Compare commits
38 Commits
90438b4a0f
...
main
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
d864729b14 | ||
|
|
f5c1c36cc6 | ||
| 8a8eb4543d | |||
|
|
5f4033a362 | ||
|
|
893df7d600 | ||
|
|
12697ef8fa | ||
|
|
5a505af17f | ||
|
|
1f800ab408 | ||
|
|
a1152a8961 | ||
|
|
3b564a96b5 | ||
|
|
c82e0853af | ||
|
|
1bdd3b5c77 | ||
|
|
dbbd347015 | ||
|
|
47b24a098f | ||
|
|
e11dd5e68f | ||
|
|
e99212449d | ||
|
|
5c92148361 | ||
|
|
87b5460fce | ||
|
|
512ba04412 | ||
|
|
ea134151aa | ||
|
|
5ee6a458e3 | ||
|
|
51c534108a | ||
|
|
9cd9837a00 | ||
|
|
686a4aeea3 | ||
| e6f39430d6 | |||
|
|
9dd32d5e18 | ||
|
|
2e38d75449 | ||
|
|
1430507d40 | ||
| 074338be96 | |||
| a87303e6ba | |||
| 917d31f1c8 | |||
|
|
c8e1385b36 | ||
|
|
517236c83c | ||
|
|
0afe157765 | ||
|
|
d5ea7a6b97 | ||
|
|
09ea99a51a | ||
|
|
dd254cefd7 | ||
|
|
ef987ec50e |
1
.gitignore
vendored
@@ -1,3 +1,4 @@
|
|||||||
|
|
||||||
_notes_/Encounter Tables/~$NWNDS Desert Encounter Tables.xlsx
|
_notes_/Encounter Tables/~$NWNDS Desert Encounter Tables.xlsx
|
||||||
_maps_/Grid Maps/plot.log
|
_maps_/Grid Maps/plot.log
|
||||||
|
*.err
|
||||||
|
|||||||
23
README.md
@@ -4,21 +4,21 @@ This repo deals with project tracking, bugfixing & information for the NWN Dark
|
|||||||
|
|
||||||
## Features
|
## Features
|
||||||
|
|
||||||
DMFI + HCR2 + CEP 2.69 + PRC8
|
DMFI + ACP v41 + HCR2 + CEP 2.69 + PRC8
|
||||||
|
|
||||||
[21 Base Classes & 44 Prestige Classes](https://github.com/Jaysyn904/NWNDS/wiki/NWN-Dark-Sun-Availible-Class-List)
|
[20 Base Classes & 52 Prestige Classes](https://gitea.raptio.us/Jaysyn/NWNDS/wiki/NWN-Dark-Sun-Availible-Class-List)
|
||||||
|
|
||||||
3 new Athasian 3.5e classes from the Official Dark Sun Campaign Setting, with more to come.
|
15 new Athasian 3.5e classes from the Official Dark Sun Campaign Setting, with more to come.
|
||||||
|
|
||||||
[25 Athasian Player races including 6 dynamic kreen models](https://github.com/Jaysyn904/NWNDS/wiki/NWN-Dark-Sun-Available-Race-List#base-races)
|
[25 Athasian Player races including 6 dynamic kreen models](https://gitea.raptio.us/Jaysyn/NWNDS/wiki/NWN-Dark-Sun-Available-Race-List#base-races)
|
||||||
|
|
||||||
[10 Athasian Prestige races. Be the Belgoi!](https://github.com/Jaysyn904/NWNDS/wiki/NWN-Dark-Sun-Availible-Class-List#prestige-classes)
|
[10 Athasian Prestige races. Be the Belgoi!](https://gitea.raptio.us/Jaysyn/NWNDS/wiki/NWN-Dark-Sun-Availible-Class-List#prestige-classes)
|
||||||
|
|
||||||
[15 Athasian animal companions, with more planned.](https://github.com/Jaysyn904/NWNDS/wiki/NWN-Dark-Sun-Available-Animal-Companions)
|
[15 Athasian animal companions, with more planned.](https://gitea.raptio.us/Jaysyn/NWNDS/wiki/NWN-Dark-Sun-Available-Animal-Companions)
|
||||||
|
|
||||||
18 new 3.5e spells from the Dark Sun Campaign Setting, wih more to come.
|
60+ new 3.5e spells from the Dark Sun Campaign Setting, wih more to come.
|
||||||
|
|
||||||
Dark Sun Mechanics: Defiling Razes, Favored Terrain, Gladitorial Performaces, Arcane Terrain Modifiers and more.
|
Dark Sun Mechanics: Defiling Razes, Favored Terrain, Gladitorial Performances, Arcane Terrain Modifiers and more.
|
||||||
|
|
||||||
Custom Mount system. Mounted combat from an erdlu? Yes you can!
|
Custom Mount system. Mounted combat from an erdlu? Yes you can!
|
||||||
|
|
||||||
@@ -26,6 +26,8 @@ Custom Mount system. Mounted combat from an erdlu? Yes you can!
|
|||||||
|
|
||||||
Custom Overworld Map System with over 240k square kilometers of Athasian terrain to explore.
|
Custom Overworld Map System with over 240k square kilometers of Athasian terrain to explore.
|
||||||
|
|
||||||
|
EL TAFOD Randomized Encounter System - Encounter Level, Terrain, Activity cycle, Frequency, Organization and Difficulty is considered for each random encounter generated.
|
||||||
|
|
||||||
### Contributions & Thanks
|
### Contributions & Thanks
|
||||||
|
|
||||||
Athas.org
|
Athas.org
|
||||||
@@ -73,7 +75,4 @@ Francis Bonin - "Desert Sun Monk"
|
|||||||
#### The CEP2 Team
|
#### The CEP2 Team
|
||||||
|
|
||||||
#### Athas Reborn & Dark Sun Online contributors:
|
#### Athas Reborn & Dark Sun Online contributors:
|
||||||
Acidchalk, Andrak the Mad, Antoneagle, Aserath, Dante, Danule, Deek, Dom, Dreaderick, Dred, Drohgan, Elanthis Seldavius, Hellfire, Ihsaan, Jaysyn, Josten, Kenquinn, Klonapin, Kyriana Agrivar, Lorack, Magnus, Master Pain, Natana, NiteCap, Noob Punchingbag, Ranulf Majere, Rashod81100, Shadara, Sirna, Squirrel, Sutered, The Deadheart, The Inquisitor, The Obsidian Oracle, Tik, Trump, Wayne & Wrains
|
Acidchalk, Andrak the Mad, Antoneagle, Aserath, Dante, Danule, Deek, Dom, Dreaderick, Dred, Drohgan, Elanthis Seldavius, Hellfire, Ihsaan, Jaysyn, Josten, Kenquinn, Klonapin, Kyriana Agrivar, Lorack, Magnus, Master Pain, Natana, NiteCap, Noob Punchingbag, Ranulf Majere, Rashod81100, Shadara, Sirna, Squirrel, Sutered, The Deadheart, The Inquisitor, The Obsidian Oracle, Tik, Trump, Wayne & Wrains
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
BIN
_maps_/BattleMap - AmbushRidge.png
Normal file
|
After Width: | Height: | Size: 22 MiB |
BIN
_maps_/BattleMap - DesertCanyon.png
Normal file
|
After Width: | Height: | Size: 7.4 MiB |
BIN
_maps_/BattleMap - DesertOasis.png
Normal file
|
After Width: | Height: | Size: 22 MiB |
BIN
_maps_/BattleMap - DriedOasis.png
Normal file
|
After Width: | Height: | Size: 11 MiB |
BIN
_maps_/BattleMap - SteamingSulphurPonds.png
Normal file
|
After Width: | Height: | Size: 6.2 MiB |
BIN
_maps_/BattleMap - TheLonelyTor.png
Normal file
|
After Width: | Height: | Size: 27 MiB |
BIN
_maps_/BattleMap - TheScorchedHills.png
Normal file
|
After Width: | Height: | Size: 9.2 MiB |
BIN
_maps_/Nibenay_Sages-Square-draft.png
Normal file
|
After Width: | Height: | Size: 29 KiB |
BIN
_maps_/Source/Canon/Tyr Region - B&W Grid Map.png
Normal file
|
After Width: | Height: | Size: 81 MiB |
BIN
_media_/Creatures/colorized_scrab.png
Normal file
|
After Width: | Height: | Size: 2.8 MiB |
BIN
_media_/Creatures/nigmarbe.gif
Normal file
|
After Width: | Height: | Size: 91 KiB |
BIN
_media_/CrodluRIder.ng.png
Normal file
|
After Width: | Height: | Size: 1.3 MiB |
BIN
_media_/Portraits/portrait images/belgoi_brom.png
Normal file
|
After Width: | Height: | Size: 860 KiB |
|
After Width: | Height: | Size: 6.8 MiB |
BIN
_media_/manual_header.png
Normal file
|
After Width: | Height: | Size: 116 KiB |
77
_notes_/2e Armor Types.txt
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
# Armor of Athas
|
||||||
|
|
||||||
|
| AC | Armor Type | Cost | Wgt | DP | DexAdj | Special Properties |
|
||||||
|
|-----|----------------------------------------------|---------|--------|-----|--------|---------------------------------------|
|
||||||
|
| **Helms** | | | | | |
|
||||||
|
| <20> | Thri-Kreen Open Faced Helm | 15cp | 5lbs | 15 | 0 | |
|
||||||
|
