Added Felid
Added 2DA & TLK info for the Felid genotype.
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2DAs/race_feat_felid.2da
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2DAs/race_feat_felid.2da
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2DA V2.0
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FeatLabel FeatIndex
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0 GENETIC_INSTABILITY 1121
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1 ENGINEERED 1123
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2 SkillAff_Hide 4767
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3 skillaffinitymovesi 247
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4 darkvision 228
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@ -4,10 +4,10 @@ Felid Ability Adjustments: None
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Special Abilities: None
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
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- Medium: As Medium creatures, felids have no special bonuses or penalties due to their size.
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- Felid base land speed is 30 feet.
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- Naturally Stealthy: Felids receive a +3 bonus to Hide & Move Silently checks.
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- Skill Affinity (Hide) & Skill Affinity (Move Silently): Felids are naturally stealthy.
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- Darkvision: Felids can see in the dark as well as daylight.
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- Natural Weapon: Felids can make two natural claw attacks for 1d4 damage each.
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- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
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