Bringing PRC Alpha up to pairty with PRC35
Bringing PRC alpha up to parity with PRC35 with the exception of the marker feats, which need to be reworked. Updated PRC alpha release.
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@ -9,13 +9,13 @@
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5 cls_feat_* 600
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6 cls_skill_* 50
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7 cls_psipw_* 180
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8 feat 22300
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8 feat 24800
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9 cls_pres_* 25
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10 hen_familiar 20
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11 hen_companion 20
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11 hen_companion 30
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12 domains 70
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13 soundset 450
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14 spells 16100
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14 spells 19400
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15 appearance 500
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16 wingmodel 10
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17 tailmodel 10
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@ -1462,4 +1462,4 @@
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1460 Epic_Spell_Audience_of_Stone 16833338 20 9 114750 4007 0 0 0 ife_audience
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1461 DetectMagic 16836770 3 0 4500 3658 1 1 1 is_detect_law
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@ -1,67 +1,67 @@
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||||
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||||
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@ -1,45 +1,45 @@
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2DA V2.0
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Name Label Description PropertyType Level PrereqMisc Skill SkillRanks Spells Enhancement AdditionalCost BaseItem IP1 IP2 IP3 IP4 IP5 IP6 Epic Special
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|
||||
28 16829124 Jumping_Improved 16829155 M 7 **** 28 10 **** **** 10000 **** 52_28_10_* **** **** **** **** **** 0 ****
|
||||
29 13453 Protection_+1 16829156 M 5 **** **** **** 450_*_*_*_* **** 2000 **** 1_*_1_* **** **** **** **** **** 0 ****
|
||||
30 13467 Protection_+2 16829157 M 6 **** **** **** 450_*_*_*_* **** 8000 **** 1_*_2_* **** **** **** **** **** 0 ****
|
||||
31 13480 Protection_+3 16829158 M 9 **** **** **** 450_*_*_*_* **** 18000 **** 1_*_3_* **** **** **** **** **** 0 ****
|
||||
32 13481 Protection_+4 16829159 M 12 **** **** **** 450_*_*_*_* **** 32000 **** 1_*_4_* **** **** **** **** **** 0 ****
|
||||
33 13482 Protection_+5 16829160 M 15 **** **** **** 450_*_*_*_* **** 50000 **** 1_*_5_* **** **** **** **** **** 0 ****
|
||||
34 90936 Protection_+6 16829161 M 20 **** **** **** 450_*_*_*_* **** 720000 **** 1_*_6_* **** **** **** **** **** 1 ****
|
||||
35 90937 Protection_+7 16829162 M 21 **** **** **** 450_*_*_*_* **** 980000 **** 1_*_7_* **** **** **** **** **** 1 ****
|
||||
36 90938 Protection_+8 16829163 M 24 **** **** **** 450_*_*_*_* **** 1280000 **** 1_*_8_* **** **** **** **** **** 1 ****
|
||||
37 90939 Protection_+9 16829164 M 27 **** **** **** 450_*_*_*_* **** 1620000 **** 1_*_9_* **** **** **** **** **** 1 ****
|
||||
38 90940 Protection_+10 16829165 M 30 **** **** **** 450_*_*_*_* **** 2000000 **** 1_*_10_* **** **** **** **** **** 1 ****
|
||||
39 13459 Regeneration 16829166 M 15 **** **** **** 374_*_*_*_* **** 90000 **** 51_*_1_* **** **** **** **** **** 0 ****
|
||||
40 16829125 Rapid_Healing 16829167 M 20 **** **** **** 374_*_*_*_* **** 300000 **** 51_*_3_* **** **** **** **** **** 1 ****
|
||||
41 16829126 Spell_Turning 16829168 M 13 **** **** **** 1567_*_*_*_* **** 98280 **** 15_928_10_* **** **** **** **** **** 0 ****
|
||||
Name Label Description PropertyType Level PrereqMisc Skill SkillRanks Spells Enhancement AdditionalCost BaseItem IP1 IP2 IP3 IP4 IP5 IP6 Epic Special
|
||||
0 16829098 Chameleon_Power 16829127 M 3 **** **** **** 90_*_*_*_*_* **** 12700 **** 52_5_10_* **** **** **** **** **** 0 ****
|
||||
1 16829099 Minor_Energy_Resistance_Acid 16829128 M 3 **** **** **** 150_*_*_*_*_* **** 12000 **** 23_6_2_* **** **** **** **** **** 0 ****
|
||||
2 16829100 Major_Energy_Resistance_Acid 16829129 M 7 **** **** **** 150_*_*_*_*_* **** 28000 **** 23_6_4_* **** **** **** **** **** 0 ****
|
||||
3 16829101 Greater_Energy_Resistance_Acid 16829130 M 11 **** **** **** 150_*_*_*_*_* **** 44000 **** 23_6_6_* **** **** **** **** **** 0 ****
|
||||
4 16829102 Energy_Immunity_Acid 16829131 M 20 **** **** **** 137_*_*_*_*_* **** 240000 **** 23_6_20_* **** **** **** **** **** 1 ****
|
||||
5 16829103 Minor_Energy_Resistance_Cold 16829132 M 3 **** **** **** 150_*_*_*_*_* **** 12000 **** 23_7_2_* **** **** **** **** **** 0 ****
|
||||
6 16829104 Major_Energy_Resistance_Cold 16829133 M 7 **** **** **** 150_*_*_*_*_* **** 28000 **** 23_7_4_* **** **** **** **** **** 0 ****
|
||||
7 16829105 Greater_Energy_Resistance_Cold 16829134 M 11 **** **** **** 150_*_*_*_*_* **** 44000 **** 23_7_6_* **** **** **** **** **** 0 ****
|
||||
8 16829106 Energy_Immunity_Cold 16829135 M 20 **** **** **** 137_*_*_*_*_* **** 240000 **** 23_7_20_* **** **** **** **** **** 1 ****
|
||||
9 16829107 Minor_Energy_Resistance_Electricity 16829136 M 3 **** **** **** 150_*_*_*_*_* **** 12000 **** 23_9_2_* **** **** **** **** **** 0 ****
|
||||
10 16829108 Major_Energy_Resistance_Electricity 16829137 M 7 **** **** **** 150_*_*_*_*_* **** 28000 **** 23_9_4_* **** **** **** **** **** 0 ****
|
||||
11 16829109 Greater_Energy_Resistance_Electricity 16829138 M 11 **** **** **** 150_*_*_*_*_* **** 44000 **** 23_9_6_* **** **** **** **** **** 0 ****
|
||||
12 16829110 Energy_Immunity_Electricity 16829139 M 20 **** **** **** 137_*_*_*_*_* **** 240000 **** 23_9_20_* **** **** **** **** **** 1 ****
|
||||
13 16829111 Minor_Energy_Resistance_Fire 16829140 M 3 **** **** **** 150_*_*_*_*_* **** 12000 **** 23_10_2_* **** **** **** **** **** 0 ****
|
||||
14 16829112 Major_Energy_Resistance_Fire 16829141 M 7 **** **** **** 150_*_*_*_*_* **** 28000 **** 23_10_4_* **** **** **** **** **** 0 ****
|
||||
15 16829113 Greater_Energy_Resistance_Fire 16829142 M 11 **** **** **** 150_*_*_*_*_* **** 44000 **** 23_10_6_* **** **** **** **** **** 0 ****
|
||||
16 16829114 Energy_Immunity_Fire 16829143 M 20 **** **** **** 137_*_*_*_*_* **** 240000 **** 23_10_20_* **** **** **** **** **** 1 ****
|
||||
17 16829115 Minor_Energy_Resistance_Sonic 16829144 M 3 **** **** **** 150_*_*_*_*_* **** 12000 **** 23_13_2_* **** **** **** **** **** 0 ****
|
||||
18 16829116 Major_Energy_Resistance_Sonic 16829145 M 7 **** **** **** 150_*_*_*_*_* **** 28000 **** 23_13_4_* **** **** **** **** **** 0 ****
|
||||
19 16829117 Greater_Energy_Resistance_Sonic 16829146 M 11 **** **** **** 150_*_*_*_*_* **** 44000 **** 23_13_6_* **** **** **** **** **** 0 ****
|
||||
20 16829118 Energy_Immunity_Sonic 16829147 M 20 **** **** **** 137_*_*_*_*_* **** 240000 **** 23_13_20_* **** **** **** **** **** 1 ****
|
||||
21 16829119 Greater_Universal_Energy_Resistance 16829148 M 20 **** **** **** 137_*_*_*_*_* **** 308000 **** 23_6_6_* 23_7_6_* 23_9_6_* 23_10_6_* 23_13_6_* **** 1 ****
|
||||
22 16829120 Universal_Energy_Immunity 16829149 M 20 **** **** **** 137_*_*_*_* **** 2160000 **** 23_6_20_* 23_7_20_* 23_9_20_* 23_10_20_* 23_13_20_* **** 1 ****
|
||||
23 16829121 Evasion 16829150 M 7 **** **** **** 2070_*_*_*_*_* **** 25000 **** 12_386_*_* **** **** **** **** **** 0 ****
|
||||
24 16829122 Freedom_of_Movement 16829151 M 7 **** **** **** 62_*_*_*_*_* **** 40000 **** 75_*_*_* **** **** **** **** **** 0 ****
|
||||
25 13457 Invisibility 16829152 M 3 **** **** **** 90_*_*_*_*_* **** 20000 **** 15_151_13_* **** **** **** **** **** 0 ****
|
||||
26 90941 Ironskin 16829153 M 20 **** **** **** 2071_*_*_*_*_* **** 400000 **** 22_4_3_* **** **** **** **** **** 1 ****
|
||||
27 16829123 Jumping 16829154 M 2 **** 28 5 **** **** 2500 **** 52_28_5_* **** **** **** **** **** 0 ****
|
||||
28 16829124 Jumping_Improved 16829155 M 7 **** 28 10 **** **** 10000 **** 52_28_10_* **** **** **** **** **** 0 ****
|
||||
29 13453 Protection_+1 16829156 M 5 **** **** **** 450_*_*_*_*_* **** 2000 **** 1_*_1_* **** **** **** **** **** 0 ****
|
||||
30 13467 Protection_+2 16829157 M 6 **** **** **** 450_*_*_*_*_* **** 8000 **** 1_*_2_* **** **** **** **** **** 0 ****
|
||||
31 13480 Protection_+3 16829158 M 9 **** **** **** 450_*_*_*_*_* **** 18000 **** 1_*_3_* **** **** **** **** **** 0 ****
|
||||
32 13481 Protection_+4 16829159 M 12 **** **** **** 450_*_*_*_*_* **** 32000 **** 1_*_4_* **** **** **** **** **** 0 ****
|
||||
33 13482 Protection_+5 16829160 M 15 **** **** **** 450_*_*_*_*_* **** 50000 **** 1_*_5_* **** **** **** **** **** 0 ****
|
||||
34 90936 Protection_+6 16829161 M 20 **** **** **** 450_*_*_*_*_* **** 720000 **** 1_*_6_* **** **** **** **** **** 1 ****
|
||||
35 90937 Protection_+7 16829162 M 21 **** **** **** 450_*_*_*_*_* **** 980000 **** 1_*_7_* **** **** **** **** **** 1 ****
|
||||
36 90938 Protection_+8 16829163 M 24 **** **** **** 450_*_*_*_*_* **** 1280000 **** 1_*_8_* **** **** **** **** **** 1 ****
|
||||
37 90939 Protection_+9 16829164 M 27 **** **** **** 450_*_*_*_*_* **** 1620000 **** 1_*_9_* **** **** **** **** **** 1 ****
|
||||
38 90940 Protection_+10 16829165 M 30 **** **** **** 450_*_*_*_*_* **** 2000000 **** 1_*_10_* **** **** **** **** **** 1 ****
|
||||
39 13459 Regeneration 16829166 M 15 **** **** **** 374_*_*_*_*_* **** 90000 **** 51_*_1_* **** **** **** **** **** 0 ****
|
||||
40 16829125 Rapid_Healing 16829167 M 20 **** **** **** 374_*_*_*_*_* **** 300000 **** 51_*_3_* **** **** **** **** **** 1 ****
|
||||
41 16829126 Spell_Turning 16829168 M 13 **** **** **** 1567_*_*_*_*_* **** 98280 **** 15_928_10_* **** **** **** **** **** 0 ****
|
||||
|
@ -1,50 +1,50 @@
|
||||
2DA V2.0
|
||||
|
||||
Name Label Description PropertyType Level PrereqMisc Skill SkillRanks Spells Enhancement AdditionalCost ReplaceLast IP1 IP2 IP3 IP4 IP5 IP6 Epic Special
|
||||
0 16828726 Enhancement_+1 16828746 **** 3 **** **** **** **** 1 **** **** 6_*_1_* **** **** **** **** **** 0 ****
|
||||
1 16828727 Enhancement_+2 16828746 **** 6 **** **** **** **** 2 **** 1 6_*_2_* **** **** **** **** **** 0 ****
|
||||
2 16828728 Enhancement_+3 16828746 **** 9 **** **** **** **** 3 **** 2 6_*_3_* **** **** **** **** **** 0 ****
|
||||
