Updated CEP3 merge content
Updated CEP3 merge content
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@ -1,47 +1,47 @@
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2DA V2.0
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Label Name DefaultPhenoType
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0 Normal 2223 0
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1 Skinny **** 0
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2 Large 2225 0
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3 Normal_M 111015 0
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4 L_WHorse 16815230 27
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5 Large_M 111016 2
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6 N_Joust_M 111017 0
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7 L_BlHorse 16815231 27
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8 L_Joust_M 111018 2
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9 Old_Frail 16814397 0
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10 W_Horse 16815210 17
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11 Bl_Horse 16815211 17
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12 Nightmare 16815212 17
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13 Aurenthil 16815213 17
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14 Br_Pony 16815214 0
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15 **** **** ****
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16 **** **** ****
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17 **** **** ****
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18 **** **** ****
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19 **** **** ****
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20 **** **** ****
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21 **** **** ****
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22 Lt_Pony 16815215 14
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23 Flying 16815205 0
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24 Br_Horse 16815207 0
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25 L_FLYING 16815225 2
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26 S_Pony 16815208 14
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27 L_BrHorse 16815227 2
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28 L_SPony 16815228 34
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30 L_WHorse 16815230 27
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30 **** **** ****
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31 **** **** ****
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32 **** **** ****
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33 **** **** ****
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34 L_BrPony 16815234 2
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35 L_LtPony 16815235 34
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36 L_Nightmare 16815232 27
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37 L_Aurenthil 16815233 27
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38 CEP **** ****
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39 CEP **** ****
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40 Social 4750 0
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Label Name DefaultPhenoType
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0 Normal 2223 0
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1 Skinny **** 0
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2 Large 2225 0
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3 Normal_M 111015 0
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4 **** **** 0
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5 Large_M 111016 2
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6 N_Joust_M 111017 0
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7 **** **** 0
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8 L_Joust_M 111018 2
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9 Old_Frail 16814397 0
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10 W_Horse 16815210 17
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11 Bl_Horse 16815211 17
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12 Nightmare 16815212 17
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13 Aurenthil 16815213 17
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14 Br_Pony 16815214 0
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15 Lt_Pony 16815215 14
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16 Flying 16815205 0
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17 Br_Horse 16815207 0
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18 S_Pony 16815208 14
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19 USER **** ****
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20 USER **** ****
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21 USER **** ****
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22 USER **** ****
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23 USER **** ****
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24 USER **** ****
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25 L_FLYING 16815225 2
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26 CEP **** ****
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27 L_BrHorse 16815227 2
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28 L_SPony 16815228 34
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29 CEP **** ****
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30 L_WHorse 16815230 27
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31 L_BlHorse 16815231 27
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32 L_Nightmare 16815232 27
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33 L_Aurenthil 16815233 27
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34 L_BrPony 16815234 2
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35 L_LtPony 16815235 34
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36 CEP **** ****
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37 CEP **** ****
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38 CEP **** ****
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39 CEP **** ****
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40 Social 4750 0
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41 **** **** 0
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42 **** **** 0
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43 **** **** 0
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@ -5289,7 +5289,7 @@ Specifics: You can use this radial menu to customize your PC with certain functi
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<entry id="20508" lang="en" sex="m">*Quiver appears/disappears when arrows or bolts are equipped/unequipped*</entry>
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<entry id="20509" lang="en" sex="m">Beer Mug - Social Pheno</entry>
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<entry id="20510" lang="en" sex="m">This mug is filled with a strong, rich, dark ale.</entry>
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<entry id="20511" lang="en" sex="m">Switch Phenotype</entry>
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<entry id="20511" lang="en" sex="m">Switch Phenotype *Normal / Social</entry>
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<entry id="21001" lang="en" sex="m">#End of Project Q reserve#</entry>
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<entry id="29999" lang="en" sex="m">#Community Expansion Pack reserved lines: 30k - 40k, 41k-45k, 120k - 125k#</entry>
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<entry id="30000" lang="en" sex="m"># PRC / CEP Shared Weapon Descriptions 30000-30070 #</entry>
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@ -5344,11 +5344,11 @@ Feats Required: Martial</entry>
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<entry id="30025" lang="en" sex="m">Flowers - Crystal Bouquets*</entry>
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<entry id="30026" lang="en" sex="m">Sap</entry>
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<entry id="30027" lang="en" sex="m">The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot.</entry>
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<entry id="30028" lang="en" sex="m">Base Damage: 1d4
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<entry id="30028" lang="en" sex="m">Base Damage: 1d6
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Base Critical Threat: x2
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Base Damage Type: Bludgeoning
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Weapon Size: Small
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Feats Required: Simple</entry>
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Feats Required: Martial</entry>
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<entry id="30029" lang="en" sex="m">Assassin Dagger*</entry>
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<entry id="30030" lang="en" sex="m">The assassin dagger is a normal dagger wielded in a palm-down mode, making it effective for backstabbing and other unexpected attacks.</entry>
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<entry id="30031" lang="en" sex="m">shortsword 2*</entry>
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@ -12917,6 +12917,11 @@ Although their evil ancestors could be many generations removed, the taint linge
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+ Resist Cold
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+ Resist Fire
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+ Resist Electrical</entry>
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<entry id="39523" lang="en" sex="m">Kobold</entry>
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<entry id="39524" lang="en" sex="m">Kobolds are known for their cunning and resourcefulness, often living in underground lairs and tunnels. They possess a natural affinity for traps and ambushes, using their environment to their advantage. Despite their diminutive size, kobolds often band together in tribes or clans, working collectively to overcome larger threats.
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In combat, kobolds are typically armed with makeshift weapons such as spears, daggers, or slings. They rely on their numerical superiority and tactical cunning to overcome foes, often employing hit-and-run tactics or setting traps to weaken enemies before engaging directly. Though individually weak, kobolds can pose a significant threat in large numbers or when led by a particularly skilled or charismatic leader.</entry>
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<entry id="39525" lang="en" sex="m">Kobolds</entry>
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<entry id="41000" lang="en" sex="m">Script-Related Entries start here</entry>
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<entry id="41010" lang="en" sex="m">You jump to the side and avoid falling into the pit.</entry>
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<entry id="41011" lang="en" sex="m">You fall into the pit!</entry>
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