149 lines
4.9 KiB
Plaintext
149 lines
4.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Kadorto (Resurrection)
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//:: kadorto.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Attempts to resurrect a dead party member, even if
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they've been turned to ashes. If successful, they
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are revived with all hit points. If failed, they
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are permanently lost.
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Level 7 Priest spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 7 Priest healing/field spell that
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targets one character.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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#include "inc_dispel"
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Attempt to resurrect a dead character
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// Spellcast Hook Code
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if (!X2PreSpellCastCode()) return;
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// Set spell school for proper record keeping
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nMetaMagic = PRCGetMetaMagicFeat();
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// Check if target is valid
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if (!GetIsObjectValid(oTarget))
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{
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// Notify if no target selected
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FloatingTextStringOnCreature("KADORTO: No target selected", oCaster, TRUE);
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PRCSetSchool();
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return;
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}
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// Check if target is dead
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if (!GetIsDead(oTarget))
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{
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// Check for custom "ashes" condition
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int bIsAshes = GetLocalInt(oTarget, "CONDITION_ASHES");
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if (!bIsAshes)
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{
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// Notify if target is not dead
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FloatingTextStringOnCreature("KADORTO: Target must be dead or ashes", oCaster, TRUE);
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PRCSetSchool();
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return;
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}
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}
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// Calculate resurrection chance based on caster level
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int nChance = 60 + (nCasterLevel * 5); // Base 60% + 5% per level
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// Reduce chance if target is ashes
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if (GetLocalInt(oTarget, "CONDITION_ASHES") == 1)
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{
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nChance -= 20; // 20% penalty for ashes
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}
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// Apply metamagic effects
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
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{
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nChance = 100; // Guaranteed success with Maximize
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}
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
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{
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nChance += nChance / 2; // +50% chance with Empower
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if (nChance > 100) nChance = 100; // Cap at 100%
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}
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// Signal spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(oCaster, GetSpellId(), FALSE));
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// Create the resurrection effects
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effect eVis = EffectVisualEffect(VFX_IMP_RAISE_DEAD);
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effect eHeal = PRCEffectHeal(GetMaxHitPoints(oTarget), oTarget); // Full heal
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// Attempt resurrection
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if (d100() <= nChance)
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{
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// Success
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// Apply resurrection effect
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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// Remove all effects
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effect eAllEffects = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eAllEffects))
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{
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RemoveEffect(oTarget, eAllEffects);
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eAllEffects = GetNextEffect(oTarget);
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}
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// Apply visual effect for condition removal
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effect eRemove = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eRemove, oTarget);
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// Remove custom condition flags
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DeleteLocalInt(oTarget, "CONDITION_DEAD");
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DeleteLocalInt(oTarget, "CONDITION_ASHES");
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DeleteLocalInt(oTarget, "CONDITION_PARALYZED");
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DeleteLocalInt(oTarget, "CONDITION_POISONED");
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DeleteLocalInt(oTarget, "CONDITION_SLEEPING");
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DeleteLocalInt(oTarget, "CONDITION_SILENCED");
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DeleteLocalInt(oTarget, "CONDITION_BLINDED");
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DeleteLocalInt(oTarget, "CONDITION_CONFUSED");
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DeleteLocalInt(oTarget, "CONDITION_DISEASED");
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// Apply resurrection and healing effects
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effect eResurrect = EffectResurrection();
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eResurrect, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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// Notify success
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FloatingTextStringOnCreature("KADORTO: " + GetName(oTarget) + " has been resurrected!", oCaster, TRUE);
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}
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else
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{
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// Failure - Character is permanently lost
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// Apply visual effect for failure
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effect eFailVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eFailVis, oTarget);
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// Mark as permanently lost
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SetLocalInt(oTarget, "PERMANENTLY_LOST", 1);
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// Notify failure
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FloatingTextStringOnCreature("KADORTO: " + GetName(oTarget) + " has been permanently lost!", oCaster, TRUE);
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}
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// Clean up spell school variable
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PRCSetSchool();
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} |