3 16828729 Enhancement_+4 16828746 **** 12 **** **** **** **** 4 **** 3 6_*_4_* **** **** **** **** **** 0 ****
|
||||
4 16828730 Enhancement_+5 16828746 **** 15 **** **** **** **** 5 **** 4 6_*_5_* **** **** **** **** **** 0 ****
|
||||
5 16828731 Enhancement_+6 16828746 **** 18 **** **** **** **** 6 **** 5 6_*_6_* **** **** **** **** **** 1 ****
|
||||
6 16828732 Enhancement_+7 16828746 **** 21 **** **** **** **** 7 **** 6 6_*_7_* **** **** **** **** **** 1 ****
|
||||
7 16828733 Enhancement_+8 16828746 **** 24 **** **** **** **** 8 **** 7 6_*_8_* **** **** **** **** **** 1 ****
|
||||
8 16828734 Enhancement_+9 16828746 **** 27 **** **** **** **** 9 **** 8 6_*_9_* **** **** **** **** **** 1 ****
|
||||
9 16828735 Enhancement_+10 16828746 **** 30 **** **** **** **** 10 **** 9 6_*_10_* **** **** **** **** **** 1 ****
|
||||
10 16828736 Enhancement_+11 16828746 **** 33 **** **** **** **** 11 **** 10 6_*_11_* **** **** **** **** **** 1 ****
|
||||
11 16828737 Enhancement_+12 16828746 **** 36 **** **** **** **** 12 **** 11 6_*_12_* **** **** **** **** **** 1 ****
|
||||
12 16828738 Enhancement_+13 16828746 **** 39 **** **** **** **** 13 **** 12 6_*_13_* **** **** **** **** **** 1 ****
|
||||
13 16828739 Enhancement_+14 16828746 **** 42 **** **** **** **** 14 **** 13 6_*_14_* **** **** **** **** **** 1 ****
|
||||
14 16828740 Enhancement_+15 16828746 **** 45 **** **** **** **** 15 **** 14 6_*_15_* **** **** **** **** **** 1 ****
|
||||
15 16828741 Enhancement_+16 16828746 **** 48 **** **** **** **** 16 **** 15 6_*_16_* **** **** **** **** **** 1 ****
|
||||
16 16828742 Enhancement_+17 16828746 **** 51 **** **** **** **** 17 **** 16 6_*_17_* **** **** **** **** **** 1 ****
|
||||
17 16828743 Enhancement_+18 16828746 **** 54 **** **** **** **** 18 **** 17 6_*_18_* **** **** **** **** **** 1 ****
|
||||
18 16828744 Enhancement_+19 16828746 **** 57 **** **** **** **** 19 **** 18 6_*_19_* **** **** **** **** **** 1 ****
|
||||
19 16828745 Enhancement_+20 16828746 **** 60 **** **** **** **** 20 **** 19 6_*_20_* **** **** **** **** **** 1 ****
|
||||
20 16838068 Corrosive 16838069 M 10 **** **** **** *_*_*_0_115 1 **** **** 16_6_7_* **** **** **** **** **** 0 ****
|
||||
21 16828846 Acidic_Blast 16828847 M 21 **** **** **** 0_*_*_*_* 6 **** 1 16_6_31_* **** **** **** **** **** 1 ****
|
||||
22 16828824 Anarchic 16828825 M 7 *_*_*_C_* **** **** 76_*_*_*_* 2 **** **** 17_2_10_8 **** **** **** **** **** 0 ****
|
||||
23 16828848 Anarchic_Power 16828849 M 21 *_*_*_C_* **** **** 3223_*_*_*_* 8 **** 1 17_2_31_8 48_17_70_1 **** **** **** **** 1 ****
|
||||
24 16828826 Axiomatic 16828827 M 7 *_*_*_L_* **** **** 76_*_*_*_* 2 **** **** 17_3_10_8 **** **** **** **** **** 0 ****
|
||||
25 16828850 Axiomatic_Power 16828851 M 21 *_*_*_L_* **** **** 3222_*_*_*_* 8 **** 1 17_3_31_8 48_17_70_1 **** **** **** **** 1 ****
|
||||
26 16828828 Bane 16828829 M 8 **** **** **** 174_*_*_*_* 1 **** **** 18_*_10_4 8_*_2_* **** **** **** **** 0 1
|
||||
27 16828852 Dread 16828853 M 22 **** **** **** 178_*_*_*_* 7 **** 1 18_*_32_4 8_*_4_* 48_21_27_* **** **** **** 1 1
|
||||
28 16828830 Disruption 16828831 M 14 **** **** **** 79_*_*_*_* 2 **** **** 48_21_0_24 **** **** **** **** **** 0 1
|
||||
29 16828862 Mighty_Disruption 16828863 M 21 **** **** **** 1855_*_*_*_* 6 **** 1 48_21_21_24 **** **** **** **** **** 1 1
|
||||
30 16828832 Flaming 16828833 M 10 **** **** **** 542_*_*_58_61 1 **** **** 16_10_7_* **** **** **** **** **** 0 ****
|
||||
31 16828854 Fiery_Blast 16828855 M 21 **** **** **** 58_*_*_*_* 6 **** 1 16_10_31_* **** **** **** **** **** 1 ****
|
||||
32 16828834 Frost 16828835 M 8 **** **** **** *_*_*_368_* 1 **** **** 16_7_7_* **** **** **** **** **** 0 ****
|
||||
33 16828858 Icy_Blast 16828859 M 21 **** **** **** 25_*_*_*_* 6 **** 1 16_7_31_* **** **** **** **** **** 1 ****
|
||||
34 16828836 Holy 16828837 M 7 *_*_G_*_* **** **** 76_*_*_*_* 2 **** **** 17_5_10_8 **** **** **** **** **** 0 ****
|
||||
35 16828856 Holy_Power 16828857 M 21 *_*_G_*_* **** **** 3220_*_*_*_* 8 **** 1 17_5_31_8 48_17_70_1 **** **** **** **** 1 ****
|
||||
36 16828838 Keen 16828839 M 10 **** **** **** 539_*_*_*_* 1 **** **** 43_*_*_* **** **** **** **** **** 0 1
|
||||
37 16828840 Shock 16828841 M 8 **** **** **** *_*_*_11_101 1 **** **** 16_9_7_* **** **** **** **** **** 0 ****
|
||||
38 16828860 Lightning_Blast 16828861 M 21 **** **** **** 101_*_*_*_* 6 **** 1 16_9_31_* **** **** **** **** **** 1 ****
|
||||
39 16838070 Screaming 16838071 M 7 **** **** **** *_*_*_1953_167 1 **** **** 16_13_6_* **** **** **** **** **** 0 ****
|
||||
40 16828864 Sonic_Blast 16828865 M 0 **** **** **** 1953_*_*_*_* 6 **** 1 16_13_31_* **** **** **** **** **** 1 ****
|
||||
41 16828842 Unholy 16828843 M 7 *_*_E_*_* **** **** 76_*_*_*_* 2 **** **** 17_4_10_8 **** **** **** **** **** 0 ****
|
||||
42 16828866 Unholy_Power 16828867 M 21 *_*_E_*_* **** **** 3221_*_*_*_* 8 **** 1 17_4_31_8 48_17_70_1 **** **** **** **** 1 ****
|
||||
43 16828844 Vorpal 16828845 M 18 **** **** **** 18_539_*_*_* 5 **** **** 48_24_70_* **** **** **** **** **** 0 1
|
||||
44 16828868 Wounding 16828869 M 10 **** **** **** *_*_*_123_533 2 **** **** 48_25_70_1 **** **** **** **** **** 0 ****
|
||||
45 16824501 Psychokinetic 16838249 **** 10 **** **** **** *_*_*_2343_14054 1 **** **** 16_5_6_*_* **** **** **** **** **** 0 ****
|
||||
46 16834308 Echoblade 16834309 M 10 *_*_*_*_1 **** **** **** 1 **** **** 104_*_*_* **** **** **** **** **** 0 ****
|
||||
Name Label Description PropertyType Level PrereqMisc Skill SkillRanks Spells Enhancement AdditionalCost ReplaceLast IP1 IP2 IP3 IP4 IP5 IP6 Epic Special
|
||||
0 16828726 Enhancement_+1 16828746 **** 3 **** **** **** **** 1 **** **** 6_*_1_* **** **** **** **** **** 0 ****
|
||||
1 16828727 Enhancement_+2 16828746 **** 6 **** **** **** **** 2 **** 1 6_*_2_* **** **** **** **** **** 0 ****
|
||||
2 16828728 Enhancement_+3 16828746 **** 9 **** **** **** **** 3 **** 2 6_*_3_* **** **** **** **** **** 0 ****
|
||||
3 16828729 Enhancement_+4 16828746 **** 12 **** **** **** **** 4 **** 3 6_*_4_* **** **** **** **** **** 0 ****
|
||||
4 16828730 Enhancement_+5 16828746 **** 15 **** **** **** **** 5 **** 4 6_*_5_* **** **** **** **** **** 0 ****
|
||||
5 16828731 Enhancement_+6 16828746 **** 18 **** **** **** **** 6 **** 5 6_*_6_* **** **** **** **** **** 1 ****
|
||||
6 16828732 Enhancement_+7 16828746 **** 21 **** **** **** **** 7 **** 6 6_*_7_* **** **** **** **** **** 1 ****
|
||||
7 16828733 Enhancement_+8 16828746 **** 24 **** **** **** **** 8 **** 7 6_*_8_* **** **** **** **** **** 1 ****
|
||||
8 16828734 Enhancement_+9 16828746 **** 27 **** **** **** **** 9 **** 8 6_*_9_* **** **** **** **** **** 1 ****
|
||||
9 16828735 Enhancement_+10 16828746 **** 30 **** **** **** **** 10 **** 9 6_*_10_* **** **** **** **** **** 1 ****
|
||||
10 16828736 Enhancement_+11 16828746 **** 33 **** **** **** **** 11 **** 10 6_*_11_* **** **** **** **** **** 1 ****
|
||||
11 16828737 Enhancement_+12 16828746 **** 36 **** **** **** **** 12 **** 11 6_*_12_* **** **** **** **** **** 1 ****
|
||||
12 16828738 Enhancement_+13 16828746 **** 39 **** **** **** **** 13 **** 12 6_*_13_* **** **** **** **** **** 1 ****
|
||||
13 16828739 Enhancement_+14 16828746 **** 42 **** **** **** **** 14 **** 13 6_*_14_* **** **** **** **** **** 1 ****
|
||||
14 16828740 Enhancement_+15 16828746 **** 45 **** **** **** **** 15 **** 14 6_*_15_* **** **** **** **** **** 1 ****
|
||||
15 16828741 Enhancement_+16 16828746 **** 48 **** **** **** **** 16 **** 15 6_*_16_* **** **** **** **** **** 1 ****
|
||||
16 16828742 Enhancement_+17 16828746 **** 51 **** **** **** **** 17 **** 16 6_*_17_* **** **** **** **** **** 1 ****
|
||||
17 16828743 Enhancement_+18 16828746 **** 54 **** **** **** **** 18 **** 17 6_*_18_* **** **** **** **** **** 1 ****
|
||||
18 16828744 Enhancement_+19 16828746 **** 57 **** **** **** **** 19 **** 18 6_*_19_* **** **** **** **** **** 1 ****
|
||||
19 16828745 Enhancement_+20 16828746 **** 60 **** **** **** **** 20 **** 19 6_*_20_* **** **** **** **** **** 1 ****
|
||||
20 16838068 Corrosive 16838069 M 10 **** **** **** *_*_*_0_115_* 1 **** **** 16_6_7_* **** **** **** **** **** 0 ****
|
||||
21 16828846 Acidic_Blast 16828847 M 21 **** **** **** 0_*_*_*_*_* 6 **** 1 16_6_31_* **** **** **** **** **** 1 ****
|
||||
22 16828824 Anarchic 16828825 M 7 *_*_*_C_* **** **** 76_*_*_*_*_* 2 **** **** 17_2_10_8 **** **** **** **** **** 0 ****
|
||||
23 16828848 Anarchic_Power 16828849 M 21 *_*_*_C_* **** **** 3223_*_*_*_*_* 8 **** 1 17_2_31_8 48_17_70_1 **** **** **** **** 1 ****
|
||||
24 16828826 Axiomatic 16828827 M 7 *_*_*_L_* **** **** 76_*_*_*_*_* 2 **** **** 17_3_10_8 **** **** **** **** **** 0 ****
|
||||
25 16828850 Axiomatic_Power 16828851 M 21 *_*_*_L_* **** **** 3222_*_*_*_*_* 8 **** 1 17_3_31_8 48_17_70_1 **** **** **** **** 1 ****
|
||||
26 16828828 Bane 16828829 M 8 **** **** **** 174_*_*_*_*_* 1 **** **** 18_*_10_4 8_*_2_* **** **** **** **** 0 1
|
||||
27 16828852 Dread 16828853 M 22 **** **** **** 178_*_*_*_*_* 7 **** 1 18_*_32_4 8_*_4_* 48_21_27_* **** **** **** 1 1
|
||||
28 16828830 Disruption 16828831 M 14 **** **** **** 79_*_*_*_*_* 2 **** **** 48_21_0_24 **** **** **** **** **** 0 1
|
||||
29 16828862 Mighty_Disruption 16828863 M 21 **** **** **** 1855_*_*_*_*_* 6 **** 1 48_21_21_24 **** **** **** **** **** 1 1
|
||||
30 16828832 Flaming 16828833 M 10 **** **** **** *_*_*_542_58_61 1 **** **** 16_10_7_* **** **** **** **** **** 0 ****
|
||||
31 16828854 Fiery_Blast 16828855 M 21 **** **** **** 58_*_*_*_*_* 6 **** 1 16_10_31_* **** **** **** **** **** 1 ****
|
||||
32 16828834 Frost 16828835 M 8 **** **** **** *_*_*_368_*_* 1 **** **** 16_7_7_* **** **** **** **** **** 0 ****
|
||||
33 16828858 Icy_Blast 16828859 M 21 **** **** **** 25_*_*_*_*_* 6 **** 1 16_7_31_* **** **** **** **** **** 1 ****
|
||||
34 16828836 Holy 16828837 M 7 *_*_G_*_* **** **** 76_*_*_*_*_* 2 **** **** 17_5_10_8 **** **** **** **** **** 0 ****
|
||||
35 16828856 Holy_Power 16828857 M 21 *_*_G_*_* **** **** 3220_*_*_*_*_* 8 **** 1 17_5_31_8 48_17_70_1 **** **** **** **** 1 ****
|
||||
36 16828838 Keen 16828839 M 10 **** **** **** 539_*_*_*_*_* 1 **** **** 43_*_*_* **** **** **** **** **** 0 1
|
||||
37 16828840 Shock 16828841 M 8 **** **** **** *_*_*_11_101_* 1 **** **** 16_9_7_* **** **** **** **** **** 0 ****
|
||||
38 16828860 Lightning_Blast 16828861 M 21 **** **** **** 101_*_*_*_*_* 6 **** 1 16_9_31_* **** **** **** **** **** 1 ****
|
||||
39 16838070 Screaming 16838071 M 7 **** **** **** *_*_*_1953_167_* 1 **** **** 16_13_6_* **** **** **** **** **** 0 ****
|
||||
40 16828864 Sonic_Blast 16828865 M 0 **** **** **** 1953_*_*_*_*_* 6 **** 1 16_13_31_* **** **** **** **** **** 1 ****
|
||||
