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2 Commits
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ef380d9efb | ||
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f319be6dec |
4328
PRC8_ChangeLog.txt
Normal file
4328
PRC8_ChangeLog.txt
Normal file
File diff suppressed because it is too large
Load Diff
@@ -27,8 +27,8 @@
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23 16828848 Anarchic_Power 16828849 M 21 *_*_*_C_* **** **** 3223_*_*_*_*_* 8 **** 1 17_2_31_8 48_17_70_1 **** **** **** **** 1 ****
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23 16828848 Anarchic_Power 16828849 M 21 *_*_*_C_* **** **** 3223_*_*_*_*_* 8 **** 1 17_2_31_8 48_17_70_1 **** **** **** **** 1 ****
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24 16828826 Axiomatic 16828827 M 7 *_*_*_L_* **** **** 76_*_*_*_*_* 2 **** **** 17_3_10_8 **** **** **** **** **** 0 ****
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24 16828826 Axiomatic 16828827 M 7 *_*_*_L_* **** **** 76_*_*_*_*_* 2 **** **** 17_3_10_8 **** **** **** **** **** 0 ****
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25 16828850 Axiomatic_Power 16828851 M 21 *_*_*_L_* **** **** 3222_*_*_*_*_* 8 **** 1 17_3_31_8 48_17_70_1 **** **** **** **** 1 ****
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25 16828850 Axiomatic_Power 16828851 M 21 *_*_*_L_* **** **** 3222_*_*_*_*_* 8 **** 1 17_3_31_8 48_17_70_1 **** **** **** **** 1 ****
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26 16828828 Bane 16828829 M 8 **** **** **** 174_*_*_*_*_* 1 **** **** 18_*_10_4 8_*_2_* **** **** **** **** 0 1
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26 16828828 Bane 16828829 M 8 **** **** **** 174_*_*_*_*_* 1 **** **** 18_*_10_4 **** **** **** **** **** 0 1
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27 16828852 Dread 16828853 M 22 **** **** **** 178_*_*_*_*_* 7 **** 1 18_*_32_4 8_*_4_* 48_21_27_* **** **** **** 1 1
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27 16828852 Dread 16828853 M 22 **** **** **** 178_*_*_*_*_* 7 **** 1 18_*_32_4 48_21_27_* **** **** **** **** 1 1
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28 16828830 Disruption 16828831 M 14 **** **** **** 79_*_*_*_*_* 2 **** **** 48_21_0_24 **** **** **** **** **** 0 1
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28 16828830 Disruption 16828831 M 14 **** **** **** 79_*_*_*_*_* 2 **** **** 48_21_0_24 **** **** **** **** **** 0 1
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29 16828862 Mighty_Disruption 16828863 M 21 **** **** **** 1855_*_*_*_*_* 6 **** 1 48_21_21_24 **** **** **** **** **** 1 1
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29 16828862 Mighty_Disruption 16828863 M 21 **** **** **** 1855_*_*_*_*_* 6 **** 1 48_21_21_24 **** **** **** **** **** 1 1
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30 16828832 Flaming 16828833 M 10 **** **** **** *_*_*_542_58_61 1 **** **** 16_10_7_* **** **** **** **** **** 0 ****
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30 16828832 Flaming 16828833 M 10 **** **** **** *_*_*_542_58_61 1 **** **** 16_10_7_* **** **** **** **** **** 0 ****
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@@ -1912,7 +1912,10 @@ void MakeMasterwork(object oItem)
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void MakeAdamantine(object oItem)
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void MakeAdamantine(object oItem)
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{
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{
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if(GetPlotFlag(oItem)) return; //sanity check
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if(GetPlotFlag(oItem)) return; //sanity check
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itemproperty ip;
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if(GetBaseItemType(oItem) == BASE_ITEM_ARMOR)
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if(GetBaseItemType(oItem) == BASE_ITEM_ARMOR)
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{
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{
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int nBonus = 0;
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int nBonus = 0;
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@@ -1929,7 +1932,7 @@ void MakeAdamantine(object oItem)
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}
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}
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if(nBonus)
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if(nBonus)
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{
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{
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itemproperty ip = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_BLUDGEONING, nBonus);
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ip = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_BLUDGEONING, nBonus);
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ip = TagItemProperty(ip, "Material_Adamantine");
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ip = TagItemProperty(ip, "Material_Adamantine");
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IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
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IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
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@@ -1939,21 +1942,21 @@ void MakeAdamantine(object oItem)
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ip = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_SLASHING, nBonus);
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ip = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_SLASHING, nBonus);
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ip = TagItemProperty(ip, "Material_Adamantine");
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ip = TagItemProperty(ip, "Material_Adamantine");
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IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
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IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
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ip = ItemPropertyMaterial(IP_MATERIAL_ADAMANTINE);
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ip = TagItemProperty(ip, "Material_Adamantine");
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IPSafeAddItemProperty(oItem, ip, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
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}
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}
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}
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}
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ip = ItemPropertyMaterial(IP_MATERIAL_ADAMANTINE);
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ip = TagItemProperty(ip, "Material_Adamantine");
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IPSafeAddItemProperty(oItem, ip, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
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}
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}
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void MakeDarkwood(object oItem)
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void MakeDarkwood(object oItem)
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{
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{
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if(GetPlotFlag(oItem)) return; //sanity check
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if(GetPlotFlag(oItem)) return; //sanity check
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itemproperty ip = ItemPropertyWeightReduction(IP_CONST_REDUCEDWEIGHT_50_PERCENT);
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itemproperty ip = ItemPropertyWeightReduction(IP_CONST_REDUCEDWEIGHT_50_PERCENT);
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ip = TagItemProperty(ip, "Material_Darkwood");
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ip = TagItemProperty(ip, "Material_Darkwood");
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IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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int nBase = GetBaseItemType(oItem);
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int nBase = GetBaseItemType(oItem);
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@@ -1996,11 +1999,11 @@ void MakeDarkwood(object oItem)
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ip = ItemPropertySkillBonus(SKILL_JUMP, nBonus);
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ip = ItemPropertySkillBonus(SKILL_JUMP, nBonus);
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ip = TagItemProperty(ip, "Material_Darkwood");
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ip = TagItemProperty(ip, "Material_Darkwood");
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IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
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IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
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ip = ItemPropertyMaterial(IP_MATERIAL_WOOD_DARKWOOD_ZALANTAR);
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ip = TagItemProperty(ip, "Material_Darkwood");
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IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
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}
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}
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ip = ItemPropertyMaterial(IP_MATERIAL_WOOD_DARKWOOD_ZALANTAR);
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ip = TagItemProperty(ip, "Material_Darkwood");
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IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
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}
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}
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void MakeDragonhide(object oItem)
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void MakeDragonhide(object oItem)
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@@ -2,38 +2,105 @@
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#include "prc_craft_inc"
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#include "prc_craft_inc"
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//:: Assumes only one bane/dread can be applied
