Destroyed Here's a list of waypoint flags to customize your spawns (markdown)
parent
990a8eeb8f
commit
13edb2e24a
@ -1,438 +0,0 @@
|
|||||||
Available Flags:
|
|
||||||
SPnOn_ISnDn_IDn_FTn_SNnMn_SAnMn_SRnMnP_SDnMn_CLnMn
|
|
||||||
_RGnMnCn_RWRn_DYnTn_HRnTn_DOD_NOD_PCnR_SF_SUnIn_FXnDn
|
|
||||||
_PRnTn_PLnTn_EEnRn_EXnRn_SG_CDnTnRnD_LTnAnBnCn_DSnSn_DIn_CMDn
|
|
||||||
_SSnDn_CCn_CPnRn_TRnDn_AEnDn_OEnDn_RSn_FCn
|
|
||||||
_ALnSn_HBn_SLnRnI_RHDn_DTn_HLnE_IT_ST_PT_SM_CF
|
|
||||||
_SXn_NL_SB_ELn
|
|
||||||
|
|
||||||
|
|
||||||
Format:
|
|
||||||
Flag|OptionalFlag
|
|
||||||
|
|
||||||
|
|
||||||
SPn|On
|
|
||||||
: Designates Spawn Waypoint
|
|
||||||
: SP is Required on all Spawn Waypoints
|
|
||||||
: Performs Spawn processing every SP1 to SP99 heartbeats
|
|
||||||
: Default is SP1 Heartbeat : ~6 Seconds
|
|
||||||
: SP00 Defaults to SP01
|
|
||||||
: Optional Flag: On
|
|
||||||
: Offset processing spawn from first process by n heartbeats.
|
|
||||||
: Used to stagger spawn processing within an area
|
|
||||||
|
|
||||||
ISn|Dn
|
|
||||||
: Initial State
|
|
||||||
: Type 0 : Inactive
|
|
||||||
: Type 1 : Default : Active
|
|
||||||
: Optional Flag: D000
|
|
||||||
: Delay Initial Spawn D000 Minutes
|
|
||||||
|
|
||||||
IDn
|
|
||||||
: SpawnID
|
|
||||||
: Sets LocalInt "SpawnID" to SpawnID
|
|
||||||
: On Spawn Waypoint Object
|
|
||||||
|
|
||||||
FTn
|
|
||||||
: Flag Table
|
|
||||||
: Use Flags from Table FT00
|
|
||||||
: Flags are Defined in 'spawn_cfg_flag'
|
|
||||||
|
|
||||||
|
|
||||||
SNn|Mn
|
|
||||||
: Spawn Number
|
|
||||||
: Maintains a Spawn of SN00 to SN99 Children
|
|
||||||
: Despawns Extra Children
|
|
||||||
: Optional Flag: M00
|
|
||||||
: Minimum Children
|
|
||||||
: Will Randomly Spawn between M00 and SN00 Children
|
|
||||||
|
|
||||||
SA|n|Mn
|
|
||||||
: Spawn All at Once
|
|
||||||
: Default is Spawn One Child per Cycle
|
|
||||||
: Optional Flag: 00
|
|
||||||
: Spawn 00 Children per Cycle
|
|
||||||
: Optional Flag: M00
|
|
||||||
: Spawn Minimum M00 per Cycle
|
|
||||||
|
|
||||||
SRn|Mn|P
|
|
||||||
: Spawn Radius
|
|
||||||
: Randomly Spawns Children in a
|
|
||||||
: Location SR00 to SR99 Meters from Waypoint
|
|
||||||
: Optional Flag: M00
|
|
||||||
: Minimum Radius, M00 to SR99 Meters
|
|
||||||
: Optional Flag: P
|
|
||||||
: Spawn Center is Near a Random PC in Area
|
|
||||||
|
|
||||||
SDn|Mn|P
|
|
||||||
: Spawn Delay
|
|
||||||
: Delay SD00 to SD99 Minutes between Spawns
|
|
||||||
: Optional Flag: M00
|
|
||||||
: Minimum Delay, M00 to SD99 Minutes
|
|
||||||
: Optional Flag: P
|
|
||||||
: This flag sets up a spawn period, whereas the default spawn delay
|
|
||||||
: specifies a spacing between spawns.
|
|
||||||
: This is particularly useful with PL3 (keep the times the same on
|
|
||||||
: each) it will cause the placeable to refresh if alive or respawn
|
|
||||||
: if not on a regular schedule. Note that if the P subflag is used,
|
|
||||||
: the M subflag is ignored.