41 16828842 Unholy 16828843 M 7 *_*_E_*_* **** **** 76_*_*_*_*_* 2 **** **** 17_4_10_8 **** **** **** **** **** 0 ****
|
||||
42 16828866 Unholy_Power 16828867 M 21 *_*_E_*_* **** **** 3221_*_*_*_*_* 8 **** 1 17_4_31_8 48_17_70_1 **** **** **** **** 1 ****
|
||||
43 16828844 Vorpal 16828845 M 18 **** **** **** 18_539_*_*_*_* 5 **** **** 48_24_70_* **** **** **** **** **** 0 1
|
||||
44 16828868 Wounding 16828869 M 10 **** **** **** *_*_*_123_533_* 2 **** **** 48_25_70_1 **** **** **** **** **** 0 ****
|
||||
45 16824501 Psychokinetic 16838249 **** 10 **** **** **** *_*_*_2343_14054_* 1 **** **** 16_5_6_*_* **** **** **** **** **** 0 ****
|
||||
46 16834308 Echoblade 16834309 M 10 *_*_*_*_1 **** **** **** 1 **** **** 104_*_*_* **** **** **** **** **** 0 ****
|
||||
|
@ -1,120 +1,120 @@
|
||||
2DA V2.0
|
||||
|
||||
Name Label Description PropertyType Level PrereqMisc Skill SkillRanks Spells Enhancement AdditionalCost BaseItem IP1 IP2 IP3 IP4 IP5 IP6 Epic Special
|
||||
0 16828912 Amulet_of_Health_+2 16828979 M 8 **** **** **** 49_*_*_*_* **** 4000 19 0_2_2_* **** **** **** **** **** 0 ****
|
||||
1 16828913 Amulet_of_Health_+4 16828980 M 8 **** **** **** 49_*_*_*_* **** 16000 19 0_2_4_* **** **** **** **** **** 0 ****
|
||||
2 16828914 Amulet_of_Health_+6 16828981 M 8 **** **** **** 49_*_*_*_* **** 36000 19 0_2_6_* **** **** **** **** **** 0 ****
|
||||
3 13380 Amulet_of_Natural_Armor_+1 16828982 M 5 **** **** **** 3_*_*_*_* **** 2000 19 1_*_1_* **** **** **** **** **** 0 ****
|
||||
4 13398 Amulet_of_Natural_Armor_+2 16828983 M 6 **** **** **** 3_*_*_*_* **** 8000 19 1_*_2_* **** **** **** **** **** 0 ****
|
||||
5 13399 Amulet_of_Natural_Armor_+3 16828984 M 9 **** **** **** 3_*_*_*_* **** 18000 19 1_*_3_* **** **** **** **** **** 0 ****
|
||||
6 13400 Amulet_of_Natural_Armor_+4 16828985 M 12 **** **** **** 3_*_*_*_* **** 32000 19 1_*_4_* **** **** **** **** **** 0 ****
|
||||
7 13401 Amulet_of_Natural_Armor_+5 16828986 M 15 **** **** **** 3_*_*_*_* **** 50000 19 1_*_5_* **** **** **** **** **** 0 ****
|
||||
8 16828915 Amulet_of_Epic_Natural_Armor_+6 16828987 M 20 **** **** **** 3_*_*_*_* **** 720000 19 1_*_6_* **** **** **** **** **** 1 ****
|
||||
9 16828916 Amulet_of_Epic_Natural_Armor_+7 16828988 M 21 **** **** **** 3_*_*_*_* **** 980000 19 1_*_7_* **** **** **** **** **** 1 ****
|
||||
10 16828917 Amulet_of_Epic_Natural_Armor_+8 16828989 M 24 **** **** **** 3_*_*_*_* **** 1280000 19 1_*_8_* **** **** **** **** **** 1 ****
|
||||
11 16828918 Amulet_of_Epic_Natural_Armor_+9 16828990 M 27 **** **** **** 3_*_*_*_* **** 1620000 19 1_*_9_* **** **** **** **** **** 1 ****
|
||||
12 16828919 Amulet_of_Epic_Natural_Armor_+10 16828991 M 30 **** **** **** 3_*_*_*_* **** 2000000 19 1_*_10_* **** **** **** **** **** 1 ****
|
||||
13 16828920 Belt_of_Giant_Strength_+4 16828992 M 10 **** **** **** 9_*_*_*_* **** 16000 21 0_0_4_* **** **** **** **** **** 0 ****
|
||||
14 16828921 Belt_of_Giant_Strength_+6 16828993 M 10 **** **** **** 9_*_*_*_* **** 36000 21 0_0_6_* **** **** **** **** **** 0 ****
|
||||
15 16828922 Belt_of_Epic_Strength_+8 16828994 M 20 **** **** **** 9_*_*_*_* **** 640000 21 0_0_8_* **** **** **** **** **** 1 ****
|
||||
16 16828923 Belt_of_Epic_Strength_+10 16828995 M 20 **** **** **** 9_*_*_*_* **** 1000000 21 0_0_10_* **** **** **** **** **** 1 ****
|
||||
17 16828924 Belt_of_Epic_Strength_+12 16828996 M 20 **** **** **** 9_*_*_*_* **** 1440000 21 0_0_12_* **** **** **** **** **** 1 ****
|
||||
18 13337 Boots_of_Elvenkind 16828997 M 5 1_*_*_*_* **** **** **** **** 2500 26 52_8_5_* **** **** **** **** **** 0 ****
|
||||
19 13343 Boots_of_Speed 16828998 M 10 **** **** **** 78_*_*_*_* **** 12000 26 15_138_8_* **** **** **** **** **** 0 ****
|
||||
20 16828925 Boots_of_Swiftness 16828999 M 20 **** **** **** 13_456_78_2070_* **** 256000 26 0_1_6_* 12_386_*_* 52_21_20_* 52_28_20_* 15_138_10_* **** 1 ****
|
||||
21 16828926 Boots_of_Teleportation 16829000 M 9 **** **** **** 2874_*_*_*_* **** 49000 26 15_1169_10_* **** **** **** **** **** 0 ****
|
||||
22 48314 Boots_of_the_Winterlands 16829001 M 5 **** **** **** 13_50_*_*_* **** 2500 26 23_7_1_* 23_10_1_* **** **** **** **** 0 ****
|
||||
23 13350 Bracers_of_Armor_+1 16829002 M 7 **** **** **** 102_*_*_*_* **** 1000 78 1_*_1_* **** **** **** **** **** 0 ****
|
||||
24 13356 Bracers_of_Armor_+2 16829003 M 7 **** **** **** 102_*_*_*_* **** 4000 78 1_*_2_* **** **** **** **** **** 0 ****
|
||||
25 13357 Bracers_of_Armor_+3 16829004 M 7 **** **** **** 102_*_*_*_* **** 9000 78 1_*_3_* **** **** **** **** **** 0 ****
|
||||
26 13358 Bracers_of_Armor_+4 16829005 M 8 **** **** **** 102_*_*_*_* **** 16000 78 1_*_4_* **** **** **** **** **** 0 ****
|
||||
27 13359 Bracers_of_Armor_+5 16829006 M 10 **** **** **** 102_*_*_*_* **** 25000 78 1_*_5_* **** **** **** **** **** 0 ****
|
||||
28 90846 Bracers_of_Armor_+6 16829007 M 12 **** **** **** 102_*_*_*_* **** 36000 78 1_*_6_* **** **** **** **** **** 0 ****
|
||||
29 90847 Bracers_of_Armor_+7 16829008 M 14 **** **** **** 102_*_*_*_* **** 49000 78 1_*_7_* **** **** **** **** **** 0 ****
|
||||
30 90848 Bracers_of_Armor_+8 16829009 M 16 **** **** **** 102_*_*_*_* **** 64000 78 1_*_8_* **** **** **** **** **** 0 ****
|
||||
31 16828927 Bracers_of_Epic_Armor_+11 16829010 M 22 **** **** **** 102_*_*_*_* **** 1210000 78 1_*_11_* **** **** **** **** **** 1 ****
|
||||
32 16828928 Bracers_of_Epic_Armor_+12 16829011 M 24 **** **** **** 102_*_*_*_* **** 1440000 78 1_*_12_* **** **** **** **** **** 1 ****
|
||||
33 16828929 Bracers_of_Epic_Armor_+13 16829012 M 26 **** **** **** 102_*_*_*_* **** 1690000 78 1_*_13_* **** **** **** **** **** 1 ****
|
||||
34 16828930 Bracers_of_Epic_Armor_+14 16829013 M 28 **** **** **** 102_*_*_*_* **** 1960000 78 1_*_14_* **** **** **** **** **** 1 ****
|
||||
35 16828931 Bracers_of_Epic_Armor_+15 16829014 M 30 **** **** **** 102_*_*_*_* **** 2250000 78 1_*_15_* **** **** **** **** **** 1 ****
|
||||
36 16828932 Bracers_of_Epic_Health_+8 16829015 M 20 **** **** **** 49_*_*_*_* **** 640000 78 0_2_8_* **** **** **** **** **** 1 ****
|
||||
37 16828933 Bracers_of_Epic_Health_+10 16829016 M 20 **** **** **** 49_*_*_*_* **** 1000000 78 0_2_10_* **** **** **** **** **** 1 ****
|
||||
38 16828934 Bracers_of_Epic_Health_+12 16829017 M 20 **** **** **** 49_*_*_*_* **** 1440000 78 0_2_12_* **** **** **** **** **** 1 ****
|
||||
39 16828935 Bracers_of_Relentless_Might 16829018 M 20 **** **** **** 9_49_2072_*_* **** 4384000 78 0_0_12_* 0_2_12_* 15_938_13_* **** **** **** 1 ****
|
||||
40 48887 Brooch_of_Shielding 16829019 M 1 **** **** **** 417_*_*_*_* **** 1500 19 53_*_97_* 53_*_206 53_*_207 **** **** **** 0 ****
|
||||
41 40646 Circlet_of_Blasting_Minor 16829020 M 6 **** **** **** 156_*_*_*_* **** 6480 17 15_242_8_* 94_156_6_* **** **** **** **** 0 ****
|
||||
42 40648 Circlet_of_Blasting_Major 16829021 M 17 **** **** **** 156_*_*_*_* **** 23760 17 15_242_8_* 94_156_10_* 92_156_4_* **** **** **** 0 ****
|
||||
43 16828936 Circlet_of_Persuasion 16829022 M 5 **** **** **** 354_*_*_*_* **** 4500 17 **** **** **** **** **** **** 0 1
|
||||
44 66543 Cloak_of_Arachnida 16829023 M 6 **** **** **** 192_*_*_*_* **** 14000 80 53_*_167_* 15_281_8_* 40_13_2_* **** **** **** 0 ****
|
||||
45 16828937 Cloak_of_Charisma_+2 16829025 M 8 **** **** **** 354_*_*_*_* **** 4000 80 0_5_2_* **** **** **** **** **** 0 ****
|
||||
46 16828938 Cloak_of_Charisma_+4 16829026 M 8 **** **** **** 354_*_*_*_* **** 16000 80 0_5_4_* **** **** **** **** **** 0 ****
|
||||
47 16828939 Cloak_of_Charisma_+6 16829027 M 8 **** **** **** 354_*_*_*_* **** 36000 80 0_5_6_* **** **** **** **** **** 0 ****
|
||||
48 16828940 Cloak_of_Epic_Charisma_+8 16829028 M 20 **** **** **** 15_*_*_*_* **** 640000 80 0_5_8_* **** **** **** **** **** 1 ****
|
||||
49 16828941 Cloak_of_Epic_Charisma_+10 16829029 M 20 **** **** **** 15_*_*_*_* **** 1000000 80 0_5_10_* **** **** **** **** **** 1 ****
|
||||
50 16828942 Cloak_of_Epic_Charisma_+12 16829030 M 20 **** **** **** 15_*_*_*_* **** 1440000 80 0_5_12_* **** **** **** **** **** 1 ****
|
||||
51 16828943 Cloak_of_Displacement_Minor 16829031 M 3 **** **** **** 458_*_*_*_* **** 24000 80 15_1163_13_* **** **** **** **** **** 0 ****
|
||||
52 16828944 Cloak_of_Displacement_Major 16829032 M 7 *_12_*_*_* **** **** 458_*_*_*_* **** 50000 80 15_387_8_* 94_458_15_* **** **** **** **** 0 ****
|
||||
53 13806 Cloak_of_Elvenkind 16829033 M 6 1_*_*_*_* **** **** 90_*_*_*_* **** 2500 80 52_5_5_* **** **** **** **** **** 0 ****
|
||||
54 16828945 Cloak_of_Etherealness 16829034 M 15 **** **** **** 443_*_*_*_* **** 55000 80 15_374_8_* **** **** **** **** **** 0 ****
|
||||
55 66097 Cloak_of_Resistance_+1 16829035 M 5 **** **** **** 151_*_*_*_* **** 1000 80 40_0_1_* **** **** **** **** **** 0 ****
|
||||
56 66539 Cloak_of_Resistance_+2 16829036 M 6 **** **** **** 151_*_*_*_* **** 4000 80 40_0_2_* **** **** **** **** **** 0 ****
|
||||
57 66540 Cloak_of_Resistance_+3 16829037 M 9 **** **** **** 151_*_*_*_* **** 9000 80 40_0_3_* **** **** **** **** **** 0 ****
|
||||
58 66541 Cloak_of_Resistance_+4 16829038 M 12 **** **** **** 151_*_*_*_* **** 16000 80 40_0_4_* **** **** **** **** **** 0 ****
|
||||
59 66542 Cloak_of_Resistance_+5 16829039 M 15 **** **** **** 151_*_*_*_* **** 25000 80 40_0_5_* **** **** **** **** **** 0 ****
|
||||
60 16828946 Cloak_of_Epic_Resistance_+6 16829040 M 20 **** **** **** 151_*_*_*_* **** 360000 80 40_0_6_* **** **** **** **** **** 1 ****
|
||||
61 16828947 Cloak_of_Epic_Resistance_+7 16829041 M 21 **** **** **** 151_*_*_*_* **** 490000 80 40_0_7_* **** **** **** **** **** 1 ****
|
||||
62 16828948 Cloak_of_Epic_Resistance_+8 16829042 M 24 **** **** **** 151_*_*_*_* **** 640000 80 40_0_8_* **** **** **** **** **** 1 ****
|
||||
63 16828949 Cloak_of_Epic_Resistance_+9 16829043 M 27 **** **** **** 151_*_*_*_* **** 810000 80 40_0_9_* **** **** **** **** **** 1 ****
|
||||
64 16828950 Cloak_of_Epic_Resistance_+10 16829044 M 30 **** **** **** 151_*_*_*_* **** 1000000 80 40_0_10_* **** **** **** **** **** 1 ****
|
||||
65 40650 Eyes_of_Charming 16829045 M 7 **** **** **** 16_*_*_*_* **** 56000 17 15_34_13_* 93_16_16_* **** **** **** **** 0 ****
|
||||
66 40652 Eyes_of_Doom 16829046 M 11 **** **** **** 46_54_*_*_* **** 25000 17 15_91_8_* 15_103_8_* **** **** **** **** 0 ****
|
||||
67 40654 Eyes_of_the_Eagle 16829047 M 3 **** **** **** 20_*_*_*_* **** 2500 17 52_17_5_* **** **** **** **** **** 0 ****
|
||||
68 40656 Eyes_of_Petrification 16829048 M 11 **** **** **** 485_*_*_*_* **** 98000 17 15_398_8_* 93_485_19_* **** **** **** **** 0 ****
|
||||
69 67783 Gauntlets_of_Ogre_Power 16829049 M 6 **** **** **** 9_*_*_*_* **** 4000 36 _0_2_* **** **** **** **** **** 0 ****
|
||||
