32 lines
757 B
Plaintext
32 lines
757 B
Plaintext
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#include "nw_i0_tool"
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void main()
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{
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object oPC = GetPCSpeaker();
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object oTarget;
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_RESTORATION), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_RESTORATION), GetLocation(oTarget));
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effect eEffect;
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eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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if (GetEffectType(eEffect)==EFFECT_TYPE_CURSE) RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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}
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RewardPartyXP(150, oPC, FALSE);
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}
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