2026/04/14 Update
Players shouldn't always enter the module on their back if PRC_PNP_DEATH_ENABLE is enabled.
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@@ -434,7 +434,7 @@ void main()
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if (nStatus != ALIVE)
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if (nStatus != ALIVE)
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AddEventScript(oPC, EVENT_ONHEARTBEAT, "prc_timer_dying", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONHEARTBEAT, "prc_timer_dying", TRUE, FALSE);
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// Make us fall over if we should be on the floor.
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// Make us fall over if we should be on the floor.
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if (nStatus == BLEEDING || STABLE || DEAD)
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if (nStatus == BLEEDING || nStatus == STABLE || nStatus == DEAD)
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AssignCommand(oPC, DelayCommand(0.03, PlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0, 4.0)));
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AssignCommand(oPC, DelayCommand(0.03, PlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0, 4.0)));
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// If PRC Death is enabled we require HP tracking too
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// If PRC Death is enabled we require HP tracking too
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SetPRCSwitch(PRC_PW_HP_TRACKING, TRUE);
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SetPRCSwitch(PRC_PW_HP_TRACKING, TRUE);
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