WizardryEE/Module/nss/x2_def_ondeath.nss
Jaysyn904 103f315feb Fixed corrupted module
Fixed corrupted module.  Added doors.  Checked dungeon / teleporter continuity.  Replaced Message #02 with a magical sending from Werdna.  Removed trash / test areas.
2023-04-23 22:07:17 -04:00

202 lines
7.8 KiB
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//::///////////////////////////////////////////////
//:: Name x2_def_ondeath
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Default OnDeath script
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner
//:: Created On: June 11/03
//:://////////////////////////////////////////////
void main()
{
int nVFX = GetLocalInt(OBJECT_SELF,"SpawnVFX");
if(nVFX)
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT,SupernaturalEffect(EffectVisualEffect(nVFX)),OBJECT_SELF);
}
int nFirey = GetLocalInt(OBJECT_SELF,"FIREY");
if (nFirey)
{
effect eVis = EffectVisualEffect(VFX_DUR_INFERNO_NO_SOUND);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nShadowy = GetLocalInt(OBJECT_SELF,"SHADOWY");
if (nShadowy)
{
effect eVis = EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nStony = GetLocalInt(OBJECT_SELF,"STONY");
if (nStony)
{
effect eVis = EffectVisualEffect(VFX_DUR_PROT_STONESKIN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nWoody = GetLocalInt(OBJECT_SELF,"WOODY");
if (nWoody)
{
effect eVis = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nIcy = GetLocalInt(OBJECT_SELF,"ICY");
if (nIcy)
{
effect eVis = EffectVisualEffect(VFX_DUR_ICESKIN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nConcealed20 = GetLocalInt(OBJECT_SELF,"CONCEALED20");
if (nConcealed20)
{
effect eVis = EffectVisualEffect(VFX_DUR_BLUR );
effect eConceal = EffectConcealment(20, 0);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nConcealed50 = GetLocalInt(OBJECT_SELF,"CONCEALED50");
if (nConcealed50)
{
effect eVis = EffectVisualEffect(VFX_DUR_BLUR );
effect eConceal = EffectConcealment(50, 0);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nGlow = GetLocalInt (OBJECT_SELF,"GLOW_COLOR");
if (nGlow == 1)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_BLUE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 2)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_BROWN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 3)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_GREEN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 4)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_GREY);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 5)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_BLUE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 6)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_BROWN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 7)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_GREEN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 8)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_ORANGE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 9)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_PURPLE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 10)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_RED);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 11)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_YELLOW);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 12)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_ORANGE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 13)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_PURPLE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 14)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_RED);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 15)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_WHITE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 16)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_YELLOW);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
ExecuteScript("nw_c2_default7", OBJECT_SELF);
}