WoR_PRC8/_module/nss/rhun_on_modload.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

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/*
s_modload - Incorporate this code into Module::OnLoad
*/
#include "sha_subr_methds"
#include "sha_artif_syste2"
void main()
{
/* Start the export characters timer */
DelayCommand(600.0, SignalEvent(OBJECT_SELF, EventUserDefined(200)));
/*Initialize a databases*/
SetLocalString(GetModule(), "X0_CAMPAIGN_DB", "RHUN_DATABASE");
/*Spell Hooks*/
SetLocalString(GetModule(), "X2_S_UD_SPELLSCRIPT", "sha_spellhooks");
ExecuteScript("x2_mod_def_load", GetModule());
ExecuteScript("x3moddefloadcopy", GetModule());
}
// Below is not needed as we have upgraded to version 3.6.9 of the SSE
// Script sha_on_modload holds all the subrace information to load now
/*::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
//:: Rhun Subraces (using Shayan's Subrace Engine v2.0)
//::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
//----------------ELVEN SUBRACES-------------------------
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Elf - Drow :::::::::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Drow
//Properties from the Skin:
//Ability Bonus: Charisma +2
//Ability Bonus: Intelligence +2
//Darkvision
//Saving Throw Bonus: Specific: Will +2
//Skill Bonus: Hide +2
//Skill Bonus: Move Silently +2
//Abilities from the unique item:
//Cast Spell: Darkness (5) 1 Use Per Day
//Cast Spell: Light () 1 Use Per Day
//Must be Elf. Light Sensitive.
//ECL: +2
CreateSubrace(RACIAL_TYPE_ELF, "drow", "sha_pc_drow", "sha_subrace_drow", TRUE, 0, FALSE, 0, 2);
//Favored Class - Male: Wizard, Female: Cleric.
AddSubraceFavoredClass("drow", CLASS_TYPE_WIZARD, CLASS_TYPE_CLERIC);
//Can only be evil
CreateSubraceAlignmentRestriction("drow", FALSE, FALSE, TRUE);
//Spell Resistance: Base (at Level 1): 10, Max(at Level 40): 50.
CreateSubraceSpellResistance("drow", 10, 50);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Elf - Aquatic :::::::::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Elf-Aquatic
//Properties from the Skin:
//Decreased Ability Score: Intelligence -2
//Immunity: Specific Spell Drown
//Must be: Elf
CreateSubrace(RACIAL_TYPE_ELF, "aquatic-elf", "sha_pc_elfaquati", "");
//Favored Class: Fighter
AddSubraceFavoredClass("aquatic-elf", CLASS_TYPE_FIGHTER, CLASS_TYPE_FIGHTER);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Elf - Avariel ::::::::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Elf-Avariel
//Properties from the Skin:
//Ability Bonus: Dexterity +2
//Ability Bonus: Intelligence +2
//Ability Bonus: Wisdom +2
//Skill Bonus: Spot +2
//Must be: Elf
CreateSubrace(RACIAL_TYPE_ELF, "avariel-elf", "sha_pc_elfavarie", "");
//Favored Class: Cleric
AddSubraceFavoredClass("avariel-elf", CLASS_TYPE_CLERIC, CLASS_TYPE_CLERIC);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Elf - Wild :::::::::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Elf-Wild
//Properties from the Skin:
//Decreased Ability Score: Intelligence -2
//Must be: Elf
CreateSubrace(RACIAL_TYPE_ELF, "wild-elf", "sha_pc_elfwild", "");
//Favored Class: Sorcerer
AddSubraceFavoredClass("wild-elf", CLASS_TYPE_SORCERER, CLASS_TYPE_SORCERER);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Elf - Wood :::::::::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Elf-Wood
//Properties from the Skin:
//Ability Bonus: Strength +2
//Decreased Ability Score: Charisma -2
//Decreased Ability Score: Intelligence -2
//Must be: Elf
CreateSubrace(RACIAL_TYPE_ELF, "wood-elf", "sha_pc_elfwood", "");
//Favored Class: Ranger
AddSubraceFavoredClass("wood-elf", CLASS_TYPE_RANGER, CLASS_TYPE_RANGER);
//::::::::::::::::::::::
//:::SUBRACE: Sun elf::
//::::::::::::::::::::::
//Must be Elf
CreateSubrace(RACIAL_TYPE_ELF, "sun-elf", "sha_pc_sunelf", "");
//::::::::::::::::::::::
//:::SUBRACE: Gray elf::
//::::::::::::::::::::::
//Must be Elf
CreateSubrace(RACIAL_TYPE_ELF, "gray-elf", "sha_pc_grayelf", "");
//::::::::::::::::::::::
//:::SUBRACE: Dark elf::
//::::::::::::::::::::::
//Must be Elf
CreateSubrace(RACIAL_TYPE_ELF, "dark-elf", "sha_pc_drow", "sha_subrace_drow", TRUE, 0, FALSE, 0, 1);
//Can also be Half-elf
AddAdditionalBaseRaceToSubrace("dark-elf", RACIAL_TYPE_HALFELF);
//Can't be evil
CreateSubraceAlignmentRestriction("dark-elf", TRUE, TRUE, FALSE);
//SR base: 10, Max 30
CreateSubraceSpellResistance("dark-elf", 10, 30);
//Favored Class - Male: Rogue, Female: Cleric.
