UW2_PRC8/_module/nss/clericonly.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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#include "prc_class_const"
void main()
{
object oDoor = OBJECT_SELF;
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int nDivine = (GetLevelByClass(CLASS_TYPE_CLERIC, oPC)
+GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC)
+GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC)
+GetLevelByClass(CLASS_TYPE_HEALER, oPC)
+GetLevelByClass(CLASS_TYPE_DRUID, oPC));
if (nDivine >=15){
AssignCommand(oDoor, ActionOpenDoor(oDoor)) ;
SendMessageToPC(oPC, "You may pass.");
}
else{
SendMessageToPC(oPC, "You will not pass.");
}
}