23 Commits
v0.01 ... v0.08

Author SHA1 Message Date
Jaysyn904
1fa90afdc0 Updated for .35-35
Updated for .35-35
2023-03-14 10:30:03 -04:00
Jaysyn904
b4cb1986bd Updated games files to 87.8193.35-35
Updated games files to 87.8193.35-35.  Deleted bad textures.
2023-03-13 20:50:53 -04:00
Jaysyn904
10b5566fd4 Recompressed nwn35
Recompressed nwn35
2023-03-11 15:28:50 -05:00
Jaysyn904
b49af711df Create nwn35.rar
Added Client Files for NWN .35 for non-Steam installs.
2023-03-11 14:46:46 -05:00
Jaysyn904
6585d40a0f Major script update for 8 class support
Major script update for 8 class support.

prc_wipeNSB.nss

PRC_S_spellb.nss

prc_amagsys_gain.nss	- AMSCompatibilityCheck()

prc_prereq.nss			- Dragonheart(), KnightWeave()

prc_onenter.nss			- OnEnter_AMSCompatibilityCheck()

prc_metamagic.nss		- GetHasSpontaneousNSBClass()

prc_feats.nss

prc_dracactive.nss

prc_debug_hfeatm.nss

prc_cbtmed_spnhl.nss

psi_powconv.nss

psi_pow_bstpwr.nss

x2_pc_umdcheck.nss
2023-03-11 12:04:30 -05:00
Jaysyn904
a668275943 Major include update for 8 class support
Major include update for 8 class support

inv_inc_invfunc.nss		- GetHighestInvokerLevel(), GetFirstInvocationClassPosition(), GetPrimaryInvocationClass()

inc_epicspellfnc.nss	- GetCanLearnSeed()

inc_newspellbook.nss 	- CheckNewSpellbooks(), GetSpellslotLevel()

moi_inc_moifunc.nss		- GetHighestMeldshaperLevel(), GetPrimaryIncarnumClass(), GetFirstIncarnumClassPosition()

nw_o2_coninclude.nss	- nDetermineClassToUse()

prc_inc_castlvl.nss		- GetArcanePRCLevels(), GetDivinePRCLevels(), GetFirstArcaneClassPosition(), GetFirstDivineClassPosition(), GetPrimaryArcaneClass(), GetPrimaryDivineClass(), GetPrimarySpellcastingClass(), UrPriestCL(), GetLevelByTypeArcane(), GetLevelByTypeDivine(), [Needs marker feats]

prc_inc_clsfunc.nss		- [Needs marker feats]

prc_inc_core.nss		- PRCGetSpellLevel(), UseNewSpellBook(), PRCGetHasSpell(), PRCGetIsRealSpellKnown()

prc_inc_domain.nss		- CastDomainSpell()

prc_inc_function.nss	- SetupCharacterData(), [Needs marker feats]

prc_inc_itmrstr.nss		- _prc_inc_itmrstr_ApplyWizardry()

prc_inc_leadersh.nss	- StoreCohort()

prc_inc_spells.nss		- GetPrCAdjustedCasterLevelByType(), GetLevelByTypeArcaneFeats(), GetLevelByTypeDivineFeats(), PRCDecrementRemainingSpellUses(), PRCGetSpellUsesLeft()

prc_shifter_info.nss	- _prc_inc_PrintDebugItem(), _prc_inc_PrintShape()

psi_inc_core.nss		- GetHighestManifesterLevel(), GetPrimaryPsionicClass(), GetFirstPsionicClassPosition()

shd_inc_shdfunc.nss		- GetHighestShadowcasterLevel(), GetPrimaryShadowMagicClass(), GetFirstShadowMagicClassPosition()

tob_inc_recovery.nss	- RecoverPrCAbilities()

tob_inc_tobfunc.nss		- GetHighestInitiatorLevel(), GetPrimaryBladeMagicClass(), GetFirstBladeMagicClassPosition()

true_inc_trufunc.nss	- GetHighestTrueSpeakerLevel()
2023-03-11 01:13:46 -05:00
Jaysyn904
b266d1350e Removed changed includes
Removed changed includes.  Screwed up previous commit.
2023-03-11 01:12:18 -05:00
Jaysyn904
525a4f8ccc Revert "Revert "Major update""
This reverts commit 5de4086e8e.
2023-03-11 01:08:00 -05:00
Jaysyn904
5de4086e8e Revert "Major update"
This reverts commit d37dc3e68d.
2023-03-11 01:06:21 -05:00
Jaysyn904
d37dc3e68d Major update
inv_inc_invfunc.nss		- GetHighestInvokerLevel(), GetFirstInvocationClassPosition(), GetPrimaryInvocationClass()

inc_epicspellfnc.nss	- GetCanLearnSeed()

inc_newspellbook.nss 	- CheckNewSpellbooks(), GetSpellslotLevel()

moi_inc_moifunc.nss		- GetHighestMeldshaperLevel(), GetPrimaryIncarnumClass(), GetFirstIncarnumClassPosition()

nw_o2_coninclude.nss	- nDetermineClassToUse()

prc_inc_castlvl.nss		- GetArcanePRCLevels(), GetDivinePRCLevels(), GetFirstArcaneClassPosition(), GetFirstDivineClassPosition(), GetPrimaryArcaneClass(), GetPrimaryDivineClass(), GetPrimarySpellcastingClass(), UrPriestCL(), GetLevelByTypeArcane(), GetLevelByTypeDivine(), [Needs marker feats]

prc_inc_clsfunc.nss		- [Needs marker feats]

prc_inc_core.nss		- PRCGetSpellLevel(), UseNewSpellBook(), PRCGetHasSpell(), PRCGetIsRealSpellKnown()

prc_inc_domain.nss		- CastDomainSpell()

prc_inc_function.nss	- SetupCharacterData(), [Needs marker feats]

prc_inc_itmrstr.nss		- _prc_inc_itmrstr_ApplyWizardry()

prc_inc_leadersh.nss	- StoreCohort()

prc_inc_spells.nss		- GetPrCAdjustedCasterLevelByType(), GetLevelByTypeArcaneFeats(), GetLevelByTypeDivineFeats(), PRCDecrementRemainingSpellUses(), PRCGetSpellUsesLeft()

prc_shifter_info.nss	- _prc_inc_PrintDebugItem(), _prc_inc_PrintShape()

psi_inc_core.nss		- GetHighestManifesterLevel(), GetPrimaryPsionicClass(), GetFirstPsionicClassPosition()

shd_inc_shdfunc.nss		- GetHighestShadowcasterLevel(), GetPrimaryShadowMagicClass(), GetFirstShadowMagicClassPosition()

tob_inc_recovery.nss	- RecoverPrCAbilities()

tob_inc_tobfunc.nss		- GetHighestInitiatorLevel(), GetPrimaryBladeMagicClass(), GetFirstBladeMagicClassPosition()

true_inc_trufunc.nss	- GetHighestTrueSpeakerLevel()
2023-03-11 01:04:56 -05:00
Jaysyn904
e2d524963b Updated Invoking include to allow invoking past 3rd class
Updated Invoking include to allow invoking past 3rd class.  Updated epic spell include to allow epic spellcasting past 3rd class.  Updated nwscript compiler for .35.  Added .35 change log / notes.
2023-03-10 19:04:21 -05:00
Jaysyn904
ef28d788a3 Updated Disciple of Dispater's Iron Power for new weapon types
Updated Disciple of Dispater's Iron Power for new weapon types. Added note about adding new weapons.
2023-03-10 10:12:48 -05:00
Jaysyn904
f59214cb64 @hbwhipshot fixed template stacking
@hbwhipshot fixed template stacking
2023-03-09 14:06:10 -05:00
Jaysyn904
6d37f86b11 Create prc_kngtw_sp_gen.nss
Reenable spellcasting for Knight of the Weave.
2023-03-07 17:52:00 -05:00
Jaysyn904
85dd497fd8 Create nwsyc commands.txt 2023-03-06 17:49:23 -05:00
Jaysyn904
033f03b473 Updated TLK
Updated TLK & release archive.
2023-03-03 19:14:10 -05:00
Jaysyn904
238a29a9ca Updated Foe Hunter for new Favored Enemies
Updated Foe Hunter for new Favored Enemies
2023-03-03 18:00:07 -05:00
Jaysyn904
dcfc06d620 Update feat.2da
Disabled Craft Rod & related feats.
2023-03-03 16:13:58 -05:00
Jaysyn904
ea678dd90a Fixed Eagle Claw being a martial weapon
Fixed Eagle Claw being a martial weapon.  Set Duskblade to have Scythe prof @ 1st level.
2023-03-03 14:52:44 -05:00
Jaysyn904
28140be897 Update Archmage check.
Update Archmage check.
2023-02-27 22:07:09 -05:00
Jaysyn904
dae92087d2 Bugfix for Favored Enemy & Archmage
Bugfix for Favored Enemy & Archmage
2023-02-27 21:28:21 -05:00
Jaysyn904
c5c98a9f87 Updated batch files
Updated batch files
2023-02-26 23:47:43 -05:00
Jaysyn904
010723b349 Update .gitignore 2023-02-26 23:33:15 -05:00
75 changed files with 4664 additions and 2705 deletions

7
.gitignore vendored
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@@ -6,3 +6,10 @@ trunk/compilepsi.bat
trunk/compilerace.bat
trunk/compilescripts.bat
trunk/compilespells.bat
trunk/compilespells.bat
trunk/compilescripts.bat
trunk/compilerace.bat
trunk/compilepsi.bat
trunk/compileocfix.bat
trunk/compilensb.bat
trunk/compileepic.bat

Binary file not shown.