70 16828951 Gloves_of_Dexterity_+2 16829050 M 8 **** **** **** 13_*_*_*_* **** 4000 36 0_1_2_* **** **** **** **** **** 0 ****
|
||||
71 16828952 Gloves_of_Dexterity_+4 16829051 M 8 **** **** **** 13_*_*_*_* **** 16000 36 0_1_4_* **** **** **** **** **** 0 ****
|
||||
72 16828953 Gloves_of_Dexterity_+6 16829052 M 8 **** **** **** 13_*_*_*_* **** 36000 36 0_1_6_* **** **** **** **** **** 0 ****
|
||||
73 16828954 Gloves_of_Epic_Dexterity_+8 16829053 M 20 **** **** **** 13_*_*_*_* **** 640000 36 0_1_8_* **** **** **** **** **** 1 ****
|
||||
74 16828955 Gloves_of_Epic_Dexterity_+10 16829054 M 20 **** **** **** 13_*_*_*_* **** 1000000 36 0_1_10_* **** **** **** **** **** 1 ****
|
||||
75 16828956 Gloves_of_Epic_Dexterity_+12 16829055 M 20 **** **** **** 13_*_*_*_* **** 1440000 36 0_1_12_* **** **** **** **** **** 1 ****
|
||||
76 40658 Goggles_of_Minute_Seeing 16829056 M 3 **** **** **** 186_*_*_*_* **** 1250 17 52_15_5_* **** **** **** **** **** 0 ****
|
||||
77 40660 Goggles_of_Night 16829057 M 3 **** **** **** 365_*_*_*_* **** 12000 17 26_*_*_* **** **** **** **** **** 0 ****
|
||||
78 16828958 Hand_of_the_Mage 16829059 M 2 **** **** **** 2079_*_*_*_* **** 900 19 15_945_13_* **** **** **** **** **** 0 ****
|
||||
79 40662 Headband_of_Intellect_+2 16829060 M 8 **** **** **** 356_*_*_*_* **** 4000 17 0_3_2_* **** **** **** **** **** 0 ****
|
||||
80 40664 Headband_of_Intellect_+4 16829061 M 8 **** **** **** 356_*_*_*_* **** 16000 17 0_3_4_* **** **** **** **** **** 0 ****
|
||||
81 40665 Headband_of_Intellect_+6 16829062 M 8 **** **** **** 356_*_*_*_* **** 36000 17 0_3_6_* **** **** **** **** **** 0 ****
|
||||
82 16828959 Headband_of_Epic_Intellect_+8 16829063 M 20 **** **** **** 376_*_*_*_* **** 640000 17 0_3_8_* **** **** **** **** **** 1 ****
|
||||
83 16828960 Headband_of_Epic_Intellect_+10 16829064 M 20 **** **** **** 376_*_*_*_* **** 1000000 17 0_3_10_* **** **** **** **** **** 1 ****
|
||||
84 16828961 Headband_of_Epic_Intellect_+12 16829065 M 20 **** **** **** 376_*_*_*_* **** 1440000 17 0_3_12_* **** **** **** **** **** 1 ****
|
||||
85 40666 Helm_of_Brilliance 16829066 M 13 **** **** **** 0_*_*_*_* **** 125000 17 23_10_6_* 15_213_2_* 15_280_5_* 15_109_6_* 15_946_13_* **** 0 1
|
||||
86 16828962 Helm_of_Teleportation 16829067 M 9 **** **** **** 2874_*_*_*_* **** 73500 17 15_1169_10 **** **** **** **** **** 0 ****
|
||||
87 16828963 Mantle_of_Spell_Resistance 16829068 M 9 **** **** **** 168_*_*_*_* **** 90000 80 39_*_31_* **** **** **** **** **** 0 ****
|
||||
88 91028 Mantle_of_Epic_Spell_Resistance 16829069 M 29 **** **** **** 168_*_*_*_* **** 290000 80 39_*_15_* **** **** **** **** **** 1 ****
|
||||
89 90860 Mantle_of_Great_Stealth 16829070 M 20 **** **** **** 3208_90_163_2077_* **** 242000 80 52_5_30_* 52_8_30_* 15_1163_13_* **** **** **** 1 ****
|
||||
90 90452 Mask_of_the_Skull 16829071 M 13 **** **** **** 1790_56_*_*_* **** 22000 17 15_105_8_* 93_56_20_* **** **** **** **** 0 ****
|
||||
91 16828965 Necklace_of_Fireballs_I 16829073 M 10 **** **** **** 58_*_*_*_* **** 1650 19 15_109_2_* 94_58_4_* **** **** **** **** 0 1
|
||||
92 16828966 Necklace_of_Fireballs_II 16829074 M 11 **** **** **** 58_*_*_*_* **** 2700 19 15_109_2_* 94_58_5_* **** **** **** **** 0 1
|
||||
93 16828967 Necklace_of_Fireballs_III 16829075 M 12 **** **** **** 58_*_*_*_* **** 4350 19 15_109_2_* 94_58_6_* **** **** **** **** 0 1
|
||||
94 16828968 Necklace_of_Fireballs_IV 16829076 M 13 **** **** **** 58_*_*_*_* **** 5400 19 15_109_2_* 94_58_7_* **** **** **** **** 0 1
|
||||
95 16828969 Necklace_of_Fireballs_V 16829077 M 14 **** **** **** 58_*_*_*_* **** 5850 19 15_109_2_* 94_58_8_* **** **** **** **** 0 1
|
||||
96 16828970 Necklace_of_Fireballs_VI 16829078 M 15 **** **** **** 58_*_*_*_* **** 8100 19 15_109_2_* 94_58_9_* **** **** **** **** 0 1
|
||||
97 16828971 Necklace_of_Fireballs_VII 16829079 M 16 **** **** **** 58_*_*_*_* **** 8700 19 15_109_2_* **** **** **** **** **** 0 1
|
||||
98 16828972 Periapt_of_Health 16829080 M 5 **** **** **** 147_*_*_*_* **** 7500 19 37_4_*_* **** **** **** **** **** 0 ****
|
||||
99 16828973 Periapt_of_Proof_against_Poison 16829081 M 5 **** **** **** 126_*_*_*_* **** 27000 19 37_3_*_* **** **** **** **** **** 0 ****
|
||||
100 13394 Periapt_of_Wisdom_+2 16829082 M 8 **** **** **** 355_*_*_*_* **** 4000 19 0_4_2_* **** **** **** **** **** 0 ****
|
||||
101 13396 Periapt_of_Wisdom_+4 16829083 M 8 **** **** **** 355_*_*_*_* **** 16000 19 0_4_4_* **** **** **** **** **** 0 ****
|
||||
102 90901 Periapt_of_Wisdom_+6 16829084 M 8 **** **** **** 355_*_*_*_* **** 36000 19 0_4_6_* **** **** **** **** **** 0 ****
|
||||
103 16828974 Periapt_of_Epic_Wisdom_+8 16829085 M 20 **** **** **** 376_*_*_*_* **** 640000 19 0_4_8_* **** **** **** **** **** 1 ****
|
||||
104 16828975 Periapt_of_Epic_Wisdom_+10 16829086 M 20 **** **** **** 376_*_*_*_* **** 1000000 19 0_4_10_* **** **** **** **** **** 1 ****
|
||||
105 16828976 Periapt_of_Epic_Wisdom_+12 16829087 M 20 **** **** **** 376_*_*_*_* **** 1440000 19 0_4_12_* **** **** **** **** **** 1 ****
|
||||
106 16828977 Periapt_of_Wound_Closure 16829088 M 10 **** **** **** 79_*_*_*_* **** 15000 19 51_*_1_* **** **** **** **** **** 0 ****
|
||||
107 13850 Robe_of_the_Archmagi_White 16829089 M 14 *_*_G_*_* **** **** 2076_*_*_102_450 **** 75000 16 1_*_5_* 39_*_4_* 40_0_4_* 12_15_*_* 62_4_*_* **** 0 ****
|
||||
108 13852 Robe_of_the_Archmagi_Grey 16829090 M 14 *_*_N_*_* **** **** 2076_*_*_102_450 **** 75000 16 1_*_5_* 39_*_4_* 40_0_4_* 12_15_*_* 65_1_*_* 65_7_*_* 0 1
|
||||
109 13854 Robe_of_the_Archmagi_Black 16829091 M 14 *_*_E_*_* **** **** 2076_*_*_102_450 **** 75000 16 1_*_5_* 39_*_4_* 40_0_4_* 12_15_*_* 62_5_*_* **** 0 ****
|
||||
110 16828978 Robe_of_Eyes 16829092 M 11 **** **** **** 186_*_*_*_* **** 120000 16 26_*_*_* 71_*_*_* 52_14_10_* 52_17_10_* 12_382_*_* **** 0 ****
|
||||
111 47614 Robe_of_Scintillating_Colors 16829093 M 11 **** **** **** 3208_2078_*_*_* **** 27000 16 15_76_13_* 15_389_8_* 44_*_4_2 **** **** **** 0 ****
|
||||
112 48908 Scarab_of_Protection 16829094 M 18 **** **** **** 38_168_*_*_* **** 38000 19 39_*_5_* 37_1_*_* 37_9_*_* **** **** **** 0 ****
|
||||
113 47617 Vest_of_Escape 16829095 M 4 **** **** **** 66_93_*_*_* **** 5200 16 52_5_4_* 52_21_6_* **** **** **** **** 0 ****
|
||||
114 16829309 Amulet_of_the_Silver_Tongue_Lesser 16829058 M 7 **** 29 5 2081_*_*_*_* **** 2500 19 52_29_5_* **** **** **** **** **** 0 ****
|
||||
115 16829310 Amulet_of_the_Silver_Tongue_Greater 16829072 M 7 **** 29 10 2081_*_*_*_* **** 10000 19 52_29_10_* **** **** **** **** **** 0 ****
|
||||
116 16790057 Phylactery_of_Undead_Turning 16790058 M 10 **** **** **** **** **** 11000 19 **** **** **** **** **** **** 0 1
|
||||
Name Label Description PropertyType Level PrereqMisc Skill SkillRanks Spells Enhancement AdditionalCost BaseItem IP1 IP2 IP3 IP4 IP5 IP6 Epic Special
|
||||
0 16828912 Amulet_of_Health_+2 16828979 M 8 **** **** **** 49_*_*_*_*_* **** 4000 19 0_2_2_* **** **** **** **** **** 0 ****
|
||||
1 16828913 Amulet_of_Health_+4 16828980 M 8 **** **** **** 49_*_*_*_*_* **** 16000 19 0_2_4_* **** **** **** **** **** 0 ****
|
||||
2 16828914 Amulet_of_Health_+6 16828981 M 8 **** **** **** 49_*_*_*_*_* **** 36000 19 0_2_6_* **** **** **** **** **** 0 ****
|
||||
3 13380 Amulet_of_Natural_Armor_+1 16828982 M 5 **** **** **** 3_*_*_*_*_* **** 2000 19 1_*_1_* **** **** **** **** **** 0 ****
|
||||
4 13398 Amulet_of_Natural_Armor_+2 16828983 M 6 **** **** **** 3_*_*_*_*_* **** 8000 19 1_*_2_* **** **** **** **** **** 0 ****
|
||||
5 13399 Amulet_of_Natural_Armor_+3 16828984 M 9 **** **** **** 3_*_*_*_*_* **** 18000 19 1_*_3_* **** **** **** **** **** 0 ****
|
||||
6 13400 Amulet_of_Natural_Armor_+4 16828985 M 12 **** **** **** 3_*_*_*_*_* **** 32000 19 1_*_4_* **** **** **** **** **** 0 ****
|
||||
7 13401 Amulet_of_Natural_Armor_+5 16828986 M 15 **** **** **** 3_*_*_*_*_* **** 50000 19 1_*_5_* **** **** **** **** **** 0 ****
|
||||
8 16828915 Amulet_of_Epic_Natural_Armor_+6 16828987 M 20 **** **** **** 3_*_*_*_*_* **** 720000 19 1_*_6_* **** **** **** **** **** 1 ****
|
||||
9 16828916 Amulet_of_Epic_Natural_Armor_+7 16828988 M 21 **** **** **** 3_*_*_*_*_* **** 980000 19 1_*_7_* **** **** **** **** **** 1 ****
|
||||
10 16828917 Amulet_of_Epic_Natural_Armor_+8 16828989 M 24 **** **** **** 3_*_*_*_*_* **** 1280000 19 1_*_8_* **** **** **** **** **** 1 ****
|
||||
11 16828918 Amulet_of_Epic_Natural_Armor_+9 16828990 M 27 **** **** **** 3_*_*_*_*_* **** 1620000 19 1_*_9_* **** **** **** **** **** 1 ****
|
||||
12 16828919 Amulet_of_Epic_Natural_Armor_+10 16828991 M 30 **** **** **** 3_*_*_*_*_* **** 2000000 19 1_*_10_* **** **** **** **** **** 1 ****
|
||||
13 16828920 Belt_of_Giant_Strength_+4 16828992 M 10 **** **** **** 9_*_*_*_*_* **** 16000 21 0_0_4_* **** **** **** **** **** 0 ****
|
||||
14 16828921 Belt_of_Giant_Strength_+6 16828993 M 10 **** **** **** 9_*_*_*_*_* **** 36000 21 0_0_6_* **** **** **** **** **** 0 ****
|
||||
15 16828922 Belt_of_Epic_Strength_+8 16828994 M 20 **** **** **** 9_*_*_*_*_* **** 640000 21 0_0_8_* **** **** **** **** **** 1 ****
|
||||
16 16828923 Belt_of_Epic_Strength_+10 16828995 M 20 **** **** **** 9_*_*_*_*_* **** 1000000 21 0_0_10_* **** **** **** **** **** 1 ****
|
||||
17 16828924 Belt_of_Epic_Strength_+12 16828996 M 20 **** **** **** 9_*_*_*_*_* **** 1440000 21 0_0_12_* **** **** **** **** **** 1 ****
|
||||
18 13337 Boots_of_Elvenkind 16828997 M 5 1_*_*_*_* **** **** **** **** 2500 26 52_8_5_* **** **** **** **** **** 0 ****
|
||||
19 13343 Boots_of_Speed 16828998 M 10 **** **** **** 78_*_*_*_*_* **** 12000 26 15_138_8_* **** **** **** **** **** 0 ****
|
||||
20 16828925 Boots_of_Swiftness 16828999 M 20 **** **** **** 13_456_78_2070_*_* **** 256000 26 0_1_6_* 12_386_*_* 52_21_20_* 52_28_20_* 15_138_10_* **** 1 ****
|
||||
21 16828926 Boots_of_Teleportation 16829000 M 9 **** **** **** 2874_*_*_*_*_* **** 49000 26 15_1169_10_* **** **** **** **** **** 0 ****
|
||||
22 48314 Boots_of_the_Winterlands 16829001 M 5 **** **** **** 13_50_*_*_*_* **** 2500 26 23_7_1_* 23_10_1_* **** **** **** **** 0 ****
|
||||
23 13350 Bracers_of_Armor_+1 16829002 M 7 **** **** **** 102_*_*_*_*_* **** 1000 78 1_*_1_* **** **** **** **** **** 0 ****
|
||||
24 13356 Bracers_of_Armor_+2 16829003 M 7 **** **** **** 102_*_*_*_*_* **** 4000 78 1_*_2_* **** **** **** **** **** 0 ****
|
||||
25 13357 Bracers_of_Armor_+3 16829004 M 7 **** **** **** 102_*_*_*_*_* **** 9000 78 1_*_3_* **** **** **** **** **** 0 ****
|
||||
26 13358 Bracers_of_Armor_+4 16829005 M 8 **** **** **** 102_*_*_*_*_* **** 16000 78 1_*_4_* **** **** **** **** **** 0 ****
|
||||
27 13359 Bracers_of_Armor_+5 16829006 M 10 **** **** **** 102_*_*_*_*_* **** 25000 78 1_*_5_* **** **** **** **** **** 0 ****
|
||||
