Added Rasclinn Animal Companion

Added Rasclinn Animal Companion
This commit is contained in:
Jaysyn904 2021-09-29 22:40:01 -04:00
parent 473e399594
commit eefeee3a2b
45 changed files with 74 additions and 9 deletions

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Wagging its tail but eyeing you warily, this canine creature has a strange, metallic hide and tufts of wiry hair around its salivating jawline.
Skills: Hide +15, Listen +11, Spot +7, Survival +9
Feats: Low Light Vision , Alertness*, Weapon Finesse
Progression:
PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special
1st-2nd +0 +0 +0 - -
3rd-5th +0 +0 +0 Alertness* Link, share spells
6th-8th +2 +2 +1 Imp Nat Att Evasion
9th-11th +4 +4 +2 - Devotion
12th-14th +6 +6 +3 WF (Creature) Multiattack
15th-17th +8 +8 +4 Dodge -
18th-20th +10 +10 +5 - Imp Evasion
Epic Progression:
PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special
21st-23rd +12 +12 +6 Mobility -
24th-26th +14 +14 +7 Spring Att -
27th-29th +16 +16 +8 - -
30th-32nd +18 +18 +9 Imp Crit -
33rd-35th +20 +20 +10 Blind-fight -
36th-38th +22 +22 +11 - -
39th-40th +24 +24 +12 EWF (Creature) -
-

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#1 - Most fitting for battle music, dungeon area, non-boss. Most akin to a city scene or sewers.
#2 - Suited for maybe a hideout? Bandit hiseout / theif's guild / something hidden in a city scene. Pairs great with #1.
#3 - Being post-apoc... I could this being used in the desolate plains or roads when traveling. It feels like travel music to me.
#4 - Has a wind / thunder element. Could be the mountains, hills, dragon's lair perhaps? Definitely a traditional RPG type of track in nature.
#5 - Pairs extremely well with #3 as either an alternative travel track or maybe the battle track for those areas.
#6 - I very much get ocean / beach vibes from this... so it'd be great to pair where any oceans are. If not, then lake areas would also do nicely (even if the water is silt now).
#7 - Dungeon music, no doubt about it. It's safe to fit into any dungeon you want really - goblins to giants.
#8 - Pairs great with #4 as the more calm version. This could be the travel and #4 the battle music or simply two similar areas. Also has a flute for desert-like mountains or the like.
#9 - Travel / Dungeon music... maybe something like a mountain trial or desert road? Would be great for that.
#10 - Could be battle music or more epic travelling music for one of the "epic" areas of the server, wherever that might be. It has an intense but also chill undertone to it.
#11 - This is straight up creepy music mixed with epic buildup. This would be fantastic for a crypt crawling with undead or something similar.
#12 - Very chill track... might be good for the general cities/villages/safe havens or the like.
#13 - Dungeon music I'd say, non-battle.
#14 - This would work good for a tavern / inn!
#15 - Another track for a safe place - tavern, blacksmith, general shop, etc.
#16 - Gives me more of a desert vibe than anything else, honestly... but could shift it to anywhere with high winds. Definitely a road area or somewhere that has danger though.
#17 - Some sort of official government building, or guard building, sorcerer-king castle, etc.
#18 - Super, super change of pace for the tracks... it almost doesn't fit with the feel of the setting. I can only imagine if there is like a grove or forest area that is VERY well preserved?
#19 - This feels like a dangerous, but secret place - maybe a hidden vault or dungeon around the sorcerer-king's castles/places.
#20 - Peaceful travel music, but certainly has a better place than #18 - maybe a road that's not well traveled and has no enemies?
#21 - Very subtle at first, pretty creepy music. I'd place it somewhere you want to jar the players with a track of little music. Has a lot of breathing too, so maybe a lair?
#22 - Very subtle as well but less ominous breathing and more just a faint rumbling.
#23 - A little more obvious than #22, but still pretty ominous. Pair it with rain sounds and it'd be great for a serious / dangerous / creepy scene.
#24 - Absolutely somewhere that has a lot of dead ghosts/souls/undead of some sort. I'd actually suggest not having battle music and have this play throughout.
