Added Felid

Added 2DA & TLK info for the Felid genotype.
This commit is contained in:
Jaysyn904 2021-07-05 16:26:43 -04:00
parent 6e3cc7a472
commit f1c22836d7
3 changed files with 10 additions and 2 deletions

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2DAs/race_feat_felid.2da Normal file
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2DA V2.0
FeatLabel FeatIndex
0 GENETIC_INSTABILITY 1121
1 ENGINEERED 1123
2 SkillAff_Hide 4767
3 skillaffinitymovesi 247
4 darkvision 228

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@ -4,10 +4,10 @@ Felid Ability Adjustments: None
Special Abilities: None
- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
- Medium: As Medium creatures, felids have no special bonuses or penalties due to their size.
- Felid base land speed is 30 feet.
- Naturally Stealthy: Felids receive a +3 bonus to Hide & Move Silently checks.
- Skill Affinity (Hide) & Skill Affinity (Move Silently): Felids are naturally stealthy.
- Darkvision: Felids can see in the dark as well as daylight.
- Natural Weapon: Felids can make two natural claw attacks for 1d4 damage each.
- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.

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