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@@ -0,0 +1,46 @@
2DA V2.0
Label Short Name Plural Lower Description Icon HitDie AttackBonusTable FeatsTable SavingThrowTable SkillsTable BonusFeatsTable SkillPointBase SpellGainTable SpellKnownTable PlayerClass SpellCaster Str Dex Con Wis Int Cha PrimaryAbil AlignRestrict AlignRstrctType InvertRestrict Constant EffCRLvl01 EffCRLvl02 EffCRLvl03 EffCRLvl04 EffCRLvl05 EffCRLvl06 EffCRLvl07 EffCRLvl08 EffCRLvl09 EffCRLvl10 EffCRLvl11 EffCRLvl12 EffCRLvl13 EffCRLvl14 EffCRLvl15 EffCRLvl16 EffCRLvl17 EffCRLvl18 EffCRLvl19 EffCRLvl20 PreReqTable MaxLevel XPPenalty ArcSpellLvlMod DivSpellLvlMod EpicLevel Package StatGainTable MemorizesSpells SpellbookRestricted PickDomains PickSchool LearnScroll Arcane ASF SpellcastingAbil SpellTableColumn CLMultiplier MinCastingLevel MinAssociateLevel CanCastSpontaneously SkipSpellSelection
0 Barbarian 112187 5213 1 4890 240 IR_BARBARIN 12 CLS_ATK_1 CLS_FEAT_BARB CLS_SAVTHR_BARB CLS_SKILL_BARB CLS_BFEAT_BARB 4 **** **** 1 0 16 15 14 10 10 10 STR 0x02 0x1 0 CLASS_TYPE_BARBARIAN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 1 0 0 -1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
1 Bard 112188 2 3 4891 241 IR_BARD 6 CLS_ATK_2 CLS_FEAT_BARD CLS_SAVTHR_BARD CLS_SKILL_BARD CLS_BFEAT_BARD 4 CLS_SPGN_BARD CLS_SPKN_BARD 1 1 12 14 14 10 12 15 CHA 0x02 0x1 0 CLASS_TYPE_BARD 1 1 2 2 4 5 6 7 8 9 10 11 12 14 15 16 17 18 19 20 **** 0 1 0 0 -1 1 **** 0 1 0 0 0 1 1 CHA Bard 1.0 1 255 0 0
2 Cleric 112189 4 5 4892 242 IR_CLERIC 8 CLS_ATK_2 CLS_FEAT_CLER CLS_SAVTHR_CLER CLS_SKILL_CLER CLS_BFEAT_CLER 2 CLS_SPGN_CLER **** 1 1 14 8 14 16 10 14 WIS 0x00 0x0 0 CLASS_TYPE_CLERIC 1 1 1 2 2 4 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 1 0 0 -1 2 **** 1 0 1 0 0 0 0 WIS Cleric 1.0 1 255 1 0
3 Druid 112190 6 7 4893 243 IR_DRUID 8 CLS_ATK_2 CLS_FEAT_DRUID CLS_SAVTHR_DRU CLS_SKILL_DRU CLS_BFEAT_DRU 4 CLS_SPGN_DRU **** 1 1 14 13 13 16 10 10 WIS 0x01 0x3 1 CLASS_TYPE_DRUID 1 1 2 2 3 4 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 1 0 0 -1 3 **** 1 0 0 0 0 0 0 WIS Druid 1.0 1 1 0 0
4 Fighter 112191 8 9 4894 244 IR_FIGHTER 10 CLS_ATK_1 CLS_FEAT_FIGHT CLS_SAVTHR_FIGHT CLS_SKILL_FIGHT CLS_BFEAT_FIGHT 2 **** **** 1 0 16 13 16 10 10 9 STR 0x00 0x1 0 CLASS_TYPE_FIGHTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 1 0 0 -1 4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
5 Monk 112192 10 11 4895 245 IR_MONK 8 CLS_ATK_2 CLS_FEAT_MONK CLS_SAVTHR_MONK CLS_SKILL_MONK CLS_BFEAT_MONK 4 **** **** 1 0 14 14 14 15 10 10 DEX 0x05 0x1 0 CLASS_TYPE_MONK 1 2 3 3 3 5 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 1 0 0 -1 5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
6 Paladin 112193 12 13 4896 246 IR_PALADIN 10 CLS_ATK_1 CLS_FEAT_PAL CLS_SAVTHR_PAL CLS_SKILL_PAL CLS_BFEAT_PAL 2 CLS_SPGN_PAL **** 1 1 15 9 14 13 10 15 WIS 0x15 0x3 0 CLASS_TYPE_PALADIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 1 0 0 -1 6 **** 1 0 0 0 0 0 0 WIS Paladin 1.0 4 255 0 0
7 Ranger 112194 14 15 4897 247 IR_RANGER 10 CLS_ATK_1 CLS_FEAT_RANG CLS_SAVTHR_RANG CLS_SKILL_RANG CLS_BFEAT_RANG 4 CLS_SPGN_RANG **** 1 1 14 16 13 13 10 10 WIS 0x00 0x0 0 CLASS_TYPE_RANGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 1 0 0 -1 7 **** 1 0 0 0 0 0 0 WIS Ranger 1.0 4 6 0 0
8 Rogue 112195 16 17 4898 248 IR_ROGUE 6 CLS_ATK_2 CLS_FEAT_ROG CLS_SAVTHR_ROG CLS_SKILL_ROG CLS_BFEAT_ROG 8 **** **** 1 0 12 16 14 8 14 12 DEX 0x00 0x0 0 CLASS_TYPE_ROGUE 1 1 2 2 4 5 6 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 1 0 0 -1 8 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
9 Sorcerer 112196 18 19 4899 249 IR_SORCERER 4 CLS_ATK_3 CLS_FEAT_SORC CLS_SAVTHR_SORC CLS_SKILL_SORC CLS_BFEAT_SORC 2 CLS_SPGN_SORC CLS_SPKN_SORC 1 1 10 14 14 10 12 16 CHA 0x00 0x0 0 CLASS_TYPE_SORCERER 1 1 1 2 2 4 6 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 1 0 0 -1 9 **** 0 1 0 0 0 1 1 CHA Wiz_Sorc 1.0 1 1 0 0
10 Wizard 112197 20 21 4900 250 IR_WIZARD 4 CLS_ATK_3 CLS_FEAT_WIZ CLS_SAVTHR_WIZ CLS_SKILL_WIZ CLS_BFEAT_WIZ 2 CLS_SPGN_WIZ **** 1 1 10 14 14 12 16 10 INT 0x00 0x0 0 CLASS_TYPE_WIZARD 1 1 1 2 2 4 6 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 1 0 0 -1 10 **** 1 1 0 1 1 1 1 INT Wiz_Sorc 1.0 1 1 0 0
11 Aberration 112198 525 525 4901 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_ABER CLS_SAVTHR_WIZ CLS_SKILL_FIGHT CLS_BFEAT_BARB 2 **** **** 0 0 14 14 11 14 3 5 STR 0x00 0x0 0 CLASS_TYPE_ABERRATION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 73 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
12 Animal 112199 526 526 4902 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_WILD CLS_SKILL_CLER CLS_BFEAT_BARB 1 **** **** 0 0 13 17 15 12 2 6 STR 0x00 0x0 0 CLASS_TYPE_ANIMAL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 74 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
13 Construct 112200 528 528 4903 8154 IR_WIZARD 10 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_CONS CLS_SKILL_CLER CLS_BFEAT_BARB 0 **** **** 0 0 21 9 10 11 10 3 STR 0x00 0x0 0 CLASS_TYPE_CONSTRUCT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 75 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
14 Humanoid 112201 1763 1764 4904 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_FIGHT CLS_SKILL_CLER CLS_BFEAT_BARB 1 **** **** 0 0 15 10 13 11 8 8 STR 0x00 0x0 0 CLASS_TYPE_HUMANOID 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 76 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
15 Monstrous 112202 536 536 4905 8154 IR_WIZARD 8 CLS_ATK_1 CLS_FEAT_CREA CLS_SAVTHR_BARD CLS_SKILL_FIGHT CLS_BFEAT_BARB 2 **** **** 0 0 19 10 15 10 7 8 STR 0x00 0x0 0 CLASS_TYPE_MONSTEROUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 77 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
16 Elemental 112203 539 539 4906 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_WIZ CLS_SKILL_FIGHT CLS_BFEAT_BARB 2 **** **** 0 0 17 8 13 11 4 11 STR 0x00 0x0 0 CLASS_TYPE_ELEMENTAL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 78 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17 Fey 112204 540 540 4907 8154 IR_WIZARD 6 CLS_ATK_3 CLS_FEAT_FEY CLS_SAVTHR_BARD CLS_SKILL_FIGHT CLS_BFEAT_BARB 2 **** **** 0 0 10 15 11 15 14 18 DEX 0x00 0x0 0 CLASS_TYPE_FEY 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 79 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
18 Dragon 112205 529 529 4908 8154 IR_WIZARD 12 CLS_ATK_1 CLS_FEAT_DRAG CLS_SAVTHR_MONK CLS_SKILL_CLER CLS_BFEAT_BARB 6 **** **** 0 0 13 10 13 10 11 10 STR 0x00 0x0 0 CLASS_TYPE_DRAGON 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 80 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
19 Undead 112206 547 547 4909 8154 IR_WIZARD 12 CLS_ATK_3 CLS_FEAT_CREA CLS_SAVTHR_WIZ CLS_SKILL_FIGHT CLS_BFEAT_BARB 2 **** **** 0 0 10 12 10 10 10 11 STR 0x00 0x0 0 CLASS_TYPE_UNDEAD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 81 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
20 Commoner 112207 2291 2292 4910 8155 IR_WIZARD 4 CLS_ATK_3 CLS_FEAT_COMM CLS_SAVTHR_CONS CLS_SKILL_CLER CLS_BFEAT_BARB 1 **** **** 0 0 10 10 12 10 10 10 STR 0x00 0x0 0 CLASS_TYPE_COMMONER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 82 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
21 Beast 112208 527 527 4911 8154 IR_WIZARD 10 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_WILD CLS_SKILL_FIGHT CLS_BFEAT_BARB 1 **** **** 0 0 16 13 16 3 12 8 STR 0x00 0x0 0 CLASS_TYPE_BEAST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 83 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
22 Giant 112209 541 541 4912 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_GIAN CLS_SAVTHR_FIGHT CLS_SKILL_FIGHT CLS_BFEAT_BARB 1 **** **** 0 0 25 8 19 10 6 17 STR 0x00 0x0 0 CLASS_TYPE_GIANT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 84 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
23 MagicBeast 112210 542 542 4913 8154 IR_WIZARD 10 CLS_ATK_1 CLS_FEAT_CREA CLS_SAVTHR_WILD CLS_SKILL_FIGHT CLS_BFEAT_BARB 1 **** **** 0 0 15 8 15 12 2 10 STR 0x00 0x0 0 CLASS_TYPE_MAGICAL_BEAST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 85 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
24 Outsider 112211 4812 4812 4914 8154 IR_WIZARD 8 CLS_ATK_1 CLS_FEAT_OUTS CLS_SAVTHR_MONK CLS_SKILL_ROG CLS_BFEAT_BARB 8 **** **** 0 0 15 10 13 13 10 12 STR 0x00 0x0 0 CLASS_TYPE_OUTSIDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 86 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
25 Shapechanger 112212 546 546 4915 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_MONK CLS_SKILL_FIGHT CLS_BFEAT_BARB 1 **** **** 0 0 15 11 17 10 10 10 STR 0x00 0x0 0 CLASS_TYPE_SHAPECHANGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 87 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
26 Vermin 112213 548 548 4916 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_FIGHT CLS_SKILL_FIGHT CLS_BFEAT_BARB 1 **** **** 0 0 11 17 12 10 10 3 STR 0x00 0x0 0 CLASS_TYPE_VERMIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 88 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
27 Shadowdancer 112214 2944 2945 2946 2947 IR_X1_SHADOW 8 CLS_ATK_2 CLS_FEAT_SHADOW CLS_SAVTHR_ROG CLS_SKILL_SHADOW CLS_BFEAT_SHADOW 6 **** **** 1 0 12 16 14 8 14 12 DEX 0x00 0x0 0 CLASS_TYPE_SHADOWDANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHADOW 40 0 0 0 10 63 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
28 Harper 112215 2956 2957 2958 2959 IR_X1_HARPER 6 CLS_ATK_2 CLS_FEAT_HARPER CLS_SAVTHR_BARD CLS_SKILL_HARPER CLS_BFEAT_HARPER 4 **** **** 1 0 12 16 14 8 14 12 DEX 0x10 0x2 0 CLASS_TYPE_HARPER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HARPER 5 0 0 0 10 64 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
29 Arcane_Archer 112216 9003 9004 9005 9006 IR_ARCHER 8 CLS_ATK_1 CLS_FEAT_ARCHER CLS_SAVTHR_WILD CLS_SKILL_ARCHER CLS_BFEAT_ARCHER 4 **** **** 1 0 12 16 14 8 14 12 DEX 0x00 0x0 0 CLASS_TYPE_ARCANE_ARCHER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHER 40 0 0 0 10 65 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
30 Assassin 112217 9007 9008 9009 9010 IR_ASASIN 6 CLS_ATK_2 CLS_FEAT_ASASIN CLS_SAVTHR_ROG CLS_SKILL_ASASIN CLS_BFEAT_ASASIN 4 **** **** 1 0 12 16 14 8 14 12 DEX 0x09 0x2 0 CLASS_TYPE_ASSASSIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ASASIN 40 0 0 0 10 66 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
31 Blackguard 112218 9011 9012 9013 9014 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_BLKGRD CLS_SAVTHR_FIGHT CLS_SKILL_BLKGRD CLS_BFEAT_BLKGRD 2 **** **** 1 0 12 16 14 8 14 12 CON 0x09 0x2 0 CLASS_TYPE_BLACKGUARD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLKGRD 40 0 0 0 10 67 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
32 Champion_Torm 112219 9015 9016 9017 9018 IR_DIVCHA 10 CLS_ATK_1 CLS_FEAT_DIVCHA CLS_SAVTHR_WILD CLS_SKILL_DIVCHA CLS_BFEAT_DIVCHA 2 **** **** 1 0 12 16 14 8 14 12 CHA 0x10 0x2 0 CLASS_TYPE_DIVINE_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIVCHA 40 0 0 0 10 109 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
33 WeaponMaster 112220 9019 9019 9021 9022 IR_WM 10 CLS_ATK_1 CLS_FEAT_WM CLS_SAVTHR_ROG CLS_SKILL_wM CLS_BFEAT_wM 2 **** **** 1 0 12 16 14 8 14 12 STR 0x00 0x0 0 CLASS_TYPE_WEAPON_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_wM 40 0 0 0 10 112 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
34 Pale_Master 112221 9020 9023 9024 9025 IR_PALEMA 6 CLS_ATK_3 CLS_FEAT_PALEMA CLS_SAVTHR_DRU CLS_SKILL_PALEMA CLS_BFEAT_PALEMA 2 **** **** 1 0 12 16 14 8 14 12 INT 0x08 0x2 0 CLASS_TYPE_PALE_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PALEMA 40 0 2 0 10 110 cls_stat_palema **** **** **** **** **** **** **** **** **** **** **** **** **** ****
35 Shifter 112222 9026 9027 9028 9029 IR_SHIFTR 8 CLS_ATK_2 CLS_FEAT_SHIFTR CLS_SAVTHR_WILD CLS_SKILL_SHIFTR CLS_BFEAT_SHIFTR 4 **** **** 1 0 12 16 14 8 14 12 WIS 0x00 0x0 0 CLASS_TYPE_SHIFTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHIFTR 40 0 0 0 10 108 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
36 Dwarven_Defender 112223 76418 76419 76420 76422 IR_DWDEF 12 CLS_ATK_1 CLS_FEAT_DWDEF CLS_SAVTHR_CLER CLS_SKILL_DWDEF CLS_BFEAT_DWDEF 2 **** **** 1 0 16 8 16 14 10 12 STR 0x05 0x1 0 CLASS_TYPE_DWARVEN_DEFENDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DWDEF 40 0 0 0 10 89 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
37 Dragon_Disciple 112224 83489 83490 83491 83492 IR_DRAGOND 8 CLS_ATK_2 CLS_FEAT_DRADIS CLS_SAVTHR_CLER CLS_SKILL_DRADIS CLS_BFEAT_DRADIS 2 **** **** 1 0 14 8 14 16 10 14 STR 0x00 0x0 0 CLASS_TYPE_DRAGON_DISCIPLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRADIS 40 0 0 0 10 111 cls_stat_dradis **** **** **** **** **** **** **** **** **** **** **** **** **** ****
38 Ooze 112225 84438 84438 84437 8154 IR_CLERIC 10 CLS_ATK_2 CLS_FEAT_CLER CLS_SAVTHR_CLER CLS_SKILL_CLER CLS_BFEAT_CLER 0 **** **** 0 0 14 8 14 16 10 14 STR 0x00 0x0 0 CLASS_TYPE_OOZE 1 1 1 2 2 4 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
39 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
40 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
41 Purple_Dragon_Knight 112226 111710 111711 111712 111713 IR_PDK 10 CLS_ATK_1 CLS_FEAT_PDK CLS_SAVTHR_FIGHT CLS_SKILL_PDK CLS_BFEAT_PDK 2 **** **** 1 0 12 16 14 8 14 12 STR 0x14 0x3 0 CLASS_TYPE_PDK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PDK 5 0 0 0 10 131 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
42 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

