2 Commits
4.86 ... main

Author SHA1 Message Date
Jaysyn904
ef380d9efb Create PRC8_ChangeLog.txt
Added human readable changelog for reference.
2026-03-16 15:30:44 -04:00
Jaysyn904
f319be6dec 2026/03/16 Update
Tweaked Bane & Dread iprops
Fixed Bane & Dread doubling any existing Enhancement vs. Racialtype iprops.
Fixed issue where material iprop wasn't showing up for some crafted items.
2026-03-16 08:52:22 -04:00
4 changed files with 4445 additions and 47 deletions

4328
PRC8_ChangeLog.txt Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -27,8 +27,8 @@
23 16828848 Anarchic_Power 16828849 M 21 *_*_*_C_* **** **** 3223_*_*_*_*_* 8 **** 1 17_2_31_8 48_17_70_1 **** **** **** **** 1 ****
24 16828826 Axiomatic 16828827 M 7 *_*_*_L_* **** **** 76_*_*_*_*_* 2 **** **** 17_3_10_8 **** **** **** **** **** 0 ****
25 16828850 Axiomatic_Power 16828851 M 21 *_*_*_L_* **** **** 3222_*_*_*_*_* 8 **** 1 17_3_31_8 48_17_70_1 **** **** **** **** 1 ****
26 16828828 Bane 16828829 M 8 **** **** **** 174_*_*_*_*_* 1 **** **** 18_*_10_4 8_*_2_* **** **** **** **** 0 1
27 16828852 Dread 16828853 M 22 **** **** **** 178_*_*_*_*_* 7 **** 1 18_*_32_4 8_*_4_* 48_21_27_* **** **** **** 1 1
26 16828828 Bane 16828829 M 8 **** **** **** 174_*_*_*_*_* 1 **** **** 18_*_10_4 **** **** **** **** **** 0 1
27 16828852 Dread 16828853 M 22 **** **** **** 178_*_*_*_*_* 7 **** 1 18_*_32_4 48_21_27_* **** **** **** **** 1 1
28 16828830 Disruption 16828831 M 14 **** **** **** 79_*_*_*_*_* 2 **** **** 48_21_0_24 **** **** **** **** **** 0 1
29 16828862 Mighty_Disruption 16828863 M 21 **** **** **** 1855_*_*_*_*_* 6 **** 1 48_21_21_24 **** **** **** **** **** 1 1
30 16828832 Flaming 16828833 M 10 **** **** **** *_*_*_542_58_61 1 **** **** 16_10_7_* **** **** **** **** **** 0 ****

View File

@@ -1912,7 +1912,10 @@ void MakeMasterwork(object oItem)
void MakeAdamantine(object oItem)
{
if(GetPlotFlag(oItem)) return; //sanity check
if(GetPlotFlag(oItem)) return; //sanity check
itemproperty ip;
if(GetBaseItemType(oItem) == BASE_ITEM_ARMOR)
{
int nBonus = 0;
@@ -1929,7 +1932,7 @@ void MakeAdamantine(object oItem)
}
if(nBonus)
{
itemproperty ip = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_BLUDGEONING, nBonus);
ip = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_BLUDGEONING, nBonus);
ip = TagItemProperty(ip, "Material_Adamantine");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
@@ -1939,21 +1942,21 @@ void MakeAdamantine(object oItem)
ip = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_SLASHING, nBonus);
ip = TagItemProperty(ip, "Material_Adamantine");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertyMaterial(IP_MATERIAL_ADAMANTINE);
ip = TagItemProperty(ip, "Material_Adamantine");
IPSafeAddItemProperty(oItem, ip, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
}
}
ip = ItemPropertyMaterial(IP_MATERIAL_ADAMANTINE);
ip = TagItemProperty(ip, "Material_Adamantine");
IPSafeAddItemProperty(oItem, ip, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
void MakeDarkwood(object oItem)
{
if(GetPlotFlag(oItem)) return; //sanity check
itemproperty ip = ItemPropertyWeightReduction(IP_CONST_REDUCEDWEIGHT_50_PERCENT);
ip = TagItemProperty(ip, "Material_Darkwood");
itemproperty ip = ItemPropertyWeightReduction(IP_CONST_REDUCEDWEIGHT_50_PERCENT);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
int nBase = GetBaseItemType(oItem);
@@ -1996,11 +1999,11 @@ void MakeDarkwood(object oItem)
ip = ItemPropertySkillBonus(SKILL_JUMP, nBonus);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertyMaterial(IP_MATERIAL_WOOD_DARKWOOD_ZALANTAR);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
ip = ItemPropertyMaterial(IP_MATERIAL_WOOD_DARKWOOD_ZALANTAR);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
void MakeDragonhide(object oItem)

