4 Commits
4.91 ... main

Author SHA1 Message Date
Jaysyn904
306779349c 2026/06/05 Update
Added Sanctified damage type.
Added Holy damage type.
Added Unholy damage type.
Added Falling damage type.
Added Ballistic damage type.
Added Desiccation damage type.
Fixed Major Missile's LABEL in spells.2da.
Fixed Major Missile's LABEL in des_cft_spells.2da.
Fixed Major Missile's LABEL in des_cft_scrolls.2da.
Disabled incomplete PnP version of Shades spell.
Astaroth's free crafting feats should drop off onRest, when expelling a vestige & when rebinding a vestige.
Re-enabled caster level override variable clearing in GetInvokerLevel().
Change Piercing Cold's damagetype to Untyped.
Constanted new damagetypes correctly for scripting (@lightbeard)
Changed all force spells damagetype to force.
Fixed issue with Initiators using Shadows Blade, Ironheart Aura and Shadow Trickster with dual-stances.
Changed Eldritch Blast to Untyped damage.
Fixed Path of Shadow screwing up caster levels.
Changed Sanctify Martial strike to be Holy damage.
Changed Vile Martial strike to be Vile damage.
Updated Forsaker to work with Warforged "Armor".
Added a SignalEvent() to Invisible Needle so it would break Invisibility when it should.
Fixed equip exploit with Shou Disciple and monk weapons.
Changed Saint template's Holy Touch to do Holy Damage.
Changed Horrid Wilting to do Desiccation damage.
Fixed Break Enchantment's targeting.
Fixed the Command spell to obey mind immunity.
Changed Damning Darkness to do Unholy damage.
Change the Necrotic spells to do Vile damage.
Made Persistent Blade more like PnP and made it dispellable.
2026-06-05 21:33:30 -04:00
Jaysyn904
c437270cd1 2026/05/28 Afternoon update
Updated damagtypes.2da for CEP3 reserved rows.
Added and setup Darkvision icon.
Added and setup Ultravision icon.
Added spell icon for Thicket of Blades.
Fixed Blacklight, Cloud of the Archeai, Darkness, Deeper Darkness, Damning Darkness, Utterdark, Grasping Shadows, Dawn and Dusk and Child of Shadow and Light for Telflammar Shadowlord's Shadow Blur and Shadow Sight abilities.
Updated Blacklight's TLK entry.
Created a constant for Shadow Discorporation.
Fixed Shadow Time never ending on the targets.
Updated prc_inc_combat to use monk iterative progression if warranted.
Updated PRCGetIsRealSpellKnownByClass() to handle Sublime Chord better. (@Lightbeard)
Added class heartbeat script for Shadowlord to handle Shadow Blur and Shadow Sight.
Added ShadowlordEffects() to prc_inc_spells.
Added constants for new damagetypes.
Completely rewrote Verminlord's Vermin Domination.
Fixed duration for Empathic Feedback.
Fixed Morality Undone to not break characters over a server reset.
2026-05-28 16:27:19 -04:00
Jaysyn904
b27d9d2e5f 2026/05/27 Update
Verminlord requires Eldritch Blast as a prereq.
Mettle branch in ApplyBreath() is fixed.
Zen Archery now applies to Rays / Eldritch Blast.
Runes will only support divine spells.
School Specialization shouldn't block multiclass Red Wizards of Thay from divine spells in their opposition schools.
Scepters, Runes, Skull Talismans & Attuned Gems are considered spell-completion items for RWoT School Specialization.
Fixed Acolyte of the Skin's Damage Reduction.  For real this time.
Sneak Attack now takes Daring Outlaw / Swashbuckler into consideration.
Updated Changelog.
2026-05-27 15:53:01 -04:00
Jaysyn904
da1ff48ac3 2026/05/26 Update
Updated PRC8 version number.
Added SoundImpact to Damning Darkness in vfx_persistent.2da.
Updated CheckPRCLimitations() to make Darkness, Deeper Darkness & Damning Darkness work better.
Fixed PnP Darkness & PnP Damning Darkness.
Fixed Oversized Two-Weapon Fighting.
Updated TLK for Attune Gem.
Fixed typo in Calm Emotions description.
Updated changelog.
2026-05-26 22:53:34 -04:00
95 changed files with 1960 additions and 765 deletions

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@@ -1,3 +1,64 @@
Commit: Jaysyn904
Date: Thur May 28
Updated damagtypes.2da for CEP3 reserved rows.
Added and setup Darkvision icon.
Added and setup Ultravision icon.
Added spell icon for Thicket of Blades.
Fixed Blacklight, Cloud of the Archeai, Darkness, Deeper Darkness, Damning Darkness, Utterdark, Grasping Shadows, Dawn and Dusk and Child of Shadow and Light for Telflammar Shadowlord's Shadow Blur and Shadow Sight abilities.
Updated Blacklight's TLK entry.
Created a constant for Shadow Discorporation.
Fixed Shadow Time never ending on the targets.
Updated prc_inc_combat to use monk iterative progression if warranted.
Updated PRCGetIsRealSpellKnownByClass() to handle Sublime Chord better. (@Lightbeard)
Added class heartbeat script for Shadowlord to handle Shadow Blur and Shadow Sight.
Added ShadowlordEffects() to prc_inc_spells.
Added constants for new damagetypes.
Completely rewrote Verminlord's Vermin Domination.
Fixed duration for Empathic Feedback.
Fixed Morality Undone to not break characters over a server reset.
Commit: Jaysyn904
Date: Weds May 27
Verminlord requires Eldritch Blast as a prereq.
Mettle branch in ApplyBreath() is fixed.
Zen Archery now applies to Rays / Eldritch Blast.
Runes will only support divine spells.
School Specialization shouldn't block multiclass Red Wizards of Thay from divine spells in their opposition schools.
Scepters, Runes, Skull Talismans & Attuned Gems are considered spell-completion items for RWoT School Specialization.
Fixed Acolyte of the Skin's Damage Reduction. For real this time.
Sneak Attack now takes Daring Outlaw / Swashbuckler into consideration.
Commit: Jaysyn904
Date: Tues May 26
Added SoundImpact to Damning Darkness in vfx_persistent.2da.
Updated CheckPRCLimitations() to make Darkness, Deeper Darkness & Damning Darkness work better.
Fixed PnP Darkness & PnP Damning Darkness.
Fixed Oversized Two-Weapon Fighting.
Updated TLK for Attune Gem.
Fixed typo in Calm Emotions description.
Commit: Jaysyn904
Date: Mon May 25
Attune Gem was using the wrong prereqs.
Attune Gem didn't handle radial spells properly.
Attune Gem incorrectly allowed divine spells.
Attune Gem was checking the wrong resref for vanilla gems.
Attune Gem didn't handle stacks of gems properly.
Updated Attune Gem's TLK entry.
PRCGetSaveDC() wasn't using PRCGetSpellCastItem().
Damning Darkness' vfx_persistent.2da entry was typoed.
Damning Darkness was checking the wrong object for inventory item for validity.
Darkness invocation was checking the wrong object for inventory item for validity.
Deeper Darkness was checking the wrong object for inventory item for validity.
Darkness was checking the wrong object for inventory item for validity.
Fixed Dragon's Tooth range & save.
Hopefully fixed Seize Items' VFX.
Fixed Acolyte of the Skin's DR.
Commit: Jaysyn904
Date: Sun May 24
@@ -42,6 +103,7 @@ Fixed taking Ability Focus: Eldritch Blast from bricking a first level character
Archivist should use INT for epic spell DCs, not WIS.
Fixed Sublime Chord epic spell DCs.
Commit: Jaysyn904
Date: Sat May 2 12:46:30 2026

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@@ -23,3 +23,9 @@
19 Force 282 ****
20 Untyped 288 ****
21 Vile 84 ****
22 Sanctified 289 ****
23 Holy 289 ****
24 Unholy 288 ****
25 Falling **** ****
26 Ballistic **** ****
27 Dessication 84 ****

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@@ -1,22 +1,28 @@
2DA V2.0
Label FeedbackStrref ColorR ColorG ColorB
0 Physical 5594 **** **** ****
1 Magical 5593 204 119 255
2 Acid 10458 0 102 0
3 Cold 10459 153 255 255
4 Divine 10460 255 255 0
5 Electrical 10461 0 102 255
6 Fire 10462 235 141 0
7 Negative 10463 110 3 3
8 Positive 10464 176 4 159
9 Sonic 10465 120 120 120
10 **** **** **** **** ****
11 Poison 16820375 64 255 54
12 **** **** **** **** ****
13 Psychic 16820377 133 14 135
14 **** **** **** **** ****
15 Radiant 16820379 227 191 9
16 Force 16820380 15 209 183
17 Untyped 16820354 250 250 250
18 Vile 16820357 185 32 38
Label FeedbackStrref ColorR ColorG ColorB
0 Physical 5594 **** **** ****
1 Magical 5593 204 119 255
2 Acid 10458 0 102 0
3 Cold 10459 153 255 255
4 Divine 10460 255 255 0
5 Electrical 10461 0 102 255
6 Fire 10462 235 141 0
7 Negative 10463 110 3 3
8 Positive 10464 176 4 159
9 Sonic 10465 120 120 120
10 CEP3_RESERVED **** **** **** ****
11 Poison 16820375 64 255 54
12 CEP3_RESERVED **** **** **** ****
13 Psychic 16820377 133 14 135
14 CEP3_RESERVED **** **** **** ****
15 Radiant 16820379 227 191 9
16 Force 16820380 95 158 160
17 Untyped 16820354 250 250 250
18 Vile 16820357 185 32 38
19 Sanctified 16820336 255 215 0
20 Holy 16820339 250 250 210
21 Unholy 16820342 128 0 128
22 Falling 16820345 122 0 0
23 Ballistic 16820348 128 128 128
24 Dessication 16820351 139 69 19

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@@ -1,26 +1,31 @@
2DA V2.0
Label CharsheetStrref DamageTypeGroup
0 Bludgeoning 58345 0
1 Piercing 58341 0
2 Slashing 58344 0
3 Magical 58302 1
4 Acid 58303 2
5 Cold 58304 3
6 Divine 58305 4
7 Electrical 58306 5
8 Fire 58308 6
9 Negative 58309 7
10 Positive 58310 8
11 Sonic 58311 9
12 Base 58301 0
13 **** **** ****
14 Poison 16820368 11
15 **** **** ****
16 Psychic 16820370 13
17 **** **** ****
18 Radiant 16820372 15
19 Force 16820373 16
20 Untyped 16820355 17
21 Vile 16820358 18
22 **** **** ****
Label CharsheetStrref DamageTypeGroup
0 Bludgeoning 58345 0
1 Piercing 58341 0
2 Slashing 58344 0
3 Magical 58302 1
4 Acid 58303 2
5 Cold 58304 3
6 Divine 58305 4
7 Electrical 58306 5
8 Fire 58308 6
9 Negative 58309 7
10 Positive 58310 8
11 Sonic 58311 9
12 Base 58301 0
13 CEP3_RESERVED **** ****
14 Poison 16820368 11
15 CEP3_RESERVED **** ****
16 Psychic 16820370 13
17 CEP3_RESERVED **** ****
18 Radiant 16820372 15
19 Force 16820373 16
20 Untyped 16820355 17
21 Vile 16820358 18
22 Sanctified 16820337 19
23 Holy 16820340 20
24 Unholy 16820343 21
25 Falling 16820346 22
26 Ballistic 16820349 23
27 Dessication 16820352 24

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@@ -2248,7 +2248,7 @@
2244 Dragon_Breath_Prismatic **** **** **** **** **** ****
2245 ManyShot **** **** **** **** **** ****
2246 ManyShot2 **** **** **** **** **** ****
2247 Magic_Missile prc_scr_1127 **** **** **** **** ****
2247 Major_Missile prc_scr_1127 **** **** **** **** ****
2248 ManyShot4 **** **** **** **** **** ****
2249 ManyShot6 **** **** **** **** **** ****
2250 Examine_Recipe **** **** **** **** **** ****

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@@ -2248,7 +2248,7 @@
2244 Dragon_Breath_Prismatic **** 1 1 1 9 0
2245 ManyShot **** 1 1 1 1 0
2246 ManyShot2 **** 1 1 1 1 0
2247 Magic_Missile 1127 1 1 0 5 0
2247 Major_Missile 1127 1 1 0 5 0
2248 ManyShot4 **** 1 1 1 1 0
2249 ManyShot6 **** 1 1 1 1 0
2250 Examine_Recipe **** 1 1 1 1 0