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//:: Assumes only one bane/dread can be applied
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void BaneCheck(object oItem)
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//:: Assumes only one bane/dread can be applied
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{
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void BaneCheck(object oItem)
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if(!GetIsObjectValid(oItem))
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{
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return;
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if(!GetIsObjectValid(oItem))
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return;
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itemproperty ipDread, ipBane;
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int bDread = FALSE, bBane = FALSE;
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itemproperty ipDread, ipBane;
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ipBane = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_2d6);
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int bDread = FALSE, bBane = FALSE;
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bBane = GetIsItemPropertyValid(ipBane);
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ipBane = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_2d6);
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if(!bBane)
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bBane = GetIsItemPropertyValid(ipBane);
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{ //don't want to search through itemprops again
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if(!bBane)
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ipDread = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_4d6);
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{
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bDread = GetIsItemPropertyValid(ipDread);
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ipDread = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_4d6);
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}
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bDread = GetIsItemPropertyValid(ipDread);
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if(bBane || bDread)
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}
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{
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if(bBane || bDread)
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int nRace, nBonus;
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{
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int nEnhance = IPGetWeaponEnhancementBonus(oItem);
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int nRace;
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if(bBane)
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if(bBane)
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{
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{
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nRace = GetItemPropertySubType(ipBane);
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nRace = GetItemPropertySubType(ipBane);
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}
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}
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else
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else
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{
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{
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nRace = GetItemPropertySubType(ipDread);
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nRace = GetItemPropertySubType(ipDread);
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}
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}
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//Refresh enhancement bonuses in case of item upgrade
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SetCompositeBonusT(oItem, "BaseEnhancementRace", nEnhance, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
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// Check if weapon already has permanent enhancement vs this race
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SetCompositeBonusT(oItem, "BaneEnhancement", (bDread) ? 4 : 2, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
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itemproperty ip = GetFirstItemProperty(oItem);
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}
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int bHasExistingRacialEnhance = FALSE;
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while(GetIsItemPropertyValid(ip))
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{
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if(GetItemPropertyType(ip) == ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP &&
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GetItemPropertySubType(ip) == nRace &&
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GetItemPropertyDurationType(ip) == DURATION_TYPE_PERMANENT)
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{
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bHasExistingRacialEnhance = TRUE;
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break;
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}
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ip = GetNextItemProperty(oItem);
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}
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// Skip BaneCheck if weapon already has permanent racial enhancement
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if(bHasExistingRacialEnhance)
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return;
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// Get only base enhancement bonus
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int nEnhance = 0;
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ip = GetFirstItemProperty(oItem);
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while(GetIsItemPropertyValid(ip))
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{
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if(GetItemPropertyType(ip) == ITEM_PROPERTY_ENHANCEMENT_BONUS &&
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GetItemPropertyDurationType(ip) == DURATION_TYPE_PERMANENT)
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{
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nEnhance = GetItemPropertyCostTableValue(ip);
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break;
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}
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ip = GetNextItemProperty(oItem);
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}
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//Refresh enhancement bonuses in case of item upgrade
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SetCompositeBonusT(oItem, "BaseEnhancementRace", nEnhance, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
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SetCompositeBonusT(oItem, "BaneEnhancement", (bDread) ? 4 : 2, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
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}
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}
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}
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/* void BaneCheck(object oItem)
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{
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if(!GetIsObjectValid(oItem))
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return;
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itemproperty ipDread, ipBane;
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int bDread = FALSE, bBane = FALSE;
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ipBane = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_2d6);
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bBane = GetIsItemPropertyValid(ipBane);
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if(!bBane)
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{ //don't want to search through itemprops again
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ipDread = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_4d6);
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bDread = GetIsItemPropertyValid(ipDread);
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}
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if(bBane || bDread)
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{
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int nRace, nBonus;
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//int nEnhance = IPGetWeaponEnhancementBonus(oItem);
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int nEnhance = IPGetWeaponEnhancementBonus(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS, TRUE);
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if(bBane)
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{
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nRace = GetItemPropertySubType(ipBane);
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}
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else
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{
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nRace = GetItemPropertySubType(ipDread);
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}
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//Refresh enhancement bonuses in case of item upgrade
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SetCompositeBonusT(oItem, "BaseEnhancementRace", nEnhance, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
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SetCompositeBonusT(oItem, "BaneEnhancement", (bDread) ? 4 : 2, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
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}
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} */
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void main()
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void main()
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{
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{
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Reference in New Issue
Block a user