ASSOCIATE_COMMAND_TOGGLESEARCH:
if (GetActionMode(OBJECT_SELF, ACTION_MODE_DETECT) == TRUE)
{
RelayModeToAssociates(ACTION_MODE_DETECT, FALSE);
}
else
{
RelayModeToAssociates(ACTION_MODE_DETECT, TRUE);
}
break;
// * toggle stealth mode for henchmen
case ASSOCIATE_COMMAND_TOGGLESTEALTH:
if (GetActionMode(OBJECT_SELF, ACTION_MODE_STEALTH) == TRUE)
{
SetActionMode(OBJECT_SELF, ACTION_MODE_STEALTH, FALSE);
RelayModeToAssociates(ACTION_MODE_STEALTH, FALSE);
}
else
{
SetActionMode(OBJECT_SELF, ACTION_MODE_STEALTH, TRUE);
RelayModeToAssociates(ACTION_MODE_STEALTH, TRUE);
}
break;
// * June 2003: Stop spellcasting
case ASSOCIATE_COMMAND_TOGGLECASTING:
if (GetLocalInt(OBJECT_SELF, "X2_L_STOPCASTING") == 10)
{
// SpeakString("Was in no casting mode. Switching to cast mode");
SetLocalInt(OBJECT_SELF, "X2_L_STOPCASTING", 0);
VoiceCanDo();
}
else if (GetLocalInt(OBJECT_SELF, "X2_L_STOPCASTING") == 0)
{
// SpeakString("Was in casting mode. Switching to NO cast mode");
SetLocalInt(OBJECT_SELF, "X2_L_STOPCASTING", 10);
VoiceCanDo();
}
break;
case ASSOCIATE_COMMAND_INVENTORY:
if (GetHenchmanOptions(HENCH_HENAI_INVENTORY) & HENCH_HENAI_INVENTORY)
{
if (GetLocalInt(OBJECT_SELF, "X2_JUST_A_DISABLEEQUIP") == FALSE)
{
ClearWeaponStates();
// fix problem with unidentified equipped items
int i;
for(i = 0; i < NUM_INVENTORY_SLOTS; ++i)
{
object oItem = GetItemInSlot(i);
if (oItem != OBJECT_INVALID)
{
switch (GetBaseItemType(oItem))
{
case BASE_ITEM_CREATUREITEM:
case BASE_ITEM_CBLUDGWEAPON:
case BASE_ITEM_CSLASHWEAPON:
case BASE_ITEM_CSLSHPRCWEAP:
case BASE_ITEM_CPIERCWEAPON:
break;
default:
SetIdentified(oItem, TRUE);
break;
}
}
}
OpenInventory(OBJECT_SELF, oShouter);
}
else
{
// * feedback as to why
SendMessageToPCByStrRef(GetMaster(), 100895);
}
}
else
{
SpeakStringByStrRef(9066);
}
break;
case ASSOCIATE_COMMAND_ATTACKNEAREST: //Used to de-activate AGGRESSIVE DEFEND MODE
{
ClearAllActions();
HenchResetHenchmenState();
SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE);
SetAssociateState(NW_ASC_MODE_STAND_GROUND, FALSE);
if (GetLocalInt(OBJECT_SELF,"DoNotAttack"))
{
SetLocalInt(OBJECT_SELF,"DoNotAttack",FALSE);
SpeakString(sHenchPeacefulModeCancel);
}
object oClosest = GetNearestSeenOrHeardEnemyNotDead();
DeleteLocalObject(OBJECT_SELF, "LastTarget");
if (GetIsObjectValid(oClosest))
{
HenchDetermineCombatRound(oClosest, TRUE);
}
else
{
// Pausanias: Use this command also to pick the nearest lock.
object oLockedObject = HenchGetLockedOrTrappedObject(OBJECT_SELF);
if (GetIsObjectValid(oLockedObject) && GetMaster() == GetRealMaster() &&
((GetAssociateType(OBJECT_SELF) == ASSOCIATE_TYPE_FAMILIAR) ||
!(GetGeneralOptions(HENCH_GENAI_SOUINSTALLED) & HENCH_GENAI_SOUINSTALLED)))
{
OpenLock(oLockedObject);
}
else
{
// * bonus feature. If master is attacking a door or container, issues VWE Attack Nearest
// * will make henchman join in on the fun
object oTarget = GetAttackTarget(GetRealMaster());
if (GetIsObjectValid(oTarget) && GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE || GetObjectType(oTarget) == OBJECT_TYPE_DOOR)
{
if (GetTrapDetectedBy(oTarget, OBJECT_SELF))
{
HenchStartRangedBashDoor(oTarget);
}
else
{
HenchAttackObject(oTarget);
SetLocalObject(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH", oTarget);
}
}
else
{
ActionForceFollowObject(GetRealMaster(), GetFollowDistance());
}
}
}
RelayCommandToAssociates(nShoutIndex);
}
break;
case ASSOCIATE_COMMAND_FOLLOWMASTER: //Only used to retreat, or break free from Stand Ground Mode
{
if (!GetAssociateState(NW_ASC_MODE_STAND_GROUND))
{
int nAssocType = GetAssociateType(OBJECT_SELF);
if (nAssocType == ASSOCIATE_TYPE_HENCHMAN)
SpeakString(sHenchHenchmanFollow);
else if (nAssocType == ASSOCIATE_TYPE_FAMILIAR)
SpeakString(sHenchFamiliarFollow);
else if (nAssocType == ASSOCIATE_TYPE_ANIMALCOMPANION)
SpeakString("<" + GetName(OBJECT_SELF) + sHenchAnCompFollow);
else
SpeakString(sHenchOtherFollow1 + GetName(OBJECT_SELF) + sHenchOtherFollow2);
SetLocalInt(OBJECT_SELF,"DoNotAttack",TRUE);
}
HenchResetHenchmenState();
SetLocalInt(OBJECT_SELF,"Scouting", FALSE);
SetAssociateState(NW_ASC_MODE_STAND_GROUND, FALSE);
ActionForceFollowObject(GetRealMaster(), GetFollowDistance());
RelayCommandToAssociates(nShoutIndex);
}
break;
case ASSOCIATE_COMMAND_GUARDMASTER: //Used to activate AGGRESSIVE DEFEND MODE
{
HenchResetHenchmenState();
SetLocalInt(OBJECT_SELF,"DoNotAttack",FALSE);
DelayCommand(2.5, VoiceCanDo());
//Companions will only attack the Masters Last Attacker
SetAssociateState(NW_ASC_MODE_DEFEND_MASTER);
SetAssociateState(NW_ASC_MODE_STAND_GROUND, FALSE);
object oRealMaster = GetRealMaster();
if(GetIsObjectValid(GetLastHostileActor(oRealMaster)))
{
HenchDetermineCombatRound(GetLastHostileActor(oRealMaster), TRUE);
}
else
{
ActionForceFollowObject(oRealMaster, GetFollowDistance());
}
RelayCommandToAssociates(nShoutIndex);
}
break;
case ASSOCIATE_COMMAND_MASTERUNDERATTACK: //Check whether the master has you in AGGRESSIVE DEFEND MODE
if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND))
{
//Check the henchmens current target
object oTarget = GetAttemptedAttackTarget();
object oRealMaster = GetRealMaster();
if(!GetIsObjectValid(oTarget))
{
oTarget = GetAttemptedSpellTarget();
if(!GetIsObjectValid(oTarget))
{
if(GetAssociateState(NW_ASC_MODE_DEFEND_MASTER))
{
HenchDetermineCombatRound(GetLastHostileActor(oRealMaster));
}
else
{
HenchDetermineCombatRound();
}
}
}
//Switch targets only if the target is not attacking the master and is greater than 6.0 from
//the master.
