Updated TLK

Updated TLK
This commit is contained in:
Jaysyn904 2024-03-23 16:06:16 -04:00
parent 40638605fb
commit a62470c47c
4 changed files with 42 additions and 25 deletions

1
.gitignore vendored
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@ -10,3 +10,4 @@ _notes/Maps/Rappan Athuk - Daarog's Lair.dwg
_notes/Maps/plot.log
*.mod
/_content/_output
*.mod

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@ -2,7 +2,6 @@
<!DOCTYPE tlk SYSTEM "tlk2xml.dtd">
<tlk>
<entry id="0" lang="en" sex="m">Bad Strref</entry>
<entry id="1" lang="en" sex="m">PRC8 Version Counter: 04</entry>
<entry id="30" lang="en" sex="m">+50</entry>
<entry id="31" lang="en" sex="m">+51</entry>
<entry id="32" lang="en" sex="m">+52</entry>
@ -2312,7 +2311,7 @@ Level
7: Spell Fury - sudden empower spell usable once during each rage.
8: Rage +1 use/day - additional use of rage ability.
9: Tireless Rage - no longer fatigued at the end of the rage.
10: Warrior Cry - the character receives benefits of Tenser's Transformation spell, but without losing her spellcasting ability, 1/day.
10: Warrior Cry - the character receives benefits of the Tenser's Transformation spell, but without losing her spellcasting ability, 1/day.
Spell Rage 3/day
BONUS SPELLS
@ -2489,8 +2488,13 @@ Special:
Prerequisite: Psicraft 4.
Specifics: Your manifester level for the chosen class increase by +4. This can't increased your manifester level beyond your HD. (Ex: a Fighter 2 / Psion 5 increase his manifester level from 5 to 7).
Use: Automatic.</entry>
<entry id="12635" lang="en" sex="m">****</entry>
<entry id="12636" lang="en" sex="m">****</entry>
<entry id="12635" lang="en" sex="m">Epic Dread Necromancer</entry>
<entry id="12636" lang="en" sex="m">Within the shadowed realms where life and death intertwine, the Dread Necromancer emerges as a master of the macabre, wielding the powers of undeath with unparalleled mastery. This dark and enigmatic class delves deep into the forbidden arts of necromancy, harnessing the very forces that govern life and death to achieve unparalleled power.
Hit Die: d12
Skill Points at Each Additional Level: 2 + Int modifier.
Bonus Feats: The epic dread necromancer gains a bonus feat every five levels, starting at level 25 </entry>
<entry id="12637" lang="en" sex="m">****</entry>
<entry id="12638" lang="en" sex="m">Practiced Spellcaster (Knight of the Weave)</entry>
<entry id="12639" lang="en" sex="m">Practiced Spellcaster (Cultist of the Shattered Peak)</entry>
@ -4467,7 +4471,7 @@ Use: Automatic</entry>
<entry id="13056" lang="en" sex="m">Aberration Wild Shape</entry>
<entry id="13057" lang="en" sex="m">Type of Feat: Aberrant
Prerequisite: Aberration Blood
Specifics: You can use your wild shape ability to assume the form of an aberration. This requires using PRC Options -> Misc Options -> Aberration Wild Shape to choose.
Specifics: You can use your wild shape ability to assume the form of an aberration. This requires using PRC Options -&gt; Misc Options -&gt; Aberration Wild Shape to choose.
Use: Automatic</entry>
<entry id="13058" lang="en" sex="m">Epic Spellfire Wielder I</entry>
<entry id="13059" lang="en" sex="m">Epic Spellfire Wielder II</entry>
@ -4761,6 +4765,8 @@ Feat: Any metamagic feat
BONUS SPELLS:
Text</entry>
<entry id="13138" lang="en" sex="m">13138</entry>
<entry id="13139" lang="en" sex="m">13139</entry>
<entry id="13140" lang="en" sex="m">Crypt Spawn</entry>
<entry id="13141" lang="en" sex="m">“Crypt spawn” is a template that can be applied to any living creature (referred to hereafter as the “base creature”). The base creature's type changes to “undead.” It uses all the base creature's statistics and special abilities except as noted here.
