2026/04/14 Update

Players shouldn't always enter the module on their back if PRC_PNP_DEATH_ENABLE is enabled.
This commit is contained in:
Jaysyn904
2026-04-14 08:14:29 -04:00
parent 51ab63df4e
commit 6f35ce554a

View File

@@ -434,7 +434,7 @@ void main()
if (nStatus != ALIVE) if (nStatus != ALIVE)
AddEventScript(oPC, EVENT_ONHEARTBEAT, "prc_timer_dying", TRUE, FALSE); AddEventScript(oPC, EVENT_ONHEARTBEAT, "prc_timer_dying", TRUE, FALSE);
// Make us fall over if we should be on the floor. // Make us fall over if we should be on the floor.
if (nStatus == BLEEDING || STABLE || DEAD) if (nStatus == BLEEDING || nStatus == STABLE || nStatus == DEAD)
AssignCommand(oPC, DelayCommand(0.03, PlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0, 4.0))); AssignCommand(oPC, DelayCommand(0.03, PlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0, 4.0)));
// If PRC Death is enabled we require HP tracking too // If PRC Death is enabled we require HP tracking too
SetPRCSwitch(PRC_PW_HP_TRACKING, TRUE); SetPRCSwitch(PRC_PW_HP_TRACKING, TRUE);