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@@ -1,133 +1,135 @@
2DA V2.0
Label Icon StrRef
0 **** **** 0
1 DAMAGE_RESISTANCE ief_DamResist 8028
2 REGENERATE ief_Regenerate 8029
3 DAMAGE_REDUCTION ief_DamReduct 8030
4 TEMPORARY_HITPOINTS ief_TempHP 8031
5 ENTANGLE ief_Entangle 8032
6 INVULNERABLE ief_Invulnerable 8033
7 DEAF ief_Deaf 8034
8 FATIGUE ief_Fatigue 8035
9 IMMUNITY ief_Immunity 8036
10 BLIND ief_Blind 8037
11 ENEMY_ATTACK_BONUS ief_AttackBon 8038
12 CHARMED ief_Charm 8039
13 CONFUSED ief_Confuse 8040
14 FRIGHTENED ief_Fear 8041
15 DOMINATED ief_Dominate 8042
16 PARALYZE ief_Paralyze 8043
17 DAZED ief_Daze 8044
18 STUNNED ief_Stun 8045
19 SLEEP ief_Sleep 8046
20 POISON ief_Poison 8047
21 DISEASE ief_Disease 8048
22 CURSE ief_Curse 8049
23 SILENCE ief_Silence 8050
24 TURNED ief_turned 8051
25 HASTE ief_Haste 8052
26 SLOW ief_Slow 8053
27 ABILITY_INCREASE_STR ief_inc_str 58369
28 ABILITY_DECREASE_STR ief_dec_str 58370
29 ATTACK_INCREASE ief_AttIncr 8056
30 ATTACK_DECREASE ief_AttDecr 8057
31 DAMAGE_INCREASE ief_DamIncr 8058
32 DAMAGE_DECREASE ief_DamDecr 8059
33 DAMAGE_IMMUNITY_INCREASE ief_DamImmIncr 8060
34 DAMAGE_IMMUNITY_DECREASE ief_DamImmDecr 8061
35 AC_INCREASE ief_ACIncr 8062
36 AC_DECREASE ief_ACDecr 8063
37 MOVEMENT_SPEED_INCREASE ief_MoveIncr 8064
38 MOVEMENT_SPEED_DECREASE ief_MoveDecr 8065
39 SAVING_THROW_INCREASE ief_SaveIncr 8066
40 SAVING_THROW_DECREASE ief_SaveDecr 8067
41 SPELL_RESISTANCE_INCREASE ief_SRIncr 8068
42 SPELL_RESISTANCE_DECREASE ief_SRDecr 8069
43 SKILL_INCREASE ief_SkillIncr 8070
44 SKILL_DECREASE ief_SkillDecr 8071
45 INVISIBILITY ief_Invisible 8072
46 IMPROVEDINVISIBILITY ief_ImpInvis 8073
47 DARKNESS ief_Darkness 8074
48 DISPELMAGICALL ief_DispelAll 8075
49 ELEMENTALSHIELD ief_EleShield 8076
50 LEVELDRAIN ief_LevelDrn 8077
51 POLYMORPH ief_Polymorph 8078
52 SANCTUARY ief_Sanctuary 8079
53 TRUESEEING ief_TrueSee 8080
54 SEEINVISIBILITY ief_SeeInvis 8081
55 TIMESTOP ief_TimeStop 8082
56 BLINDNESS ief_Blindness 8083
57 SPELLLEVELABSORPTION ief_LevelAbs 8084
58 DISPELMAGICBEST ief_DispelBest 8085
59 ABILITY_INCREASE_DEX ief_inc_dex 58371
60 ABILITY_DECREASE_DEX ief_dec_dex 58372
61 ABILITY_INCREASE_CON ief_inc_con 58373
62 ABILITY_DECREASE_CON ief_dec_con 58374
63 ABILITY_INCREASE_INT ief_inc_int 58375
64 ABILITY_DECREASE_INT ief_dec_int 58376
65 ABILITY_INCREASE_WIS ief_inc_wis 58377
66 ABILITY_DECREASE_WIS ief_dec_wis 58378
67 ABILITY_INCREASE_CHA ief_inc_cha 58379
68 ABILITY_DECREASE_CHA ief_dec_cha 58380
69 IMMUNITY_ALL ief_Immunity 66128
70 IMMUNITY_MIND ief_Immunitymi 66129
71 IMMUNITY_POISON ief_Immunitypo 66130
72 IMMUNITY_DISEASE ief_Immunitydi 66131
73 IMMUNITY_FEAR ief_Immunityfe 66132
74 IMMUNITY_TRAP ief_Immunitytrp 66134
75 IMMUNITY_PARALYSIS ief_Immunitypa 66135
76 IMMUNITY_BLINDNESS ief_Immunitybli 66136
77 IMMUNITY_DEAFNESS ief_Immunitydef 66137
78 IMMUNITY_SLOW ief_Immunitysl 66139
79 IMMUNITY_ENTANGLE ief_Immunityen 66140
80 IMMUNITY_SILENCE ief_Immunitysil 66141
81 IMMUNITY_STUN ief_Immunityst 66142
82 IMMUNITY_SLEEP ief_Immunityslp 66143
83 IMMUNITY_CHARM ief_Immunitycha 66144
84 IMMUNITY_DOMINATE ief_Immunitydom 66145
85 IMMUNITY_CONFUSE ief_Immunitycon 66146
86 IMMUNITY_CURSE ief_Immunitycur 66147
87 IMMUNITY_DAZED ief_Immunitydaz 66148
88 IMMUNITY_ABILITY_DECREASE ief_Immunityad 66149
89 IMMUNITY_ATTACK_DECREASE ief_Immunityatd 66150
90 IMMUNITY_DAMAGE_DECREASE ief_Immunitydmd 66151
91 IMMUNITY_DAMAGE_IMMUNITY_DECREASE ief_Immunitydid 66153
92 IMMUNITY_AC_DECREASE ief_Immunityacd 66154
93 IMMUNITY_MOVEMENT_SPEED_DECREASE ief_Immunitymo 66156
94 IMMUNITY_SAVING_THROW_DECREASE ief_Immunitysvd 66157
95 IMMUNITY_SPELL_RESISTANCE_DECREASE ief_Immunitysrd 66158
96 IMMUNITY_SKILL_DECREASE ief_Immunityskd 66159
97 IMMUNITY_KNOCKDOWN ief_Immunitykno 66160
98 IMMUNITY_NEGATIVE_LEVEL ief_Immunityne 66161
99 IMMUNITY_SNEAK_ATTACK ief_Immunitysnk 66162
100 IMMUNITY_CRITICAL_HIT ief_Immunitycr 66163
101 IMMUNITY_DEATH_MAGIC ief_Immunityde 66164
102 REFLEX_SAVE_INCREASED ief_SaveIncr 66231
103 FORT_SAVE_INCREASED ief_SaveIncr 66232
104 WILL_SAVE_INCREASED ief_SaveIncr 66233
105 TAUNTED ief_taunted 67616
106 SPELLIMMUNITY ief_Immunity 68482
107 ETHEREALNESS ief_ether 2364
108 CONCEALMENT ief_conceal 9001
109 PETRIFIED ief_petrify 9002
110 EFFECT_SPELL_FAILURE ief_spellfail 83317
111 DAMAGE_IMMUNITY_MAGIC ief_DamImmIncrm 85544
112 DAMAGE_IMMUNITY_ACID ief_DamImmIncra 85545
113 DAMAGE_IMMUNITY_COLD ief_DamImmIncrc 85546
114 DAMAGE_IMMUNITY_DIVINE ief_DamImmIncrd 85547
115 DAMAGE_IMMUNITY_ELECTRICAL ief_DamImmIncre 85548
116 DAMAGE_IMMUNITY_FIRE ief_DamImmIncrf 85549
117 DAMAGE_IMMUNITY_NEGATIVE ief_DamImmIncrn 85550
118 DAMAGE_IMMUNITY_POSITIVE ief_DamImmIncrp 85551
119 DAMAGE_IMMUNITY_SONIC ief_DamImmIncrs 85552
120 DAMAGE_IMMUNITY_MAGIC_DECREASE ief_DamImmDecrm 85553
121 DAMAGE_IMMUNITY_ACID_DECREASE ief_DamImmDecra 85554
122 DAMAGE_IMMUNITY_COLD_DECREASE ief_DamImmDecrc 85555
123 DAMAGE_IMMUNITY_DIVINE_DECREASE ief_DamImmDecrd 85556
124 DAMAGE_IMMUNITY_ELECTRICAL_DECREASE ief_DamImmDecre 85557
125 DAMAGE_IMMUNITY_FIRE_DECREASE ief_DamImmDecrf 85558
126 DAMAGE_IMMUNITY_NEGATIVE_DECREASE ief_DamImmDecrn 85559
127 DAMAGE_IMMUNITY_POSITIVE_DECREASE ief_DamImmDecrp 85560
128 DAMAGE_IMMUNITY_SONIC_DECREASE ief_DamImmDecrs 85561
129 WOUNDING ief_Wounding 86782
Label Icon StrRef
0 **** **** 0
1 DAMAGE_RESISTANCE ief_DamResist 8028
2 REGENERATE ief_Regenerate 8029
3 DAMAGE_REDUCTION ief_DamReduct 8030
4 TEMPORARY_HITPOINTS ief_TempHP 8031
5 ENTANGLE ief_Entangle 8032
6 INVULNERABLE ief_Invulnerable 8033
7 DEAF ief_Deaf 8034
8 FATIGUE ief_Fatigue 8035
9 IMMUNITY ief_Immunity 8036
10 BLIND ief_Blind 8037
11 ENEMY_ATTACK_BONUS ief_AttackBon 8038
12 CHARMED ief_Charm 8039
13 CONFUSED ief_Confuse 8040
14 FRIGHTENED ief_Fear 8041
15 DOMINATED ief_Dominate 8042
16 PARALYZE ief_Paralyze 8043
17 DAZED ief_Daze 8044
18 STUNNED ief_Stun 8045
19 SLEEP ief_Sleep 8046
20 POISON ief_Poison 8047
21 DISEASE ief_Disease 8048
22 CURSE ief_Curse 8049
23 SILENCE ief_Silence 8050
24 TURNED ief_turned 8051
25 HASTE ief_Haste 8052
26 SLOW ief_Slow 8053
27 ABILITY_INCREASE_STR ief_inc_str 58369
28 ABILITY_DECREASE_STR ief_dec_str 58370
29 ATTACK_INCREASE ief_AttIncr 8056
30 ATTACK_DECREASE ief_AttDecr 8057
31 DAMAGE_INCREASE ief_DamIncr 8058
32 DAMAGE_DECREASE ief_DamDecr 8059
33 DAMAGE_IMMUNITY_INCREASE ief_DamImmIncr 8060
34 DAMAGE_IMMUNITY_DECREASE ief_DamImmDecr 8061
35 AC_INCREASE ief_ACIncr 8062
36 AC_DECREASE ief_ACDecr 8063
37 MOVEMENT_SPEED_INCREASE ief_MoveIncr 8064
38 MOVEMENT_SPEED_DECREASE ief_MoveDecr 8065
39 SAVING_THROW_INCREASE ief_SaveIncr 8066
40 SAVING_THROW_DECREASE ief_SaveDecr 8067
41 SPELL_RESISTANCE_INCREASE ief_SRIncr 8068
42 SPELL_RESISTANCE_DECREASE ief_SRDecr 8069
43 SKILL_INCREASE ief_SkillIncr 8070
44 SKILL_DECREASE ief_SkillDecr 8071
45 INVISIBILITY ief_Invisible 8072
46 IMPROVEDINVISIBILITY ief_ImpInvis 8073
47 DARKNESS ief_Darkness 8074
48 DISPELMAGICALL ief_DispelAll 8075
49 ELEMENTALSHIELD ief_EleShield 8076
50 LEVELDRAIN ief_LevelDrn 8077
51 POLYMORPH ief_Polymorph 8078
52 SANCTUARY ief_Sanctuary 8079
53 TRUESEEING ief_TrueSee 8080
54 SEEINVISIBILITY ief_SeeInvis 8081
55 TIMESTOP ief_TimeStop 8082
56 BLINDNESS ief_Blindness 8083
57 SPELLLEVELABSORPTION ief_LevelAbs 8084
58 DISPELMAGICBEST ief_DispelBest 8085
59 ABILITY_INCREASE_DEX ief_inc_dex 58371
60 ABILITY_DECREASE_DEX ief_dec_dex 58372
61 ABILITY_INCREASE_CON ief_inc_con 58373
62 ABILITY_DECREASE_CON ief_dec_con 58374
63 ABILITY_INCREASE_INT ief_inc_int 58375
64 ABILITY_DECREASE_INT ief_dec_int 58376
65 ABILITY_INCREASE_WIS ief_inc_wis 58377
66 ABILITY_DECREASE_WIS ief_dec_wis 58378
67 ABILITY_INCREASE_CHA ief_inc_cha 58379
68 ABILITY_DECREASE_CHA ief_dec_cha 58380
69 IMMUNITY_ALL ief_Immunity 66128
70 IMMUNITY_MIND ief_Immunitymi 66129
71 IMMUNITY_POISON ief_Immunitypo 66130
72 IMMUNITY_DISEASE ief_Immunitydi 66131
73 IMMUNITY_FEAR ief_Immunityfe 66132
74 IMMUNITY_TRAP ief_Immunitytrp 66134
75 IMMUNITY_PARALYSIS ief_Immunitypa 66135
76 IMMUNITY_BLINDNESS ief_Immunitybli 66136
77 IMMUNITY_DEAFNESS ief_Immunitydef 66137
78 IMMUNITY_SLOW ief_Immunitysl 66139
79 IMMUNITY_ENTANGLE ief_Immunityen 66140
80 IMMUNITY_SILENCE ief_Immunitysil 66141
81 IMMUNITY_STUN ief_Immunityst 66142
82 IMMUNITY_SLEEP ief_Immunityslp 66143
83 IMMUNITY_CHARM ief_Immunitycha 66144
84 IMMUNITY_DOMINATE ief_Immunitydom 66145
85 IMMUNITY_CONFUSE ief_Immunitycon 66146
86 IMMUNITY_CURSE ief_Immunitycur 66147
87 IMMUNITY_DAZED ief_Immunitydaz 66148
88 IMMUNITY_ABILITY_DECREASE ief_Immunityad 66149
89 IMMUNITY_ATTACK_DECREASE ief_Immunityatd 66150
90 IMMUNITY_DAMAGE_DECREASE ief_Immunitydmd 66151
91 IMMUNITY_DAMAGE_IMMUNITY_DECREASE ief_Immunitydid 66153
92 IMMUNITY_AC_DECREASE ief_Immunityacd 66154
93 IMMUNITY_MOVEMENT_SPEED_DECREASE ief_Immunitymo 66156
94 IMMUNITY_SAVING_THROW_DECREASE ief_Immunitysvd 66157
95 IMMUNITY_SPELL_RESISTANCE_DECREASE ief_Immunitysrd 66158
96 IMMUNITY_SKILL_DECREASE ief_Immunityskd 66159
97 IMMUNITY_KNOCKDOWN ief_Immunitykno 66160
98 IMMUNITY_NEGATIVE_LEVEL ief_Immunityne 66161
99 IMMUNITY_SNEAK_ATTACK ief_Immunitysnk 66162
100 IMMUNITY_CRITICAL_HIT ief_Immunitycr 66163
101 IMMUNITY_DEATH_MAGIC ief_Immunityde 66164
102 REFLEX_SAVE_INCREASED ief_SaveIncr 66231
103 FORT_SAVE_INCREASED ief_SaveIncr 66232
104 WILL_SAVE_INCREASED ief_SaveIncr 66233
105 TAUNTED ief_taunted 67616
106 SPELLIMMUNITY ief_Immunity 68482
107 ETHEREALNESS ief_ether 2364
108 CONCEALMENT ief_conceal 9001
109 PETRIFIED ief_petrify 9002
110 EFFECT_SPELL_FAILURE ief_spellfail 83317
111 DAMAGE_IMMUNITY_MAGIC ief_DamImmIncrm 85544
112 DAMAGE_IMMUNITY_ACID ief_DamImmIncra 85545
113 DAMAGE_IMMUNITY_COLD ief_DamImmIncrc 85546
114 DAMAGE_IMMUNITY_DIVINE ief_DamImmIncrd 85547
115 DAMAGE_IMMUNITY_ELECTRICAL ief_DamImmIncre 85548
116 DAMAGE_IMMUNITY_FIRE ief_DamImmIncrf 85549
117 DAMAGE_IMMUNITY_NEGATIVE ief_DamImmIncrn 85550
118 DAMAGE_IMMUNITY_POSITIVE ief_DamImmIncrp 85551
119 DAMAGE_IMMUNITY_SONIC ief_DamImmIncrs 85552
120 DAMAGE_IMMUNITY_MAGIC_DECREASE ief_DamImmDecrm 85553
121 DAMAGE_IMMUNITY_ACID_DECREASE ief_DamImmDecra 85554
122 DAMAGE_IMMUNITY_COLD_DECREASE ief_DamImmDecrc 85555
123 DAMAGE_IMMUNITY_DIVINE_DECREASE ief_DamImmDecrd 85556
124 DAMAGE_IMMUNITY_ELECTRICAL_DECREASE ief_DamImmDecre 85557
125 DAMAGE_IMMUNITY_FIRE_DECREASE ief_DamImmDecrf 85558
126 DAMAGE_IMMUNITY_NEGATIVE_DECREASE ief_DamImmDecrn 85559
127 DAMAGE_IMMUNITY_POSITIVE_DECREASE ief_DamImmDecrp 85560
128 DAMAGE_IMMUNITY_SONIC_DECREASE ief_DamImmDecrs 85561
129 WOUNDING ief_Wounding 86782
130 DARKVISION ief_darkvis 1493
131 ULTRAVISION ief_ultravis 6331

View File

@@ -5324,7 +5324,7 @@
5320 EttercapBerserker 16826796 16826797 ife_wildshape **** **** **** **** **** **** **** **** 293 **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ALERTNESS 5 **** **** **** **** **** 0 1
5321 IceTrollBerserker 16826798 16826799 ife_X2ArSkin **** **** **** **** **** 13 **** **** 293 **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ALERTNESS 5 **** **** **** **** **** 0 1
5322 WolfBerserker 16826800 16826801 ife_animal **** **** **** **** **** **** **** **** 293 **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ALERTNESS 5 **** **** **** **** **** 0 1
5323 Verminlord 16836682 16836683 ife_X1PoisSav **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3795 **** 1 -1 **** **** **** **** **** **** **** 16 24 **** **** FEAT_MASTER_OF_THE_ELEMENTS 5 **** **** **** **** **** 1 0
5323 Verminlord 16836682 16836683 ife_X1PoisSav **** **** **** **** **** **** **** **** 4460 **** 0 0 0 **** **** 3795 **** 1 -1 **** **** **** **** **** **** **** 16 24 **** **** FEAT_VERMINLORD 5 **** **** **** **** **** 1 0
5324 DespanaSchool 16836696 16836697 ife_X2CritDHalb 5 **** **** **** **** **** **** **** 28 94 0 0 1 22 **** 3798 **** 0.5 -1 **** **** **** **** **** **** **** **** **** **** **** FEAT_DESPANA_SCHOOL 6 1 **** **** **** **** 0 1
5325 Crinti_ShadowRide 16823084 16823085 spi_dimdoor **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3799 **** **** 5 **** **** **** **** **** **** **** **** **** **** **** FEAT_BLADE_MEDITATION **** **** **** **** **** **** **** 1
5326 Crinti_ShadowWalk 16823086 16823087 is_teleport **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3800 **** **** 1 **** 1 **** **** **** **** **** **** **** **** **** FEAT_BLADE_MEDITATION **** **** **** **** **** **** **** 1

View File

@@ -25,3 +25,9 @@
21 16820366 Force 0.55 28
22 16820354 Untyped 0.55 8
23 16820357 Vile 0.55 9
24 16820336 Sanctified 0.55 5
25 16820339 Holy 0.55 5
26 16820342 Unholy 0.55 9
27 16820345 Falling 0.55 ****
28 16820348 Ballistic 0.55 ****
29 16820351 Dessication 0.55 6

View File

@@ -2092,7 +2092,7 @@
2088 SPELL_AP_SMITEGOOD 3779 ife_X1SmGood V T vs 0x00 0x02 apal_smitegood **** **** **** **** **** **** 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 **** **** 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2089 SPELL_AP_AURAFEAR 16825579 is_GenAura V P vs 0x00 0x01 apal_aurafear **** **** **** **** **** **** 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 **** **** 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2090 SPELL_INTUTIVATK 16825914 is_X2Darkfire V P vs 0x00 0x03 prc_intuiatk **** **** **** **** **** **** 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 3 **** **** 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2091 Blacklight 16825540 is_Darkness V S vs 0x3a 0x2f sp_blacklight **** **** **** **** **** 3 3 1500 head **** **** vco_grndpurp sco_megrdodd01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16825541 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** 2 **** **** **** **** **** **** **** **** **** **** ****
2091 Blacklight 16825540 is_Darkness V S vs 0x3a 0x2f sp_blacklight **** **** **** **** **** 3 3 1500 head **** **** vco_grndpurp sco_megrdodd01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16825541 1 0 **** 0 **** **** **** 0 sphere 6.096 **** **** **** **** 2 **** **** **** **** **** **** **** **** **** **** ****
2092 DarkBolt 16825538 is_RayEnfeeb V M vs 0x3d 0x2A **** **** **** **** **** **** **** 5 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1700 **** **** **** **** 0 vpr_los linked hand spr_los path **** 1 2093 2094 **** **** **** 2 **** 1 16825539 0 0 **** 1 **** **** **** 1 **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** ****
2093 DarkBolt_all 16825542 is_RayEnfeeb V M vs 0x3d 0x2A sp_darkbolt **** **** **** **** **** **** 5 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1700 **** **** **** **** 0 vpr_los linked hand spr_los path **** 1 **** **** **** **** **** 2 2092 1 16825539 0 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2094 DarkBolt_1 16825543 is_RayEnfeeb V M vs 0x3d 0x2A sp_darkbolt1 **** **** **** **** **** **** 5 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1700 **** **** **** **** 0 vpr_los linked hand spr_los path **** 1 **** **** **** **** **** 2 2092 1 16825539 0 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@@ -2248,7 +2248,7 @@
2244 Dragon_Breath_Prismatic 84513 is_PrisSpray V S vs 0x00 0x3e inidra_dragpris **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** var_conepris **** sar_conepris 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 11 **** 2 84515 1 0 84514 1 **** **** **** 1 cone 20 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2245 ManyShot 16826084 **** V S 0 0x00 0x3a ft_manyshot **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** attack 1000 **** **** **** **** 1 wamar_001 ballistic hand **** path **** 0 2246 2248 2249 **** **** 2 **** 3 16826085 0 0 **** 1 3306 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2246 ManyShot2 16826013 ife_wepspec_Lbw V S 0 0x00 0x3e ft_manyshot **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 2245 3 **** 0 0 **** 1 525208810 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2247 Magic_Missile 16826070 is_MagMiss V L vs 0x3d 0x3A sp_mjmagmiss **** **** **** **** **** 5 5 1500 hand **** vco_mehancold03 **** sco_mehancold03 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** vca_outsonic **** sca_outsonic 0 **** **** **** **** path **** 1 **** **** **** **** **** 2 **** 1 16826071 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2247 Major_Missile 16826070 is_MagMiss V L vs 0x3d 0x3A sp_mjmagmiss **** **** **** **** **** 5 5 1500 hand **** vco_mehancold03 **** sco_mehancold03 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** vca_outsonic **** sca_outsonic 0 **** **** **** **** path **** 1 **** **** **** **** **** 2 **** 1 16826071 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2248 ManyShot4 16826014 ife_wepspec_Lbw V S 0 0x00 0x3e ft_manyshot **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 2245 3 **** 0 0 **** 1 525274346 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2249 ManyShot6 16826015 ife_wepspec_Lbw V S 0 0x00 0x3e ft_manyshot **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 2245 3 **** 0 0 **** 1 525339882 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2250 Examine_Recipe 16824431 is_divine G P vs 0x3a 0x08 prccraft_read **** **** **** **** **** **** 1 1500 hand **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 2254 2255 **** **** **** **** **** 4 16824432 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@@ -2536,7 +2536,7 @@
2532 CLUTCH_OF_ORCUS 16829500 is_clutch_orcus N M vs 0x38 0x0a sp_clutch_orcus **** 3 **** **** **** **** 3 1500 hand **** VCO_MEHANEVIL02 **** SCO_LGRINEVIL01 VS_CHANT_NECR_HM vs_chant_necr_hf out 1000 **** VCA_OUTEVIL01 **** SCA_OUTNEG 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 16829501 1 0 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2533 CRUSHING_FIST_OF_SPITE 16829502 is_crush_fs V M vs 0x3a 0x0c sp_crush_fs **** **** **** **** **** 9 9 1500 head VCO_MEHEDEVIL01 **** **** SCO_MEGRDEVIL01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF up 1000 **** **** **** SDR_GHOSTLY 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829503 1 0 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2534 CURSE_OF_THE_PUTRID_HUSK 16829504 is_curse_phusk I S vs 0x3a 0x0a sp_curse_phusk 3 **** **** **** **** 3 3 1500 hand **** VCO_MEHANODD03 **** SCO_LGSPRODD01 VS_CHANT_ILLU_HM VS_CHANT_ILLU_HF out 1000 **** VCA_OUTMIND01 **** SCA_OUTMIND01 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16829505 1 0 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2535 DAMNING_DARKNESS 16829506 is_damng_dark V T v 0x1a 0x2f sp_damng_dark **** 4 **** **** **** 4 4 1500 hand **** VCO_MEHANEVIL02 **** SCO_MEHANEVIL01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF touch 1000 **** **** **** SDR_BLACKOUT 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829507 1 0 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2535 DAMNING_DARKNESS 16829506 is_damng_dark V T v 0x3f 0x2f sp_damng_dark **** 4 **** **** **** 4 4 1500 hand **** VCO_MEHANEVIL02 **** SCO_MEHANEVIL01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF touch 1000 **** **** **** SDR_BLACKOUT 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829507 1 0 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2536 DEATH_BY_THORNS 16829508 is_dth_thorns C T vs 0x38 0x06 sp_dth_thorns **** 7 7 **** **** 7 7 1500 head VCO_MEHEDEVIL01 **** **** SCO_MEGRDEVIL01 VS_CHANT_CONJ_HM VS_CHANT_CONJ_HF Area 1000 VCO_MEHEDEVIL01 **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829509 1 0 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 7 **** 7 ****
2537 DEMONCALL 16829510 is_demoncall D P vs 0x38 0x09 sp_demoncall **** **** **** **** **** **** 2 1500 head VCO_MEHEDEVIL01 **** VCO_GRNDRED SCO_LGRINEVIL01 VS_CHANT_ENCH_LM VS_CHANT_ENCH_LF up 1000 **** **** **** sdr_demonhand 0 **** **** **** **** **** **** 1 **** **** **** **** **** 10 **** 1 16829511 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2 **** **** **** **** **** **** ****
2538 DEMONFLESH 16829512 is_demonflesh T P vs 0x3a 0x09 sp_demonflesh **** **** **** **** **** **** 1 1500 head VCO_MEHEDEVIL01 **** **** SCO_LGSPREVIL01 VS_CHANT_CONJ_LM VS_CHANT_CONJ_LF self 1000 **** **** VCA_UPHEXEVIL01 SDR_PARALYZED 0 **** **** **** **** **** **** 1 **** **** **** **** **** 10 **** 1 16829513 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** ****
@@ -2593,7 +2593,7 @@
2589 TOUCH_OF_JUIBLEX 16829600 is_tch_Juiblex T T vs 0x38 0x0a sp_tch_Juiblex **** 3 3 **** 3 3 3 1500 hand **** VCO_MEHANEVIL03 **** SCO_MEHANEVIL03 VS_CHANT_NECR_LM VS_CHANT_NECR_LF touch 1000 **** VCA_OUTEVIL01 **** sdr_darkness 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 1 16829601 1 0 **** 1 **** **** **** **** **** **** **** **** **** **** 3 **** 3 **** 3 **** **** **** 3 **** 3 ****
2590 UNHEAVENED 16829602 is_unheavened A T vs 0x38 0x0a sp_unheavened **** **** **** **** **** 2 2 1500 hand **** VCO_MEHANEVIL01 **** SCO_MEHANEVIL01 VS_CHANT_ENCH_LM VS_CHANT_ENCH_LF touch 1000 **** VCA_OUTEVIL01 **** adr_freemove 0 **** **** **** **** **** **** 1 **** **** **** **** **** 9 **** 1 16829603 1 0 **** 0 **** **** **** **** **** **** **** **** 2 **** **** **** **** **** **** **** **** **** **** **** **** ****
2591 UNLIVING_WEAPON 16829604 is_unliv_weap N T vs 0x3d 0x0a sp_unliv_weap **** 3 **** **** **** **** 3 1500 hand **** VCO_MEHANEVIL01 **** SCO_MEHANEVIL01 VS_CHANT_NECR_HM VS_CHANT_NECR_HF touch 1000 **** VCA_OUTEVIL01 **** sce_negative 0 **** **** **** **** **** **** 1 **** **** **** **** **** 9 **** 1 16829605 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2592 UTTERDARK 16829606 is_utterdark C P vs 0x3a 0x09 sp_utterdark **** **** **** **** **** 9 9 1500 head VCO_MEHEDEVIL01 **** **** SCO_MEHEDEVIL01 VS_CHANT_CONJ_HM VS_CHANT_CONJ_HF Area 1000 **** **** **** SDR_DARKNESS 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829607 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2592 UTTERDARK 16829606 is_utterdark C P vs 0x3a 0x09 sp_utterdark **** **** **** **** **** 9 9 1500 head VCO_MEHEDEVIL01 **** **** SCO_MEHEDEVIL01 VS_CHANT_CONJ_HM VS_CHANT_CONJ_HF Area 1000 **** **** **** SDR_DARKNESS 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829607 1 0 **** 0 **** **** **** **** sphere 30.48 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2593 WAVE_OF_GRIEF 16829608 is_wave_grief E S s 0x2a 0x0e sp_wave_grief 2 2 **** **** **** **** 2 1500 hand **** VCO_MEHANEVIL03 **** SCO_MEHANEVIL03 VS_CHANT_ENCH_HM VS_CHANT_ENCH_HF Area 1700 **** VCA_OUTEVIL01 **** SDR_GHOSTLY 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16829609 1 0 **** 1 **** **** **** **** cone 7.62 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2594 WAVE_OF_PAIN 16829610 is_wave_pain N S s 0x2a 0x0c sp_wave_pain 6 **** **** **** **** **** 6 1500 hand **** VCO_MEHANEVIL01 **** SCO_GAZEEVIL VS_CHANT_NECR_HM VS_CHANT_NECR_HF Area 1700 **** VCA_OUTEVIL01 **** SDR_GHOSTLY 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16829611 1 0 **** 1 **** **** **** **** cone 7.62 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2595 WRACK 16829612 is_wrack N S vs 0x3a 0x0a sp_wrack **** 3 **** **** **** 4 3 1500 hand **** VCO_MEHANEVIL03 **** SCO_MEHANEVIL03 VS_CHANT_NECR_HM VS_CHANT_NECR_HF out 1000 **** VCA_OUTEVIL01 **** SCA_OUTNEG 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 16829613 1 0 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@@ -19342,7 +19342,7 @@
19338 RethDekala_RecoverManeuver 16790298 ife_mastelem T P 0 **** 0x01 tob_gen_recover **** **** **** **** **** **** 9 0 head **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 3 **** 0 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
19339 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
19340 Shadow_Conjuration_Conversation 16790387 is_ShadConj I P s **** 0x01 shdconj_convrun **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 24732 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
19341 PNP_SHADES 908 is_Shades I S vs 0x00 0x2F **** **** **** **** **** **** 9 9 **** **** **** **** **** **** vs_chant_illu_hm vs_chant_illu_hf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 19342 19343 19344 19345 19346 **** **** 4 6251 1 0 **** 1 24733 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
19341 PNP_SHADES 908 is_Shades I S vs 0x00 0x2F **** **** **** **** **** **** **** 9 **** **** **** **** **** **** vs_chant_illu_hm vs_chant_illu_hf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 19342 19343 19344 19345 19346 **** **** 4 6251 1 0 **** 1 24733 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
19342 PNP_SHADES_QS1 16790382 is_Shades I S s **** 0x3F prc_shdconj_quik **** **** **** **** **** **** 9 1500 **** **** **** **** **** vs_chant_illu_hm vs_chant_illu_hf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 11 19341 1 **** 1 0 **** 1 436887709 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
19343 PNP_SHADES_QS2 16790383 is_Shades I S s **** 0x3F prc_shdconj_quik **** **** **** **** **** **** 9 1500 **** **** **** **** **** vs_chant_illu_hm vs_chant_illu_hf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 11 19341 1 **** 1 0 **** 1 436953245 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
19344 PNP_SHADES_QS3 16790384 is_Shades I S s **** 0x3F prc_shdconj_quik **** **** **** **** **** **** 9 1500 **** **** **** **** **** vs_chant_illu_hm vs_chant_illu_hf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 11 19341 1 **** 1 0 **** 1 437018781 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