@ -5095,7 +5101,7 @@ Archliches appear as normal liches. They have all the characteristics of normal
<entry id="13193" lang="en" sex="m">Aligned Aura:Good</entry>
<entry id="13194" lang="en" sex="m">Aligned Aura:Law</entry>
<entry id="13195" lang="en" sex="m">Axiomatic Water</entry>
<entry id="13196" lang="en" sex="m"> Transmutation [Lawful]
<entry id="13196" lang="en" sex="m">Transmutation [Lawful]
Level: Cleric 1, Paladin 1,
Components: V, S, M,
Casting Time: 1 minute
@ -5301,6 +5307,7 @@ or energized shield spell at the same time.
The descriptor of this spell is the same as the
energy type you choose when you cast it.</entry>
<entry id="13217" lang="en" sex="m">Lesser Energized Shield</entry>
<entry id="13218" lang="en" sex="m">13218</entry>
<entry id="13219" lang="en" sex="m">Estana's Stew</entry>
<entry id="13220" lang="en" sex="m">Conjuration (Healing)
Level: Cleric 2, Druid 2, Paladin 2,
@ -6129,6 +6136,18 @@ Level
<entry id="16550" lang="en" sex="m">You sink your roots into the fertile soil below.</entry>
<entry id="16551" lang="en" sex="m">You must be outside &amp; above ground to use this ability.</entry>
<entry id="16552" lang="en" sex="m">&lt;CUSTOM0&gt; commands plants.</entry>
<entry id="16555" lang="en" sex="m">Wild Shape: Plant</entry>
<entry id="16556" lang="en" sex="m">At 12th level, a druid becomes able to use wild shape to change into a plant creature with the same size restrictions as for animal forms. (A druid cant use this ability to take the form of a plant that isnt a creature.) </entry>
<entry id="16557" lang="en" sex="m">Wild Shape, Treant</entry>
<entry id="16558" lang="en" sex="m">Wild Shape, Shambling Mound</entry>
<entry id="16559" lang="en" sex="m">Wild Shape, Twig Blight</entry>
<entry id="16560" lang="en" sex="m">Wild Shape, Myconid</entry>
<entry id="16561" lang="en" sex="m">Wild Shape, Algoid</entry>
<entry id="16562" lang="en" sex="m">Treant</entry>
<entry id="16563" lang="en" sex="m">Shambling Mound</entry>
<entry id="16564" lang="en" sex="m">Twig Blight</entry>
<entry id="16565" lang="en" sex="m">Myconid</entry>
<entry id="16566" lang="en" sex="m">Algoid</entry>
<entry id="20400" lang="en" sex="m">++++++++++ ACP Styles ++++++++++</entry>
<entry id="20401" lang="en" sex="m">Kensai</entry>
<entry id="20402" lang="en" sex="m">Assassin</entry>
@ -6240,11 +6259,11 @@ Feats Required: Martial</entry>
<entry id="30025" lang="en" sex="m">Flowers - Crystal Bouquets*</entry>
<entry id="30026" lang="en" sex="m">Sap</entry>
<entry id="30027" lang="en" sex="m">The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot.</entry>
<entry id="30028" lang="en" sex="m">Base Damage: 1d6
<entry id="30028" lang="en" sex="m">Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial</entry>
Feats Required: Simple</entry>
<entry id="30029" lang="en" sex="m">Assassin Dagger*</entry>
<entry id="30030" lang="en" sex="m">The assassin dagger is a normal dagger wielded in a palm-down mode, making it effective for backstabbing and other unexpected attacks.</entry>
<entry id="30031" lang="en" sex="m">shortsword 2*</entry>
@ -29550,7 +29569,6 @@ Feat: Cobalt Rage.
Special: Ability to bind soulmelds to totem chakra, rage class feature.
- Hit Die: d10.
- Proficiencies: You gain no new proficiencies with weapons, armor, or shields.
- Skill Points: 4 + Int Modifier.