if(GetAttackTarget(oTarget) != oRealMaster && GetDistanceBetween(oTarget, oRealMaster) > 6.0)
{
if(GetAssociateState(NW_ASC_MODE_DEFEND_MASTER) && GetIsObjectValid(GetLastHostileActor(oRealMaster)))
{
HenchDetermineCombatRound(GetLastHostileActor(oRealMaster));
}
}
RelayCommandToAssociates(nShoutIndex);
}
break;
case ASSOCIATE_COMMAND_STANDGROUND: //No longer follow the master or guard him
SetAssociateState(NW_ASC_MODE_STAND_GROUND);
SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE);
DelayCommand(2.0, VoiceCanDo());
ActionAttack(OBJECT_INVALID);
ClearAllActions();
RelayCommandToAssociates(nShoutIndex);
break;
case ASSOCIATE_COMMAND_MASTERATTACKEDOTHER:
if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND))
{
if(!GetAssociateState(NW_ASC_MODE_DEFEND_MASTER))
{
if(!GetIsFighting(OBJECT_SELF))
{
object oAttack = GetAttackTarget(GetRealMaster());
if(GetIsObjectValid(oAttack))
{
HenchDetermineCombatRound(oAttack);
}
}
RelayCommandToAssociates(nShoutIndex);
}
}
break;
case ASSOCIATE_COMMAND_MASTERGOINGTOBEATTACKED:
if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND))
{
if(!GetIsFighting(OBJECT_SELF))
{
object oAttacker = GetGoingToBeAttackedBy(GetRealMaster());
if(GetIsObjectValid(oAttacker))
{
HenchDetermineCombatRound(oAttacker);
}
}
RelayCommandToAssociates(nShoutIndex);
}
break;
case ASSOCIATE_COMMAND_HEALMASTER: //Ignore current healing settings and heal me now
HenchResetHenchmenState();
SetLocalInt(OBJECT_SELF, henchHealCountStr, -1);
ExecuteScript("hench_o0_heal", OBJECT_SELF);
break;
case ASSOCIATE_COMMAND_PICKLOCK:
OpenLock(GetLockedObject(GetMaster()));
break;
case ASSOCIATE_COMMAND_DISARMTRAP:
ForceTrap(GetNearestTrapToObject(GetMaster()));
break;
case ASSOCIATE_COMMAND_MASTERSAWTRAP:
HenchCheckArea(TRUE);
break;
case ASSOCIATE_COMMAND_MASTERFAILEDLOCKPICK: //Check local for Re-try locked doors and
if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND))
{
if(GetAssociateState(NW_ASC_RETRY_OPEN_LOCKS))
{
OpenLock(GetLockedObject(GetMaster()));
}
}
break;
case ASSOCIATE_COMMAND_LEAVEPARTY:
{
object oMaster = GetMaster();
string sTag = GetTag(GetArea(oMaster));
// * henchman cannot be kicked out in the reaper realm
// * Followers can never be kicked out
if (sTag == "GatesofCania" || GetIsFollower(OBJECT_SELF) == TRUE)
return;
if(GetIsObjectValid(oMaster))
{
ClearActions(CLEAR_X0_INC_HENAI_RespondToShout4);
if(GetAssociateType(OBJECT_SELF) == ASSOCIATE_TYPE_HENCHMAN)
{
FireHenchman(GetMaster(), OBJECT_SELF);
}
}
break;
}
}
}

View File

@@ -0,0 +1,508 @@
//::///////////////////////////////////////////////
//:: hench_i0_henutil (parts from the original NW_I0_HENCHMAN)
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
//void main() { } int GetIsHumanoid(int nRacial) { return 0; }
/*
This is the include file for the
henchmen who can join the player.
ASSUMPTION: All these functions
are meant to be ran by the henchman.
OBJECT_SELF is assumed to be the henchman.
RULES: Henchman are dialog controlled only!
No locals/globals should be set outside of the
henchman's own dialog file!
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On: February 2002
//:: Modified: MrZork, November 2018
//:: Added CEP base item types to EquipItems()
//:: Modified: MrZork, August 2021
//:: Apply a few limits to gear equippable by familiars/companions.
//:: Need to check that this works when associate already has gear
//:: (they didn't just receive it via dialog).
//:://////////////////////////////////////////////
// * ---------
// * CONSTANTS
// * ---------
#include "hench_i0_ident"
#include "hench_i0_strings"
#include "prc_inc_racial"
//void main (){}
// two types of restrictions for familiars and companions
// use restrictions (right now contained in ItemACTooHigh() and ItemDamResTooHigh())
const int ITEM_POWER_RESTRICTIONS_ENABLED = FALSE;
// Allow (if TRUE) various slots for familiars and companions?
// Note that none of this overrides feat requirements or item restrictions.
// E.g. allowing "armor" would do nothing unless the associate had any
// needed proficiency. Same for a ring that was restricted by class, race, etc.
const int ALLOW_FAM_COMP_ARMOR = FALSE;
const int ALLOW_FAM_COMP_SHIELDS = FALSE;
const int ALLOW_FAM_COMP_CLOAKS = FALSE;
const int ALLOW_FAM_COMP_BOOTS = FALSE;
const int ALLOW_FAM_COMP_BRACERS = TRUE;
const int ALLOW_FAM_COMP_HELMETS = FALSE;
const int ALLOW_FAM_COMP_BELTS = TRUE;
const int ALLOW_FAM_COMP_RINGS = TRUE;
const int ALLOW_FAM_COMP_AMULETS = TRUE;
int GetIsHumanoid(int nRacial);
int IsFamiliarOrCompanion(object oAssociate=OBJECT_SELF);
// determine whether an item goes in a give slot
int UsesArmorSlot(object oItem)
{
int nBaseItemType = GetBaseItemType(oItem);
return nBaseItemType == BASE_ITEM_ARMOR;
}
int UsesShieldSlot(object oItem)
{
int nBaseItemType = GetBaseItemType(oItem);
return ( ( nBaseItemType == BASE_ITEM_SMALLSHIELD ) ||
( nBaseItemType == BASE_ITEM_LARGESHIELD ) ||
( nBaseItemType == BASE_ITEM_TOWERSHIELD ) ||
( nBaseItemType == 367 ) ); // CEP torch_shield
}
int UsesCloakSlot(object oItem)
{
int nBaseItemType = GetBaseItemType(oItem);
return ( ( nBaseItemType == BASE_ITEM_CLOAK ) );
}
int UsesBootsSlot(object oItem)
{
int nBaseItemType = GetBaseItemType(oItem);
return ( ( nBaseItemType == BASE_ITEM_BOOTS ) );
}
int UsesBracerSlot(object oItem)
{
int nBaseItemType = GetBaseItemType(oItem);
return ( ( nBaseItemType == BASE_ITEM_BRACER ) ||
( nBaseItemType == BASE_ITEM_GLOVES ) ||
( nBaseItemType == 362 ) ); // CEP bracer_shield
}
int UsesHelmetSlot(object oItem)
{
int nBaseItemType = GetBaseItemType(oItem);
return ( ( nBaseItemType == BASE_ITEM_HELMET ) );
}
int UsesBeltSlot(object oItem)
{
int nBaseItemType = GetBaseItemType(oItem);
return ( ( nBaseItemType == BASE_ITEM_BELT ) ||
( nBaseItemType == 359 ) || // CEP belt_armor
( nBaseItemType == 360 ) || // CEP belt_natural
( nBaseItemType == 361 ) ); // CEP belt_shield
}
int UsesRingSlot(object oItem)
{
int nBaseItemType = GetBaseItemType(oItem);
return ( ( nBaseItemType == BASE_ITEM_RING ) ||
( nBaseItemType == 350 ) || // CEP ring_2
( nBaseItemType == 353 ) || // CEP ring_armor
( nBaseItemType == 354 ) || // CEP ring_natural
( nBaseItemType == 355 ) || // CEP ring_shield
( nBaseItemType == 368 ) || // CEP ring2_armor
( nBaseItemType == 369 ) || // CEP ring2_natural
( nBaseItemType == 370 ) || // CEP ring2_shield
( nBaseItemType == 403 ) || // CEP ring3
( nBaseItemType == 404 ) || // CEP ring3_armor
( nBaseItemType == 405 ) || // CEP ring3_natural
( nBaseItemType == 406 ) ); // CEP ring3_shield
}
int UsesAmuletSlot(object oItem)
{
int nBaseItemType = GetBaseItemType(oItem);
return ( ( nBaseItemType == BASE_ITEM_AMULET ) ||
( nBaseItemType == 351 ) || // CEP amulet_2
( nBaseItemType == 356 ) || // CEP amulet_armor
( nBaseItemType == 357 ) || // CEP amulet_deflect
( nBaseItemType == 358 ) || // CEP amulet_shield
( nBaseItemType == 371 ) || // CEP amulet2_armor
( nBaseItemType == 372 ) || // CEP amulet2_deflect
( nBaseItemType == 373 ) || // CEP amulet2_shield
( nBaseItemType == 407 ) || // CEP amulet3
( nBaseItemType == 408 ) || // CEP amulet3_armor
( nBaseItemType == 409 ) || // CEP amulet3_deflect
( nBaseItemType == 410 ) ); // CEP amulet3_shield
}
int UsesAmmoSlot(object oItem)
{
int nBaseItemType = GetBaseItemType(oItem);
return ( ( nBaseItemType == BASE_ITEM_ARROW ) ||
( nBaseItemType == BASE_ITEM_BULLET ) ||
( nBaseItemType == BASE_ITEM_BOLT ) );
}
int UsesNoneSlot(object oItem)
{
int nBaseItemType = GetBaseItemType(oItem);
return ( ( nBaseItemType == BASE_ITEM_CREATUREITEM ) ||
( nBaseItemType == BASE_ITEM_GEM ) ||
( nBaseItemType == BASE_ITEM_KEY ) ||
( nBaseItemType == BASE_ITEM_MAGICROD ) ||
( nBaseItemType == BASE_ITEM_MAGICSTAFF ) ||
( nBaseItemType == BASE_ITEM_MAGICWAND ) ||
( nBaseItemType == BASE_ITEM_POTIONS ) ||
( nBaseItemType == BASE_ITEM_SPELLSCROLL ) ||
( nBaseItemType == BASE_ITEM_THIEVESTOOLS ) ||
( nBaseItemType == BASE_ITEM_TRAPKIT ) ||
( nBaseItemType == BASE_ITEM_TORCH ) ); // done by equip shield
}
// Check to see if the item was successfully equipped.