|
|
||||||
|
|
||||||
|
|
||||||
CLn|Mn
|
|
||||||
: Child Lifespan
|
|
||||||
: Child will Despawn after CL00 Minutes
|
|
||||||
: Optional Flag: M00
|
|
||||||
: Child will Despawn after M00 to CL00 Minutes
|
|
||||||
|
|
||||||
DYn|Tn
|
|
||||||
: Spawn Day
|
|
||||||
: Spawn Only on Day DY00 to DY28
|
|
||||||
: Children are Despawned during Invalid Days
|
|
||||||
: Optional Flag: T00
|
|
||||||
: Spawn from Day DY00 to Day T00
|
|
||||||
|
|
||||||
HRn|Tn
|
|
||||||
: Spawn Hour
|
|
||||||
: Spawn Only during Hour HR00 to HR24
|
|
||||||
: Children are Despawned during Invalid Hours
|
|
||||||
: Optional Flag: T00
|
|
||||||
: Spawn from Hour HR00 to Hour T00
|
|
||||||
|
|
||||||
DO|D
|
|
||||||
: Day Only
|
|
||||||
: Only Spawns at Day
|
|
||||||
: Optional Flag: D
|
|
||||||
: Despawn Children at Nightfall
|
|
||||||
|
|
||||||
NO|D
|
|
||||||
: Night Only
|
|
||||||
: Only Spawns at Night
|
|
||||||
: Optional Flag: D
|
|
||||||
: Despawn Children at Daybreak
|
|
||||||
|
|
||||||
RW|Rn
|
|
||||||
: Random Walk
|
|
||||||
: Children Wander Randomly
|
|
||||||
: Optional Flag: R00
|
|
||||||
: WARNING: This is Resource Intensive!!
|
|
||||||
: Wander Range, R00 to R99 Meters
|
|
||||||
|
|
||||||
PC|n|R
|
|
||||||
: PC Check
|
|
||||||
: Only Spawn Children if PCs are in Area
|
|
||||||
: Children are Despawned if no PCs in Area
|
|
||||||
: Optional Flag: PC00
|
|
||||||
: Depawn if no PCs in Area for PC00 Minutes
|
|
||||||
: Optional Flag: R
|
|
||||||
: Reset Spawn Point if no PCs are Present
|
|
||||||
|
|
||||||
RGn|Mn|Cn
|
|
||||||
: Random Gold
|
|
||||||
: Generates Random Amount of Gold on Children
|
|
||||||
: From RG000 to RG999 Gold
|
|
||||||
: Optional Flag: M00
|
|
||||||
: Minimum Gold Amount
|
|
||||||
: Optional Flag: C00
|
|
||||||
: Gold Chance C00% to C99%
|
|
||||||
: Default 100% chance
|
|
||||||
|
|
||||||
SF
|
|
||||||
: Spawn Facing
|
|
||||||
: Set Facing of Children to Match Waypoint
|
|
||||||
: Default Random Facing
|
|
||||||
|
|
||||||
SUn|In
|
|
||||||
: Spawn Unseen
|
|
||||||
: Only Spawn if PCs are not within SU00 to SU99 Meters
|
|
||||||
: Optional flag: I00
|
|
||||||
: Use the location of each individual child to determine if that
|
|
||||||
: child can spawn, instead of using to location of the spawn itself.