View File

@@ -2,38 +2,105 @@
#include "prc_craft_inc"
//:: Assumes only one bane/dread can be applied
void BaneCheck(object oItem)
{
if(!GetIsObjectValid(oItem))
return;
itemproperty ipDread, ipBane;
int bDread = FALSE, bBane = FALSE;
ipBane = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_2d6);
bBane = GetIsItemPropertyValid(ipBane);
if(!bBane)
{ //don't want to search through itemprops again
ipDread = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_4d6);
bDread = GetIsItemPropertyValid(ipDread);
}
if(bBane || bDread)
{
int nRace, nBonus;
int nEnhance = IPGetWeaponEnhancementBonus(oItem);
if(bBane)
{
nRace = GetItemPropertySubType(ipBane);
}
else
{
nRace = GetItemPropertySubType(ipDread);
}
//Refresh enhancement bonuses in case of item upgrade
SetCompositeBonusT(oItem, "BaseEnhancementRace", nEnhance, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
SetCompositeBonusT(oItem, "BaneEnhancement", (bDread) ? 4 : 2, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
}
//:: Assumes only one bane/dread can be applied
//:: Assumes only one bane/dread can be applied
void BaneCheck(object oItem)
{
if(!GetIsObjectValid(oItem))
return;
itemproperty ipDread, ipBane;
int bDread = FALSE, bBane = FALSE;
ipBane = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_2d6);
bBane = GetIsItemPropertyValid(ipBane);
if(!bBane)
{
ipDread = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_4d6);
bDread = GetIsItemPropertyValid(ipDread);
}
if(bBane || bDread)
{
int nRace;
if(bBane)
{
nRace = GetItemPropertySubType(ipBane);
}
else
{
nRace = GetItemPropertySubType(ipDread);
}
// Check if weapon already has permanent enhancement vs this race
itemproperty ip = GetFirstItemProperty(oItem);
int bHasExistingRacialEnhance = FALSE;
while(GetIsItemPropertyValid(ip))
{
if(GetItemPropertyType(ip) == ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP &&
GetItemPropertySubType(ip) == nRace &&
GetItemPropertyDurationType(ip) == DURATION_TYPE_PERMANENT)
{
bHasExistingRacialEnhance = TRUE;
break;
}
ip = GetNextItemProperty(oItem);
}
// Skip BaneCheck if weapon already has permanent racial enhancement
if(bHasExistingRacialEnhance)
return;
// Get only base enhancement bonus
int nEnhance = 0;
ip = GetFirstItemProperty(oItem);
while(GetIsItemPropertyValid(ip))
{
if(GetItemPropertyType(ip) == ITEM_PROPERTY_ENHANCEMENT_BONUS &&
GetItemPropertyDurationType(ip) == DURATION_TYPE_PERMANENT)
{
nEnhance = GetItemPropertyCostTableValue(ip);
break;
}
ip = GetNextItemProperty(oItem);
}
//Refresh enhancement bonuses in case of item upgrade
SetCompositeBonusT(oItem, "BaseEnhancementRace", nEnhance, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
SetCompositeBonusT(oItem, "BaneEnhancement", (bDread) ? 4 : 2, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
}
}
/* void BaneCheck(object oItem)
{
if(!GetIsObjectValid(oItem))
return;
itemproperty ipDread, ipBane;
int bDread = FALSE, bBane = FALSE;
ipBane = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_2d6);
bBane = GetIsItemPropertyValid(ipBane);
if(!bBane)
{ //don't want to search through itemprops again
ipDread = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_4d6);
bDread = GetIsItemPropertyValid(ipDread);
}
if(bBane || bDread)
{
int nRace, nBonus;
//int nEnhance = IPGetWeaponEnhancementBonus(oItem);
int nEnhance = IPGetWeaponEnhancementBonus(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS, TRUE);
if(bBane)
{
nRace = GetItemPropertySubType(ipBane);
}
else
{
nRace = GetItemPropertySubType(ipDread);
}
//Refresh enhancement bonuses in case of item upgrade
SetCompositeBonusT(oItem, "BaseEnhancementRace", nEnhance, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
SetCompositeBonusT(oItem, "BaneEnhancement", (bDread) ? 4 : 2, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
}
} */
void main()
{