68 lines
2.1 KiB
Plaintext
68 lines
2.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Mogref (Body Iron)
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//:: mogref.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Reduces the armor class of the caster by 2
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for the duration of the combat.
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Level 1 Mage spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 1 Mage support spell that targets
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the caster.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Improve caster's AC by 2
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// Spellcast Hook Code
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if (!X2PreSpellCastCode()) return;
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// Set spell school for proper record keeping
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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// Declare major variables
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nMetaMagic = PRCGetMetaMagicFeat();
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// Calculate duration (rounds equal to caster level)
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int nDuration = nCasterLevel;
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// Apply metamagic
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration *= 2; // Duration is +100%
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}
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// Create the AC improvement effect (lower AC is better in D&D)
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effect eAC = EffectACIncrease(2, AC_NATURAL_BONUS);
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effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link the effects
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effect eLink = EffectLinkEffects(eAC, eDur);
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// Signal spell cast at event
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SignalEvent(oCaster, EventSpellCastAt(oCaster, GetSpellId(), FALSE));
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// Apply the effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oCaster, RoundsToSeconds(nDuration), TRUE, -1, nCasterLevel);
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// Notify the caster
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FloatingTextStringOnCreature("MOGREF: AC improved by 2 for " + IntToString(nDuration) + " rounds", oCaster, TRUE);
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// Clean up spell school variable
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PRCSetSchool();
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} |