UW2_PRC8/_module/nss/ac_weaponchanger.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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//This is the default header for most items converted to the new
//tagbased system.
//Remember to create 2 scripts, one using the template, and name this
//script ac_"tagnameofitemgoeshere" (without the "")
#include "x2_inc_switches"
//The include is for the IPSafeAddItemProperty function
//Makes the PC speaker's onhand weapon glow electrically. Doesn't affect
//the damage it deals, and it will only work on melee weapons
void main()
{
// Check if we have the correct event firing the script
if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
//You main script function goes under this line.
//Define Variables
object oPC;
oPC = GetItemActivator();
//The PC will technically start a conversation with himself
//You should add some odd little sound to the first line in the
//conversation file, or the PC will give his normal voicegreeting.
object oTarget;
oTarget = oPC;
AssignCommand(oTarget, ActionStartConversation(oPC, "weaponconv"));
}