|
|
||||||
: If using SR or SL|R, I00 to I99 additional random locations will be
|
|
||||||
: attempted
|
|
||||||
|
|
||||||
FXn|Dn
|
|
||||||
: Spawn Effect
|
|
||||||
: Spawn in with Effect FX001 to FX999
|
|
||||||
: Effects are Defined in 'spawn_cfg_fxsp'
|
|
||||||
: Optional Flag: D000
|
|
||||||
: Despawn with Effect D001 to D999
|
|
||||||
|
|
||||||
PRn|Tn|C
|
|
||||||
: Patrol Route
|
|
||||||
: Assign Waypoints Route PR00 to PR99
|
|
||||||
: Optional Flag: T0
|
|
||||||
: Route Type
|
|
||||||
: 0 - Sequential
|
|
||||||
: 1 - Circular
|
|
||||||
: 2 - Random
|
|
||||||
: 3 - Walk Once/Despawn
|
|
||||||
: Optional Flag C
|
|
||||||
: Start at closest waypoint. Does not apply to T2 (random)
|
|
||||||
:
|
|
||||||
: Route Name: Variable
|
|
||||||
: Route Tag: PR00_SN00_PS000_RN_FC_DO_NO_SC000
|
|
||||||
:
|
|
||||||
: PR - Route Number 00 to 99
|
|
||||||
: SN - Stop Number 00 to 99
|
|
||||||
: PS - Pause 000 to maxint seconds at Stop
|
|
||||||
: RP - Random additional amount (0 - maxint) added to PS
|
|
||||||
: RN - Run to Stop
|
|
||||||
: RR - Percentage chance a Stop will be visited (skipped otherwise)
|
|
||||||
: SF - Face the Waypoint Direction
|
|
||||||
: DO - Only Stop here during the Day
|
|
||||||
: NO - Only Stop here during the Night
|
|
||||||
: SC - Run script 000 to 999
|
|
||||||
: Scripts are Defined in 'spawn_sc_patrol'
|
|
||||||
|
|
||||||
EEn|Rn
|
|
||||||
: Entrance/Exit
|
|
||||||
: Enter and Exit at Waypoint EE00
|
|
||||||
: Optional Flag: R
|
|
||||||
: Choose Random Entrance Exit
|
|
||||||
: from R00 to EE00
|
|
||||||
:
|
|
||||||
: Entrance/Exit Name: Variable
|
|
||||||
: Entrance/Exit Tag: EE00
|
|
||||||
|
|
||||||
EXn|Rn
|
|
||||||
: Exit
|
|
||||||
: Exit at Waypoint EX00
|
|
||||||
: Optional Flag: R
|
|
||||||
: Choose Random Exit
|
|
||||||
: from R00 to EX00
|
|
||||||
:
|
|
||||||
: Exit Name: Variable
|
|
||||||
: Exit Tag: EX00
|
|
||||||
|
|
||||||
PLn|Tn|Pn
|
|
||||||
: Placeable Object
|
|
||||||
: Spawns a Placeable Object with Behavior
|
|
||||||
: Behavior 0: Default Behavior
|
|
||||||
: Behavior 1: Despawn if Empty
|
|
||||||
: Behavior 2: Refill if Empty (after spawn delay minutes!)
|
|
||||||
: Behavior 3: Refresh (despawn/respawn) every P000 minutes; default
|
|
||||||
: (if no Pn specified) is 60 minutes
|
|
||||||
: Optional Flag: T00
|
|
||||||
: Trap Disabled Chance
|
|
||||||
: 00% to 99% chance of Trap Disabled
|
|
||||||
: Trap must already be part of Placeable's Template
|
|
||||||
: Default 100% Chance Trap is Disabled
|
|
||||||
: Optional Flag: P00
|
|
||||||
: Refresh period (in minutes)
|
|
||||||
|
|
||||||
SG
|
|
||||||
: Spawn Group
|
|
||||||
: Spawn Children from Group
|
|
||||||
: Waypoint Tag is Defined Group
|
|
||||||
: Groups are Defined in 'spawn_cfg_group'
|
|
||||||
|
|
||||||
CDn|Tn|Rn|D
|
|
||||||
: Corpse Decay
|
|
||||||
: Decay Corpse after CD000 to CD999 Seconds
|
|
||||||
: Default No Corpse, Standard Loot Bag
|
|
||||||
: Optional Flag: T
|
|
||||||
: Corpse Inventory Type
|
|
||||||
: Type 0: Inventory Items
|
|
||||||
: Type 1: Inventory & Equipped Items
|
|
||||||
: Type 2: Inventory Items, if PC Killed
|
|
||||||
: Type 3: Inventory & Equipped Items, if PC Killed
|
|
||||||
: Optional Flag: R
|
|
||||||
: Remains Type
|
|
||||||
: Type 0: Loot bag
|
|
||||||
: Type 1: Body
|
|
||||||
: Type 2: Bones
|
|
||||||
: Type 3: Potion
|
|
||||||
