Major update

inv_inc_invfunc.nss		- GetHighestInvokerLevel(), GetFirstInvocationClassPosition(), GetPrimaryInvocationClass()

inc_epicspellfnc.nss	- GetCanLearnSeed()

inc_newspellbook.nss 	- CheckNewSpellbooks(), GetSpellslotLevel()

moi_inc_moifunc.nss		- GetHighestMeldshaperLevel(), GetPrimaryIncarnumClass(), GetFirstIncarnumClassPosition()

nw_o2_coninclude.nss	- nDetermineClassToUse()

prc_inc_castlvl.nss		- GetArcanePRCLevels(), GetDivinePRCLevels(), GetFirstArcaneClassPosition(), GetFirstDivineClassPosition(), GetPrimaryArcaneClass(), GetPrimaryDivineClass(), GetPrimarySpellcastingClass(), UrPriestCL(), GetLevelByTypeArcane(), GetLevelByTypeDivine(), [Needs marker feats]

prc_inc_clsfunc.nss		- [Needs marker feats]

prc_inc_core.nss		- PRCGetSpellLevel(), UseNewSpellBook(), PRCGetHasSpell(), PRCGetIsRealSpellKnown()

prc_inc_domain.nss		- CastDomainSpell()

prc_inc_function.nss	- SetupCharacterData(), [Needs marker feats]

prc_inc_itmrstr.nss		- _prc_inc_itmrstr_ApplyWizardry()

prc_inc_leadersh.nss	- StoreCohort()

prc_inc_spells.nss		- GetPrCAdjustedCasterLevelByType(), GetLevelByTypeArcaneFeats(), GetLevelByTypeDivineFeats(), PRCDecrementRemainingSpellUses(), PRCGetSpellUsesLeft()

prc_shifter_info.nss	- _prc_inc_PrintDebugItem(), _prc_inc_PrintShape()

psi_inc_core.nss		- GetHighestManifesterLevel(), GetPrimaryPsionicClass(), GetFirstPsionicClassPosition()

shd_inc_shdfunc.nss		- GetHighestShadowcasterLevel(), GetPrimaryShadowMagicClass(), GetFirstShadowMagicClassPosition()

tob_inc_recovery.nss	- RecoverPrCAbilities()

tob_inc_tobfunc.nss		- GetHighestInitiatorLevel(), GetPrimaryBladeMagicClass(), GetFirstBladeMagicClassPosition()

true_inc_trufunc.nss	- GetHighestTrueSpeakerLevel()
This commit is contained in:
Jaysyn904 2023-03-11 01:04:56 -05:00
parent e2d524963b
commit d37dc3e68d
21 changed files with 862 additions and 133 deletions

Binary file not shown.

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@ -1,5 +1,41 @@
Files changed for .35:
Functions changed for .35:
inv_inc_invfunc.nss - GetHighestInvokerLevel(), GetFirstInvocationClassPosition(), GetPrimaryInvocationClass()
inc_epicspellfnc.nss - GetCanLearnSeed()
inc_newspellbook.nss - CheckNewSpellbooks(), GetSpellslotLevel()
moi_inc_moifunc.nss - GetHighestMeldshaperLevel(), GetPrimaryIncarnumClass(), GetFirstIncarnumClassPosition()
nw_o2_coninclude.nss - nDetermineClassToUse()
prc_inc_castlvl.nss - GetArcanePRCLevels(), GetDivinePRCLevels(), GetFirstArcaneClassPosition(), GetFirstDivineClassPosition(), GetPrimaryArcaneClass(), GetPrimaryDivineClass(), GetPrimarySpellcastingClass(), UrPriestCL(), GetLevelByTypeArcane(), GetLevelByTypeDivine(), [Needs marker feats]
prc_inc_clsfunc.nss - [Needs marker feats]
prc_inc_core.nss - PRCGetSpellLevel(), UseNewSpellBook(), PRCGetHasSpell(), PRCGetIsRealSpellKnown()
prc_inc_domain.nss - CastDomainSpell()
prc_inc_function.nss - SetupCharacterData(), [Needs marker feats]
prc_inc_itmrstr.nss - _prc_inc_itmrstr_ApplyWizardry()
prc_inc_leadersh.nss - StoreCohort()
prc_inc_spells.nss - GetPrCAdjustedCasterLevelByType(), GetLevelByTypeArcaneFeats(), GetLevelByTypeDivineFeats(), PRCDecrementRemainingSpellUses(), PRCGetSpellUsesLeft()
prc_shifter_info.nss - _prc_inc_PrintDebugItem(), _prc_inc_PrintShape()
psi_inc_core.nss - GetHighestManifesterLevel(), GetPrimaryPsionicClass(), GetFirstPsionicClassPosition()
shd_inc_shdfunc.nss - GetHighestShadowcasterLevel(), GetPrimaryShadowMagicClass(), GetFirstShadowMagicClassPosition()
tob_inc_recovery.nss - RecoverPrCAbilities()
tob_inc_tobfunc.nss - GetHighestInitiatorLevel(), GetPrimaryBladeMagicClass(), GetFirstBladeMagicClassPosition()
true_inc_trufunc.nss - GetHighestTrueSpeakerLevel()
inv_inc_invfunc.nss - GetHighestInvokerLevel(), GetFirstInvocationClassPosition(), GetPrimaryInvocationClass()
inc_epicspellfnc.nss - GetCanLearnSeed()

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@ -1,4 +1,6 @@
//:: Updated for .35 by Jaysyn 2023/03/10
int GetFeatForSeed(int nSeedID);
int GetIPForSeed(int nSeedID);
int GetDCForSeed(int nSeedID);
@ -25,6 +27,8 @@ int GetSpellFromAbrev(string sAbrev);
/* Includes */
//////////////////////////////////////////////////
#include "inc_utility"
//#include "inc_epicspelldef"

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@ -349,7 +349,7 @@ int GetSpellslotLevel(int nClass, object oPC)
int nArcSpellslotLevel;
int nDivSpellslotLevel;
int i;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
int nTempClass = GetClassByPosition(i, oPC);
//spellcasting prc
@ -832,7 +832,7 @@ void CheckNewSpellbooks(object oPC)
{
WipeSpellbookHideFeats(oPC);
int i;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
int nClass = GetClassByPosition(i, oPC);
int nLevel = GetLevelByClass(nClass, oPC);

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@ -1,6 +1,6 @@
//::///////////////////////////////////////////////
//:: Invocation include: Miscellaneous
//:: tob_inc_tobfunc
//:: inv_inc_invfunc
//::///////////////////////////////////////////////
/** @file
Defines various functions and other stuff that
@ -12,6 +12,8 @@
@author Fox
@date Created - 2008.1.25
Updated for .35 by Jaysyn 2023/03/10
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////

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@ -12,10 +12,15 @@
@author Stratovarius
@date Created - 2019.12.28
Updated for .35 by Jaysyn 2023/03/10
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Test Void
//void main () {}
//////////////////////////////////////////////////
/* Function prototypes */
//////////////////////////////////////////////////
@ -203,13 +208,35 @@ int GetIncarnumLevelForClass(int nSpecificClass, object oMeldshaper)
}
int GetHighestMeldshaperLevel(object oMeldshaper)
{
int n = 0;
int nHighest;
int nTemp;
while(n <= 8)
{
if(GetClassByPosition(n, oMeldshaper) != CLASS_TYPE_INVALID)
{
nTemp = GetMeldshaperLevel(oMeldshaper, GetClassByPosition(n, oMeldshaper), -1);
if(nTemp > nHighest)
nHighest = nTemp;
}
n++;
}
return nHighest;
}
/* int GetHighestMeldshaperLevel(object oMeldshaper)
{
return max(max(GetClassByPosition(1, oMeldshaper) != CLASS_TYPE_INVALID ? GetMeldshaperLevel(oMeldshaper, GetClassByPosition(1, oMeldshaper), -1) : 0,
GetClassByPosition(2, oMeldshaper) != CLASS_TYPE_INVALID ? GetMeldshaperLevel(oMeldshaper, GetClassByPosition(2, oMeldshaper), -1) : 0
),
GetClassByPosition(3, oMeldshaper) != CLASS_TYPE_INVALID ? GetMeldshaperLevel(oMeldshaper, GetClassByPosition(3, oMeldshaper), -1) : 0
);
}
} */
int GetIsIncarnumClass(int nClass)
{
@ -260,18 +287,30 @@ int GetPrimaryIncarnumClass(object oMeldshaper = OBJECT_SELF)
else
{
int nClassLvl;
int nClass1, nClass2, nClass3;
int nClass1Lvl, nClass2Lvl, nClass3Lvl;
nClass1 = GetClassByPosition(1, oMeldshaper);
int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8;
int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl;
nClass1 = GetClassByPosition(1, oMeldshaper);
nClass2 = GetClassByPosition(2, oMeldshaper);
nClass3 = GetClassByPosition(3, oMeldshaper);
nClass4 = GetClassByPosition(4, oMeldshaper);
nClass5 = GetClassByPosition(5, oMeldshaper);
nClass6 = GetClassByPosition(6, oMeldshaper);
nClass7 = GetClassByPosition(7, oMeldshaper);
nClass8 = GetClassByPosition(8, oMeldshaper);
if(GetIsIncarnumClass(nClass1)) nClass1Lvl = GetLevelByClass(nClass1, oMeldshaper);
if(GetIsIncarnumClass(nClass2)) nClass2Lvl = GetLevelByClass(nClass2, oMeldshaper);
if(GetIsIncarnumClass(nClass3)) nClass3Lvl = GetLevelByClass(nClass3, oMeldshaper);
if(GetIsIncarnumClass(nClass4)) nClass4Lvl = GetLevelByClass(nClass4, oMeldshaper);
if(GetIsIncarnumClass(nClass5)) nClass5Lvl = GetLevelByClass(nClass5, oMeldshaper);
if(GetIsIncarnumClass(nClass6)) nClass6Lvl = GetLevelByClass(nClass6, oMeldshaper);
if(GetIsIncarnumClass(nClass7)) nClass7Lvl = GetLevelByClass(nClass7, oMeldshaper);
if(GetIsIncarnumClass(nClass8)) nClass8Lvl = GetLevelByClass(nClass8, oMeldshaper);
nClass = nClass1;
nClassLvl = nClass1Lvl;
if(nClass2Lvl > nClassLvl)
{
nClass = nClass2;
@ -282,6 +321,32 @@ int GetPrimaryIncarnumClass(object oMeldshaper = OBJECT_SELF)
nClass = nClass3;
nClassLvl = nClass3Lvl;
}
if(nClass4Lvl > nClassLvl)
{
nClass = nClass4;
nClassLvl = nClass4Lvl;
}
if(nClass5Lvl > nClassLvl)
{
nClass = nClass5;
nClassLvl = nClass5Lvl;
}
if(nClass6Lvl > nClassLvl)
{
nClass = nClass6;
nClassLvl = nClass6Lvl;
}
if(nClass7Lvl > nClassLvl)
{
nClass = nClass7;
nClassLvl = nClass7Lvl;
}
if(nClass8Lvl > nClassLvl)
{
nClass = nClass8;
nClassLvl = nClass8Lvl;
}
if(nClassLvl == 0)
nClass = CLASS_TYPE_INVALID;
}
@ -297,6 +362,16 @@ int GetFirstIncarnumClassPosition(object oMeldshaper = OBJECT_SELF)
return 2;
if (GetIsIncarnumClass(GetClassByPosition(3, oMeldshaper)))
return 3;
if (GetIsIncarnumClass(GetClassByPosition(4, oMeldshaper)))
return 4;
if (GetIsIncarnumClass(GetClassByPosition(5, oMeldshaper)))
return 5;
if (GetIsIncarnumClass(GetClassByPosition(6, oMeldshaper)))
return 6;
if (GetIsIncarnumClass(GetClassByPosition(7, oMeldshaper)))
return 7;
if (GetIsIncarnumClass(GetClassByPosition(8, oMeldshaper)))
return 8;
return 0;
}

