Updated NPC Behaviour Variables (markdown)

Jaysyn904 2022-12-17 17:19:18 -05:00
parent ed1a7970a0
commit 50a3359860

@ -34,7 +34,7 @@ The value of this variable (int) is added to the chance that a creature will use
### X2_L_BEH_OFFENSE
The higher value of this variable, the higher the chance that the creature will use offensive abilities in combat. Set to 0 to make them flee.
X### 2_L_BEH_COMPASSION
### X2_L_BEH_COMPASSION
The higher value of this variable, the higher the chance that the creature will aid friendly creatures in combat. Not that helping usually degrades the overall difficulty of an encounter, but makes it more interesting.
### X2_S_PM_SPECIAL_ITEM