AddSubraceFavoredClass("dark-elf", CLASS_TYPE_ROGUE, CLASS_TYPE_CLERIC);
//-----------------------HUMAN SUBRACES-----------------------------------
//::::::::::::::::::::::::::::::::::::
//::::: SUBRACE: Undead - Lich :::::::
//::::::::::::::::::::::::::::::::::::
//This is an example of how you can equip different skins on Players at different level.
//So that you do not necessarily have to give all subrace feats at once.
//Subrace Name: Lich
//Properties from the Skin:
//Level 1:
//Ability Bonus: Charisma +2
//Ability Bonus: Intelligence +2
//Ability Bonus: Wisdom +2
//Damage Reduction: +1 Soak 15 Damage
//Turn Resistance +4
//Immunity: Damage Type: Cold 100% Immunity Bonus
//Immunity: Damage Type: Electrical 100% Immunity Bonus
//Level 5:
//Gains - Immunity: Miscellaneous: Disease
//Level 10:
//Gains - Immunity: Miscellaneous: Poison
//Level 15:
//Gains - Immunity: Miscellaneous: Paralysis
//Level 20:
//Gains - Immunity: Miscellaneous: Level/Ability Drain
//Level 25:
//Gains - Immunity: Miscellaneous: Mind-Affecting Spells
//Level 30:
//Gains - Immunity: Miscellaneous: Death Magic
//Level 35:
//Gains - Immunity: Miscellaneous: Sneak Attack
//Level 40:
//Gains - Immunity: Miscellaneous: Critical Hits
//Abilities from the unique item:
//Cast Spell: Destruction (13) 1 Use/Day
//Cast Spell: Vampiric Touch (5) 1 Use/Day
//Human. Light Sensitive. Takes 5 Divine Damage While in Sunlight.
//ECL: + 3
//Undead
CreateSubrace(RACIAL_TYPE_HUMAN, "lich", "sha_pc_lich", "sha_subrace_lich", TRUE, 4, FALSE, 0, 3, TRUE);
//The different skins to be equipped at different levels...
AddAdditionalSkinsToSubrace("lich", "sha_pc_lich1", 5);
AddAdditionalSkinsToSubrace("lich", "sha_pc_lich2", 10);
AddAdditionalSkinsToSubrace("lich", "sha_pc_lich3", 15);
AddAdditionalSkinsToSubrace("lich", "sha_pc_lich4", 20);
AddAdditionalSkinsToSubrace("lich", "sha_pc_lich5", 25);
AddAdditionalSkinsToSubrace("lich", "sha_pc_lich6", 30);
AddAdditionalSkinsToSubrace("lich", "sha_pc_lich7", 35);
AddAdditionalSkinsToSubrace("lich", "sha_pc_lich8", 40);
//Alignment Restriction - Must be Evil.
CreateSubraceAlignmentRestriction("lich", FALSE, FALSE, TRUE);
//Class Restriction - Can only be Wizard or Sorcerer.
CreateSubraceClassRestriction("lich", FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE);
//Spell Resistance: 10 + 1/2 Per Level.