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@ -11,6 +11,8 @@
//:://////////////////////////////////////////////
//:: Created By: Brent, Andrew
//:: Created On: November - May
//::
//:: Updated for .35 by Jaysyn 2023/03/10
//:://////////////////////////////////////////////
// :: MODS
// April 23 2002: Removed animal parts. They were silly.
@ -4703,23 +4705,59 @@ int nDetermineClassToUse(object oCharacter)
int nClass1 = GetClassByPosition(1, oCharacter);
int nClass2 = GetClassByPosition(2, oCharacter);
int nClass3 = GetClassByPosition(3, oCharacter);
int nClass4 = GetClassByPosition(4, oCharacter);
int nClass5 = GetClassByPosition(5, oCharacter);
int nClass6 = GetClassByPosition(6, oCharacter);
int nClass7 = GetClassByPosition(7, oCharacter);
int nClass8 = GetClassByPosition(8, oCharacter);
int nState1 = GetLevelByClass(nClass1, oCharacter) * 100 / nTotal;
int nState2 = GetLevelByClass(nClass2, oCharacter) * 100 / nTotal + nState1;
// nState3 will always be 100 if there is a third class, or 0 if there isn't
//int nState3 = GetLevelByClass(nClass3, oCharacter) * 100 / nTotal + nState2;
int nState3 = GetLevelByClass(nClass3, oCharacter) * 100 / nTotal + nState2;
int nState4 = GetLevelByClass(nClass4, oCharacter) * 100 / nTotal + nState3;
int nState5 = GetLevelByClass(nClass5, oCharacter) * 100 / nTotal + nState4;
int nState6 = GetLevelByClass(nClass6, oCharacter) * 100 / nTotal + nState5;
int nState7 = GetLevelByClass(nClass7, oCharacter) * 100 / nTotal + nState6;
// nState8 will always be 100 if there is an eigth class, or 0 if there isn't
//int nState8 = GetLevelByClass(nClass3, oCharacter) * 100 / nTotal + nState7;
// correct for unrecognized classes - assumes the first class will be a non-prestige player class
if(nClass2 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass2))
{
nClass2 = CLASS_TYPE_INVALID;
nState1 = nState2;
}
}
if(nClass3 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass3))
{
nClass3 = CLASS_TYPE_INVALID;
if(nClass2 != CLASS_TYPE_INVALID)
nState2 = 100;
nState1 = nState3;
}
if(nClass4 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass4))
{
nClass4 = CLASS_TYPE_INVALID;
nState1 = nState4;
}
if(nClass5 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass5))
{
nClass5 = CLASS_TYPE_INVALID;
nState1 = nState5;
}
if(nClass6 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass6))
{
nClass6 = CLASS_TYPE_INVALID;
nState1 = nState6;
}
if(nClass7 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass7))
{
nClass7 = CLASS_TYPE_INVALID;
nState1 = nState7;
}
if(nClass8 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass8))
{
nClass8 = CLASS_TYPE_INVALID;
if(nClass7 != CLASS_TYPE_INVALID)
nState7 = 100;
else nState1 = 100;
}
@ -4748,4 +4786,6 @@ int nDetermineClassToUse(object oCharacter)
return nClass;
}
//:: Test Void
//void main () {}