void CheckIsEquipped(object oItem, int iSlot, string sDescr)
{
object oWorn = GetItemInSlot(iSlot);
if (oWorn != oItem) {
if (oWorn == OBJECT_INVALID ||
GetGoldPieceValue(oWorn) / GetNumStackedItems(oWorn) < GetGoldPieceValue(oItem)/GetNumStackedItems(oItem))
ConditionalMessageToPC(sHenchUnableToEquip1 + sDescr + sHenchUnableToEquip2);
else
ConditionalMessageToPC(sHenchUnableToEquip3 + sDescr + sHenchUnableToEquip4);
} else
ConditionalMessageToPC(sHenchAbleToEquip + sDescr + ".");
}
// try some simple rules to limit familiar/companion gear
// For AC, hardcoding a +3 cap through master level 20, +4 after
int ItemACTooHigh(object oAssociate, object oItem)
{
int nMasterLevel = GetHitDice(GetMaster(oAssociate));
int nMaxACBonus;
if ( nMasterLevel < 21 )
nMaxACBonus = 3;
else
nMaxACBonus = 4;
itemproperty ipTest = GetFirstItemProperty(oItem);
while ( GetIsItemPropertyValid(ipTest) )
{
if ( GetItemPropertyType(ipTest) == ITEM_PROPERTY_AC_BONUS )
if ( GetItemPropertyCostTableValue(ipTest) > nMaxACBonus )
return TRUE;
ipTest = GetNextItemProperty(oItem);
}
return FALSE;
}
// For damage res, hardcoding a 10/- cap
int ItemDamResTooHigh(object oAssociate, object oItem)
{
int nMaxDamResBonus = IP_CONST_DAMAGERESIST_10;
itemproperty ipTest = GetFirstItemProperty(oItem);
while ( GetIsItemPropertyValid(ipTest) )
{
if ( GetItemPropertyType(ipTest) == ITEM_PROPERTY_DAMAGE_RESISTANCE )
if ( GetItemPropertyCostTableValue(ipTest) > nMaxDamResBonus )
return TRUE;
ipTest = GetNextItemProperty(oItem);
}
return FALSE;
}
// Equip an item in iSlot, or optionally in iOtherSlot if iSlot is full.
void EquipIfWorthIt(object oItem, int iMaxGPIdentify, int iSlot, string sDescr,
int iOtherSlot=500)
{
string sName;
// These variables store the value of the most valuable
// object in the NPC's inventory examined thus far. They are set
// to -1 at the beginning of inventory control.
string sSlotVar = "Invent"+IntToString(iSlot);
string sSlotVarName = "InventName"+IntToString(iSlot);
string sOtherVar = "Invent"+IntToString(iOtherSlot);
int iStoredValue = GetLocalInt(OBJECT_SELF,sSlotVar);
int iOtherValue = GetLocalInt(OBJECT_SELF,sOtherVar);
int iNewValue = 0;
// Don't want to reveal the object's name unless it's already
// identified. Again, assign unidentified items a nominal value of 1.
if (GetIdentified(oItem)) {
sName = GetName(oItem);
iNewValue = GetGoldPieceValue(oItem) / GetNumStackedItems(oItem);
}
else {
sName = "unidentified "+sDescr;
iNewValue = 1;
}
// MrZork 2021/Aug/05: Some checks to limit gear equipped by familiars/companions
// First power restrictions
if ( ITEM_POWER_RESTRICTIONS_ENABLED && ( iNewValue > 1 ) &&
IsFamiliarOrCompanion(OBJECT_SELF) )
{
if ( ItemACTooHigh(OBJECT_SELF, oItem) || ItemDamResTooHigh(OBJECT_SELF, oItem) )
{
ConditionalMessageToPC("The " + sName + sHenchItemOverpowered1 + sHenchUnableToEquip2);
return;
}
}
// slot restrictions
if ( IsFamiliarOrCompanion(OBJECT_SELF) &&
( ( !ALLOW_FAM_COMP_ARMOR && UsesArmorSlot(oItem) ) ||
( !ALLOW_FAM_COMP_SHIELDS && UsesShieldSlot(oItem) ) ||
( !ALLOW_FAM_COMP_CLOAKS && UsesCloakSlot(oItem) ) ||
( !ALLOW_FAM_COMP_BOOTS && UsesBootsSlot(oItem) ) ||
( !ALLOW_FAM_COMP_BRACERS && UsesBracerSlot(oItem) ) ||
( !ALLOW_FAM_COMP_HELMETS && UsesHelmetSlot(oItem) ) ||
( !ALLOW_FAM_COMP_BELTS && UsesBeltSlot(oItem) ) ||
( !ALLOW_FAM_COMP_RINGS && UsesRingSlot(oItem) ) ||
( !ALLOW_FAM_COMP_AMULETS && UsesAmuletSlot(oItem) ) ) )
{
ConditionalMessageToPC(sHenchUnableToEquip1 + sName + sHenchUnableToEquip4);
return;
}
// If we are already equipping something in the given slot, get its value.
// Unidentified items have a nominal value of 1. Note: this only works with
// items equipped before inventory control.
if (iStoredValue == -1) {
object oOld = GetItemInSlot(iSlot);
if (GetIsObjectValid(oOld) && !GetLocalInt(oOld,"DestroyItem") &&
oOld != GetLocalObject(OBJECT_SELF,"Decency")) {
HenchIdentifyItem(oOld, iMaxGPIdentify);
//SpeakString(GetName(oOld)+GetName(oItem)+IntToString(GetGoldPieceValue(oOld)/GetNumStackedItems(oOld))+
// " "+IntToString(GetGoldPieceValue(oItem)/GetNumStackedItems(oItem)));
if (GetIdentified(oOld)) {
iStoredValue = GetGoldPieceValue(oOld) / GetNumStackedItems(oOld);
SetLocalString(OBJECT_SELF,sSlotVarName,GetName(oOld));
}
else {
iStoredValue = 1;
SetLocalString(OBJECT_SELF,sSlotVarName,"unidentifed "+GetName(oOld));
}
SetLocalInt(OBJECT_SELF,sSlotVar,iStoredValue);
}
}
// If we already have considered an item of this type, we need to
// juggle the inventory.
if (iStoredValue >= 0) {
// If we have another slot in which we can equip this item,
// and if the item in the other slot is not better than the item in
// the current iSlot, then run the function on that other slot.
if (iNewValue > iOtherValue && iOtherSlot != 500)
if (iOtherValue < iStoredValue) {
EquipIfWorthIt(oItem, iMaxGPIdentify, iOtherSlot, sDescr);
return;
}
// If the item is better than what we had before, tell the player so and
// store its value. Otherwise, tell the player and do nothing else.
if (iNewValue > iStoredValue)
ConditionalMessageToPC(sHenchSelectItem1 + sName + ".");
else if (iNewValue < iStoredValue) {
ConditionalMessageToPC(sHenchSelectItem2 + GetLocalString(OBJECT_SELF, sSlotVarName) +
sHenchSelectItem3 + sName+ ".");
return;
}
else if (iStoredValue > 0)
ConditionalMessageToPC(sHenchDecisions);
}
// Now attempt to equip the items, and after a suitable time, check
// to see if the the attempt succeeds.