#25 - Same as #24 with a few flavor changes.
#26 - Definitely dark music. Think demons, rituals, monsters, undead. With the right sounds and visuals, you can make hairs stand up with this one. It is short though.
#27 - Same as #26 with a few flavor changes.
#28 - Of the same vien as track #22, but more drip-like sounds? Maybe blood or just someone (or something) walking the halls.
#29 - Like track #28, but more sounds added.
#30 - Similar to #29, but added moans of the dead! Spooky.
#31 - Moans of the dead, screams, those big gong sounds... also added wind. Feels like walking into the belly of the beast for me.
#32 - Like Track #22, but louder.
#33 - Pretty subtle, delayed sounds of echoing bells of some sort.
#34 - Bird calls with monster sounds - would be good for an open road and dead bodies strung about.
#35 - I personally think anything with dialogue should not be included anywhere - which this has sadly. Otherwise it'd be a desert battle scene to me.
#36 - More dialogue. Not really a music track.
#37 - More dialogue. Too much to make a proper music track.
#38 - Those eerie moans and screams again... that's about it though. Could be nice for a crypt or something.
#39 - This is a little bit of everything it sounds like, haha. Glad you found a home for it. Not sure about the yelling though, myself. Oh... and the happy ending dialogue.

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2225 "DS: Sitak" **** BASE c_Ramphor **** R S **** 1 1 1 FAST 2.1 3.75 0.6 1.4 1 1.4 2.7 H 0 2 1 1 po_phod_tembod 2 9 3 2 1 60 30 Cat_head 0 1
2226 "DS: Elemental_Stone" **** Elemental_Stone c_stone_el **** N S **** 1 1 1 SLOW 1.82 2.5 0.7 1.7 1 0.7 2.6 H 1 15 1 1 po_hu_m_99 4 9 1 18 1 60 30 stone__head 3 1
2227 "DS: Snail" **** Snail qc_snail **** N S **** 1 1 1 SLOW 1.82 2.5 0.7 1.7 1 0.7 2.6 H 1 15 1 1 po_hu_m_99 4 9 1 18 1 60 30 stone__head 3 1
2228 "DS: Rasclinn_N" **** Wolf c_Rasclinn **** N S **** 1 1 1 SLOW 1.82 2.5 0.7 1.7 1 0.7 2.6 H 1 15 1 1 po_hu_m_99 4 9 1 18 1 60 30 stone__head 3 1
2228 "DS: Rasclinn_N" **** Wolf c_Rasclinn **** N S **** 1 1 1 FAST 1.82 2.5 0.7 1.7 1 0.7 2.6 H 1 15 1 1 po_phod_rasc 4 9 3 2 1 60 30 stone__head 0 1
2229 "DS: Klar" **** Bear c_Klar **** N S **** 1 1 1 SLOW 1.82 2.5 0.7 1.7 1 0.7 2.6 H 1 15 1 1 po_hu_m_99 4 9 1 18 1 60 30 stone__head 3 1
2230 "DS: Rasclinn" **** Wolf c_Rasclinn2 **** N S **** 1 1 1 SLOW 1.82 2.5 0.7 1.7 1 0.7 2.6 H 1 15 1 1 po_hu_m_99 4 9 1 18 1 60 30 stone__head 3 1
2230 "DS: Rasclinn" **** Wolf c_Rasclinn2 **** N S **** 1 1 1 FAST 1.82 2.5 0.7 1.7 1 0.7 2.6 H 1 15 1 1 po_phod_rasc 3 9 3 2 1 60 30 stone__head 0 1