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@ -8,6 +8,8 @@
* functions. If this ends up like prc_inc_spells, you get slapped.
*/
//:: Updated for .35 by Jaysyn 2023/03/10
//////////////////////////////////////////////////
/* Function prototypes */
//////////////////////////////////////////////////
@ -785,12 +787,18 @@ int GetIsDivineClass(int nClass, object oCaster = OBJECT_SELF)
int GetArcanePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
{
int nArcane;
int nOozeMLevel = GetLevelByClass(CLASS_TYPE_OOZEMASTER, oCaster);
int nUM = GetLevelByClass(CLASS_TYPE_ULTIMATE_MAGUS, oCaster);
int nFirstClass = GetClassByPosition(1, oCaster);
int nSecondClass = GetClassByPosition(2, oCaster);
int nThirdClass = GetClassByPosition(3, oCaster);
int nArcane;
int nOozeMLevel = GetLevelByClass(CLASS_TYPE_OOZEMASTER, oCaster);
int nUM = GetLevelByClass(CLASS_TYPE_ULTIMATE_MAGUS, oCaster);
int nFirstClass = GetClassByPosition(1, oCaster);
int nSecondClass = GetClassByPosition(2, oCaster);
int nThirdClass = GetClassByPosition(3, oCaster);
int nFourthClass = GetClassByPosition(4, oCaster);
int nFifthClass = GetClassByPosition(5, oCaster);
int nSixthClass = GetClassByPosition(6, oCaster);
int nSeventhClass = GetClassByPosition(7, oCaster);
int nEightClass = GetClassByPosition(8, oCaster);
if (GetFirstArcaneClassPosition(oCaster)) nArcane += GetLevelByClass(CLASS_TYPE_SOULCASTER, oCaster);
@ -834,7 +842,7 @@ int GetArcanePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
+ (GetLevelByClass(CLASS_TYPE_TALON_OF_TIAMAT, oCaster) + 1) / 2
+ (GetLevelByClass(CLASS_TYPE_RAGE_MAGE, oCaster) + 1) / 2
+ (GetLevelByClass(CLASS_TYPE_WAYFARER_GUIDE, oCaster) + 1) / 2
+ (GetLevelByClass(CLASS_TYPE_JUDICATOR, oCaster) + 1) / 3;
+ (GetLevelByClass(CLASS_TYPE_JUDICATOR, oCaster) + 1) / 3;
int nClass = GetLevelByClass(CLASS_TYPE_WILD_MAGE, oCaster);
if (nClass)
@ -857,7 +865,7 @@ int GetArcanePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
* first class slot is NOT divine AND second class slot is arcane OR
* first AND second class slot is NOT divine AND 3rd class slot is arcane
*/
if (nOozeMLevel)
if (nOozeMLevel) //:: [PRC .35] This needs marker feats.
{
if (GetIsArcaneClass(nFirstClass, oCaster)
|| (!GetIsDivineClass(nFirstClass, oCaster)
@ -922,9 +930,15 @@ int GetDivinePRCLevels(object oCaster)
{
int nDivine;
int nOozeMLevel = GetLevelByClass(CLASS_TYPE_OOZEMASTER, oCaster);
int nFirstClass = GetClassByPosition(1, oCaster);
int nSecondClass = GetClassByPosition(2, oCaster);
int nThirdClass = GetClassByPosition(3, oCaster);
int nFirstClass = GetClassByPosition(1, oCaster);
int nSecondClass = GetClassByPosition(2, oCaster);
int nThirdClass = GetClassByPosition(3, oCaster);
int nFourthClass = GetClassByPosition(4, oCaster);
int nFifthClass = GetClassByPosition(5, oCaster);
int nSixthClass = GetClassByPosition(6, oCaster);
int nSeventhClass = GetClassByPosition(7, oCaster);
int nEightClass = GetClassByPosition(8, oCaster);
// This section accounts for full progression classes
nDivine += GetLevelByClass(CLASS_TYPE_ARCANE_HIEROPHANT, oCaster)
@ -967,7 +981,7 @@ int GetDivinePRCLevels(object oCaster)
nDivine += GetLevelByClass(CLASS_TYPE_SACREDFIST, oCaster);
}
if (nOozeMLevel)
if (nOozeMLevel) //:: [PRC .35] This needs marker feats.
{
if (GetIsDivineClass(nFirstClass, oCaster)
|| (!GetIsArcaneClass(nFirstClass, oCaster)
@ -984,7 +998,7 @@ int GetDivinePRCLevels(object oCaster)
int GetFirstArcaneClassPosition(object oCaster = OBJECT_SELF)
{
int i;
for(i = 1; i < 4; i++)
for(i = 1; i < 9; i++)
{
if(GetIsArcaneClass(GetClassByPosition(i, oCaster), oCaster))
return i;
@ -996,7 +1010,7 @@ int GetFirstArcaneClassPosition(object oCaster = OBJECT_SELF)
int GetFirstDivineClassPosition(object oCaster = OBJECT_SELF)
{
int i;
for(i = 1; i < 4; i++)
for(i = 1; i < 9; i++)
{
if(GetIsDivineClass(GetClassByPosition(i, oCaster), oCaster))
return i;
@ -1019,7 +1033,7 @@ int GetPrimaryArcaneClass(object oCaster = OBJECT_SELF)
else
{
int i, nClassTmp, nClassLvl;
for(i = 1; i < 4; i++)
for(i = 1; i < 9; i++)
{
nClassTmp = GetClassByPosition(i, oCaster);
if(GetIsArcaneClass(nClassTmp, oCaster) && nClassTmp != CLASS_TYPE_SUBLIME_CHORD)
@ -1063,7 +1077,7 @@ int GetPrimaryDivineClass(object oCaster = OBJECT_SELF)
else
{
int i, nClassTmp, nClassLvl;
for(i = 1; i < 4; i++)
for(i = 1; i < 9; i++)
{
nClassTmp = GetClassByPosition(i, oCaster);
if(GetIsDivineClass(nClassTmp, oCaster))
@ -1088,7 +1102,7 @@ int GetPrimarySpellcastingClass(object oCaster = OBJECT_SELF)
int nClass;
int i, nClassTmp, nClassLvl;
for(i = 1; i < 4; i++)
for(i = 1; i < 9; i++)
{
nClassTmp = GetClassByPosition(i, oCaster);
if(GetIsArcaneClass(nClassTmp, oCaster)
@ -1121,40 +1135,40 @@ int PracticedSpellcasting(object oCaster, int iCastingClass, int iCastingLevels)
switch(iCastingClass)
{
case CLASS_TYPE_BARD: nFeat = FEAT_PRACTICED_SPELLCASTER_BARD; break;
case CLASS_TYPE_SORCERER: nFeat = FEAT_PRACTICED_SPELLCASTER_SORCERER; break;
case CLASS_TYPE_WIZARD: nFeat = FEAT_PRACTICED_SPELLCASTER_WIZARD; break;
case CLASS_TYPE_CLERIC: nFeat = FEAT_PRACTICED_SPELLCASTER_CLERIC; break;
case CLASS_TYPE_DRUID: nFeat = FEAT_PRACTICED_SPELLCASTER_DRUID; break;
case CLASS_TYPE_PALADIN: nFeat = FEAT_PRACTICED_SPELLCASTER_PALADIN; break;
case CLASS_TYPE_RANGER: nFeat = FEAT_PRACTICED_SPELLCASTER_RANGER; break;
case CLASS_TYPE_ASSASSIN: nFeat = FEAT_PRACTICED_SPELLCASTER_ASSASSIN; break;
case CLASS_TYPE_BLACKGUARD: nFeat = FEAT_PRACTICED_SPELLCASTER_BLACKGUARD; break;
case CLASS_TYPE_OCULAR: nFeat = FEAT_PRACTICED_SPELLCASTER_OCULAR; break;
case CLASS_TYPE_HEXBLADE: nFeat = FEAT_PRACTICED_SPELLCASTER_HEXBLADE; break;
case CLASS_TYPE_DUSKBLADE: nFeat = FEAT_PRACTICED_SPELLCASTER_DUSKBLADE; break;
case CLASS_TYPE_HEALER: nFeat = FEAT_PRACTICED_SPELLCASTER_HEALER; break;
case CLASS_TYPE_KNIGHT_CHALICE: nFeat = FEAT_PRACTICED_SPELLCASTER_KNIGHT_CHALICE; break;
case CLASS_TYPE_NENTYAR_HUNTER: nFeat = FEAT_PRACTICED_SPELLCASTER_NENTYAR; break;
case CLASS_TYPE_VASSAL: nFeat = FEAT_PRACTICED_SPELLCASTER_VASSAL; break;
case CLASS_TYPE_UR_PRIEST: nFeat = FEAT_PRACTICED_SPELLCASTER_UR_PRIEST; break;
case CLASS_TYPE_SOLDIER_OF_LIGHT: nFeat = FEAT_PRACTICED_SPELLCASTER_SOLDIER_OF_LIGHT; break;
case CLASS_TYPE_SHADOWLORD: nFeat = FEAT_PRACTICED_SPELLCASTER_SHADOWLORD; break;
case CLASS_TYPE_JUSTICEWW: nFeat = FEAT_PRACTICED_SPELLCASTER_JUSTICEWW; break;
case CLASS_TYPE_KNIGHT_MIDDLECIRCLE: nFeat = FEAT_PRACTICED_SPELLCASTER_KNIGHT_MIDDLECIRCLE; break;
case CLASS_TYPE_SHAMAN: nFeat = FEAT_PRACTICED_SPELLCASTER_SHAMAN; break;
case CLASS_TYPE_SLAYER_OF_DOMIEL: nFeat = FEAT_PRACTICED_SPELLCASTER_SLAYER_OF_DOMIEL; break;
case CLASS_TYPE_SUEL_ARCHANAMACH: nFeat = FEAT_PRACTICED_SPELLCASTER_SUEL_ARCHANAMACH; break;
case CLASS_TYPE_FAVOURED_SOUL: nFeat = FEAT_PRACTICED_SPELLCASTER_FAVOURED_SOUL; break;
case CLASS_TYPE_SOHEI: nFeat = FEAT_PRACTICED_SPELLCASTER_SOHEI; break;
case CLASS_TYPE_CELEBRANT_SHARESS: nFeat = FEAT_PRACTICED_SPELLCASTER_CELEBRANT_SHARESS; break;
case CLASS_TYPE_WARMAGE: nFeat = FEAT_PRACTICED_SPELLCASTER_WARMAGE; break;
case CLASS_TYPE_DREAD_NECROMANCER: nFeat = FEAT_PRACTICED_SPELLCASTER_DREAD_NECROMANCER; break;
case CLASS_TYPE_CULTIST_SHATTERED_PEAK: nFeat = FEAT_PRACTICED_SPELLCASTER_CULTIST; break;
case CLASS_TYPE_ARCHIVIST: nFeat = FEAT_PRACTICED_SPELLCASTER_ARCHIVIST; break;
case CLASS_TYPE_BEGUILER: nFeat = FEAT_PRACTICED_SPELLCASTER_BEGUILER; break;
case CLASS_TYPE_BLIGHTER: nFeat = FEAT_PRACTICED_SPELLCASTER_BLIGHTER; break;
case CLASS_TYPE_HARPER: nFeat = FEAT_PRACTICED_SPELLCASTER_HARPER; break;
case CLASS_TYPE_BARD: nFeat = FEAT_PRACTICED_SPELLCASTER_BARD; break;
case CLASS_TYPE_SORCERER: nFeat = FEAT_PRACTICED_SPELLCASTER_SORCERER; break;
case CLASS_TYPE_WIZARD: nFeat = FEAT_PRACTICED_SPELLCASTER_WIZARD; break;
case CLASS_TYPE_CLERIC: nFeat = FEAT_PRACTICED_SPELLCASTER_CLERIC; break;
case CLASS_TYPE_DRUID: nFeat = FEAT_PRACTICED_SPELLCASTER_DRUID; break;
case CLASS_TYPE_PALADIN: nFeat = FEAT_PRACTICED_SPELLCASTER_PALADIN; break;
case CLASS_TYPE_RANGER: nFeat = FEAT_PRACTICED_SPELLCASTER_RANGER; break;
case CLASS_TYPE_ASSASSIN: nFeat = FEAT_PRACTICED_SPELLCASTER_ASSASSIN; break;
case CLASS_TYPE_BLACKGUARD: nFeat = FEAT_PRACTICED_SPELLCASTER_BLACKGUARD; break;
case CLASS_TYPE_OCULAR: nFeat = FEAT_PRACTICED_SPELLCASTER_OCULAR; break;
case CLASS_TYPE_HEXBLADE: nFeat = FEAT_PRACTICED_SPELLCASTER_HEXBLADE; break;
case CLASS_TYPE_DUSKBLADE: nFeat = FEAT_PRACTICED_SPELLCASTER_DUSKBLADE; break;
case CLASS_TYPE_HEALER: nFeat = FEAT_PRACTICED_SPELLCASTER_HEALER; break;
case CLASS_TYPE_KNIGHT_CHALICE: nFeat = FEAT_PRACTICED_SPELLCASTER_KNIGHT_CHALICE; break;
case CLASS_TYPE_NENTYAR_HUNTER: nFeat = FEAT_PRACTICED_SPELLCASTER_NENTYAR; break;
case CLASS_TYPE_VASSAL: nFeat = FEAT_PRACTICED_SPELLCASTER_VASSAL; break;
case CLASS_TYPE_UR_PRIEST: nFeat = FEAT_PRACTICED_SPELLCASTER_UR_PRIEST; break;
case CLASS_TYPE_SOLDIER_OF_LIGHT: nFeat = FEAT_PRACTICED_SPELLCASTER_SOLDIER_OF_LIGHT; break;
case CLASS_TYPE_SHADOWLORD: nFeat = FEAT_PRACTICED_SPELLCASTER_SHADOWLORD; break;
case CLASS_TYPE_JUSTICEWW: nFeat = FEAT_PRACTICED_SPELLCASTER_JUSTICEWW; break;
case CLASS_TYPE_KNIGHT_MIDDLECIRCLE: nFeat = FEAT_PRACTICED_SPELLCASTER_KNIGHT_MIDDLECIRCLE; break;
case CLASS_TYPE_SHAMAN: nFeat = FEAT_PRACTICED_SPELLCASTER_SHAMAN; break;
case CLASS_TYPE_SLAYER_OF_DOMIEL: nFeat = FEAT_PRACTICED_SPELLCASTER_SLAYER_OF_DOMIEL; break;
case CLASS_TYPE_SUEL_ARCHANAMACH: nFeat = FEAT_PRACTICED_SPELLCASTER_SUEL_ARCHANAMACH; break;
case CLASS_TYPE_FAVOURED_SOUL: nFeat = FEAT_PRACTICED_SPELLCASTER_FAVOURED_SOUL; break;
case CLASS_TYPE_SOHEI: nFeat = FEAT_PRACTICED_SPELLCASTER_SOHEI; break;
case CLASS_TYPE_CELEBRANT_SHARESS: nFeat = FEAT_PRACTICED_SPELLCASTER_CELEBRANT_SHARESS; break;
case CLASS_TYPE_WARMAGE: nFeat = FEAT_PRACTICED_SPELLCASTER_WARMAGE; break;
case CLASS_TYPE_DREAD_NECROMANCER: nFeat = FEAT_PRACTICED_SPELLCASTER_DREAD_NECROMANCER; break;
case CLASS_TYPE_CULTIST_SHATTERED_PEAK: nFeat = FEAT_PRACTICED_SPELLCASTER_CULTIST; break;
case CLASS_TYPE_ARCHIVIST: nFeat = FEAT_PRACTICED_SPELLCASTER_ARCHIVIST; break;
case CLASS_TYPE_BEGUILER: nFeat = FEAT_PRACTICED_SPELLCASTER_BEGUILER; break;
case CLASS_TYPE_BLIGHTER: nFeat = FEAT_PRACTICED_SPELLCASTER_BLIGHTER; break;
case CLASS_TYPE_HARPER: nFeat = FEAT_PRACTICED_SPELLCASTER_HARPER; break;
default: return 0;
}
@ -1512,10 +1526,21 @@ int UrPriestCL(object oCaster, int nCastingClass)
int iClass1 = GetClassByPosition(1, oCaster);
int iClass2 = GetClassByPosition(2, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass4 = GetClassByPosition(4, oCaster);
int iClass5 = GetClassByPosition(5, oCaster);
int iClass6 = GetClassByPosition(6, oCaster);
int iClass7 = GetClassByPosition(7, oCaster);
int iClass8 = GetClassByPosition(8, oCaster);
int iClass1Lev = GetLevelByPosition(1, oCaster);
int iClass2Lev = GetLevelByPosition(2, oCaster);
int iClass3Lev = GetLevelByPosition(3, oCaster);
int iClass4Lev = GetLevelByPosition(4, oCaster);
int iClass5Lev = GetLevelByPosition(5, oCaster);
int iClass6Lev = GetLevelByPosition(6, oCaster);
int iClass7Lev = GetLevelByPosition(7, oCaster);
int iClass8Lev = GetLevelByPosition(8, oCaster);
/*if (iClass1 == CLASS_TYPE_PALADIN || iClass1 == CLASS_TYPE_RANGER) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass2 == CLASS_TYPE_PALADIN || iClass2 == CLASS_TYPE_RANGER) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass3 == CLASS_TYPE_PALADIN || iClass3 == CLASS_TYPE_RANGER) iClass3Lev = (iClass3Lev >= 4) ? (iClass3Lev / 2) : 0;
@ -1536,31 +1561,72 @@ int UrPriestCL(object oCaster, int nCastingClass)
