Updated Crafting
Unlocked immunities in anvil crafting. Added new PRC weapons to anvil crafting. Updated release.
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@@ -1,3 +1,5 @@
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#include "prc_misc_const"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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@@ -45,7 +47,23 @@ int StartingConditional()
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nType == BASE_ITEM_LIGHTCROSSBOW ||
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nType == BASE_ITEM_LONGBOW ||
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nType == BASE_ITEM_SHORTBOW ||
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nType == BASE_ITEM_SLING)
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nType == BASE_ITEM_SLING ||
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nType== BASE_ITEM_LIGHT_LANCE ||
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nType== BASE_ITEM_HEAVY_PICK ||
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nType== BASE_ITEM_LIGHT_PICK ||
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nType== BASE_ITEM_SAI ||
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nType== BASE_ITEM_NUNCHAKU ||
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nType== BASE_ITEM_FALCHION ||
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nType== BASE_ITEM_SAP ||
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nType== BASE_ITEM_KATAR ||
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nType== BASE_ITEM_HEAVY_MACE ||
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nType== BASE_ITEM_MAUL ||
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nType== BASE_ITEM_DOUBLE_SCIMITAR ||
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nType== BASE_ITEM_GOAD ||
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nType== BASE_ITEM_EAGLE_CLAW ||
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nType== BASE_ITEM_ELVEN_LIGHTBLADE ||
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nType== BASE_ITEM_ELVEN_THINBLADE ||
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nType== BASE_ITEM_ELVEN_COURTBLADE)
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return TRUE;
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