CreateSubraceSpellResistance("lich", 10, 30);
//Appearance: Skeleton - Permanent. 1-19
CreateSubraceAppearance("lich", TIME_BOTH, APPEARANCE_TYPE_SKELETON_MAGE, APPEARANCE_TYPE_SKELETON_MAGE, 1);
//Appearance: Lich - Permanent. 20-39
CreateSubraceAppearance("lich", TIME_BOTH, APPEARANCE_TYPE_LICH, APPEARANCE_TYPE_HEURODIS_LICH, 20);
//Appearance: Demi-Lich - Permanent. 40
CreateSubraceAppearance("lich", TIME_BOTH, APPEARANCE_TYPE_DEMI_LICH, APPEARANCE_TYPE_DEMI_LICH, 40);
//Favored Class: Wizard
AddSubraceFavoredClass("lich", CLASS_TYPE_WIZARD, CLASS_TYPE_WIZARD);
//::::::::::::::::::::::
//:::SUBRACE: Vampire ::
//::::::::::::::::::::::
//Subrace Name: Vampire
//Properties from the Skin:
//Level 1:
//Damage Vulnerability: Divine 100% Damage Vulnerability
//Darkvision
//Decreased Ability Score: Charisma -2
//Decreased Saving Throws: Divine -5
//Regeneration +1
//Level 5:
//Gains - Immunity: Miscellaneous: Paralysis
//Level 10:
//Gains - Immunity: Miscellaneous: Poison
//Level 15:
//Gains - Immunity: Miscellaneous: Disease
//Level 20:
//Gains - Immunity: Miscellaneous: Death Magic
// Regeneration Increases by +1
//Level 25:
//Gains - Immunity: Miscellaneous: Level/Ability Drain
//Level 30:
//Gains - Immunity: Miscellaneous: Mind-Affecting Spells
//Level 35:
//Gains - Immunity: Miscellaneous: Sneak Attack
//Level 40:
//Gains - Immunity: Miscellaneous: Critical Hits
// Regeneration Increases by +1
//NOTE: Final Regeneration rate (At Level 40) is +3.
//Human. Light Sensitive. Takes 2 Divine Damage while in Sunlight.
//ECL: + 3
//Undead
CreateSubrace(RACIAL_TYPE_HUMAN, "vampire", "sha_pc_vamp001", "sha_subrace_vamp", TRUE, 2, FALSE, 0, 3, TRUE);
//Skins that are equipped at certain levels...
AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp002", 5);
AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp003", 10);
AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp004", 15);
AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp005", 20);
AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp006", 25);
AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp007", 30);
AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp008", 35);
AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp", 40);
//Alignment Restriction: Can only be evil.
CreateSubraceAlignmentRestriction("vampire", FALSE, FALSE, TRUE);
//Appearance: Change the Appearance to a Vampire during night time, and revert back to normal during day time.
CreateSubraceAppearance("vampire", TIME_NIGHT, APPEARANCE_TYPE_VAMPIRE_MALE, APPEARANCE_TYPE_VAMPIRE_FEMALE, 1);
//Appearance: Vampire... but now controlable at level 20.
CreateSubraceAppearance("vampire", TIME_NONE, APPEARANCE_TYPE_VAMPIRE_MALE, APPEARANCE_TYPE_VAMPIRE_FEMALE, 20);
//Give the vampire the appearance control item at level 20.
AddSubraceItem("vampire", "sha_vamp_control", 20);
struct SubraceStats VampStats = CreateCustomStats(SUBRACE_STAT_MODIFIER_TYPE_PERCENTAGE, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -0.15, -0.20);
CreateTemporaryStatModifier("vampire", VampStats, TIME_DAY);
//Temporary Stats: Bonuses at Night time.
struct SubraceStats VampStats1 = CreateCustomStats(SUBRACE_STAT_MODIFIER_TYPE_PERCENTAGE, 0.20, 0.20, 0.20, 0.0, 0.0, 0.20, 0.0, 0.10);
CreateTemporaryStatModifier("vampire", VampStats1, TIME_NIGHT);
//Favored Class: Rogue.