if (DEBUG) DoDebug("UrPriestCL Divine - iClass1Lev "+IntToString(iClass1Lev)+" iClass2Lev "+IntToString(iClass2Lev)+" iClass3Lev "+IntToString(iClass3Lev));*/
int iFirstArcane = GetPrimaryArcaneClass(oCaster);
iClass1 = GetClassByPosition(1, oCaster);
iClass2 = GetClassByPosition(2, oCaster);
iClass3 = GetClassByPosition(3, oCaster);
iClass1Lev = GetLevelByPosition(1, oCaster);
iClass2Lev = GetLevelByPosition(2, oCaster);
iClass3Lev = GetLevelByPosition(3, oCaster);
iClass1 = GetClassByPosition(1, oCaster);
iClass2 = GetClassByPosition(2, oCaster);
iClass3 = GetClassByPosition(3, oCaster);
iClass4 = GetClassByPosition(4, oCaster);
iClass5 = GetClassByPosition(5, oCaster);
iClass6 = GetClassByPosition(6, oCaster);
iClass7 = GetClassByPosition(7, oCaster);
iClass8 = GetClassByPosition(8, oCaster);
iClass1Lev = GetLevelByPosition(1, oCaster);
iClass2Lev = GetLevelByPosition(2, oCaster);
iClass3Lev = GetLevelByPosition(3, oCaster);
iClass4Lev = GetLevelByPosition(4, oCaster);
iClass5Lev = GetLevelByPosition(5, oCaster);
iClass6Lev = GetLevelByPosition(6, oCaster);
iClass7Lev = GetLevelByPosition(7, oCaster);
iClass8Lev = GetLevelByPosition(8, oCaster);
if (iClass1 == CLASS_TYPE_HEXBLADE) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass2 == CLASS_TYPE_HEXBLADE) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass3 == CLASS_TYPE_HEXBLADE) iClass3Lev = (iClass3Lev >= 4) ? (iClass3Lev / 2) : 0;
if (iClass4 == CLASS_TYPE_HEXBLADE) iClass4Lev = (iClass4Lev >= 4) ? (iClass4Lev / 2) : 0;
if (iClass5 == CLASS_TYPE_HEXBLADE) iClass5Lev = (iClass5Lev >= 4) ? (iClass5Lev / 2) : 0;
if (iClass6 == CLASS_TYPE_HEXBLADE) iClass6Lev = (iClass6Lev >= 4) ? (iClass6Lev / 2) : 0;
if (iClass7 == CLASS_TYPE_HEXBLADE) iClass7Lev = (iClass7Lev >= 4) ? (iClass7Lev / 2) : 0;
if (iClass8 == CLASS_TYPE_HEXBLADE) iClass8Lev = (iClass8Lev >= 4) ? (iClass8Lev / 2) : 0;
if (iClass1 == iFirstArcane) iClass1Lev += GetArcanePRCLevels(oCaster);
if (iClass2 == iFirstArcane) iClass2Lev += GetArcanePRCLevels(oCaster);
if (iClass3 == iFirstArcane) iClass3Lev += GetArcanePRCLevels(oCaster);
iClass1Lev += PracticedSpellcasting(oCaster, iClass1, iClass1Lev);
iClass2Lev += PracticedSpellcasting(oCaster, iClass2, iClass2Lev);
iClass3Lev += PracticedSpellcasting(oCaster, iClass3, iClass3Lev);
if (iClass4 == iFirstArcane) iClass4Lev += GetArcanePRCLevels(oCaster);
if (iClass5 == iFirstArcane) iClass5Lev += GetArcanePRCLevels(oCaster);
if (iClass6 == iFirstArcane) iClass6Lev += GetArcanePRCLevels(oCaster);
if (iClass7 == iFirstArcane) iClass7Lev += GetArcanePRCLevels(oCaster);
if (iClass8 == iFirstArcane) iClass8Lev += GetArcanePRCLevels(oCaster);
iClass1Lev += PracticedSpellcasting(oCaster, iClass1, iClass1Lev);
iClass2Lev += PracticedSpellcasting(oCaster, iClass2, iClass2Lev);
iClass3Lev += PracticedSpellcasting(oCaster, iClass3, iClass3Lev);
iClass4Lev += PracticedSpellcasting(oCaster, iClass4, iClass4Lev);
iClass5Lev += PracticedSpellcasting(oCaster, iClass5, iClass5Lev);
iClass6Lev += PracticedSpellcasting(oCaster, iClass6, iClass5Lev);
iClass7Lev += PracticedSpellcasting(oCaster, iClass7, iClass6Lev);
iClass8Lev += PracticedSpellcasting(oCaster, iClass8, iClass7Lev);
if (!GetIsArcaneClass(iClass1, oCaster)) iClass1Lev = 0;
if (!GetIsArcaneClass(iClass2, oCaster)) iClass2Lev = 0;
if (!GetIsArcaneClass(iClass3, oCaster)) iClass3Lev = 0;
if (!GetIsArcaneClass(iClass3, oCaster)) iClass3Lev = 0;
if (!GetIsArcaneClass(iClass4, oCaster)) iClass4Lev = 0;
if (!GetIsArcaneClass(iClass5, oCaster)) iClass5Lev = 0;
if (!GetIsArcaneClass(iClass6, oCaster)) iClass6Lev = 0;
if (!GetIsArcaneClass(iClass7, oCaster)) iClass7Lev = 0;
if (!GetIsArcaneClass(iClass8, oCaster)) iClass8Lev = 0;
nTotal += iClass1Lev + iClass2Lev + iClass3Lev;
if (DEBUG) DoDebug("UrPriestCL Arcane - iClass1Lev "+IntToString(iClass1Lev)+" iClass2Lev "+IntToString(iClass2Lev)+" iClass3Lev "+IntToString(iClass3Lev));
nTotal += iClass1Lev + iClass2Lev + iClass3Lev + iClass4Lev + iClass5Lev + iClass6Lev + iClass7Lev + iClass8Lev;
if (DEBUG) DoDebug("UrPriestCL Arcane - iClass1Lev "+IntToString(iClass1Lev)+" iClass2Lev "
+IntToString(iClass2Lev)+" iClass3Lev "
+IntToString(iClass3Lev)+" iClass4Lev "
+IntToString(iClass4Lev)+" iClass5Lev "
+IntToString(iClass5Lev)+" iClass6Lev "
+IntToString(iClass6Lev)+" iClass7Lev "
+IntToString(iClass7Lev)+" iClass8Lev "
+IntToString(iClass8Lev));
if (DEBUG) DoDebug("UrPriestCL Total - nTotal "+IntToString(nTotal));
return nTotal/2;
}
@ -1619,30 +1685,66 @@ int GetLevelByTypeArcane(object oCaster = OBJECT_SELF)
int iBest = 0;
int iClass1 = GetClassByPosition(1, oCaster);
int iClass2 = GetClassByPosition(2, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass4 = GetClassByPosition(4, oCaster);
int iClass5 = GetClassByPosition(5, oCaster);
int iClass6 = GetClassByPosition(6, oCaster);
int iClass7 = GetClassByPosition(8, oCaster);
int iClass8 = GetClassByPosition(8, oCaster);
int iClass1Lev = GetLevelByPosition(1, oCaster);
int iClass2Lev = GetLevelByPosition(2, oCaster);
int iClass3Lev = GetLevelByPosition(3, oCaster);
int iClass4Lev = GetLevelByPosition(4, oCaster);
int iClass5Lev = GetLevelByPosition(5, oCaster);
int iClass6Lev = GetLevelByPosition(6, oCaster);
int iClass7Lev = GetLevelByPosition(7, oCaster);
int iClass8Lev = GetLevelByPosition(8, oCaster);
if (iClass1 == CLASS_TYPE_HEXBLADE) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass2 == CLASS_TYPE_HEXBLADE) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass3 == CLASS_TYPE_HEXBLADE) iClass3Lev = (iClass3Lev >= 4) ? (iClass3Lev / 2) : 0;
if (iClass4 == CLASS_TYPE_HEXBLADE) iClass4Lev = (iClass4Lev >= 4) ? (iClass4Lev / 2) : 0;
if (iClass5 == CLASS_TYPE_HEXBLADE) iClass5Lev = (iClass5Lev >= 4) ? (iClass5Lev / 2) : 0;
if (iClass6 == CLASS_TYPE_HEXBLADE) iClass6Lev = (iClass6Lev >= 4) ? (iClass6Lev / 2) : 0;
if (iClass7 == CLASS_TYPE_HEXBLADE) iClass7Lev = (iClass7Lev >= 4) ? (iClass7Lev / 2) : 0;
if (iClass8 == CLASS_TYPE_HEXBLADE) iClass8Lev = (iClass8Lev >= 4) ? (iClass8Lev / 2) : 0;
if (iClass1 == iFirstArcane) iClass1Lev += GetArcanePRCLevels(oCaster);
if (iClass2 == iFirstArcane) iClass2Lev += GetArcanePRCLevels(oCaster);
if (iClass3 == iFirstArcane) iClass3Lev += GetArcanePRCLevels(oCaster);
if (iClass4 == iFirstArcane) iClass4Lev += GetArcanePRCLevels(oCaster);
if (iClass5 == iFirstArcane) iClass5Lev += GetArcanePRCLevels(oCaster);
if (iClass6 == iFirstArcane) iClass6Lev += GetArcanePRCLevels(oCaster);
if (iClass7 == iFirstArcane) iClass7Lev += GetArcanePRCLevels(oCaster);
if (iClass8 == iFirstArcane) iClass8Lev += GetArcanePRCLevels(oCaster);
iClass1Lev += PracticedSpellcasting(oCaster, iClass1, iClass1Lev);
iClass2Lev += PracticedSpellcasting(oCaster, iClass2, iClass2Lev);
iClass3Lev += PracticedSpellcasting(oCaster, iClass3, iClass3Lev);
iClass4Lev += PracticedSpellcasting(oCaster, iClass4, iClass4Lev);
iClass5Lev += PracticedSpellcasting(oCaster, iClass5, iClass5Lev);
iClass6Lev += PracticedSpellcasting(oCaster, iClass6, iClass5Lev);
iClass7Lev += PracticedSpellcasting(oCaster, iClass7, iClass6Lev);
iClass8Lev += PracticedSpellcasting(oCaster, iClass8, iClass7Lev);
if (!GetIsArcaneClass(iClass1, oCaster)) iClass1Lev = 0;
if (!GetIsArcaneClass(iClass2, oCaster)) iClass2Lev = 0;
if (!GetIsArcaneClass(iClass3, oCaster)) iClass3Lev = 0;
if (!GetIsArcaneClass(iClass4, oCaster)) iClass4Lev = 0;
if (!GetIsArcaneClass(iClass5, oCaster)) iClass5Lev = 0;
if (!GetIsArcaneClass(iClass6, oCaster)) iClass6Lev = 0;
if (!GetIsArcaneClass(iClass7, oCaster)) iClass7Lev = 0;
if (!GetIsArcaneClass(iClass8, oCaster)) iClass8Lev = 0;
if (iClass1Lev > iBest) iBest = iClass1Lev;
if (iClass2Lev > iBest) iBest = iClass2Lev;
if (iClass3Lev > iBest) iBest = iClass3Lev;
if (iClass4Lev > iBest) iBest = iClass4Lev;
if (iClass5Lev > iBest) iBest = iClass5Lev;
if (iClass6Lev > iBest) iBest = iClass6Lev;
if (iClass7Lev > iBest) iBest = iClass7Lev;
if (iClass8Lev > iBest) iBest = iClass8Lev;
return iBest;
}
@ -1653,30 +1755,69 @@ int GetLevelByTypeDivine(object oCaster = OBJECT_SELF)
int iBest = 0;
int iClass1 = GetClassByPosition(1, oCaster);
int iClass2 = GetClassByPosition(2, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass4 = GetClassByPosition(4, oCaster);
int iClass5 = GetClassByPosition(5, oCaster);
int iClass6 = GetClassByPosition(6, oCaster);
int iClass7 = GetClassByPosition(8, oCaster);
int iClass8 = GetClassByPosition(8, oCaster);
int iClass1Lev = GetLevelByPosition(1, oCaster);
int iClass2Lev = GetLevelByPosition(2, oCaster);
int iClass3Lev = GetLevelByPosition(3, oCaster);
int iClass4Lev = GetLevelByPosition(4, oCaster);
int iClass5Lev = GetLevelByPosition(5, oCaster);
int iClass6Lev = GetLevelByPosition(6, oCaster);
int iClass7Lev = GetLevelByPosition(7, oCaster);
int iClass8Lev = GetLevelByPosition(8, oCaster);
if (iClass1 == CLASS_TYPE_PALADIN || iClass1 == CLASS_TYPE_RANGER) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass2 == CLASS_TYPE_PALADIN || iClass2 == CLASS_TYPE_RANGER) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass3 == CLASS_TYPE_PALADIN || iClass3 == CLASS_TYPE_RANGER) iClass3Lev = (iClass3Lev >= 4) ? (iClass3Lev / 2) : 0;
if (iClass4 == CLASS_TYPE_PALADIN || iClass4 == CLASS_TYPE_RANGER) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass5 == CLASS_TYPE_PALADIN || iClass5 == CLASS_TYPE_RANGER) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass6 == CLASS_TYPE_PALADIN || iClass6 == CLASS_TYPE_RANGER) iClass3Lev = (iClass3Lev >= 4) ? (iClass3Lev / 2) : 0;
if (iClass7 == CLASS_TYPE_PALADIN || iClass7 == CLASS_TYPE_RANGER) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass8 == CLASS_TYPE_PALADIN || iClass8 == CLASS_TYPE_RANGER) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass1 == iFirstDivine) iClass1Lev += GetDivinePRCLevels(oCaster);
if (iClass2 == iFirstDivine) iClass2Lev += GetDivinePRCLevels(oCaster);
if (iClass3 == iFirstDivine) iClass3Lev += GetDivinePRCLevels(oCaster);
if (iClass4 == iFirstDivine) iClass4Lev += GetDivinePRCLevels(oCaster);
if (iClass5 == iFirstDivine) iClass5Lev += GetDivinePRCLevels(oCaster);
if (iClass6 == iFirstDivine) iClass6Lev += GetDivinePRCLevels(oCaster);
if (iClass7 == iFirstDivine) iClass7Lev += GetDivinePRCLevels(oCaster);
if (iClass8 == iFirstDivine) iClass8Lev += GetDivinePRCLevels(oCaster);
iClass1Lev += PracticedSpellcasting(oCaster, iClass1, iClass1Lev);
iClass2Lev += PracticedSpellcasting(oCaster, iClass2, iClass2Lev);
iClass3Lev += PracticedSpellcasting(oCaster, iClass3, iClass3Lev);
iClass4Lev += PracticedSpellcasting(oCaster, iClass4, iClass4Lev);
iClass5Lev += PracticedSpellcasting(oCaster, iClass5, iClass5Lev);
iClass6Lev += PracticedSpellcasting(oCaster, iClass6, iClass5Lev);
iClass7Lev += PracticedSpellcasting(oCaster, iClass7, iClass6Lev);
iClass8Lev += PracticedSpellcasting(oCaster, iClass8, iClass7Lev);
if (!GetIsDivineClass(iClass1, oCaster)) iClass1Lev = 0;
if (!GetIsDivineClass(iClass2, oCaster)) iClass2Lev = 0;
if (!GetIsDivineClass(iClass3, oCaster)) iClass3Lev = 0;
if (!GetIsDivineClass(iClass4, oCaster)) iClass4Lev = 0;
if (!GetIsDivineClass(iClass5, oCaster)) iClass5Lev = 0;
if (!GetIsDivineClass(iClass6, oCaster)) iClass6Lev = 0;
if (!GetIsDivineClass(iClass7, oCaster)) iClass7Lev = 0;
if (!GetIsDivineClass(iClass8, oCaster)) iClass8Lev = 0;
if (iClass1Lev > iBest) iBest = iClass1Lev;
if (iClass2Lev > iBest) iBest = iClass2Lev;
if (iClass3Lev > iBest) iBest = iClass3Lev;
if (iClass4Lev > iBest) iBest = iClass4Lev;
if (iClass5Lev > iBest) iBest = iClass5Lev;
if (iClass6Lev > iBest) iBest = iClass6Lev;
if (iClass7Lev > iBest) iBest = iClass7Lev;
if (iClass8Lev > iBest) iBest = iClass8Lev;
return iBest;
}
}
//:: Test Void
//void main (){}