View File

@@ -170,7 +170,7 @@
166 AOE_PER_DESERT_TEMPEST C 1.3 **** **** tob_dw_dsttmpta **** **** 0 274 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
167 AOE_MOB_MOUNTAIN_AVALANCHE C 1 **** **** tob_stdr_mtavlA **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
168 VFX_PER_SNARE C 3.048 **** **** sp_snareA **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
169 AOE_PER_PYROTECHNICS_SMOKE C 6.096 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
169 AOE_PER_PYROTECHNICS_SMOKE C 6.096 **** **** sp_pyrotechnicsA sp_pyrotechnicsB **** **** **** vpr_gas vps_fogmind vim_mentcloud 3 3 3 3400 1100 1900 0 0 0.25 **** sps_fog_loop **** sps_fog 0.3 vpr_gas_L vpr_gas_L vpr_gas_L
170 AOE_PER_FIRE_TRAP C 1.524 **** **** sp_fire_trapA **** **** 0 **** vps_delfireb vps_delfireb vps_delfireb 5 5 5 3400 1100 1900 0 0 0.25 **** sps_delfireb **** **** **** vps_delfireb_L vps_delfireb_L vps_delfireb_L
171 VFX_PER_PRISMATIC_WALL R **** 15 1 sp_prism_wallA **** **** **** 891 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
172 VFX_MOB_RING_OF_BLADES C 1.524 **** **** sp_ring_bldsa **** sp_ring_bldsc **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@@ -204,9 +204,9 @@
200 VFX_PER_FOGFREEZE C 5 **** **** **** **** **** 0 **** vps_fogfreeze vps_fogfreeze vps_fogfreeze 5 10 5 3400 1100 1900 0 0.25 0.25 **** sps_fog_loop **** sps_fog 0.3 vps_fogfreeze_L vps_fogfreeze_L vps_fogfreeze_L
201 VFX_PER_FOGYELLOW C 5 **** **** **** **** **** 0 **** vps_fogyell vps_fogyell vps_fogyell 5 10 5 3400 1100 1900 0 0.25 0.25 **** sps_fog_loop **** sps_fog 0.3 vps_fogyell_L vps_fogyell_L vps_fogyell_L
202 VFX_PER_FOGPURPLE C 5 **** **** **** **** **** 0 **** vps_fogpurp vps_fogpurp vps_fogpurp 5 10 5 3400 1100 1900 0 0.25 0.25 **** sps_fog_loop **** sps_fog 0.3 vps_fogpurp_L vps_fogpurp_L vps_fogpurp_L
203 AOE_PER_DAMNDARK C 6.7 **** **** sp_damng_darka sp_damng_darkb **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
203 AOE_PER_DAMNDARK C 6.7 **** **** sp_damng_darka sp_damng_darkb **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** sps_darkness **** **** **** **** **** **** ****
204 VFX_MOB_BRILLIANT_EMANATION C 30.48 **** **** sp_brill_emanA sp_brill_emanB **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
205 VFX_PER_UTTERDARK C 50 **** **** sp_utterdarkA sp_utterdarkB **** 0 844 **** **** **** **** **** **** **** **** **** **** **** **** sps_darkness **** **** **** **** **** **** ****
205 VFX_PER_UTTERDARK C 30.48 **** **** sp_utterdarkA sp_utterdarkB **** 0 844 **** **** **** **** **** **** **** **** **** **** **** **** sps_darkness **** **** **** **** **** **** ****
206 VFX_PER_ACHAIERAI C 3.048 **** **** sp_cloud_achai sp_cloud_achaiB **** 0 845 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
207 VFX_PER_WALLFROST R **** 10 2 sp_wallfrosta **** sp_wallfrostc 0 **** vps_wallfrost vps_wallfrost vps_wallfrost 3 3 3 300 450 530 0 0 0 **** sps_wallfire **** **** **** vps_wallfrost_L vps_wallfrost_L vps_wallfrost_L
208 VFX_PER_WALLGRN R **** 10 2 **** **** **** 0 **** vps_wallgrn vps_wallgrn vps_wallgrn 3 3 3 300 450 530 0 0 0 **** sps_wallfire **** **** **** vps_wallgrn_L vps_wallgrn_L vps_wallgrn_L

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View File

@@ -362,6 +362,17 @@ string GetBindingClassFile(int nClass)
void ApplyVestige(object oBinder, int nVestige)
{
//:: Remove Astaroth's crafting feat to allow leveling up.
effect eOld = GetFirstEffect(oBinder);
while (GetIsEffectValid(eOld))
{
if (GetEffectTag(eOld) == "AstarothCraftingFeat")
{
RemoveEffect(oBinder, eOld);
}
eOld = GetNextEffect(oBinder);
}
PRCRemoveSpellEffects(nVestige, oBinder, oBinder);
GZPRCRemoveSpellEffects(nVestige, oBinder, FALSE);
ActionCastSpellOnSelf(nVestige, METAMAGIC_NONE, oBinder);
@@ -393,7 +404,18 @@ void ApplyVestige(object oBinder, int nVestige)
void ExpelVestige(object oBinder, int nVestige)
{
SetPersistantLocalInt(oBinder, "ExpelledVestige", TRUE);
//:: Remove Astaroth's crafting feat to allow leveling up.
effect eOld = GetFirstEffect(oBinder);
while (GetIsEffectValid(eOld))
{
if (GetEffectTag(eOld) == "AstarothCraftingFeat")
{
RemoveEffect(oBinder, eOld);
}
eOld = GetNextEffect(oBinder);
}
SetPersistantLocalInt(oBinder, "ExpelledVestige", TRUE);
SetPersistantLocalInt(oBinder, "ExpelledVestige"+IntToString(nVestige), TRUE);
// Here, making a good pack means we can unbind it
if (GetLocalInt(oBinder, "PactQuality"+IntToString(nVestige)))
@@ -966,3 +988,5 @@ int GetPatronVestige(object oBinder)
return nPatron;
}
//:: void main(){}

View File

@@ -73,6 +73,7 @@ void RemoveTSFromObject(object oTarget)
|| nSpellId == 14205 // POWER_TEMPORALACCELERATION
|| nSpellId == 17366 // MOVE_DM_MOMENT_ALACRITY
|| nSpellId == 17511 // MOVE_WR_WHITE_RAVEN_TACTICS
|| nSpellId == 18428 // MYST_SHADOW_TIME
)
RemoveEffect(oTarget, eTest);
eTest = GetNextEffect(oTarget);
@@ -81,3 +82,5 @@ void RemoveTSFromObject(object oTarget)
StopFade(oTarget);
SetCommandable(TRUE, oTarget);
}
//void main(){}

View File

@@ -465,7 +465,7 @@ int GetInvokerLevel(object oInvoker = OBJECT_SELF, int nSpecificClass = CLASS_TY
if(nLevel)
{
if(DEBUG) SendMessageToPC(oInvoker, "Forced-level Invoking at level " + IntToString(GetCasterLevel(oInvoker)));
//DelayCommand(1.0, DeleteLocalInt(oInvoker, PRC_CASTERLEVEL_OVERRIDE));
DelayCommand(1.0, DeleteLocalInt(oInvoker, PRC_CASTERLEVEL_OVERRIDE));
return nLevel + nAdjust;
}

View File

@@ -2235,6 +2235,7 @@ const int FEAT_INSECT_PLAGUE = 2312; //CONSTANT
const int FEAT_SUMMON_CORNUGON = 2313; //CONSTANT
const int FEAT_BEGUILEING_NATURE = 2314; //CONSTANT
//:: Fist of Hextor Feats
const int FEAT_DEVICE_LORE = 2333;
const int FEAT_IRON_HEWS = 2334;
const int FEAT_RUSTING_GRASP = 2335;
@@ -2245,6 +2246,9 @@ const int FEAT_GREATER_IRON_HEWS = 2339;
const int FEAT_IRON_SKIN = 2340;
const int FEAT_IRON_BODY = 2341;
//:: Telflammar Shadowlord Feats
const int FEAT_SHADOWDISCORPO = 3305;
const int FEAT_COFFIN_SANCTUARY = 2343;
const int FEAT_GASEOUS_FORM = 2344;

View File

@@ -795,9 +795,13 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
{
//Mettle is Evasion for Fort saves
if (GetHasMettle(oTarget, SAVING_THROW_FORT))
{
nAdjustedDamage = 0;
nAdjustedDamage /= 2;
}
else
{
nAdjustedDamage /= 2;
}
}
}
else

View File

@@ -3759,9 +3759,20 @@ int GetAttackBonus(object oDefender, object oAttacker, object oWeap, int iOffhan
&& GetHasFeat(FEAT_INTUITIVE_ATTACK, oAttacker) )
iAbilityBonus = iWis;
//touch attacks always use dex, no matter what. Therefore override any calculations we have done so far
//touch attacks always use dex, no matter what. Therefore override any calculations we have done so far
//unless it's a ranged touch attack and the attacker has Zen Archery with higher WIS
if(iTouchAttackType)
{
if((iTouchAttackType == TOUCH_ATTACK_RANGED || iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL)
&& iWis > iDex && GetHasFeat(FEAT_ZEN_ARCHERY, oAttacker))
iAbilityBonus = iWis;
else
iAbilityBonus = iDex;
}
/* //touch attacks always use dex, no matter what. Therefore override any calculations we have done so far
if(iTouchAttackType)
iAbilityBonus = iDex;
iAbilityBonus = iDex; */
// Expertise penalties apply to all attack rolls
if (iCombatMode == COMBAT_MODE_EXPERTISE) iCombatModeBonus -= 5;
@@ -8792,7 +8803,9 @@ void AttackLoopMain(object oDefender, object oAttacker,
if(DEBUG) DoDebug("Entered AttackLoopMain: bonus attacks = " + IntToString(iBonusAttacks)+", main attacks = "+IntToString(iMainAttacks)+", offhand attacks = "+IntToString(iOffHandAttacks));
// ugly workaround to make this global available for other functions after a call to DelayCommand or AssignCommand
bUseMonkAttackMod = sAttackVars.bUseMonkAttackMod;
//bUseMonkAttackMod = sAttackVars.bUseMonkAttackMod;
sAttackVars.bUseMonkAttackMod = GetHasMonkWeaponEquipped(oAttacker);
// turn off touch attack if var says it only applies to first attack
if (sAttackVars.iAttackNumber && !sAttackVars.bApplyTouchToAll) sAttackVars.iTouchAttackType == FALSE;

View File

@@ -657,6 +657,53 @@ int PRCGetIsRealSpellKnown(int nRealSpellID, object oPC = OBJECT_SELF)
// only works for classes that use the PRC spellbook, there is currently no way to do this for Bioware spellcasters
// this will only check the spellbook of the class specified
int PRCGetIsRealSpellKnownByClass(int nRealSpellID, int nClass, object oPC = OBJECT_SELF)
{
// check for whether bard and sorc are using the prc spellbooks
if (nClass == CLASS_TYPE_BARD || nClass == CLASS_TYPE_SORCERER)
{
if (!UseNewSpellBook(oPC))
return FALSE;
}
// get the cls_spell_***.2da index for the real spell
int nSpellbookSpell = RealSpellToSpellbookID(nClass, nRealSpellID);
if (nSpellbookSpell == -1)
return FALSE;
string sFile = GetFileForClass(nClass);
string sSpellLevel = Get2DACache(sFile, "Level", nSpellbookSpell);
if (sSpellLevel == "")
return FALSE;
int nSpellLevel = StringToInt(sSpellLevel);
int nSpellbookType = GetSpellbookTypeForClass(nClass);
// Check whether the class can actually cast spells of this circle.
int nCasterLevel = GetSpellslotLevel(nClass, oPC);
int nAbility = GetAbilityScoreForClass(nClass, oPC);
if (GetSlotCount(nCasterLevel, nSpellLevel, nAbility, nClass, oPC) <= 0)
return FALSE;
// Prepared casters know their full list, except Archivist.
if (nSpellbookType == SPELLBOOK_TYPE_PREPARED && nClass != CLASS_TYPE_ARCHIVIST)
return TRUE;
// Spontaneous casters only know spells they've actually learned.
if (nSpellbookType == SPELLBOOK_TYPE_SPONTANEOUS)
{
int nFeatID = StringToInt(Get2DACache(sFile, "FeatID", nSpellbookSpell));
if (GetHasFeat(nFeatID, oPC))
return TRUE;
}
return FALSE;
}
// checks if oPC knows the specified spell
// only works for classes that use the PRC spellbook, there is currently no way to do this for Bioware spellcasters
// this will only check the spellbook of the class specified
/* int PRCGetIsRealSpellKnownByClass(int nRealSpellID, int nClass, object oPC = OBJECT_SELF)
{
// check for whether bard and sorc are using the prc spellbooks
if (nClass == CLASS_TYPE_BARD || nClass == CLASS_TYPE_SORCERER)
@@ -692,7 +739,7 @@ int PRCGetIsRealSpellKnownByClass(int nRealSpellID, int nClass, object oPC = OBJ
// at this stage, prepared casters know the spell and only spontaneous classes need checking
// there are exceptions and these need hardcoding:
if((GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_PREPARED) && nClass != CLASS_TYPE_ARCHIVIST)
/* if((GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_PREPARED) && nClass != CLASS_TYPE_ARCHIVIST)
return TRUE;
// spontaneous casters have all their known spells as hide feats
@@ -703,6 +750,7 @@ int PRCGetIsRealSpellKnownByClass(int nRealSpellID, int nClass, object oPC = OBJ
return FALSE;
}
*/
//routes to action cast spell, but puts a wrapper around to tell other functions its a
//SLA, so dont craft etc

View File

@@ -214,6 +214,7 @@ void SetupCharacterData(object oPC)
case CLASS_TYPE_SHADOWSMITH: iData |= 0x01; break;
case CLASS_TYPE_SHADOW_SUN_NINJA: sScript = "tob_shadowsun"; break;
case CLASS_TYPE_SHADOWBLADE: sScript = "prc_sb_shdstlth"; break;
case CLASS_TYPE_SHADOWLORD: sScript = "prc_shadowlord"; break;
case CLASS_TYPE_SHADOWMIND: sScript = "psi_shadowmind"; break;
case CLASS_TYPE_SHADOWBANE_STALKER: sScript = "prc_shadstalker"; break;
case CLASS_TYPE_SHADOW_THIEF_AMN: sScript = "prc_amn"; break;
@@ -237,7 +238,7 @@ void SetupCharacterData(object oPC)
case CLASS_TYPE_SWIFT_WING: sScript = "prc_swiftwing"; break;
case CLASS_TYPE_SWORDSAGE: sScript = "tob_swordsage"; iData |= 0x01; break;
case CLASS_TYPE_TALON_OF_TIAMAT: sScript = "prc_talontiamat"; break;
case CLASS_TYPE_TEMPEST: sScript = "prc_tempest"; break;
case CLASS_TYPE_TEMPEST: sScript = "prc_tempest"; break;
case CLASS_TYPE_TEMPUS: sScript = "prc_battletempus"; break;
case CLASS_TYPE_TENEBROUS_APOSTATE: sScript = "bnd_tenebrous"; break;
case CLASS_TYPE_THAYAN_KNIGHT: sScript = "prc_thayknight"; break;

View File

@@ -458,7 +458,32 @@ int CheckPRCLimitations(object oItem, object oPC = OBJECT_INVALID)
DURATION_TYPE_TEMPORARY);
}
}
else if(ipType == ITEM_PROPERTY_AREA_OF_EFFECT)
else if(ipType == ITEM_PROPERTY_AREA_OF_EFFECT)
{
// This should happen on equip, unequip, or dynamic IP addition
if(bEquip || bUnequip || !bEquip && !bUnequip)
{
// Remove existing AoE
effect eTest = GetFirstEffect(oPC);
while(GetIsEffectValid(eTest))
{
if(GetEffectCreator(eTest) == oItem
&& GetEffectType(eTest) == EFFECT_TYPE_AREA_OF_EFFECT)
{
RemoveEffect(oPC, eTest);
if(DEBUG) DoDebug("CheckPRCLimitations: Removing old AoE effect");
}
eTest = GetNextEffect(oPC);
}
// Create new AoE - Skip when unequipping
if(!bUnequip)
{
AssignCommand(oItem, _prc_inc_itmrstr_ApplyAoE(oPC, oItem, GetItemPropertySubType(ipTest), GetItemPropertyCostTable(ipTest)));
}
}
}
/* else if(ipType == ITEM_PROPERTY_AREA_OF_EFFECT)
{
// This should only happen on equip or unequip
@@ -483,7 +508,7 @@ int CheckPRCLimitations(object oItem, object oPC = OBJECT_INVALID)
AssignCommand(oItem, _prc_inc_itmrstr_ApplyAoE(oPC, oItem, GetItemPropertySubType(ipTest), GetItemPropertyCostTable(ipTest)));
}// end if - Equip event
}// end if - Equip or Unequip event
}// end if - AoE iprp
}// end if - AoE iprp */
else if(ipType == ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N)
{
// Only equippable items can provide bonus spell slots

