UW2_PRC8/_module/nss/phylactrestores.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

182 lines
5.1 KiB
Plaintext

//Put this script OnUsed
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
object oTarget;
oTarget = oPC;
effect eEffect;
eEffect = EffectHeal(1800);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_ABILITY_DECREASE) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_ATTACK_DECREASE) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_BLINDNESS) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_CHARMED) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_CONFUSED) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_CURSE) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_CUTSCENEIMMOBILIZE) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_CUTSCENE_PARALYZE) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_DEAF) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_DAZED) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_FRIGHTENED) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_MOVEMENT_SPEED_DECREASE) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_NEGATIVELEVEL) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_POISON) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_SAVING_THROW_DECREASE) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_REGENERATE) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_SPELL_RESISTANCE_DECREASE) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_TEMPORARY_HITPOINTS) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_SILENCE) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_SKILL_DECREASE) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
if (GetEffectType(eEffect)==EFFECT_TYPE_VISUALEFFECT) RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TORNADO), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TORNADO), GetLocation(oTarget));
}