AddSubraceFavoredClass("vampire", CLASS_TYPE_ROGUE, CLASS_TYPE_ROGUE);
//:::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Human - Aasimar :::::
//:::::::::::::::::::::::::::::::::::
//Subrace Name: Aasimar
//Properties from the Skin:
//Ability Bonus: Charisma +2
//Ability Bonus: Wisdom +2
//Damage Resistance: Acid Resist 5 / -
//Damage Resistance: Cold Resist 5 / -
//Damage Resistance: Electrical Resist 5 / -
//Darkvision
//Saving Throw Bonus: Universal +2
//Skill Bonus: Listen +2
//Skill Bonus: Spot +2
//Abilities from the unique item:
//Cast Spell: Light (5) 1 Use/Per Day
//Must be: Human
//ECL: + 1
CreateSubrace(RACIAL_TYPE_HUMAN, "aasimar", "sha_pc_aasimar", "sha_subrace_aasi", FALSE, 0, FALSE, 0, 1);
//Alignment Restriction: Good
CreateSubraceAlignmentRestriction("aasimar", TRUE, FALSE, FALSE);
//Favored Class: Paladin
AddSubraceFavoredClass("aasimar", CLASS_TYPE_PALADIN, CLASS_TYPE_PALADIN);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Human - Tiefling ::::::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Tiefling
//Properties from the Skin:
//Ability Bonus: Dexterity +2
//Ability Bonus: Intelligence +2
//Damage Resistance: Cold Resist 5 / -
//Damage Resistance: Electrical Resist 5 / -
//Damage Resistance: Fire Resist 5 / -
//Darkvision
//Decreased Ability Score: Charisma -2
//Skill Bonus: Bluff +2
//Skill Bonus: Hide +2
//Abilities from the unique item:
//Cast Spell: Darkness (3) 1 Use/Per Day
//Must be: Human
//ECL: + 1
CreateSubrace(RACIAL_TYPE_HUMAN, "tiefling", "sha_pc_tiefling", "sha_subrace_tief", FALSE, 0, FALSE, 0, 1);
//Alignment Restriction: Evil
CreateSubraceAlignmentRestriction("tiefling", FALSE, FALSE, TRUE);
//Favored Class: Rogue
AddSubraceFavoredClass("tiefling", CLASS_TYPE_ROGUE, CLASS_TYPE_ROGUE);
//:::::::::::::::::::::
//:::SUBRACE: Werecat::
//:::::::::::::::::::::
CreateSubrace(RACIAL_TYPE_HUMAN, "werecat", "sha_pc_werecat", "", FALSE, 0, FALSE, 0, 2);
CreateSubraceAppearance("werecat", TIME_NIGHT, APPEARANCE_TYPE_WERECAT, APPEARANCE_TYPE_WERECAT);
CreateSubraceAlignmentRestriction("werecat", TRUE, TRUE, TRUE, FALSE);
struct SubraceStats WereStats = CreateCustomStats(SUBRACE_STAT_MODIFIER_TYPE_POINTS, 0.0, 0.0, -4.0, 0.0, 0.0, 0.0, 0.0, 0.0);
CreateTemporaryStatModifier("werecat", WereStats, TIME_DAY);
struct SubraceStats WereStats1 = CreateCustomStats(SUBRACE_STAT_MODIFIER_TYPE_POINTS, 6.0, 4.0, 4.0, 0.0, -4.0, -2.0, 0.0, 0.0);
CreateTemporaryStatModifier("werecat", WereStats1, TIME_NIGHT);
//Appearance no longer changes, but the player will get a control item.
CreateSubraceAppearance("werecat", TIME_NONE, APPEARANCE_TYPE_WERECAT, APPEARANCE_TYPE_WERECAT, 20);
AddSubraceItem("werecat", "sha_werecat_app", 20);
//:: A special code in 'sha_subr_methds' makes sure that these restrictions only apply when
//:: the werecat is in werecat appearance.
