33 lines
745 B
Plaintext
33 lines
745 B
Plaintext
|
|
#include "nw_i0_generic"
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
effect eVFX;
|
|
object oActor;
|
|
object oTarget;
|
|
|
|
object oPC = GetPCSpeaker();
|
|
|
|
object oTulmakiz = GetObjectByTag("Tulmakiz");
|
|
ChangeToStandardFaction(oTulmakiz, STANDARD_FACTION_HOSTILE);
|
|
|
|
ActionAttack(oPC);
|
|
oTarget = GetObjectByTag("Tulmakiz");
|
|
SetIsTemporaryEnemy(oPC, oTarget);
|
|
AssignCommand(oTarget, ActionAttack(oPC));
|
|
AssignCommand(oTarget, DetermineCombatRound(oPC));
|
|
|
|
// Have "" cast Gust of Wind.
|
|
oActor = GetObjectByTag("Tulmakiz");
|
|
AssignCommand(oActor, ActionCastSpellAtObject(SPELL_GUST_OF_WIND, oPC, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
|
|
|
|
// Apply a visual effect.
|
|
eVFX = EffectVisualEffect(VFX_IMP_MAGBLUE);
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oPC);
|
|
|
|
}
|
|
|