2231 "DS: Krayt_Dragon_(Star_Wars)" **** Lizard c_kraytdragon **** N S **** 1 1 1 SLOW 1.82 2.5 0.7 1.7 1 0.7 2.6 H 1 15 1 1 po_hu_m_99 5 9 1 18 1 60 30 stone__head 3 1
2232 "DS: Barlgura" **** Ape c_barlgura **** N S **** 1 1 1 SLOW 1.82 2.5 0.7 1.7 1 0.7 2.6 H 1 15 1 1 po_hu_m_99 4 9 1 18 1 60 30 stone__head 3 1
2233 "DS: Dao" **** Genie c_Dao **** N S **** 1 1 1 SLOW 1.82 2.5 0.7 1.7 1 0.7 2.6 H 1 15 1 1 po_hu_m_99 4 9 1 18 1 60 30 stone__head 3 1
@ -2317,7 +2317,7 @@
2313 "DS: PHoD Tembo (Mountain) L (CCC)" **** Tembo c_phod_tembo03 **** R S **** 1 1 1 FAST 2.1 3.75 0.6 1.4 1 1.4 2.7 H 0 2 1 1 po_phod_tembom 3 9 3 2 1 60 30 Cat_head 0 1
2314 "DS: PHoD Tembo (Mountain) S (CCC)" **** Tembo c_phod_tembo04 **** R S **** 1 1 1 FAST 2.1 3.75 0.6 1.4 1 1.2 1.8 L 0 2 1 1 po_phod_tembom 3 9 3 2 1 60 30 Cat_head 0 1
2315 "DS: PHoD Earth Drake (CCC)" **** Earth_Drake c_phod_edrake **** Y S **** 1 1 1 VFAST 4 6 2 4 1 7 9 H 0 2 1 1 po_phod_edrake 4 9 3 2 1 60 30 head_g 0 1
2316 "DS: PHoD Rasclinn (CCC)" **** Rasclinn c_phod_rasclinn default R S **** 1 1 1 FAST 2.05 2.7 0.5 0.7 1 0.7 2.3 L 0 2 1 1 po_phod_rasc 3 9 3 2 1 60 30 Wolf_head 0 1
2316 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2317 "DS: Boneclaw" **** Baazrag c_baazrag default R S **** 1 1 1 SLOW 1.45 1.8 0.6 1.3 1 0.8 2.9 H 1 2 1 1 po_hu_m_99 3 9 4 2 0 60 30 head 0 1
2318 "DS: Beetle_01" **** Beast c_beetle_1a **** G L **** 1 1 1 SLOW 1.5 2 0.6 0.7 1 0.3 2 H 0 25 1 1 po_hu_m_99 2 9 7 6 0 60 30 **** 3 1
2319 "DS: Cactus_Psion" **** Cactus c_Cactus01 **** N S **** 1 1 1 SLOW 1.82 2.5 0.7 1.7 1 0.7 2.6 H 1 15 1 1 po_hu_m_99 3 9 1 18 1 60 30 stone__head 3 1
@ -2381,7 +2381,7 @@
2377 "DS: PHoD Tembo (Mountain) L (CCC)" **** Tembo c_phod_tembo03 **** R S **** 1 1 1 FAST 2.1 3.75 0.6 1.4 1 1.4 2.7 H 0 2 1 1 po_phod_tembom 3 9 3 2 1 60 30 Cat_head 0 1
2378 "DS: PHoD Tembo (Mountain) S (CCC)" **** Tembo c_phod_tembo04 **** R S **** 1 1 1 FAST 2.1 3.75 0.6 1.4 1 1.2 1.8 L 0 2 1 1 po_phod_tembom 3 9 3 2 1 60 30 Cat_head 0 1
2379 "DS: PHoD Earth Drake (CCC)" **** Earth_Drake c_phod_edrake **** Y S **** 1 1 1 VFAST 4 6 2 4 1 7 9 H 0 2 1 1 po_phod_edrake 4 9 3 2 1 60 30 head_g 0 1
2380 "DS: PHoD Rasclinn (CCC)" **** Rasclinn c_phod_rasclinn default R S **** 1 1 1 FAST 2.05 2.7 0.5 0.7 1 0.7 2.3 L 0 2 1 1 po_phod_rasc 3 9 3 2 1 60 30 Wolf_head 0 1
2380 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2381 "DS: Beetle_02" **** Beast c_beetle_1b **** G L **** 1 1 1 SLOW 1.5 2 0.6 0.7 1 0.3 2 H 0 25 1 1 po_c_Lizard4 2 9 7 6 0 60 30 **** 3 1
2382 "DS: Beetle_03" **** Beast c_beetle_1c **** G L **** 1 1 1 SLOW 1.5 2 0.6 0.7 1 0.3 2 H 0 25 1 1 po_c_Lizard4 2 9 7 6 0 60 30 **** 3 1