View File

@ -6,7 +6,7 @@
Stratovarius
*/
//:: Updated for .35 by Jaysyn 2023/03/10
////////////////Begin Generic////////////////
@ -1606,6 +1606,8 @@ void RemoveOldSongs(object oPC)
// since in NWN character can have max 3 classes. We also know that Eldritch Theurge
// is at positon 3 (unless player is cheating).
// So we just need to check the third class.
//:: [PRC .35] This function will require marker feats
int GetETArcaneClass(object oPC)
{
int nClass = GetClassByPosition(1, oPC);

View File

@ -1,6 +1,7 @@
/* Core functions taken from high up the branch
which are needed lower. */
//:: Updated for .35 by Jaysyn 2023/03/10
//////////////////////////////////////////////////
/* Function Prototypes */
@ -446,7 +447,7 @@ int PRCGetSpellLevel(object oCreature, int nSpell)
return nSpellLevel;
int i;
for (i=1;i<=3;i++)
for (i=1;i<=8;i++)
{
nClass = GetClassByPosition(i, oCreature);
int nCharLevel = GetLevelByClass(nClass, oCreature);
@ -514,7 +515,7 @@ int GetIsNSBClass(int nClass)
int UseNewSpellBook(object oCreature)
{
int i;
for (i = 1; i <= 3; i++)
for (i = 1; i <= 8; i++)
{
int nClass = GetClassByPosition(i, oCreature);
if(GetIsNSBClass(nClass))
@ -557,7 +558,7 @@ int PRCGetHasSpell(int nRealSpellID, object oCreature = OBJECT_SELF)
int nClass, nSpellbookID, nCount, nMeta, i, j;
int nSpellbookType, nSpellLevel;
string sFile, sFeat;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
nClass = GetClassByPosition(i, oCreature);
sFile = GetFileForClass(nClass);
@ -609,7 +610,7 @@ int PRCGetIsRealSpellKnown(int nRealSpellID, object oPC = OBJECT_SELF)
return TRUE; // means they know the spell (close enough)
int nClass;
int nClassSlot = 1;
while(nClassSlot <= 3)
while(nClassSlot <= 8)
{
nClass = GetClassByPosition(nClassSlot, oPC);
if(GetIsDivineClass(nClass) || GetIsArcaneClass(nClass))

View File

@ -8,6 +8,8 @@
//:: Created On: August 31st, 2005
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/10
// Function returns the domain in the input slot.
// A person can have a maximum of 5 bonus domains.
@ -240,7 +242,7 @@ void CastDomainSpell(object oPC, int nSlot, int nLevel)
if(!nCount)
{
int n;
for(n = 1; n < 4; n++)
for(n = 1; n < 8; n++)
{
nClass = GetClassByPosition(n, oPC);

View File

@ -15,6 +15,8 @@
//:: Created On: Dec 19, 2003
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/10
//--------------------------------------------------------------------------
// This is the "event" that is called to re-evalutate PRC bonuses. Currently
// it is fired by OnEquip, OnUnequip and OnLevel. If you want to move any
@ -23,6 +25,10 @@
// feats to their own self-contained script
//--------------------------------------------------------------------------
//:: Test Void
//void main (){}
//////////////////////////////////////////////////
/* Constants */
//////////////////////////////////////////////////
@ -89,7 +95,7 @@ void SetupCharacterData(object oPC)
// use bitwise to combine flags
int i, iData, iShifting;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
int nClassType = GetClassByPosition(i, oPC);
if(nClassType != CLASS_TYPE_INVALID)
@ -268,8 +274,13 @@ void SetupCharacterData(object oPC)
SetPersistantLocalInt(oPC, "PRC_UNI_SHIFT_SCRIPT", 1);
//Setup class info for onleveldown script
int nCharData = ((GetClassByPosition(3, oPC) & 0xFF) << 16) |
((GetClassByPosition(2, oPC) & 0xFF) << 8) |
int nCharData = ((GetClassByPosition(8, oPC) & 0xFF) << 56) |
((GetClassByPosition(7, oPC) & 0xFF) << 48) |
((GetClassByPosition(5, oPC) & 0xFF) << 40) |
((GetClassByPosition(5, oPC) & 0xFF) << 32) |
((GetClassByPosition(4, oPC) & 0xFF) << 24) |
((GetClassByPosition(3, oPC) & 0xFF) << 16) |
((GetClassByPosition(2, oPC) & 0xFF) << 8) |
(GetClassByPosition(1, oPC) & 0xFF);
SetPersistantLocalInt(oPC, "PRC_Character_Data", nCharData);
@ -558,6 +569,7 @@ void EvalPRCFeats(object oPC)
// Must be after all evaluationscripts that need said function.
ExecuteScript("prc_bab_caller", oPC);
//:: [PRC .35] Needs marker feats
// Classes an invoker can take
if(GetLevelByClass(CLASS_TYPE_MAESTER, oPC) ||
GetLevelByClass(CLASS_TYPE_ACOLYTE, oPC) ||

View File

@ -6,7 +6,7 @@
*/
//:: Updated for .35 by Jaysyn 2023/03/10
//////////////////////////////////////////////////
/* Constants */
@ -38,7 +38,11 @@ void CheckForPnPHolyAvenger(object oItem);
#include "inc_utility"
#include "prc_inc_newip"
#include "prc_inc_castlvl"
#include "inc_newspellbook"
//:: Test Void
//void main (){}
//////////////////////////////////////////////////
/* Internal functions */
@ -134,7 +138,7 @@ void _prc_inc_itmrstr_ApplyWizardry(object oPC, object oItem, int nSpellLevel, s
SetLocalInt(oItem, "PRC_Wizardry"+IntToString(nSpellLevel), TRUE);
int nClass, nSlots, i;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
nClass = GetClassByPosition(i, oPC);
if((sType == "A" && GetIsArcaneClass(nClass)) || (sType == "D" && GetIsDivineClass(nClass)))

View File

@ -1,3 +1,5 @@
//:: Updated for .35 by Jaysyn 2023/03/10
//////////////////////////////////////////////////
/* Constants */
//////////////////////////////////////////////////
@ -589,6 +591,11 @@ void StoreCohort(object oCohort)
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class1", GetClassByPosition(1, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class2", GetClassByPosition(2, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class3", GetClassByPosition(3, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class4", GetClassByPosition(4, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class5", GetClassByPosition(5, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class6", GetClassByPosition(6, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class7", GetClassByPosition(7, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class8", GetClassByPosition(8, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_order", GetLawChaosValue(oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_moral", GetGoodEvilValue(oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_ethran", GetHasFeat(FEAT_ETHRAN, oCohort));
@ -1032,3 +1039,5 @@ void AddPremadeCohortsToDB()
SetCampaignInt(COHORT_DATABASE, "PremadeCohorts", TRUE);
}
//:: Test Void
//void main (){}