28 90846 Bracers_of_Armor_+6 16829007 M 12 **** **** **** 102_*_*_*_*_* **** 36000 78 1_*_6_* **** **** **** **** **** 0 ****
|
||||
29 90847 Bracers_of_Armor_+7 16829008 M 14 **** **** **** 102_*_*_*_*_* **** 49000 78 1_*_7_* **** **** **** **** **** 0 ****
|
||||
30 90848 Bracers_of_Armor_+8 16829009 M 16 **** **** **** 102_*_*_*_*_* **** 64000 78 1_*_8_* **** **** **** **** **** 0 ****
|
||||
31 16828927 Bracers_of_Epic_Armor_+11 16829010 M 22 **** **** **** 102_*_*_*_*_* **** 1210000 78 1_*_11_* **** **** **** **** **** 1 ****
|
||||
32 16828928 Bracers_of_Epic_Armor_+12 16829011 M 24 **** **** **** 102_*_*_*_*_* **** 1440000 78 1_*_12_* **** **** **** **** **** 1 ****
|
||||
33 16828929 Bracers_of_Epic_Armor_+13 16829012 M 26 **** **** **** 102_*_*_*_*_* **** 1690000 78 1_*_13_* **** **** **** **** **** 1 ****
|
||||
34 16828930 Bracers_of_Epic_Armor_+14 16829013 M 28 **** **** **** 102_*_*_*_*_* **** 1960000 78 1_*_14_* **** **** **** **** **** 1 ****
|
||||
35 16828931 Bracers_of_Epic_Armor_+15 16829014 M 30 **** **** **** 102_*_*_*_*_* **** 2250000 78 1_*_15_* **** **** **** **** **** 1 ****
|
||||
36 16828932 Bracers_of_Epic_Health_+8 16829015 M 20 **** **** **** 49_*_*_*_*_* **** 640000 78 0_2_8_* **** **** **** **** **** 1 ****
|
||||
37 16828933 Bracers_of_Epic_Health_+10 16829016 M 20 **** **** **** 49_*_*_*_*_* **** 1000000 78 0_2_10_* **** **** **** **** **** 1 ****
|
||||
38 16828934 Bracers_of_Epic_Health_+12 16829017 M 20 **** **** **** 49_*_*_*_*_* **** 1440000 78 0_2_12_* **** **** **** **** **** 1 ****
|
||||
39 16828935 Bracers_of_Relentless_Might 16829018 M 20 **** **** **** 9_49_2072_*_*_* **** 4384000 78 0_0_12_* 0_2_12_* 15_938_13_* **** **** **** 1 ****
|
||||
40 48887 Brooch_of_Shielding 16829019 M 1 **** **** **** 417_*_*_*_*_* **** 1500 19 53_*_97_* 53_*_206 53_*_207 **** **** **** 0 ****
|
||||
41 40646 Circlet_of_Blasting_Minor 16829020 M 6 **** **** **** 156_*_*_*_*_* **** 6480 17 15_242_8_* 94_156_6_* **** **** **** **** 0 ****
|
||||
42 40648 Circlet_of_Blasting_Major 16829021 M 17 **** **** **** 156_*_*_*_*_* **** 23760 17 15_242_8_* 94_156_10_* 92_156_4_* **** **** **** 0 ****
|
||||
43 16828936 Circlet_of_Persuasion 16829022 M 5 **** **** **** 354_*_*_*_*_* **** 4500 17 **** **** **** **** **** **** 0 1
|
||||
44 66543 Cloak_of_Arachnida 16829023 M 6 **** **** **** 192_*_*_*_*_* **** 14000 80 53_*_167_* 15_281_8_* 40_13_2_* **** **** **** 0 ****
|
||||
45 16828937 Cloak_of_Charisma_+2 16829025 M 8 **** **** **** 354_*_*_*_*_* **** 4000 80 0_5_2_* **** **** **** **** **** 0 ****
|
||||
46 16828938 Cloak_of_Charisma_+4 16829026 M 8 **** **** **** 354_*_*_*_*_* **** 16000 80 0_5_4_* **** **** **** **** **** 0 ****
|
||||
47 16828939 Cloak_of_Charisma_+6 16829027 M 8 **** **** **** 354_*_*_*_*_* **** 36000 80 0_5_6_* **** **** **** **** **** 0 ****
|
||||
48 16828940 Cloak_of_Epic_Charisma_+8 16829028 M 20 **** **** **** 15_*_*_*_*_* **** 640000 80 0_5_8_* **** **** **** **** **** 1 ****
|
||||
49 16828941 Cloak_of_Epic_Charisma_+10 16829029 M 20 **** **** **** 15_*_*_*_*_* **** 1000000 80 0_5_10_* **** **** **** **** **** 1 ****
|
||||
50 16828942 Cloak_of_Epic_Charisma_+12 16829030 M 20 **** **** **** 15_*_*_*_*_* **** 1440000 80 0_5_12_* **** **** **** **** **** 1 ****
|
||||
51 16828943 Cloak_of_Displacement_Minor 16829031 M 3 **** **** **** 458_*_*_*_*_* **** 24000 80 15_1163_13_* **** **** **** **** **** 0 ****
|
||||
52 16828944 Cloak_of_Displacement_Major 16829032 M 7 *_12_*_*_* **** **** 458_*_*_*_*_* **** 50000 80 15_387_8_* 94_458_15_* **** **** **** **** 0 ****
|
||||
53 13806 Cloak_of_Elvenkind 16829033 M 6 1_*_*_*_* **** **** 90_*_*_*_*_* **** 2500 80 52_5_5_* **** **** **** **** **** 0 ****
|
||||
54 16828945 Cloak_of_Etherealness 16829034 M 15 **** **** **** 443_*_*_*_*_* **** 55000 80 15_374_8_* **** **** **** **** **** 0 ****
|
||||
55 66097 Cloak_of_Resistance_+1 16829035 M 5 **** **** **** 151_*_*_*_*_* **** 1000 80 40_0_1_* **** **** **** **** **** 0 ****
|
||||
56 66539 Cloak_of_Resistance_+2 16829036 M 6 **** **** **** 151_*_*_*_*_* **** 4000 80 40_0_2_* **** **** **** **** **** 0 ****
|
||||
57 66540 Cloak_of_Resistance_+3 16829037 M 9 **** **** **** 151_*_*_*_*_* **** 9000 80 40_0_3_* **** **** **** **** **** 0 ****
|
||||
58 66541 Cloak_of_Resistance_+4 16829038 M 12 **** **** **** 151_*_*_*_*_* **** 16000 80 40_0_4_* **** **** **** **** **** 0 ****
|
||||
59 66542 Cloak_of_Resistance_+5 16829039 M 15 **** **** **** 151_*_*_*_*_* **** 25000 80 40_0_5_* **** **** **** **** **** 0 ****
|
||||
60 16828946 Cloak_of_Epic_Resistance_+6 16829040 M 20 **** **** **** 151_*_*_*_*_* **** 360000 80 40_0_6_* **** **** **** **** **** 1 ****
|
||||
61 16828947 Cloak_of_Epic_Resistance_+7 16829041 M 21 **** **** **** 151_*_*_*_*_* **** 490000 80 40_0_7_* **** **** **** **** **** 1 ****
|
||||
62 16828948 Cloak_of_Epic_Resistance_+8 16829042 M 24 **** **** **** 151_*_*_*_*_* **** 640000 80 40_0_8_* **** **** **** **** **** 1 ****
|
||||
63 16828949 Cloak_of_Epic_Resistance_+9 16829043 M 27 **** **** **** 151_*_*_*_*_* **** 810000 80 40_0_9_* **** **** **** **** **** 1 ****
|
||||
64 16828950 Cloak_of_Epic_Resistance_+10 16829044 M 30 **** **** **** 151_*_*_*_*_* **** 1000000 80 40_0_10_* **** **** **** **** **** 1 ****
|
||||
65 40650 Eyes_of_Charming 16829045 M 7 **** **** **** 16_*_*_*_*_* **** 56000 17 15_34_13_* 93_16_16_* **** **** **** **** 0 ****
|
||||
66 40652 Eyes_of_Doom 16829046 M 11 **** **** **** 46_54_*_*_*_* **** 25000 17 15_91_8_* 15_103_8_* **** **** **** **** 0 ****
|
||||
67 40654 Eyes_of_the_Eagle 16829047 M 3 **** **** **** 20_*_*_*_*_* **** 2500 17 52_17_5_* **** **** **** **** **** 0 ****
|
||||
68 40656 Eyes_of_Petrification 16829048 M 11 **** **** **** 485_*_*_*_*_* **** 98000 17 15_398_8_* 93_485_19_* **** **** **** **** 0 ****
|
||||
69 67783 Gauntlets_of_Ogre_Power 16829049 M 6 **** **** **** 9_*_*_*_*_* **** 4000 36 _0_2_* **** **** **** **** **** 0 ****
|
||||
70 16828951 Gloves_of_Dexterity_+2 16829050 M 8 **** **** **** 13_*_*_*_*_* **** 4000 36 0_1_2_* **** **** **** **** **** 0 ****
|
||||
71 16828952 Gloves_of_Dexterity_+4 16829051 M 8 **** **** **** 13_*_*_*_*_* **** 16000 36 0_1_4_* **** **** **** **** **** 0 ****
|
||||
72 16828953 Gloves_of_Dexterity_+6 16829052 M 8 **** **** **** 13_*_*_*_*_* **** 36000 36 0_1_6_* **** **** **** **** **** 0 ****
|
||||
73 16828954 Gloves_of_Epic_Dexterity_+8 16829053 M 20 **** **** **** 13_*_*_*_*_* **** 640000 36 0_1_8_* **** **** **** **** **** 1 ****
|
||||
74 16828955 Gloves_of_Epic_Dexterity_+10 16829054 M 20 **** **** **** 13_*_*_*_*_* **** 1000000 36 0_1_10_* **** **** **** **** **** 1 ****
|
||||
75 16828956 Gloves_of_Epic_Dexterity_+12 16829055 M 20 **** **** **** 13_*_*_*_*_* **** 1440000 36 0_1_12_* **** **** **** **** **** 1 ****
|
||||
76 40658 Goggles_of_Minute_Seeing 16829056 M 3 **** **** **** 186_*_*_*_*_* **** 1250 17 52_15_5_* **** **** **** **** **** 0 ****
|
||||
77 40660 Goggles_of_Night 16829057 M 3 **** **** **** 365_*_*_*_*_* **** 12000 17 26_*_*_* **** **** **** **** **** 0 ****
|
||||
78 16828958 Hand_of_the_Mage 16829059 M 2 **** **** **** 2079_*_*_*_*_* **** 900 19 15_945_13_* **** **** **** **** **** 0 ****
|
||||
79 40662 Headband_of_Intellect_+2 16829060 M 8 **** **** **** 356_*_*_*_*_* **** 4000 17 0_3_2_* **** **** **** **** **** 0 ****
|
||||
80 40664 Headband_of_Intellect_+4 16829061 M 8 **** **** **** 356_*_*_*_*_* **** 16000 17 0_3_4_* **** **** **** **** **** 0 ****
|
||||
81 40665 Headband_of_Intellect_+6 16829062 M 8 **** **** **** 356_*_*_*_*_* **** 36000 17 0_3_6_* **** **** **** **** **** 0 ****
|
||||
82 16828959 Headband_of_Epic_Intellect_+8 16829063 M 20 **** **** **** 376_*_*_*_*_* **** 640000 17 0_3_8_* **** **** **** **** **** 1 ****
|
||||
83 16828960 Headband_of_Epic_Intellect_+10 16829064 M 20 **** **** **** 376_*_*_*_*_* **** 1000000 17 0_3_10_* **** **** **** **** **** 1 ****
|
||||
84 16828961 Headband_of_Epic_Intellect_+12 16829065 M 20 **** **** **** 376_*_*_*_*_* **** 1440000 17 0_3_12_* **** **** **** **** **** 1 ****
|
||||
85 40666 Helm_of_Brilliance 16829066 M 13 **** **** **** 0_*_*_*_*_* **** 125000 17 23_10_6_* 15_213_2_* 15_280_5_* 15_109_6_* 15_946_13_* **** 0 1
|
||||
86 16828962 Helm_of_Teleportation 16829067 M 9 **** **** **** 2874_*_*_*_*_* **** 73500 17 15_1169_10 **** **** **** **** **** 0 ****
|
||||
87 16828963 Mantle_of_Spell_Resistance 16829068 M 9 **** **** **** 168_*_*_*_*_* **** 90000 80 39_*_31_* **** **** **** **** **** 0 ****
|
||||
88 91028 Mantle_of_Epic_Spell_Resistance 16829069 M 29 **** **** **** 168_*_*_*_*_* **** 290000 80 39_*_15_* **** **** **** **** **** 1 ****
|
||||
89 90860 Mantle_of_Great_Stealth 16829070 M 20 **** **** **** 3208_90_163_2077_*_* **** 242000 80 52_5_30_* 52_8_30_* 15_1163_13_* **** **** **** 1 ****
|
||||
90 90452 Mask_of_the_Skull 16829071 M 13 **** **** **** 1790_56_*_*_*_* **** 22000 17 15_105_8_* 93_56_20_* **** **** **** **** 0 ****
|
||||
91 16828965 Necklace_of_Fireballs_I 16829073 M 10 **** **** **** 58_*_*_*_*_* **** 1650 19 15_109_2_* 94_58_4_* **** **** **** **** 0 1
|
||||
92 16828966 Necklace_of_Fireballs_II 16829074 M 11 **** **** **** 58_*_*_*_*_* **** 2700 19 15_109_2_* 94_58_5_* **** **** **** **** 0 1
|
||||
93 16828967 Necklace_of_Fireballs_III 16829075 M 12 **** **** **** 58_*_*_*_*_* **** 4350 19 15_109_2_* 94_58_6_* **** **** **** **** 0 1
|
||||
94 16828968 Necklace_of_Fireballs_IV 16829076 M 13 **** **** **** 58_*_*_*_*_* **** 5400 19 15_109_2_* 94_58_7_* **** **** **** **** 0 1
|
||||
95 16828969 Necklace_of_Fireballs_V 16829077 M 14 **** **** **** 58_*_*_*_*_* **** 5850 19 15_109_2_* 94_58_8_* **** **** **** **** 0 1
|
||||
96 16828970 Necklace_of_Fireballs_VI 16829078 M 15 **** **** **** 58_*_*_*_*_* **** 8100 19 15_109_2_* 94_58_9_* **** **** **** **** 0 1
|
||||
97 16828971 Necklace_of_Fireballs_VII 16829079 M 16 **** **** **** 58_*_*_*_*_* **** 8700 19 15_109_2_* **** **** **** **** **** 0 1
|
||||
98 16828972 Periapt_of_Health 16829080 M 5 **** **** **** 147_*_*_*_*_* **** 7500 19 37_4_*_* **** **** **** **** **** 0 ****
|
||||
99 16828973 Periapt_of_Proof_against_Poison 16829081 M 5 **** **** **** 126_*_*_*_*_* **** 27000 19 37_3_*_* **** **** **** **** **** 0 ****
|
||||
100 13394 Periapt_of_Wisdom_+2 16829082 M 8 **** **** **** 355_*_*_*_*_* **** 4000 19 0_4_2_* **** **** **** **** **** 0 ****
|
||||
101 13396 Periapt_of_Wisdom_+4 16829083 M 8 **** **** **** 355_*_*_*_*_* **** 16000 19 0_4_4_* **** **** **** **** **** 0 ****
|
||||
102 90901 Periapt_of_Wisdom_+6 16829084 M 8 **** **** **** 355_*_*_*_*_* **** 36000 19 0_4_6_* **** **** **** **** **** 0 ****
|
||||
103 16828974 Periapt_of_Epic_Wisdom_+8 16829085 M 20 **** **** **** 376_*_*_*_*_* **** 640000 19 0_4_8_* **** **** **** **** **** 1 ****