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@@ -0,0 +1,34 @@
2DA V2.0
Label VisualEffectID RangedEffectID
0 Bludgeoning **** ****
1 Piercing **** ****
2 Slashing **** ****
3 Magical 76 ****
4 Acid 283 ****
5 Cold 281 ****
6 Divine 289 ****
7 Electrical 282 ****
8 Fire 280 ****
9 Negative 288 ****
10 Positive 289 ****
11 Sonic 284 ****
12 Base **** ****
13 Poison 283 ****
14 Psionic 282 ****
15 Bleeding 288 ****
16 Vile 288 ****
17 Wind 284 ****
18 Necrotic 288 ****
19 Radiant 289 ****
20 Force 76 ****
21 Nature 283 ****
22 Shadow 284 ****
23 Hellfire 280 ****
24 Water 281 ****
25 Earth 280 ****
26 Venom 283 ****
27 Prismatic 281 ****
28 Good 289 ****
29 Evil 288 ****
30 Neutral 283 ****

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@@ -0,0 +1,31 @@
2DA V2.0
Label FeedbackStrref ColorR ColorG ColorB
0 Physical 5594 **** **** ****
1 Magical 5593 204 119 255
2 Acid 10458 0 102 0
3 Cold 10459 153 255 255
4 Divine 10460 255 255 0
5 Electrical 10461 0 102 255
6 Fire 10462 255 0 0
7 Negative 10463 153 153 153
8 Positive 10464 255 255 255
9 Sonic 10465 255 153 0
10 Poison 16777230 63 32 138
11 Psionic 16777231 245 33 255
12 Bleeding 16777232 212 32 32
13 Vile 16777233 185 32 38
14 Wind 16777234 250 250 250
15 Necrotic 16777235 62 96 32
16 Radiant 16777236 255 244 38
17 Force 16777237 113 32 138
18 Nature 16777266 184 255 141
19 Shadow 16777267 72 14 255
20 Hellfire 16777268 255 103 32
21 Water 16777269 36 151 255
22 Earth 16777270 119 52 32
23 Venom 16777271 0 255 0
24 Prismatic 16777272 255 175 184
25 Good 16777273 157 163 255
26 Evil 16777274 255 0 255
27 Neutral 16777275 1 238 14

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@@ -0,0 +1,34 @@
2DA V2.0
Label CharsheetStrref DamageTypeGroup
0 Bludgeoning 58345 0
1 Piercing 58341 0
2 Slashing 58344 0
3 Magical 58302 1
4 Acid 58303 2
5 Cold 58304 3
6 Divine 58305 4
7 Electrical 58306 5
8 Fire 58308 6
9 Negative 58309 7
10 Positive 58310 8
11 Sonic 58311 9
12 Base 58301 0
13 Poison 16777238 10
14 Psionic 16777239 11
15 Bleeding 16777240 12
16 Vile 16777241 13
17 Wind 16777242 14
18 Necrotic 16777243 15
19 Radiant 16777244 16
20 Force 16777245 17
21 Nature 16777256 18
22 Shadow 16777257 19
23 Hellfire 16777258 20
24 Water 16777259 21
25 Earth 16777260 22
26 Venom 16777261 23
27 Prismatic 16777262 24
28 Good 16777263 25
29 Evil 16777264 26
30 Neutral 16777265 27

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2DA V2.0
Name Label Cost VisualFX
0 1031 Bludgeoning 1.25 ****
1 1032 Piercing 1.25 ****
2 1033 Slashing 1.25 ****
3 **** Subdual **** ****
4 **** Physical **** ****
5 62487 Magical 0.35 11
6 1027 Acid 0.35 0
7 1029 Cold 0.4 1
8 5155 Divine 0.4 5
9 1030 Electrical 0.45 2
10 1028 Fire 0.5 3
11 5158 Negative 0.5 6
12 5159 Positive 0.5 16
13 2202 Sonic 0.5 4
14 **** Base **** ****
15 16777217 Poison 0.5 25
16 16777218 Psionic 0.6 10
17 16777219 Bleeding 0.5 26
18 16777220 Vile 0.4 36
19 16777221 Wind 0.5 21
20 16777222 Necrotic 0.5 50
21 16777223 Radiant 0.4 33
22 16777224 Force 1.25 38
23 16777246 Nature 0.5 18
24 16777247 Shadow 0.5 9
25 16777248 Hellfire 0.5 49
26 16777249 Water 0.5 23
27 16777250 Earth 0.5 51
28 16777251 Venom 0.5 12
29 16777252 Prismatic 0.5 30
30 16777253 Good 0.5 37
31 16777254 Evil 0.5 52
32 16777255 Neutral 0.5 35