SetLocalInt(OBJECT_SELF,sSlotVar,iNewValue);
SetLocalString(OBJECT_SELF,sSlotVarName,sName);
ActionDoCommand(ActionEquipItem(oItem,iSlot));
DelayCommand(2.,CheckIsEquipped(oItem,iSlot,sName));
}
// Try to figure out what to do with an item.
void EquipItems(object oSource)
{
int i;
object oItem;
if ( GetObjectType(oSource) != OBJECT_TYPE_CREATURE )
DestroyObject(oSource,0.0);
for (i = 0; i < NUM_INVENTORY_SLOTS; ++i)
SetLocalInt(OBJECT_SELF,"Invent"+IntToString(i),-1);
SetLocalInt(OBJECT_SELF,"GotAWeapon",FALSE);
int iMaxGPIdentify = HenchGetMaxGPToIdentify();
oItem = GetFirstItemInInventory();
while (GetIsObjectValid(oItem)) {
if (!GetLocalInt(oItem,"DestroyItem")) {
HenchIdentifyItem(oItem, iMaxGPIdentify);
if ( UsesArmorSlot(oItem) )
EquipIfWorthIt(oItem, iMaxGPIdentify, INVENTORY_SLOT_CHEST, sHenchEquipArmor);
else if ( UsesShieldSlot(oItem) )
ConditionalMessageToPC(sHenchEquipShield);
else if ( UsesCloakSlot(oItem) )
EquipIfWorthIt(oItem, iMaxGPIdentify, INVENTORY_SLOT_CLOAK, sHenchEquipCloak);
else if ( UsesBootsSlot(oItem) )
EquipIfWorthIt(oItem, iMaxGPIdentify, INVENTORY_SLOT_BOOTS, sHenchEquipBoots);
else if ( UsesBracerSlot(oItem) )
EquipIfWorthIt(oItem, iMaxGPIdentify, INVENTORY_SLOT_ARMS, sHenchEquipHandwear);
else if ( UsesHelmetSlot(oItem) )
EquipIfWorthIt(oItem, iMaxGPIdentify, INVENTORY_SLOT_HEAD, sHenchEquipHelmet);
else if ( UsesBeltSlot(oItem) )
EquipIfWorthIt(oItem, iMaxGPIdentify, INVENTORY_SLOT_BELT, sHenchEquipBelt);
else if ( UsesRingSlot(oItem) )
EquipIfWorthIt(oItem, iMaxGPIdentify, INVENTORY_SLOT_LEFTRING, sHenchEquipRing, INVENTORY_SLOT_RIGHTRING);
else if ( UsesAmuletSlot(oItem) )
EquipIfWorthIt(oItem, iMaxGPIdentify, INVENTORY_SLOT_NECK, sHenchEquipAmulet);
else if ( UsesAmmoSlot(oItem) )
// These items are auto-equipped by the ActionEquipMostDamagingRanged() command
1 == 1; // using in place of pass
else if ( UsesNoneSlot(oItem) )
// THESE SHOULD BE EDITED SO THAT THE HENCHMAN DEALS WITH THEM
// PROPERLY. FOR NOW THEY ARE IGNORED
1 == 1; // using in place of pass
else
if ( !GetLocalInt(OBJECT_SELF,"GotAWeapon") )
{
ConditionalMessageToPC(sHenchEquipWeapon);
SetLocalInt(OBJECT_SELF,"GotAWeapon",TRUE);
}
}
oItem = GetNextItemInInventory();
}
ConditionalMessageToPC(sHenchEquipWait);
}
void DestroyDecency(int bIndicateNoClothes)
{
object oDecency = GetLocalObject(OBJECT_SELF,"Decency");
if (GetItemInSlot(INVENTORY_SLOT_CHEST) != oDecency)
{
DestroyObject(oDecency);
DeleteLocalObject(OBJECT_SELF,"Decency");
}
else if (bIndicateNoClothes && GetIsHumanoid(MyPRCGetRacialType(OBJECT_SELF)))
{
ConditionalMessageToPC(sHenchEquipDecency);
}
}
// Copy associate's inventory.
void CopyAssociateItems(object oPC, object oAssociate)
{
object oItem;
int i;
for(i = 0; i < NUM_INVENTORY_SLOTS; ++i)
{
oItem = GetItemInSlot(i, oAssociate);
if (oItem != OBJECT_INVALID)
{
switch (GetBaseItemType(oItem))
{
case BASE_ITEM_CREATUREITEM:
case BASE_ITEM_CBLUDGWEAPON:
case BASE_ITEM_CSLASHWEAPON:
case BASE_ITEM_CSLSHPRCWEAP:
case BASE_ITEM_CPIERCWEAPON:
break;
case BASE_ITEM_DAGGER:
// prevent pixie dagger from being given up
if (!GetDroppableFlag(oItem))
{
break;
}
default:
CopyItem(oItem, oPC, TRUE);
break;
}
}
}
// Now go through the backpack.
oItem = GetFirstItemInInventory(oAssociate);
while (oItem != OBJECT_INVALID)
{
CopyItem(oItem, oPC);
oItem = GetNextItemInInventory(oAssociate);
}
}
// Copy familiar/animal companion's inventory.
void CopyFamiliarAnimalCompanionItems(object oPC)
{
if (!GetIsObjectValid(oPC))
{
return;
}
object oAssociate;
oAssociate = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC);
if (GetIsObjectValid(oAssociate))
{
CopyAssociateItems(oPC, oAssociate);
}
oAssociate = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC);
if (GetIsObjectValid(oAssociate))
{
CopyAssociateItems(oPC, oAssociate);
}
}
void DestroyAssociates(object oCreature)
{
// Checking for henchman summons/familiars/animal companions/dominated
// and destroying them to prevent them going hostile.
if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oCreature)))
{
effect eUnSum = EffectVisualEffect(VFX_FNF_SMOKE_PUFF);
location lUnSum = GetLocation(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oCreature));
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eUnSum, lUnSum, 5.0);
DestroyObject(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oCreature));
}
if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCreature)))
{
effect eUnSum = EffectVisualEffect(VFX_FNF_SMOKE_PUFF);
location lUnSum = GetLocation(GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCreature));
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eUnSum, lUnSum, 5.0);
DestroyObject(GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCreature));
}
if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oCreature)))
{
effect eUnSum = EffectVisualEffect(VFX_FNF_SMOKE_PUFF);
location lUnSum = GetLocation(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oCreature));
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eUnSum, lUnSum, 5.0);
DestroyObject(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oCreature));
}
if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_DOMINATED, oCreature)))
{
effect eUnSum = EffectVisualEffect(VFX_FNF_SMOKE_PUFF);
location lUnSum = GetLocation(GetAssociate(ASSOCIATE_TYPE_DOMINATED, oCreature));
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eUnSum, lUnSum, 5.0);
DestroyObject(GetAssociate(ASSOCIATE_TYPE_DOMINATED, oCreature));
}
}

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/*
Henchman Inventory And Battle AI
*/
// Returns the maximum item value that OBJECT_SELF can identify, given our lore skill.
int HenchGetMaxGPToIdentify();
int HenchGetMaxGPToIdentify()
{
int nMyLore = GetSkillRank(SKILL_LORE); // our lore skill
string sMaxValue = nMyLore < 0 ? "-1" :
Get2DAString("SkillVsItemCost", "DeviceCostMax", nMyLore); // max value that the henchman can id
// Handle overflow (November 2003)
return sMaxValue == "" ? 120000000 : StringToInt(sMaxValue);
}
// Identifies oItem if its value is at most iMaxGPIdentify.
