Added a bunch of notes on various creatures or encounters. Added some media for reference.
1.6 KiB
1.6 KiB
Half-Earth Elemental Phase Spider, CR 17
Huge Magical Beast (Elemental, Psionic Optional)
Hit Dice: 15d10+75 (157 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 40 ft., climb 40 ft.
Armor Class: 24 (-2 size, +1 Dex, +15 natural), touch 9, flat-footed 23
Base Attack/Grapple: +15/+34
Attack: Bite +22 melee (2d8+10 plus poison)
Full Attack: Bite +22 melee (2d8+10 plus poison) and 4 claws +17 melee (1d6+5)
Space/Reach: 15 ft./15 ft.
Special Attacks
- Poison (injury): Fort DC 24, 1d6 Dex + 1d6 Con per round for 3 rounds
- Pounce: Full attack after charge
- Phasing: Can move partially out of phase to avoid attacks
- Multiattack: Bite + 4 claws
- Earth Meld (Half-Earth): Can merge partially into stone terrain, gaining +2 AC while melded
Special Qualities
- Darkvision 60 ft., low-light vision
- Evasion
- Climb 40 ft.
- Earth subtype traits (Half-Earth): DR 5/—, immunity to earth-based attacks, burrow partially through earth
- Psionics optional (no CR change)
Saves
- Fort +17
- Ref +11
- Will +8
Abilities
- STR 26 (+8)
- DEX 12 (+1)
- CON 20 (+5)
- INT 2 (-4)
- WIS 14 (+2)
- CHA 6 (-2)
Skills
- Climb +31
- Hide +18
- Spot +15
- Listen +15
- Move Silently +18
Feats
- Multiattack
- Weapon Focus (Bite)
- Improved Initiative
- Power Attack
- Great Fortitude
- Improved Critical (Bite)
Environment: Mountains / rocky terrain
Organization: Solitary or small nest (2–4)
Challenge Rating: 17
Treasure: Standard
Alignment: Always neutral