: Type 4: Pouch
|
|
||||||
: Type 5: Scroll
|
|
||||||
: Type 6: Treasure
|
|
||||||
: Type 7: None (destroy loot on decay)
|
|
||||||
: Optional Flag: D
|
|
||||||
: Drop wielded weapons
|
|
||||||
|
|
||||||
LTn|An|Bn|Cn
|
|
||||||
: Loot Table
|
|
||||||
: Spawn Loot on Children from Table LT000 to LT999
|
|
||||||
: Loot Tables are Defined in 'spawn_cfg_loot'
|
|
||||||
: LT500 to LT999 currently reserved for merchant-based
|
|
||||||
: loot tables
|
|
||||||
: Optional Flag: A000
|
|
||||||
: When using merchant-based loot tables, the percentage chance that
|
|
||||||
: only 1 item will spawn. Default is 50%. Values over 100% are truncated
|
|
||||||
: to 100%
|
|
||||||
: Optional Flag: B000
|
|
||||||
: When using merchant-based loot tables, the percentage chance that
|
|
||||||
: 2 items will spawn. Default is 15%. Values over 100% are truncated
|
|
||||||
: to 100%
|
|
||||||
: Optional Flag: C000
|
|
||||||
: When using merchant-based loot tables, the percentage chance that
|
|
||||||
: 3 items will spawn. Default is 05%. Values over 100% are truncated
|
|
||||||
: to 100%
|
|
||||||
|
|
||||||
DSn|Sn
|
|
||||||
: Deactivate Spawn
|
|
||||||
: Deactivate Spawn based on Condition
|
|
||||||
: Type 0: Deactivate if all Children are Dead
|
|
||||||
: Type 1: Deactivate if Spawn Number has been Spawned
|
|
||||||
: Type 2: Deactive Spawn until all Children are Dead
|
|
||||||
: Type 3: Deactivate Spawn after DI00 Children
|
|
||||||
: Type 4: Deactivate Spawn after DI00 Minutes
|
|
||||||
: Type 5: Deactivate Spawn after DI00 Cycles
|
|
||||||
: Type 6: Deactivate when Spawn Count == Spawn Number
|
|
||||||
: Optional Flag: S000
|
|
||||||
: Run Script 000 to 999 when Spawn Deactivated
|
|
||||||
: Scripts are Defined in 'spawn_sc_deactiv'
|
|
||||||
:
|
|
||||||
: Can Reactivate by Manually Calling:
|
|
||||||
: SetLocalInt(oSpawn, "SpawnDeactivated", FALSE);
|
|
||||||
|
|
||||||
DIn
|
|
||||||
: Deactivation Information
|
|
||||||
|
|
||||||
CM|Dn
|
|
||||||
: Spawn Camp
|
|
||||||
: Spawns Camp of Creatures and Placeables
|
|
||||||
: Waypoint Tag is Defined Camp
|
|
||||||
: Despawns Camp when all Children Dead
|
|
||||||
: Camps are Defined in 'spawn_cfg_camp'
|
|
||||||
: Optional Flag: D000
|
|
||||||
: Placeables Decay 000 Seconds after Camp Despawn
|
|
||||||
:
|
|
||||||
: Camp Children Flags:
|
|
||||||
:
|
|
||||||
: RW : Random Walk
|
|
||||||
: SF : Spawn Facing Camp
|
|
||||||
: SG : Spawn Group
|
|
||||||
: LT00 : Loot Table
|
|
||||||
: CD000|T0 : Corpse Decay
|
|
||||||
: PL0|T00 : Placeable Type
|
|
||||||
: Placeable Trap Disabled
|
|
||||||
|
|
||||||
SSn|Dn
|
|
||||||
: Spawn Script
|
|
||||||
: Run Script 001 to 999 on Spawn
|
|
||||||
: Scripts are Defined in 'spawn_sc_spawn'
|
|
||||||
: Optional Flag: D000
|
|
||||||
: Run Script 001 to 999 on Despawn
|
|
||||||
|
|
||||||
DTn
|
|
||||||
: Death Script
|
|
||||||
: Run Script 001 to 999 on Death
|
|
||||||
: Scripts are Defined in 'spawn_sc_death'
|
|
||||||
|
|
||||||
CPn|Rn
|
|
||||||
: Spawn Check PCs
|
|
||||||
: Check Custom Code to see if Spawn Proceeds
|
|
||||||
: Custom Code is Defined in 'spawn_chk_pcs'
|
|
||||||
: Optional Flag: R00
|
|
||||||
: Check all PCs in Radius R00
|
|
||||||
: Default Check all PCs in Area
|
|
||||||
|
|
||||||
CCn
|
|
||||||
: Spawn Check Custom
|
|
||||||
: Check Custom Code to see if Spawn Proceeds
|
|
||||||
: Custom Code is Defined in 'spawn_chk_custom'