| <20> | Tohr-Kreen Great Helm | 10cp | 7lbs | 20 | 0 | |
|
||||||
|
| **Shields** | | | | | | |
|
||||||
|
| +1<>+3 | Bullete Plate Shield | 3<>10cp | 3<>10lb | <20> | <20> | <20> |
|
||||||
|
| -1<>-3 | Death Watch Beetle Body Shield | 15cp | 10lbs | 35 | -3 | DL MC |
|
||||||
|
| +1 | Erdlu Scale Shield | 12cp | 8lbs | 20 | -1 | |
|
||||||
|
| +1 | Flailer Shell Buckler Shield | 3cp | 3lbs | 7 | 0 | |
|
||||||
|
| **Other** | | | | | | |
|
||||||
|
| +1/pair | Greaves (Aprig Shell) | 5cp | 8lbs | 10 | 0 | Shins |
|
||||||
|
| +4 | Breast Plate (Scrab) | 35cp | 12lbs | 30 | -1 | |
|
||||||
|
| +1 | Spikes for Leather (Baazrag, Boneclaw) | +10cp | +2lbs | +4 | 0 | +1 DMG, see DS MC II |
|
||||||
|
| +1 | Spikes for Leather (Bone/Chitin) | +5cp | +3lbs | +3 | 0 | |
|
||||||
|
| +1 | **Spikes for Leather (Metal)** | +5gp | +5lbs | +5 | 0 | |
|
||||||
|
| +1 | Studs for Leather (Bone/Chitin) | +10cp | +5lbs | +3 | 0 | |
|
||||||
|
| +1 | **Studs for Leather (Metal)** | +10gp | +10lbs | +5 | 0 | |
|
||||||
|
| **Armor** | | | | | | |
|
||||||
|
| 9 | Padded Armor | 4cp | 10lbs | 8 | 0 | |
|
||||||
|
| 9 | Padded Armor (Giant Hair) | 6cp | 10lbs | 10 | 0 | |
|
||||||
|
| 8 | Leather (Erdlu, Mekillot, Carru) | 8cp | 15lbs | 11 | 0 | |
|
||||||
|
| 8 | Leather (Sygra) | 7cp | 15lbs | 10 | 0 | |
|
||||||
|
| 8 | Thri-Kreen Carapace | 20cp | 20lbs | 12 | -1 | |
|
||||||
|
| 7 | Leather (Aprig, Crodlu, Dagorran, Inix) | 10cp | 15lbs | 15 | 0 | |
|
||||||
|
| 7 | Leather (Water Drake) | 50gp | 15lbs | 25 | 0 | |
|
||||||
|
| 7 | Ring Mail (Bone/Chitin) | 100cp | 20lbs | 25 | 0 | |
|
||||||
|
| 7 | **Ring Mail (Metal)** | 100gp | 30lbs | 35 | -1 | |
|
||||||
|
| 6 | Brigandine (Bone/Chitin) | 120cp | 25lbs | 27 | 0 | |
|
||||||
|
| 6 | **Brigandine (Metal)** | 200gp | 35lbs | 55 | -1 | |
|
||||||
|
| 6 | Hide | 15cp | 30lbs | 30 | -1 | |
|
||||||
|
| 6 | Hide (Athasian Sloth) | 30cp | 30lbs | 31 | -1 | |
|
||||||
|
| 6 | Hide (Mekillot) | 15cp | 30lbs | 33 | -1 | |
|
||||||
|
| 6 | Hide (White, Sand Howler) | 150gp | 30lbs | 28 | -1 | |
|
||||||
|
| 6 | Inix Shell Breastplate w/ Inix Leather | 50cp | 20lbs | 35 | -1 | |
|
||||||
|
| 6 | Leather (Air Drake) | 75gp | 15lbs | 25 | 0 | |
|
||||||
|
| 6 | Plate (Kank Chitin) | 100cp | 20lbs | 20 | -1 | 20% breakage each hit |
|
||||||
|
| 6 | Scale (Behir) | 620cp | 35lbs | 50 | -2 | |
|
||||||
|
| 6 | Scale (Bone/Chitin) | 120cp | 35lbs | 45 | -1 | |
|
||||||
|
| 6 | Scale (Erdlu) | 120cp | 35lbs | 47 | -1 | |
|
||||||
|
| 6 | Scale (Light Crodlu) | 120cp | 35lbs | 48 | -1 | |
|
||||||
|
| 6 | **Scale (Metal)** | 120gp | 40lbs | 60 | -2 | |
|
||||||
|
| 6 | Scale (Ssurran) | 550cp | 35lbs | 49 | -1 | |
|
||||||
|
| 5 | **Chainmail (Metal)** | 75gp | 40lbs | 75 | -2 | |
|
||||||
|
| 5 | Hide (Braxat) | 200cp | 30lbs | 40 | -2 | |
|
||||||
|
| 5 | Hide (Klar) | 300cp | 30lbs | 45 | -2 | |
|
||||||
|
| 5 | Leather (Fire Drake) | 100gp | 15lbs | 25 | 0 | |
|
||||||
|
| 5 | Scale (Heavy Crodlu) | 400cp | 35lbs | 55 | -2 | |
|
||||||
|
| 5 | **Scale (So-Ut)** | 15gp | 40lbs | 59 | -2 | |
|
||||||
|
| 4 | **Banded (Metal)** | 200gp | 35lbs | 80 | -3 | |
|
||||||
|
| 4 | **Bronze Plate** | 400gp | 45lbs | 90 | -3 | |
|
||||||
|
| 4 | Dune Reaper Armor (Drone) | 1000cp | 30lbs | 65 | -3 | |
|
||||||
|
| 4 | Hide (Rasclinn) | 1500cp | 40lbs | 60 | -3 | |
|
||||||
|
| 4 | Leather (Earth Drake) | 125gp | 15lbs | 30 | 0 | |
|
||||||
|
| 4 | Plate (Horax) | 1200cp | 35lbs | 63 | -3 | DL MC |
|
||||||
|
| 4 | Plate (Mastyrial) | 1500cp | 35lbs | 70 | -3 | |
|
||||||
|
| 4 | Plate (Skrit) | 900cp | 35lbs | 60 | -3 | DL MC |
|
||||||
|
| 4 | **Splint Mail (Metal)** | 80gp | 40lbs | 90 | -4 | |
|
||||||
|
| 3 | Dune Reaper Armor (Warrior) | 2000cp | 35lbs | 80 | -3 | |
|
||||||
|
| 3 | Plate (Braxat) | 2500cp | 40lbs | 90 | -3 | |
|
||||||
|
| 3 | **Plate (Metal)** | 600gp | 50lbs | 100 | -4 | |
|
||||||
|
| 2 | Braxat Armor (Plate & Leather) | 3000cp | 55lbs | 100 | -4 | |
|
||||||
|
| 2 | **Field Plate (Metal)** | 2000gp | 60lbs | 120 | -5 | |
|
||||||
|
| 2 | Plate (Ankheg) | 4000cp | 50lbs | 110 | -4 | |
|
||||||
|
| 1 | **Full Plate** | 7000gp | 70lbs | 150 | -5 | |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Notes
|
||||||
|
- **Bolded** armors are metal or conduct heat like metal.
|
||||||
|
- **DP (Damage Points):** durability before armor becomes useless.
|
||||||
|
- Steel, Iron, Bronze, Agafari Wood: **3 DP** per hit
|
||||||
|
- Bone, Obsidian, Stone: **2 DP** per hit
|
||||||
|
- Hardwood, Wood: **1 DP** per hit
|
||||||
|
- **Dex Adj:** penalty or modifier to Dexterity-based adjustments.
|
||||||
88
_notes_/3e Dark Sun Armors.md
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
# 3e Helms
|
||||||
|
|
||||||
|
| Helm | AC Bonus | Cost | Wt | Dex Limit | Special |
|
||||||
|
|------|----------|------|----|-----------|---------|
|
||||||
|
| Thri-Kreen Open Faced Helm | +1 | 15 cp | 5 lbs | <20> | <20> |
|
||||||
|
| Tohr-Kreen Great Helm | +2 | 10 cp | 7 lbs | <20> | <20> |
|
||||||
|
|
||||||
|
# 3e Shields
|
||||||
|
|
||||||
|
| Shield | AC Bonus | Cost | Wt | Dex Limit | Special |
|
||||||
|
|--------|----------|------|----|-----------|---------|
|
||||||
|
| Bullete Plate Shield | +1 to +3 | 3<>10 cp | 3<>10 lbs | -1 to -3 | <20> |
|
||||||
|
| Death Watch Beetle Body Shield | +2 | 15 cp | 10 lbs | -3 | DL, MC |
|
||||||
|
| Erdlu Scale Shield | +1 | 12 cp | 8 lbs | -1 | <20> |
|
||||||
|
| Flailer Shell Buckler Shield | +1 | 3 cp | 3 lbs | 0 | <20> |
|
||||||
|
|
||||||
|
# 3e Other Armor Pieces
|
||||||
|
|
||||||
|
| Armor | AC Bonus | Cost | Wt | Dex Limit | Special |
|
||||||
|
|-------|----------|------|----|-----------|---------|
|
||||||
|
| Greaves (Aprig Shell) | +1/pair | 5 cp | 8 lbs | 0 | Shins |
|
||||||
|
| Breast Plate (Scrab) | +4 | 35 cp | 12 lbs | -1 | <20> |
|
||||||
|
| Spikes for Leather (Baazrag/Boneclaw) | +1 | 10 cp | 2 lbs | 0 | +1 dmg |
|
||||||
|
| Spikes for Leather (Bone/Chitin) | +1 | 5 cp | 3 lbs | 0 | <20> |
|
||||||
|
| Spikes for Leather (Metal) | +1 | 5 gp | 5 lbs | 0 | <20> |
|
||||||
|
| Studs for Leather (Bone/Chitin) | +1 | 10 cp | 5 lbs | 0 | <20> |
|
||||||
|
| Studs for Leather (Metal) | +1 | 10 gp | 10 lbs | 0 | <20> |
|
||||||
|
|
||||||
|
# 3e Armor
|
||||||
|
|
||||||
|
| Armor | AC Bonus | Cost | Wt | Dex Limit | Special |
|
||||||
|
|-------|----------|------|----|-----------|---------|
|
||||||
|
| Padded Armor | +1 | 4 cp | 10 lbs | 0 | <20> |
|
||||||
|
| Padded Armor (Giant Hair) | +1 | 6 cp | 10 lbs | 0 | <20> |
|
||||||
|
| Leather (Edrlu, Mekillot, Carru) | +2 | 8 cp | 15 lbs | 0 | <20> |
|
||||||
|
| Leather (Sygra) | +2 | 7 cp | 15 lbs | 0 | <20> |
|
||||||
|
| Thri-Kreen Carapace | +3 | 20 cp | 20 lbs | -1 | <20> |
|
||||||
|
| Leather (Aprig, Crodlu, Dagorran, Inix) | +3 | 10 cp | 15 lbs | 0 | <20> |
|
||||||
|
| Leather (Water Drake) | +4 | 50 gp | 15 lbs | 0 | <20> |
|