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2DA V2.0
Label Abrev Name ConverName ConverNameLower NamePlural Description Icon Appearance StrAdjust DexAdjust IntAdjust ChaAdjust WisAdjust ConAdjust Endurance Favored FeatsTable Biography PlayerRace Constant AGE ToolsetDefaultClass CRModifier NameGenTableA NameGenTableB ExtraFeatsAtFirstLevel ExtraSkillPointsPerLevel FirstLevelSkillPointsMultiplier AbilitiesPointBuyNumber NormalFeatEveryNthLevel NumberNormalFeatsEveryNthLevel SkillPointModifierAbility FavoredEnemyFeat
0 Dwarf Dw 22 5583 5588 23 251 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_DWARF 8157 1 RACIAL_TYPE_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261
1 Elf El 24 5584 5589 25 252 **** 1 0 2 0 0 0 -2 30 10 RACE_FEAT_ELF 8158 1 RACIAL_TYPE_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262
2 Gnome Gn 26 26 4919 27 253 **** 2 -2 0 0 0 0 2 20 10 RACE_FEAT_GNOME 8159 1 RACIAL_TYPE_GNOME 45 10 1 gnome **** **** **** 4 30 3 1 INT 263
3 Halfling Hl 28 28 4920 29 254 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_HALF 8160 1 RACIAL_TYPE_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264
4 HalfElf He 30 5586 5590 31 255 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_HFELF 8161 1 RACIAL_TYPE_HALFELF 21 4 1 elf human **** **** 4 30 3 1 INT 265
5 HalfOrc Ho 32 32 4922 33 256 **** 5 2 0 -2 -2 0 0 30 0 RACE_FEAT_HFORC 8162 1 RACIAL_TYPE_HALFORC 18 0 1 halforc **** **** **** 4 30 3 1 INT 266
6 Human Hu 34 34 4923 35 257 **** 6 0 0 0 0 0 0 30 **** RACE_FEAT_HUMAN 8163 1 RACIAL_TYPE_HUMAN 18 4 1 human **** 1 1 4 30 3 1 INT 267
7 Aberration Ab 525 525 5001 63235 525 **** 102 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ABERRATION 25 11 1.3 **** **** **** **** 4 30 3 1 INT 268
8 Animal Am 526 526 5002 63236 526 **** 93 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ANIMAL 20 12 0.95 **** **** **** **** 4 30 3 1 INT 269
9 Beast Be 527 527 5003 63237 527 **** 174 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_BEAST 20 21 **** **** **** **** **** 4 30 3 1 INT 270
10 Construct Ct 528 528 5004 63238 528 **** 92 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_CONSTRUCT 1000 13 1.3 **** **** **** **** 4 30 3 1 INT 271
11 Dragon Dg 529 529 5005 63239 529 **** 41 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_DRAGON 500 18 0.825 **** **** **** **** 4 30 3 1 INT 272
12 Humanoid_Goblinoid Gb 533 533 5006 63240 533 **** 86 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_GOBLINOID 8 14 **** **** **** **** **** 4 30 3 1 INT 273
13 Humanoid_Monstrous Mn 536 536 100972 536 536 **** 119 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_MONSTROUS 18 15 1 **** **** **** **** 4 30 3 1 INT 274
14 Humanoid_Orc Or 537 537 5008 63241 537 **** 140 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_ORC 14 14 **** **** **** **** **** 4 30 3 1 INT 275
15 Humanoid_Reptilian Rp 538 538 100973 63242 538 **** 134 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_REPTILIAN 20 14 1 **** **** **** **** 4 30 3 1 INT 276
16 Elemental Em 539 539 5010 63243 539 **** 60 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ELEMENTAL 100 16 1.1 **** **** **** **** 4 30 3 1 INT 277
17 Fey Fe 540 540 5011 540 540 **** 51 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_FEY 100 17 1 **** **** **** **** 4 30 3 1 INT 278
18 Giant Gi 541 541 5012 63245 541 **** 78 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_GIANT 18 22 1 **** **** **** **** 4 30 3 1 INT 279
19 Magical_Beast Mb 542 542 100970 63246 542 **** 73 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_MAGICAL_BEAST 20 23 1 **** **** **** **** 4 30 3 1 INT 280
20 Outsider Oe 543 543 5014 63247 543 **** 38 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_OUTSIDER 300 24 1.1 **** **** **** **** 4 30 3 1 INT 281
21 DELETED Og **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT ****
22 DELETED On **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT ****
23 Shapechanger Sh 546 546 5017 63248 546 **** 171 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_SHAPECHANGER 18 25 **** **** **** **** **** 4 30 3 1 INT 284
24 Undead Un 547 547 5018 547 547 **** 186 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_UNDEAD 20 19 1.3 **** **** **** **** 4 30 3 1 INT 285
25 Vermin Vr 548 548 5019 548 548 **** 159 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_VERMIN 4 26 1.1 **** **** **** **** 4 30 3 1 INT 286
26 DELETED Oc **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT ****
27 DELETED Ol **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT ****
28 INVALID_RACE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT ****
29 Ooze Oo 84437 84437 84438 84437 84437 **** 470 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_OOZE 100 38 1.1 **** **** **** **** 4 30 3 1 INT ****