SubraceRestrictUseOfItems("werecat", ITEM_TYPE_WEAPON_RANGED, TIME_BOTH);
//Favored Class: Barbarian
AddSubraceFavoredClass("werecat", CLASS_TYPE_BARBARIAN, CLASS_TYPE_BARBARIAN);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Human - Air Genasi ::::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Air-Genasi
//Properties from the Skin:
//Ability Bonus: Dexterity +2
//Ability Bonus: Intelligence +2
//Darkvision
//Decreased Ability Score: Charisma -2
//Decreased Ability Score: Wisdom -2
//Must be: Human
CreateSubrace(RACIAL_TYPE_HUMAN, "air-genasi", "sha_pc_airgenasi");
//Favored Class: Fighter
AddSubraceFavoredClass("air-genasi", CLASS_TYPE_FIGHTER, CLASS_TYPE_FIGHTER);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Human - Earth Genasi ::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Earth-Genasi
//Properties from the Skin:
//Ability Bonus: Constitution +2
//Ability Bonus: Strength +2
//Darkvision
//Decreased Ability Score: Charisma -2
//Decreased Ability Score: Wisdom -2
//Must be: Human
CreateSubrace(RACIAL_TYPE_HUMAN, "earth-genasi", "sha_pc_earthgena");
//Favored Class: Fighter
AddSubraceFavoredClass("earth-genasi", CLASS_TYPE_FIGHTER, CLASS_TYPE_FIGHTER);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Human - Fire Genasi :::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Fire-Genasi
//Properties from the Skin:
//Ability Bonus: Intelligence +2
//Darkvision
//Decreased Ability Score: Charisma -2
//Must be: Human
CreateSubrace(RACIAL_TYPE_HUMAN, "fire-genasi", "sha_pc_firegenas");
//Favored Class: Fighter
AddSubraceFavoredClass("fire-genasi", CLASS_TYPE_FIGHTER, CLASS_TYPE_FIGHTER);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Human - Water Genasi ::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Water-Genasi
//Properties from the Skin:
//Ability Bonus: Constitution +2
//Darkvision
//Decreased Ability Score: Charisma -2
//Immunity: Specific Spell Drown
//Must be: Human
CreateSubrace(RACIAL_TYPE_HUMAN, "water-genasi", "sha_pc_watergena");
//Favored Class: Fighter
AddSubraceFavoredClass("water-genasi", CLASS_TYPE_FIGHTER, CLASS_TYPE_FIGHTER);
//------------------------------HALFING SUBRACES----------------------------
//::::::::::::::::::::::::::::::::::
//:::SUBRACE: Strongheart Halfling::
//::::::::::::::::::::::::::::::::::
CreateSubrace(RACIAL_TYPE_HALFLING, "strongheart", "sha_pc_strhearth", "");
//::::::::::::::::::::::::::::::::::
//:::SUBRACE: Lightfoot Halfling::
//::::::::::::::::::::::::::::::::::
CreateSubrace(RACIAL_TYPE_HALFLING, "lightfoot", "sha_pc_lfhalflin", "");
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Halfling - Ghostwise ::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Ghostwise
//Must be: Halfling.
CreateSubrace(RACIAL_TYPE_HALFLING, "ghostwise", "none");
//Favored Class: Barbarian.
AddSubraceFavoredClass("ghostwise", CLASS_TYPE_BARBARIAN, CLASS_TYPE_BARBARIAN);
//::::::::::::::::::::::::::::::::::
//:::SUBRACE: Imp::
//::::::::::::::::::::::::::::::::::
CreateSubrace(RACIAL_TYPE_HALFLING, "imp", "sha_pc_imp", "");
//can only be Wizard, Sorcerer or Rogue.
CreateSubraceClassRestriction("imp", FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE);
//Apearance: Imp!
int Appearance = APPEARANCE_TYPE_IMP;
CreateSubraceAppearance("imp", TIME_BOTH, Appearance, Appearance);
//Can only be chaotic-evil
CreateSubraceAlignmentRestriction("imp", FALSE, FALSE, TRUE, FALSE, FALSE, TRUE);
AddSubraceFavoredClass("imp", CLASS_TYPE_ROGUE, CLASS_TYPE_ROGUE);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Halfling - Deep :::::::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Deep
//Properties from the Skin:
//Darkvision
//Skill Bonus: Search +2
//Must be: Halfling.