@ -30478,7 +30496,7 @@ This spell infuses the weapon touched with baleful energy. The next time this we
<entry id="49066" lang="en" sex="m">Urthanyk</entry>
<entry id="49067" lang="en" sex="m">Mist of Nourn</entry>
<entry id="49068" lang="en" sex="m">Ishentav</entry>
<entry id="49069" lang="en" sex="m">Burning angel wing fumes</entry>
<entry id="49069" lang="en" sex="m">Burning Angel Wing Fumes</entry>
<entry id="49070" lang="en" sex="m">Golden Ice</entry>
<entry id="49071" lang="en" sex="m">This crystalline substance is cold to the touch, though it doesn't melt except at infernally high temperatures. Evil creatures subjected to it feel it's cold spreading throughout their bodies.</entry>
<entry id="49072" lang="en" sex="m">Celestial Lightsblood</entry>
@ -35301,7 +35319,7 @@ Base Critical Threat: 18-20/x2
Base Damage Type: Slashing and Piercing
Weapon Size: Large
Feats Required: Exotic</entry>
<entry id="50496" lang="en" sex="m">These rapier-like exotic weapons are the size of short swords but weight as much as a dagger. Dexterous elven rogues and fighters favor it for its ability to slip into cracks in armor. Some elven nobles carry one as a sign of status, even if they are not proficient in its use.
<entry id="50496" lang="en" sex="m">These rapier-like exotic weapons are the size of short swords but weigh as much as a dagger. Dexterous elven rogues and fighters favor it for its ability to slip into cracks in armor. Some elven nobles carry one as a sign of status, even if they are not proficient in its use.
This weapon is finessable, and counts as a rapier or a shortsword in regards to Weapon Focus, Weapon Specialization, their epic counterparts, Sanctify and Vile Martial Strikes, and Improved Critical.</entry>
<entry id="50497" lang="en" sex="m">This exotic rapier-like weapon is the size of a longsword, but much lighter. Like the lightblade, it is favored by dexterous elven rogues and fighters.
@ -43504,9 +43522,7 @@ Duration: 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No
This spell is similar to darkness, except that those within the area of darkness also take unholy damage. Creatures of good alignment take 2d6 points of
damage per round in the darkness, and creatures neither good nor evil take 1d6 points of damage. As with the darkness spell, the area of darkness is a
20-foot radius, and the object that serves as the spell's target can be shrouded to block the darkness (and thus the dam­aging effect).
This spell is similar to darkness, except that those within the area of darkness also take unholy damage. Creatures of good alignment take 2d6 points of damage per round in the darkness, and creatures neither good nor evil take 1d6 points of damage. As with the darkness spell, the area of darkness is a 20-foot radius, and the object that serves as the spell's target can be shrouded to block the darkness (and thus the damaging effect).
Damning darkness counters or dispels any light spell of equal or lower level.
@ -45367,7 +45383,7 @@ Use: Specified</entry>
<entry id="52528" lang="en" sex="m">AC Bonus</entry>
<entry id="52529" lang="en" sex="m">Type of Feat: Class Specific
Prerequisites: Swordsage 2.
Specifics: You gain your Wisdom modifier as a bonus to your armour class when wearing light armour.
Specifics: AC Bonus: Starting at 2nd level, you can add your Wisdom modifier as a bonus to Armor Class, so long as you wear light armor, are unencumbered, and do not use a shield. This bonus to AC applies even against touch attacks or when you are flat-footed. However, you lose this bonus when you are immobilized or helpless.
Use: Automatic</entry>
<entry id="52530" lang="en" sex="m">Sense Magic</entry>
<entry id="52531" lang="en" sex="m">Type of Feat: Class Specific
@ -49704,12 +49720,9 @@ Epic Levels:
<entry id="53634" lang="en" sex="m">Sorcerer Obscure Object</entry>
<entry id="53635" lang="en" sex="m">Sorcerer Owl's Wisdom</entry>
<entry id="53636" lang="en" sex="m">Sorcerer Protection from Arrows</entry>
<entry id="53637" lang="en" sex="m">Sorcerer Pyrotechnics
</entry>
<entry id="53638" lang="en" sex="m">Sorcerer Pyrotechnics: Fireworks
</entry>
<entry id="53639" lang="en" sex="m">Sorcerer Pyrotechnics: Smoke
</entry>
<entry id="53637" lang="en" sex="m">Sorcerer Pyrotechnics</entry>
<entry id="53638" lang="en" sex="m">Sorcerer Pyrotechnics: Fireworks</entry>
<entry id="53639" lang="en" sex="m">Sorcerer Pyrotechnics: Smoke</entry>
<entry id="53640" lang="en" sex="m">Sorcerer Resist Elements</entry>
<entry id="53641" lang="en" sex="m">Sorcerer Scare</entry>
<entry id="53642" lang="en" sex="m">Sorcerer Scorching Ray</entry>
@ -49912,8 +49925,7 @@ Epic Levels:
<entry id="53838" lang="en" sex="m">Sorcerer Lesser Planar Binding</entry>
<entry id="53839" lang="en" sex="m">Sorcerer Lesser Spell Mantle</entry>
<entry id="53840" lang="en" sex="m">Sorcerer Snilloc's Major Missile</entry>
<entry id="53841" lang="en" sex="m">Sorcerer Mass Fire Shield
</entry>
<entry id="53841" lang="en" sex="m">Sorcerer Mass Fire Shield</entry>
<entry id="53842" lang="en" sex="m">Sorcerer Mass Fire Shield: Red</entry>
<entry id="53843" lang="en" sex="m">Sorcerer Mass Fire Shield: Blue</entry>
<entry id="53844" lang="en" sex="m">Sorcerer Mestil's Acid Sheath</entry>
@ -59037,6 +59049,7 @@ Use: Automatic</entry>
<entry id="58014" lang="en" sex="m">Type of Feat: Binding
Prerequisite: Bind Vestige
Benefit: When you bind a vestige using the Bind Vestige feat, you gain a second power, as described in the Bind Vestige feat.
