Added a bunch of notes on various creatures or encounters. Added some media for reference.
75 lines
1.6 KiB
Markdown
75 lines
1.6 KiB
Markdown
# Half-Earth Elemental Phase Spider, CR 17
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**Huge Magical Beast (Elemental, Psionic Optional)**
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**Hit Dice:** 15d10+75 (157 hp)
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**Initiative:** +5 (+1 Dex, +4 Improved Initiative)
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**Speed:** 40 ft., climb 40 ft.
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**Armor Class:** 24 (-2 size, +1 Dex, +15 natural), touch 9, flat-footed 23
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**Base Attack/Grapple:** +15/+34
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**Attack:** Bite +22 melee (2d8+10 plus poison)
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**Full Attack:** Bite +22 melee (2d8+10 plus poison) and 4 claws +17 melee (1d6+5)
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**Space/Reach:** 15 ft./15 ft.
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---
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### Special Attacks
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- **Poison (injury):** Fort DC 24, 1d6 Dex + 1d6 Con per round for 3 rounds
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- **Pounce:** Full attack after charge
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- **Phasing:** Can move partially out of phase to avoid attacks
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- **Multiattack:** Bite + 4 claws
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- **Earth Meld (Half-Earth):** Can merge partially into stone terrain, gaining +2 AC while melded
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---
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### Special Qualities
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- Darkvision 60 ft., low-light vision
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- Evasion
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- Climb 40 ft.
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- Earth subtype traits (Half-Earth): DR 5/—, immunity to earth-based attacks, burrow partially through earth
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- Psionics optional (no CR change)
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---
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### Saves
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- Fort +17
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- Ref +11
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- Will +8
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---
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### Abilities
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- STR 26 (+8)
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- DEX 12 (+1)
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- CON 20 (+5)
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- INT 2 (-4)
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- WIS 14 (+2)
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- CHA 6 (-2)
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---
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### Skills
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- Climb +31
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- Hide +18
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- Spot +15
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- Listen +15
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- Move Silently +18
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---
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### Feats
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- Multiattack
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- Weapon Focus (Bite)
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- Improved Initiative
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- Power Attack
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- Great Fortitude
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- Improved Critical (Bite)
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---
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**Environment:** Mountains / rocky terrain
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**Organization:** Solitary or small nest (2–4)
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**Challenge Rating:** 17
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**Treasure:** Standard
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**Alignment:** Always neutral
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