|
||||
104 16828975 Periapt_of_Epic_Wisdom_+10 16829086 M 20 **** **** **** 376_*_*_*_*_* **** 1000000 19 0_4_10_* **** **** **** **** **** 1 ****
|
||||
105 16828976 Periapt_of_Epic_Wisdom_+12 16829087 M 20 **** **** **** 376_*_*_*_*_* **** 1440000 19 0_4_12_* **** **** **** **** **** 1 ****
|
||||
106 16828977 Periapt_of_Wound_Closure 16829088 M 10 **** **** **** 79_*_*_*_*_* **** 15000 19 51_*_1_* **** **** **** **** **** 0 ****
|
||||
107 13850 Robe_of_the_Archmagi_White 16829089 M 14 *_*_G_*_* **** **** 2076_*_*_102_450_* **** 75000 16 1_*_5_* 39_*_4_* 40_0_4_* 12_15_*_* 62_4_*_* **** 0 ****
|
||||
108 13852 Robe_of_the_Archmagi_Grey 16829090 M 14 *_*_N_*_* **** **** 2076_*_*_102_450_* **** 75000 16 1_*_5_* 39_*_4_* 40_0_4_* 12_15_*_* 65_1_*_* 65_7_*_* 0 1
|
||||
109 13854 Robe_of_the_Archmagi_Black 16829091 M 14 *_*_E_*_* **** **** 2076_*_*_102_450_* **** 75000 16 1_*_5_* 39_*_4_* 40_0_4_* 12_15_*_* 62_5_*_* **** 0 ****
|
||||
110 16828978 Robe_of_Eyes 16829092 M 11 **** **** **** 186_*_*_*_*_* **** 120000 16 26_*_*_* 71_*_*_* 52_14_10_* 52_17_10_* 12_382_*_* **** 0 ****
|
||||
111 47614 Robe_of_Scintillating_Colors 16829093 M 11 **** **** **** 3208_2078_*_*_*_* **** 27000 16 15_76_13_* 15_389_8_* 44_*_4_2 **** **** **** 0 ****
|
||||
112 48908 Scarab_of_Protection 16829094 M 18 **** **** **** 38_168_*_*_*_* **** 38000 19 39_*_5_* 37_1_*_* 37_9_*_* **** **** **** 0 ****
|
||||
113 47617 Vest_of_Escape 16829095 M 4 **** **** **** 66_93_*_*_*_* **** 5200 16 52_5_4_* 52_21_6_* **** **** **** **** 0 ****
|
||||
114 16829309 Amulet_of_the_Silver_Tongue_Lesser 16829058 M 7 **** 29 5 2081_*_*_*_*_* **** 2500 19 52_29_5_* **** **** **** **** **** 0 ****
|
||||
115 16829310 Amulet_of_the_Silver_Tongue_Greater 16829072 M 7 **** 29 10 2081_*_*_*_*_* **** 10000 19 52_29_10_* **** **** **** **** **** 0 ****
|
||||
116 16790057 Phylactery_of_Undead_Turning 16790058 M 10 **** **** **** **** **** 11000 19 **** **** **** **** **** **** 0 1
|
||||
|
@ -58,8 +58,15 @@ void main()
|
||||
|
||||
void RunWorm(object oTarget, int nRoundsRemaining)
|
||||
{
|
||||
int nSpell = GetBestAvailableSpell(oTarget);
|
||||
if (nSpell != 99999)
|
||||
|
||||
int nSpell = GetBestAvailableSpell(oTarget);
|
||||
if(oTarget == OBJECT_INVALID)
|
||||
{
|
||||
SetLocalInt(oTarget, "sSpellWormActive", FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (nSpell != 99999)
|
||||
{
|
||||
DecrementRemainingSpellUses(oTarget, nSpell);
|
||||
nRoundsRemaining -= 1;
|
||||
|
@ -4121,7 +4121,7 @@ const int FAST_HEALING_3 = 4147;
|
||||
// General Feats
|
||||
const int FEAT_STORMMAGIC = 4182;
|
||||
const int FEAT_MAGICAL_APTITUDE = 4416;
|
||||
const int FEAT_NEGOTIATOR = 3312;
|
||||
const int FEAT_NEGOTIATOR = 3485;
|
||||
|
||||
// Warmage Feat
|
||||
const int FEAT_TYPE_EXTRA_EDGE = 2779;
|
||||
|
@ -1324,7 +1324,7 @@ int GetCasterLvl(int iTypeSpell, object oCaster = OBJECT_SELF)
|
||||
int iTemp;
|
||||
int nRace = GetRacialType(oCaster);
|
||||
|
||||
//Aranea include outsider HD as sorc
|
||||
//Aranea include shapechanger HD as sorc
|
||||
if(nRace == RACIAL_TYPE_ARANEA)
|
||||
iTemp = GetLevelByClass(CLASS_TYPE_SHAPECHANGER, oCaster);
|
||||
|
||||
|
@ -14,6 +14,8 @@
|
||||
//:: Created On: 18/4/06
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
//void main (){}
|
||||
|
||||
//Checks if the target has the template or not.
|
||||
//returns 1 if it does, 0 if it doesnt or if its an invalid target
|
||||
int GetHasTemplate(int nTemplate, object oPC = OBJECT_SELF);
|
||||
@ -27,6 +29,8 @@ int GetTemplateLA(object oPC);
|
||||
//if bApply is false, this can test if the template is applicable or not
|
||||
int ApplyTemplateToObject(int nTemplate, object oPC = OBJECT_SELF, int bApply = TRUE);
|
||||
|
||||
int RemoveTemplateFromObject(int nTemplate, object oPC = OBJECT_SELF);
|
||||
|
||||
/**
|
||||
* Determines whether the PC is a legal target for the weapon of legacy
|
||||
* If so, spawns and equips the item, as well as charging them gold for it
|
||||
@ -111,6 +115,27 @@ int GetTemplateLA(object oPC)
|
||||
return nLA;*/
|
||||
}
|
||||
|
||||
int RemoveTemplateFromObject(int nTemplate, object oPC = OBJECT_SELF)
|
||||
{
|
||||
//:: Sanity check
|
||||
if(!GetHasTemplate(nTemplate, oPC))
|
||||
return FALSE;
|
||||
|
||||
//:: Remove the template from the array
|
||||
if(persistant_array_exists(oPC, "templates"))
|
||||
{
|
||||
persistant_array_shrink(oPC, "templates", persistant_array_get_size(oPC, "templates")-nTemplate);
|
||||
persistant_array_delete(oPC, "templates");
|
||||
}
|
||||
|
||||
//:: Delete template's markers
|
||||
DeletePersistantLocalInt(oPC, "template_"+IntToString(nTemplate));
|
||||
DeletePersistantLocalInt(oPC, "template_LA");
|
||||
|
||||
DelayCommand(0.01, EvalPRCFeats(oPC));
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
int ApplyTemplateToObject(int nTemplate, object oPC = OBJECT_SELF, int bApply = TRUE)
|
||||
{
|
||||
//templates never stack, so dont let them
|
||||
|
@ -261,17 +261,17 @@ int IsProficient(object oPC, int nBaseItem)
|
||||
|
||||
case BASE_ITEM_ELVEN_LIGHTBLADE:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oPC)
|
||||
|| (GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC) && GetRacialType(oPC) == RACIAL_TYPE_ELF)
|
||||
|| (GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC) && MyPRCGetRacialType(oPC) == RACIAL_TYPE_ELF)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_ELVEN_LIGHTBLADE, oPC);
|
||||
|
||||
case BASE_ITEM_ELVEN_THINBLADE:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oPC)
|
||||
|| (GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC) && GetRacialType(oPC) == RACIAL_TYPE_ELF)
|
||||
|| (GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC) && MyPRCGetRacialType(oPC) == RACIAL_TYPE_ELF)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_ELVEN_THINBLADE, oPC);
|
||||
|
||||
case BASE_ITEM_ELVEN_COURTBLADE:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oPC)
|
||||
|| (GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC) && GetRacialType(oPC) == RACIAL_TYPE_ELF)
|
||||
|| (GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC) && MyPRCGetRacialType(oPC) == RACIAL_TYPE_ELF)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_ELVEN_COURTBLADE, oPC);
|
||||
|
||||
//special case: counts as martial for asherati
|
||||
|
@ -16,8 +16,6 @@
|
||||
//:://////////////////////////////////////////////
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
//:: Updated for .35 by Jaysyn 2023/03/10
|
||||
|
||||
//:: Test Void
|
||||
//void main (){}
|
||||
|
||||
|
668
nwn/nwnprc/trunk/include/utl_i_sqluuid.nss
Normal file
668
nwn/nwnprc/trunk/include/utl_i_sqluuid.nss
Normal file
@ -0,0 +1,668 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Utility Include: SQLocals Campaign
|
||||
//:: utl_i_sqluuid.nss
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Daz wrote these library functions to act as replacements for the usual local
|
||||
functions:
|
||||
* GetLocalInt / SetLocalInt / DeleteLocalInt
|
||||
* GetLocalFloat / SetLocalFloat / DeleteLocalFloat
|
||||
* GetLocalString / SetLocalString / DeleteLocalString
|
||||
* GetLocalObject / SetLocalObject / DeleteLocalObject (NB: remember these are references NOT serialised objects)
|
||||
* GetLocalLocation / SetLocalLocation / DeleteLocalLocation
|
||||
* Plus a new function for saving just a vector by itself.
|
||||
This version stores variables in the campaign DB using the UUID of the object as
|
||||
the identifier, therefore it suggests only using this for oPlayer since their UUIDs
|
||||
are persistent after server restarts.
|
||||
Note for players existing OnClientLeave this is still valid, while the
|
||||
versions in utl_i_sqlplayer is not.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Based off of the nwscript_utility_scripts project; see for dates/creator info
|
||||
//:: https://github.com/Finaldeath/nwscript_utility_scripts
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
const string SQLLOCALUUID_DATABASE_NAME = "sqllocalsuuid_db";
|
||||
|
||||
const string SQLOCALSUUID_TABLE_NAME = "sqlocalsuuid_table";
|
||||
|
||||
const int SQLOCALSUUID_TYPE_ALL = 0;
|
||||
const int SQLOCALSUUID_TYPE_INT = 1;
|
||||
const int SQLOCALSUUID_TYPE_FLOAT = 2;
|
||||
const int SQLOCALSUUID_TYPE_STRING = 4;
|
||||
const int SQLOCALSUUID_TYPE_OBJECT = 8;
|
||||
const int SQLOCALSUUID_TYPE_VECTOR = 16;
|
||||
const int SQLOCALSUUID_TYPE_LOCATION = 32;
|
||||
|
||||
// Returns an integer stored in the campaign DB for oPlayer, or 0 on error
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
int SQLocalsUUID_GetInt(object oPlayer, string sVarName);
|
||||
// Sets an integer stored in the campaign DB for oPlayer to the given value
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to set
|
||||
// * nValue - Value to store
|
||||
void SQLocalsUUID_SetInt(object oPlayer, string sVarName, int nValue);
|
||||
// Deletes an integer stored in the campaign DB for oPlayer
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to delete
|
||||
void SQLocalsUUID_DeleteInt(object oPlayer, string sVarName);
|
||||
|
||||
// Returns a float stored in the campaign DB for oPlayer, or 0.0 on error
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
float SQLocalsUUID_GetFloat(object oPlayer, string sVarName);
|
||||
// Sets a float stored in the campaign DB for oPlayer to the given value
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to set
|
||||
// * fValue - Value to store
|
||||
void SQLocalsUUID_SetFloat(object oPlayer, string sVarName, float fValue);
|
||||
// Deletes a float stored in the campaign DB for oPlayer
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to delete
|
||||
void SQLocalsUUID_DeleteFloat(object oPlayer, string sVarName);
|
||||
|
||||
// Returns an string stored in the campaign DB for oPlayer, or "" on error
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
string SQLocalsUUID_GetString(object oPlayer, string sVarName);
|
||||
// Sets a string stored in the campaign DB for oPlayer to the given value
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to set
|
||||
// * sValue - Value to store
|
||||
void SQLocalsUUID_SetString(object oPlayer, string sVarName, string sValue);
|
||||
// Deletes a string stored in the campaign DB for oPlayer
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to delete
|
||||
void SQLocalsUUID_DeleteString(object oPlayer, string sVarName);
|
||||
|
||||
// Returns an object identifier stored in the campaign DB for oPlayer
|
||||
// If this is used on a player it might return a "once valid" OID, so check
|
||||
// with GetIsObjectValid, do not compare to OBJECT_INVALID.
