generated from Jaysyn/ModuleTemplate
56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
// hcr3 7/19/2003
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// fix for logindeath.
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// fixed to use waypoint to jumpto.
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// 5.5.1
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// added if statement around subraces.
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// HCR 5.5 change by Lorinton
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// Modified to respawn the subrace after removing effects.
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// Modified to reduce (hopefully eliminate) subrace effects being stripped by the game
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// and other effects such as level drain being stripped by the subrace system.
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// 5.3 changed public cd key to player name
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//hc_gods_inc
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//Archaegeo
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#include "hc_inc"
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#include "hc_inc_remeff"
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#include "hc_text_gods"
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int RessCheck(object oPlayer)
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{
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if(GetLocalInt(GetModule(),"GODSYSTEM"))
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{
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int nrezpercent=GetLocalInt(GetModule(),"GODCHANCE")+(GetHitDice(oPlayer)/4);
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// hcr3 7/19/2003
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// fix for logindeath.
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if(GetLocalInt(oPlayer,"LOGINDEATH"))
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{
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return 0;
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}
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if(GetDeity(oPlayer)=="")
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{
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SendMessageToPC(oPlayer, NOGOD);
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return 0;
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}
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else if(d100(1) > nrezpercent)
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{
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if(GetDeity(oPlayer)!="")
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SendMessageToPC( oPlayer, GODREFUSED);
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return 0;
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// If someone dies, move them to limbo and paralyze them there.
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}
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SendMessageToPC(oPlayer,GODLISTENED);
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// Their god was listening!!
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if(GetLocalInt( GetModule(), "BLEEDSYSTEM"))
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SPS( oPlayer, PWS_PLAYER_STATE_ALIVE);
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// hcr3 use GodLoc waypoint to place where you want pcs to be ressed.
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DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oPlayer));
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AssignCommand(oPlayer, DelayCommand( 0.4, JumpToLocation( GetLocation( GetObjectByTag( "GodLoc")))));
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DelayCommand(0.6, ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectHeal(GetMaxHitPoints(oPlayer)), oPlayer));
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// At this point they are respawned where they stand. If you want to move them
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// to safety, you should do so here.
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RemoveEffects(oPlayer);
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return 1;
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}
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return 0;
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}
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