38 lines
987 B
Plaintext
38 lines
987 B
Plaintext
//This is the default header for most items converted to the new
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//tagbased system.
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//Remember to create 2 scripts, one using the template, and name this
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//script ac_"tagnameofitemgoeshere" (without the "")
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#include "x2_inc_switches"
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//The include is for the IPSafeAddItemProperty function
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//Makes the PC speaker's onhand weapon glow electrically. Doesn't affect
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//the damage it deals, and it will only work on melee weapons
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void main()
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{
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// Check if we have the correct event firing the script
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if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
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//You main script function goes under this line.
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//Define Variables
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object oPC;
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oPC = GetItemActivator();
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//The PC will technically start a conversation with himself
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//You should add some odd little sound to the first line in the
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//conversation file, or the PC will give his normal voicegreeting.
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object oTarget;
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oTarget = oPC;
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AssignCommand(oTarget, ActionStartConversation(oPC, "weaponconv"));
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}
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