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
object SQLocalsUUID_GetObject(object oPlayer, string sVarName);
|
||||
// Sets an object identifier stored in the campaign DB for oPlayer to the given value
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to set
|
||||
// * oValue - Value to store
|
||||
void SQLocalsUUID_SetObject(object oPlayer, string sVarName, object oValue);
|
||||
// Deletes an object identifier stored in the campaign DB for oPlayer
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to delete
|
||||
void SQLocalsUUID_DeleteObject(object oPlayer, string sVarName);
|
||||
|
||||
// Returns a vector stored in the campaign DB for oPlayer, or [0.0, 0.0, 0.0] on error
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
vector SQLocalsUUID_GetVector(object oPlayer, string sVarName);
|
||||
// Sets a vector stored in the campaign DB for oPlayer to the given value
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to set
|
||||
// * vValue - Value to store
|
||||
void SQLocalsUUID_SetVector(object oPlayer, string sVarName, vector vValue);
|
||||
// Deletes a vector stored in the campaign DB for oPlayer
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to delete
|
||||
void SQLocalsUUID_DeleteVector(object oPlayer, string sVarName);
|
||||
|
||||
// Returns a location stored in the campaign DB for oPlayer, or the starting location of the module on error
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
location SQLocalsUUID_GetLocation(object oPlayer, string sVarName);
|
||||
// Sets a location stored in the campaign DB for oPlayer to the given value
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to set
|
||||
// * lValue - Value to store
|
||||
void SQLocalsUUID_SetLocation(object oPlayer, string sVarName, location lValue);
|
||||
// Deletes a location stored in the campaign DB for oPlayer
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to delete
|
||||
void SQLocalsUUID_DeleteLocation(object oPlayer, string sVarName);
|
||||
|
||||
// Deletes a set of locals stored in the campaign DB for oPlayer matching the given criteria
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * nType - The SQLOCALSUUID_TYPE_* you wish to remove (default: SQLOCALSUUID_TYPE_ALL)
|
||||
// * sLike - The string to compare with the SQL "like" comparison
|
||||
// * sEscape - The escape character to use with the SQL "escape" keyword
|
||||
void SQLocalsUUID_Delete(object oPlayer, int nType = SQLOCALSUUID_TYPE_ALL, string sLike = "", string sEscape = "");
|
||||
// Counts a set of locals stored in the campaign DB for oPlayer matching the given criteria
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * nType - The SQLOCALSUUID_TYPE_* you wish to count (default: SQLOCALSUUID_TYPE_ALL)
|
||||
// * sLike - The string to compare with the SQL "like" comparison
|
||||
// * sEscape - The escape character to use with the SQL "escape" keyword
|
||||
int SQLocalsUUID_Count(object oPlayer, int nType = SQLOCALSUUID_TYPE_ALL, string sLike = "", string sEscape = "");
|
||||
// Checks a locals stored in the campaign DB for oPlayer is set
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
// * nType - The SQLOCALSUUID_TYPE_* you wish to check
|
||||
int SQLocalsUUID_IsSet(object oPlayer, string sVarName, int nType);
|
||||
// Returns the last Unix time the given variable was updated
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
// * nType - The SQLOCALSUUID_TYPE_* you wish to check
|
||||
int SQLocalsUUID_GetLastUpdated_UnixEpoch(object oPlayer, string sVarName, int nType);
|
||||
// Returns the last UTC time the given variable was updated
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
// * nType - The SQLOCALSUUID_TYPE_* you wish to check
|
||||
string SQLocalsUUID_GetLastUpdated_UTC(object oPlayer, string sVarName, int nType);
|
||||
|
||||
|
||||
/* INTERNAL */
|
||||
void SQLocalsUUID_CreateTable()
|
||||
{
|
||||
sqlquery sql = SqlPrepareQueryCampaign(SQLLOCALUUID_DATABASE_NAME,
|
||||
"CREATE TABLE IF NOT EXISTS " + SQLOCALSUUID_TABLE_NAME + " (" +
|
||||
"type INTEGER, " +
|
||||
"uuid TEXT, " +
|
||||
"varname TEXT, " +
|
||||
"value TEXT, " +
|
||||
"timestamp INTEGER, " +
|
||||
"PRIMARY KEY(type, uuid, varname));");
|
||||
SqlStep(sql);
|
||||
}
|
||||
|
||||
sqlquery SQLocalsUUID_PrepareSelect(object oPlayer, int nType, string sVarName)
|
||||
{
|
||||
SQLocalsUUID_CreateTable();
|
||||
|
||||
sqlquery sql = SqlPrepareQueryCampaign(SQLLOCALUUID_DATABASE_NAME,
|
||||
"SELECT value FROM " + SQLOCALSUUID_TABLE_NAME + " " +
|
||||
"WHERE type = @type AND uuid = @uuid AND varname = @varname;");
|
||||
|
||||
SqlBindInt(sql, "@type", nType);
|
||||
SqlBindString(sql, "@uuid", GetObjectUUID(oPlayer));
|
||||
SqlBindString(sql, "@varname", sVarName);
|
||||
|
||||
return sql;
|
||||
}
|
||||
|
||||
sqlquery SQLocalsUUID_PrepareInsert(object oPlayer, int nType, string sVarName)
|
||||
{
|
||||
SQLocalsUUID_CreateTable();
|
||||
|
||||
sqlquery sql = SqlPrepareQueryCampaign(SQLLOCALUUID_DATABASE_NAME,
|
||||
"INSERT INTO " + SQLOCALSUUID_TABLE_NAME + " " +
|
||||
"(type, uuid, varname, value, timestamp) VALUES (@type, @uuid, @varname, @value, strftime('%s','now')) " +
|
||||
"ON CONFLICT (type, uuid, varname) DO UPDATE SET value = @value, timestamp = strftime('%s','now');");
|
||||
|
||||
SqlBindInt(sql, "@type", nType);
|
||||
SqlBindString(sql, "@uuid", GetObjectUUID(oPlayer));
|
||||
SqlBindString(sql, "@varname", sVarName);
|
||||
|
||||
return sql;
|
||||
}
|
||||
|
||||
sqlquery SQLocalsUUID_PrepareDelete(object oPlayer, int nType, string sVarName)
|
||||
{
|
||||
SQLocalsUUID_CreateTable();
|
||||
|
||||
sqlquery sql = SqlPrepareQueryCampaign(SQLLOCALUUID_DATABASE_NAME,
|
||||
"DELETE FROM " + SQLOCALSUUID_TABLE_NAME + " " +
|
||||
"WHERE type = @type AND uuid = @uuid AND varname = @varname;");
|
||||
|
||||
SqlBindInt(sql, "@type", nType);
|
||||
SqlBindString(sql, "@uuid", GetObjectUUID(oPlayer));
|
||||
SqlBindString(sql, "@varname", sVarName);
|
||||
|
||||
return sql;
|
||||
}
|
||||
|
||||
string SQLocalsUUID_LocationToString(location locLocation)
|
||||
{
|
||||
string sAreaId = ObjectToString(GetAreaFromLocation(locLocation));
|
||||
vector vPosition = GetPositionFromLocation(locLocation);
|
||||
float fFacing = GetFacingFromLocation(locLocation);
|
||||
|
||||
return "#A#" + sAreaId +
|
||||
"#X#" + FloatToString(vPosition.x, 0, 5) +
|
||||
"#Y#" + FloatToString(vPosition.y, 0, 5) +
|
||||
"#Z#" + FloatToString(vPosition.z, 0, 5) +
|
||||
"#F#" + FloatToString(fFacing, 0, 5) + "#";
|
||||
}
|
||||
|
||||
location SQLocalsUUID_StringToLocation(string sLocation)
|
||||
{
|
||||
location locLocation;
|
||||
|
||||
int nLength = GetStringLength(sLocation);
|
||||
|
||||
if(nLength > 0)
|
||||
{
|
||||
int nPos, nCount;
|
||||
|
||||
nPos = FindSubString(sLocation, "#A#") + 3;
|
||||
nCount = FindSubString(GetSubString(sLocation, nPos, nLength - nPos), "#");
|
||||
object oArea = StringToObject(GetSubString(sLocation, nPos, nCount));
|
||||
|
||||
nPos = FindSubString(sLocation, "#X#") + 3;
|
||||
nCount = FindSubString(GetSubString(sLocation, nPos, nLength - nPos), "#");
|
||||
float fX = StringToFloat(GetSubString(sLocation, nPos, nCount));
|
||||
|
||||
nPos = FindSubString(sLocation, "#Y#") + 3;
|
||||
nCount = FindSubString(GetSubString(sLocation, nPos, nLength - nPos), "#");
|
||||
float fY = StringToFloat(GetSubString(sLocation, nPos, nCount));
|
||||
|
||||
nPos = FindSubString(sLocation, "#Z#") + 3;
|
||||
nCount = FindSubString(GetSubString(sLocation, nPos, nLength - nPos), "#");
|
||||
float fZ = StringToFloat(GetSubString(sLocation, nPos, nCount));
|
||||
|
||||
vector vPosition = Vector(fX, fY, fZ);
|
||||
|
||||
nPos = FindSubString(sLocation, "#F#") + 3;
|
||||
nCount = FindSubString(GetSubString(sLocation, nPos, nLength - nPos), "#");
|
||||
float fOrientation = StringToFloat(GetSubString(sLocation, nPos, nCount));
|
||||
|
||||
if (GetIsObjectValid(oArea))
|
||||
locLocation = Location(oArea, vPosition, fOrientation);
|
||||
else
|
||||
locLocation = GetStartingLocation();
|
||||
}
|
||||
|
||||
return locLocation;
|
||||
}
|
||||
/* **** */
|
||||
|
||||
/* INT */
|
||||
|
||||
// Returns an integer stored in the campaign DB for oPlayer, or 0 on error
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
int SQLocalsUUID_GetInt(object oPlayer, string sVarName)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return 0;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareSelect(oPlayer, SQLOCALSUUID_TYPE_INT, sVarName);
|
||||
|
||||
if (SqlStep(sql))
|
||||
return SqlGetInt(sql, 0);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Sets an integer stored in the campaign DB for oPlayer to the given value
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
// * nValue - Value to store
|
||||
void SQLocalsUUID_SetInt(object oPlayer, string sVarName, int nValue)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareInsert(oPlayer, SQLOCALSUUID_TYPE_INT, sVarName);
|
||||
SqlBindInt(sql, "@value", nValue);
|
||||
SqlStep(sql);
|
||||
}
|
||||
|
||||
// Deletes an integer stored in the campaign DB for oPlayer
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to delete
|
||||
void SQLocalsUUID_DeleteInt(object oPlayer, string sVarName)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareDelete(oPlayer, SQLOCALSUUID_TYPE_INT, sVarName);
|
||||
SqlStep(sql);
|
||||
}
|
||||
/* **** */
|
||||
|
||||
/* FLOAT */
|
||||
|
||||
// Returns a float stored in the campaign DB for oPlayer, or 0.0 on error
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
float SQLocalsUUID_GetFloat(object oPlayer, string sVarName)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return 0.0f;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareSelect(oPlayer, SQLOCALSUUID_TYPE_FLOAT, sVarName);
|
||||
|
||||
if (SqlStep(sql))
|
||||
return SqlGetFloat(sql, 0);
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
// Sets a float stored in the campaign DB for oPlayer to the given value
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
// * fValue - Value to store
|
||||
void SQLocalsUUID_SetFloat(object oPlayer, string sVarName, float fValue)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareInsert(oPlayer, SQLOCALSUUID_TYPE_FLOAT, sVarName);
|
||||
SqlBindFloat(sql, "@value", fValue);
|
||||
SqlStep(sql);
|
||||
}
|
||||
|
||||
// Deletes a float stored in the campaign DB for oPlayer
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to delete
|
||||
void SQLocalsUUID_DeleteFloat(object oPlayer, string sVarName)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareDelete(oPlayer, SQLOCALSUUID_TYPE_FLOAT, sVarName);
|
||||
SqlStep(sql);
|
||||
}
|
||||
/* **** */
|
||||
|
||||
/* STRING */
|
||||
|
||||
// Returns an string stored in the campaign DB for oPlayer, or "" on error
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
string SQLocalsUUID_GetString(object oPlayer, string sVarName)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return "";
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareSelect(oPlayer, SQLOCALSUUID_TYPE_STRING, sVarName);
|
||||
|
||||
if (SqlStep(sql))
|
||||
return SqlGetString(sql, 0);
|
||||
else
|
||||
return "";
|
||||
}
|
||||
|
||||
// Sets a string stored in the campaign DB for oPlayer to the given value
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
// * sValue - Value to store
|
||||
void SQLocalsUUID_SetString(object oPlayer, string sVarName, string sValue)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareInsert(oPlayer, SQLOCALSUUID_TYPE_STRING, sVarName);
|
||||
SqlBindString(sql, "@value", sValue);
|
||||
SqlStep(sql);
|
||||
}
|
||||
|
||||
// Deletes a string stored in the campaign DB for oPlayer
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to delete
|
||||
void SQLocalsUUID_DeleteString(object oPlayer, string sVarName)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareDelete(oPlayer, SQLOCALSUUID_TYPE_STRING, sVarName);
|
||||
SqlStep(sql);
|
||||
}
|
||||
/* **** */
|
||||
|
||||
/* OBJECT */
|
||||
|
||||
|
||||
// Returns an object identifier stored in the campaign DB for oPlayer
|
||||
// If this is used on a player it might return a "once valid" OID, so check
|
||||
// with GetIsObjectValid, do not compare to OBJECT_INVALID.
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
object SQLocalsUUID_GetObject(object oPlayer, string sVarName)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return OBJECT_INVALID;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareSelect(oPlayer, SQLOCALSUUID_TYPE_OBJECT, sVarName);
|
||||
|
||||
if (SqlStep(sql))
|
||||
return StringToObject(SqlGetString(sql, 0));
|
||||
else
|
||||
return OBJECT_INVALID;
|
||||
}
|
||||
|
||||
// Sets an object identifier stored in the campaign DB for oPlayer to the given value
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
// * oValue - Value to store
|
||||
void SQLocalsUUID_SetObject(object oPlayer, string sVarName, object oValue)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareInsert(oPlayer, SQLOCALSUUID_TYPE_OBJECT, sVarName);
|
||||
SqlBindString(sql, "@value", ObjectToString(oValue));
|
||||
SqlStep(sql);
|
||||
}
|
||||
|
||||
// Deletes an object identifier stored in the campaign DB for oPlayer
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to delete
|
||||
void SQLocalsUUID_DeleteObject(object oPlayer, string sVarName)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareDelete(oPlayer, SQLOCALSUUID_TYPE_OBJECT, sVarName);
|
||||
SqlStep(sql);
|
||||
}
|
||||
/* **** */
|
||||
|
||||
/* VECTOR */
|
||||
|
||||
// Returns a vector stored in the campaign DB for oPlayer, or [0.0, 0.0, 0.0] on error
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
vector SQLocalsUUID_GetVector(object oPlayer, string sVarName)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return [0.0f, 0.0f, 0.0f];
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareSelect(oPlayer, SQLOCALSUUID_TYPE_VECTOR, sVarName);
|
||||
|
||||
if (SqlStep(sql))
|
||||
return SqlGetVector(sql, 0);
|
||||
else
|
||||
return [0.0f, 0.0f, 0.0f];
|
||||
}
|
||||
|
||||
// Sets a vector stored in the campaign DB for oPlayer to the given value
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
// * vValue - Value to store
|
||||
void SQLocalsUUID_SetVector(object oPlayer, string sVarName, vector vValue)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareInsert(oPlayer, SQLOCALSUUID_TYPE_VECTOR, sVarName);
|
||||
SqlBindVector(sql, "@value", vValue);
|
||||
SqlStep(sql);
|
||||
}
|
||||
|
||||
// Deletes a vector stored in the campaign DB for oPlayer
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to delete