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@ -14,6 +14,8 @@
be necessary, except when new casting feats are created.
*/
//:: Updated for .35 by Jaysyn 2023/03/10
//////////////////////////////////////////////////
/* Function prototypes */
@ -407,28 +409,50 @@ int GetPrCAdjustedCasterLevel(int nClass, object oCaster = OBJECT_SELF, int bAdj
int GetPrCAdjustedCasterLevelByType(int nClassType, object oCaster = OBJECT_SELF, int bAdjustForPractisedSpellcaster = TRUE)
{
int nHighest;
int nClass1, nClass2, nClass3;
int nClass1Lvl, nClass2Lvl, nClass3Lvl;
int nClassLvl;
int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8;
int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl;
nClass1 = GetClassByPosition(1, oCaster);
nClass2 = GetClassByPosition(2, oCaster);
nClass3 = GetClassByPosition(3, oCaster);
nClass4 = GetClassByPosition(4, oCaster);
nClass5 = GetClassByPosition(5, oCaster);
nClass6 = GetClassByPosition(6, oCaster);
nClass7 = GetClassByPosition(7, oCaster);
nClass8 = GetClassByPosition(8, oCaster);
if(nClassType == TYPE_ARCANE && (GetFirstArcaneClassPosition(oCaster) > 0))
{
if (GetIsArcaneClass(nClass1, oCaster)) nClass1Lvl = GetPrCAdjustedCasterLevel(nClass1, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass2, oCaster)) nClass2Lvl = GetPrCAdjustedCasterLevel(nClass2, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass3, oCaster)) nClass3Lvl = GetPrCAdjustedCasterLevel(nClass3, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass4, oCaster)) nClass4Lvl = GetPrCAdjustedCasterLevel(nClass4, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass5, oCaster)) nClass5Lvl = GetPrCAdjustedCasterLevel(nClass5, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass6, oCaster)) nClass6Lvl = GetPrCAdjustedCasterLevel(nClass6, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass7, oCaster)) nClass7Lvl = GetPrCAdjustedCasterLevel(nClass7, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass8, oCaster)) nClass8Lvl = GetPrCAdjustedCasterLevel(nClass8, oCaster, bAdjustForPractisedSpellcaster);
}
else if (nClassType == TYPE_DIVINE && (GetFirstDivineClassPosition(oCaster) > 0))
{
if (GetIsDivineClass(nClass1, oCaster)) nClass1Lvl = GetPrCAdjustedCasterLevel(nClass1, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass2, oCaster)) nClass2Lvl = GetPrCAdjustedCasterLevel(nClass2, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass3, oCaster)) nClass3Lvl = GetPrCAdjustedCasterLevel(nClass3, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass4, oCaster)) nClass4Lvl = GetPrCAdjustedCasterLevel(nClass4, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass5, oCaster)) nClass5Lvl = GetPrCAdjustedCasterLevel(nClass5, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass6, oCaster)) nClass6Lvl = GetPrCAdjustedCasterLevel(nClass6, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass7, oCaster)) nClass7Lvl = GetPrCAdjustedCasterLevel(nClass7, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass8, oCaster)) nClass8Lvl = GetPrCAdjustedCasterLevel(nClass8, oCaster, bAdjustForPractisedSpellcaster);
}
nHighest = nClass1Lvl;
int nHighest = nClass1Lvl;
if (nClass2Lvl > nHighest) nHighest = nClass2Lvl;
if (nClass3Lvl > nHighest) nHighest = nClass3Lvl;
return nHighest;
if (nClass4Lvl > nHighest) nHighest = nClass4Lvl;
if (nClass5Lvl > nHighest) nHighest = nClass5Lvl;
if (nClass6Lvl > nHighest) nHighest = nClass6Lvl;
if (nClass7Lvl > nHighest) nHighest = nClass7Lvl;
if (nClass8Lvl > nHighest) nHighest = nClass8Lvl;
return nHighest;
}
int GetLevelByTypeArcaneFeats(object oCaster = OBJECT_SELF, int iSpellID = -1)
@ -438,9 +462,20 @@ int GetLevelByTypeArcaneFeats(object oCaster = OBJECT_SELF, int iSpellID = -1)
int iClass1 = GetClassByPosition(1, oCaster);
int iClass2 = GetClassByPosition(2, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass4 = GetClassByPosition(4, oCaster);
int iClass5 = GetClassByPosition(5, oCaster);
int iClass6 = GetClassByPosition(6, oCaster);
int iClass7 = GetClassByPosition(7, oCaster);
int iClass8 = GetClassByPosition(8, oCaster);
int iClass1Lev = GetLevelByPosition(1, oCaster);
int iClass2Lev = GetLevelByPosition(2, oCaster);
int iClass3Lev = GetLevelByPosition(3, oCaster);
int iClass4Lev = GetLevelByPosition(4, oCaster);
int iClass5Lev = GetLevelByPosition(5, oCaster);
int iClass6Lev = GetLevelByPosition(6, oCaster);
int iClass7Lev = GetLevelByPosition(7, oCaster);
int iClass8Lev = GetLevelByPosition(8, oCaster);
if (iSpellID = -1) iSpellID = PRCGetSpellId(oCaster);
@ -454,27 +489,58 @@ int GetLevelByTypeArcaneFeats(object oCaster = OBJECT_SELF, int iSpellID = -1)
if (iClass1 == CLASS_TYPE_HEXBLADE) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass2 == CLASS_TYPE_HEXBLADE) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass3 == CLASS_TYPE_HEXBLADE) iClass3Lev = (iClass3Lev >= 4) ? (iClass3Lev / 2) : 0;
if (iClass4 == CLASS_TYPE_HEXBLADE) iClass4Lev = (iClass4Lev >= 4) ? (iClass4Lev / 2) : 0;
if (iClass5 == CLASS_TYPE_HEXBLADE) iClass5Lev = (iClass5Lev >= 4) ? (iClass5Lev / 2) : 0;
if (iClass6 == CLASS_TYPE_HEXBLADE) iClass6Lev = (iClass6Lev >= 4) ? (iClass6Lev / 2) : 0;
if (iClass7 == CLASS_TYPE_HEXBLADE) iClass7Lev = (iClass7Lev >= 4) ? (iClass7Lev / 2) : 0;
if (iClass8 == CLASS_TYPE_HEXBLADE) iClass8Lev = (iClass8Lev >= 4) ? (iClass8Lev / 2) : 0;
if (iClass1 == iFirstArcane) iClass1Lev += GetArcanePRCLevels(oCaster);
if (iClass2 == iFirstArcane) iClass2Lev += GetArcanePRCLevels(oCaster);
if (iClass3 == iFirstArcane) iClass3Lev += GetArcanePRCLevels(oCaster);
if (iClass1 == iFirstArcane) iClass1Lev += GetArcanePRCLevels(oCaster);
if (iClass2 == iFirstArcane) iClass2Lev += GetArcanePRCLevels(oCaster);
if (iClass3 == iFirstArcane) iClass3Lev += GetArcanePRCLevels(oCaster);
if (iClass1 == iFirstArcane) iClass1Lev += GetArcanePRCLevels(oCaster);
if (iClass2 == iFirstArcane) iClass2Lev += GetArcanePRCLevels(oCaster);
if (iClass3 == iFirstArcane) iClass3Lev += GetArcanePRCLevels(oCaster);
iClass1Lev += iBoost;
iClass2Lev += iBoost;
iClass3Lev += iBoost;
iClass4Lev += iBoost;
iClass5Lev += iBoost;
iClass6Lev += iBoost;
iClass7Lev += iBoost;
iClass8Lev += iBoost;
iClass1Lev += PracticedSpellcasting(oCaster, iClass1, iClass1Lev);
iClass2Lev += PracticedSpellcasting(oCaster, iClass2, iClass2Lev);
iClass3Lev += PracticedSpellcasting(oCaster, iClass3, iClass3Lev);
iClass4Lev += PracticedSpellcasting(oCaster, iClass4, iClass1Lev);
iClass5Lev += PracticedSpellcasting(oCaster, iClass5, iClass2Lev);
iClass6Lev += PracticedSpellcasting(oCaster, iClass6, iClass3Lev);
iClass7Lev += PracticedSpellcasting(oCaster, iClass7, iClass1Lev);
iClass8Lev += PracticedSpellcasting(oCaster, iClass8, iClass2Lev);
if (!GetIsArcaneClass(iClass1, oCaster)) iClass1Lev = 0;
if (!GetIsArcaneClass(iClass2, oCaster)) iClass2Lev = 0;
if (!GetIsArcaneClass(iClass3, oCaster)) iClass3Lev = 0;
if (!GetIsArcaneClass(iClass4, oCaster)) iClass4Lev = 0;
if (!GetIsArcaneClass(iClass5, oCaster)) iClass5Lev = 0;
if (!GetIsArcaneClass(iClass6, oCaster)) iClass6Lev = 0;
if (!GetIsArcaneClass(iClass7, oCaster)) iClass7Lev = 0;
if (!GetIsArcaneClass(iClass8, oCaster)) iClass8Lev = 0;
if (iClass1Lev > iBest) iBest = iClass1Lev;
if (iClass2Lev > iBest) iBest = iClass2Lev;
if (iClass3Lev > iBest) iBest = iClass3Lev;
if (iClass4Lev > iBest) iBest = iClass4Lev;
if (iClass5Lev > iBest) iBest = iClass5Lev;
if (iClass6Lev > iBest) iBest = iClass6Lev;
if (iClass7Lev > iBest) iBest = iClass7Lev;
if (iClass8Lev > iBest) iBest = iClass8Lev;
return iBest;
}
@ -485,10 +551,21 @@ int GetLevelByTypeDivineFeats(object oCaster = OBJECT_SELF, int iSpellID = -1)
int iClass1 = GetClassByPosition(1, oCaster);
int iClass2 = GetClassByPosition(2, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass4 = GetClassByPosition(4, oCaster);
int iClass5 = GetClassByPosition(5, oCaster);
int iClass6 = GetClassByPosition(6, oCaster);
int iClass7 = GetClassByPosition(7, oCaster);
int iClass8 = GetClassByPosition(8, oCaster);
int iClass1Lev = GetLevelByPosition(1, oCaster);
int iClass2Lev = GetLevelByPosition(2, oCaster);
int iClass3Lev = GetLevelByPosition(3, oCaster);
int iClass4Lev = GetLevelByPosition(4, oCaster);
int iClass5Lev = GetLevelByPosition(5, oCaster);
int iClass6Lev = GetLevelByPosition(6, oCaster);
int iClass7Lev = GetLevelByPosition(7, oCaster);
int iClass8Lev = GetLevelByPosition(8, oCaster);
if (iSpellID = -1) iSpellID = PRCGetSpellId(oCaster);
int iBoost = ShadowWeave(oCaster, iSpellID) +
@ -499,36 +576,81 @@ int GetLevelByTypeDivineFeats(object oCaster = OBJECT_SELF, int iSpellID = -1)
if (iClass1 == CLASS_TYPE_PALADIN
|| iClass1 == CLASS_TYPE_RANGER
|| iClass3 == CLASS_TYPE_ANTI_PALADIN)
|| iClass1 == CLASS_TYPE_ANTI_PALADIN)
iClass1Lev = iClass1Lev / 2;
if (iClass2 == CLASS_TYPE_PALADIN
|| iClass2 == CLASS_TYPE_RANGER
|| iClass3 == CLASS_TYPE_ANTI_PALADIN)
|| iClass2 == CLASS_TYPE_ANTI_PALADIN)
iClass2Lev = iClass2Lev / 2;
if (iClass3 == CLASS_TYPE_PALADIN
|| iClass3 == CLASS_TYPE_RANGER
|| iClass3 == CLASS_TYPE_ANTI_PALADIN)
iClass3Lev = iClass3Lev / 2;
if (iClass4 == CLASS_TYPE_PALADIN
|| iClass4 == CLASS_TYPE_RANGER
|| iClass4 == CLASS_TYPE_ANTI_PALADIN)
iClass4Lev = iClass4Lev / 2;
if (iClass5 == CLASS_TYPE_PALADIN
|| iClass5 == CLASS_TYPE_RANGER
|| iClass5 == CLASS_TYPE_ANTI_PALADIN)
iClass5Lev = iClass5Lev / 2;
if (iClass6 == CLASS_TYPE_PALADIN
|| iClass6 == CLASS_TYPE_RANGER
|| iClass6 == CLASS_TYPE_ANTI_PALADIN)
iClass6Lev = iClass6Lev / 2;
if (iClass7 == CLASS_TYPE_PALADIN
|| iClass7 == CLASS_TYPE_RANGER
|| iClass7 == CLASS_TYPE_ANTI_PALADIN)
iClass7Lev = iClass7Lev / 2;
if (iClass8 == CLASS_TYPE_PALADIN
|| iClass8 == CLASS_TYPE_RANGER
|| iClass8 == CLASS_TYPE_ANTI_PALADIN)
iClass8Lev = iClass7Lev / 2;
if (iClass1 == iFirstDivine) iClass1Lev += GetDivinePRCLevels(oCaster);
if (iClass2 == iFirstDivine) iClass2Lev += GetDivinePRCLevels(oCaster);
if (iClass3 == iFirstDivine) iClass3Lev += GetDivinePRCLevels(oCaster);
if (iClass4 == iFirstDivine) iClass4Lev += GetDivinePRCLevels(oCaster);
if (iClass5 == iFirstDivine) iClass5Lev += GetDivinePRCLevels(oCaster);
if (iClass6 == iFirstDivine) iClass6Lev += GetDivinePRCLevels(oCaster);
if (iClass7 == iFirstDivine) iClass7Lev += GetDivinePRCLevels(oCaster);
if (iClass8 == iFirstDivine) iClass8Lev += GetDivinePRCLevels(oCaster);
iClass1Lev += iBoost;
iClass2Lev += iBoost;
iClass3Lev += iBoost;
iClass4Lev += iBoost;
iClass5Lev += iBoost;
iClass6Lev += iBoost;
iClass7Lev += iBoost;
iClass8Lev += iBoost;
iClass1Lev += PracticedSpellcasting(oCaster, iClass1, iClass1Lev);
iClass2Lev += PracticedSpellcasting(oCaster, iClass2, iClass2Lev);
iClass3Lev += PracticedSpellcasting(oCaster, iClass3, iClass3Lev);
iClass4Lev += PracticedSpellcasting(oCaster, iClass4, iClass4Lev);
iClass5Lev += PracticedSpellcasting(oCaster, iClass5, iClass5Lev);
iClass6Lev += PracticedSpellcasting(oCaster, iClass6, iClass6Lev);
iClass7Lev += PracticedSpellcasting(oCaster, iClass1, iClass7Lev);
iClass8Lev += PracticedSpellcasting(oCaster, iClass2, iClass8Lev);
if (!GetIsDivineClass(iClass1, oCaster)) iClass1Lev = 0;
if (!GetIsDivineClass(iClass2, oCaster)) iClass2Lev = 0;
if (!GetIsDivineClass(iClass3, oCaster)) iClass3Lev = 0;
if (!GetIsDivineClass(iClass4, oCaster)) iClass4Lev = 0;
if (!GetIsDivineClass(iClass5, oCaster)) iClass5Lev = 0;
if (!GetIsDivineClass(iClass6, oCaster)) iClass6Lev = 0;
if (!GetIsDivineClass(iClass7, oCaster)) iClass7Lev = 0;
if (!GetIsDivineClass(iClass8, oCaster)) iClass3Lev = 0;
if (iClass1Lev > iBest) iBest = iClass1Lev;
if (iClass2Lev > iBest) iBest = iClass2Lev;
if (iClass3Lev > iBest) iBest = iClass3Lev;
if (iClass4Lev > iBest) iBest = iClass4Lev;
if (iClass5Lev > iBest) iBest = iClass5Lev;
if (iClass6Lev > iBest) iBest = iClass6Lev;
if (iClass7Lev > iBest) iBest = iClass7Lev;
if (iClass8Lev > iBest) iBest = iClass8Lev;
return iBest;
}
@ -2041,7 +2163,7 @@ void PRCDecrementRemainingSpellUses(object oCreature, int nSpell)
int nClass, nSpellbookID, nCount, nMeta, i, j;
int nSpellbookType, nSpellLevel;
string sFile, sFeat;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
nClass = GetClassByPosition(i, oCreature);
sFile = GetFileForClass(nClass);
@ -2754,7 +2876,7 @@ int PRCGetSpellUsesLeft(int nRealSpellID, object oCreature = OBJECT_SELF)
int nClass, nSpellbookID, nCount, i, j;
int nSpellbookType, nSpellLevel;
string sFile, sFeat;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
nClass = GetClassByPosition(i, oCreature);
sFile = GetFileForClass(nClass);
@ -2919,4 +3041,7 @@ int X2PreSpellCastCode()
// DeleteLocalInt(oCaster, "PSCC_Ret");
return nReturn;
}
}
//:: Test Void
//void main (){}