View File

@@ -20,6 +20,26 @@
/* Function prototypes */
//////////////////////////////////////////////////
/**
* Returns a linked effect bundle containing Shadowlord ultravision,
* visual feedback effects, and concealment for higher Shadowlord levels.
*
* @param iShadow
* Shadowlord level of the target creature.
*
* @param eBaseEffect
* Existing linked effect bundle to append effects to.
* Typically ePnP, eLink, or eLink2.
*
* @return
* Updated linked effect bundle containing:
* - Ultravision
* - Ultravision icon
* - Magical sight visuals
* - Positive effect visuals
* - 20% concealment at Shadowlord level 2+
*/
effect ShadowlordEffects(int iShadow, effect eBaseEffect);
//:: Calculates total Shield AC bonuses from all sources
@@ -381,6 +401,30 @@ const int TYPE_DIVINE = -2;
/* Function definitions */
//////////////////////////////////////////////////
effect ShadowlordEffects(int iShadow, effect eBaseEffect)
{
//:: Create visual feedback effect link
effect eVis = EffectVisualEffect(VFX_DUR_ULTRAVISION);
eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT));
eVis = EffectLinkEffects(eVis, EffectIcon(EFFECT_ICON_ULTRAVISION));
//:: Link Ultravision and visual feedback into base effect
eBaseEffect = EffectLinkEffects(eBaseEffect, EffectUltravision());
eBaseEffect = EffectLinkEffects(eBaseEffect, eVis);
if(DEBUG) DoDebug("ShadowlordEffects() >> Setting up Ultravision");
if (iShadow > 1)
{
//;: Add concealment for level 2+ Shadowlords
eBaseEffect = EffectLinkEffects(eBaseEffect, EffectConcealment(20));
if(DEBUG) DoDebug("ShadowlordEffects() >> Setting up Concealment");
}
return eBaseEffect;
}
// Returns TRUE if nSpellID is a subradial spell, FALSE otherwise
int GetIsSubradialSpell(int nSpellID)
@@ -2627,7 +2671,7 @@ void DoPiercingCold(object oCaster, object oTarget, int nDamageAmount, int nCurr
if (nDamageAmount > nTest)
{
// Apply the difference to ignore resist
effect eDam = EffectDamage(nDamageAmount - nTest, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY);
effect eDam = EffectDamage(nDamageAmount - nTest, DAMAGE_TYPE_UNTYPED, DAMAGE_POWER_ENERGY);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
effect eVis = EffectVisualEffect(VFX_IMP_FROST_L);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
@@ -2742,13 +2786,13 @@ effect PRCEffectDamage(object oTarget, int nDamageAmount, int nDamageType=DAMAGE
{
int nDice = (iDiabolistLevel + 5) / 5;
int nDamage = d6(nDice);
int nDamageType = DAMAGE_TYPE_DIVINE;
int nDamageType = DAMAGE_TYPE_UNHOLY;
if(GetLocalInt(oCaster, "VileDiabolism"))
{
//FloatingTextStringOnCreature("Vile Diabolism is active", oCaster, FALSE);
nDamage /= 2;
nDamageType = DAMAGE_TYPE_POSITIVE;
nDamageType = DAMAGE_TYPE_VILE;
DeleteLocalInt(oCaster, "VileDiabolism");
}

View File

@@ -76,7 +76,7 @@
/* This variable MUST be updated with every new version of the PRC!!! */
const string PRC_VERSION = "PRC8 4.91";
const string PRC_VERSION = "PRC8 4.92";
/* This variable MUST be updated every time 'assemble_spellbooks.bat' is run!!! */
@@ -205,7 +205,7 @@ const string PRC_PNP_FIND_TRAPS = "PRC_PNP_FIND_TRAPS";
/**
* PnP Darkness
* Is a mobile AOE based off an item
* Is a mobile AOE based off an item when cast on a creature.
*/
const string PRC_PNP_DARKNESS = "PRC_PNP_DARKNESS";

View File

@@ -1143,6 +1143,15 @@ void DoWeaponEquip(object oPC, object oItem, int nHand)
if (!bIsRestricted)
{
if (GetHasFeat(FEAT_OTWF, oPC))
{
// When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand
if (nWeaponSize == nRealSize && nHand == ATTACK_BONUS_OFFHAND)
{
SetCompositeAttackBonus(oPC, "OTWFL", 2, ATTACK_BONUS_OFFHAND);
SetCompositeAttackBonus(oPC, "OTWFR", 2, ATTACK_BONUS_ONHAND);
}
}
/* if (GetHasFeat(FEAT_OTWF, oPC))
{
// When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand
if (nWeaponSize == nRealSize && nHand == ATTACK_BONUS_OFFHAND)
@@ -1156,7 +1165,7 @@ void DoWeaponEquip(object oPC, object oItem, int nHand)
SetCompositeAttackBonus(oPC, "OTWFR", 0, ATTACK_BONUS_ONHAND);
}
}
} */
}
//check for proficiency

View File

@@ -900,14 +900,16 @@ const int IP_CONST_ONHIT_SAVEDC_70 = 70;
// Creature Epic Criticals
const int IP_CONST_FEAT_DEVCRITICAL_CREATURE = 271;
const int IP_CONST_FEAT_OVERCRITICAL_CREATURE = 272;
//const int IP_CONST_FEAT_WEAPON_PROF_CREATURE = 38; // provided by Bioware in 1.66
// Epic DR
const int IP_CONST_FEAT_EPIC_DR_3 = 273;
const int IP_CONST_FEAT_EPIC_DR_6 = 274;
const int IP_CONST_FEAT_EPIC_DR_9 = 275;
//IP_CONST_DAMAGETYPE
//:://////////////////////////////////////////////
//:: New damage types (iprp_damagetype.2da)
//:://////////////////////////////////////////////
//const int IP_CONST_DAMAGETYPE_BLOOD = 15; //:: Not a 3e PnP damage type
const int IP_CONST_DAMAGETYPE_POISON = 16;
//const int IP_CONST_DAMAGETYPE_SHADOW = 17; //:: Not a 3e PnP damage type
@@ -917,6 +919,12 @@ const int IP_CONST_DAMAGETYPE_RADIANT = 20;
const int IP_CONST_DAMAGETYPE_FORCE = 21;
const int IP_CONST_DAMAGETYPE_UNTYPED = 22;
const int IP_CONST_DAMAGETYPE_VILE = 23;
const int IP_CONST_DAMAGETYPE_SANCTIFIED = 24;
const int IP_CONST_DAMAGETYPE_HOLY = 25;
const int IP_CONST_DAMAGETYPE_UNHOLY = 26;
const int IP_CONST_DAMAGETYPE_FALLING = 27;
const int IP_CONST_DAMAGETYPE_BALLISTIC = 28;
const int IP_CONST_DAMAGETYPE_DESSICATION = 29;
//IP_CONST_DAMAGESOAK
const int IP_CONST_DAMAGESOAK_1_HP = 11;

View File

@@ -4,8 +4,31 @@
* but aren't numerous enough to warrant their own.
*/
//:://////////////////////////////////////////////
//:: New base item types
//:://////////////////////////////////////////////
//:: New effect icons (effecticons.2da)
//:://////////////////////////////////////////////
const int EFFECT_ICON_DARKVISION = 130;
const int EFFECT_ICON_ULTRAVISION = 131;
//:://////////////////////////////////////////////
//:: New damage types (damagetypes.2da)
//:://////////////////////////////////////////////
const int DAMAGE_TYPE_POISON = 16384; // CUSTOM2
const int DAMAGE_TYPE_PSYCHIC = 32768; // CUSTOM4
const int DAMAGE_TYPE_RADIANT = 65536; // CUSTOM6
const int DAMAGE_TYPE_FORCE = 524288; // CUSTOM7
const int DAMAGE_TYPE_UNTYPED = 1048576; // CUSTOM8
const int DAMAGE_TYPE_VILE = 2097152; // CUSTOM9
const int DAMAGE_TYPE_SANCTIFIED = 4194304; // CUSTOM10
const int DAMAGE_TYPE_HOLY = 8388608; // CUSTOM11
const int DAMAGE_TYPE_UNHOLY = 16777216; // CUSTOM12
const int DAMAGE_TYPE_FALLING = 33554432; // CUSTOM13
const int DAMAGE_TYPE_BALLISTIC = 67108864; // CUSTOM14
const int DAMAGE_TYPE_DESSICATION = 134217728; // CUSTOM15
//:://////////////////////////////////////////////
//:: New base item types
//:://////////////////////////////////////////////
const int BASE_ITEM_GOLEM = 23; //:: not actually used for anything else

View File

@@ -1727,6 +1727,24 @@ int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALI
if(!GetIsObjectValid(oTarget)) oTarget = PRCGetSpellTargetObject();
int nCaster = GetAlternativeCasterLevel(oCaster, PRCGetCasterLevel(oCaster));
// Get the spell and class
if(!nSpell) nSpell = PRCGetSpellId();
int nLastClass = PRCGetLastSpellCastClass();
// Check if the casting class is divine
if (!GetIsDivineClass(nLastClass))
{
FloatingTextStringOnCreature("Inscribe Rune can only be used with divine spells.", oCaster, FALSE);
return TRUE;
}
// Check if the spell is on the caster's divine spell list
if (!GetHasSpellOnClassList(oCaster, nSpell))
{
FloatingTextStringOnCreature("You must have this spell on your divine spell list to inscribe it.", oCaster, FALSE);
return TRUE;
}
//:: Check for Inscribe Epic Runes and cap CL at 20 if it doesn't exist.
int bEpicRunes = GetHasFeat(EPIC_FEAT_INSCRIBE_EPIC_RUNES, oCaster);
if (!bEpicRunes) { if(nCaster > 20) nCaster = 20; }
@@ -1744,7 +1762,6 @@ int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALI
// Runecraft local int that counts uses/charges
int nCount = GetLocalInt(oCaster, "RuneCounter");
int nLastClass = PRCGetLastSpellCastClass();
if (nLastClass == CLASS_TYPE_CLERIC || nLastClass == CLASS_TYPE_UR_PRIEST) nSpellLevel = StringToInt(lookup_spell_cleric_level(nSpell));
else if (nLastClass == CLASS_TYPE_DRUID) nSpellLevel = StringToInt(lookup_spell_druid_level(nSpell));
else if (nLastClass == CLASS_TYPE_WIZARD || nLastClass == CLASS_TYPE_SORCERER) nSpellLevel = StringToInt(lookup_spell_level(nSpell));
@@ -3624,31 +3641,6 @@ int CICraftCheckCreateInfusion(object oSpellTarget, object oCaster, int nID = 0)
return TRUE;
}
/* // -------------------------------------------------------------------------
// Create the infused herb item
// -------------------------------------------------------------------------
object oInfusion = CICreateInfusion(oCaster, nID);
if (GetIsObjectValid(oInfusion))
{
SetIdentified(oInfusion, TRUE);
ActionPlayAnimation(ANIMATION_FIREFORGET_READ, 1.0);
SpendXP(oCaster, costs.nXPCost);
SpendGP(oCaster, costs.nGoldCost);
DestroyObject(oSpellTarget);
FloatingTextStrRefOnCreature(8502, oCaster); // Item creation successful
if (!costs.nTimeCost) costs.nTimeCost = 1;
AdvanceTimeForPlayer(oCaster, RoundsToSeconds(costs.nTimeCost));
return TRUE;
}
else
{
FloatingTextStringOnCreature("Infusion creation failed", oCaster); // Item creation failed
FloatingTextStrRefOnCreature(76417, oCaster); // Item creation failed
return TRUE;
} */
return FALSE;
}

View File

@@ -214,7 +214,7 @@ float GetVFXLength(location lCaster, float fLength, float fAngle)
//:://////////////////////////////////////////////
//:: Modified March 14 2003: Removed the option to hurt chests/doors
//:: was potentially causing bugs when no creature targets available.
void PRCDoMissileStorm(int nD6Dice, int nCap, int nSpell, int nMIRV = VFX_IMP_MIRV, int nVIS = VFX_IMP_MAGBLUE, int nDAMAGETYPE = DAMAGE_TYPE_MAGICAL, int nONEHIT = FALSE, int nReflexSave = FALSE)
void PRCDoMissileStorm(int nD6Dice, int nCap, int nSpell, int nMIRV = VFX_IMP_MIRV, int nVIS = VFX_IMP_MAGBLUE, int nDAMAGETYPE = DAMAGE_TYPE_FORCE, int nONEHIT = FALSE, int nReflexSave = FALSE)
{
object oTarget = OBJECT_INVALID;
int nCasterLvl = PRCGetCasterLevel(OBJECT_SELF);
@@ -312,7 +312,7 @@ void PRCDoMissileStorm(int nD6Dice, int nCap, int nSpell, int nMIRV = VFX_IMP_MI
int i = 0;
//--------------------------------------------------------------
// GZ: Moved SR check out of loop to have 1 check per target
// not one check per missile, which would rip spell mantels
// not one check per missile, which would rip spell mantles
// apart
//--------------------------------------------------------------
if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLvl, fDelay))

View File

@@ -49,6 +49,9 @@ const int MANEUVER_TYPE_MANEUVER = 5;
/* Function prototypes */
//////////////////////////////////////////////////
int GetHasActiveStanceOfDiscipline(object oInitiator, int nDiscipline);
/**
* Determines from what class's maneuver list the currently being initiated
* maneuver is initiated from.
@@ -481,6 +484,34 @@ int _AllowedDiscipline(object oInitiator, int nClass, int nDiscipline)
/* Function definitions */
//////////////////////////////////////////////////
int GetHasActiveStanceOfDiscipline(object oInitiator, int nDiscipline)
{
int bHasDualStance = (GetLevelByClass(CLASS_TYPE_WARBLADE, oInitiator) >= 20) ||
(GetLevelByClass(CLASS_TYPE_MASTER_OF_NINE, oInitiator) >= 3 && GetLocalInt(oInitiator, "MoNDualStance"));
if (bHasDualStance)
{
// Check both stances for dual-stance characters
int nStance1 = GetLocalInt(oInitiator, "TOBStanceOne");
int nStance2 = GetLocalInt(oInitiator, "TOBStanceTwo");
if (nStance1 > 0 && GetDisciplineByManeuver(nStance1) == nDiscipline)
return TRUE;
if (nStance2 > 0 && GetDisciplineByManeuver(nStance2) == nDiscipline)
return TRUE;
return FALSE;
}
else
{
// Single stance check for normal characters
int nStance = GetHasActiveStance(oInitiator);
if (nStance != -1 && GetDisciplineByManeuver(nStance) == nDiscipline)
return TRUE;
return FALSE;
}
}
int GetInitiatingClass(object oInitiator = OBJECT_SELF)
{
return GetLocalInt(oInitiator, PRC_INITIATING_CLASS) - 1;

View File

@@ -948,6 +948,71 @@ int SpellAlignmentRestrictions(object oCaster, int nSpellID, int nCastingClass)
}
int RedWizRestrictedSchool(object oCaster, int nSchool, int nCastingClass, object oSpellCastItem)
{
// No need for wasting CPU on non-Red Wizards
if(GetLevelByClass(CLASS_TYPE_RED_WIZARD, oCaster))
{
//can't cast prohibited spells from scrolls, wands, infused herbs, scepters, runes, gems, or skull talismans
if(GetIsObjectValid(oSpellCastItem))
{
int nType = GetBaseItemType(oSpellCastItem);
string sTag = GetTag(oSpellCastItem);
// Check base item types for standard items
if(nType != BASE_ITEM_MAGICWAND
&& nType != BASE_ITEM_ENCHANTED_WAND
&& nType != BASE_ITEM_SCROLL
&& nType != BASE_ITEM_SPELLSCROLL
&& nType != BASE_ITEM_ENCHANTED_SCROLL
&& nType != BASE_ITEM_INFUSED_HERB
&& nType != BASE_ITEM_CRAFTED_SCEPTER) // ADD THIS LINE
{
// Check tags for custom crafted items
if(sTag != "prc_rune_1"
&& sTag != "prc_attunegem"
&& sTag != "prc_skulltalis")
return TRUE;
}
}
else
{
// Direct casting: skip restriction for divine classes
if(GetIsDivineClass(nCastingClass))
return TRUE;
}
// Determine forbidden schools
int iRWRes;
switch(nSchool)
{
case SPELL_SCHOOL_ABJURATION: iRWRes = FEAT_RW_RES_ABJ; break;
case SPELL_SCHOOL_CONJURATION: iRWRes = FEAT_RW_RES_CON; break;
case SPELL_SCHOOL_DIVINATION: iRWRes = FEAT_RW_RES_DIV; break;
case SPELL_SCHOOL_ENCHANTMENT: iRWRes = FEAT_RW_RES_ENC; break;
case SPELL_SCHOOL_EVOCATION: iRWRes = FEAT_RW_RES_EVO; break;
case SPELL_SCHOOL_ILLUSION: iRWRes = FEAT_RW_RES_ILL; break;
case SPELL_SCHOOL_NECROMANCY: iRWRes = FEAT_RW_RES_NEC; break;
case SPELL_SCHOOL_TRANSMUTATION: iRWRes = FEAT_RW_RES_TRS; break;
}
// Compare the spell's school versus the restricted schools
if(iRWRes && GetHasFeat(iRWRes, oCaster))
{
FloatingTextStrRefOnCreature(16822359, oCaster, FALSE); // "You cannot cast spells of your prohibited schools. Spell terminated."
return FALSE;
}
// Other arcane casters cannot benefit from red wizard bonuses
if(GetIsArcaneClass(nCastingClass) && nCastingClass != CLASS_TYPE_WIZARD)
{
FloatingTextStringOnCreature("You have attempted to illegaly merge another arcane caster with a Red Wizard. All spellcasting will now fail.", oCaster, FALSE);
return FALSE;
}
}
return TRUE;
}
/* int RedWizRestrictedSchool(object oCaster, int nSchool, int nCastingClass, object oSpellCastItem)
{
// No need for wasting CPU on non-Red Wizards
if(GetLevelByClass(CLASS_TYPE_RED_WIZARD, oCaster))
@@ -994,7 +1059,7 @@ int RedWizRestrictedSchool(object oCaster, int nSchool, int nCastingClass, objec
return TRUE;
}
*/
int PnPSpellSchools(object oCaster, int nCastingClass, int nSchool, object oSpellCastItem)
{
if(GetPRCSwitch(PRC_PNP_SPELL_SCHOOLS)
@@ -2665,6 +2730,40 @@ void X2BreakConcentrationSpells()
//end Dragonsong Lyrist songs
DeleteLocalInt(OBJECT_SELF, "SpellConc");
if(GetPRCSwitch(PRC_PNP_BLACK_BLADE_OF_DISASTER))
{
//this is also in summon HB
//but needed here to handle quickend spells
//Disintegrate is cast from the blade so doesn't end the summon
// Determine the correct tag based on PRC switch
string sTargetTag = GetPRCSwitch(PRC_PNP_BLACK_BLADE_OF_DISASTER) ? "prc_bbod001" : "x2_s_bblade";
// Loop through all summoned associates
int i = 1;
object oAssoc = GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF, i);
while(GetIsObjectValid(oAssoc))
{
string sTag = GetTag(oAssoc);
// Use case-insensitive comparison
if(GetStringLowerCase(sTag) == GetStringLowerCase(sTargetTag))
{
if(GetLocalInt(oAssoc, "X2_L_CREATURE_NEEDS_CONCENTRATION"))
{
SignalEvent(oAssoc, EventUserDefined(X2_EVENT_CONCENTRATION_BROKEN));
}
}
i++;
oAssoc = GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF, i);
}
}
}
/* void X2BreakConcentrationSpells()
{
//end Dragonsong Lyrist songs
DeleteLocalInt(OBJECT_SELF, "SpellConc");
if(GetPRCSwitch(PRC_PNP_BLACK_BLADE_OF_DISASTER))
{
//this is also in summon HB
@@ -2682,7 +2781,7 @@ void X2BreakConcentrationSpells()
}
}
}
}
} */
//------------------------------------------------------------------------------
// being hit by any kind of negative effect affecting the caster's ability to concentrate

