Lankhmar_PRC8/_module/nss/cnv_fact_tulmakz.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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#include "nw_i0_generic"
void main()
{
effect eVFX;
object oActor;
object oTarget;
object oPC = GetPCSpeaker();
object oTulmakiz = GetObjectByTag("Tulmakiz");
ChangeToStandardFaction(oTulmakiz, STANDARD_FACTION_HOSTILE);
ActionAttack(oPC);
oTarget = GetObjectByTag("Tulmakiz");
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
// Have "" cast Gust of Wind.
oActor = GetObjectByTag("Tulmakiz");
AssignCommand(oActor, ActionCastSpellAtObject(SPELL_GUST_OF_WIND, oPC, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
// Apply a visual effect.
eVFX = EffectVisualEffect(VFX_IMP_MAGBLUE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oPC);
}