||||||
|
| Ring Mail (Bone/Chitin) | +4 | 100 cp | 20 lbs | 0 | <20> |
|
||||||
|
| Ring Mail (Metal) | +5 | 100 gp | 30 lbs | -1 | <20> |
|
||||||
|
| Brigandine (Bone/Chitin) | +5 | 120 cp | 25 lbs | 0 | <20> |
|
||||||
|
| Brigandine (Metal) | +6 | 200 gp | 35 lbs | -1 | <20> |
|
||||||
|
| Hide | +5 | 15 cp | 30 lbs | -1 | <20> |
|
||||||
|
| Hide (Athasian Sloth) | +5 | 30 cp | 30 lbs | -1 | <20> |
|
||||||
|
| Hide (Mekillot) | +5 | 15 cp | 30 lbs | -1 | <20> |
|
||||||
|
| Hide (White, Sand Howler) | +6 | 150 gp | 30 lbs | -1 | <20> |
|
||||||
|
| Inix Shell Breastplate w/ Leather | +6 | 50 cp | 20 lbs | -1 | <20> |
|
||||||
|
| Leather (Air Drake) | +4 | 75 gp | 15 lbs | 0 | <20> |
|
||||||
|
| Plate (Kank Chitin) | +6 | 100 cp | 20 lbs | -1 | 20% breakage per hit |
|
||||||
|
| Scale (Behir) | +7 | 620 cp | 35 lbs | -2 | <20> |
|
||||||
|
| Scale (Bone/Chitin) | +6 | 120 cp | 35 lbs | -1 | <20> |
|
||||||
|
| Scale (Erdlu) | +6 | 120 cp | 35 lbs | -1 | <20> |
|
||||||
|
| Scale (Light Crodlu) | +6 | 120 cp | 35 lbs | -1 | <20> |
|
||||||
|
| Scale (Metal) | +7 | 120 gp | 40 lbs | -2 | <20> |
|
||||||
|
| Scale (Ssurran) | +6 | 550 cp | 35 lbs | -1 | <20> |
|
||||||
|
| Chainmail (Metal) | +6 | 75 gp | 40 lbs | -2 | <20> |
|
||||||
|
| Hide (Braxat) | +5 | 200 cp | 30 lbs | -2 | <20> |
|
||||||
|
| Hide (Klar) | +5 | 300 cp | 30 lbs | -2 | <20> |
|
||||||
|
| Leather (Fire Drake) | +4 | 100 gp | 15 lbs | 0 | <20> |
|
||||||
|
| Scale (Heavy Crodlu) | +6 | 400 cp | 35 lbs | -2 | <20> |
|
||||||
|
| Scale (So-Ut) | +7 | 15 gp | 40 lbs | -2 | <20> |
|
||||||
|
| Banded (Metal) | +7 | 200 gp | 35 lbs | -3 | <20> |
|
||||||
|
| Bronze Plate | +8 | 400 gp | 45 lbs | -3 | <20> |
|
||||||
|
| Dune Reaper Armor (Drone) | +6 | 1000 cp | 30 lbs | -3 | <20> |
|
||||||
|
| Hide (Rasclinn) | +6 | 1500 cp | 40 lbs | -3 | <20> |
|
||||||
|
| Leather (Earth Drake) | +5 | 125 gp | 15 lbs | 0 | <20> |
|
||||||
|
| Plate (Horax) | +8 | 1200 cp | 35 lbs | -3 | DL, MC |
|
||||||
|
| Plate (Mastyrial) | +9 | 1500 cp | 35 lbs | -3 | <20> |
|
||||||
|
| Plate (Skrit) | +8 | 900 cp | 35 lbs | -3 | DL, MC |
|
||||||
|
| Splint Mail (Metal) | +9 | 80 gp | 40 lbs | -4 | <20> |
|
||||||
|
| Dune Reaper Armor (Warrior) | +7 | 2000 cp | 35 lbs | -3 | <20> |
|
||||||
|
| Plate (Braxat) | +8 | 2500 cp | 40 lbs | -3 | <20> |
|
||||||
|
| Plate (Metal) | +10 | 600 gp | 50 lbs | -4 | <20> |
|
||||||
|
| Braxat Armor (Plate & Leather) | +10 | 3000 cp | 55 lbs | -4 | <20> |
|
||||||
|
| Field Plate (Metal) | +11 | 2000 gp | 60 lbs | -5 | <20> |
|
||||||
|
| Plate (Ankheg) | +10 | 4000 cp | 50 lbs | -4 | <20> |
|
||||||
|
| Full Plate | +12 | 7000 gp | 70 lbs | -5 | <20> |
|
||||||
|
|
||||||
|
**Notes on Conversion:**
|
||||||
|
|
||||||
|
- 2e DP ? 3e AC handled using Athas.org scaling and material modifiers:
|
||||||
|
- Bone/Chitin: medium AC, lower max Dex
|
||||||
|
- Metal: high AC, higher armor check penalty, lower Dex limit
|
||||||
|
- Leather/Hide: light to medium AC, minimal penalties
|
||||||
|
- Dex Adj in 2e converted to **Dex Limit** in 3e.
|
||||||
|
- Cost roughly converted (1 gp <20> 100 cp where applicable).
|
||||||
|
- Special material notes like DL (Desert Leather), MC (Metal Conductivity) preserved.
|
||||||
BIN
_notes_/Athasian Assassin Notes.xlsx
Normal file
30
_notes_/Brohg Barbarian.md
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
B<EFBFBD>rohg, CR 17
|
||||||
|
|
||||||
|
Huge Giant (Psionic)
|
||||||
|
|
||||||
|
Hit Dice: 6d8+12d12+72 (177 hp)
|
||||||
|
Initiative: +4 (+2 Dex, +2 Rage)
|
||||||
|
Speed: 40 ft. (8 squares), climb 20 ft.
|
||||||
|
Armor Class: 21 (-2 size, +2 Dex, +11 natural), touch 10, flat-footed 19
|
||||||
|
Base Attack/Grapple: +16/+31
|
||||||
|
Attack: Longspear +16 melee (2d8+17/x3) or Greatclub +16 melee (4d6+17) or Slam +16 melee (1d6+14) or Rock +11 ranged (2d8+14)
|
||||||
|
Full Attack: Longspear +11 melee (2d8+17/x3) and Greatclub +11 melee (4d6+17); or 4 Slams +16 melee (1d6+14); or Rock +11 ranged (2d8+14)
|
||||||
|
Space/Reach: 15 ft./15 ft. (30 ft. with longspear)
|
||||||
|
|
||||||
|
Special Attacks: Rock throwing, Rage (+2 STR, +2 CON, +2 Will saves)
|
||||||
|
|
||||||
|
Special Qualities: Low-light vision, Fast movement while raging, Psionics (optional)
|
||||||
|
|
||||||
|
Saves: Fort +16, Ref +7, Will +7
|
||||||
|
|
||||||
|
Abilities: STR 25/27 (+7/+8 with Rage), DEX 15 (+2), CON 19/21 (+4/+5 with Rage), INT 6 (-2), WIS 10 (+0), CHA 11 (+0)
|
||||||
|
|
||||||
|
Skills: Climb +28, Listen +7, Spot +7, Survival +7
|
||||||
|
|
||||||
|
Feats: Combat Reflexes, Multiweapon Fighting, Power Attack, Improved Initiative, Cleave, Great Cleave, Weapon Focus (Longspear)
|
||||||
|
|
||||||
|
Environment: Mountains / Deserts
|
||||||
|
Organization: Solitary, Clique (2<>4), Band (4<>12)
|
||||||
|
Challenge Rating: 17
|
||||||
|
Treasure: Standard
|
||||||
|
Alignment: Usually neutral
|
||||||
BIN
_notes_/Classes/possible arcanist Spelunker items.xlsx
Normal file
BIN
_notes_/DS Domains.xlsx
Normal file
BIN
_notes_/DS3-5e Core rulebook v8-01.pdf
Normal file
BIN
_notes_/Dark Sun New Spell list.xlsx
Normal file
BIN
_notes_/DnD-3.5-Templates-Index.pdf
Normal file
BIN
_notes_/Domain Work/Dark Sun PnP Domains.xlsx
Normal file
15
_notes_/Encounter Tables/Dune Reaper Encounters.txt
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
Dune Reaper, Drone: 08 HD / CR6
|
||||||
|
Dune Reaper, Warrior: 10 HD / CR7
|
||||||
|
Dune Reaper, Drone: 12 HD / CR7
|
||||||
|
Dune Reaper, Drone: 16 HD / CR9
|
||||||
|
Dune Reaper, Warrior: 15 HD / CR9
|
||||||
|
Dune Reaper, Warrior: 20 HD / CR11
|
||||||
|
Dune Reaper, Warrior: 25 HD / CR13
|
||||||
|
Dune Reaper, Drone: 20 HD / CR22
|
||||||
|
Dune Reaper, Drone: 24 HD / CR26
|
||||||
|
Dune Reaper, Warrior: 30 HD / CR33
|
||||||
|
|
||||||
|
Dune Reaper Pack (EL20)
|
||||||
|
|
||||||
|
<EFBFBD> 1 Dune Reaper Warrior (CR13)
|
||||||
|
<EFBFBD> 4<>6 Dune Reaper Drones (CR9 each)
|
||||||
15
_notes_/Encounter Tables/Flame Snake Encounters.txt
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
Flame Snake, Minor: 01 HD / 1 CR
|
||||||
|
Flame Snake, Lesser: 08 HD / 7 CR
|
||||||
|
Flame Snake, Greater: 17 HD / 16 CR
|
||||||
|
|
||||||
|
|
||||||
|
#### Option B (Balanced Swarm)
|
||||||
|
- Flame Snake, Greater (CR 16) <20> 1
|
||||||
|
- Flame Snake, Lesser (CR 7) <20> 1
|
||||||
|
- Flame Snake, Minor (CR 1) <20> 1d3
|
||||||
|
|
||||||
|
### Flame Snake Conflagration (EL 20)
|
||||||
|
|
||||||
|
<EFBFBD> 1 Flame Snake, Greater (CR 16)
|
||||||
|
<EFBFBD> 1d2 Flame Snake, Lesser (CR 7)
|
||||||
|
<EFBFBD> 1d4 Flame Snake, Minor (CR 1)
|
||||||
42
_notes_/Encounter Tables/Gith Encounters.txt
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
Gith, Common: 01 HD / CR 1/2
|
||||||
|
Gith, Archer: 06 HD / CR 6
|
||||||
|
Gith, Warrior: 06 HD / CR 6
|
||||||
|
Gith, Psion: 06 HD / CR 7
