Updated NPC Behaviour Variables (markdown)

Jaysyn904 2022-12-30 00:36:44 -05:00
parent 50a3359860
commit 119983a3c5

@ -38,4 +38,7 @@ The higher value of this variable, the higher the chance that the creature will
The higher value of this variable, the higher the chance that the creature will aid friendly creatures in combat. Not that helping usually degrades the overall difficulty of an encounter, but makes it more interesting.
### X2_S_PM_SPECIAL_ITEM
This allows you to script items that enhance a palemaster's summoned creatures. You needto put the name of a script into this variable that will be run on any creature called by the pale master's summon undead ability. You can use this script to add effects to the creature. You can use the OnEquip/OnUnEquip event hooks set this variable.
This allows you to script items that enhance a palemaster's summoned creatures. You needto put the name of a script into this variable that will be run on any creature called by the pale master's summon undead ability. You can use this script to add effects to the creature. You can use the OnEquip/OnUnEquip event hooks set this variable.
### X2_SPECIAL_COMBAT_AI_SCRIPT
Runs the named AI script.