|
||||
void SQLocalsUUID_DeleteVector(object oPlayer, string sVarName)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareDelete(oPlayer, SQLOCALSUUID_TYPE_VECTOR, sVarName);
|
||||
SqlStep(sql);
|
||||
}
|
||||
/* **** */
|
||||
|
||||
/* LOCATION */
|
||||
|
||||
// Returns a location stored in the campaign DB for oPlayer, or the starting location of the module on error
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
location SQLocalsUUID_GetLocation(object oPlayer, string sVarName)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return GetStartingLocation();
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareSelect(oPlayer, SQLOCALSUUID_TYPE_LOCATION, sVarName);
|
||||
|
||||
if (SqlStep(sql))
|
||||
return SQLocalsUUID_StringToLocation(SqlGetString(sql, 0));
|
||||
else
|
||||
return GetStartingLocation();
|
||||
}
|
||||
|
||||
// Sets a location stored in the campaign DB for oPlayer to the given value
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
// * lValue - Value to store
|
||||
void SQLocalsUUID_SetLocation(object oPlayer, string sVarName, location lValue)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareInsert(oPlayer, SQLOCALSUUID_TYPE_LOCATION, sVarName);
|
||||
SqlBindString(sql, "@value", SQLocalsUUID_LocationToString(lValue));
|
||||
SqlStep(sql);
|
||||
}
|
||||
|
||||
// Deletes a location stored in the campaign DB for oPlayer
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to delete
|
||||
void SQLocalsUUID_DeleteLocation(object oPlayer, string sVarName)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || sVarName == "") return;
|
||||
|
||||
sqlquery sql = SQLocalsUUID_PrepareDelete(oPlayer, SQLOCALSUUID_TYPE_LOCATION, sVarName);
|
||||
SqlStep(sql);
|
||||
}
|
||||
/* **** */
|
||||
|
||||
/* UTILITY */
|
||||
|
||||
// Deletes a set of locals stored in the campaign DB for oPlayer matching the given criteria
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * nType - The SQLOCALSUUID_TYPE_* you wish to remove (default: SQLOCALSUUID_TYPE_ALL)
|
||||
// * sLike - The string to compare with the SQL "like" comparison
|
||||
// * sEscape - The escape character to use with the SQL "escape" keyword
|
||||
void SQLocalsUUID_Delete(object oPlayer, int nType = SQLOCALSUUID_TYPE_ALL, string sLike = "", string sEscape = "")
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || nType < 0) return;
|
||||
|
||||
SQLocalsUUID_CreateTable();
|
||||
|
||||
sqlquery sql = SqlPrepareQueryCampaign(SQLLOCALUUID_DATABASE_NAME,
|
||||
"DELETE FROM " + SQLOCALSUUID_TABLE_NAME + " " +
|
||||
"WHERE uuid = @uuid" +
|
||||
(nType != SQLOCALSUUID_TYPE_ALL ? "AND type & @type " : " ") +
|
||||
(sLike != "" ? "AND varname LIKE @like " + (sEscape != "" ? "ESCAPE @escape" : "") : "") +
|
||||
";");
|
||||
|
||||
SqlBindString(sql, "@uuid", GetObjectUUID(oPlayer));
|
||||
|
||||
if (nType != SQLOCALSUUID_TYPE_ALL)
|
||||
SqlBindInt(sql, "@type", nType);
|
||||
if (sLike != "")
|
||||
{
|
||||
SqlBindString(sql, "@like", sLike);
|
||||
|
||||
if (sEscape != "")
|
||||
SqlBindString(sql, "@escape", sEscape);
|
||||
}
|
||||
|
||||
SqlStep(sql);
|
||||
}
|
||||
|
||||
// Counts a set of locals stored in the campaign DB for oPlayer matching the given criteria
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * nType - The SQLOCALSUUID_TYPE_* you wish to count (default: SQLOCALSUUID_TYPE_ALL)
|
||||
// * sLike - The string to compare with the SQL "like" comparison
|
||||
// * sEscape - The escape character to use with the SQL "escape" keyword
|
||||
int SQLocalsUUID_Count(object oPlayer, int nType = SQLOCALSUUID_TYPE_ALL, string sLike = "", string sEscape = "")
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || nType < 0) return 0;
|
||||
|
||||
SQLocalsUUID_CreateTable();
|
||||
|
||||
sqlquery sql = SqlPrepareQueryObject(oPlayer,
|
||||
"SELECT COUNT(*) FROM " + SQLOCALSUUID_TABLE_NAME + " " +
|
||||
"WHERE uuid = @uuid " +
|
||||
(nType != SQLOCALSUUID_TYPE_ALL ? "AND type & @type " : " ") +
|
||||
(sLike != "" ? "AND varname LIKE @like " + (sEscape != "" ? "ESCAPE @escape" : "") : "") +
|
||||
";");
|
||||
|
||||
SqlBindString(sql, "@uuid", GetObjectUUID(oPlayer));
|
||||
|
||||
if (nType != SQLOCALSUUID_TYPE_ALL)
|
||||
SqlBindInt(sql, "@type", nType);
|
||||
if (sLike != "")
|
||||
{
|
||||
SqlBindString(sql, "@like", sLike);
|
||||
|
||||
if (sEscape != "")
|
||||
SqlBindString(sql, "@escape", sEscape);
|
||||
}
|
||||
|
||||
if (SqlStep(sql))
|
||||
return SqlGetInt(sql, 0);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Checks a locals stored in the campaign DB for oPlayer is set
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
// * nType - The SQLOCALSUUID_TYPE_* you wish to check (default: SQLOCALSUUID_TYPE_ALL)
|
||||
int SQLocalsUUID_IsSet(object oPlayer, string sVarName, int nType)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || nType < 0) return 0;
|
||||
|
||||
SQLocalsUUID_CreateTable();
|
||||
|
||||
sqlquery sql = SqlPrepareQueryObject(oPlayer,
|
||||
"SELECT * FROM " + SQLOCALSUUID_TABLE_NAME + " " +
|
||||
"WHERE uuid = @uuid " +
|
||||
(nType != SQLOCALSUUID_TYPE_ALL ? "AND type & @type " : " ") +
|
||||
"AND varname = @varname;");
|
||||
|
||||
SqlBindString(sql, "@uuid", GetObjectUUID(oPlayer));
|
||||
|
||||
if (nType != SQLOCALSUUID_TYPE_ALL)
|
||||
SqlBindInt(sql, "@type", nType);
|
||||
SqlBindString(sql, "@varname", sVarName);
|
||||
|
||||
return SqlStep(sql);
|
||||
}
|
||||
|
||||
// Returns the last Unix time the given variable was updated
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
// * nType - The SQLOCALSUUID_TYPE_* you wish to check (default: SQLOCALSUUID_TYPE_ALL)
|
||||
int SQLocalsUUID_GetLastUpdated_UnixEpoch(object oPlayer, string sVarName, int nType)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || nType <= 0) return 0;
|
||||
|
||||
SQLocalsUUID_CreateTable();
|
||||
|
||||
sqlquery sql = SqlPrepareQueryObject(oPlayer,
|
||||
"SELECT timestamp FROM " + SQLOCALSUUID_TABLE_NAME + " " +
|
||||
"WHERE type = @type " +
|
||||
"AND uuid = @uuid" +
|
||||
"AND varname = @varname;");
|
||||
|
||||
SqlBindInt(sql, "@type", nType);
|
||||
SqlBindString(sql, "@uuid", GetObjectUUID(oPlayer));
|
||||
SqlBindString(sql, "@varname", sVarName);
|
||||
|
||||
if (SqlStep(sql))
|
||||
return SqlGetInt(sql, 0);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Returns the last UTC time the given variable was updated
|
||||
// * oPlayer - a player object (uses GetObjectUUID to identify)
|
||||
// * sVarName - name of the variable to retrieve
|
||||
// * nType - The SQLOCALSUUID_TYPE_* you wish to check (default: SQLOCALSUUID_TYPE_ALL)
|
||||
string SQLocalsUUID_GetLastUpdated_UTC(object oPlayer, string sVarName, int nType)
|
||||
{
|
||||
if (!GetIsPC(oPlayer) || nType <= 0) return "";
|
||||
|
||||
SQLocalsUUID_CreateTable();
|
||||
|
||||
sqlquery sql = SqlPrepareQueryObject(oPlayer,
|
||||
"SELECT datetime(timestamp, 'unixepoch') FROM " + SQLOCALSUUID_TABLE_NAME + " " +
|
||||
"WHERE type = @type " +
|
||||
"AND uuid = @uuid" +
|
||||
"AND varname = @varname;");
|
||||
|
||||
SqlBindInt(sql, "@type", nType);
|
||||
SqlBindString(sql, "@uuid", GetObjectUUID(oPlayer));
|
||||
SqlBindString(sql, "@varname", sVarName);
|
||||
|
||||
if (SqlStep(sql))
|
||||
return SqlGetString(sql, 0);
|
||||
else
|
||||
return "";
|
||||
}
|
@ -3150,4 +3150,4 @@ int X2PreSpellCastCode2()
|
||||
|
||||
|
||||
// Test main
|
||||
//void main(){}
|
||||
// void main(){}
|
||||
|
@ -36,7 +36,31 @@ void main()
|
||||
} */
|
||||
if (GetPRCSwitch(PRC_PNP_KNOCKDOWN) && GetSkillRank(SKILL_DISCIPLINE, oPC, TRUE) == 0)
|
||||
SetCompositeBonus(oSkin, "DisciplineBonus", GetBaseAttackBonus(oPC) + GetCombatMoveCheckBonus(oPC, COMBAT_MOVE_TRIP, TRUE), ITEM_PROPERTY_SKILL_BONUS, SKILL_DISCIPLINE);
|
||||
|
||||
|
||||
//:: Immunity to Petrification (has to be done per spell, thanks Bioware!)
|
||||
if(GetHasFeat(FEAT_IMMUNE_PETRIFICATION))
|
||||
{
|
||||
ipIP = ItemPropertySpellImmunitySpecific(402); //:: Flesh to Stone
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = ItemPropertySpellImmunitySpecific(795); //:: Breath, Petrify
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = ItemPropertySpellImmunitySpecific(797); //:: Touch, Petrify
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = ItemPropertySpellImmunitySpecific(796); //:: Gaze, Petrify
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = ItemPropertySpellImmunitySpecific(482); //:: Stonehold
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = ItemPropertySpellImmunitySpecific(1460); //:: Audience of Stone
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = ItemPropertySpellImmunitySpecific(1459); //:: Crystalize
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = ItemPropertySpellImmunitySpecific(1458); //:: Basilisk Mask
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = ItemPropertySpellImmunitySpecific(1457); //:: Gorgon Mask
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
}
|
||||
|
||||
//immunity to cold
|
||||
if(GetHasFeat(FEAT_IMM_COLD))
|
||||
{
|
||||
|
@ -8,7 +8,10 @@ void main()
|
||||
{
|
||||
object oPC = GetLastDamager();
|
||||
if(GetHasFeat(FEAT_SADISTIC_REWARD, oPC) && PRCGetIsAliveCreature(OBJECT_SELF))
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectSavingThrowIncrease(SAVING_THROW_ALL, 1, SAVING_THROW_TYPE_ALL)), oPC, 6.0);
|
||||
{
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectSavingThrowIncrease(SAVING_THROW_ALL, 1, SAVING_THROW_TYPE_ALL)), oPC, 6.0);
|
||||
//SendMessageToPC(oPC, "Sadistic Reward running");
|
||||
}
|
||||
|
||||
object oMeldshaper = GetLocalObject(OBJECT_SELF, "NecrocarnumShroud");
|
||||
if (GetIsObjectValid(oMeldshaper) && PRCGetIsAliveCreature(OBJECT_SELF))
|
||||
|
@ -131,7 +131,7 @@ void reqGender()
|
||||
DeleteLocalInt(OBJECT_SELF, "PRC_Male");
|
||||
}
|
||||
|
||||
void Kord(object oPC) //:: This could be in the prereq 2da
|
||||
void Kord(object oPC)
|
||||
{
|
||||
SetLocalInt(oPC, "PRC_PrereqKord", 1);
|
||||
|
||||
@ -141,7 +141,7 @@ void Kord(object oPC) //:: This could be in the prereq 2da
|
||||
}
|
||||
}
|
||||
|
||||
void Purifier(object oPC) //:: This could be in the prereq 2da
|
||||
void Purifier(object oPC)
|
||||
{
|
||||
SetLocalInt(oPC, "PRC_PrereqPurifier", 1);
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Example XP2 OnItemUnequipped
|
||||
//:: x2_mod_def_unequ
|
||||
//:: PRC OnItemUnequipped
|
||||
//:: prc_unequip
|
||||
//:: (c) 2003 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
|
@ -12,13 +12,27 @@
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Modified By: Brian Greinke
|
||||
//:: Modified On: 2004/01/30
|
||||
//:: Re: Added disable/reenable support
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Modified By: Jaysyn
|
||||
//:: Modified On: 2023/02/11
|
||||
//:: Re: Added PnP Aura behavior support
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
// Modified 2004/01/30 (Brian Greinke)
|
||||
// Added disable/reenable support
|
||||
#include "prc_alterations"
|
||||
#include "utl_i_sqluuid"
|
||||
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oMob = GetAreaOfEffectCreator();
|
||||
|
||||
int bPNPAuras = GetPRCSwitch(PRC_PNP_FEAR_AURAS);
|
||||
|
||||
string sMobUUID = GetObjectUUID(oMob);
|
||||
|
||||
//first, look to see if effect is already activated
|
||||
if ( GetHasSpellEffect(SPELLABILITY_AURA_FEAR, OBJECT_SELF) )
|
||||
{
|
||||
|
Binary file not shown.
Binary file not shown.
@ -21506,7 +21506,8 @@ Favored Class (Fighter): A multiclass duergar's fighter class does not count whe
|
||||
- Light Sensitivity: Duergar suffer -2 penalty to attack rolls, saves and checks while operating in bright light.
|
||||
- Spell-Like Abilities: 1/day - Invisibility. Caster level 3rd.
|
||||
- Naturally Psionic: Duergar gain 3 bonus power points at 1st level.
|
||||
- Dwarven: Duergar count as Dwarves for the purpose of spells.</entry>
|
||||
- Dwarven: Duergar count as Dwarves for the purpose of spells.
|
||||
- Level adjustment +1</entry>
|
||||
<entry id="49519" lang="en" sex="m">Shield Dwarf</entry>
|
||||
<entry id="49520" lang="en" sex="m">Shield Dwarven</entry>
|
||||
<entry id="49521" lang="en" sex="m">shield dwarven</entry>
|
||||
@ -23676,6 +23677,13 @@ Use: Selected</entry>
|
||||
<entry id="49992" lang="en" sex="m">Rite of Waking (Other)</entry>
|
||||
<entry id="49993" lang="en" sex="m">Mystic Phoenix Stance (Augmented)</entry>
|
||||
<entry id="49994" lang="en" sex="m">Firebird Stance (Augmented)</entry>
|
||||
<entry id="49996" lang="en" sex="m">Humanoid</entry>
|
||||
<entry id="49997" lang="en" sex="m"> A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype.
|
||||
|
||||
- Proficient with all simple weapons, or by character class.
|
||||
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
|
||||
-Humanoids breathe, eat, and sleep.
|
||||
</entry>
|
||||
<entry id="49999" lang="en" sex="m">**** 50,000 - 50,500 reserved for Race Pack Feats ****</entry>
|
||||
<entry id="50000" lang="en" sex="m">Light Sensitivity</entry>
|
||||
<entry id="50001" lang="en" sex="m">Type of Feat: Racial
|
||||
@ -32908,7 +32916,7 @@ Level
|
||||
6: Fist of energy (burst) - Energy imbued attacks deal 1d10 extra damage on a critical hit.
|
||||
7: Hold ray - Use spells with a ray affect as touch spells.
|
||||
8: -
|
||||
9: Diamond soul - Gain spell resistance of 10 +monk levels +fist levels.
|
||||
9: Diamond soul - Gain spell resistance of 10 +monk levels +enlightened fist levels.
|
||||
10: -
|
||||
</entry>
|
||||
<entry id="52204" lang="en" sex="m">Fist of Energy</entry>
|
||||
@ -41060,7 +41068,7 @@ For any servant of a deity, no joy is greater than at those rare moments when th
|
||||
|
||||
REQUIREMENTS:
|
||||
|
||||
Divine Spellcasting: Able to cast 1st-level spells.
|
||||
Spellcasting: Able to cast 1st-level divine spells.
|
||||
Skills: Lore 13 ranks.
|
||||
|
||||
ABILITIES:
|
||||
@ -46213,7 +46221,7 @@ Feats Required: Martial Weapon Proficiency</entry>
|
||||
<entry id="57027" lang="en" sex="m">Weapon Proficiency: Rapier</entry>
|
||||
<entry id="57028" lang="en" sex="m">Weapon Proficiency: Scimitar</entry>
|
||||
<entry id="57029" lang="en" sex="m">Weapon Proficiency: Scythe</entry>
|
||||
<entry id="57030" lang="en" sex="m">Weapon Proficiency: Shortspear</entry>
|
||||
<entry id="57030" lang="en" sex="m">Weapon Proficiency: Spear</entry>
|
||||
<entry id="57031" lang="en" sex="m">Weapon Proficiency: Shuriken</entry>
|
||||
<entry id="57032" lang="en" sex="m">Weapon Proficiency: Sickle</entry>
|
||||
<entry id="57033" lang="en" sex="m">Weapon Proficiency: Sling</entry>
|
||||
|
Loading…
x
Reference in New Issue
Block a user