2383 "DS: Beetle_04" **** Beast c_beetle_1d **** G L **** 1 1 1 SLOW 1.5 2 0.6 0.7 1 0.3 2 H 0 25 1 1 po_c_Lizard4 2 9 7 6 0 60 30 **** 3 1
@ -3096,7 +3096,7 @@
3092 "Tembo (Mountain) L* (CCC-PLUSH HYENA of DOOM)" **** Tembo c_phod_tembo03 **** R S **** 1 1 1 FAST 2.1 3.75 0.6 1.4 1 1.4 2.7 H 0 2 1 1 po_phod_tembom 3 9 3 2 1 60 30 Cat_head 0 1
3093 "Tembo (Mountain) S* (CCC-PLUSH HYENA of DOOM)" **** Tembo c_phod_tembo04 **** R S **** 1 1 1 FAST 2.1 3.75 0.6 1.4 1 1.2 1.8 L 0 2 1 1 po_phod_tembom 3 9 3 2 1 60 30 Cat_head 0 1
3094 "Earth Drake* (CCC-PLUSH HYENA of DOOM)" **** Earth_Drake c_phod_edrake **** Y S **** 1 1 1 VFAST 4 6 2 4 1 7 9 H 0 2 1 1 po_phod_edrake 4 9 3 2 1 60 30 head_g 0 1
3095 "Rasclinn* (CCC-PLUSH HYENA of DOOM)" **** Rasclinn c_phod_rasclinn default R S **** 1 1 1 FAST 2.05 2.7 0.5 0.7 1 0.7 2.3 L 0 2 1 1 po_phod_rasc 3 9 3 2 1 60 30 Wolf_head 0 1
3095 "Rasclinn* (CCC-PLUSH HYENA of DOOM)" **** Rasclinn c_phod_rasclinn default R S **** 1 1 1 FAST 2.05 2.7 0.5 0.7 1 0.7 2.3 L 0 2 1 1 po_phod_rasc 4 9 3 2 1 60 30 Wolf_head 0 1
3096 "Zhackal* (CCC-PLUSH HYENA of DOOM)" **** Zhackal c_phod_zhackal **** R S **** 1 1 1 FAST 2.05 2.7 0.5 0.7 1 0.7 1.3 L 0 2 1 1 po_phod_zhack 3 9 3 2 1 60 30 Wolf_head 0 1
3097 "Mekillot: Wild* (CCC-PLUSH HYENA of DOOM)" **** Mekillot c_phod_mekillot **** R S **** 1 1 1 VFAST 4 6 2 4 1 7 9 H 0 2 1 1 po_phod_mekil 4 9 3 2 1 60 30 head_g 0 1
3098 "Mekillot: War* (CCC-PLUSH HYENA of DOOM)" **** Mekillot c_phod_mekwar **** R S **** 1 1 1 VFAST 4 6 2 4 1 7 9 H 0 2 1 1 po_phod_mekil 4 9 3 2 1 60 30 head_g 0 1

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116 67256 lightpick 1 2 0x1c030 1 2 WBlPl 0 1 1 1 it_bag WBlPl 0 **** 1 2 **** 1.1 10 255 1 4 1 4 1 4 1 2 16807225 13 8 0 0 1 **** **** **** **** **** 4 0 0 16807226 0 1 40 2 **** **** **** 100 100 0 27 1 24603 24615 24627 24639 24651 24663 24675 24687
117 16807227 sai 1 1 0x1C030 0 2 WSwSi 0 1 1 1 it_bag WSwSi 0 **** 2 1 **** 1.1 10 255 1 4 2 2 1 3 1 2 16807228 7 8 0 0 1 **** **** **** **** **** 4 0 0 16807229 0 1 10 18 **** **** **** 100 100 0 9 1 24604 24616 24628 24640 24652 24664 24676 24688
118 16807230 nunchaku 1 3 0x1C030 1 2 WBlNn 0 1 1 1 it_bag WBlNn 0 **** 2 2 **** 1.4 10 255 1 6 1 2 1 2 1 2 16807231 12 8 0 0 1 **** **** **** **** **** 4 0 0 16807232 0 1 20 3 **** **** **** 100 100 0 74 1 24605 24617 24629 24641 24653 24665 24677 24689
119 16807233 falchion 2 4 0x1C010 1 2 WSwFa 0 1 1 1 it_bag WSwFa 0 **** 4 4 **** 1.6 10 255 2 4 3 2 1 36 1 2.09 16807234 9 8 0 0 1 **** **** **** **** **** 4 0 0 16807235 0 1 160 11 **** **** **** 100 100 0 99 1 24606 24618 24630 24642 24654 24666 24678 24690
