UW2_PRC8/_module/nss/statuejumptrig1.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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location lTarget;
object oTarget;
object oItem;
/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this script OnEnter
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if (GetItemPossessedBy(oPC, "godstate44")!= OBJECT_INVALID)
{
oItem = GetFirstItemInInventory(oPC);
while (GetIsObjectValid(oItem))
{
if (GetTag(oItem)=="godstate44") DestroyObject(oItem);
oItem = GetNextItemInInventory(oPC);
}
oTarget = GetWaypointByTag("statueway1");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
oTarget=GetFirstFactionMember(oPC, FALSE);
while (GetIsObjectValid(oTarget))
{
AssignCommand(oTarget, ClearAllActions());
AssignCommand(oTarget, ActionJumpToLocation(lTarget));
oTarget=GetNextFactionMember(oPC, FALSE);
}
}
else
{
FloatingTextStringOnCreature("That power of the goddess comes upon you!", oPC);
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP, 1.0f, 3.0f));
}
}