// Returns TRUE if the item is identified; FALSE if it remains unidentified.
int HenchIdentifyItem(object oItem, int iMaxGPIdentify)
{
if ( GetIdentified(oItem) )
return TRUE;
// Get the item's real value.
SetIdentified(oItem, TRUE);
int nValue = GetGoldPieceValue(oItem) / GetNumStackedItems(oItem);
if ( nValue <= iMaxGPIdentify )
// The item remains identified.
return TRUE;
// The item returns to un-identified.
SetIdentified(oItem, FALSE);
return FALSE;
}

File diff suppressed because it is too large Load Diff

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/*
Henchman Inventory And Battle AI
This file contains a modified form of the original TalentMeleeAttack.
Major modification to not randomly pick feats to use.
*/
#include "hench_i0_equip"
// void main() { }
int GetItemAttackBonus(object oTarget, object oItem)
{
int nReturnVal = 0;
itemproperty oProp = GetFirstItemProperty(oItem);
while (GetIsItemPropertyValid(oProp))
{
int bGetSetting = FALSE;
switch (GetItemPropertyType(oProp))
{
case ITEM_PROPERTY_ENHANCEMENT_BONUS:
case ITEM_PROPERTY_ATTACK_BONUS:
bGetSetting = TRUE;
break;
case ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP:
case ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP:
switch (GetItemPropertySubType(oProp))
{
case IP_CONST_ALIGNMENTGROUP_NEUTRAL:
bGetSetting = (GetAlignmentGoodEvil(oTarget) == ALIGNMENT_NEUTRAL) ||
(GetAlignmentLawChaos(oTarget) == ALIGNMENT_NEUTRAL);
break;
case IP_CONST_ALIGNMENTGROUP_LAWFUL:
bGetSetting = GetAlignmentLawChaos(oTarget) == ALIGNMENT_LAWFUL;
break;
case IP_CONST_ALIGNMENTGROUP_CHAOTIC:
bGetSetting = GetAlignmentLawChaos(oTarget) == ALIGNMENT_CHAOTIC;
break;
case IP_CONST_ALIGNMENTGROUP_GOOD:
bGetSetting = GetAlignmentGoodEvil(oTarget) == ALIGNMENT_GOOD;
break;
case IP_CONST_ALIGNMENTGROUP_EVIL:
bGetSetting = GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL;
break;
}
break;
case ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP:
case ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP:
bGetSetting = GetItemPropertySubType(oProp) == GetRacialType(oTarget);
break;
case ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT:
case ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT:
{
int iSpecificAlignment = GetItemPropertySubType(oProp);
switch (iSpecificAlignment % 3)
{
case 0:
bGetSetting = GetAlignmentGoodEvil(oTarget) == ALIGNMENT_GOOD;
break;
case 1:
bGetSetting = GetAlignmentGoodEvil(oTarget) == ALIGNMENT_NEUTRAL;
break;
case 2:
bGetSetting = GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL;
break;
}
if (bGetSetting)
{
bGetSetting = FALSE;
switch (iSpecificAlignment / 3)
{
case 0:
bGetSetting = GetAlignmentLawChaos(oTarget) == ALIGNMENT_LAWFUL;
break;
case 1:
bGetSetting = GetAlignmentLawChaos(oTarget) == ALIGNMENT_NEUTRAL;
break;
case 2:
bGetSetting = GetAlignmentLawChaos(oTarget) == ALIGNMENT_CHAOTIC;
break;
}
}
}
break;
}
if (bGetSetting)
{
int itemPropValue = GetItemPropertyCostTableValue(oProp);
if (itemPropValue > nReturnVal)
{
nReturnVal = itemPropValue;
}
}
oProp = GetNextItemProperty(oItem);
}
return nReturnVal;
}
int GetMeleeAttackBonus(object oCreature, object oWeaponRight, object oTarget)
{
int nReturn = 0;
// Finesse only if we are using a proper weapon
int nStrMod = GetAbilityModifier(ABILITY_STRENGTH, oCreature);
int nDexMod = GetAbilityModifier(ABILITY_DEXTERITY, oCreature);
int bCanFinesse = GetHasFeat(FEAT_WEAPON_FINESSE, oCreature) && (nDexMod > nStrMod);
if (GetIsObjectValid(oWeaponRight))
{
nReturn += GetItemAttackBonus(oTarget, oWeaponRight);
if (bCanFinesse)
{
switch (GetBaseItemType(oWeaponRight))
{
// only these weapons can be finessed
case BASE_ITEM_DAGGER:
case BASE_ITEM_HANDAXE:
case BASE_ITEM_KAMA:
case BASE_ITEM_KUKRI:
case BASE_ITEM_LIGHTHAMMER:
case BASE_ITEM_LIGHTMACE:
case BASE_ITEM_RAPIER:
case BASE_ITEM_SHORTSWORD:
case BASE_ITEM_SHURIKEN:
case BASE_ITEM_SICKLE:
case BASE_ITEM_THROWINGAXE:
break;
default:
bCanFinesse = FALSE;
}
}
}
else
{
// note: creature weapons can be finessed
oWeaponRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oCreature);
if (GetIsObjectValid(oWeaponRight))
{
nReturn += GetItemAttackBonus(oTarget, oWeaponRight);
}
else
{
oWeaponRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oCreature);
if (GetIsObjectValid(oWeaponRight))
{
nReturn += GetItemAttackBonus(oTarget, oWeaponRight);
}
else
{
oWeaponRight = GetItemInSlot(INVENTORY_SLOT_ARMS, oCreature);
if (GetIsObjectValid(oWeaponRight))
{
nReturn += GetItemAttackBonus(oTarget, oWeaponRight);
}
}
}
}
object oWeaponLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oCreature);
int nOffHandWeaponSize = GetMeleeWeaponSize(oWeaponLeft);
if (nOffHandWeaponSize > 0)
{
if (nOffHandWeaponSize == GetCreatureSize(oCreature))
{
nReturn -= 2;
}
else
{
// TODO more could be done here
nReturn -= 4;
}
}
if(bCanFinesse)
{
nReturn += nDexMod;
}
else
{
nReturn += nStrMod;
}
return nReturn;
}
int GetRangeAttackBonus(object oCreature, object oRangedWeapon, object oTarget)
{
int nReturn = GetItemAttackBonus(oTarget, oRangedWeapon);
int nDexMod = GetAbilityModifier(ABILITY_DEXTERITY, oCreature);
int nWisMod = GetAbilityModifier(ABILITY_WISDOM, oCreature);
if (GetHasFeat(FEAT_ZEN_ARCHERY, oCreature) && (nWisMod > nDexMod))
{
nReturn += nWisMod;
}
else
{
nReturn += nDexMod;
}
int itemType = GetBaseItemType(oRangedWeapon);
if ((itemType == BASE_ITEM_LONGBOW) || (itemType == BASE_ITEM_SHORTBOW))
{
int nLevel = GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, oCreature);
if (nLevel > 0)
{
nReturn += ((nLevel+1)/2);
}
}
return nReturn;
}
int HenchGetAttackBonus(object oCreature, object oTarget)
{
object oRightWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oCreature);
if (GetWeaponRanged(oRightWeapon))
{
return GetRangeAttackBonus(oCreature, oRightWeapon, oTarget);
}
return GetMeleeAttackBonus(oCreature, oRightWeapon, oTarget);
}
void HenchDoTalentMeleeAttack(object oTarget, float fThresholdDistance, int iMeleeAttackers, int iCreatureType)
{
int iIntCheck = GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) - 2;
if (iIntCheck < 6)
{
// have less smart creatures not use best combat feats all the time
if (iIntCheck < 1)
{
iIntCheck = 1;
}
if (iIntCheck < d6())
{
UseCombatAttack(oTarget);
return;
}
}
object oRightWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
int bRangedWeapon = GetWeaponRanged(oRightWeapon);
int iAC = GetAC(oTarget);
int iNewBAB = GetBaseAttackBonus(OBJECT_SELF) + 5 + d4(2);
if(bRangedWeapon)
{
// At a -2 to hit, this can disarm the arms or legs...speed or attack bonus
if(d8() == 1 && GetHasFeat(FEAT_CALLED_SHOT) && !GetHasFeatEffect(FEAT_CALLED_SHOT, oTarget)
&& !GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT, OBJECT_SELF))
{
iNewBAB += GetRangeAttackBonus(OBJECT_SELF, oRightWeapon, oTarget);
if((iNewBAB - 2) >= iAC)
{
UseCombatAttack(oTarget, FEAT_CALLED_SHOT);
return;
}
}
// Always use if present
if(GetHasFeat(FEAT_RAPID_SHOT))
{
int iItemType = GetBaseItemType(oRightWeapon);
if (iItemType == BASE_ITEM_SHORTBOW || iItemType == BASE_ITEM_LONGBOW)
{
UseCombatAttack(oTarget, FEAT_RAPID_SHOT);
return;
}
}
ActionAttack(oTarget);
return;
}
iNewBAB += GetMeleeAttackBonus(OBJECT_SELF, oRightWeapon, oTarget);
float relativeChallenge;
if (iCreatureType == 0)
{
// mosters always use best feat
relativeChallenge = -10.0;
}
else
{
relativeChallenge = iCreatureType == 1 ? IntToFloat(GetHitDice(OBJECT_SELF)) * HENCH_HITDICE_TO_CR : GetChallengeRating(OBJECT_SELF);
relativeChallenge -= GetIsPC(oTarget) || GetAssociateType(oTarget) == ASSOCIATE_TYPE_HENCHMAN ?
