Mutation work

Mutation work. Organizing notes.
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Jaysyn904
2022-03-05 21:55:40 -05:00
parent 1ae53f7417
commit 5b7e04ff13
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Ability: Dexterity.
Requires Training: No.
Use this skill to

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Ability: Dexterity.
Requires Training: No.
Check: Make a check to escape from restraints or to squeeze through a tight space.
Restraint DC
Ropes Opponent's Dex check +20
Net 20
Handcuffs 35
Tight space 30
Grappler Opponents grapple check
For ropes, a characters Escape Artist check is opposed by the Dexterity check result of the opponent who tied the bonds. Since its easier to tie someone up than to escape from being tied up, the opponent gets a +20 bonus on his or her Dexterity check.
For a tight space, a check is only called for if the characters head fits but his or her shoulders dont. If the space is long, such as in an airshaft, the GM may call for multiple checks. A character cant fit through a space that his or her head doesnt fit through.
A character can make an Escape Artist check opposed by his or her opponents grapple check to get out of a grapple or out of a pinned condition (so that the character is just being grappled). Doing so is an attack action, so if the character escapes the grapple he or she can move in the same round.
Try again?: A character can make another check after a failed check if the character is squeezing through a tight space, making multiple checks. If the situation permits, the character can make additional checks as long as he or she is not being actively opposed.
Special: A character can take 10 on an Escape Artist check. A character can take 20 if he or she is not being actively opposed (a character can take 20 if he or she is tied up, even though its an opposed check, because the opponent isnt actively opposing the character).
A character with the Nimble feat gets a +2 bonus on all Escape Artist checks.
Time: Making a check to escape from being bound by ropes, handcuffs, or other restraints (except a grappler) requires 1 minute. Escaping a net is a full-round action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on the distance that must be crossed.

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_notes/skills/Perform.txt Normal file
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Perform
Ability: Charisma.
Requires Training: Yes.
The character is accomplished in some type of artistic expression and knows how to put on a performance. The character can impress audiences with his or her talent and skill. The quality of the characters performance depends on his or her check result.
Result Performance
10 Amateur performance. Audience may appreciate your performance, but isnt impressed.
15 Routine performance. Audience enjoys your performance, but it isnt exceptional.
20 Great performance. Audience highly impressed.
25 Memorable performance. Audience enthusiastic.
30 Masterful performance. Audience awed.
Try Again?: Not for the same performance and audience.
Special: A character can take 10 when making a Perform check, but cant take 20.
A character without an appropriate instrument automatically fails any check he or she attempts. At the GMs discretion, impromptu instruments may be employed, but the performer must take a 4 penalty on the check because his or her equipment, although usable, is inappropriate for the skill.
Time: A Perform check usually requires at least several minutes to an hour or more.