View File

@@ -443,7 +443,24 @@ void main()
ClearCurrentStage(oBinder);
MarkStageNotSetUp(STAGE_EXPLOIT_VESTIGE, oBinder);
}
else if(nStage == STAGE_ASTAROTH)
else if(nStage == STAGE_ASTAROTH)
{
// Grant the selected crafting feat as a tagged effect
effect eFeat = EffectBonusFeat(nChoice);
eFeat = TagEffect(eFeat, "AstarothCraftingFeat");
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eFeat), oBinder, HoursToSeconds(24));
int nContactTime = VESTIGE_CONTACT_TIME;
if(GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER) >= 6) nContactTime = GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER);
ContactVestige(oBinder, nContactTime, GetLocalInt(oBinder, "nVestige"));
DeleteLocalInt(oBinder, "nVestige");
AllowExit(DYNCONV_EXIT_FORCE_EXIT);
ClearCurrentStage(oBinder);
MarkStageNotSetUp(STAGE_ASTAROTH, oBinder);
}
/* else if(nStage == STAGE_ASTAROTH)
{
if (nChoice == FEAT_SCRIBE_SCROLL ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_SCRIBE_SCROLL ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
if (nChoice == FEAT_BREW_POTION ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_BREW_POTION ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
@@ -462,7 +479,7 @@ void main()
ClearCurrentStage(oBinder);
MarkStageNotSetUp(STAGE_ASTAROTH, oBinder);
}
} */
if(DEBUG) DoDebug("bnd_bindingcnv: New stage: " + IntToString(nStage));

View File

@@ -54,18 +54,18 @@ void main()
nDC += InvokerAbilityFocus(oPC, nEssence, nEssence2);
int nDamageType = nEssence ? (nEssenceData >>> 4) & 0xFFF : DAMAGE_TYPE_MAGICAL;
int nDamageType2 = nEssence2 ? (nEssenceData2 >>> 4) & 0xFFF : DAMAGE_TYPE_MAGICAL;
int nDamageType = nEssence ? (nEssenceData >>> 4) & 0xFFF : DAMAGE_TYPE_UNTYPED;
int nDamageType2 = nEssence2 ? (nEssenceData2 >>> 4) & 0xFFF : DAMAGE_TYPE_UNTYPED;
//Set correct blast damage type
if(nDamageType != nDamageType2)
{
if(nDamageType != DAMAGE_TYPE_MAGICAL)
if(nDamageType != DAMAGE_TYPE_UNTYPED)
{
if(nDamageType2 == DAMAGE_TYPE_MAGICAL)
if(nDamageType2 == DAMAGE_TYPE_UNTYPED)
nDamageType2 = nDamageType;
}
else if(nDamageType2 != DAMAGE_TYPE_MAGICAL)
else if(nDamageType2 != DAMAGE_TYPE_UNTYPED)
{
nDamageType = nDamageType2;
}
@@ -117,17 +117,6 @@ void main()
LosePsionicFocus();
}
/* if(GetIsPsionicallyFocused() && GetHasFeat(FEAT_GREATER_PSIONIC_SHOT))
{
nDam += d6(4);
LosePsionicFocus();
}
if(GetIsPsionicallyFocused() && GetHasFeat(FEAT_PSIONIC_SHOT))
{
nDam += d6(2);
LosePsionicFocus();
} */
int nAtkBns = GetAttackBonus(oTarget, oPC, OBJECT_INVALID, FALSE, TOUCH_ATTACK_RANGED_SPELL);
if(GetHasFeat(FEAT_ELDRITCH_SCULPTOR))
nAtkBns += 2;

View File

@@ -108,6 +108,12 @@ void main()
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(9999), oCaster);
}
// Teleport starts a forced dynamic conversation, which clears queued ActionCastSpell cleanup.
DeleteLocalInt(oCaster, PRC_CASTERCLASS_OVERRIDE);
DeleteLocalInt(oCaster, "UsingActionCastSpell");
DeleteLocalInt(oCaster, PRC_INVOKING_CLASS);
DeleteLocalInt(oCaster, PRC_INVOCATION_LEVEL);
Teleport(oCaster, nCasterLvl, nSpellID == INVOKE_PATH_OF_SHADOW_PARTY, FALSE, "");

View File

@@ -1,17 +1,49 @@
/*
Warlock epic feat
Verminlord dominating vermin
Fixed By: Jaysyn
Date: 2026-05-27 19:43:38
*/
#include "prc_inc_racial"
#include "inv_inc_invfunc"
#include "prc_inc_spells"
void main()
{
object oTarget = PRCGetSpellTargetObject();
int nRacialType = MyPRCGetRacialType(oTarget);
if(nRacialType != RACIAL_TYPE_VERMIN)
return;
int nCasterLevel = GetInvokerLevel(OBJECT_SELF, CLASS_TYPE_WARLOCK);
int nDuration = nCasterLevel;
// Spell resistance check
if(PRCDoResistSpell(OBJECT_SELF, oTarget, nCasterLevel))
return;
// Will save (but not as mind-affecting for vermin)
if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_NONE))
return;
// Apply supernatural domination effect that bypasses mind immunity
effect eDom = SupernaturalEffect(EffectCutsceneDominated());
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
effect eLink = EffectLinkEffects(eDom, eVis);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration), TRUE, -1, nCasterLevel);
}
/* void main()
{
object oTarget = PRCGetSpellTargetObject();
int nRacialType = MyPRCGetRacialType(oTarget);
if(nRacialType != RACIAL_TYPE_VERMIN)
return;
DoRacialSLA(SPELL_DOMINATE_MONSTER, GetInvokerLevel(OBJECT_SELF, CLASS_TYPE_WARLOCK));
}
*/

View File

@@ -29,6 +29,14 @@ void main()
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eDark, eDur);
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
eLink = ShadowlordEffects(iShadow, eLink);
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
}
struct mystery myst = GetLocalMystery(oShadow, MYST_HOLD_MYST+"6");
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oShadow))

View File

@@ -24,6 +24,17 @@ void main()
object oTarget = GetExitingObject();
struct mystery myst = GetLocalMystery(oShadow, MYST_HOLD_MYST+"6");
effect eEffect = GetFirstEffect(oTarget);
while(GetIsEffectValid(eEffect))
{
if(GetEffectTag(eEffect) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eEffect);
if(DEBUG) DoDebug("shd_myst_dskdwnb >> Removing SHADOWSIGHT+BLUR");
}
eEffect = GetNextEffect(oTarget);
}
// Loop over effects, removing the ones from this power
effect eAOE;
if(GetHasSpellEffect(MYST_DUSK_AND_DAWN_DUSK, oTarget) || GetHasSpellEffect(FUND_BLACK_CANDLE_DARK, oTarget) || GetHasSpellEffect(MYST_DEADLY_SHADE_DR, oTarget) || GetHasSpellEffect(MYST_DEADLY_SHADE_NEG, oTarget))

View File

@@ -37,6 +37,14 @@ void main()
struct mystery myst = GetLocalMystery(oShadow, MYST_HOLD_MYST);
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
eLink = ShadowlordEffects(iShadow, eLink);
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
}
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oShadow) && GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE)
{
//Fire cast spell at event for the target

View File

@@ -28,6 +28,18 @@ void main()
// Loop over effects, removing the ones from this power
effect eAOE;
effect eEffect = GetFirstEffect(oTarget);
while(GetIsEffectValid(eEffect))
{
if(GetEffectTag(eEffect) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eEffect);
if(DEBUG) DoDebug("sp_blacklightb >> Removing SHADOWSIGHT+BLUR");
}
eEffect = GetNextEffect(oTarget);
}
if(GetHasSpellEffect(MYST_GRASPING_SHADOWS, oTarget))
{
//Search through the valid effects on the target.

View File

@@ -22,6 +22,22 @@
// Called on Heartbeat
void ShadowBlade(object oInitiator)
{
int nDex = GetAbilityModifier(ABILITY_DEXTERITY, oInitiator);
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
int nWeap = GetIsDisciplineWeapon(oWeapon, DISCIPLINE_SHADOW_HAND);
// Must be a shadow hand weapon while a Shadow Hand stance is active
if (GetHasActiveStanceOfDiscipline(oInitiator, DISCIPLINE_SHADOW_HAND) && nWeap)
{
int nDamageType = GetWeaponDamageType(oWeapon);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectDamageIncrease(IPGetDamageBonusConstantFromNumber(nDex), nDamageType)), oInitiator, 6.0);
SetLocalInt(oInitiator, "ShadowBladeDam", nDex);
DelayCommand(6.0, DeleteLocalInt(oInitiator, "ShadowBladeDam"));
}
}
/* void ShadowBlade(object oInitiator)
{
// Needs an active Shadow Hands stance
int nStance = GetHasActiveStance(oInitiator);
@@ -39,7 +55,7 @@ void ShadowBlade(object oInitiator)
SetLocalInt(oInitiator, "ShadowBladeDam", nDex);
DelayCommand(6.0, DeleteLocalInt(oInitiator, "ShadowBladeDam"));
}
}
} */
// Called on Heartbeat
void RapidAssault(object oInitiator)
@@ -119,6 +135,25 @@ void BladeMeditation(object oInitiator)
// Called on Heartbeat
void IronheartAura(object oInitiator)
{
if (GetHasActiveStanceOfDiscipline(oInitiator, DISCIPLINE_IRON_HEART))
{
location lTarget = GetLocation(oInitiator);
object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oAreaTarget))
{
if(oAreaTarget != oInitiator &&
GetIsInMeleeRange(oInitiator, oAreaTarget) &&
GetIsFriend(oAreaTarget, oInitiator))
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL)), oAreaTarget, 6.0);
}
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}
}
/* void IronheartAura(object oInitiator)
{
int nDisc = GetDisciplineByManeuver(GetHasActiveStance(oInitiator));
if (nDisc == DISCIPLINE_IRON_HEART)
@@ -138,10 +173,20 @@ void IronheartAura(object oInitiator)
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}
}
} */
// Called on heartbeat
void ShadowTrickster(object oInitiator)
{
if (GetHasActiveStanceOfDiscipline(oInitiator, DISCIPLINE_SHADOW_HAND))
{
SetLocalInt(oInitiator, "ShadowTrickster", TRUE);
}
else
DeleteLocalInt(oInitiator, "ShadowTrickster");
}
/* void ShadowTrickster(object oInitiator)
{
// Needs an active Shadow Hands stance
int nStance = GetHasActiveStance(oInitiator);
@@ -152,7 +197,7 @@ void ShadowTrickster(object oInitiator)
}
else
DeleteLocalInt(oInitiator, "ShadowTrickster");
}
} */
// Called on Heartbeat
void WhiteRavenDefense(object oInitiator)

View File

@@ -67,6 +67,14 @@ void main()
{// Applies to everyone
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
eLink = ShadowlordEffects(iShadow, eLink);
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
}
oTarget = GetNextObjectInShape(SHAPE_SPHERE, FeetToMeters(60.0), GetLocation(oInitiator));
}
// Give oInitiator a little graphic

View File

@@ -131,7 +131,7 @@ void DoPower(struct manifestation manif, object oMainTarget, int nDC, int nPen,
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
// Target-specific stuff
nDamage = GetTargetSpecificChangesToDamage(oAreaTarget, manif.oManifester, nDamage, TRUE, FALSE);
eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
eDamage = EffectDamage(nDamage, DAMAGE_TYPE_FORCE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oAreaTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oAreaTarget);

View File

@@ -64,7 +64,7 @@ void main()
{
int nDamage = 5 + manif.nTimesAugOptUsed_1;
effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE);
float fDuration = 60.0f * manif.nManifesterLevel;
float fDuration = 600.0f * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
// Get the OnHitCast: Unique on the target's armor / hide

View File

@@ -22,7 +22,7 @@
You mentally push a foe, attempting to knock it prone and disarm it. The DC
of the discipline check for the target to resist being knocked down or
disarmed is equal to your manifester level + you ability modified in your
manifesting stat. The Discipline checks to avoid being knocked down and
manifesting stat. The opposed combat checks to avoid being knocked down and
disarmed are rolled separately.
Augment: For every 2 additional power points spent, the DC of the Discipline
@@ -33,9 +33,70 @@
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
#include "prc_inc_combmove" // Add this include
void main()
{
if (!PsiPrePowerCastCode())
{
return;
}
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
2, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EXTEND | METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nPen = GetPsiPenetration(oManifester);
int nAbi = GetAbilityModifier(GetAbilityOfClass(GetManifestingClass(oManifester)), oManifester)
+ manif.nTimesAugOptUsed_1;
effect eKnock = EffectKnockdown();
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
float fDuration = 6.0f * (manif.nManifesterLevel / 2);
if(manif.bExtend) fDuration *= 2;
// Set BAB override for combat maneuvers
SetLocalInt(oManifester, "BABOverride", manif.nManifesterLevel);
DelayCommand(1.0, DeleteLocalInt(oManifester, "BABOverride"));
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
// Check for Power Resistance
if(PRCMyResistPower(oManifester, oTarget, nPen))
{
// Attempt disarm using combat maneuver system
if(GetIsCreatureDisarmable(oTarget) && !GetPRCSwitch(PRC_PNP_DISARM) && GetIsObjectValid(oWeapon))
{
DoDisarm(oManifester, oTarget, nAbi, FALSE, FALSE);
}
// Attempt trip using combat maneuver system
DoTrip(oManifester, oTarget, nAbi, FALSE, FALSE, FALSE, nAbi);
} // end if - SR check
} // end for - Twin Power
} // end if - Successfull manifestation
}
/* #include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{ */
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
@@ -44,7 +105,7 @@ void main()
*/
if (!PsiPrePowerCastCode())
/* if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
@@ -102,4 +163,4 @@ void main()
}// end if - SR check
}// end for - Twin Power
}// end if - Successfull manifestation
}
} */

View File

@@ -61,13 +61,13 @@ void Sanctify()
if(!Sanctify_Feat_Wrapper(iType, oPC, oItem)) return;
itemproperty ip1 = ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1);
itemproperty ip1 = ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGETYPE_HOLY, IP_CONST_DAMAGEBONUS_1);
ip1 = TagItemProperty(ip1,"Sanctify1");
AddItemProperty(DURATION_TYPE_TEMPORARY,ip1,oItem,9999.0);
itemproperty ip2 = ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1d4);
itemproperty ip2 = ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGETYPE_HOLY, IP_CONST_DAMAGEBONUS_1d4);
ip2 = TagItemProperty(ip2,"Sanctify2");
AddItemProperty(DURATION_TYPE_TEMPORARY,ip2,oItem,9999.0);
itemproperty ip3 = ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1d4);
itemproperty ip3 = ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGETYPE_HOLY, IP_CONST_DAMAGEBONUS_1d4);
ip3 = TagItemProperty(ip3,"Sanctify3");
AddItemProperty(DURATION_TYPE_TEMPORARY,ip3,oItem,9999.0);
itemproperty ip4 = ItemPropertyVisualEffect(ITEM_VISUAL_HOLY);
@@ -108,9 +108,9 @@ void Sanctify()
if(GetLocalInt(oItem,"SanctMar"))
{
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"",IP_CONST_DAMAGETYPE_HOLY,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_HOLY,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_HOLY,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
DeleteLocalInt(oItem,"SanctMar");
}
@@ -144,17 +144,17 @@ void Sanctify()
if ( GetLocalInt(oItem,"SanctMar"))
{
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"", IP_CONST_DAMAGETYPE_HOLY, DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"", IP_CONST_DAMAGETYPE_HOLY, DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"", IP_CONST_DAMAGETYPE_HOLY, DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
DeleteLocalInt(oItem,"SanctMar");
}
if ( GetLocalInt(oItem2,"SanctMar"))
{
RemoveSpecificProperty(oItem2,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem2,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem2,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem2,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"",IP_CONST_DAMAGETYPE_HOLY, DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem2,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_HOLY, DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem2,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_HOLY, DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem2,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
DeleteLocalInt(oItem2,"SanctMar");
}
@@ -183,13 +183,13 @@ void Sanctify()
if(Sanctify_Feat_Wrapper(iType, oPC, oItem) && (!GetLocalInt(oItem,"SanctMar")))
{
itemproperty ip1 = ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1);
itemproperty ip1 = ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGETYPE_HOLY,IP_CONST_DAMAGEBONUS_1);
ip1 = TagItemProperty(ip1,"Sanctify1");
AddItemProperty(DURATION_TYPE_TEMPORARY,ip1,oItem,9999.0);
itemproperty ip2 = ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1d4);
itemproperty ip2 = ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGETYPE_HOLY,IP_CONST_DAMAGEBONUS_1d4);
ip2 = TagItemProperty(ip2,"Sanctify2");
AddItemProperty(DURATION_TYPE_TEMPORARY,ip2,oItem,9999.0);
itemproperty ip3 = ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1d4);
itemproperty ip3 = ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGETYPE_HOLY,IP_CONST_DAMAGEBONUS_1d4);
ip3 = TagItemProperty(ip3,"Sanctify3");
AddItemProperty(DURATION_TYPE_TEMPORARY,ip3,oItem,9999.0);
itemproperty ip4 = ItemPropertyVisualEffect(ITEM_VISUAL_HOLY);
@@ -202,13 +202,13 @@ void Sanctify()
iType= GetBaseItemType(oItem);
if(Sanctify_Feat_Wrapper(iType, oPC, oItem) && (!GetLocalInt(oItem,"SanctMar")))
{
itemproperty ip1 = ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1);
itemproperty ip1 = ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGETYPE_HOLY,IP_CONST_DAMAGEBONUS_1);
ip1 = TagItemProperty(ip1,"Sanctify1");
AddItemProperty(DURATION_TYPE_TEMPORARY,ip1,oItem,9999.0);
itemproperty ip2 = ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1d4);
itemproperty ip2 = ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGETYPE_HOLY,IP_CONST_DAMAGEBONUS_1d4);
ip2 = TagItemProperty(ip2,"Sanctify2");
AddItemProperty(DURATION_TYPE_TEMPORARY,ip2,oItem,9999.0);
itemproperty ip3 = ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1d4);
itemproperty ip3 = ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGETYPE_HOLY,IP_CONST_DAMAGEBONUS_1d4);
ip3 = TagItemProperty(ip3,"Sanctify3");
AddItemProperty(DURATION_TYPE_TEMPORARY,ip3,oItem,9999.0);
itemproperty ip4 = ItemPropertyVisualEffect(ITEM_VISUAL_HOLY);
@@ -269,7 +269,7 @@ void Vile()
if(nAlign > 7)
AdjustAlignment(oPC, ALIGNMENT_EVIL, 7, FALSE);
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1),oItem,9999.0);
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_VILE,IP_CONST_DAMAGEBONUS_1),oItem,9999.0);
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyVisualEffect(ITEM_VISUAL_EVIL),oItem,9999.0);
SetLocalInt(oItem,"USanctMar",1);
}
@@ -305,7 +305,7 @@ void Vile()
if ( GetLocalInt(oItem,"USanctMar"))
{
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1,1,"",-1,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS,IP_CONST_DAMAGETYPE_VILE, IP_CONST_DAMAGEBONUS_1,1,"",-1,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_EVIL,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
DeleteLocalInt(oItem,"USanctMar");
}
@@ -339,7 +339,7 @@ void Vile()
if (Vile_Feat_Wrapper(iType, oPC, oItem) && (!GetLocalInt(oItem,"USanctMar")))
{
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1),oItem,9999.0);
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_VILE, IP_CONST_DAMAGEBONUS_1),oItem,9999.0);
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyVisualEffect(ITEM_VISUAL_EVIL),oItem,9999.0);
SetLocalInt(oItem,"USanctMar",1);
int nAlign = GetGoodEvilValue(OBJECT_SELF);
@@ -352,7 +352,7 @@ void Vile()
iType= GetBaseItemType(oItem);
if(Vile_Feat_Wrapper(iType, oPC, oItem) && (!GetLocalInt(oItem,"USanctMar")))
{
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1),oItem,9999.0);
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_VILE, IP_CONST_DAMAGEBONUS_1),oItem,9999.0);
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyVisualEffect(ITEM_VISUAL_EVIL),oItem,9999.0);
SetLocalInt(oItem,"USanctMar",1);
int nAlign = GetGoodEvilValue(OBJECT_SELF);
@@ -431,16 +431,16 @@ void main()
if ( GetLocalInt(oItem,"SanctMar"))
{
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP, IP_CONST_ALIGNMENTGROUP_EVIL, IP_CONST_DAMAGEBONUS_1, 1,"", IP_CONST_DAMAGETYPE_HOLY, DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_HOLY,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_HOLY,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
DeleteLocalInt(oItem,"SanctMar");
}
if (GetLocalInt(oItem,"MartialStrik"))
{
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_2d6, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_2d6, 1,"",IP_CONST_DAMAGETYPE_HOLY,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
DeleteLocalInt(oItem,"MartialStrik");
}
@@ -449,16 +449,16 @@ void main()
if ( GetLocalInt(oItem,"SanctMar"))
{
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"",IP_CONST_DAMAGETYPE_HOLY,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_HOLY,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_HOLY,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
DeleteLocalInt(oItem,"SanctMar");
}
if ( GetLocalInt(oItem,"MartialStrik"))
{
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_2d6, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_2d6, 1,"",IP_CONST_DAMAGETYPE_HOLY,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
DeleteLocalInt(oItem,"MartialStrik");
}
@@ -504,7 +504,7 @@ void main()
*/
if (GetLocalInt(oItem,"UnholyStrik"))
{
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_GOOD,IP_CONST_DAMAGEBONUS_2d6, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_GOOD,IP_CONST_DAMAGEBONUS_2d6, 1,"", IP_CONST_DAMAGETYPE_UNHOLY, DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_EVIL,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
DeleteLocalInt(oItem,"UnholyStrik");
}
@@ -521,7 +521,7 @@ void main()
*/
if ( GetLocalInt(oItem,"UnholyStrik"))
{
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_GOOD,IP_CONST_DAMAGEBONUS_2d6, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP, IP_CONST_ALIGNMENTGROUP_GOOD, IP_CONST_DAMAGEBONUS_2d6, 1,"", IP_CONST_DAMAGETYPE_UNHOLY, DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_EVIL,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
DeleteLocalInt(oItem,"UnholyStrik");
}
@@ -544,8 +544,8 @@ void main()
// Sanctify Strike
if (GetHasFeat(FEAT_SANCTIFYKISTRIKE, oPC) || GetLocalInt(oPC, "VoPFeat"+IntToString(FEAT_SANCTIFYKISTRIKE)))
{
effect eEffect1 = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_1,DAMAGE_TYPE_POSITIVE),ALIGNMENT_ALL,ALIGNMENT_EVIL);
effect eEffect2 = VersusRacialTypeEffect(EffectDamageIncrease(DAMAGE_BONUS_1d4,DAMAGE_TYPE_POSITIVE),RACIAL_TYPE_OUTSIDER);
effect eEffect1 = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_1,DAMAGE_TYPE_HOLY),ALIGNMENT_ALL,ALIGNMENT_EVIL);
effect eEffect2 = VersusRacialTypeEffect(EffectDamageIncrease(DAMAGE_BONUS_1d4,DAMAGE_TYPE_HOLY),RACIAL_TYPE_OUTSIDER);
effect eLink = EffectLinkEffects(eEffect1,eEffect2);
eLink = TagEffect(eLink,"SanctifyKiStrike");
@@ -564,7 +564,7 @@ void main()
// Holy Ki Strike
if (GetHasFeat(FEAT_HOLYKISTRIKE, oPC) || GetLocalInt(oPC, "VoPFeat"+IntToString(FEAT_HOLYKISTRIKE)))
{
effect eEffect1 = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_2d6,DAMAGE_TYPE_POSITIVE),ALIGNMENT_ALL,ALIGNMENT_EVIL);
effect eEffect1 = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_2d6, DAMAGE_TYPE_HOLY), ALIGNMENT_ALL, ALIGNMENT_EVIL);
eEffect1 = TagEffect(eEffect1,"HolyKiStrike");
//Remove any prior bonus to avoid duplication and remove Sanctify Ki Strike