119 16807233 falchion 2 4 0x1C030 1 2 WSwFa 0 1 1 1 it_bag WSwFa 0 **** 3 3 **** 1.6 10 255 2 4 3 2 1 75 1 2.09 16807234 9 8 0 0 1 **** **** **** **** **** 4 0 0 16807235 0 1 160 11 **** **** **** 100 100 0 99 1 24606 24618 24630 24642 24654 24666 24678 24690
120 16807242 sap 1 1 0x1C030 1 2 WSpSp 0 0 0 0 it_bag WSpSp 0 **** 2 2 **** 1.2 10 255 1 6 1 2 1 1 1 2 16807243 13 8 0 0 1 **** **** **** **** **** 4 0 0 16807244 0 1 30 2 **** **** **** 100 100 0 44 1 24607 24619 24631 24643 24655 24667 24679 24691
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123 16807272 maul 2 4 0x1C010 1 2 WxBlMa 0 1 1 1 it_bag WxBlMa 0 4 2 4 **** 1.2 10 255 1 10 1 3 1 8 1 1.88 16807273 14 8 0 0 1 **** **** **** **** **** 4 0 0 16807274 0 1 200 12 **** **** **** 100 100 0 99 1 24610 24622 24634 24646 24658 24670 24682 24694
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125 16807284 goad 2 2 0x1C030 0 2 WSpGd 0 1 1 1 it_bag WSpGd 0 **** 1 2 **** 1.1 10 255 1 6 1 2 1 6 1 2 16807285 8 8 0 0 1 **** **** **** **** **** 4 0 0 16807286 0 1 30 18 **** **** **** 35 35 65 22 1 24612 24624 24636 24348 24660 24672 24684 24596
126 16793718 eagleclaw 1 2 0x1C030 1 2 WSwSs 0 1 1 1 it_bag iwswss 0 **** 4 2 **** 1.2 10 255 1 6 3 2 1 20 1 2 16793719 8 8 0 0 1 **** **** **** **** **** 4 0 0 16793720 0 1 20 1 **** **** **** 35 35 65 19 1 24721 24722 24723 24724 24725 24726 24727 24728
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221 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
222 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
223 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
224 83493 dye 1 1 0x00000 0 1 dye 0 1 **** **** it_bag iinvalid_1x1 0 **** 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 83493 28 8 0 15 4 **** **** **** **** **** 4 0 0 5445 0 0 3 **** **** 1 **** **** **** **** 0 1
224 83493 dye 1 1 0x00000 0 1 dye 0 1 **** **** it_bag iinvalid_1x1 0 **** 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 83493 28 8 0 15 4 **** **** **** **** **** 4 0 0 5445 0 0 3 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** ****
225 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
226 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
227 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

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1 Kivit DS_AC_KIVIT 16778483 16778484
2 Viper_Medium DS_AC_MVIPER 16778489 16778490
3 Viper_Large DS_AC_LVIPER 16778491 16778492
4 Hawk NW_AC_HAWK 5989 5990
4 Rasclinn DS_AC_RASCLINN 16778497 16778498
5 Eagle DS_AC_EAGLE 16778495 16778496
6 Boneclaw DS_AC_BONECLAW 16778475 16778476
7 Kes'trekel DS_AC_KESTREK 16778485 16778486

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