Use: Automatic</entry>
<entry id="58015" lang="en" sex="m">Binding Feats</entry>
<entry id="58016" lang="en" sex="m">Feats associated with the Binding alternate magic system from Tome of Magic</entry>
@ -59083,6 +59096,7 @@ Use: Selected</entry>
<entry id="58027" lang="en" sex="m">Type of Feat: Binding
Prerequisite: Able to bind a vestige, Expel Vestige, Intimidate 8 ranks
Benefit: Once per day, you can bind a vestige as a full-round action.
Use: Selected</entry>
<entry id="58028" lang="en" sex="m">Favored Vestige Amon </entry>
<entry id="58029" lang="en" sex="m">Favored Vestige Aym </entry>
@ -59223,6 +59237,7 @@ Use: Automatic</entry>
<entry id="58152" lang="en" sex="m">Type of Feat: Binding
Prerequisite: Ability to bind vestiges
Benefit: You can ignore the special requirements of vestiges with which you make pacts.
Use: Automatic</entry>
<entry id="58153" lang="en" sex="m">Leraje, the Green Herald</entry>
<entry id="58154" lang="en" sex="m">Leraje, the Green Herald
@ -81263,7 +81278,8 @@ Use: Activated</entry>
<entry id="75280" lang="en" sex="m">Fra</entry>
<entry id="75281" lang="en" sex="m">CSM</entry>
<entry id="75282" lang="en" sex="m">Sht</entry>
<entry id="75299" lang="en" sex="m">### BEGIN INVOKER MARKER FEATS#</entry>
<entry id="75283" lang="en" sex="m">Plt</entry>
<entry id="75299" lang="en" sex="m">### BEGIN INVOKER MARKER FEATS#</entry>
<entry id="75300" lang="en" sex="m">Abjurant Champion Invoking (Warlock)</entry>
<entry id="75301" lang="en" sex="m">Acolye of the Skin Invoking (Warlock)</entry>
<entry id="75302" lang="en" sex="m">Anima Mage Invoking (Warlock)</entry>
@ -81316,7 +81332,7 @@ Use: Activated</entry>
<entry id="75401" lang="en" sex="m">Invoking: At each level, you gain new invocations known, and an increase in invoker level as if you had also gained a level in the Dragonfire Adept class. You do not, however, gain any other benefit a character of that class would have gained.</entry>
<entry id="75402" lang="en" sex="m">Invoking: At each level, you gain an increase in invoker level as if you had also gained a level in the Dragon Shaman class. You do not, however, gain any other benefit a character of that class would have gained.</entry>
<entry id="75403" lang="en" sex="m">Advancement: While this prestige class can advance the caster level of an alternate magic system class, it is instead advancing a standard spellcasting class, or no class at all.</entry>
<entry id="75419" lang="en" sex="m">### BEGIN INVOKER MARKER FEATS#</entry>
<entry id="75419" lang="en" sex="m">### BEGIN INVOKER MARKER FEATS#</entry>
<entry id="75420" lang="en" sex="m">Acolyte of the Skin Shadowcasting (Shadowcaster)</entry>
<entry id="75421" lang="en" sex="m">Alienist Shadowcasting (Shadowcaster)</entry>
<entry id="75422" lang="en" sex="m">Child of Night Shadowcasting (Shadowcaster)</entry>

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