UW2_PRC8/_module/nss/searchtrigger45.nss
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//Created by Guile 2/02/07
//Put this script OnEnter
#include "prc_class_const"
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if (!GetIsSkillSuccessful(oPC, SKILL_SEARCH, 52))
return;
if ((GetLevelByClass(CLASS_TYPE_ROGUE, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_NINJA, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_SCOUT, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oPC)==0))
return;
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("secretenterway4");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
}