|
||||||
|
Gith, Shaman: 10 HD / CR 10
|
||||||
|
Gith, Raider: 13 HD / CR 15
|
||||||
|
Gith, Scout: 15 HD / CR 14
|
||||||
|
|
||||||
|
|
||||||
|
Gith Warband (EL 18)
|
||||||
|
<EFBFBD> 1 Gith Raider (CR 15)
|
||||||
|
<EFBFBD> 1 Gith Psion (CR 7)
|
||||||
|
<EFBFBD> 1d2 Gith Warrior (CR 6)
|
||||||
|
|
||||||
|
|
||||||
|
### Gith Skirmish Host (EL 18)
|
||||||
|
<EFBFBD> 1 Gith Raider (CR 15)
|
||||||
|
<EFBFBD> 1 Gith Shaman (CR 10)
|
||||||
|
<EFBFBD> 1d2 Gith Archer (CR 6)
|
||||||
|
|
||||||
|
### Gith Warband (EL 19)
|
||||||
|
<EFBFBD> 1 Gith Raider (CR 15)
|
||||||
|
<EFBFBD> 1d2 Gith Psion (CR 7)
|
||||||
|
<EFBFBD> 1d2 Gith Warrior or Archer (CR 6)
|
||||||
|
|
||||||
|
### Gith Psionic Warhost (EL 19)
|
||||||
|
<EFBFBD> 1 Gith Raider (CR 15)
|
||||||
|
<EFBFBD> 1 Gith Shaman (CR 10)
|
||||||
|
<EFBFBD> 1 Gith Psion (CR 7)
|
||||||
|
|
||||||
|
### Gith Shaman Vanguard (EL 19)
|
||||||
|
<EFBFBD> 1 Gith Shaman (CR 10)
|
||||||
|
<EFBFBD> 1d2 Gith Psion (CR 7)
|
||||||
|
<EFBFBD> 1d2 Gith Warrior (CR 6)
|
||||||
|
<EFBFBD> 1d2 Gith Archer (CR 6)
|
||||||
|
|
||||||
|
### Gith Warhost Vanguard (EL 20)
|
||||||
|
<EFBFBD> 1 Gith Raider (CR 15)
|
||||||
|
<EFBFBD> 1d2 Gith Shaman (CR 10)
|
||||||
|
<EFBFBD> 1d2 Gith Psion (CR 7)
|
||||||
|
<EFBFBD> 2d2 Gith Warrior (CR 6)
|
||||||
|
<EFBFBD> 1d2 Gith Archer (CR 6)
|
||||||
55
_notes_/Encounter Tables/Marble Sentinel Encounters.txt
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
Name PnP CR
|
||||||
|
Marble Sentinel, Skyros: 03 HD / CR 4
|
||||||
|
Marble Sentinel, Onyx: 06 HD / CR 6
|
||||||
|
Marble Sentinel, Skyros: 06 HD / CR 6
|
||||||
|
Marble Sentinel, Bloodstone: 09 HD / CR 7
|
||||||
|
Marble Sentinel, Ebon: 12 HD / CR 8
|
||||||
|
Marble Sentinel, Onyx: 09 HD / CR 8
|
||||||
|
Marble Sentinel, Bloodstone: 12 HD / CR 9
|
||||||
|
Marble Sentinel, Onyx: 12 HD / CR 10
|
||||||
|
Marble Sentinel, Bloodstone: 15 HD / CR 11
|
||||||
|
Marble Sentinel, Ebon: 16 HD / CR 11
|
||||||
|
Marble Sentinel, Bloodstone: 18 HD / CR 13
|
||||||
|
Marble Sentinel, Ebon: 20 HD / CR 14
|
||||||
|
Marble Sentinel, Ebon: 24 HD / CR 17
|
||||||
|
Marble Sentinel, Alabaster: 16 HD / CR 11
|
||||||
|
Marble Sentinel, Alabaster: 20 HD / CR 14
|
||||||
|
Marble Sentinel, Alabaster: 24 HD / CR 18
|
||||||
|
Marble Sentinel, Alabaster: 28 HD / CR 21
|
||||||
|
Marble Sentinel, Alabaster: 32 HD / CR 24
|
||||||
|
|
||||||
|
### EL19 Marble Sentinel Encounter Table
|
||||||
|
|
||||||
|
#### Squad 1
|
||||||
|
- Alabaster (CR14) <20> 1
|
||||||
|
- Skyros (CR4) <20> 1d2
|
||||||
|
- Onyx (CR6) <20> 1d2
|
||||||
|
- Bloodstone (CR7) <20> 1
|
||||||
|
- Ebon (CR8) <20> 1
|
||||||
|
|
||||||
|
#### Squad 2
|
||||||
|
- Alabaster (CR18) <20> 1
|
||||||
|
- Skyros (CR4) <20> 1d2
|
||||||
|
- Onyx (CR6) <20> 1
|
||||||
|
- Bloodstone (CR7) <20> 1
|
||||||
|
- Ebon (CR8) <20> 1d2
|
||||||
|
|
||||||
|
#### Squad 3
|
||||||
|
- Alabaster (CR14) <20> 1
|
||||||
|
- Skyros (CR6) <20> 1d2
|
||||||
|
- Onyx (CR6) <20> 1d2
|
||||||
|
- Bloodstone (CR9) <20> 1
|
||||||
|
- Ebon (CR11) <20> 1
|
||||||
|
|
||||||
|
#### Squad 4
|
||||||
|
- Marble Sentinel, **Alabaster** (CR 14) <20> 1
|
||||||
|
- Marble Sentinel, **Bloodstone** (CR 7) <20> 1d3
|
||||||
|
- Marble Sentinel, **Onyx** (CR 10) <20> 1
|
||||||
|
- Marble Sentinel, **Skyros** (CR 4) <20> 1d3
|
||||||
|
|
||||||
|
### Marble Sentinel Patrol (EL 20)
|
||||||
|
<EFBFBD> 1 Marble Sentinel, Alabaster (CR 14)
|
||||||
|
<EFBFBD> 1d2 Marble Sentinel, Ebon (CR 11) )
|
||||||
|
<EFBFBD> 1d2 Marble Sentinel, Bloodstone (CR 9)
|
||||||
|
<EFBFBD> 1d3 Marble Sentinel, Onyx (CR 8)
|
||||||
|
<EFBFBD> 1d3 Marble Sentinel, Skyros (CR 6)
|
||||||
BIN
_notes_/Encounter Tables/NWNDS Mountains Master List.xlsx
Normal file
BIN
_notes_/Encounter Tables/Notes - Uncommon Forest Creatures.png
Normal file
|
After Width: | Height: | Size: 120 KiB |
34
_notes_/Encounter Tables/Slig Encounters.txt
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
Slig: 04 HD / CR 2
|
||||||
|
Slig, Elite Warrior: 09 HD / CR 7
|
||||||
|
Slig, Fighter: 14 HD / CR 12
|
||||||
|
Slig, Silt Priest: 16 HD / CR 14
|
||||||
|
|
||||||
|
|
||||||
|
Slig Silt Cult (EL 18)
|
||||||
|
<EFBFBD> 1 Slig Silt Priest (CR 14)
|
||||||
|
<EFBFBD> 1d2 Slig Fighter (CR 12)
|
||||||
|
<EFBFBD> 2d2 Slig Elite Warrior (CR 7)
|
||||||
|
|
||||||
|
Slig High-Caste Warband (EL 18)
|
||||||
|
<EFBFBD> 1 Slig Silt Priest (CR 14)
|
||||||
|
<EFBFBD> 1d2 Slig Fighter (CR 12)
|
||||||
|
<EFBFBD> 1d3 Slig Elite Warrior (CR 7)
|
||||||
|
|
||||||
|
Slig Veteran Warband (EL 18)
|
||||||
|
<EFBFBD> 1d2 Slig Fighter (CR 12)
|
||||||
|
<EFBFBD> 2d3 Slig Elite Warrior (CR 7)
|
||||||
|
|
||||||
|
|
||||||
|
## Slig Warband (EL 19)
|
||||||
|
- **Slig, Silt Priest** (CR 14) <20> 1
|
||||||
|
- **Slig, Elite Warrior** (CR 7) <20> 1d2
|
||||||
|
|
||||||
|
Warband (EL 19)
|
||||||
|
<EFBFBD> 1 Slig Silt Priest (CR 14)
|
||||||
|
<EFBFBD> 1d2+1 Slig Fighter (CR 12)
|
||||||
|
<EFBFBD> 1d3 Slig Elite Warrior (CR 7)
|
||||||
|
|
||||||
|
### Slig Assault Cell (EL 20)
|
||||||
|
<EFBFBD> 1 Slig Silt Priest (CR 14)
|
||||||
|
<EFBFBD> 1d2 Slig Fighter (CR 12)
|
||||||
|
<EFBFBD> 1d3 Slig Elite Warrior (CR 7)
|
||||||
132
_notes_/Half-earth_spinewyrm.md
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
# Half-Earth Elemental Spinewyrm
|
||||||
|
*Huge Magical Beast (Earth)*
|
||||||
|
**Challenge Rating:** 17
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Hit Dice
|
||||||
|
**16d10+96** (184 hp)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Initiative
|
||||||
|
+0
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Speed
|
||||||
|
30 ft., burrow 20 ft.; **earth glide**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Armor Class
|
||||||
|
**29** (<28>2 size, +0 Dex, +21 natural)
|
||||||
|
Touch 8, flat-footed 29
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Base Attack / Grapple
|
||||||
|
+16 / +32
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Attack
|
||||||
|
Bite +22 melee (2d8+12)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Full Attack
|
||||||
|
Bite +22 melee (2d8+12)
|
||||||
|
Tail slap +20 melee (2d6+6)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Space / Reach
|
||||||
|
15 ft. / 10 ft.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Special Attacks
|
||||||
|
|
||||||
|
**Poison Spines (Ex)**
|
||||||
|
Injury; Fort DC **26**; initial and secondary damage **1d6 Con**
|
||||||
|
DC = 10 + <20> HD (8) + Con modifier (8)
|
||||||
|
|
||||||
|
**Spine Volley (Ex)**
|
||||||
|
As base spinewyrm; unchanged
|
||||||
|
|
||||||
|
**Earth Mastery (Ex)**
|
||||||
|
The spinewyrm gains a +1 bonus on attack and damage rolls if both it and its opponent are touching the ground.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Special Qualities
|
||||||
|
|
||||||
|
- Darkvision 60 ft.