CreateSubrace(RACIAL_TYPE_HALFLING, "deep", "sha_pc_deep");
//----------------------------GNOME SUBRACES---------------------------------
//::::::::::::::::::::::::
//:: SUBRACE: Deep Gnome::
//::::::::::::::::::::::::
CreateSubrace(RACIAL_TYPE_GNOME, "svirfneblin", "sha_pc_deepgnome", "sha_subrace_dgno", TRUE, 0, FALSE, 0, 3);
//Can only be neutral
CreateSubraceAlignmentRestriction("svirfneblin", FALSE, TRUE, FALSE);
//SR base: 10, Max 32
CreateSubraceSpellResistance("svirfneblin", 10, 32);
//:::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Gnome - Tinker ::::::
//:::::::::::::::::::::::::::::::::::
//Subrace Name: Tinker
//Properties from the Skin:
//Ability Bonus: Intelligence +2
//Decreased Ability Score: Wisdom -2
//Skill Bonus: Appraise +2
//Skill Bonus: Craft Armor +4
//Skill Bonus: Craft Trap +4
//Skill Bonus: Craft Weapon +4
//Skill Bonus: Disable Trap +2
//Skill Bonus: Open Lock +2
//Skill Bonus: Set Trap +2
//Skill Bonus: Use Magic Device +4
//Must be: Gnome.
CreateSubrace(RACIAL_TYPE_GNOME, "tinker", "sha_pc_tinker");
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Gnome - Svirfneblin :::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Svirfneblin
//Properties from the Skin:
//Ability Bonus: Dexterity +2
//Ability Bonus: Wisdom +2
//Bonus Feat: Dodge
//Darkvision
//Decreased Ability Score: Charisma -4
//Saving Throw Bonus: Universal +2
//Skill Bonus: Search +2
//Abilities from the unique item:
//Cast Spell: Blindness/Deafness (3) 1 Use/Day
//Must be: Gnome.
//Light Sensitive.
//ECL: + 2
CreateSubrace(RACIAL_TYPE_GNOME, "svirfneblin", "sha_pc_svirfnebl", "sha_subrace_svir", TRUE, 0, FALSE, 2);
//Spell Resistance: 10 + 1 Per Level.
CreateSubraceSpellResistance("svirfneblin", 10, 50);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Dwarf - Wild ::::::::::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Dwarf-Wild.
//Properties from the Skin:
//AC Bonus +1
//Bonus Feat: Use Poison
//Damage Resistance: Fire Resist 5 / -
//Saving Throw Bonus: Disease +4
//Saving Throw Bonus: Poison +1
//Skill Bonus: Hide +4
//Must be: Dwarf.
CreateSubrace(RACIAL_TYPE_DWARF, "wild-dwarf", "sha_pc_dwarfwild", "");
//Favored class: Barbarian.
AddSubraceFavoredClass("wild-dwarf", CLASS_TYPE_BARBARIAN, CLASS_TYPE_BARBARIAN);
//:::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Dwarf - Artic :::::::::
//:::::::::::::::::::::::::::::::::::::
//Subrace Name: Dwarf-Artic.
//Properties from the Skin:
//Ability Bonus: Strength +4
//AC Bonus +1
//Decreased Ability Score: Dexterity -2
//Immunity: Damage Type: Cold 100% Immunity Bonus
//Skill Bonus: Hide +4
//Must be: Dwarf.
//ECL: + 1
CreateSubrace(RACIAL_TYPE_DWARF, "artic", "sha_pc_dwarfarti", "", FALSE, 0, FALSE, 0, 1);
//Favored class: Ranger.
AddSubraceFavoredClass("artic", CLASS_TYPE_RANGER, CLASS_TYPE_RANGER);
//:::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Dwarf - Azer ::::::::
//:::::::::::::::::::::::::::::::::::
//Subrace Name: Azer
//Properties from the Skin:
//Ability Bonus: Dexterity +2
//Ability Bonus: Intelligence +2
//Ability Bonus: Strength +2
//Ability Bonus: Wisdom +2
//AC Bonus +6
//Damage Vulnerability: Cold 50% Damage Vulnerability
//Darkvision
//Immunity: Damage Type: Fire 100% Immunity Bonus
//Must be: Dwarf
//ECL: + 3
CreateSubrace(RACIAL_TYPE_DWARF, "azer", "sha_pc_azer", "", FALSE, 0, FALSE, 0, 3);
//Appearance: Azer - Permanent.
CreateSubraceAppearance("azer", TIME_BOTH, APPEARANCE_TYPE_AZER_MALE, APPEARANCE_TYPE_AZER_FEMALE);
//Spell Resistance: 13 + 1/2 Per Level.