|
|
||||||
|
|
||||||
TRn|Dn
|
|
||||||
: Spawn Trigger
|
|
||||||
: Only Spawns if PC is within 00 Meters
|
|
||||||
: Optional Flag: D00
|
|
||||||
: Despawns if PC is not within D00 Meters
|
|
||||||
|
|
||||||
AEn|Dn
|
|
||||||
: Spawn Area Effect
|
|
||||||
: Area Effects are Defined in 'spawn_cfg_fxae'
|
|
||||||
: Waypoint Tag can be "AE" to Spawn only Area Effect
|
|
||||||
: Optional Flag: D000
|
|
||||||
: Area Effect Duration of 000 to 999 Seconds
|
|
||||||
: Duration of 000 means Permanent Area Effect
|
|
||||||
: Default Duration is 005 Seconds
|
|
||||||
|
|
||||||
OEn|Dn
|
|
||||||
: Object Effect
|
|
||||||
: Object Effects are Defined in 'spawn_cfg_fxobj'
|
|
||||||
: Optional Flag: D000
|
|
||||||
: Object Effect Duration of 000 to 999 Seconds
|
|
||||||
: Duration of 000 means Permanent Object Effect
|
|
||||||
: Default Duration is Permanent
|
|
||||||
|
|
||||||
RSn
|
|
||||||
: Random Spawn
|
|
||||||
: Percentage Chance Spawn will Occur
|
|
||||||
: Default 100% Chance
|
|
||||||
|
|
||||||
FCn
|
|
||||||
: Spawn Faction
|
|
||||||
: Change Faction of Children:
|
|
||||||
: Faction 0: COMMONER
|
|
||||||
: Faction 1: DEFENDER
|
|
||||||
: Faction 2: MERCHANT
|
|
||||||
: Faction 3: HOSTILE
|
|
||||||
: Faction 4: CUSTOM
|
|
||||||
: Change Faction to Same as Nearest
|
|
||||||
: Object with Tag 'SpawnFaction'
|
|
||||||
|
|
||||||
ALn|Sn
|
|
||||||
: Spawn Alignment
|
|
||||||
: Shift Alignment of Children
|
|
||||||
: Alignment 0: Neutral
|
|
||||||
: Alignment 1: Law
|
|
||||||
: Alignment 2: Chaos
|
|
||||||
: Alignment 3: Good
|
|
||||||
: Alignment 4: Evil
|
|
||||||
: Alignment 5: All
|
|
||||||
: Optional Flag: S00
|
|
||||||
: Shift Alignment by S00
|
|
||||||
: Default Shift by 10
|
|
||||||
|
|
||||||
HBn
|
|
||||||
: Heartbeat Script
|
|
||||||
: Children will Run Script HB000 each Cycle
|
|
||||||
: Scripts are Defined in 'spawn_sc_hbeat'
|
|
||||||
|
|
||||||
SLn|Rn|I
|
|
||||||
: Spawn Location
|
|
||||||
: Spawn Children at Waypoint SL00
|
|
||||||
: Optional Flag: R
|
|
||||||
: Choose Random Location
|
|
||||||
: from R00 to SL00
|
|
||||||
: Optional Flag: I
|
|
||||||
: When spawning multiple children, each child takes the next
|
|
||||||
: waypoint, In order - (first child spawns at SL00, next at SL01, etc.)
|
|
||||||
:
|
|
||||||
: Location Name: Variable
|
|
||||||
: Location Tag: SL00
|
|
||||||
|
|
||||||
RH|Dn
|
|
||||||
: Return Home
|
|
||||||
: Child will always Return to Home
|
|
||||||
: Optional Flag: D00
|
|
||||||
: Child will Return to Home
|
|
||||||
: Only if further than D00 Meters
|
|
||||||
|
|
||||||
HL|n|E
|
|
||||||
: Heal Children if Not in Combat
|
|
||||||
: Optional Value: 00
|
|
||||||
: Heal 00% per Cycle
|
|
||||||
|
|
||||||
IT
|
|
||||||
: Spawn Item
|
|
||||||
: Spawnpoint Tag is Item Template
|
|
||||||
|
|
||||||
ST
|
|
||||||
: Spawn Sit
|
|
||||||
: Children will Sit in Nearest Unoccupied Sittable
|
|
||||||
: Sittable's Tag must be 'Seat'
|
|
||||||
|
|
||||||
PT
|
|
||||||
: Spawn Plot
|
|
||||||
: Sets Children as Plot
|
|
||||||
|
|
||||||
SM
|
|
||||||
: Spawn Merchant
|
|
||||||
: Spawnpoint Tag is Merchant Template
|
|
||||||
|
|
||||||
CF
|
|
||||||
: Custom Flag
|
|
||||||
: Everything in Spawn Name after CF
|
|
||||||
: Is Stored in LocalString "CustomFlag"
|
|
||||||
: On Each Spawned Child
|
|
Loading…
x
Reference in New Issue
Block a user