IntToFloat(GetHitDice(oTarget)) * HENCH_HITDICE_TO_CR : GetChallengeRating(oTarget);
}
// For use against them evil pests! Top - one use only anyway.
if(GetHasFeat(FEAT_SMITE_EVIL) && GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL &&
relativeChallenge <= 2.0)
{
UseCombatAttack(oTarget, FEAT_SMITE_EVIL);
return;
}
if(GetHasFeat(FEAT_SMITE_GOOD) && GetAlignmentGoodEvil(oTarget) == ALIGNMENT_GOOD &&
relativeChallenge <= 2.0)
{
UseCombatAttack(oTarget, FEAT_SMITE_GOOD);
return;
}
// * only the playable races have whirlwind attack
// * Attempt to Use Whirlwind Attack
if (GetHasFeat(FEAT_WHIRLWIND_ATTACK) && GetOKToWhirl(OBJECT_SELF))
{
int bNumberofAttackers = WhirlwindGetNumberOfMeleeAttackers(WHIRL_DISTANCE);
if (bNumberofAttackers)
{
UseCombatAttack(OBJECT_SELF, FEAT_WHIRLWIND_ATTACK);
return;
}
}
// TODO update for HoTU, dwarven defender (is same as barb rage?)
if (relativeChallenge <= 2.0 && TryKiDamage(oTarget))
{
return;
}
if (d6() == 1 && !GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT, OBJECT_SELF) && (iNewBAB >= iAC))
{
int bHasQuiveringPalm = GetHasFeat(FEAT_QUIVERING_PALM);
int bHasStunningFist = GetHasFeat(FEAT_STUNNING_FIST);
int bHasSAP = GetHasFeat(FEAT_SAP);
int bHasCalledShot = GetHasFeat(FEAT_CALLED_SHOT) && d3() == 1;
if ((bHasQuiveringPalm || bHasStunningFist || bHasSAP || bHasCalledShot) &&
relativeChallenge <= 2.0 &&
(GetCharacterLevel(OBJECT_SELF) / 2 + 10 + GetAbilityModifier(ABILITY_WISDOM) >=
GetFortitudeSavingThrow(oTarget) + 5 + Random(15)))
{
if (bHasQuiveringPalm && !GetIsObjectValid(oRightWeapon))
{
UseCombatAttack(oTarget, FEAT_QUIVERING_PALM);
return;
}
if(!GetHasAnyEffect3(EFFECT_TYPE_STUNNED, EFFECT_TYPE_PARALYZE, EFFECT_TYPE_DAZED, oTarget))
{
if (bHasStunningFist)
{
int iMod = iNewBAB;
if (GetIsObjectValid(oRightWeapon) || (GetLevelByClass(CLASS_TYPE_MONK) == 0))
{
iMod -= 4;
}
if (iMod >= iAC)
{
UseCombatAttack(oTarget, FEAT_STUNNING_FIST);
return;
}
}
// OK, not for PCs, but may be on an NPC. -4 Attack. Above the one below.
if(bHasSAP)
{
if((iNewBAB - 4) >= iAC)
{
UseCombatAttack(oTarget, FEAT_SAP);
return;
}
}
if (bHasCalledShot)
{
// At a -2 to hit, this can disarm the arms or legs...speed or attack bonus
if(((iNewBAB - 2) >= iAC) && !GetHasFeatEffect(FEAT_CALLED_SHOT, oTarget))
{
UseCombatAttack(oTarget, FEAT_CALLED_SHOT);
return;
}
}
}
}
}
int bHasImprovedKnockdown = GetHasFeat(FEAT_IMPROVED_KNOCKDOWN);
if((bHasImprovedKnockdown || GetHasFeat(FEAT_KNOCKDOWN)) &&
!GetIsImmune(oTarget, IMMUNITY_TYPE_KNOCKDOWN, OBJECT_SELF) &&
!GetHasFeatEffect(FEAT_KNOCKDOWN, oTarget) &&
!GetHasFeatEffect(FEAT_IMPROVED_KNOCKDOWN, oTarget))
{
// By far the BEST feat to use - knocking them down lets you freely attack them!
// These return 1-5, based on size.
int iOurSize = GetCreatureSize(OBJECT_SELF);
int iTheirSize = GetCreatureSize(oTarget);
if (bHasImprovedKnockdown)
{
iOurSize++;
}
int bUse = iOurSize > iTheirSize;
if (!bUse && ((iOurSize + 1) >= iTheirSize))
{
int iMod = iNewBAB - 4;
// check if one size larger
if (iOurSize != iTheirSize)
{
iMod -= 4;
}
if(iMod >= iAC)
{
bUse = iMod > GetSkillRank(SKILL_DISCIPLINE, oTarget);
}
}
if(bUse)
{
UseCombatAttack(oTarget, bHasImprovedKnockdown ? FEAT_IMPROVED_KNOCKDOWN : FEAT_KNOCKDOWN);
return;
}
}
// start using expertise if have under 50% hit points
if (GetPercentageHPLoss(OBJECT_SELF) < 50 &&
(GetHasFeat(FEAT_EXPERTISE) || GetHasFeat(FEAT_IMPROVED_EXPERTISE)))
{
// get estimation of opponent attack vs. my AC
int iMyAC = GetAC(OBJECT_SELF);
int iTargetsBAB = GetBaseAttackBonus(oTarget) + 5 + d4(2) + HenchGetAttackBonus(oTarget, OBJECT_SELF);
if(GetHasFeat(FEAT_IMPROVED_EXPERTISE) && (iTargetsBAB - 5) >= iMyAC)
{
UseCombatAttack(oTarget, -1, ACTION_MODE_IMPROVED_EXPERTISE);
return;
}
if(iTargetsBAB >= iMyAC)
{
UseCombatAttack(oTarget, -1, ACTION_MODE_EXPERTISE);
return;
}
}
// Only use parry on an active melee attacker, and
// only if our parry skill > our AC - 10
// JE, Apr.14,2004: Bugfix to make this actually work. Thanks to the message board
// members who investigated this.
if (GetSkillRank(SKILL_PARRY) > (GetAC(OBJECT_SELF) - 10))
{
object oTargetRightWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
if (GetAttackTarget(oTarget) == OBJECT_SELF &&
GetIsObjectValid(oTargetRightWeapon) &&
!GetWeaponRanged(oTargetRightWeapon))
{
int iAttackChance = GetBaseAttackBonus(oTarget) + HenchGetAttackBonus(oTarget, OBJECT_SELF) - GetAC(OBJECT_SELF);
if ((iAttackChance > -20) && (GetPercentageHPLoss(OBJECT_SELF) < 65))
{
object oNearestFriend = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_IS_ALIVE, TRUE);
if (GetIsObjectValid(oNearestFriend) && GetDistanceToObject(oNearestFriend) <= 5.0)
{
UseCombatAttack(oTarget, -1, ACTION_MODE_PARRY);
return;
}
}
}
}
//
// Auldar: Give 10% chance to Taunt if target is within 3.5 meters and is a challenge, if Skill points have been
// spent in Taunt skill indicating intention to use, and a taunt isn't in effect
//
if ((d10 () == 1) && ((relativeChallenge <= 2.0) ||
(GetCharacterLevel(oTarget) > (GetCharacterLevel(OBJECT_SELF) - 2)))
&& (GetDistanceToObject(oTarget) <= 3.5))
{
// Auldar: Adding a check for the Taunt skill, and ensuring that noone with ONLY a CHA mod to
// Taunt will use the skill.