CreateSubraceSpellResistance("azer", 13, 32);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Half-Elf - Shadow :::::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Shadow
//Properties from the Skin:
//Ability Bonus: Intelligence +2
//AC Bonus vs. Alignment Group: Good +1
//Damage Vulnerability: Positive Energy 25% Damage Vulnerability
//Darkvision
//Decreased Ability Score: Charisma -2
//Immunity: Damage Type: Negative Energy 10% Immunity Bonus
//Must be: Half-Elf
CreateSubrace(RACIAL_TYPE_HALFELF, "shadow", "sha_pc_shadow", "");
//Favored Class: Shadow Dancer
AddSubraceFavoredClass("shadow", CLASS_TYPE_SHADOWDANCER, CLASS_TYPE_SHADOWDANCER);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Half-Elf - Air-Touched ::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Air-Touched
//Properties from the Skin:
//Ability Bonus: Dexterity +2
//Ability Bonus: Intelligence +2
//AC Bonus vs. Alignment Group: Lawful +2
//Damage Vulnerability: Magical 25% Damage Vulnerability
//Decreased Ability Score: Strength -2
//Decreased Ability Score: Wisdom -2
//Immunity: Damage Type: Cold 10% Immunity Bonus
//Immunity: Damage Type: Electrical 10% Immunity Bonus
//Must be: Half-Elf
CreateSubrace(RACIAL_TYPE_HALFELF, "air-touched", "sha_pc_airtouche", "");
//Favored Class: Shadow Dancer
AddSubraceFavoredClass("air-touched", CLASS_TYPE_ROGUE, CLASS_TYPE_ROGUE);
//:::::::::::::::::::::::::::::::::::::::
//:::: SUBRACE: Halfling - Pixie ::::::::
//:::::::::::::::::::::::::::::::::::::::
//Subrace Name: Pixie
//Properties from the Skin:
//Ability Bonus: Charisma +6
//Ability Bonus: Dexterity +8
//Ability Bonus: Intelligence +6
//Ability Bonus: Wisdom +4
//AC Bonus +1
//Bonus Feat: Dodge
//Damage Reduction: +1 Soak 5 Damage
//Darkvision
//Decreased Ability Score: Constitution -4
//Decreased Ability Score: Strength -4
//Abilities from the unique item:
//Cast Spell: Confusion (10) 1 Use/Day
//Cast Spell: Entangle (5) 1 Use/Day
//Cast Spell: Invisibility (3) 1 Use/Day
//Cast Spell: Lesser Dispel (5) 1 Use/Day
//Cast Spell: Polymorph Self (7) 1 Use/Day
//Must be: Halfling.
//ECL: +3
CreateSubrace(RACIAL_TYPE_HALFLING, "pixie", "sha_pc_pixie", "sha_subrace_pixi", FALSE, 0, FALSE, 0, 3);
//Alignment Restriction: Neutral Only.
CreateSubraceAlignmentRestriction("pixie", FALSE, TRUE, FALSE);
//Class Restriction: Can only be either: Bard, Rogue, Sorcerer or Wizard.
CreateSubraceClassRestriction("pixie", FALSE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE);
//Favored Class: Sorcerer.
AddSubraceFavoredClass("pixie", CLASS_TYPE_SORCERER, CLASS_TYPE_SORCERER);
//Appearance Change: Permanent - Pixie
CreateSubraceAppearance("pixie", TIME_BOTH, APPEARANCE_TYPE_FAIRY, APPEARANCE_TYPE_FAIRY);
//Effect: Visual Effect - Fairy Dust.
AddSubraceEffect("pixie", EFFECT_TYPE_VISUALEFFECT, VFX_DUR_PIXIEDUST, FALSE, DURATION_TYPE_PERMANENT, 0.0, TIME_BOTH);
//Spell Resistance: Base (at Level 1): 15, Max(at Level 40): 55.
CreateSubraceSpellResistance("pixie", 15, 55);
//Can only use tiny weapons.
SubraceRestrictUseOfItems("pixie", ITEM_TYPE_WEAPON_SIZE_TINY, TIME_BOTH, TRUE);
//Can only wear clothing. Can't use any shields.
SubraceRestrictUseOfItems("pixie", ITEM_TYPE_ARMOR_TYPE_CLOTH, TIME_BOTH, TRUE);
}
*/