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NWNDS/_notes_/Half-earth_spinewyrm.md
Jaysyn904 f5c1c36cc6 2026/04/20 Update
Added a bunch of notes on various creatures or encounters.
Added some media for reference.
2026-04-20 16:06:16 -04:00

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# Half-Earth Elemental Spinewyrm
*Huge Magical Beast (Earth)*
**Challenge Rating:** 17
---
## Hit Dice
**16d10+96** (184 hp)
---
## Initiative
+0
---
## Speed
30 ft., burrow 20 ft.; **earth glide**
---
## Armor Class
**29** (2 size, +0 Dex, +21 natural)
Touch 8, flat-footed 29
---
## Base Attack / Grapple
+16 / +32
---
## Attack
Bite +22 melee (2d8+12)
---
## Full Attack
Bite +22 melee (2d8+12)
Tail slap +20 melee (2d6+6)
---
## Space / Reach
15 ft. / 10 ft.
---
## Special Attacks
**Poison Spines (Ex)**
Injury; Fort DC **26**; initial and secondary damage **1d6 Con**
DC = 10 + ½ HD (8) + Con modifier (8)
**Spine Volley (Ex)**
As base spinewyrm; unchanged
**Earth Mastery (Ex)**
The spinewyrm gains a +1 bonus on attack and damage rolls if both it and its opponent are touching the ground.
---
## Special Qualities
- Darkvision 60 ft.
- Low-light vision
- Tremorsense 60 ft.
**Earth Glide (Su)**
The spinewyrm can move through stone, dirt, or earth as easily as a fish moves through water. It leaves no tunnel or trace.
**Damage Reduction:** 10/adamantine
**Elemental Immunities:**
Immune to sleep, paralysis, and poison effects
**Acid Resistance:** 20
---
## Saves
- Fort +18
- Ref +10
- Will +7
---
## Abilities
| Ability | Score |
|-------|------:|
| Strength | 33 |
| Dexterity | 10 |
| Constitution | 27 |
| Intelligence | 2 |
| Wisdom | 12 |
| Charisma | 6 |
---
## Skills
Listen +19, Spot +19, Survival +17
---
## Feats
Power Attack
Improved Natural Attack (bite)
Multiattack
Weapon Focus (bite)
Awesome Blow
Improved Bull Rush
---
## Environment
Warm deserts, rocky badlands, silt margins
---
## Organization
Solitary
---
## Alignment
Always neutral
---
## Advancement
None (maximum Hit Dice reached)