// This confirms that some points are spent in the skill indicating an intention for the NPC to use them.
// Also using 69MEH69's idea to check for a negative modifier so we don't subtract a negative number (ie add)
// to the skill check
if ((GetSkillRank(SKILL_TAUNT, OBJECT_SELF, TRUE) > 0) && ((GetSkillRank(SKILL_TAUNT) + 5 + d4(2)) > GetSkillRank(SKILL_CONCENTRATION, oTarget)))
{
ActionUseSkill(SKILL_TAUNT, oTarget);
return;
}
}
if(d4() == 1 && (GetHasFeat(FEAT_IMPROVED_DISARM) || GetHasFeat(FEAT_DISARM)) &&
GetIsCreatureDisarmable(oTarget) &&
((GetIsObjectValid(oRightWeapon) && !GetWeaponRanged(oRightWeapon)) || !GetIsObjectValid(oRightWeapon)))
{
object oTargetRightWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
if (GetIsObjectValid(oTargetRightWeapon) && !GetWeaponRanged(oTargetRightWeapon))
{
int iWeaponSize;
if (GetIsObjectValid(oRightWeapon))
{
iWeaponSize = GetMeleeWeaponSize(oRightWeapon);
}
else
{
iWeaponSize = GetCreatureSize(OBJECT_SELF);
}
int iTargetWeaponSize = GetMeleeWeaponSize(oTargetRightWeapon);
// No AOO, and only a -4 penalty to hit.
if(GetHasFeat(FEAT_IMPROVED_DISARM))
{
// Apply weapon size penalites/bonuses to check - Use right weapons.
int iMod = iWeaponSize - iTargetWeaponSize;
if(iMod != 0) iMod += (iMod * 4);
if(((iNewBAB - 4 + iMod) >= iAC) && (iMod > GetSkillRank(SKILL_DISCIPLINE, oTarget)))
{
UseCombatAttack(oTarget, FEAT_IMPROVED_DISARM);
return;
}
}
// Provokes an AOO. Improved does not, but this is -6, and bonuses depend on weapons used (sizes)
else if(d2() == 1)
{
// Apply weapon size penalites/bonuses to check - Use right weapons.
int iMod = iWeaponSize - iTargetWeaponSize;
if(iMod != 0) iMod += (iMod * 4);
if(((iNewBAB - 6 + iMod) >= iAC) && (iMod > GetSkillRank(SKILL_DISCIPLINE, oTarget)))
{
UseCombatAttack(oTarget, FEAT_DISARM);
return;
}
}
}
}
// This activates an extra attack, at -2 to hit. Of course, only unarmed and kama
if(GetHasFeat(FEAT_FLURRY_OF_BLOWS) && ((iNewBAB - 2) >= iAC) && (!GetIsObjectValid(oRightWeapon) ||
(GetBaseItemType(oRightWeapon) == BASE_ITEM_KAMA)))
{
UseCombatAttack(oTarget, FEAT_FLURRY_OF_BLOWS);
return;
}
// -10 to hit - make sure by extra 5
if(GetHasFeat(FEAT_IMPROVED_POWER_ATTACK) && ((iNewBAB - 15) >= iAC))
{
UseCombatAttack(oTarget, FEAT_IMPROVED_POWER_ATTACK);
return;
}
// is a -5 to hit - make sure by extra 5
if(GetHasFeat(FEAT_POWER_ATTACK) && ((iNewBAB - 10) >= iAC))
{
UseCombatAttack(oTarget, FEAT_POWER_ATTACK);
return;
}
// extra damage with only one attack
if (GetHasFeat(FEAT_DIRTY_FIGHTING) && GetBaseAttackBonus(OBJECT_SELF) < 8)
{
UseCombatAttack(oTarget, FEAT_DIRTY_FIGHTING);
return;
}
UseCombatAttack(oTarget);
}
void ActionContinueMeleeAttack(object oTarget, float fThresholdDistance, int iMeleeAttackers, int iCreatureType, int iCallNumber)
{
if (GetLocalInt(OBJECT_SELF, "UseRangedWeapons"))
{
if (!EquipRangedWeapon(oTarget, iCreatureType == 1, iCallNumber))
{
ActionDoCommand(ActionContinueMeleeAttack(oTarget, fThresholdDistance, iMeleeAttackers, iCreatureType, iCallNumber + 1));
return;
}
}
else
{
if (!EquipMeleeWeapons(oTarget, iCreatureType == 1, iCallNumber))
{
ActionDoCommand(ActionContinueMeleeAttack(oTarget, fThresholdDistance, iMeleeAttackers, iCreatureType, iCallNumber + 1));
return;
}
}
HenchDoTalentMeleeAttack(oTarget, fThresholdDistance, iMeleeAttackers, iCreatureType);
}
// MELEE ATTACK OTHERS
/*
ISSUE 1: Talent Melee Attack should set the Last Spell Used to 0 so that melee casters can use
a single special ability.
Auldar: Made changes here to use Taunt when appropriate as well as more accurate calculations for
To-Hit vs Target AC.
Tony: Made major changes in using attack feats. Heavily modified code from Jasperre.
*/
int HenchTalentMeleeAttack(object oIntruder, float fThresholdDistance, int iMeleeAttackers, int iCreatureType, int bPolymorphed)
{
object oTarget = oIntruder;
if (iCreatureType == 0)
{
MonsterBattleCry();
}
else if (iCreatureType == 1)
{
HenchBattleCry();
}
// allow sneak attack to use other feats
if(GetHasFeat(FEAT_SNEAK_ATTACK))
{
//Sneak Attack Flanking attack
float fRange = iMeleeAttackers ? 3.5 : /* bRangedWeapon*/ TRUE ? 50.0 : 5.0;
int iEnemyAC, iAC = 100;
object oRealMaster = GetRealMaster();
int bEnemyMaster = FALSE;
object oLastSneakTarget = GetLocalObject(OBJECT_SELF, "LastSneakTarget");
object oAttackTarget;
int nCnt = 1;
object oEnemy = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, nCnt, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_IS_ALIVE, TRUE);
object oBest = OBJECT_INVALID;
while(GetIsObjectValid(oEnemy) && GetDistanceToObject(oEnemy) <= fRange)
{
if(!GetPlotFlag(oEnemy) && !GetIsImmune(oEnemy, IMMUNITY_TYPE_SNEAK_ATTACK, OBJECT_SELF))
{
oAttackTarget = GetAttackTarget(oEnemy);
if(oAttackTarget != OBJECT_SELF)
{
if (oEnemy == oLastSneakTarget)
{
oBest = oEnemy;
break;
}
iEnemyAC = GetAC(oEnemy);
if (oAttackTarget == oRealMaster)
{
if (!bEnemyMaster)
{
bEnemyMaster = TRUE;
iAC = iEnemyAC;
oBest = oEnemy;
}
else if(iAC > iEnemyAC)
{
iAC = iEnemyAC;
oBest = oEnemy;
}
}
else if(iAC > iEnemyAC)
{
iAC = iEnemyAC;
oBest = oEnemy;
}
}
}
nCnt++;
oEnemy = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, nCnt, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_IS_ALIVE, TRUE);
}
if (GetIsObjectValid(oBest))
{
oTarget = oBest;
SetLocalObject(OBJECT_SELF, "LastSneakTarget", oBest);
}
}
if (!HenchEquipAppropriateWeapons(oTarget, fThresholdDistance, iCreatureType == 1, bPolymorphed))
{
ActionDoCommand(ActionContinueMeleeAttack(oTarget, fThresholdDistance, iMeleeAttackers, iCreatureType, 2));
}
else
{
HenchDoTalentMeleeAttack(oTarget, fThresholdDistance, iMeleeAttackers, iCreatureType);
}
return TRUE;
}

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/*
Henchman Inventory And Battle AI
This file is used for responding to monster shouts. Mostly
involves getting the listening creature to start attacking
unseen and unheard foe.
