WoR_PRC8/_module/nss/nw_c2_sitdown.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

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//::///////////////////////////////////////////////
//:: NW_C2_SITTING.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Will make the NPC sit down
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
void main()
{
ActionPlayAnimation(ANIMATION_LOOPING_SIT_CHAIR,1.0,5000.0);
// * do not do this if already sitting
// * May 2002 (Brent): Don't do this if I am in combat or conversation
if (!GetIsInCombat() && !IsInConversation(OBJECT_SELF))
if (GetCurrentAction() != ACTION_SIT)
{
ClearAllActions();
int i = 1;
// * find first free chair
object oChair = GetNearestObjectByTag("NW_CHAIR", OBJECT_SELF,i);
int bFoundChair = FALSE;
while (bFoundChair == FALSE && GetIsObjectValid(oChair) == TRUE)
{
// * This chair is free
if (GetIsObjectValid(GetSittingCreature(oChair)) == FALSE)
{
bFoundChair = TRUE;
ActionSit(oChair);
}
else
{
i++;
oChair = GetNearestObjectByTag("NW_CHAIR", OBJECT_SELF,i);
}
}
if (bFoundChair == FALSE)
{
SpeakString("This sucks I have no place to sit");
ClearAllActions();
ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD);
}
}
}