View File

@@ -10,6 +10,7 @@
//:://////////////////////////////////////////////
#include "prc_feat_const"
#include "inc_item_props"
#include "prc_x2_itemprop"
// * Applies the Acolyte's AC bonuses as CompositeBonuses on object's skin.
// * iLevel = integer AC Bonus
@@ -24,12 +25,9 @@ void AcolyteFiendSkin(object oPC, object oSkin, int iLevel)
// * iLevel = IP_CONST_DAMAGEREDUCTION_*
void AcolyteSymbiosis(object oPC, object oSkin, int iLevel)
{
if(GetLocalInt(oSkin, "AcolyteSymbBonus") == iLevel) return;
itemproperty ipIP = ItemPropertyDamageReduction(iLevel, IP_CONST_DAMAGESOAK_20_HP);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
//RemoveSpecificProperty(oSkin, ITEM_PROPERTY_DAMAGE_REDUCTION, GetLocalInt(oSkin, "AcolyteSymbBonus"), IP_CONST_DAMAGESOAK_20_HP, 1, "AcolyteSymbBonus");
RemoveSpecificProperty(oSkin, ITEM_PROPERTY_DAMAGE_REDUCTION, IP_CONST_DAMAGESOAK_20_HP, GetLocalInt(oSkin, "AcolyteSymbBonus"), 1, "AcolyteSymbBonus");
//AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageReduction(iLevel, IP_CONST_DAMAGESOAK_20_HP), oSkin);
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageReduction(IP_CONST_DAMAGESOAK_20_HP, iLevel), oSkin);
SetLocalInt(oSkin, "AcolyteSymbBonus", iLevel);
}

View File

@@ -201,10 +201,33 @@ void main()
{
oPC = GetItemLastEquippedBy();
oItem = GetItemLastEquipped();
if(DEBUG) DoDebug("prc_forsaker - OnEquip\n"
string sTag = GetTag(oItem);
string sResRef = GetResRef(oItem);
int nRace = GetRacialType(oPC);
if(DEBUG) DoDebug("prc_forsaker - OnEquip\n"
+ "oPC = " + DebugObject2Str(oPC) + "\n"
+ "oItem = " + DebugObject2Str(oItem) + "\n");
if(nRace == RACIAL_TYPE_WARFORGED
|| nRace == RACIAL_TYPE_WARFORGED_SCOUT
|| nRace == RACIAL_TYPE_WARFORGED_CHARGER)
{
if(sResRef == "prc_wf_admtbody"
|| sResRef == "prc_wf_compbody"
|| sResRef == "prc_wf_woodbody"
|| sResRef == "prc_wf_mithbody"
|| sResRef == "prc_wf_helmhead"
|| sResRef == "prc_wf_helmadmt"
|| sResRef == "prc_wf_helmwood"
|| sResRef == "prc_wf_helmmith")
return;
}
if(!GetHasFeat(FEAT_VOWOFPOVERTY,oPC))
{
// Check if item is a creature item - if so, skip magical item check

View File

@@ -102,7 +102,19 @@ void main()
DelayCommand(6.0, ExecuteScript("prc_onhb_indiv", oPC));
}
/* PC_damage code to support oni's scripts
// Check for Morality Undone expiration
if(GetPersistantLocalInt(oPC, "MoralityUndone_Expire") > 0)
{
if(GetTimeSecond() >= GetPersistantLocalInt(oPC, "MoralityUndone_Expire"))
{
int nShiftAmount = GetPersistantLocalInt(oPC, "MoralityUndone_ShiftAmount");
AdjustAlignment(oPC, ALIGNMENT_GOOD, nShiftAmount, FALSE);
DeletePersistantLocalInt(oPC, "MoralityUndone_Expire");
DeletePersistantLocalInt(oPC, "MoralityUndone_ShiftAmount");
}
}
/* PC_damage code to support oni's scripts
* If HP is over 1 apply the damage and let
* the OnDying deal with the consequences
*/

View File

@@ -98,5 +98,7 @@ void main()
return;
}
SignalEvent(oPC, EventSpellCastAt(oTarget, PRCGetSpellId(), FALSE));
ForceNeedleAttack(oPC, oTarget, nBonus);
}

View File

@@ -21,6 +21,19 @@
#include "shd_inc_myst"
#include "prc_inc_template"
void ClearAstarothCraftingFeat(object oPC)
{
effect eOld = GetFirstEffect(oPC);
while (GetIsEffectValid(eOld))
{
if (GetEffectTag(eOld) == "AstarothCraftingFeat")
{
RemoveEffect(oPC, eOld);
}
eOld = GetNextEffect(oPC);
}
}
void ResetLionSwiftness(object oPC)
{
int nLevel = GetLevelByClass(CLASS_TYPE_LION_OF_TALISID, oPC);
@@ -345,6 +358,7 @@ void RestFinished(object oPC)
}
ResetLionSwiftness(oPC);
ClearAstarothCraftingFeat(oPC);
// Execute scripts hooked to this event for the player triggering it
ExecuteAllScriptsHookedToEvent(oPC, EVENT_ONPLAYERREST_FINISHED);
@@ -385,6 +399,30 @@ void RestStarted(object oPC)
SetLocalInt(oPC, "DRUNKEN_MASTER_IS_IN_DRUNKEN_RAGE", 0);
SetLocalInt(oPC, "DRUNKEN_MASTER_IS_DRUNK_LIKE_A_DEMON", 0);
}
// Clean up temporary Darkness item properties from inventory
object oItem = GetFirstItemInInventory(oPC);
while(GetIsObjectValid(oItem))
{
IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_AREA_OF_EFFECT, DURATION_TYPE_TEMPORARY, IP_CONST_AOE_DARKNESS);
IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_AREA_OF_EFFECT, DURATION_TYPE_TEMPORARY, IP_CONST_AOE_DAMNING_DARKNESS);
IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_AREA_OF_EFFECT, DURATION_TYPE_TEMPORARY, IP_CONST_AOE_DEEPER_DARKNESS);
oItem = GetNextItemInInventory(oPC);
}
// Also check equipped items
int i;
for(i = 0; i < NUM_INVENTORY_SLOTS; i++)
{
oItem = GetItemInSlot(i, oPC);
if(GetIsObjectValid(oItem))
{
IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_AREA_OF_EFFECT, DURATION_TYPE_TEMPORARY, IP_CONST_AOE_DARKNESS);
IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_AREA_OF_EFFECT, DURATION_TYPE_TEMPORARY, IP_CONST_AOE_DAMNING_DARKNESS);
IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_AREA_OF_EFFECT, DURATION_TYPE_TEMPORARY, IP_CONST_AOE_DEEPER_DARKNESS);
}
}
/* Left here in case the multisummon trick is ever broken. In that case, use this to make Astral Constructs get unsummoned properly
if(GetHasFeat(whatever feat determines if the PC can manifest Astral Construct here)){
int i = 1;

View File

@@ -1,4 +1,27 @@
//::////////////////////////////////////////////////////////
//::
//:: prc_shadolord.nss
//::
//:: Handles Shadow Sight & Shadow Blur
//::
//::////////////////////////////////////////////////////////
//::
//:: Created by: Jaysyn
//:: Date: 2026-05-28 13:54:50
//::
//::////////////////////////////////////////////////////////
//::
//:: Shadow Sight - Gains Darkvision and Ultravision in
//:: darkness.
//::
//:: Shadow Blur - In darkness gains the benefit of Blur
//;: spell (20% concealment at night or in
//:: a Darkness spell).
//::
//:: Shadow Discorporation - When reduced to 0 or fewer HP,
//:: (NOT IMPLEMENTED) has a chance to teleport away.
//::
//::////////////////////////////////////////////////////////
#include "prc_feat_const"
#include "prc_class_const"
#include "prc_spell_const"
@@ -36,18 +59,50 @@ void Discorp(object oPC,int iEquip)
}
void main()
{
//Declare main variables.
object oPC = OBJECT_SELF;
object oSkin = GetPCSkin(oPC);
//:: Declare main variables.
object oPC = OBJECT_SELF;
object oSkin = GetPCSkin(oPC);
object oArea = GetArea(oPC);
int bDiscor= GetHasFeat(FEAT_SHADOWDISCOPOR, oPC) ? 1 : 0;
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oPC);
int nNight = !GetIsDay();
int nTopside = GetIsAreaAboveGround(oArea);
int nOutside = !GetIsAreaInterior(oArea);
effect eLink;
effect eVis;
if (iShadow && nNight && nTopside && nOutside)
{
//:: Create visual feedback effect link
eVis = EffectVisualEffect(VFX_DUR_ULTRAVISION);
eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT));
eVis = EffectLinkEffects(eVis, EffectIcon(EFFECT_ICON_ULTRAVISION));
//:: Link Ultravision and visual feedback into base effect
eLink = EffectLinkEffects(eLink, EffectUltravision());
eLink = EffectLinkEffects(eLink, eVis);
if(DEBUG) DoDebug("prc_shadowlord >> Setting up Ultravision");
if (iShadow > 1)
{
//;: Add concealment for level 2+ Shadowlords
eLink = EffectLinkEffects(eLink, EffectConcealment(20));
if(DEBUG) DoDebug("prc_shadowlord >> Setting up Concealment");
}
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, 6.0f);
}
//:: Shadow Discorporation was never finished
/* int bDiscor= GetHasFeat(FEAT_SHADOWDISCOPOR, oPC) ? 1 : 0;
if (GetLocalInt(oPC,"ONENTER")) return;
if (bDiscor>0) Discorp(oPC,GetLocalInt(oPC,"ONEQUIP"));
if (bDiscor>0) Discorp(oPC,GetLocalInt(oPC,"ONEQUIP")); */
}

View File

@@ -11,6 +11,7 @@
#include "prc_alterations"
#include "prc_inc_unarmed"
#include "prc_inc_combat"
/*
@@ -98,12 +99,42 @@ void main()
FloatingTextStringOnCreature("*Shou Disciple Abilities Disabled Due To Equipped Shield*", oPC);
}
// This checks to make sure he doesnt have a non-light weapon equipped for Martial Flurry Light
// This checks to make sure he doesnt have a non-light weapon equipped for Martial Flurry Light
else if(StringToInt(Get2DACache("baseitems", "WeaponSize", iBaseL)) > 2 || StringToInt(Get2DACache("baseitems", "WeaponSize", iBaseR)) > 2)
{
PRCRemoveEffectsFromSpell(oPC, SPELL_MARTIAL_FLURRY_LIGHT);
FloatingTextStringOnCreature("*Martial Flurry Light Disabled Due to Equipped Weapons*", oPC);
}
// Check for Monk weapon interaction
else if(GetLevelByClass(CLASS_TYPE_MONK, oPC) && GetIsMonkWeaponTypeOrUnarmed(iBaseR))
{
PRCRemoveEffectsFromSpell(oPC, SPELL_MARTIAL_FLURRY_LIGHT);
PRCRemoveEffectsFromSpell(oPC, SPELL_MARTIAL_FLURRY_ALL);
FloatingTextStringOnCreature("*Martial Flurry Disabled Due to Monk Weapon Conflict*", oPC);
}
else
{
if(GetLevelByClass(CLASS_TYPE_SHOU, oPC) > 1 )
{
RemoveDodge(oPC, oSkin);
DodgeBonus(oPC, oSkin);
}
}
/* // This checks to make sure he doesnt have a non-light weapon equipped for Martial Flurry Light
else if(StringToInt(Get2DACache("baseitems", "WeaponSize", iBaseL)) > 2 || StringToInt(Get2DACache("baseitems", "WeaponSize", iBaseR)) > 2)
{
PRCRemoveEffectsFromSpell(oPC, SPELL_MARTIAL_FLURRY_LIGHT);
FloatingTextStringOnCreature("*Martial Flurry Light Disabled Due to Equipped Weapons*", oPC);
}
// Check for Monk weapon interaction
if(GetLevelByClass(CLASS_TYPE_MONK, oPC) && GetIsMonkWeaponTypeOrUnarmed(iBaseR))
{
PRCRemoveEffectsFromSpell(oPC, SPELL_MARTIAL_FLURRY_LIGHT);
PRCRemoveEffectsFromSpell(oPC, SPELL_MARTIAL_FLURRY_ALL);
FloatingTextStringOnCreature("*Martial Flurry Disabled Due to Monk Weapon Conflict*", oPC);
}
else
{
if(GetLevelByClass(CLASS_TYPE_SHOU, oPC) > 1 )
@@ -111,7 +142,7 @@ void main()
RemoveDodge(oPC, oSkin);
DodgeBonus(oPC, oSkin);
}
}
} */
//Evaluate The Unarmed Strike Feats
//UnarmedFeats(oPC);

View File

@@ -1,3 +1,6 @@
//
// prc_sneak_att.nss
//
// Written by WodahsEht.
// Calculates the total sneak attack damage die given by all classes,
// and applies the resulting bonuses to the skin. KNOWN ISSUE:
@@ -114,6 +117,13 @@ void main()
int iRogueSneakDice = GetRogueSneak(oPC);
int iBlackguardSneakDice = GetBlackguardSneak(oPC);
// Daring Outlaw: Add half of Swashbuckler levels to Rogue sneak attack
if (GetHasFeat(FEAT_DARING_OUTLAW, oPC))
{
int nSwashbucklerLevel = GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC);
iRogueSneakDice += (nSwashbucklerLevel / 2);
}
// Special case in case someone multiclasses Telflammar Shadowlord and Assassin -- These are the only
// two classes that use Assassin Death Attack, and normally they would not stack.
if((GetLevelByClass(CLASS_TYPE_SHADOWLORD) >= 6) && (GetLevelByClass(CLASS_TYPE_ASSASSIN)))

View File

@@ -225,6 +225,10 @@ void DoWeaponUnequip(object oPC, object oItem)
}
}
// Clear OTWF bonuses
SetCompositeAttackBonus(oPC, "OTWFL", 0, ATTACK_BONUS_OFFHAND);
SetCompositeAttackBonus(oPC, "OTWFR", 0, ATTACK_BONUS_ONHAND);
// if(DEBUG) DoDebug("prc_restwpnsize - OnUnEquip"); // <-script no longer exists
// remove any TWF penalties

View File

@@ -225,10 +225,10 @@ void main()
//:: Setup Holy Touch extra damage vs evil
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
effect eEffect1 = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_1d6, DAMAGE_TYPE_DIVINE), 0, ALIGNMENT_EVIL);
effect eEffect2 = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_2, DAMAGE_TYPE_DIVINE), 0, ALIGNMENT_EVIL);
effect eEffect1 = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_1d6, DAMAGE_TYPE_HOLY), 0, ALIGNMENT_EVIL);
effect eEffect2 = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_2, DAMAGE_TYPE_HOLY), 0, ALIGNMENT_EVIL);
eEffect2 = VersusRacialTypeEffect(eEffect2, RACIAL_TYPE_OUTSIDER);
effect eEffect3 = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_2, DAMAGE_TYPE_DIVINE), 0, ALIGNMENT_EVIL);
effect eEffect3 = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_2, DAMAGE_TYPE_HOLY), 0, ALIGNMENT_EVIL);
eEffect3 = VersusRacialTypeEffect(eEffect3, RACIAL_TYPE_UNDEAD);
effect eLink = EffectLinkEffects(eEffect1, eEffect2);
eLink = EffectLinkEffects(eLink, eEffect3);
@@ -316,12 +316,12 @@ void main()
if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_OUTSIDER ||
MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
{
eDam = EffectDamage(d8(1), DAMAGE_TYPE_DIVINE);
eDam = EffectDamage(d8(1), DAMAGE_TYPE_HOLY);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
else
{
eDam = EffectDamage(d6(1), DAMAGE_TYPE_DIVINE);
eDam = EffectDamage(d6(1), DAMAGE_TYPE_HOLY);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
}

View File

@@ -9,6 +9,10 @@
Modified: June 12, 2006
Flaming_Sword: Added touch attack roll
Fixed by: Jaysyn
Date: 2026-05-26 19:53:19
*/
#include "prc_sp_func"
@@ -53,18 +57,19 @@ int DoSpell(object oCaster, object oTarget, int nCasterLevel)
object oAoE = GetAreaOfEffectObject(GetSpellTargetLocation(), "VFX_PER_DARKNESS");
SetAllAoEInts(SPELL_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
}
else
else
{
object oItemTarget = oTarget;
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
{ //touch attack roll if target creature is not an ally
// ally = friendly or party member
if(!spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oCaster))
iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
if(iAttackRoll > 0)
{
oItemTarget = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
if(DEBUG) DoDebug("Darkness: Chest item = " + DebugObject2Str(oItemTarget));
if(!GetIsObjectValid(oItemTarget))
{
//no armor, check other slots
@@ -73,33 +78,53 @@ int DoSpell(object oCaster, object oTarget, int nCasterLevel)
{
oItemTarget = GetItemInSlot(i, oTarget);
if(GetIsObjectValid(oItemTarget))
{
if(DEBUG) DoDebug("Darkness: Found item in slot " + IntToString(i));
break;//end for loop
}
}
}
// Apply item property if valid item found
if(GetIsObjectValid(oItemTarget))
{
if(DEBUG) DoDebug("Darkness: Applying IP to " + DebugObject2Str(oItemTarget));
itemproperty ipDarkness = ItemPropertyAreaOfEffect(IP_CONST_AOE_DARKNESS, nCasterLevel);
IPSafeAddItemProperty(oItemTarget, ipDarkness, fDuration);
if(DEBUG) DoDebug("Darkness: IP applied");
DelayCommand(0.1, VoidCheckPRCLimitations(oItemTarget, OBJECT_INVALID));
}
// Otherwise fall through to location-based AOE
}
else
{
// Touch attack failed - do nothing
return 0;
}
}
else if(GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE)
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oTarget, fDuration, TRUE, -1, nCasterLevel);
object oAoE = GetAreaOfEffectObject(GetSpellTargetLocation(), "VFX_PER_DARKNESS");
SetAllAoEInts(SPELL_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
}
// If nothing is valid
else if (!GetIsObjectValid(oItemTarget) && !GetIsObjectValid(oItemTarget))
{
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, PRCGetSpellTargetLocation(), fDuration);
object oAoE = GetAreaOfEffectObject(GetSpellTargetLocation(), "VFX_PER_DARKNESS");
SetAllAoEInts(SPELL_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
}
// Ground casting or creatures with no equipment - location-based AOE
else if(GetObjectType(oTarget) != OBJECT_TYPE_CREATURE || !GetIsObjectValid(oItemTarget))
{
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, PRCGetSpellTargetLocation(), fDuration);
object oAoE = GetAreaOfEffectObject(GetSpellTargetLocation(), "VFX_PER_DARKNESS");
SetAllAoEInts(SPELL_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
}
// Valid item found on creature - apply item property
else
{
//otherwise items get an IP
itemproperty ipDarkness = ItemPropertyAreaOfEffect(IP_CONST_AOE_DARKNESS, nCasterLevel);
if(DEBUG) DoDebug("Darkness: Applying IP to " + DebugObject2Str(oItemTarget));
itemproperty ipDarkness = ItemPropertyAreaOfEffect(IP_CONST_AOE_DARKNESS, nCasterLevel);
IPSafeAddItemProperty(oItemTarget, ipDarkness, fDuration);
//this applies the effects relating to it
DelayCommand(0.1, VoidCheckPRCLimitations(oItemTarget, OBJECT_INVALID));
if(DEBUG) DoDebug("Darkness: IP applied");
DelayCommand(0.1, VoidCheckPRCLimitations(oItemTarget, OBJECT_INVALID));
}
}

