59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
string sDeny;
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//Created by Guile 1/01/07 (new year :)
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//Put this script OnClick or OnFailToOpen
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void main()
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{
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object oPC = GetClickingObject();
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if (!GetIsPC(oPC)) return;
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if (GetHitDice(oPC) < 21)
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{
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sDeny="You are not experienced enough to enter this area.";
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SendMessageToPC(oPC, sDeny);
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return;
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}
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SendMessageToPC(oPC, "Welcome to Guile's Magic Shop.");
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object oTarget;
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oTarget = GetObjectByTag("magicshopdoor2");
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DelayCommand(3.0, AssignCommand(oTarget, ActionCloseDoor(oTarget)));
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SetLocked(oTarget, TRUE);
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location lTarget;
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oTarget = GetWaypointByTag("magicshopway2");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TORNADO), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TORNADO), GetLocation(oTarget));
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}
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