524
NWN .35-35 2DAs/ruleset.2da Normal file
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2DA V2.0
Label Value
0 **** "Note that these constants are exposed for advanced users and no warranties as to behaviour are given."
1 **** "We reserve the right to change or remove them without warning."
2 **** "Also, we provide no guarantees that the semantics of values defined here remain unchanged between patches."
3 **** "If you change this file as part of your custom content, please read the patch notes for each release"
4 **** "to know about potentially required migrations/changes."
5 **** ****
6 **** "Everything below here can be changed on the server only. Clientside changes are further down."
7 CALLED_SHOT_TO_HIT_MODIFIER -4
8 CALLED_SHOT_EFFECT_DURATION 24.0f
9 CALLED_SHOT_ARM_ATTACK_PENALTY 2
10 CALLED_SHOT_LEG_ABILITY_PENALTY 2
11 CALLED_SHOT_LEG_MOVEMENT_PENALTY 20
12 SAP_TO_HIT_MODIFIER -4
13 SAP_EFFECT_DURATION 12.0f
14 DISARM_TO_HIT_MODIFIER -6
15 IMPROVED_DISARM_TO_HIT_MODIFIER -4
16 DISARM_WEAPON_SIZE_MODIFIER 4
17 KNOCKDOWN_TO_HIT_MODIFIER -4
18 KNOCKDOWN_EFFECT_DURATION 4.5f
19 KNOCKDOWN_CREATURE_SIZE_MODIFIER 4
20 IMPROVED_PARRY_MODIFIER 4
21 GOOD_AIM_MODIFIER 1
22 STUNNING_FIST_TO_HIT_MODIFIER -4
23 STUNNING_FIST_DAMAGE_MODIFIER -4
24 STUNNING_FIST_EFFECT_DURATION 6.0
25 STUNNING_FIST_BASE_SAVE_DC 10
26 CRIPPLING_STRIKE_STRENGTH_MODIFIER 2
27 **** ****
28 PARRY_RIPOSTE_DIFFERENCE 10
29 TAUNT_EFFECT_DURATION 30.0f
30 TAUNT_ARCANE_SPELL_FAILURE 30
31 TAUNT_MAX_MODIFIER 6
32 ALERTNESS_SKILL_BONUS 2
33 STONECUNNING_SEARCH_SKILL_BONUS 2
34 TRACKLESS_STEP_SKILL_BONUS 4
35 RESIST_NATURES_LURE_SAVE_BONUS 2
36 BLIND_PENALTY_TO_SKILL_CHECK 4
37 PICKPOCKET_HOSTILE_CREATURE_DC 30
38 PICKPOCKET_NEUTRAL_CREATURE_DC 20
39 PICKPOCKET_CREATURE_DEAD 0
40 MAX_NON_ROGUE_DISARM_LEVEL 35
41 MAX_NON_ROGUE_DETECT_LEVEL 35
42 ASSESSTRAP_EFORTLESS_MODIFIER 15
43 ASSESSTRAP_EASY_MODIFIER 10
44 ASSESSTRAP_CHALLENGING_MODIFIER 5
45 ASSESSTRAP_DIFFICULT_MODIFIER 0
46 SKILL_DISABLETRAP_SYNERGY_LEVEL 5
47 SKILL_DISABLE_TRAP_SYNERGY_BONUS 2
48 SKILL_SETTRAP_SYNERGY_LEVEL 5
49 SKILL_SETTRAP_SYNERGY_BONUS 2
50 SKILL_PICKPOCKET_HOSTILE_SPOT_BONUS 10
51 CONCENTRATION_CHECK_RANGE 4.0f
52 CONCENTRATION_CHECK_MELEE_PENALTY 4
53 CONCENTRATION_BASE_DC 10
54 ANIMAL_EMPATHY_ANIMAL_DC 15
55 ANIMAL_EMPATHY_BEAST_DC 19
56 **** ****
57 MAX_MELEE_DISTANCE 3.0f
58 MIN_RANGED_DISTANCE 10.0f
59 MAX_RANGED_SNEAK_ATTACK_DISTANCE 10.0f
60 MAX_RANGED_FLANK_ATTACK_DISTANCE 10.0f
61 RANGED_MISS_DISTANCE_MODIFIER 4.0f
62 CROSSBOW_ATTACKS 1
63 SLOWED_ATTACKS 1
64 HASTED_BONUS_ATTACKS 1
65 NUM_ATTACKS_OF_OPPORTUNITY 1
66 DEFENSIVE_CASTING_BASE_DC 15
67 COUNTERSPELL_LESSER_DISPEL_THRESHOLD 2
68 COUNTERSPELL_DISPEL_THRESHOLD 3
69 COUNTERSPELL_GREATER_DISPEL_THRESHOLD 5
70 COUNTERSPELL_MORDENKAINENS_DISJUNCTION 9
71 BLIND_TARGET_BONUS 2
72 BLIND_MISS_CHANCE 50
73 PRONE_MELEE_TARGET_BONUS 4
74 FLANK_ATTACK_BONUS 2
75 PRONE_RANGED_TARGET_BONUS -4
76 STUNNED_TARGET_BONUS 2
77 MOVING_TARGET_PENALTY 2
78 INVISIBILITY_CONCEALMENT_CHANCE 50
79 INVISIBILITY_ATTACK_BONUS 2
80 AMMUNITION_WARNING_LIMIT 20
81 AMMUNITION_WARNING_DECREMENT 5
82 NOSIGHT_TARGET_PENALTY -4
83 NUM_CLEAVE_ATTACKS 1
84 NUM_CIRCLE_KICK_ATTACKS 1
85 FAST_SPELLCAST_ROUND 3000
86 FLANK_LEVEL_RANGE 4
87 COUP_DE_GRACE_LEVEL_LIMIT 4
88 MAX_RANGED_COUP_DE_GRACE 10
89 SPOT_NO_LIGHT_MODIFIER 5
90 HIDING_LIGHT_MODIFIER 10
91 CREATURE_SIZE_TINY_AC_BONUS 2
92 CREATURE_SIZE_SMALL_AC_BONUS 1
93 CREATURE_SIZE_LARGE_AC_PENALTY -1
94 CREATURE_SIZE_HUGE_AC_PENALTY -2
95 CREATURE_SIZE_TINY_ATTACK_BONUS 2
96 CREATURE_SIZE_SMALL_ATTACK_BONUS 1
97 CREATURE_SIZE_LARGE_ATTACK_PENALTY -1
98 CREATURE_SIZE_HUGE_ATTACK_PENALTY -2
99 **** ****
100 WHIRLWIND_ATTACK_RANGE 2.0f
101 IMPROVED_WHIRLWIND_ATTACK_RANGE 4.0f
102 **** ****
103 HOLY_AVENGER_ITEM_PROPERTY_SR_BONUS 16
104 MAX_NEGATIVE_LEVELS 100
105 BONUS_HP_PER_LEVEL_DRAINED 5
106 MAX_MASTER_DETECTION_DISTANCE_FROM_ASSOCIATE 10.0f
107 REST_ENEMY_CHECK_DISTANCE 30.0f
108 MIN_TRAP_FIRE_DISTANCE 4.0f
109 ONHIT_EFFECT_DC 20
110 **** ****
111 KI_STRIKE_LEVEL_5 5
112 KI_STRIKE_LEVEL_4 4
113 KI_STRIKE_LEVEL_3 3
114 KI_STRIKE_LEVEL_2 2
115 KI_STRIKE_LEVEL_1 1
116 DODGE_AC_BONUS 1
117 SHOU_DISCIPLE_DODGE_AC_BONUS_2 2
118 SHOU_DISCIPLE_DODGE_AC_BONUS_3 3
119 UNCANNY_DODGE_LEVEL_6 5
120 UNCANNY_DODGE_LEVEL_5 4
121 UNCANNY_DODGE_LEVEL_4 3
122 UNCANNY_DODGE_LEVEL_3 2
123 UNCANNY_DODGE_LEVEL_2 1
124 DEFENSIVE_AWARENESS_SAVE_BONUS 1
125 ONHAND_NORMAL_OFFHAND_ATTACK_PENALTY -6
126 OFFHAND_NORMAL_OFFHAND_ATTACK_PENALTY -10
127 LIGHT_OFFHAND_WEAPON_BONUS 2
128 AMBIDEXTERITY_BONUS 4
129 TWO_WEAPON_FIGHTING_BONUS 2
130 OFFENSIVE_TRAINING_MODIFIER 1
131 DEFENSIVE_TRAINING_MODIFIER 4
132 DWARVEN_DEFENDER_DAMAGE_REDUCTION 3
133 EPIC_BARBARIAN_DAMAGE_REDUCTION 5
134 BARBARIAN_DAMAGE_REDUCTION_LEVEL_4 4
135 BARBARIAN_DAMAGE_REDUCTION_LEVEL_3 3
136 BARBARIAN_DAMAGE_REDUCTION_LEVEL_2 2
137 BARBARIAN_DAMAGE_REDUCTION_LEVEL_1 1
138 DIAMOND_SOUL_SPELL_RESISTANCE_BASE 10
139 PERFECT_SELF_DAMAGE_REDUCTION_POWER 1
140 PERFECT_SELF_DAMAGE_REDUCTION 20
141 STILL_MIND_COMPETANCE_BONUS 2
142 FEARLESS_MORALE_BONUS 2
143 RANGED_ATTACK_IN_MELEE_RANGE 4
144 POINT_BLANK_SHOT_MAX_RANGE 5.0f
145 POINT_BLANK_SHOT_ATTACK_BONUS 1
146 POINT_BLANK_SHOT_DAMAGE_BONUS 1
147 MOBILITY_DODGE_BONUS 4
148 OPPORTUNIST_TO_HIT_MODIFIER 4
149 NATURE_SENSE_TO_HIT_MODIFIER 2
150 HARDINESS_SAVE_BONUS 2
151 DEFLECT_ARROWS_DC 20
152 SKILL_FOCUS_SKILL_BONUS 3
153 SKILL_AFFINITY_SKILL_BONUS 2
154 PARTIAL_SKILL_FOCUS_SKILL_BONUS 1
155 FEAT_EXTRA_TURNING_BONUS_TURNS 6
156 FEAT_SPELL_FOCUS_BONUS 2
157 FEAT_GREATER_SPELL_FOCUS_BONUS 4
158 FEAT_SPELL_PENETRATION_LEVEL_BONUS 2
159 FEAT_GREATER_SPELL_PENETRATION_LEVEL_BONUS 4
160 TURN_UNDEAD_BASE_USES_PER_DAY 3
161 QUIVERING_PALM_BASE_DC 10
162 IMPROVED_INITIATIVE_BONUS 4
163 ARTIST_PERFORM_BONUS 2
164 ARTIST_PERSUADE_BONUS 2
165 ARTIST_SPOT_BONUS 2
166 BLOODED_INITIATIVE_BONUS 2
167 THUG_INITIATIVE_BONUS 2
168 THUG_PERSUADE_BONUS 2
169 BLOODED_SPOT_BONUS 2
170 BULLHEADED_WILL_SAVE_BONUS 1
171 BULLHEADED_BONUS_VS_TAUNT 2
172 COURTEOUS_MAGOCRACY_LORE_BONUS 2
173 LUCKOFHEROES_SAVE_BONUS 1
174 RESIST_POISON_BONUS 4
175 SILVER_PALM_PERSUADE_BONUS 2
176 SILVER_PALM_APPRAISE_BONUS 2
177 SMOOTH_TALK_PERSUADE_BONUS 4
178 SNAKE_BLOOOD_POISON_BONUS 2
179 SNAKE_BLOOD_REFLEX_BONUS 1
180 STEALTHY_MOVE_SILENTLY_BONUS 2
181 STEALTHY_HIDE_BONUS 2
182 STRONG_SOUL_SAVE_BONUS 1
183 STRONG_SOUL_SAVE_VS_DEATH_BONUS 1
184 STRONG_SOULD_SAVE_VS_NEG_BONUS 1
185 MERCANTILE_BACKGROUND_APPRAISE_BONUS 2
186 FEAT_EXTRA_STUNNING_ATTACK_USES 3
187 ARCANE_DEFENSE_SAVE_BONUS 2
188 EXTRA_MUSIC_BONUS_USES 4
189 RESIST_DISEASE_BONUS 4
190 FIRING_INTO_MELEE_MODIFIER -4
191 RESISTANCE_TO_ENERGY 5
192 TUMBLE_NUM_RANKS_PER_AC_BONUS 5
193 DIRTY_FIGHTING_NUM_ATTACKS_PER_ROUND 1
194 DENEIRS_EYE_SAVE_BONUS 2
195 LLIIRAS_HEART_SAVE_BONUS 2
196 EXTRA_SMITING_BONUS_USES 2
197 SPELLCRAFT_NUM_RANKS_PER_SAVE_BONUS 5
198 **** ****
199 MAX_AC_DODGE_MOD 20
200 **** ****
201 PRESTIGE_ENCHANT_ARROW_1_BONUS 1
202 PRESTIGE_ENCHANT_ARROW_2_BONUS 2
203 PRESTIGE_ENCHANT_ARROW_3_BONUS 3
204 PRESTIGE_ENCHANT_ARROW_4_BONUS 4
205 PRESTIGE_ENCHANT_ARROW_5_BONUS 5
206 PRESTIGE_ENCHANT_ARROW_6_BONUS 6
207 PRESTIGE_ENCHANT_ARROW_7_BONUS 7
208 PRESTIGE_ENCHANT_ARROW_8_BONUS 8
209 PRESTIGE_ENCHANT_ARROW_9_BONUS 9
210 PRESTIGE_ENCHANT_ARROW_10_BONUS 10
211 PRESTIGE_ENCHANT_ARROW_11_BONUS 11
212 PRESTIGE_ENCHANT_ARROW_12_BONUS 12
213 PRESTIGE_ENCHANT_ARROW_13_BONUS 13
214 PRESTIGE_ENCHANT_ARROW_14_BONUS 14
215 PRESTIGE_ENCHANT_ARROW_15_BONUS 15
216 PRESTIGE_ENCHANT_ARROW_16_BONUS 16
217 PRESTIGE_ENCHANT_ARROW_17_BONUS 17
218 PRESTIGE_ENCHANT_ARROW_18_BONUS 18
219 PRESTIGE_ENCHANT_ARROW_19_BONUS 19
220 PRESTIGE_ENCHANT_ARROW_20_BONUS 20
221 **** ****
222 EPIC_ARMOR_SKIN_NATURAL_AC_BONUS 2
223 EPIC_DAMAGE_REDUCTION_3 3
224 EPIC_DAMAGE_REDUCTION_6 6
225 EPIC_DAMAGE_REDUCTION_9 9
226 DEVASTATING_CRITICAL_BASE_DC 10
227 EPIC_FORTITUDE_SAVE_BONUS 4
228 EPIC_ENERGY_RESISTANCE_AMOUNT_1 10
229 EPIC_ENERGY_RESISTANCE_AMOUNT_2 20
230 EPIC_ENERGY_RESISTANCE_AMOUNT_3 30
231 EPIC_ENERGY_RESISTANCE_AMOUNT_4 40
232 EPIC_ENERGY_RESISTANCE_AMOUNT_5 50
233 EPIC_ENERGY_RESISTANCE_AMOUNT_6 60
234 EPIC_ENERGY_RESISTANCE_AMOUNT_7 70
235 EPIC_ENERGY_RESISTANCE_AMOUNT_8 80
236 EPIC_ENERGY_RESISTANCE_AMOUNT_9 90
237 EPIC_ENERGY_RESISTANCE_AMOUNT_10 100
238 EPIC_PROWESS_ATTACK_BONUS 1
239 EPIC_REFLEXES_REFLEX_BONUS 4
240 EPIC_REPUTATION_SKILL_BONUS 4
241 EPIC_SKILL_FOCUS_SKILL_BONUS 10
242 FEAT_EPIC_SPELL_FOCUS_BONUS 6
243 FEAT_EPIC_SPELL_PENETRATION_LEVEL_BONUS 6
244 EPIC_WILL_SAVE_BONUS 4
245 EPIC_SPELL_RESISTANCE_1 2
246 EPIC_SPELL_RESISTANCE_2 4
247 EPIC_SPELL_RESISTANCE_3 6
248 EPIC_SPELL_RESISTANCE_4 8
249 EPIC_SPELL_RESISTANCE_5 10
250 EPIC_SPELL_RESISTANCE_6 12
251 EPIC_SPELL_RESISTANCE_7 14
252 EPIC_SPELL_RESISTANCE_8 16
253 EPIC_SPELL_RESISTANCE_9 18
254 EPIC_SPELL_RESISTANCE_10 20
255 EPIC_OVERWHELMING_CRITICAL_DIE 1
256 EPIC_OVERHWLEMING_CRITICAL_NUM_DICE 6
257 EPIC_SELF_CONCEALMENT_50 50
258 EPIC_SELF_CONCEALMENT_40 40
259 EPIC_SELF_CONCEALMENT_30 30
260 EPIC_SELF_CONCEALMENT_20 20
261 EPIC_SELF_CONCEALMENT_10 10
262 EPIC_SUPERIOR_INITIATIVE_BONUS 8
263 EPIC_GREAT_STAT_BONUS 1
264 EPIC_GREAT_SMITING_1 2
265 EPIC_GREAT_SMITING_2 3
266 EPIC_GREAT_SMITING_3 4
267 EPIC_GREAT_SMITING_4 5
268 EPIC_GREAT_SMITING_5 6
269 EPIC_GREAT_SMITING_6 7
270 EPIC_GREAT_SMITING_7 8
271 EPIC_GREAT_SMITING_8 9
272 EPIC_GREAT_SMITING_9 10
273 EPIC_GREAT_SMITING_10 11
274 EPIC_IMPROVED_STUNNING_FIST_DC_BONUS_1 2
275 EPIC_IMPROVED_STUNNING_FIST_DC_BONUS_2 4
276 EPIC_IMPROVED_STUNNING_FIST_DC_BONUS_3 6
277 EPIC_IMPROVED_STUNNING_FIST_DC_BONUS_4 8
278 EPIC_IMPROVED_STUNNING_FIST_DC_BONUS_5 10
279 EPIC_IMPROVED_STUNNING_FIST_DC_BONUS_6 12
280 EPIC_IMPROVED_STUNNING_FIST_DC_BONUS_7 14
281 EPIC_IMPROVED_STUNNING_FIST_DC_BONUS_8 16
282 EPIC_IMPROVED_STUNNING_FIST_DC_BONUS_9 18
283 EPIC_IMPROVED_STUNNING_FIST_DC_BONUS_10 20
284 EPIC_BANE_OF_ENEMIES_ATTACK_BONUS 2
285 EPIC_BANE_OF_ENEMIES_DAMAGE_DIE 6
286 EPIC_BANE_OF_ENEMIES_DAMAGE_DICE 2
287 EPIC_AUTOMATIC_LESSER_STILL_LEVEL_CAP 4
288 EPIC_AUTOMATIC_STILL_LEVEL_CAP 7
289 EPIC_AUTOMATIC_GREATER_STILL_LEVEL_CAP 10
290 EPIC_AUTOMATIC_LESSER_SILENT_LEVEL_CAP 4
291 EPIC_AUTOMATIC_SILENT_LEVEL_CAP 7
292 EPIC_AUTOMATIC_GREATER_SILENT_LEVEL_CAP 10
293 EPIC_AUTOMATIC_LESSER_QUICKEN_LEVEL_CAP 4
294 EPIC_AUTOMATIC_QUICKEN_LEVEL_CAP 7
295 EPIC_AUTOMATIC_GREATER_QUICKEN_LEVEL_CAP 10
296 POISON_SAVE_BONUS_1 1
297 POISON_SAVE_BONUS_2 2
298 POISON_SAVE_BONUS_3 3
299 POISON_SAVE_BONUS_4 4
300 POISON_SAVE_BONUS_5 5
301 KI_CRITICAL_BONUS 2
302 **** ****
303 BLINDSIGHT_RANGE_5_FEET 2.0f
304 BLINDSIGHT_RANGE_10_FEET 4.0f
305 BLINDSIGHT_RANGE_60_FEET 18.288f
306 **** ****
307 BARBARIAN_ENDURANCE_BONUS 0.1f
308 COMPANION_LEVELS_STACK 0
309 **** ****
310 DEATH_ATTACK_BASE_SAVE_DC 10
311 QUICKENED_SPELL_MINIMUM_CONJURE_TIME 500
312 HASTED_SPELL_CONJURE_TIME_MODIFIER 0.5f
313 FIX_EFFECTDAMAGEINCREASE_BYPASSING_DR_AND_DI 0
314 TWO_HANDED_WEAPON_STRENGTH_MODIFIER 1.5f
315 OFFHAND_WEAPON_STRENGTH_MODIFIER 0.5f
316 HASTE_MOVEMENT_SPEED_INCREASE_BONUS 150
317 HASTE_DODGE_AC_INCREASE_AMOUNT 4
318 ALL_ASSOCIATES_RUN_SCRIPTS 0
319 MOVEMENT_SPEED_BONUS_DEFAULT_CAP 1.5f
320 MOVEMENT_SPEED_BONUS_MONK_CAP 3.0f
321 MOVEMENT_SPEED_PENALTY_CAP 0.125f
322 MOVEMENT_STAGE_PENALTY_DETECT_MODE 1
323 MOVEMENT_STAGE_PENALTY_STEALTH_MODE 1
324 MOVEMENT_STAGE_PENALTY_ENCUMBRANCE_HEAVY 1
325 MOVEMENT_STAGE_PENALTY_ENCUMBRANCE_OVERLOADED 2
326 MAX_CHARGES_FOR_ITEM_COST 50
327 **** ****
328 **** ****
329 **** ****
330 **** ****
331 **** ****
332 **** ****
333 **** ****
334 **** ****
335 **** ****
336 **** ****
337 **** ****
338 **** ****
339 **** ****
340 **** ****
341 **** ****
342 **** ****
343 **** ****
344 **** ****
345 **** ****
346 **** ****
347 **** ****
348 **** ****
349 **** ****
350 **** ****
351 **** ****
352 **** ****
353 **** ****
354 **** ****
355 **** ****
356 **** ****
357 **** ****
358 **** ****
359 **** ****
360 **** ****
361 **** ****
362 **** ****
363 **** ****
364 **** ****
365 **** ****
366 **** ****
367 **** ****
368 **** ****
369 **** ****
370 **** ****
371 **** ****
372 **** ****
373 **** ****
374 **** ****
375 **** ****
376 **** ****
377 **** ****
378 **** ****
379 **** ****
380 **** ****
381 **** ****
382 **** ****
383 **** ****
384 **** ****
385 **** ****
386 **** ****
387 **** ****
388 **** ****
389 **** ****
390 **** ****
391 **** ****
392 **** ****
393 **** ****
394 **** ****
395 **** ****
396 **** ****
397 **** ****
398 **** ****
399 **** ****
400 **** ****
401 **** ****
402 **** ****
403 **** ****
404 **** ****
405 **** ****
406 **** ****
407 **** ****
408 **** ****
409 **** ****
410 **** ****
411 **** "The following settings need to be changed consistently on both client and server to ensure consistent behaviour."
412 WEAPON_FOCUS_BONUS 1
413 WEAPON_SPECIALIZATION_BONUS 2
414 EPIC_WEAPON_FOCUS_BONUS 2
415 EPIC_WEAPON_SPECIALIZATION_BONUS 4
416 **** ****
417 POWER_ATTACK_TO_HIT_MODIFIER -5
418 POWER_ATTACK_DAMAGE_MODIFIER 5
419 IMPROVED_POWER_ATTACK_TO_HIT_MODIFIER -10
420 IMPROVED_POWER_ATTACK_DAMAGE_MODIFIER 10
421 RAPID_SHOT_TO_HIT_MODIFIER -2
422 FLURRY_OF_BLOWS_TO_HIT_MODIFIER -2
423 EXPERTISE_TO_HIT_MODIFIER -5
424 IMPROVED_EXPERTISE_TO_HIT_MODIFIER -10
425 EXPERTISE_AC_BONUS 5
426 IMPROVED_EXPERTISE_AC_BONUS 10
427 LUCKY_SAVE_BONUS 1
428 GREAT_FORTITUDE_SAVE_BONUS 2
429 IRON_WILL_SAVE_BONUS 2
430 LIGHTNING_REFLEXES_SAVE_BONUS 2
431 FEAT_TOUGHNESS_HP_BONUS 1
432 FEAT_EPIC_TOUGHNESS_HP_BONUS_10 200
433 FEAT_EPIC_TOUGHNESS_HP_BONUS_9 180
434 FEAT_EPIC_TOUGHNESS_HP_BONUS_8 160
435 FEAT_EPIC_TOUGHNESS_HP_BONUS_7 140
436 FEAT_EPIC_TOUGHNESS_HP_BONUS_6 120
437 FEAT_EPIC_TOUGHNESS_HP_BONUS_5 100
438 FEAT_EPIC_TOUGHNESS_HP_BONUS_4 80
439 FEAT_EPIC_TOUGHNESS_HP_BONUS_3 60
440 FEAT_EPIC_TOUGHNESS_HP_BONUS_2 40
441 FEAT_EPIC_TOUGHNESS_HP_BONUS_1 20
442 FEAT_DEATHLESS_VIGOR_HP_BONUS 3
443 FEAT_EPIC_DEATHLESS_VIGOR_HP_BONUS 5
444 **** ****
445 FEAT_DEFENSIVES_STANCE_STR_BONUS 2
446 FEAT_DEFENSIVES_STANCE_CON_BONUS 4
447 FEAT_DEFENSIVES_STANCE_SAVE_BONUS 2
448 FEAT_DEFENSIVES_STANCE_DODGE_BONUS 4
449 **** ****
450 FEAT_DRAGON_HD6 6
451 FEAT_DRAGON_HD8 8
452 FEAT_DRAGON_HD10 10
453 FEAT_DRAGON_HD12 12
454 **** ****
455 DIRTY_FIGHTING_BONUS_DICE 4
456 **** ****
457 MIN_LEVEL_FOR_MAX_HP 3
458 **** ****
459 SPELL_METAMAGIC_EMPOWER_COST 2
460 SPELL_METAMAGIC_EXTEND_COST 1
461 SPELL_METAMAGIC_MAXIMIZE_COST 3
462 SPELL_METAMAGIC_QUICKEN_COST 4
463 SPELL_METAMAGIC_SILENT_COST 1
464 SPELL_METAMAGIC_STILL_COST 1
465 **** ****
466 **** ****
467 MONK_DAMAGE_TIER_ONE_THRESHHOLD 4
468 MONK_DAMAGE_TIER_TWO_THRESHHOLD 8
469 MONK_DAMAGE_TIER_THREE_THRESHHOLD 12
470 MONK_DAMAGE_TIER_FOUR_THRESHHOLD 16
471 MONK_DAMAGE_TIER_ZERO_SDAMAGE_DIE 4
472 MONK_DAMAGE_TIER_ONE_SDAMAGE_DIE 6
473 MONK_DAMAGE_TIER_TWO_SDAMAGE_DIE 8
474 MONK_DAMAGE_TIER_THREE_SDAMAGE_DIE 10
475 MONK_DAMAGE_TIER_FOUR_SDAMAGE_DIE 6
476 MONK_DAMAGE_TIER_ZERO_SDAMAGE_DICE 1
477 MONK_DAMAGE_TIER_ONE_SDAMAGE_DICE 1
478 MONK_DAMAGE_TIER_TWO_SDAMAGE_DICE 1
479 MONK_DAMAGE_TIER_THREE_SDAMAGE_DICE 1
480 MONK_DAMAGE_TIER_FOUR_SDAMAGE_DICE 2
481 MONK_DAMAGE_TIER_ZERO_DAMAGE_DIE 6
482 MONK_DAMAGE_TIER_ONE_DAMAGE_DIE 8
483 MONK_DAMAGE_TIER_TWO_DAMAGE_DIE 10
484 MONK_DAMAGE_TIER_THREE_DAMAGE_DIE 12
485 MONK_DAMAGE_TIER_FOUR_DAMAGE_DIE 20
486 MONK_DAMAGE_TIER_DICE 1
487 UNARMED_SDAMAGE_DIE 2
488 UNARMED_DAMAGE_DIE 3
489 UNARMED_DAMAGE_DICE 1
490 SHOU_DISCIPLE_DAMAGE_TIER_ONE_DICE 1
491 SHOU_DISCIPLE_DAMAGE_TIER_TWO_DICE 2
492 SHOU_DISCIPLE_DAMAGE_TIER_ONE_THRESHHOLD 2
493 SHOU_DISCIPLE_DAMAGE_TIER_TWO_THRESHHOLD 3
494 SHOU_DISCIPLE_DAMAGE_TIER_THREE_THRESHHOLD 5
495 SHOU_DISCIPLE_DAMAGE_TIER_ZERO_DAMAGE_DIE 6
496 SHOU_DISCIPLE_DAMAGE_TIER_ONE_DAMAGE_DIE 8
497 SHOU_DISCIPLE_DAMAGE_TIER_TWO_DAMAGE_DIE 10
498 SHOU_DISCIPLE_DAMAGE_TIER_THREE_DAMAGE_DIE 6
499 SHOU_DISCIPLE_DAMAGE_TIER_ZERO_SDAMAGE_DIE 4
500 SHOU_DISCIPLE_DAMAGE_TIER_ONE_SDAMAGE_DIE 6
501 SHOU_DISCIPLE_DAMAGE_TIER_TWO_SDAMAGE_DIE 8
502 SHOU_DISCIPLE_DAMAGE_TIER_THREE_SDAMAGE_DIE 10
503 MULTIPLE_ATTACKS_BAB_PENALTY_MULTIPLIER 5
504 MULTIPLE_ATTACKS_BAB_PENALTY_MULTIPLIER_MONK 3
505 **** ****
506 **** ****
507 CHARGEN_ENABLED_PHENOTYPES 5
508 CHARGEN_ABILITY_COST_INCREMENT2 14
509 CHARGEN_ABILITY_COST_INCREMENT3 16
510 CHARGEN_ABILITY_COST_INCREMENT4 255
511 CHARGEN_BASE_ABILITY_MIN 8
512 CHARGEN_BASE_ABILITY_MIN_PRIMARY 11
513 CHARGEN_BASE_ABILITY_MAX 18
514 CHARGEN_ABILITY_NEUTRAL_VALUE 10
515 CHARGEN_ABILITY_MODIFIER_INCREMENT 2
516 CHARGEN_SKILL_MAX_LEVEL_1_BONUS 3
517 CHARGEN_ALLOW_CUSTOM_PORTRAITS 1
518 CHARGEN_ENABLE_RECOMMENDED_BUTTON 1
519 MULTICLASS_LIMIT 3
519 ALL_ASSOCIATES_CAN_INTERACT 0