View File

@@ -17,8 +17,8 @@
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
int nMetaMagic = PRCGetMetaMagicFeat();
effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_DARKNESS);
@@ -39,13 +39,17 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
}
object oTarget = GetEnteringObject();
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD,oTarget);
if (iShadow)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectUltravision(), oTarget,0.0f,FALSE);
if (iShadow>1)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectConcealment(20), oTarget,0.0f,FALSE);
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
ePnP = ShadowlordEffects(iShadow, ePnP);
eLink = ShadowlordEffects(iShadow, eLink);
eLink2 = ShadowlordEffects(iShadow, eLink2);
ePnP = TagEffect(ePnP, "SHADOWSIGHT+BLUR");
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
eLink2 = TagEffect(eLink2, "SHADOWSIGHT+BLUR");
}
int nDuration = PRCGetCasterLevel(OBJECT_SELF);
//Enter Metamagic conditions
@@ -87,8 +91,9 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
else if (oTarget == GetAreaOfEffectCreator())
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
//Fire cast spell at event for the specified target
if(GetPRCSwitch(PRC_PNP_DARKNESS))
if (iShadow)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink2, oTarget,0.0f,FALSE);
else if(GetPRCSwitch(PRC_PNP_DARKNESS))
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePnP, oTarget,0.0f,FALSE);
else
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink2, oTarget,0.0f,FALSE);
@@ -100,6 +105,3 @@ DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}

View File

@@ -59,7 +59,13 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
effect eEffect = GetFirstEffect(oTarget);
while(GetIsEffectValid(eEffect))
{
if(GetEffectTag(eEffect) == "PNP_DARKNESS")
if(GetEffectTag(eEffect) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eEffect);
if(DEBUG) DoDebug("sp_blacklightb >> Removing SHADOWSIGHT+BLUR");
}
if(GetEffectTag(eEffect) == "PNP_DARKNESS")
RemoveEffect(oTarget, eEffect);
if(GetEffectTag(eEffect) == "PNP35_DARKNESS")
@@ -71,6 +77,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
eEffect = GetNextEffect(oTarget);
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}

View File

@@ -103,7 +103,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
}
//nDamage += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF, FALSE);
//Set the damage effect
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_MAGICAL);
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_DESSICATION);
// Apply effects to the currently selected target.
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
PRCBonusDamage(oTarget);

View File

@@ -80,7 +80,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
//Apply the MIRV and damage effect
nDam += SpellDamagePerDice(OBJECT_SELF, 1);
effect eDam = PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL);
effect eDam = PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_FORCE);
DelayCommand(fTime, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
DelayCommand(fTime, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget,0.0f,FALSE));
DelayCommand(fDelay2, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eMissile, oTarget));

View File

@@ -1,3 +1,26 @@
//::///////////////////////////////////////////////
//:: Blacklight
//:: sp_blacklight.nss
//:://////////////////////////////////////////////
/*
You create an area of total darkness.
The darkness is impenetrable to normal vision
and darkvision, but you can see normally within
the blacklit area. Creatures outside the
spell's area, even you, cannot see through it.
You can cast the spell on a point in space, but
the effect is stationary unless you cast it cast
on a mobile object. You can cast the spell on a
creature, and the effect then radiates from the
creature and moves as it moves. Unattended
objects and points in space do not get saving
throws or benefit from spell resistance.
Blacklight counters or dispels any light spell
of equal or lower level, such as daylight.
*/
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_alterations"
@@ -46,5 +69,4 @@ void main()
SetAllAoEInts(SPELL_BLACKLIGHT, oAoE, PRCGetSpellSaveDC(SPELL_BLACKLIGHT, SPELL_SCHOOL_EVOCATION), 0, nCastLvl);
PRCSetSchool();
}

View File

@@ -1,15 +1,28 @@
//::///////////////////////////////////////////////
//:: Darkness: On Enter
//:: NW_S0_DarknessA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:: Blacklight: On Enter
//:: sp_blacklighta.nss
//:://////////////////////////////////////////////
/*
Creates a globe of darkness around those in the area
of effect.
You create an area of total darkness.
The darkness is impenetrable to normal vision
and darkvision, but you can see normally within
the blacklit area. Creatures outside the
spell's area, even you, cannot see through it.
You can cast the spell on a point in space, but
the effect is stationary unless you cast it cast
on a mobile object. You can cast the spell on a
creature, and the effect then radiates from the
creature and moves as it moves. Unattended
objects and points in space do not get saving
throws or benefit from spell resistance.
Blacklight counters or dispels any light spell
of equal or lower level, such as daylight.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Feb 28, 2002
//:: Created By: Jaysyn
//:: Created On: 2026-05-28 12:07:02
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "prc_inc_spells"
@@ -18,51 +31,51 @@ void main()
{
PRCSetSchool(SPELL_SCHOOL_EVOCATION);
int nMetaMagic = PRCGetMetaMagicFeat();
effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_DARKNESS);
effect eInvis2 = EffectInvisibility(INVISIBILITY_TYPE_IMPROVED);
effect eDarkv = EffectUltravision();
effect eCounc=EffectConcealment(50);
effect eDark = EffectDarkness();
effect eBlind= EffectBlindness();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eDark, eDur);
eLink = EffectLinkEffects(eLink, eBlind);
effect eLink2 = EffectLinkEffects(eInvis, eDur);
int nMetaMagic = PRCGetMetaMagicFeat();
effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_DARKNESS);
effect eInvis2 = EffectInvisibility(INVISIBILITY_TYPE_IMPROVED);
effect eDarkv = EffectUltravision();
effect eCounc = EffectConcealment(20);
effect eDark = EffectDarkness();
effect eBlind = EffectBlindness();
eLink2=EffectLinkEffects(eInvis2,eDur);
eLink2=EffectLinkEffects(eDarkv, eLink2);
eLink2=EffectLinkEffects(eLink2,eCounc);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eDark, eDur);
eLink = EffectLinkEffects(eLink, eBlind);
effect eLink2 = EffectLinkEffects(eInvis, eDur);
eLink2 = EffectLinkEffects(eInvis2,eDur);
eLink2 = EffectLinkEffects(eDarkv, eLink2);
eLink2 = EffectLinkEffects(eLink2,eCounc);
object oTarget = GetEnteringObject();
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD,oTarget);
if (iShadow)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectUltravision(), oTarget,0.0f,FALSE);
if (iShadow>1)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectConcealment(20), oTarget,0.0f,FALSE);
if (iShadow)
{
eLink = ShadowlordEffects(iShadow, eLink);
eLink2 = ShadowlordEffects(iShadow, eLink2);
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
eLink2 = TagEffect(eLink2, "SHADOWSIGHT+BLUR");
}
if(GetIsObjectValid(oTarget) && oTarget != GetAreaOfEffectCreator())
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DARKNESS));
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_BLACKLIGHT));
//Make SR Check
if (!PRCDoResistSpell(OBJECT_SELF, oTarget,SPGetPenetrAOE(GetAreaOfEffectCreator())))
{
if (!iShadow)
//Fire cast spell at event for the specified target
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}
else
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DARKNESS, FALSE));
if (!iShadow)
//Fire cast spell at event for the specified target
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_BLACKLIGHT, FALSE));
//Fire cast spell at event for the specified target
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}

View File

@@ -16,7 +16,7 @@ void main()
{
int nID = GetEffectSpellId(eAOE);
if( nID== SPELL_UR_BLACKLIGHT)
if( nID== SPELL_BLACKLIGHT)
{
if (GetEffectCreator(eAOE) == oCreator)
RemoveEffect(oTarget, eAOE);
@@ -27,6 +27,17 @@ void main()
eAOE = GetNextEffect(oTarget);
}
effect eEffect = GetFirstEffect(oTarget);
while(GetIsEffectValid(eEffect))
{
if(GetEffectTag(eEffect) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eEffect);
if(DEBUG) DoDebug("sp_blacklightb >> Removing SHADOWSIGHT+BLUR");
}
eEffect = GetNextEffect(oTarget);
}
PRCSetSchool();
}

View File

@@ -66,7 +66,7 @@ int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eKnock, oTarget, 3.0);
}
effect eDam = PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL);
effect eDam = PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_FORCE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DESTRUCTION), oTarget);
}

View File

@@ -50,7 +50,19 @@ void main()
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 9.14f, lLocal, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE );
int nTargetsAffected = 0;
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 9.14f, lLocal, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE);
while (GetIsObjectValid(oTarget) && nTargetsAffected < nCasterLevel)
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_REMOVE_CURSE));
DispelLoop(oTarget, nCasterLevel);
nTargetsAffected++;
oTarget = MyNextObjectInShape(SHAPE_SPHERE, 9.14f, lLocal, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE);
}
/* oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 9.14f, lLocal, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE );
//Set up for loop
int i = nCasterLevel;
@@ -61,7 +73,7 @@ void main()
DispelLoop(oTarget, nCasterLevel);
i--;
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE,lLocal, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_AREA_OF_EFFECT | OBJECT_TYPE_PLACEABLE);
}
} */
PRCSetSchool();
}

View File

@@ -38,6 +38,16 @@ void main()
fDuration = fDuration *2; //Duration is +100%
}
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
eLink = ShadowlordEffects(iShadow, eLink);
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
eLink = ShadowlordEffects(iShadow, eLink);
eLinkConf = TagEffect(eLinkConf, "SHADOWSIGHT+BLUR");
}
// * July 2003: If has darkness then do not put it on it again
// Primogenitor: Yes, what about overlapping darkness effects by different casters?
//if (PRCGetHasEffect(EFFECT_TYPE_DARKNESS, oTarget) == TRUE)

View File

@@ -41,5 +41,15 @@ void main()
eAOE = GetNextEffect(oTarget);
}
}
effect eEffect = GetFirstEffect(oTarget);
while(GetIsEffectValid(eEffect))
{
if(GetEffectTag(eEffect) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eEffect);
if(DEBUG) DoDebug("sp_blacklightb >> Removing SHADOWSIGHT+BLUR");
}
eEffect = GetNextEffect(oTarget);
}
PRCSetSchool();
}

View File

@@ -23,6 +23,9 @@ Halt - The target stands in place and takes no action for one round.
Author: Stratovarius
Created: 29/4/06
Fixed by: Jaysyn
Date: 2026-05-29 00:57:05
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
@@ -61,12 +64,15 @@ void main()
if (!PRCDoResistSpell(OBJECT_SELF, oTarget, nCaster+SPGetPenetr()) && PRCGetIsAliveCreature(oTarget))
{
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration), TRUE,-1,nCaster);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
DoCommandSpell(oCaster, oTarget, nSpellId, nDuration, nCaster);
}
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
{
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration), TRUE,-1,nCaster);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
DoCommandSpell(oCaster, oTarget, nSpellId, nDuration, nCaster);
}
}
}
PRCSetSchool();

View File

@@ -31,6 +31,10 @@ tiny needle hidden inside it.
Author: Tenjac
Created:
Fixed by: Jaysyn
Date: 2026-05-26 19:53:19
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
@@ -63,9 +67,16 @@ int DoSpell(object oCaster, object oTarget, int nCasterLevel)
if(nMetaMagic & METAMAGIC_EXTEND)
fDuration *= 2;
int nShadow = PRCMax(GetLocalInt(oCaster, "ShadowMantle_Shoulder"), GetLocalInt(oTarget, "ShadowMantle_Shoulder"));
if (nShadow) nPnP = FALSE;
if (DEBUG) DoDebug("sp_damng_dark: oCaster "+GetName(oCaster)+" oTarget "+GetName(oTarget)+" nSwitch "+IntToString(nPnP));
if(!nPnP)
{
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, PRCGetSpellTargetLocation(), fDuration);
if (nShadow)
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oCaster, fDuration);
else
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, PRCGetSpellTargetLocation(), fDuration);
object oAoE = GetAreaOfEffectObject(PRCGetSpellTargetLocation(), "AOE_PER_DAMNDARK");
SetAllAoEInts(SPELL_DAMNING_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DAMNING_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
@@ -73,15 +84,16 @@ int DoSpell(object oCaster, object oTarget, int nCasterLevel)
else
{
object oItemTarget = oTarget;
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
{ //touch attack roll if target creature is not an ally
// ally = friendly or party member
if(!spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oCaster))
iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
if(iAttackRoll > 0)
{
oItemTarget = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
if(DEBUG) DoDebug("Damning Darkness: Chest item = " + DebugObject2Str(oItemTarget));
if(!GetIsObjectValid(oItemTarget))
{
//no armor, check other slots
@@ -90,34 +102,53 @@ int DoSpell(object oCaster, object oTarget, int nCasterLevel)
{
oItemTarget = GetItemInSlot(i, oTarget);
if(GetIsObjectValid(oItemTarget))
{
if(DEBUG) DoDebug("Damning Darkness: Found item in slot " + IntToString(i));
break;//end for loop
}
}
}
// Apply item property if valid item found
if(GetIsObjectValid(oItemTarget))
{
if(DEBUG) DoDebug("Damning Darkness: Applying IP to " + DebugObject2Str(oItemTarget));
itemproperty ipDarkness = ItemPropertyAreaOfEffect(IP_CONST_AOE_DAMNING_DARKNESS, nCasterLevel);
IPSafeAddItemProperty(oItemTarget, ipDarkness, fDuration);
if(DEBUG) DoDebug("Damning Darkness: IP applied");
DelayCommand(0.1, VoidCheckPRCLimitations(oItemTarget, OBJECT_INVALID));
}
// Otherwise fall through to location-based AOE
}
else
{
// Touch attack failed - do nothing
return 0;
}
}
if(GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE || !GetIsObjectValid(oItemTarget))
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oTarget, fDuration, TRUE, -1, nCasterLevel);
object oAoE = GetAreaOfEffectObject(GetLocation(oTarget), "AOE_PER_DAMNDARK");
SetAllAoEInts(SPELL_DAMNING_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DAMNING_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
}
// If nothing is valid
else if (!GetIsObjectValid(oItemTarget) && !GetIsObjectValid(oItemTarget))
else if(GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE)
{
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, PRCGetSpellTargetLocation(), fDuration);
object oAoE = GetAreaOfEffectObject(GetSpellTargetLocation(), "AOE_PER_DAMNDARK");
object oAoE = GetAreaOfEffectObject(PRCGetSpellTargetLocation(), "AOE_PER_DAMNDARK");
SetAllAoEInts(SPELL_DAMNING_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DAMNING_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
}
// Ground casting or creatures with no equipment - location-based AOE
else if(GetObjectType(oTarget) != OBJECT_TYPE_CREATURE || !GetIsObjectValid(oItemTarget))
{
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, PRCGetSpellTargetLocation(), fDuration);
object oAoE = GetAreaOfEffectObject(PRCGetSpellTargetLocation(), "AOE_PER_DAMNDARK");
SetAllAoEInts(SPELL_DAMNING_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DAMNING_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
}
// Valid item found on creature - apply item property
else
{
//otherwise items get an IP
itemproperty ipDarkness = ItemPropertyAreaOfEffect(IP_CONST_AOE_DAMNING_DARKNESS, nCasterLevel);
if(DEBUG) DoDebug("Damning Darkness: Applying IP to " + DebugObject2Str(oItemTarget));
itemproperty ipDarkness = ItemPropertyAreaOfEffect(IP_CONST_AOE_DAMNING_DARKNESS, nCasterLevel);
IPSafeAddItemProperty(oItemTarget, ipDarkness, fDuration);
//this applies the effects relating to it
DelayCommand(0.1, VoidCheckPRCLimitations(oItemTarget, OBJECT_INVALID));
if(DEBUG) DoDebug("Damning Darkness: IP applied");
DelayCommand(0.1, VoidCheckPRCLimitations(oItemTarget, OBJECT_INVALID));
}
}

View File

@@ -1,6 +1,6 @@
//::///////////////////////////////////////////////
//:: Name Damning Darkness
//:: FileName sp_damng_dark.nss
//:: FileName sp_damng_darka.nss
//:://////////////////////////////////////////////
/**@file Damning Darkness
Evocation [Darkness, Evil]
@@ -31,55 +31,122 @@ tiny needle hidden inside it.
Author: Tenjac
Created: 6/12/06
Fixed by: Jaysyn
Date: 2026-05-26 19:53:19
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
void DarkLoop(object oTarget, object oPC);
#include "prc_alterations"
#include "prc_inc_spells"
void DarkLoop(object oTarget, object oPC, int nMetaMagic);
void main()
{
PRCSetSchool(SPELL_SCHOOL_EVOCATION);
object oTarget = GetEnteringObject();
object oPC = GetAreaOfEffectCreator();
int nMetaMagic = PRCGetMetaMagicFeat();
int nCasterLvl = PRCGetCasterLevel(oPC);
effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_DARKNESS);
effect eDark = EffectDarkness();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eDark, eDur);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, (600.0f * nCasterLvl));
DarkLoop(oTarget, oPC);
effect eLink = EffectLinkEffects(eDark, eDur);
eLink = TagEffect(eLink, "BIO_DARKNESS");
effect eLink2 = EffectLinkEffects(eInvis, eDur);
eLink2 = TagEffect(eLink2, "PNP_DARKNESS");
effect ePnP = EffectLinkEffects(eDur, EffectDarkness());
if(GetPRCSwitch(PRC_PNP_DARKNESS_35ED))
{
ePnP = EffectLinkEffects(eDur, EffectConcealment(20));
ePnP = TagEffect(ePnP, "PNP35_DARKNESS");
}
object oPC = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
ePnP = ShadowlordEffects(iShadow, ePnP);
eLink = ShadowlordEffects(iShadow, eLink);
eLink2 = ShadowlordEffects(iShadow, eLink2);
ePnP = TagEffect(ePnP, "SHADOWSIGHT+BLUR");
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
eLink2 = TagEffect(eLink2, "SHADOWSIGHT+BLUR");
}
int nDuration = PRCGetCasterLevel(oPC);
if ((nMetaMagic & METAMAGIC_EXTEND))
{
nDuration = nDuration *2;
}
if(GetIsObjectValid(oTarget) && oTarget != oPC)
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oPC))
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DAMNING_DARKNESS));
}
else
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DAMNING_DARKNESS, FALSE));
}
if (iShadow)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink2, oTarget,0.0f,FALSE);
else
{
if(GetPRCSwitch(PRC_PNP_DARKNESS))
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePnP, oTarget,0.0f,FALSE);
else
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget,0.0f,FALSE);
}
}
else if (oTarget == oPC)
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DAMNING_DARKNESS, FALSE));
if(GetPRCSwitch(PRC_PNP_DARKNESS))
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePnP, oTarget,0.0f,FALSE);
else
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink2, oTarget,0.0f,FALSE);
}
// Set local variable to mark target as in AOE for damage tracking
SetLocalInt(oTarget, "PRC_DamningDarkness_InAOE", TRUE);
// Start damage loop
DarkLoop(oTarget, oPC, nMetaMagic);
PRCSetSchool();
}
void DarkLoop(object oTarget, object oPC)
void DarkLoop(object oTarget, object oPC, int nMetaMagic)
{
if(GetIsObjectValid(oTarget))
// Check if target is still marked as being in the AOE
if(GetIsObjectValid(oTarget) && GetLocalInt(oTarget, "PRC_DamningDarkness_InAOE"))
{
if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_GOOD)
{
int nDam = SpellDamagePerDice(oPC, 2) + d6(2);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_DIVINE), oTarget);
int nDam = PRCMaximizeOrEmpower(6, 2, nMetaMagic) + SpellDamagePerDice(oPC, 2);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_UNHOLY), oTarget);
}
else if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_NEUTRAL)
{
int nDam = SpellDamagePerDice(oPC, 2) + d6(2);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_DIVINE), oTarget);
int nDam = PRCMaximizeOrEmpower(6, 1, nMetaMagic) + SpellDamagePerDice(oPC, 1);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_UNHOLY), oTarget);
}
else
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE), oTarget, 1.0f);
// Evil creatures take no damage
}
}
DelayCommand(6.0f, DarkLoop(oTarget, oPC));
DelayCommand(6.0f, DarkLoop(oTarget, oPC, nMetaMagic));
}