View File

@ -1,6 +1,13 @@
//:: Updated for .35 by Jaysyn 2023/03/10
#include "prc_inc_function"
#include "inc_nwnx_funcs"
//:: Test Void
//void main (){}
const int DEBUG_NATURAL_AC_CALCULATION = FALSE;
int MAX_BONUS = GetPRCSwitch(PRC_PNP_SHIFTER_BONUS);
const int MAX_PENALTY = 10;
@ -1112,6 +1119,12 @@ void _prc_inc_PrintDebugItem(object oPC, string oItemType, object oItem)
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(1, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(2, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(3, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(4, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(5, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(6, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(7, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(8, oItem));
_prc_inc_PrintShapeInfo(oPC, "------");
_prc_inc_PrintShapeInfo(oPC, "====== Main hand weapon: " + (GetIsWeaponEffective(oItem, FALSE) ? "Effective" : "Ineffective"));
@ -1259,7 +1272,12 @@ void _prc_inc_PrintShape(object oPC, object oTemplate, int bForceLogPrint)
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(1, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(2, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(3, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(4, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(5, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(6, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(7, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(8, oTemplate));
_prc_inc_PrintShapeInfo(oPC, "==========");
//Harmlessly invisible?

View File

@ -16,6 +16,7 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/10
//////////////////////////////////////////////////
/* Constants */
@ -33,6 +34,9 @@ const int POWER_LIST_WARMIND = CLASS_TYPE_WARMIND;
#include "psi_inc_const"
//:: Test Main
//void main (){}
//////////////////////////////////////////////////
/* Function prototypes */
//////////////////////////////////////////////////
@ -1059,13 +1063,36 @@ int GetManifesterLevel(object oManifester, int nSpecificClass = CLASS_TYPE_INVAL
}
int GetHighestManifesterLevel(object oCreature)
{
int n = 0;
int nHighest;
int nTemp;
while(n <= 8)
{
if(GetClassByPosition(n, oCreature) != CLASS_TYPE_INVALID)
{
nTemp = GetManifesterLevel(oCreature, GetClassByPosition(n, oCreature));
if(nTemp > nHighest)
nHighest = nTemp;
}
n++;
}
return nHighest;
}
/* int GetHighestManifesterLevel(object oCreature)
{
return max(max(GetClassByPosition(1, oCreature) != CLASS_TYPE_INVALID ? GetManifesterLevel(oCreature, GetClassByPosition(1, oCreature)) : 0,
GetClassByPosition(2, oCreature) != CLASS_TYPE_INVALID ? GetManifesterLevel(oCreature, GetClassByPosition(2, oCreature)) : 0
),
GetClassByPosition(3, oCreature) != CLASS_TYPE_INVALID ? GetManifesterLevel(oCreature, GetClassByPosition(3, oCreature)) : 0
);
}
} */
int GetPowerLevel(object oManifester)
{
return GetLocalInt(oManifester, PRC_POWER_LEVEL);
@ -1115,18 +1142,31 @@ int GetPrimaryPsionicClass(object oCreature = OBJECT_SELF)
else
{
int nClassLvl;
int nClass1, nClass2, nClass3;
int nClass1Lvl, nClass2Lvl, nClass3Lvl;
int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8;
int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl;
nClass1 = GetClassByPosition(1, oCreature);
nClass2 = GetClassByPosition(2, oCreature);
nClass3 = GetClassByPosition(3, oCreature);
nClass4 = GetClassByPosition(4, oCreature);
nClass5 = GetClassByPosition(5, oCreature);
nClass6 = GetClassByPosition(6, oCreature);
nClass7 = GetClassByPosition(7, oCreature);
nClass8 = GetClassByPosition(8, oCreature);
if(GetIsPsionicClass(nClass1)) nClass1Lvl = GetLevelByClass(nClass1, oCreature);
if(GetIsPsionicClass(nClass2)) nClass2Lvl = GetLevelByClass(nClass2, oCreature);
if(GetIsPsionicClass(nClass3)) nClass3Lvl = GetLevelByClass(nClass3, oCreature);
if(GetIsPsionicClass(nClass3)) nClass3Lvl = GetLevelByClass(nClass3, oCreature);
if(GetIsPsionicClass(nClass4)) nClass4Lvl = GetLevelByClass(nClass4, oCreature);
if(GetIsPsionicClass(nClass5)) nClass5Lvl = GetLevelByClass(nClass5, oCreature);
if(GetIsPsionicClass(nClass6)) nClass6Lvl = GetLevelByClass(nClass6, oCreature);
if(GetIsPsionicClass(nClass7)) nClass7Lvl = GetLevelByClass(nClass7, oCreature);
if(GetIsPsionicClass(nClass8)) nClass8Lvl = GetLevelByClass(nClass8, oCreature);
nClass = nClass1;
nClassLvl = nClass1Lvl;
if(nClass2Lvl > nClassLvl)
{
nClass = nClass2;
@ -1137,6 +1177,32 @@ int GetPrimaryPsionicClass(object oCreature = OBJECT_SELF)
nClass = nClass3;
nClassLvl = nClass3Lvl;
}
if(nClass4Lvl > nClassLvl)
{
nClass = nClass4;
nClassLvl = nClass4Lvl;
}
if(nClass5Lvl > nClassLvl)
{
nClass = nClass5;
nClassLvl = nClass5Lvl;
}
if(nClass6Lvl > nClassLvl)
{
nClass = nClass6;
nClassLvl = nClass6Lvl;
}
if(nClass7Lvl > nClassLvl)
{
nClass = nClass7;
nClassLvl = nClass7Lvl;
}
if(nClass8Lvl > nClassLvl)
{
nClass = nClass8;
nClassLvl = nClass8Lvl;
}
if(nClassLvl == 0)
nClass = CLASS_TYPE_INVALID;
}
@ -1196,7 +1262,17 @@ int GetFirstPsionicClassPosition(object oCreature = OBJECT_SELF)
return 2;
if (GetIsPsionicClass(GetClassByPosition(3, oCreature)))
return 3;
if (GetIsPsionicClass(GetClassByPosition(4, oCreature)))
return 4;
if (GetIsPsionicClass(GetClassByPosition(5, oCreature)))
return 5;
if (GetIsPsionicClass(GetClassByPosition(6, oCreature)))
return 6;
if (GetIsPsionicClass(GetClassByPosition(7, oCreature)))
return 7;
if (GetIsPsionicClass(GetClassByPosition(8, oCreature)))
return 8;
return 0;
}