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2DA V2.0
Label Name Description Icon Untrained KeyAbility ArmorCheckPenalty AllClassesCanUse Category MaxCR Constant HostileSkill HideFromLevelUp
0 AnimalEmpathy 269 344 isk_aniemp 0 CHA 0 0 **** 1 SKILL_ANIMAL_EMPATHY 1 0
1 Concentration 270 345 isk_concen 1 CON 0 1 **** **** SKILL_CONCENTRATION 0 0
2 DisableTrap 271 346 isk_distrap 0 INT 0 1 **** **** SKILL_DISABLE_TRAP 0 0
3 Discipline 343 347 isk_discipline 1 STR 0 1 **** **** SKILL_DISCIPLINE 0 0
4 Heal 273 349 isk_heal 1 WIS 0 1 **** 1 SKILL_HEAL 0 0
5 Hide 274 350 isk_hide 1 DEX 1 1 **** **** SKILL_HIDE 0 0
6 Listen 275 351 isk_listen 1 WIS 0 1 **** **** SKILL_LISTEN 0 0
7 Lore 276 352 isk_lore 1 INT 0 1 **** **** SKILL_LORE 0 0
8 MoveSilently 277 353 isk_movsilent 1 DEX 1 1 **** **** SKILL_MOVE_SILENTLY 0 0
9 OpenLock 278 354 isk_olock 0 DEX 0 1 **** **** SKILL_OPEN_LOCK 0 0
10 Parry 279 355 isk_parry 1 DEX 1 1 **** 1 SKILL_PARRY 0 0
11 Perform 280 356 isk_perform 1 CHA 0 0 **** **** SKILL_PERFORM 0 0
12 Persuade 281 357 isk_persuade 1 CHA 0 1 **** **** SKILL_PERSUADE 0 0
13 PickPocket 282 358 isk_pocket 0 DEX 1 1 **** **** SKILL_PICK_POCKET 1 0
14 Search 284 360 isk_search 1 INT 0 1 **** **** SKILL_SEARCH 0 0
15 SetTrap 285 361 isk_settrap 0 DEX 1 1 **** **** SKILL_SET_TRAP 0 0
16 Spellcraft 286 362 isk_spellcraft 0 INT 0 1 **** **** SKILL_SPELLCRAFT 0 0
17 Spot 287 364 isk_spot 1 WIS 0 1 **** **** SKILL_SPOT 0 0
18 Taunt 342 366 isk_taunt 1 CHA 0 1 **** 1 SKILL_TAUNT 1 0
19 UseMagicDevice 288 367 isk_magicdev 0 CHA 0 0 **** **** SKILL_USE_MAGIC_DEVICE 0 0
20 Appraise 2693 2694 ife_X1App 1 INT 0 1 **** **** SKILL_APPRAISE 0 0
21 Tumble 2695 2696 ife_X1Tum 0 DEX 1 1 **** **** SKILL_TUMBLE 0 0
22 CraftTrap 2697 2698 ife_X1CrTrap 1 INT 0 1 **** **** SKILL_CRAFT_TRAP 0 0
23 Bluff 8746 8757 isk_X2bluff 1 CHA 0 1 **** **** SKILL_BLUFF 0 0
24 Intimidate 8756 8786 isk_X2Inti 1 CHA 0 1 **** **** SKILL_INTIMIDATE 0 0
25 CraftArmor 8787 8788 isk_X2CArm 1 INT 0 1 **** **** SKILL_CRAFT_ARMOR 0 0
26 CraftWeapon 8789 8790 isk_X2CWeap 1 INT 0 1 **** **** SKILL_CRAFT_WEAPON 0 0
27 Ride 111889 111890 isk_x3_ride 1 DEX 0 1 **** **** SKILL_RIDE 0 0