View File

@@ -31,10 +31,13 @@ tiny needle hidden inside it.
Author: Tenjac
Created:
Fixed by: Jaysyn
Date: 2026-05-26 19:53:19
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "prc_inc_spells"
@@ -42,21 +45,24 @@ void main()
{
PRCSetSchool(SPELL_SCHOOL_EVOCATION);
//Declare major variables
//Get the object that is exiting the AOE
object oTarget = GetExitingObject();
object oPC = GetAreaOfEffectCreator();
effect eAOE;
// Clear the in-AOE marker to stop damage tracking
DeleteLocalInt(oTarget, "PRC_DamningDarkness_InAOE");
if(GetHasSpellEffect(SPELL_DAMNING_DARKNESS, oTarget))
{
//Search through the valid effects on the target.
eAOE = GetFirstEffect(oTarget);
while (GetIsEffectValid(eAOE))
{
if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
if (GetEffectCreator(eAOE) == oPC)
{
if(GetEffectType(eAOE) == EFFECT_TYPE_DARKNESS)
{
//If the effect was created by CotA then remove it
//If the effect was created by Damning Darkness then remove it
if(GetEffectSpellId(eAOE) == SPELL_DAMNING_DARKNESS)
{
RemoveEffect(oTarget, eAOE);
@@ -67,5 +73,17 @@ void main()
eAOE = GetNextEffect(oTarget);
}
}
effect eEffect = GetFirstEffect(oTarget);
while(GetIsEffectValid(eEffect))
{
if(GetEffectTag(eEffect) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eEffect);
if(DEBUG) DoDebug("sp_damng_darkb >> Removing SHADOWSIGHT+BLUR");
}
eEffect = GetNextEffect(oTarget);
}
PRCSetSchool();
}

View File

@@ -11,7 +11,7 @@ void main()
int nDice = nCasterLevel > 10 ? 10 : nCasterLevel;
DoBolt (nCasterLevel,4, 0, nDice, VFX_BEAM_MIND, VFX_IMP_MAGBLUE,
DAMAGE_TYPE_MAGICAL, SAVING_THROW_TYPE_SPELL,
DAMAGE_TYPE_FORCE, SAVING_THROW_TYPE_SPELL,
SPELL_SCHOOL_EVOCATION, TRUE, GetSpellId());
}

View File

@@ -62,7 +62,7 @@ void SendMissileBomb(object oCaster, object oTarget, float fDelay=0.0, float fTi
if (nMetaMagic == METAMAGIC_EMPOWER)
nDam += nDam/2;
DelayCommand(fTime, SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oLoop, nDam, DAMAGE_TYPE_MAGICAL), oLoop));
DelayCommand(fTime, SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oLoop, nDam, DAMAGE_TYPE_FORCE), oLoop));
DelayCommand(fTime, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_IMP_MAGBLUE, FALSE, 4.0f), oLoop));
}
else if (!PRCDoResistSpell(oCaster, oLoop, nPenetr, fDelay))

View File

@@ -29,7 +29,7 @@ void main()
PRCSignalSpellEvent(oTarget, TRUE, nSpellId);
//Roll damage for each target
int nDamage = PRCGetMetaMagicDamage(DAMAGE_TYPE_MAGICAL, nDice, 6);
int nDamage = PRCGetMetaMagicDamage(DAMAGE_TYPE_FORCE, nDice, 6);
nDamage += SpellDamagePerDice(oCaster, nDice);
// Succeeded on the save
if (PRCMySavingThrow(SAVING_THROW_FORT, oTarget, PRCGetSaveDC(oTarget, oCaster)))

View File

@@ -94,7 +94,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
fTime += fDelay2;
//Set damage effect
effect eDam = PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL);
effect eDam = PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_FORCE);
//Apply the MIRV and damage effect
DelayCommand(fTime, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));

View File

@@ -65,7 +65,17 @@ void main()
//Spell Resist
if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
{
//Saving Throw
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_EVIL))
{
//Poor, poor paladin. It's pathetic that you didn't make your save.
AdjustAlignment(oTarget, ALIGNMENT_EVIL, (100 + nGoodEvil), FALSE);
// Store expiration time and shift amount using persistent locals
SetPersistantLocalInt(oTarget, "MoralityUndone_Expire", FloatToInt(GetTimeSecond() + fDur));
SetPersistantLocalInt(oTarget, "MoralityUndone_ShiftAmount", (100 + nGoodEvil));
}
/* //Saving Throw
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_EVIL))
{
//Poor, poor paladin. It's pathetic that you didn't make your save.
@@ -74,7 +84,7 @@ void main()
//Schedule restoration. This might be a problem if they were 100 before and
//improved their alignment any while evil. They might be restored to 85 instead.
DelayCommand(fDur, AdjustAlignment(oTarget, ALIGNMENT_GOOD, (100 + nGoodEvil), FALSE));
}
} */
}
//SPEvilShift(oPC);

View File

@@ -85,8 +85,7 @@ void main()
int nVile = nDam/2;
int nNorm = (nDam - nVile);
//Vile damage is currently being applied as Positive damage
effect eVileDam = PRCEffectDamage(oTarget, nVile, DAMAGE_TYPE_POSITIVE);
effect eVileDam = PRCEffectDamage(oTarget, nVile, DAMAGE_TYPE_VILE);
effect eNormDam = PRCEffectDamage(oTarget, nNorm, DAMAGE_TYPE_MAGICAL);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVileDam, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eNormDam, oTarget);

View File

@@ -96,8 +96,8 @@ void main()
nDam += SpellDamagePerDice(oPC, nLevel);
int nVile = nDam/2;
int nNorm = (nDam - nVile);
//Vile damage is currently being applied as Positive damage
effect eVileDam = PRCEffectDamage(oTarget, nVile, DAMAGE_TYPE_POSITIVE);
effect eVileDam = PRCEffectDamage(oTarget, nVile, DAMAGE_TYPE_VILE);
effect eNormDam = PRCEffectDamage(oTarget, nNorm, DAMAGE_TYPE_MAGICAL);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVileDam, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eNormDam, oTarget);

View File

@@ -42,6 +42,7 @@
#include "prc_inc_switch"
#include "inc_utility"
#include "prc_add_spell_dc"
#include "prc_misc_const"
void main()
@@ -110,8 +111,8 @@ void main()
nDam += SpellDamagePerDice(oPC, nLevel);
int nVile = nDam/2;
int nNorm = (nDam - nVile);
//Vile damage is currently being applied as Positive damage
effect eVileDam = PRCEffectDamage(oTarget, nVile, DAMAGE_TYPE_POSITIVE);
effect eVileDam = PRCEffectDamage(oTarget, nVile, DAMAGE_TYPE_VILE);
effect eNormDam = PRCEffectDamage(oTarget, nNorm, DAMAGE_TYPE_MAGICAL);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVileDam, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eNormDam, oTarget);

View File

@@ -51,7 +51,7 @@ void main()
if(nTouch)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_BOMB), oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL), oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_FORCE), oTarget);
}
}

View File

@@ -43,22 +43,46 @@ void main()
effect eLink = EffectInvisibility(INVISIBILITY_TYPE_DARKNESS);
eLink = EffectLinkEffects(eLink, EffectUltravision());
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ULTRAVISION));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT));
eLink = EffectLinkEffects(eLink, EffectIcon(EFFECT_ICON_ULTRAVISION));
effect eDark = EffectDarkness();
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
eLink = ShadowlordEffects(iShadow, eLink);
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
eDark = ShadowlordEffects(iShadow, eDark);
eDark = TagEffect(eDark, "SHADOWSIGHT+BLUR");
}
//if valid and not caster
if(GetIsObjectValid(oTarget) && oTarget != oPC)
{
if(GetAlignmentGoodEvil(oTarget) != ALIGNMENT_EVIL)
{
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDark, oTarget);
}
else
{
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}
if(GetIsObjectValid(oTarget) && oTarget != oPC)
{
if(GetAlignmentGoodEvil(oTarget) != ALIGNMENT_EVIL)
{
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDark, oTarget);
}
else
{
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}
else if (oTarget == oPC)
{
// Caster gets effects based on alignment
if(GetAlignmentGoodEvil(oTarget) != ALIGNMENT_EVIL)
{
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDark, oTarget);
}
else
{
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}
PRCSetSchool();
}

View File

@@ -54,6 +54,12 @@ void main()
RemoveEffect(oTarget, eAOE);
}
if(GetEffectTag(eAOE) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eAOE);
if(DEBUG) DoDebug("sp_utterdarkb >> Removing SHADOWSIGHT+BLUR");
}
//Get next effect on the target
eAOE = GetNextEffect(oTarget);
}

View File

@@ -1,6 +1,6 @@
//::///////////////////////////////////////////////
//:: Shelgarn's Persistent Blade
//:: X2_S0_PersBlde
//:: x2_s0_persblde
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
@@ -13,6 +13,7 @@
//:: Last Updated By: Georg Zoeller, Aug 2003
//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
#include "prc_inc_spells"
#include "inc_spirit_weapn"
//Creates the weapon that the creature will be using.
void spellsCreateItemForSummoned(object oCaster, float fDuration, int nClass)
@@ -29,7 +30,8 @@ void spellsCreateItemForSummoned(object oCaster, float fDuration, int nClass)
nStat = 1;
object oWeapon;
string sWeapon = "NW_WSWDG001";
//string sWeapon = "NW_WSWDG001";
string sWeapon = "PRC_PERBLADE01";
object oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster);
int i = 1;
while(GetIsObjectValid(oSummon))
@@ -54,7 +56,118 @@ void spellsCreateItemForSummoned(object oCaster, float fDuration, int nClass)
void main()
{
if(!X2PreSpellCastCode()) return;
//:: Check the Spellhook
if (!X2PreSpellCastCode()) return;
//:: Set the Spell School
PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
int nRunEvent = GetRunningEvent();
if (nRunEvent == EVENT_NPC_ONSPELLCASTAT)
{
// Get the caster of the spell
object oCaster = GetLastSpellCaster();
int nCasterLevel = PRCGetCasterLevel(oCaster);
if(DEBUG) DoDebug("x2_s0_persblde: EVENT_NPC_ONSPELLCASTAT triggered.");
// Get the spell ID
int nSpellId = GetLastSpell();
if(DEBUG) DoDebug("x2_s0_persblde: Dispel spell ID: " + IntToString(nSpellId));
// Check if the spell ID is a dispel spell
if (nSpellId == SPELL_DISPEL_MAGIC || nSpellId == SPELL_LESSER_DISPEL || nSpellId == SPELL_GREATER_DISPELLING || nSpellId == SPELL_MORDENKAINENS_DISJUNCTION
|| nSpellId == SPELL_SLASHING_DISPEL || nSpellId == SPELL_DISPELLING_TOUCH || nSpellId == SPELL_PIXIE_DISPEL || nSpellId == SPELL_GREAT_WALL_OF_DISPEL)
{
// Get the target of the spell
object oTarget = OBJECT_SELF;
if(DEBUG) DoDebug("x2_s0_persblde: Spell targeted at: " + GetName(oTarget));
// Check if the target is OBJECT_SELF
if (oTarget == OBJECT_SELF)
{
// Retrieve the original caster of the Persistent Blade spell from oSummon
object oSummon = OBJECT_SELF;
object oOriginalCaster = GetLocalObject(oSummon, "MY_CASTER");
// Ensure oOriginalCaster is valid
if (GetIsObjectValid(oOriginalCaster))
{
if(DEBUG) DoDebug("x2_s0_persblde: Original caster found. Caster level: " + IntToString(GetCasterLevel(oOriginalCaster)));
// Determine the DC for the dispel check
int nDispelDC = 11 + GetCasterLevel(oOriginalCaster);
if(DEBUG) DoDebug("x2_s0_persblde: Dispel DC: " + IntToString(nDispelDC));
// Determine the maximum cap for the dispel check
int nDispelCap = 0;
if (nSpellId == SPELL_LESSER_DISPEL)
nDispelCap = 5;
else if (nSpellId == SPELL_DISPEL_MAGIC || nSpellId == SPELL_SLASHING_DISPEL || nSpellId == SPELL_DISPELLING_TOUCH || nSpellId == SPELL_PIXIE_DISPEL || nSpellId == INVOKE_VORACIOUS_DISPELLING)
nDispelCap = 10;
else if (nSpellId == SPELL_GREATER_DISPELLING || nSpellId == SPELL_GREAT_WALL_OF_DISPEL)
nDispelCap = 15;
else if (nSpellId == SPELL_MORDENKAINENS_DISJUNCTION)
nDispelCap = 0; // No cap for Disjunction
// Roll for the dispel check
int nDispelRoll = d20();
int nCappedCasterLevel = nCasterLevel;
if (nDispelCap > 0 && nCasterLevel > nDispelCap)
nCappedCasterLevel = nDispelCap;
nDispelRoll += nCappedCasterLevel;
if(DEBUG) DoDebug("x2_s0_persblde: Dispel roll: " + IntToString(nDispelRoll) + " (Caster Level: " + IntToString(nCappedCasterLevel) + ", Cap: " + IntToString(nDispelCap) + ")");
// Compare the dispel result to the DC
if (nDispelRoll >= nDispelDC)
{
if(DEBUG) DoDebug("x2_s0_persblde: Dispel check succeeded.");
// Dispel succeeded, destroy oSummon and the item in its right hand
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oSummon);
if(DEBUG) DoDebug("x2_s0_persblde: Dispel Magic succeeded. Destroying Persistent Blade and its right hand item.");
// Set flags and destroy objects with delays
SetPlotFlag(oWeapon, FALSE);
SetPlotFlag(oSummon, FALSE);
SetImmortal(oSummon, FALSE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DISPEL), oSummon);
// Destroy the weapon and summon with delays
if (GetIsObjectValid(oWeapon))
{
DelayCommand(0.5f, DestroyObject(oWeapon));
if(DEBUG) DoDebug("x2_s0_persblde: Persistent Blade destruction scheduled.");
}
else
{
if(DEBUG) DoDebug("x2_s0_persblde: No weapon found in right hand.");
}
DelayCommand(1.0f, DestroyObject(oSummon));
if(DEBUG) DoDebug("x2_s0_persblde: Persistent Blade Summon destruction scheduled.");
}
else
{
RegisterSummonEvents(oSummon);
if(DEBUG) DoDebug("x2_s0_persblde: Dispel check failed.");
}
}
else
{
if(DEBUG) DoDebug("x2_s0_persblde: Original caster not found.");
}
}
}
return;
}
PRCSetSchool(SPELL_SCHOOL_CONJURATION);

View File

@@ -5393,6 +5393,24 @@ Base Critical Threat: x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Simple</entry>
<entry id="43120" lang="en" sex="m">Sanctified</entry>
<entry id="43121" lang="en" sex="m">Sanctified Damage</entry>
<entry id="43122" lang="en" sex="m">&lt;CUSTOM0&gt; Sanctified</entry>
<entry id="43123" lang="en" sex="m">Holy</entry>
<entry id="43124" lang="en" sex="m">Holy Damage</entry>
<entry id="43125" lang="en" sex="m">&lt;CUSTOM0&gt; Holy</entry>
<entry id="43126" lang="en" sex="m">Unholy</entry>
<entry id="43127" lang="en" sex="m">Unholy Damage</entry>
<entry id="43128" lang="en" sex="m">&lt;CUSTOM0&gt; Unholy</entry>
<entry id="43129" lang="en" sex="m">Falling</entry>
<entry id="43130" lang="en" sex="m">Falling Damage</entry>
<entry id="43131" lang="en" sex="m">&lt;CUSTOM0&gt; Falling</entry>
<entry id="43132" lang="en" sex="m">Ballistic</entry>
<entry id="43133" lang="en" sex="m">Ballistic Damage</entry>
<entry id="43134" lang="en" sex="m">&lt;CUSTOM0&gt; Ballistic</entry>
<entry id="43135" lang="en" sex="m">Dessication</entry>
<entry id="43136" lang="en" sex="m">Dessication Damage</entry>
<entry id="43137" lang="en" sex="m">&lt;CUSTOM0&gt; Dessication</entry>
<entry id="43138" lang="en" sex="m">Untyped</entry>
<entry id="43139" lang="en" sex="m">Untyped Damage</entry>
<entry id="43140" lang="en" sex="m">&lt;CUSTOM0&gt; Untyped</entry>
@@ -7347,7 +7365,7 @@ You make yourself - including clothing, armor, weapons and equipment - look diff
<entry id="45448" lang="en" sex="m">Disguise Self, Normal Form</entry>
<entry id="45449" lang="en" sex="m">Attune Gem</entry>
<entry id="45450" lang="en" sex="m">Type of Feat: Item Creation
Prerequisite: Intelligence 13, Arcane Spells level 3.
Prerequisite: Intelligence 13, Craft (General) 1, Arcane Spells level 3.
Specifics: You can cast any arcane spell you have prepared as a gem. The caster must have the spell memorized to be able to create the gem. Crafting a gem costs Spell level * Caster level * 50 in gold pieces for a normal caster (half base cost). It also takes XP equal to 1/25th of the base cost. If you cannot pay the casting cost or the XP loss would drop you a level, the crafting will fail, and the spell will be lost. Crafting the gem requires a gem with a value of 50gp * spell level. A gem is permanent until used. Gems target those who activate them.
Use: Selected.</entry>
<entry id="45451" lang="en" sex="m">Epic Scout</entry>
@@ -8349,7 +8367,7 @@ CLASS FEATURES:
Level
1: Shadow Sight - Gains Darkvision and Ultravision in darkness.
Shadow Jump - Dimension Door once per day per class level
2: Shadow Blur - In darkness gains the benefit of Blur spell (20 % concealment in the night, underground area or Darkness spell).
2: Shadow Blur - In darkness gains the benefit of Blur spell (20% concealment while above ground at night or in a Darkness spell).
4: Shadow Pounce - May make a full attack after teleporting
5: Shadow Discorporation - When any damage reduces him to 0 or less, has a chance to use teleport.
6: Death Attack - gains a Death Attack +1d6.
@@ -18304,7 +18322,12 @@ Duration: 1 rd/lvl
Additional Counter Spells: Daylight
Save: Will negate or none
Spell Resistance: Yes or No (object)
All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced by you.</entry>
You create an area of total darkness.
The darkness is impenetrable to normal vision and darkvision, but you can see normally within the blacklit area. Creatures outside the spell's area, even you, cannot see through it. You can cast the spell on a point in space, but the effect is stationary unless you cast it cast on a mobile object. You can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance.
Blacklight counters or dispels any light spell of equal or lower level, such as daylight.</entry>
<entry id="48326" lang="en" sex="m">Dark Bolt (all Bolt)</entry>
<entry id="48327" lang="en" sex="m">Dark Bolt (1 Bolt/rnd)</entry>
<entry id="48328" lang="en" sex="m">Anti-Paladin</entry>
@@ -27344,7 +27367,7 @@ Save: Will negates
Spell Resistance: Yes
This spell calms agitated creatures. You have no control over the affected creatures, but Calm Emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.
This spell automatically suppresses any morale bonuses granted by spells such as Bless, Good Hope and Rage, as well as negating a Bard's ability to inspire courage or a Barbarian's rage ability. It also suppresses any feat effects and removes the Confused condition from all targets.</entry>
This spell automatically suppresses any morale bonuses granted by spells such as Bless, Good Hope and Rage, as well as negating a Bard's ability to inspire courage or a Barbarian's rage ability. It also suppresses any fear effects and removes the Confused condition from all targets.</entry>
<entry id="51124" lang="en" sex="m">Repulsion</entry>
<entry id="51125" lang="en" sex="m">School: Abjuration
Level: Cleric/Healer 7, Sorcerer/Wizard 6
@@ -56416,7 +56439,7 @@ REQUIREMENTS:
Race: Dwarf.
Alignment: Any nonevil.
Skills: Craft (armorsmithing) 8 ranks, Lore 2 ranks.
Meldshaping: Ability to shape soulmelds
Meldshaping: Ability to shape soulmelds (requires a minimum of an 11 Constitution)
CLASS FEATURES: