28 lines
1.0 KiB
Plaintext
28 lines
1.0 KiB
Plaintext
//This is the default header for most items converted to the new
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//tagbased system.
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//Remember to create 2 scripts, one using the template, and name this
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//script ac_"tagnameofitemgoeshere" (without the "")
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#include "x2_inc_switches"
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void main()
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{
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// Check if we have the correct event firing the script
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if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
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//Define Variables
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object oItem=GetItemActivated();
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object oActivator=GetItemActivator();
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object oPlayer = GetItemActivator();
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object target = GetItemActivatedTarget();
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string tag = GetTag(oItem);
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//You main script function goes under this line.
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100), oActivator, 60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD), oActivator, 60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_IMP_FLAME_S), oActivator, 60.0);
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}
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}
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