Added Equin
Added 2DA & TLK entries for Equin genotype.
This commit is contained in:
parent
0dec32493a
commit
6e3cc7a472
6
2DAs/race_feat_equin.2da
Normal file
6
2DAs/race_feat_equin.2da
Normal file
@ -0,0 +1,6 @@
|
||||
2DA V2.0
|
||||
|
||||
FeatLabel FeatIndex
|
||||
0 GENETIC_INSTABILITY 1121
|
||||
1 ENGINEERED 1123
|
||||
2 SA_Listen_4 4581
|
@ -4,9 +4,9 @@ Equin Ability Adjustments: +2 STR
|
||||
|
||||
Special Abilities:
|
||||
|
||||
- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
|
||||
- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
|
||||
- Medium: As Medium creatures, equin have no special bonuses or penalties due to their size.
|
||||
- Equin base land speed is 40 feet.
|
||||
- Heightened Senses: Equins receive a +3 bonus to Listen checks.
|
||||
- Skill Affinity (Listen): Equins have keen hearing.
|
||||
- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
|
||||
- Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a –2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by –1 for every two character levels (for example, a 2nd-level mutant suffers a –3 to her save against mutation).
|
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user