*/
#include "hench_i0_act"
#include "hench_i0_ai"
// void main() { }
//::///////////////////////////////////////////////
//:: Respond To Shouts
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Allows the listener to react in a manner
consistant with the given shout but only to one
combat shout per round
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:://////////////////////////////////////////////
//NOTE ABOUT COMMONERS
/*
Commoners are universal cowards. If you attack anyone they will flee for 4 seconds away from the attacker.
However to make the commoners into a mob, make a single commoner at least 10th level of the same faction.
If that higher level commoner is attacked or killed then the commoners will attack the attacker. They will disperse again
after some of them are killed. Should NOT make multi-class creatures using commoners.
*/
//NOTE ABOUT BLOCKERS
/*
It should be noted that the Generic Script for On Dialogue attempts to get a local set on the shouter by itself.
This object represents the LastOpenedBy object. It is this object that becomes the oIntruder within this function.
*/
//NOTE ABOUT INTRUDERS
/*
The intruder object is for cases where a placable needs to pass a LastOpenedBy Object or a AttackMyAttacker
needs to make his attacker the enemy of everyone.
*/
void HenchMonRespondToShout(object oShouter, int nShoutIndex, object oIntruder = OBJECT_INVALID)
{
// Pausanias: Do not respond to shouts if you've surrendered.
int iSurrendered = GetLocalInt(OBJECT_SELF,"Generic_Surrender");
if (iSurrendered) return;
switch (nShoutIndex)
{
case 1://NW_GENERIC_SHOUT_I_WAS_ATTACKED:
case 3://NW_GENERIC_SHOUT_I_AM_DEAD:
{
object oTarget = oIntruder;
if(!GetIsObjectValid(oTarget))
{
oTarget = GetLastHostileActor(oShouter);
if (!GetIsObjectValid(oTarget))
{
oTarget = GetLocalObject(oShouter, "LastTarget");
}
}
if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
{
if(!GetLevelByClass(CLASS_TYPE_COMMONER))
{
if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
{
if(GetIsObjectValid(oTarget))
{
if(!GetIsFriend(oTarget) && GetIsFriend(oShouter))
{
RemoveAmbientSleep();
HenchDetermineCombatRound(oTarget);
}
}
}
}
else if (GetLevelByClass(CLASS_TYPE_COMMONER, oShouter) >= 10)
{
HenchStartAttack(GetLastHostileActor(oShouter));
}
else
{
HenchDetermineCombatRound(oTarget);
}
}
else
{
HenchDetermineSpecialBehavior();
}
}
break;
case 2://NW_GENERIC_SHOUT_MOB_ATTACK:
{
if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
{
//Is friendly check to make sure that only like minded commoners attack.
if(GetIsFriend(oShouter))
{
HenchStartAttack(GetLastHostileActor(oShouter));
}
}
else
{
HenchDetermineSpecialBehavior();
}
}
break;
//For this shout to work the object must shout the following
//string sHelp = "NW_BLOCKER_BLK_" + GetTag(OBJECT_SELF);
case 4: //BLOCKER OBJECT HAS BEEN DISTURBED
{
if(!GetLevelByClass(CLASS_TYPE_COMMONER))
{
if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
{
if(GetIsObjectValid(oIntruder))
{
SetIsTemporaryEnemy(oIntruder);
HenchDetermineCombatRound(oIntruder);
}
}
}
else if (GetLevelByClass(CLASS_TYPE_COMMONER, oShouter) >= 10)
{
HenchStartAttack(GetLastHostileActor(oShouter));
}
else
{
HenchDetermineCombatRound();
}
}
break;
case 5: //ATTACK MY TARGET
{
if(GetIsFriend(oShouter))
{
AdjustReputation(oIntruder, OBJECT_SELF, -100);
SetIsTemporaryEnemy(oIntruder);
HenchDetermineCombatRound(oIntruder);
}
}
break;
case 6: //CALL_TO_ARMS
{
//This was once commented out.
HenchDetermineCombatRound();
}
break;
}
}

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/*
Henchman Inventory And Battle AI
This file is used for options for the henchman ai.
The exe and hak versions are different than the erf version.
The exe and hak version still use the small scripts to control options.
The erf version can just be built directly using this file without using
the small control files, it can be changed to anything including
module properties, spawn script, etc.
*/
// void main() { }
// how frequently shouts are done by monsters to call in allies to help
// DM clients can get flooded with these messages in which case the
// number can be increased to reduce the frequency.
const int HENCH_MONSTER_SHOUT_FREQUENCY = 5;
// This flag turns off when set to true monsters hearing other monsters and
// attacking them
const int HENCH_MONSTER_DONT_CHECK_HEARD_MONSTER = FALSE;
// general options
const int HENCH_GENAI_SOUINSTALLED = 0x0001; // expansion pack installed (includes HotU)
const int HENCH_GENAI_ENABLEHEARING = 0x0002; // (obsolete) creatures use hearing
const int HENCH_GENAI_ENABLERAISE = 0x0004; // will use raise dead and resurrection
int GetGeneralOptions(int nSel)
{
return HENCH_GENAI_SOUINSTALLED | HENCH_GENAI_ENABLERAISE;
}
// monster options
const int HENCH_MONAI_STEALTH = 0x0001; // monsters use stealth
const int HENCH_MONAI_WANDER = 0x0002; // monsters can wander
const int HENCH_MONAI_UNLOCK = 0x0004; // monsters can unlock or bash locked doors
const int HENCH_MONAI_OPEN = 0x0008; // monsters can open doors
const int HENCH_MONAI_DISTRIB = 0x0010; // monsters distribute themselves when attacking
const int HENCH_MONAI_HASTE = 0x0020; // monsters haste themselves after being damaged
const int HENCH_MONAI_HEALPT = 0x0040; // monsters generate heal potions
const int HENCH_MONAI_COMP = 0x0080; // monsters summon familiars and animal companions
int GetMonsterOptions(int nSel)
{
int nReturn = HENCH_MONAI_STEALTH | HENCH_MONAI_COMP;
if (nSel & HENCH_MONAI_WANDER)
{
if (d10() > 2)
{
nReturn = nReturn | HENCH_MONAI_WANDER;
}
}
if (nSel & HENCH_MONAI_DISTRIB)
{
// monsters distribute themselves when attacking
if (GetGameDifficulty() >= GAME_DIFFICULTY_CORE_RULES)
{
nReturn = nReturn | HENCH_MONAI_DISTRIB;
}
}
/* if (nSel & HENCH_MONAI_HASTE)
{
// monsters haste themselves after being damaged
if (GetGameDifficulty() == GAME_DIFFICULTY_DIFFICULT)
{
nReturn = nReturn | HENCH_MONAI_HASTE;
}
}*/
/* if (nSel & HENCH_MONAI_HEALPT)
{
int iChance = d10();
int iDifficulty = GetGameDifficulty();
// Self healing below 50% if enemy is far, otherwise between 20% and 50% only
if ((iDifficulty == GAME_DIFFICULTY_DIFFICULT && iChance > 2) ||
(iDifficulty == GAME_DIFFICULTY_CORE_RULES && iChance > 8))
{
nReturn = nReturn | HENCH_MONAI_HEALPT;
}
} */
return nReturn;
}
// henchman options
const int HENCH_HENAI_NOATTACK = 0x0001; // associates dont attack master on damage
const int HENCH_HENAI_INVENTORY = 0x0002; // PC can use inventory on associates
const float fHenchHearingDistance = 5.0;
const float fHenchMasterHearingDistance = 100.0;
int GetHenchmanOptions(int nSel)
{
return HENCH_HENAI_NOATTACK | HENCH_HENAI_INVENTORY;
}
// provides override for creature using items (i.e. Valen in HotU)
int GetCreatureUseItemsOverride(object oCreature)
{
// if (GetTag(oCreature) == "x2_hen_valen")
// {
// return TRUE;
// }
return FALSE;
}
// prevent heartbeat detection of enemies
int GetUseHeartbeatDetect()
{
return FALSE;
}

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