92 lines
2.3 KiB
Plaintext
92 lines
2.3 KiB
Plaintext
//Script Name: sc_npc_attacked
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//////////////////////////////////////////
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//Created By: Genisys (Guile)
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//Created On: 8/19/08
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/////////////////////////////////////////
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/*
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This will spawn in the Super Cop on
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the PC for attacking the NPC.
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NOTE: this cannot go in any other
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events for the NPC!
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*/
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////////////////////////////////////////
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#include "setxp_inc"
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//Main Script
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void main()
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{
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//Declare Major Variables
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object oPlayer = GetLastAttacker(OBJECT_SELF);
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object oTarget;
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object oSpawn;
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object oMe = OBJECT_SELF;
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location lTarget;
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int nInt;
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lTarget = GetLocation(oTarget);
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//Let's make sure we define just who killed the NPC clearly..
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if(!GetIsPC(oPlayer))
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{
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//if It's a DM stop here..
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if(GetIsDMPossessed(oPlayer))
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{ return; }
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if(GetIsDM(oPlayer))
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{ return; }
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//IF It truly was an associate who attacked..
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if(GetMaster(oPlayer)!=OBJECT_INVALID)
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{
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oPlayer = GetMaster(oPlayer);
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}
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}
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if(GetIsPC(oPlayer))
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{
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AssignCommand(oPlayer, ClearAllActions());
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//Clear Reputation of PC
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if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10)
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{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
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SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer);
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}
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if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10)
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{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
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SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer);
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}
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if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10)
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{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
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SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer);
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}
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//Only Once Ever 30 Seconds!
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int Do1Time = GetLocalInt(oPlayer, GetTag(OBJECT_SELF) + "SC");
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if (Do1Time==TRUE) {return;}
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SetLocalInt(oPlayer, GetTag(OBJECT_SELF) + "SC", TRUE);
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DelayCommand(30.0, SetLocalInt(oPlayer, GetTag(OBJECT_SELF) + "SC", FALSE));
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//Penalize the player!
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//ApplyRespawnPenalty(oPlayer);
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oTarget = oPlayer;
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "supercop", lTarget);
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}
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//Otherwise protect the NPC from monsters!
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else
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{
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ExecuteScript("nw_c2_default5", OBJECT_SELF);
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}
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//Main Script End
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}
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