View File

@ -16,6 +16,11 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/10
//:: Test Void
// void main (){}
//////////////////////////////////////////////////
/* Function prototypes */
//////////////////////////////////////////////////
@ -295,13 +300,35 @@ int GetIsShadowMagicUser(object oCreature)
}
int GetHighestShadowcasterLevel(object oCreature)
{
int n = 0;
int nHighest;
int nTemp;
while(n <= 8)
{
if(GetClassByPosition(n, oCreature) != CLASS_TYPE_INVALID)
{
nTemp = GetShadowcasterLevel(oCreature, GetClassByPosition(n, oCreature));
if(nTemp > nHighest)
nHighest = nTemp;
}
n++;
}
return nHighest;
}
/* int GetHighestShadowcasterLevel(object oCreature)
{
return max(max(GetClassByPosition(1, oCreature) != CLASS_TYPE_INVALID ? GetShadowcasterLevel(oCreature, GetClassByPosition(1, oCreature)) : 0,
GetClassByPosition(2, oCreature) != CLASS_TYPE_INVALID ? GetShadowcasterLevel(oCreature, GetClassByPosition(2, oCreature)) : 0
),
GetClassByPosition(3, oCreature) != CLASS_TYPE_INVALID ? GetShadowcasterLevel(oCreature, GetClassByPosition(3, oCreature)) : 0
);
}
} */
int GetIsShadowMagicClass(int nClass)
{
@ -376,18 +403,30 @@ int GetPrimaryShadowMagicClass(object oCreature = OBJECT_SELF)
else
{
int nClassLvl;
int nClass1, nClass2, nClass3;
int nClass1Lvl, nClass2Lvl, nClass3Lvl;
int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8;
int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl;
nClass1 = GetClassByPosition(1, oCreature);
nClass2 = GetClassByPosition(2, oCreature);
nClass3 = GetClassByPosition(3, oCreature);
nClass4 = GetClassByPosition(4, oCreature);
nClass5 = GetClassByPosition(5, oCreature);
nClass6 = GetClassByPosition(6, oCreature);
nClass7 = GetClassByPosition(7, oCreature);
nClass8 = GetClassByPosition(8, oCreature);
if(GetIsShadowMagicClass(nClass1)) nClass1Lvl = GetLevelByClass(nClass1, oCreature);
if(GetIsShadowMagicClass(nClass2)) nClass2Lvl = GetLevelByClass(nClass2, oCreature);
if(GetIsShadowMagicClass(nClass3)) nClass3Lvl = GetLevelByClass(nClass3, oCreature);
if(GetIsShadowMagicClass(nClass4)) nClass4Lvl = GetLevelByClass(nClass4, oCreature);
if(GetIsShadowMagicClass(nClass5)) nClass5Lvl = GetLevelByClass(nClass5, oCreature);
if(GetIsShadowMagicClass(nClass6)) nClass6Lvl = GetLevelByClass(nClass6, oCreature);
if(GetIsShadowMagicClass(nClass7)) nClass7Lvl = GetLevelByClass(nClass7, oCreature);
if(GetIsShadowMagicClass(nClass8)) nClass8Lvl = GetLevelByClass(nClass8, oCreature);
nClass = nClass1;
nClassLvl = nClass1Lvl;
if(nClass2Lvl > nClassLvl)
{
nClass = nClass2;
@ -398,6 +437,32 @@ int GetPrimaryShadowMagicClass(object oCreature = OBJECT_SELF)
nClass = nClass3;
nClassLvl = nClass3Lvl;
}
if(nClass4Lvl > nClassLvl)
{
nClass = nClass4;
nClassLvl = nClass4Lvl;
}
if(nClass5Lvl > nClassLvl)
{
nClass = nClass5;
nClassLvl = nClass5Lvl;
}
if(nClass6Lvl > nClassLvl)
{
nClass = nClass6;
nClassLvl = nClass6Lvl;
}
if(nClass7Lvl > nClassLvl)
{
nClass = nClass7;
nClassLvl = nClass7Lvl;
}
if(nClass8Lvl > nClassLvl)
{
nClass = nClass8;
nClassLvl = nClass8Lvl;
}
if(nClassLvl == 0)
nClass = CLASS_TYPE_INVALID;
}
@ -413,7 +478,17 @@ int GetFirstShadowMagicClassPosition(object oCreature = OBJECT_SELF)
return 2;
if (GetIsShadowMagicClass(GetClassByPosition(3, oCreature)))
return 3;
if (GetIsShadowMagicClass(GetClassByPosition(4, oCreature)))
return 4;
if (GetIsShadowMagicClass(GetClassByPosition(5, oCreature)))
return 5;
if (GetIsShadowMagicClass(GetClassByPosition(6, oCreature)))
return 6;
if (GetIsShadowMagicClass(GetClassByPosition(7, oCreature)))
return 7;
if (GetIsShadowMagicClass(GetClassByPosition(8, oCreature)))
return 8;
return 0;
}

View File

@ -16,6 +16,11 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/10
//:: Test Void
//void main (){}
//////////////////////////////////////////////////
/* Constants */
//////////////////////////////////////////////////

View File

@ -16,6 +16,11 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/11
//:: Test Void
//void main (){}
//////////////////////////////////////////////////
/* Constants */
//////////////////////////////////////////////////
@ -529,13 +534,35 @@ int GetIsBladeMagicUser(object oCreature)
}
int GetHighestInitiatorLevel(object oCreature)
{
int n = 0;
int nHighest;
int nTemp;
while(n <= 8)
{
if(GetClassByPosition(n, oCreature) != CLASS_TYPE_INVALID)
{
nTemp = GetInitiatorLevel(oCreature, GetClassByPosition(n, oCreature));
if(nTemp > nHighest)
nHighest = nTemp;
}
n++;
}
return nHighest;
}
/* int GetHighestInitiatorLevel(object oCreature)
{
return max(max(GetClassByPosition(1, oCreature) != CLASS_TYPE_INVALID ? GetInitiatorLevel(oCreature, GetClassByPosition(1, oCreature)) : 0,
GetClassByPosition(2, oCreature) != CLASS_TYPE_INVALID ? GetInitiatorLevel(oCreature, GetClassByPosition(2, oCreature)) : 0
),
GetClassByPosition(3, oCreature) != CLASS_TYPE_INVALID ? GetInitiatorLevel(oCreature, GetClassByPosition(3, oCreature)) : 0
);
}
} */
int GetIsBladeMagicClass(int nClass)
{
@ -646,18 +673,30 @@ int GetPrimaryBladeMagicClass(object oCreature = OBJECT_SELF)
}*/
int nClassLvl;
int nClass1, nClass2, nClass3;
int nClass1Lvl, nClass2Lvl, nClass3Lvl;
int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8;
int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl;
nClass1 = GetClassByPosition(1, oCreature);
nClass2 = GetClassByPosition(2, oCreature);
nClass3 = GetClassByPosition(3, oCreature);
nClass4 = GetClassByPosition(4, oCreature);
nClass5 = GetClassByPosition(5, oCreature);
nClass6 = GetClassByPosition(6, oCreature);
nClass7 = GetClassByPosition(7, oCreature);
nClass8 = GetClassByPosition(8, oCreature);
if(GetIsBladeMagicClass(nClass1)) nClass1Lvl = GetLevelByClass(nClass1, oCreature);
if(GetIsBladeMagicClass(nClass2)) nClass2Lvl = GetLevelByClass(nClass2, oCreature);
if(GetIsBladeMagicClass(nClass3)) nClass3Lvl = GetLevelByClass(nClass3, oCreature);
if(GetIsBladeMagicClass(nClass4)) nClass4Lvl = GetLevelByClass(nClass4, oCreature);
if(GetIsBladeMagicClass(nClass5)) nClass5Lvl = GetLevelByClass(nClass5, oCreature);
if(GetIsBladeMagicClass(nClass6)) nClass6Lvl = GetLevelByClass(nClass6, oCreature);
if(GetIsBladeMagicClass(nClass7)) nClass7Lvl = GetLevelByClass(nClass7, oCreature);
if(GetIsBladeMagicClass(nClass8)) nClass8Lvl = GetLevelByClass(nClass8, oCreature);
nClass = nClass1;
nClassLvl = nClass1Lvl;
if(nClass2Lvl > nClassLvl)
{
nClass = nClass2;
@ -668,6 +707,32 @@ int GetPrimaryBladeMagicClass(object oCreature = OBJECT_SELF)
nClass = nClass3;
nClassLvl = nClass3Lvl;
}
if(nClass4Lvl > nClassLvl)
{
nClass = nClass4;
nClassLvl = nClass4Lvl;
}
if(nClass5Lvl > nClassLvl)
{
nClass = nClass5;
nClassLvl = nClass5Lvl;
}
if(nClass6Lvl > nClassLvl)
{
nClass = nClass6;
nClassLvl = nClass6Lvl;
}
if(nClass7Lvl > nClassLvl)
{
nClass = nClass7;
nClassLvl = nClass7Lvl;
}
if(nClass8Lvl > nClassLvl)
{
nClass = nClass8;
nClassLvl = nClass8Lvl;
}
if(nClassLvl == 0)
nClass = CLASS_TYPE_INVALID;
}
@ -683,7 +748,17 @@ int GetFirstBladeMagicClassPosition(object oCreature = OBJECT_SELF)
return 2;
if (GetIsBladeMagicClass(GetClassByPosition(3, oCreature)))
return 3;
if (GetIsBladeMagicClass(GetClassByPosition(4, oCreature)))
return 4;
if (GetIsBladeMagicClass(GetClassByPosition(5, oCreature)))
return 5;
if (GetIsBladeMagicClass(GetClassByPosition(6, oCreature)))
return 6;
if (GetIsBladeMagicClass(GetClassByPosition(7, oCreature)))
return 7;
if (GetIsBladeMagicClass(GetClassByPosition(8, oCreature)))
return 8;
return 0;
}

View File

@ -16,6 +16,11 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/11
//:: Test Void
//void main (){}
//////////////////////////////////////////////////
/* Constants */
//////////////////////////////////////////////////
@ -340,13 +345,35 @@ int GetIsTruenamingUser(object oCreature)
}
int GetHighestTrueSpeakerLevel(object oCreature)
{
int n = 0;
int nHighest;
int nTemp;
while(n <= 8)
{
if(GetClassByPosition(n, oCreature) != CLASS_TYPE_INVALID)
{
nTemp = GetTruespeakerLevel(oCreature, GetClassByPosition(n, oCreature));
if(nTemp > nHighest)
nHighest = nTemp;
}
n++;
}
return nHighest;
}
/* int GetHighestTrueSpeakerLevel(object oCreature)
{
return max(max(GetClassByPosition(1, oCreature) != CLASS_TYPE_INVALID ? GetTruespeakerLevel(oCreature, GetClassByPosition(1, oCreature)) : 0,
GetClassByPosition(2, oCreature) != CLASS_TYPE_INVALID ? GetTruespeakerLevel(oCreature, GetClassByPosition(2, oCreature)) : 0
),
GetClassByPosition(3, oCreature) != CLASS_TYPE_INVALID ? GetTruespeakerLevel(oCreature, GetClassByPosition(3, oCreature)) : 0
);
}
} */
int GetIsTruenamingClass(int nClass)
{
@ -391,7 +418,7 @@ int GetTrueSpeakerDC(object oTrueSpeaker = OBJECT_SELF)
nDC += GetAbilityModifier(GetTruenameAbilityOfClass(nClass), oTrueSpeaker);
int nFeat = -1;
// Focused Lexicon. Bonus vs chosen racial type
// Focused Lexicon. Bonus vs chosen racial type //:: [PRC .35] Needs update for new racialtypes
switch(nRace)
{
case RACIAL_TYPE_ABERRATION: nFeat = FEAT_FOCUSED_LEXICON_ABERRATION; break;