|
||||||
|
- Low-light vision
|
||||||
|
- Tremorsense 60 ft.
|
||||||
|
|
||||||
|
**Earth Glide (Su)**
|
||||||
|
The spinewyrm can move through stone, dirt, or earth as easily as a fish moves through water. It leaves no tunnel or trace.
|
||||||
|
|
||||||
|
**Damage Reduction:** 10/adamantine
|
||||||
|
|
||||||
|
**Elemental Immunities:**
|
||||||
|
Immune to sleep, paralysis, and poison effects
|
||||||
|
|
||||||
|
**Acid Resistance:** 20
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Saves
|
||||||
|
- Fort +18
|
||||||
|
- Ref +10
|
||||||
|
- Will +7
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Abilities
|
||||||
|
|
||||||
|
| Ability | Score |
|
||||||
|
|-------|------:|
|
||||||
|
| Strength | 33 |
|
||||||
|
| Dexterity | 10 |
|
||||||
|
| Constitution | 27 |
|
||||||
|
| Intelligence | 2 |
|
||||||
|
| Wisdom | 12 |
|
||||||
|
| Charisma | 6 |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Skills
|
||||||
|
Listen +19, Spot +19, Survival +17
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Feats
|
||||||
|
Power Attack
|
||||||
|
Improved Natural Attack (bite)
|
||||||
|
Multiattack
|
||||||
|
Weapon Focus (bite)
|
||||||
|
Awesome Blow
|
||||||
|
Improved Bull Rush
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Environment
|
||||||
|
Warm deserts, rocky badlands, silt margins
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Organization
|
||||||
|
Solitary
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Alignment
|
||||||
|
Always neutral
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Advancement
|
||||||
|
None (maximum Hit Dice reached)
|
||||||
BIN
_notes_/Marker Feats/DS Marker Feat Work.xlsx
Normal file
@@ -34,5 +34,10 @@ Next steps (in no particular order):
|
|||||||
d.) Rewrite the arena system to use SQL.
|
d.) Rewrite the arena system to use SQL.
|
||||||
e.) Rewrite the BBS system to use SQL?
|
e.) Rewrite the BBS system to use SQL?
|
||||||
|
|
||||||
|
6.) Spells
|
||||||
|
a.) Update original Athas Reborn / Dark Sun spells for 3e / PRC8 / NWNEE (In Progress)
|
||||||
|
b.) Create & add all viable spells from Dark Sun 3.5e Campaign Setting. (In Progress)
|
||||||
|
c.) Create & add all viable spells from Terrors of the Deadlands.
|
||||||
|
d.) Create & add all viable spells from Legends of Athas.
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
BIN
_notes_/NWNDS_MarkerFeats.xlsx
Normal file
28
_notes_/Races/J'hol.txt
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
Hulking insect-men standing as tall as 7 feet at the shoulder, tohr-kreen & thri-kreen are the least "human" of the player character races. Their survivability in the wilderness, combined with their cunning and intellect, have made the mantis warriors (as they are known to some races) the undisputed masters across large tracts of the Athasian wastes.
|
||||||
|
|
||||||
|
J'hol feet are narrow, and lack the membranes that give Jeral and J'hol better purchase on sand. J'hol are built for the stony barrens and rocky badlands of their nation. J'hol build elaborate cities and make fine clothing and tools. They are the only kreen who routinely work metal. J'hol seldom have venomous bites, because they use their venom to make dasl, which they trade for necessities. J'hol are seldom good in alignment. J'hol are often chakak or warriors (but rarely gladiators). However J'hol enjoy combat and like watching gladiatorial contests; their arenas are some of the most famous in the north.
|
||||||
|
|
||||||
|
J'hol Ability Adjustments: +2 Str, +4 Dex, +2 Wis, -4 Cha, -2 Int.
|
||||||
|
|
||||||
|
Favored Class (Psion): A multi-class J'hol's psion class does not count when determining whether they suffer an XP penalty for multiclassing.
|
||||||
|
|
||||||
|
Special Abilities:
|
||||||
|
- J'hol base land speed is 40 feet.
|
||||||
|
- Monstrous Humanoid: J'hol are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
|
||||||
|
- Medium: As Medium creatures, J'hol have no special bonuses or penalties due to their size.
|
||||||
|
- Darkvision: J'hol can see in total darkness.
|
||||||
|
- Leap (Ex): J'hol are natural jumpers, gaining a +30 racial bonus to all Jump checks.
|
||||||
|
- Natural Armor: J'hol have a +2 natural armor bonus to AC due to their naturally tough and resistant chitin.
|
||||||
|
- Natural Weapons: J'hol have two claws attacks for 1d4 damage & a bite attack for 1d4 damage.
|
||||||
|
- Sleep Immunity: J'hol do not sleep, and are mmune to sleep spells and similar effects. Natural fatigue does not effect J'hol. J'hol spellcasters and manifesters still require 8 hours of rest before preparing spells.
|
||||||
|
- Water Efficient: J'hol only require half the water consumption of other races.
|
||||||
|
- Deflect Arrows: J'hol gain the benefit of the Deflect Arrows feat
|
||||||
|
- Racial Weapon Familiarity: To J'hol, the chatkcha and gythka are treated as martial rather than exotic weapons. (This is implemented as free weapon proficencies.)
|
||||||
|
- J'hol have a +4 racial bonus on Hide checks in sandy or arid areas.
|
||||||
|
- Racial Hit Dice: A J'hol begins with 2 levels of monstrous humanoid.
|
||||||
|
|
||||||
|
Automatic Languages: Kreen.
|
||||||
|
|
||||||
|
Bonus Languages: Common, Dwarven, Elven, Jozhal, Scrab, Tari, Tohr-kreen.
|
||||||
|
|
||||||
|
Level Adjustment: +2
|
||||||
28
_notes_/Races/T'keech.txt
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
Hulking insect-men standing as tall as 7 feet at the shoulder, tohr-kreen & thri-kreen are the least "human" of the player character races. Their survivability in the wilderness, combined with their cunning and intellect, have made the mantis warriors (as they are known to some races) the undisputed masters across large tracts of the Athasian wastes.
|
||||||
|
|
||||||
|
T'keech are uncommon; their green chitin indicates they once lived in verdant areas. While adapted to deserts as well as other kreen, T'keech are immune to chitin-rot and respiratory infections that affect other kreen in humid regions. T'keech tend to be neutral in regards to law and chaos. Preferred professions include priest, druid, and warrior. Most, hoever serve as laborers in the nations of Jeral, T'keech and J'ez. Small clutches of T'keech are found in each nation. They are rarely nomadic but some clutches have small, independant settlements near oases. T'keech prefer to live in scrub plains and near oases.
|
||||||
|
|
||||||
|
T'keech Ability Adjustments: +2 Str, +4 Dex, +2 Wis, -4 Cha, -2 Int.
|
||||||
|
|
||||||
|
Favored Class (Psion): A multi-class T'keech's psion class does not count when determining whether they suffer an XP penalty for multiclassing.
|
||||||
|
|
||||||
|
Special Abilities:
|
||||||
|
- T'keech base land speed is 40 feet.
|
||||||
|
- Monstrous Humanoid: T'keech are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
|
||||||
|
- Medium: As Medium creatures, T'keech have no special bonuses or penalties due to their size.
|
||||||
|
- Darkvision: T'keech can see in total darkness.
|
||||||
|
- Leap (Ex): T'keech are natural jumpers, gaining a +30 racial bonus to all Jump checks.
|
||||||
|
- Natural Armor: T'keech have a +2 natural armor bonus to AC due to their naturally tough and resistant chitin.
|
||||||
|
- Natural Weapons: T'keech have two claws attacks for 1d4 damage & a bite attack for 1d4 damage.
|
||||||
|
- Sleep Immunity: T'keech do not sleep, and are mmune to sleep spells and similar effects. Natural fatigue does not effect T'keech. T'keech spellcasters and manifesters still require 8 hours of rest before preparing spells.
|
||||||
|
- Water Efficient: T'keech only require half the water consumption of other races.
|
||||||
|
- Deflect Arrows: T'keech gain the benefit of the Deflect Arrows feat
|
||||||
|
- Racial Weapon Familiarity: To T'keech, the chatkcha and gythka are treated as martial rather than exotic weapons. (This is implemented as free weapon proficencies.)
|
||||||
|
- T'keech have a +4 racial bonus on Hide checks in sandy or arid areas.
|
||||||
|
- Racial Hit Dice: A T'keech begins with 2 levels of monstrous humanoid.
|
||||||
|
|
||||||
|
Automatic Languages: Kreen.
|
||||||
|
|
||||||
|
Bonus Languages: Common, Dwarven, Elven, Jozhal, Scrab, Tari, Tohr-kreen.
|
||||||
|
|
||||||
|
Level Adjustment: +2
|
||||||
28
_notes_/Races/To'ksa.txt
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
Hulking insect-men standing as tall as 7 feet at the shoulder, tohr-kreen & thri-kreen are the least "human" of the player character races. Their survivability in the wilderness, combined with their cunning and intellect, have made the mantis warriors (as they are known to some races) the undisputed masters across large tracts of the Athasian wastes.
|
||||||
|
|
||||||
|
The To'ksa of the North are aggressive and tend to be more primitive than other kreen; most are nomads, ranging sandy wastes, scrub plains, and stony barrens. Some northern To'ksa clutches live in settlements, particularly among the tolerant Jeral, though some small clutches are found in the nation of J'ez; To'ksa are are very rare in J'hol. Northern To'ksa are barbaric hunters, and are often found in the arenas. To'ksa tend to be chaotic, and are often fighters and gladiators, seldom priests and chakak, and almost never druids. To'ksa are considered the scum of the northern kreen; they are often subjects for the experiments of the Zik'chil.
|
||||||
|
|
||||||
|
To'ksa Ability Adjustments: +2 Str, +4 Dex, +2 Wis, -4 Cha, -2 Int.
|
||||||
|
|
||||||
|
Favored Class (Barbarian): A multi-class To'ksa barbarian class does not count when determining whether they suffer an XP penalty for multiclassing.
|
||||||
|
|
||||||
|
Special Abilities:
|
||||||
|
- To'ksa base land speed is 40 feet.
|
||||||
|
- Monstrous Humanoid: To'ksa are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
|
||||||
|
- Medium: As Medium creatures, To'ksa have no special bonuses or penalties due to their size.
|
||||||
|
- Darkvision: To'ksa can see in total darkness.
|
||||||
|
- Leap (Ex): To'ksa are natural jumpers, gaining a +30 racial bonus to all Jump checks.
|
||||||
|
- Natural Armor: To'ksa have a +2 natural armor bonus to AC due to their naturally tough and resistant chitin.
|
||||||
|
- Natural Weapons: To'ksa have two claws attacks for 1d4 damage & a bite attack for 1d4 damage.
|
||||||
|
- Sleep Immunity: To'ksa do not sleep, and are mmune to sleep spells and similar effects. Natural fatigue does not effect To'ksa. To'ksa spellcasters and manifesters still require 8 hours of rest before preparing spells.
|
||||||
|
- Water Efficient: To'ksa only require half the water consumption of other races.
|
||||||
|
- Deflect Arrows: To'ksa gain the benefit of the Deflect Arrows feat
|
||||||
|
- Racial Weapon Familiarity: To To'ksa, the chatkcha and gythka are treated as martial rather than exotic weapons. (This is implemented as free weapon proficencies.)
|
||||||
|
- To'ksa have a +4 racial bonus on Hide checks in sandy or arid areas.
|
||||||
|
- Racial Hit Dice: A To'ksa begins with 2 levels of monstrous humanoid.
|
||||||
|
|
||||||
|
Automatic Languages: Kreen.
|
||||||
|
|
||||||
|
Bonus Languages: Common, Dwarven, Elven, Jozhal, Scrab, Tari, Tohr-kreen.
|
||||||
|
|
||||||
|
Level Adjustment: +2
|
||||||
@@ -2,24 +2,27 @@ Hulking insect-men standing as tall as 7 feet at the shoulder, tohr-kreen & thri
|
|||||||
|
|
||||||
When still, a Tondi looks like a giant Ohi Flower, or an outcropping of rock crystal. Tondi often lay eggs near Ohi Flowers, found in Northern Scrub Plains. Adults often live in gardens of Ohi Flowers, or in rocky badlands of the North, where there are outcroppings of rock crystal. All Tondi are female, and they reproduce by parthenogenesis, laying eggs that hatch into more females. Tondi tend to be neutral with regards to good and evil. Most love nature and are skilled herbalists, almost every Tondi who follows a profession becomes a druid. Rare in the North, Tondi are completely unknown in the tablelands; still, it is rumored that Durwadala, the kreen druid of the Lost Oasis, is a Tondi.
|
When still, a Tondi looks like a giant Ohi Flower, or an outcropping of rock crystal. Tondi often lay eggs near Ohi Flowers, found in Northern Scrub Plains. Adults often live in gardens of Ohi Flowers, or in rocky badlands of the North, where there are outcroppings of rock crystal. All Tondi are female, and they reproduce by parthenogenesis, laying eggs that hatch into more females. Tondi tend to be neutral with regards to good and evil. Most love nature and are skilled herbalists, almost every Tondi who follows a profession becomes a druid. Rare in the North, Tondi are completely unknown in the tablelands; still, it is rumored that Durwadala, the kreen druid of the Lost Oasis, is a Tondi.
|
||||||
|
|
||||||
Tondi Ability Adjustments: +2 Dex, +2 Wis, -2 Cha, -2 Int.
|
Tondi Ability Adjustments: +2 Str, +4 Dex, +2 Wis, -4 Cha, -2 Int.
|
||||||
|
|
||||||
Favored Class (Druid): A multi-class Tondi's druid class does not count when determining whether they suffer an XP penalty for multiclassing.
|
Favored Class (Druid): A multi-class Tondi's druid class does not count when determining whether they suffer an XP penalty for multiclassing.
|
||||||
|
|
||||||
Special Abilities:
|
Special Abilities:
|
||||||
- Tondi base land speed is 40 feet.
|
- Tondi base land speed is 40 feet.
|
||||||
|
- Monstrous Humanoid: Tondi are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
|
||||||
- Medium: As Medium creatures, Tondi have no special bonuses or penalties due to their size.
|
- Medium: As Medium creatures, Tondi have no special bonuses or penalties due to their size.
|
||||||
- Darkvision: Tondi can see in total darkness.
|
- Darkvision: Tondi can see in total darkness.
|
||||||
- Leap (Ex): Tondi are natural jumpers, gaining a +30 racial bonus to all Jump checks.
|
- Leap (Ex): Tondi are natural jumpers, gaining a +30 racial bonus to all Jump checks.
|
||||||
- Natural Armor: Tondi have a +2 natural armor bonus to AC due to their naturally tough and resistant chitin.
|
- Natural Armor: Tondi have a +2 natural armor bonus to AC due to their naturally tough and resistant chitin.
|
||||||
- Natural Weapons: Tondi have two claws attacks for 1d4 damage & a bite attack for 1d4 damage.
|
- Natural Weapons: Tondi have two claws attacks for 1d4 damage & a bite attack for 1d4 damage.
|
||||||
- Sleep Immunity: Tondi do not sleep, and are immune to sleep spells and similar effects. Tondi spellcasters and manifesters still require 8 hours of rest before preparing spells.
|
- Sleep Immunity: Tondi do not sleep, and are mmune to sleep spells and similar effects. Natural fatigue does not effect tondi. Tondi spellcasters and manifesters still require 8 hours of rest before preparing spells.
|
||||||
|
- Water Efficient: Tondi only require half the water consumption of other races.
|
||||||
- Deflect Arrows: Tondi gain the benefit of the Deflect Arrows feat
|
- Deflect Arrows: Tondi gain the benefit of the Deflect Arrows feat
|
||||||
- Racial Weapon Familiarity: To Tondi, the chatkcha and gythka are treated as martial rather than exotic weapons. (This is implemented as free weapon proficencies.)
|
- Racial Weapon Familiarity: To Tondi, the chatkcha and gythka are treated as martial rather than exotic weapons. (This is implemented as free weapon proficencies.)
|
||||||
- Tondi have a +4 racial bonus on Hide checks in sandy or arid areas.
|
- Tondi have a +4 racial bonus on Hide checks in sandy or arid areas.
|
||||||
|
- Racial Hit Dice: A Tondi begins with 2 levels of monstrous humanoid.
|
||||||
|
|
||||||
Automatic Languages: Kreen.
|
Automatic Languages: Kreen.
|
||||||
|
|
||||||
Bonus Languages: Common, Dwarven, Elven, Saurian, and Terran.
|
Bonus Languages: Common, Dwarven, Elven, Jozhal, Scrab, Tari, Tohr-kreen.
|
||||||
|
|
||||||
Level Adjustment: +2
|
Level Adjustment: +2
|
||||||
@@ -2,24 +2,27 @@ Hulking insect-men standing as tall as 7 feet at the shoulder, tohr-kreen & thri
|
|||||||
|
|
||||||
The J'ez are a black-colored subrace of the tohr-kreen, probably closely related to the To'ksa, as they share the leathery skin over their chitin as well as long antennae. Aside from their color, their most unique feature is their mouth; a circular orifice ringed with inward-pointing fangs and with mobile mouth-parts used to assist with eating. They are an aggressive species, culturally fond of combat, but also highly intelligent; they make up a large part of the tohr-kreen philosophers and military leaders, and highly prize reading.
|
The J'ez are a black-colored subrace of the tohr-kreen, probably closely related to the To'ksa, as they share the leathery skin over their chitin as well as long antennae. Aside from their color, their most unique feature is their mouth; a circular orifice ringed with inward-pointing fangs and with mobile mouth-parts used to assist with eating. They are an aggressive species, culturally fond of combat, but also highly intelligent; they make up a large part of the tohr-kreen philosophers and military leaders, and highly prize reading.
|
||||||
|
|
||||||
J'ez Ability Adjustments: +2 Dex, +2 Wis, -2 Cha, -2 Int.
|
J'ez Ability Adjustments: +2 Str, +4 Dex, +2 Wis, -4 Cha, -2 Int.
|
||||||
|
|
||||||
Favored Class (Psion): A multi-class J'ez's psion class does not count when determining whether they suffer an XP penalty for multiclassing.
|
Favored Class (Ranger): A multi-class J'ez's ranger class does not count when determining whether they suffer an XP penalty for multiclassing.
|
||||||
|
|
||||||
Special Abilities:
|
Special Abilities:
|
||||||
- A j'ez's base land speed is 40 feet.
|
- A j'ez's base land speed is 40 feet.
|
||||||
|
- Monstrous Humanoid: J'ez are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
|
||||||
- Medium: As Medium creatures, j'ez have no special bonuses or penalties due to their size.
|
- Medium: As Medium creatures, j'ez have no special bonuses or penalties due to their size.
|
||||||
- Darkvision: J'ez can see in total darkness.
|
- Darkvision: J'ez can see in total darkness.
|
||||||
- Leap (Ex): J'ez are natural jumpers, gaining a +30 racial bonus to all Jump checks.
|
- Leap (Ex): J'ez are natural jumpers, gaining a +30 racial bonus to all Jump checks.
|
||||||
- Natural Armor: J'ez have a +2 natural armor bonus to AC due to their naturally tough and resistant chitin.
|
- Natural Armor: J'ez have a +2 natural armor bonus to AC due to their naturally tough and resistant chitin.
|
||||||
- Natural Weapons: J'ez have two claws attacks for 1d4 damage & a bite attack for 1d4 damage.
|
- Natural Weapons: J'ez have two claws attacks for 1d4 damage & a bite attack for 1d4 damage.
|
||||||
- Sleep Immunity: J'ez do not sleep, and are mmune to sleep spells and similar effects. J'ez spellcasters and manifesters still require 8 hours of rest before preparing spells.
|
- Sleep Immunity: J'ez do not sleep, and are mmune to sleep spells and similar effects. Natural fatigue does not effect j'ez. J'ez spellcasters and manifesters still require 8 hours of rest before preparing spells.
|
||||||
|
- Water Efficient: J'ez only require half the water consumption of other races.
|
||||||
- Deflect Arrows: J'ez gain the benefit of the Deflect Arrows feat
|
- Deflect Arrows: J'ez gain the benefit of the Deflect Arrows feat
|
||||||
- Racial Weapon Familiarity: To j'ez, the chatkcha and gythka are treated as martial rather than exotic weapons. (This is implemented as free weapon proficencies.)
|
- Racial Weapon Familiarity: To j'ez, the chatkcha and gythka are treated as martial rather than exotic weapons. (This is implemented as free weapon proficencies.)
|
||||||
- J'ez have a +4 racial bonus on Hide checks in sandy or arid areas.
|
- J'ez have a +4 racial bonus on Hide checks in sandy or arid areas.
|
||||||
|
- Racial Hit Dice: A J'ez begins with 2 levels of monstrous humanoid
|
||||||
|
|
||||||
Automatic Languages: Kreen.
|
Automatic Languages: Kreen.
|
||||||
|
|
||||||
Bonus Languages: Common, Dwarven, Elven, Saurian, and Terran.
|
Bonus Languages: Common, Dwarven, Elven, Jozhal, Scrab, Tari, Tohr-kreen.
|
||||||
|
|
||||||
Level Adjustment: +2
|
Level Adjustment: +2
|
||||||
28
_notes_/Races/jeral.txt
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
Hulking insect-men standing as tall as 7 feet at the shoulder, tohr-kreen & thri-kreen are the least "human" of the player character races. Their survivability in the wilderness, combined with their cunning and intellect, have made the mantis warriors (as they are known to some races) the undisputed masters across large tracts of the Athasian wastes.
|
||||||
|
|
||||||
|
The most common kind of Kreen in the Tablelands, the Jeral are also found in the great northern Tohr-Kreen nation of the same name. Jeral are more "civilized" and peaceful than other kreen & are almost never evil.
|
||||||
|
|
||||||
|
Jeral Ability Adjustments: +2 Str, +4 Dex, +2 Wis, -4 Cha, -2 Int.
|
||||||
|
|
||||||
|
Favored Class (Psychic Warrior): A multi-class Jeral's psychic warrior class does not count when determining whether they suffer an XP penalty for multiclassing.
|
||||||
|
|
||||||
|
Special Abilities:
|
||||||
|
- Jeral base land speed is 40 feet.
|
||||||
|
- Monstrous Humanoid: Jeral are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
|
||||||
|
- Medium: As Medium creatures, Jeral have no special bonuses or penalties due to their size.
|
||||||
|
- Darkvision: Jeral can see in total darkness.
|
||||||
|
- Leap (Ex): Jeral are natural jumpers, gaining a +30 racial bonus to all Jump checks.
|
||||||
|
- Natural Armor: Jeral have a +2 natural armor bonus to AC due to their naturally tough and resistant chitin.
|
||||||
|
- Natural Weapons: Jeral have two claws attacks for 1d4 damage & a bite attack for 1d4 damage.
|
||||||
|
- Sleep Immunity: Jeral do not sleep, and are mmune to sleep spells and similar effects. Natural fatigue does not effect Jeral. Jeral spellcasters and manifesters still require 8 hours of rest before preparing spells.
|
||||||
|
- Water Efficient: Jeral only require half the water consumption of other races.
|
||||||
|
- Deflect Arrows: Jeral gain the benefit of the Deflect Arrows feat
|
||||||
|
- Racial Weapon Familiarity: To Jeral, the chatkcha and gythka are treated as martial rather than exotic weapons. (This is implemented as free weapon proficencies.)
|
||||||
|
- Jeral have a +4 racial bonus on Hide checks in sandy or arid areas.
|
||||||
|
- Racial Hit Dice: A Jeral begins with 2 levels of monstrous humanoid.
|
||||||
|
|
||||||
|
Automatic Languages: Kreen.
|
||||||
|
|
||||||
|
Bonus Languages: Common, Dwarven, Elven, Jozhal, Scrab, Tari, Tohr-kreen.
|
||||||
|
|
||||||
|
Level Adjustment: +2
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
Tareks are muscle-bound brutes that are known for their great constitution and will to live. They look dull-witted, with their squared heads with sloping foreheads, and are about as smart as the average half-giant. Their features lend them a fearsome presence that has earned them a well-deserved reputation as dangerous foes. Tareks have a distinct musky odor that can be detected from as far away as 30 ft.
|
Tareks are muscle-bound brutes that are known for their great constitution and will to live. They look dull-witted, with their squared heads with sloping foreheads, and are about as smart as the average half giant. Their features
|
||||||
|
lend them a fearsome presence that has earned them a well-deserved reputation as dangerous foes. Tareks have a distinct musky odor that can be detected from as far away as 30 ft. Xenophobic, hateful and hostile, tareks frequently find themselves in conflict with the other races of the Tablelands. A tarek is so fierce in its love of life that it can continue to fight when lesser races would have succumbed to their wounds.
|
||||||
|
|
||||||
Tarek Ability Adjustments: Str +4, Con +4, Int -2, Wis -4, Cha -2.
|
Tarek Ability Adjustments: Str +4, Con +4, Int -2, Wis -4, Cha -2.
|
||||||
|
|
||||||
@@ -12,12 +13,8 @@ Special Abilities:
|
|||||||
- Darkvision: Tareks can see in the dark up to 30 feet.
|
- Darkvision: Tareks can see in the dark up to 30 feet.
|
||||||
- Ferocity: A tarek is such a tenacious combatant that it continues to fight without penalty when disabled or dying. (Implemented via the Remain Concious feat for now.)
|
- Ferocity: A tarek is such a tenacious combatant that it continues to fight without penalty when disabled or dying. (Implemented via the Remain Concious feat for now.)
|
||||||
- +4 racial bonus on all Intimidate checks.
|
- +4 racial bonus on all Intimidate checks.
|
||||||
- Tarek's recieve a –2 penalty on Persuade and Perform checks and a –4 penalty on Hide checks, due to the tarek‘s musky odor.
|
- 2 penalty on Diplomacy, Disguise, Gather Information and Perform and a <EFBFBD>4 penalty on Hide checks, due to the tarek<EFBFBD>s musk odor.
|
||||||
- Racial Weapon Familiarity: All tareks treat the heartpick (heavy pick) as martial weapons. (This is implemented as a free heavy pick proficency.)
|
- Natural Weapons: Slam (1d4)
|
||||||
- Bonus Feat: Tareks receive the Teamwork feat for free. (Implemented as a free feat @ 1st level.)
|
- Favored Class: Fighter.
|
||||||
|
- Automatic Languages: Common, Tarek. Bonus Languages: none.
|
||||||
Automatic Languages: Common, Tarek.
|
- Level Adjustment: +2
|
||||||
|
|
||||||
Bonus languages: None
|
|
||||||
|
|
||||||
Level Adjustment: +2.
|
|
||||||
BIN
_notes_/Regional Feats Notes.xlsx
Normal file
BIN
_notes_/Water Sources on Athas.pdf
Normal file
@@ -1,7 +1,7 @@
|
|||||||
ds_2das
|
ds_2das PRC8 / Dark Sun Fork (our top hak)
|
||||||
ds_scripts
|
ds_scripts |
|
||||||
nwnds_icons
|
nwnds_icons |
|
||||||
ds_newspellbook
|
ds_newspellbook V
|
||||||
ds_spells
|
ds_spells
|
||||||
ds_epicspells
|
ds_epicspells
|
||||||
ds_psionics
|
ds_psionics
|
||||||
@@ -9,10 +9,10 @@ ds_race
|
|||||||
ds_textures
|
ds_textures
|
||||||
ds_misc
|
ds_misc
|
||||||
ds_craft2das
|
ds_craft2das
|
||||||
ade01_exterior
|
ade01_exterior Tilesets
|
||||||
dsi01_interior
|
dsi01_interior |
|
||||||
tdm01_pbr_fancy
|
tdm01_pbr_fancy |
|
||||||
ttd01_pbr_fancy
|
ttd01_pbr_fancy V
|
||||||
tat22_info
|
tat22_info
|
||||||
tat22_tiles02
|
tat22_tiles02
|
||||||
tat22_tiles01
|
tat22_tiles01
|
||||||
@@ -24,10 +24,10 @@ codi_ddswamp
|
|||||||
dla_sewer_v12
|
dla_sewer_v12
|
||||||
tds01_fancy
|
tds01_fancy
|
||||||
nwnds_overland
|
nwnds_overland
|
||||||
nwnds_pmh0_parts
|
nwnds_pmh0_parts Phenotypes
|
||||||
nwnds_pmh2_parts
|
nwnds_pmh2_parts |
|
||||||
nwnds_pma0_parts
|
nwnds_pma0_parts |
|
||||||
nwnds_pmd0_parts
|
nwnds_pmd0_parts V
|
||||||
nwnds_pme0_parts
|
nwnds_pme0_parts
|
||||||
nwnds_pml0_parts
|
nwnds_pml0_parts
|
||||||
nwnds_pmm0_parts
|
nwnds_pmm0_parts
|
||||||
@@ -44,10 +44,11 @@ nwnds_pm50_parts
|
|||||||
nwnds_pm60_parts
|
nwnds_pm60_parts
|
||||||
nwnds_pm70_parts
|
nwnds_pm70_parts
|
||||||
nwnds_pm80_parts
|
nwnds_pm80_parts
|
||||||
nwnds_heads
|
nwnds_2da Custom Dark Sun content
|
||||||
nwnds_anatomy1
|
nwnds_heads |
|
||||||
nwnds_anatomy2
|
nwnds_anatomy1 |
|
||||||
nwnds_robecloak
|
nwnds_anatomy2 V
|
||||||
|
nwnds_robecloak
|
||||||
nwnds_kreen
|
nwnds_kreen
|
||||||
nwnds_creature
|
nwnds_creature
|
||||||
nwnds_audio
|
nwnds_audio
|
||||||
@@ -59,10 +60,10 @@ nwnds_loadscreen
|
|||||||
nwnds_tiles2
|
nwnds_tiles2
|
||||||
nwnds_tiles1
|
nwnds_tiles1
|
||||||
pk_hut_fancy
|
pk_hut_fancy
|
||||||
wormjungle
|
wormjungle More Tilesets
|
||||||
tde01_fancy
|
tde01_fancy |
|
||||||
ttu01_fancy
|
ttu01_fancy |
|
||||||
tti01_fancy
|
tti01_fancy V
|
||||||
tdc01_fancy
|
tdc01_fancy
|
||||||
tbw01_fancy
|
tbw01_fancy
|
||||||
tib01_fancy
|
tib01_fancy
|
||||||
@@ -74,15 +75,15 @@ trd21_reddes00
|
|||||||
trd21_reddes01
|
trd21_reddes01
|
||||||
tmd19a_deepcave
|
tmd19a_deepcave
|
||||||
wrm_scorche
|
wrm_scorche
|
||||||
cep2_top_2_69
|
cep2_top_2_69 CEP2 Content
|
||||||
cep2_add_skies
|
cep2_add_skies |
|
||||||
cep2_ext_tiles
|
cep2_ext_tiles |
|
||||||
cep2_ext_tilesee
|
cep2_ext_tilesee V
|
||||||
cep2_add_tiles2
|
cep2_add_tiles2
|
||||||
cep2_add_tiles1
|
cep2_add_tiles1
|
||||||
cep2_add_loads
|
cep2_add_loads
|
||||||
cep2_add_doors
|
cep2_add_doors
|
||||||
nwnds_add_sb_v1
|
nwnds_add_sb_v1 <- Custom CEP2 / PRC8 baseitems
|
||||||
cep2_core7
|
cep2_core7
|
||||||
cep2_core6
|
cep2_core6
|
||||||
cep2_core5
|
cep2_core5
|
||||||
|
|||||||
31
_notes_/half-earth klar.md
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
# Half-Earth Klar, 18 HD (Large Magical Beast, Psionic)
|
||||||
|
|
||||||
|
**Hit Dice:** 18d10+144 (average 243 hp)
|
||||||
|
**Initiative:** +3
|
||||||
|
**Speed:** 40 ft. (8 squares)
|
||||||
|
**Armor Class:** 20 (-1 size, +3 Dex, +8 natural), touch 12, flat-footed 17
|
||||||
|
**Base Attack/Grapple:** +18/+27
|
||||||
|
**Attack:** Claw +22 melee (1d8+9)
|
||||||
|
**Full Attack:** 2 claws +22 melee (1d8+9) and bite +20 melee (1d10+6)
|
||||||
|
**Space/Reach:** 10 ft./5 ft.
|
||||||
|
|
||||||
|
**Special Attacks:** Constrict 1d8+5, Improved Grab, Psi-like abilities, Half-Earth elemental traits
|
||||||
|
|
||||||
|
**Special Qualities:** Darkvision 60 ft., low-light vision, elemental resistances (earth), power resistance 18
|
||||||
|
|
||||||
|
**Saves:** Fort +15, Ref +12, Will +6
|
||||||
|
|
||||||
|
**Abilities:** Str 22, Dex 16, Con 26, Int 6, Wis 9, Cha 8
|
||||||
|
|
||||||
|
**Skills:** Climb +14, Jump +18, Listen +5, Move Silently +9, Spot +5
|
||||||
|
|
||||||
|
**Feats:** Diehard, Endurance, Iron Will, Multiattack
|
||||||
|
|
||||||
|
**Environment:** Mountains (Mekillot Mountains)
|
||||||
|
**Organization:** Solitary or Family (2 adults, 1-2 young)
|
||||||
|
**Challenge Rating:** 16 per creature
|
||||||
|
**Treasure:** None
|
||||||
|
**Alignment:** Usually neutral evil
|
||||||
|
**Advancement:** 12<31>22 HD (Large)
|
||||||
|
|
||||||
|
> These hulking psionic predators have been touched by the elemental forces of earth. Their black-scaled hides are flecked with faint metallic veins, and their constricting limbs can crush a human in moments. In mountainous terrain, two of these creatures alone can dominate a small valley.
|
||||||
74
_notes_/half-earth phase spider.md
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
# Half-Earth Elemental Phase Spider, CR 17
|
||||||
|
|
||||||
|
**Huge Magical Beast (Elemental, Psionic Optional)**
|
||||||
|
|
||||||
|
**Hit Dice:** 15d10+75 (157 hp)
|
||||||
|
**Initiative:** +5 (+1 Dex, +4 Improved Initiative)
|
||||||
|
**Speed:** 40 ft., climb 40 ft.
|
||||||
|
**Armor Class:** 24 (-2 size, +1 Dex, +15 natural), touch 9, flat-footed 23
|
||||||
|
**Base Attack/Grapple:** +15/+34
|
||||||
|
**Attack:** Bite +22 melee (2d8+10 plus poison)
|
||||||
|
**Full Attack:** Bite +22 melee (2d8+10 plus poison) and 4 claws +17 melee (1d6+5)
|
||||||
|
**Space/Reach:** 15 ft./15 ft.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Special Attacks
|
||||||
|
- **Poison (injury):** Fort DC 24, 1d6 Dex + 1d6 Con per round for 3 rounds
|
||||||
|
- **Pounce:** Full attack after charge
|
||||||
|
- **Phasing:** Can move partially out of phase to avoid attacks
|
||||||
|
- **Multiattack:** Bite + 4 claws
|
||||||
|
- **Earth Meld (Half-Earth):** Can merge partially into stone terrain, gaining +2 AC while melded
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Special Qualities
|
||||||
|
- Darkvision 60 ft., low-light vision
|
||||||
|
- Evasion
|
||||||
|
- Climb 40 ft.
|
||||||
|
- Earth subtype traits (Half-Earth): DR 5/<2F>, immunity to earth-based attacks, burrow partially through earth
|
||||||
|
- Psionics optional (no CR change)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Saves
|
||||||
|
- Fort +17
|
||||||
|
- Ref +11
|
||||||
|
- Will +8
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Abilities
|
||||||
|
- STR 26 (+8)
|
||||||
|
- DEX 12 (+1)
|
||||||
|
- CON 20 (+5)
|
||||||
|
- INT 2 (-4)
|
||||||
|
- WIS 14 (+2)
|
||||||
|
- CHA 6 (-2)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Skills
|
||||||
|
- Climb +31
|
||||||
|
- Hide +18
|
||||||
|
- Spot +15
|
||||||
|
- Listen +15
|
||||||
|
- Move Silently +18
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Feats
|
||||||
|
- Multiattack
|
||||||
|
- Weapon Focus (Bite)
|
||||||
|
- Improved Initiative
|
||||||
|
- Power Attack
|
||||||
|
- Great Fortitude
|
||||||
|
- Improved Critical (Bite)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Environment:** Mountains / rocky terrain
|
||||||
|
**Organization:** Solitary or small nest (2<>4)
|
||||||
|
**Challenge Rating:** 17
|
||||||
|
**Treasure:** Standard
|
||||||
|
**Alignment:** Always neutral
|
||||||
@@ -109,6 +109,8 @@ of ethereal and prime)
|
|||||||
Thought Slayer
|
Thought Slayer
|
||||||
Udoroot
|
Udoroot
|
||||||
Yuan-Ti (psionic)
|
Yuan-Ti (psionic)
|
||||||
|
|
||||||
|
|
||||||
Fiend Folio
|
Fiend Folio
|
||||||
Ahuizotl
|
Ahuizotl
|
||||||
Aquatic Ooze
|
Aquatic Ooze
|
||||||
@@ -140,12 +142,16 @@ Tunnel Terror
|
|||||||
Wicker Man
|
Wicker Man
|
||||||
Yellow Musk Creeper
|
Yellow Musk Creeper
|
||||||
Yellow Musk Zombie
|
Yellow Musk Zombie
|
||||||
|
|
||||||
|
|
||||||
Manual of the Planes
|
Manual of the Planes
|
||||||
Energon
|
Energon
|
||||||
Ephemera
|
Ephemera
|
||||||
Genie
|
Genie
|
||||||
Paraelemental
|
Paraelemental
|
||||||
Templates (Element, Half-Elemental, Shadow)
|
Templates (Element, Half-Elemental, Shadow)
|
||||||
|
|
||||||
|
|
||||||
Miniatures Handbook
|
Miniatures Handbook
|
||||||
Magma Hurler
|
Magma Hurler
|
||||||
Nothic
|
Nothic
|
||||||
@@ -202,7 +208,7 @@ Imp
|
|||||||
Invisible Stalker
|
Invisible Stalker
|
||||||
Krenshar
|
Krenshar
|
||||||
Magmin
|
Magmin
|
||||||
Mephit (all except i
|
Mephit (all except ice)
|
||||||
Owlbear
|
Owlbear
|
||||||
Pseudodragon
|
Pseudodragon
|
||||||
Rast
|
Rast
|
||||||
@@ -250,6 +256,8 @@ Spellstiched
|
|||||||
Tauric
|
Tauric
|
||||||
Titanic
|
Titanic
|
||||||
Warbeast
|
Warbeast
|
||||||
|
|
||||||
|
|
||||||
Monster Manual 3
|
Monster Manual 3
|
||||||
Arcane Ooze
|
Arcane Ooze
|
||||||
Astral Stalker
|
Astral Stalker
|
||||||
@@ -280,6 +288,8 @@ Oriental Adventures
|
|||||||
Nature Spirit
|
Nature Spirit
|
||||||
Tako
|
Tako
|
||||||
Toad, Giant
|
Toad, Giant
|
||||||
|
|
||||||
|
|
||||||
Savage Species
|
Savage Species
|
||||||
Templates
|
Templates
|
||||||
Feral Creature
|
Feral Creature
|
||||||
|
|||||||
BIN
_notes_/mod unpacker error.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
_notes_/polyhedron 099_text.pdf
Normal file
11
_notes_/slave logger encounter.txt
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
slave logger encounter
|
||||||
|
|
||||||
|
Slaves & templar overseers
|
||||||
|
|
||||||
|
party shows up, templars start questioning them & slaves use that as a distraction to revolt
|
||||||
|
|
||||||
|
party must choose a side or stay neutral.
|
||||||
|
|
||||||
|
if party doesn't help the winning side must be social skilled out of attacking. reasons: no witnesses or replacing lost slaves.
|
||||||
|
|
||||||
|
if party does help, winning side is grateful, XP reward, alignment agustment depending on who the party assisted.
|
||||||