844
NWN .35-35 2DAs/spells.2da Normal file
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2DA V2.0
Label Name IconResRef School Range VS MetaMagic TargetType ImpactScript Bard Cleric Druid Paladin Ranger Wiz_Sorc Innate ConjTime ConjAnim ConjHeadVisual ConjHandVisual ConjGrndVisual ConjSoundVFX ConjSoundMale ConjSoundFemale CastAnim CastTime CastHeadVisual CastHandVisual CastGrndVisual CastSound Proj ProjModel ProjType ProjSpwnPoint ProjSound ProjOrientation ImmunityType ItemImmunity SubRadSpell1 SubRadSpell2 SubRadSpell3 SubRadSpell4 SubRadSpell5 Category Master UserType SpellDesc UseConcentration SpontaneouslyCast AltMessage HostileSetting FeatID Counter1 Counter2 HasProjectile TargetShape TargetSizeX TargetSizeY TargetFlags
0 Acid_Fog 750 is_AcidFog C L vs 0x3f 0x3E NW_S0_AcidFog **** **** **** **** **** 6 6 1500 head **** vco_mebalacid01 **** sco_mebalacid01 vs_chant_conj_hm vs_chant_conj_hf area 1000 **** **** **** **** 1 vpr_ectoacid01 homing hand spr_ectoacid01 path Acid 1 **** **** **** **** **** 11 **** 1 6096 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
1 Aid 751 is_Aid E T vs 0x3f 0x2B NW_S0_Aid **** 2 **** 2 3 **** 2 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 9 **** 1 6097 1 0 **** 0 **** **** **** 0 **** **** **** ****
2 Animate_Dead 752 is_AnimDead N S vs 0x3a 0x2C NW_S0_AnimDead **** 3 **** **** **** 5 3 1500 hand **** vco_mebalsonc01 **** sco_mebalsonc01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6098 1 0 **** 0 **** **** **** 0 **** **** **** ****
3 Barkskin 753 is_Barkskin T T vs 0x3a 0x2B NW_S0_Barkskin **** **** 2 **** **** **** 2 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 6099 1 0 **** 0 **** **** **** 0 **** **** **** ****
4 Bestow_Curse 754 is_BesCurse T T vs 0x38 0x2A NW_S0_BesCurse 3 3 **** **** **** 4 3 1500 hand **** vco_mehanevil01 **** sco_mehanevil01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 1 6100 1 0 **** 1 **** **** **** 0 **** **** **** ****
5 Blade_Barrier 755 is_BladeBar V M vs 0x3f 0x2E NW_S0_BladeBar **** 6 **** **** **** **** 6 1500 hand **** vco_mehanevil02 vco_lgrinevil01 sco_lgrinevil01 vs_chant_evoc_hm vs_chant_evoc_hf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 1 **** **** **** **** **** 11 **** 1 6101 1 0 **** 1 **** **** **** 1 rectangle 1 10 3
6 Bless 756 is_Bless E L vs 0x3a 0x2F NW_S0_Bless **** 1 **** 1 **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 0 **** **** **** **** **** 9 **** 1 6102 1 0 **** 0 **** 449 **** 1 sphere 10 **** 4
7 Bless_Weapon **** is_BlessWeap T T vs **** 0x28 NW_S0_BlessWeap **** **** **** **** **** **** 1 1500 head **** **** **** **** vs_chant_ench_lm vs_chant_ench_lf **** **** **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6103 1 0 **** 0 **** **** **** 0 **** **** **** ****
8 Blindness_and_Deafness 758 is_BlindDeaf E M v 0x1a 0x2A NW_S0_BlindDeaf 2 3 **** **** **** 2 2 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 1 **** **** **** **** **** 2 **** 1 6104 1 0 **** 1 **** **** **** 1 **** **** **** ****
9 Bulls_Strength 759 is_BullStr T T vs 0x3f 0x2B NW_S0_BullStr 2 2 2 2 **** 2 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6105 1 0 **** 0 **** **** **** 0 **** **** **** ****
10 Burning_Hands 760 is_BurnHands T S vs 0x3d 0x3E NW_S0_BurnHand **** **** **** **** **** 1 1 1500 hand **** vco_smhanfire01 **** sco_mehanfire01 vs_chant_ench_lm vs_chant_ench_lf out 1700 **** var_conefire **** sar_conefire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 **** 1 6106 1 0 **** 1 **** **** **** 1 cone 10 **** 19
11 Call_Lightning 761 is_CallLightn V L vs 0x3d 0x3E NW_S0_CallLghtn **** **** 3 **** **** **** 3 1500 head vco_mehedelec01 **** **** sco_mehedelec01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** hand **** **** Electricity 1 **** **** **** **** **** 1 **** 1 6107 1 0 **** 1 **** **** **** 0 sphere 6.67 **** 2
12 Calm_Emotions **** is_CalmEmot E M vs **** 0x2E NW_S0_CalmEmot **** **** **** **** **** **** 1 1500 head **** **** **** **** vs_chant_ench_lm vs_chant_ench_lf **** **** **** **** **** **** **** **** **** **** **** path Mind_Effecting 1 **** **** **** **** **** 1 **** 1 6108 1 0 **** 1 **** **** **** 0 sphere 5 **** 2
13 Cats_Grace 763 is_CatGrace T T vs 0x3f 0x2B NW_S0_CatGrace 2 **** **** **** 2 2 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6109 1 0 **** 0 **** **** **** 0 **** **** **** ****
14 Chain_Lightning 764 is_ChLightn V L vs 0x3d 0x3A NW_S0_ChLightn **** **** **** **** **** 6 6 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_evoc_hm vs_chant_evoc_hf area 1000 **** **** **** **** 0 **** linked hand **** path Electricity 1 **** **** **** **** **** 1 **** 1 6110 1 0 **** 1 **** **** **** 0 sphere 10 **** 2
15 Charm_Monster 765 is_CharmMon E S vs 0x3a 0x2A NW_S0_CharmMon 3 **** **** **** **** 4 3 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6111 1 0 **** 1 **** **** **** 1 **** **** **** ****
16 Charm_Person 766 is_CharmPer E S vs 0x3a 0x2A NW_S0_CharmPer 1 **** **** **** **** 1 1 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6112 1 0 **** 1 **** **** **** 1 **** **** **** ****
17 Charm_Person_or_Animal 767 is_CharmAni E S vs 0x3a 0x2A NW_S0_CharmAni **** **** 2 **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6113 1 0 **** 1 **** **** **** 1 **** **** **** ****
18 Circle_of_Death 768 is_CircDeath N M vs 0x3d 0x2E NW_S0_CircDeath **** **** **** **** **** 6 6 1500 head **** **** vco_lgupevil01 sco_lgupevil01 vs_chant_necr_hm vs_chant_necr_hf up 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Death 1 **** **** **** **** **** 1 **** 1 6114 1 0 **** 1 **** **** **** 1 sphere 5 **** 2
19 Circle_of_Doom 769 is_CircDoom N M vs 0x3d 0x2E NW_S0_CircDoom **** 5 **** **** **** **** 5 1500 head vco_mehedevil01 **** vco_lgrinevil01 sco_lgrinevil01 vs_chant_necr_hm vs_chant_necr_hf area 1000 **** **** **** **** 1 vpr_los accelerating head spr_los path Negative 1 **** **** **** **** **** 1 **** 1 6115 1 0 **** 1 **** **** **** 1 sphere 3.33 **** 2
20 Clairaudience_and_Clairvoyance 770 is_ClairAdVo D P vs 0x3a 0x2B NW_S0_ClairAdVo 3 **** **** **** **** 3 3 1500 head vco_mehedsonc01 **** **** sco_mehedsonc01 vs_chant_illu_lm vs_chant_illu_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 6116 1 0 **** 0 **** **** **** 0 **** **** **** ****
21 Clarity 771 is_Clarity N M s 0x2a 0x2B NW_S0_Clarity 2 3 **** **** **** 3 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** path **** 0 **** **** **** **** **** 7 **** 1 6117 1 0 **** 0 **** **** **** 0 **** **** **** ****
22 Cloak_of_Chaos **** is_CloakChaos A P vs **** 0x09 NW_S0_ClokChaos **** **** **** **** **** **** 8 1500 head **** **** **** **** **** **** self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 323 1 6118 1 0 **** 0 **** **** **** 0 **** **** **** ****
23 Cloudkill 773 is_CloudKill C L vs 0x3f 0x2E NW_S0_CloudKill **** **** **** **** **** 5 5 1500 head **** **** vco_lgsprevil01 sco_lgsprevil01 vs_chant_conj_hm vs_chant_conj_hf area 1000 **** **** **** **** 1 vpr_ectoevil01 homing hand spr_ectoevil01 path Poison 1 **** **** **** **** **** 11 **** 1 6119 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
24 Color_Spray 774 is_ColSpray I S vs 0x3d 0x2E NW_S0_ColSpray **** **** **** **** **** 1 1 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** var_conespar **** sar_conespar 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 11 **** 1 6120 1 0 **** 1 **** **** **** 1 cone 10 **** 19
25 Cone_of_Cold 775 is_ConeCold V S vs 0x3d 0x3E NW_S0_ConeCold **** **** **** **** **** 5 5 1500 hand vco_swar3blue **** **** sco_swar3blue vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conecold **** sar_conecold 0 **** **** **** **** path Cold 0 **** **** **** **** **** 11 **** 1 6121 1 0 **** 1 **** **** **** 1 cone 11 **** 19
26 Confusion 776 is_Confusion E M vs 0x3a 0x2E NW_S0_Confusion 3 **** **** **** **** 4 3 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 0 **** **** **** **** **** 1 **** 1 6122 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
27 Contagion 777 is_Contagion N T vs 0x38 0x2A NW_S0_Contagion **** 3 3 **** **** 4 3 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Disease 1 **** **** **** **** **** 3 **** 1 6123 1 0 **** 1 **** **** **** 0 **** **** **** ****
28 Control_Undead 778 is_ConUnd N S vs 0x3a 0x2A NW_S0_ConUnd **** 6 **** **** **** 7 7 1500 hand **** vco_mehanmind02 vco_lgrinmind01 sco_lgrinmind01 vs_chant_necr_hm vs_chant_necr_hf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 1 **** **** **** **** **** 2 **** 1 6124 1 0 **** 1 **** **** **** 1 **** **** **** ****
29 Create_Greater_Undead 779 is_CrGrUnd N S vs 0x3a 0x2C NW_S0_CrGrUnd **** 8 **** **** **** **** 8 1500 head **** vco_mebalsonc01 vco_grndskul sco_grndskul vs_chant_necr_hm vs_chant_necr_hf area 1000 **** vca_outneg **** sca_outneg 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6125 1 0 **** 0 **** **** **** 1 **** **** **** ****
30 Create_Undead 780 is_CrUndead N S vs 0x3a 0x2C NW_S0_CrUndead **** 6 **** **** **** 8 6 1500 head **** **** vco_grndskul sco_grndskul vs_chant_necr_hm vs_chant_necr_hf out 1000 **** vca_outneg **** sca_outneg 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6126 1 0 **** 0 **** **** **** 1 **** **** **** ****
31 Cure_Critical_Wounds 781 is_CurCrWnds C T vs 0x3d 0x2B NW_S0_CurCrWn 4 4 5 **** **** **** 4 1500 head vco_mehanheal03 **** **** sco_mehanheal03 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 1 6127 1 1 **** 0 **** **** **** 0 **** **** **** ****
32 Cure_Light_Wounds 782 is_CurLgtW C T vs 0x3d 0x2B NW_S0_CurLgtW 1 1 1 1 1 **** 1 1500 hand **** vco_smhanheal01 **** sco_mehanheal01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 1 6128 1 1 **** 0 **** **** **** 0 **** **** **** ****
33 Cure_Minor_Wounds 783 is_CurMinW C T vs 0x38 0x2B NW_S0_CurMinW 0 0 0 **** **** **** 0 1500 hand **** vco_smhanheal01 **** sco_mehanheal01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 1 6129 1 1 **** 0 **** **** **** 0 **** **** **** ****
34 Cure_Moderate_Wounds 784 is_CurModW C T vs 0x3d 0x2B NW_S0_CurModW 2 2 3 3 3 **** 2 1500 hand **** vco_smhanheal01 **** sco_mehanheal01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 1 6130 1 1 **** 0 **** **** **** 0 **** **** **** ****
35 Cure_Serious_Wounds 785 is_CurSerW C T vs 0x3d 0x2B NW_S0_CurSerW 3 3 4 4 4 **** 3 1500 hand **** vco_mehanheal03 **** sco_mehanheal03 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 1 6131 1 1 **** 0 **** **** **** 0 **** **** **** ****
36 Darkness 786 is_Darkness V L v 0x1a 0x2F NW_S0_Darkness 2 2 **** **** **** 2 2 1500 head **** **** vco_grndpurp sco_megrdodd01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 6132 1 0 **** 0 **** **** **** 0 sphere 6.7 **** 3
37 Daze 787 is_Daze E L vs 0x3a 0x2A NW_S0_Daze 0 **** **** **** **** 0 0 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6133 1 0 **** 1 **** **** **** 1 **** **** **** ****
38 Death_Ward 788 is_DeaWard N T vs 0x3a 0x2B NW_S0_DeaWard **** 4 5 4 **** **** 4 1500 hand **** vco_mehanmind01 **** sco_mehanmind01 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6135 1 0 **** 0 **** **** **** 0 **** **** **** ****
39 Delayed_Blast_Fireball 789 is_DelFireball V M vs 0x3f 0x3E NW_S0_DelFirebal **** **** **** **** **** 7 7 1500 hand **** vco_mebalfire01 **** sco_mebalfire01 vs_chant_evoc_hm vs_chant_evoc_hf out 1000 **** **** **** **** 1 vpr_fireball homing hand spr_fireball path Fire 1 **** **** **** **** **** 11 **** 1 6136 1 0 **** 1 **** **** **** 1 sphere 2 **** 2
40 Dismissal 790 is_Dismissal A S vs 0x38 0x2E NW_S0_Dismissal 4 4 **** **** **** 5 4 1500 head **** **** vco_lgupnatr01 sco_lgupnatr01 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** vca_outholy01 **** sca_outholy01 0 **** **** head **** path **** 0 **** **** **** **** **** 11 **** 1 6137 1 0 **** 1 **** **** **** 1 sphere 10 **** 11
41 Dispel_Magic 791 is_DisMagic A M vs 0x38 0x2F NW_S0_DisMagic 3 3 4 3 **** 3 3 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** vca_outsonic **** sca_outsonic 1 vpr_los accelerating hand spr_los path **** 0 **** **** **** **** **** 3 **** 1 6138 1 0 **** 0 **** **** **** 1 sphere 5 **** 35
42 Divine_Power 792 is_DivPower V P vs 0x3a 0x09 NW_S0_DivPower **** 4 **** **** **** **** 4 1500 head vco_mehanholy03 **** **** sco_mehanholy03 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 6139 1 0 **** 0 **** **** **** 0 **** **** **** ****
43 Dominate_Animal 793 is_DomAn E M vs 0x3a 0x2A NW_S0_DomAn **** **** 3 **** **** **** 3 1500 head **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6140 1 0 **** 1 **** **** **** 1 **** **** **** ****
44 Dominate_Monster 794 is_DomMon E M vs 0x3a 0x2A NW_S0_DomMon **** **** **** **** **** 9 9 1500 head **** **** vco_lgsprmind01 sco_lgsprmind01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6141 1 0 **** 1 **** **** **** 1 **** **** **** ****
45 Dominate_Person 795 is_DomPers E M vs 0x3a 0x2A NW_S0_DomPers 4 **** **** **** **** 5 4 1500 head **** **** vco_lgrinmind01 sco_lgrinmind01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6142 1 0 **** 1 **** **** **** 1 **** **** **** ****
46 Doom 796 is_Doom E M vs 0x3a 0x2A NW_S0_Doom **** 1 **** **** **** **** 1 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6143 1 0 **** 1 **** **** **** 1 **** **** **** ****
47 Elemental_Shield 797 is_FireShld V P vs 0x3a 0x09 NW_S0_FireShld **** **** **** **** **** 4 4 1500 hand **** vco_mehanfire01 **** sco_mehanfire01 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 12 **** 1 6144 1 0 **** 0 **** **** **** 0 **** **** **** ****
48 Elemental_Swarm 798 is_EleSwarm C M vs 0x3a 0x09 NW_S0_EleSwarm **** **** 9 **** **** **** 9 1500 head **** **** vco_lgrinfire01 sco_lgrinfire01 vs_chant_conj_hm vs_chant_conj_hf up 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 1 **** **** **** **** **** 15 **** 1 6145 1 0 **** 0 **** **** **** 1 **** **** **** ****
49 Endurance 799 is_Endurce T T vs 0x3f 0x2B NW_S0_Endurce **** 2 **** **** **** 2 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6146 1 0 **** 0 **** **** **** 0 **** **** **** ****
50 Endure_Elements 800 is_EndElem A T vs 0x3a 0x2B NW_S0_EndEle **** 1 1 1 **** 1 1 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 6147 1 0 **** 0 **** **** **** 0 **** **** **** ****
51 Energy_Drain 801 is_EneDrain N S vs 0x3d 0x2A NW_S0_EneDrain **** 9 **** **** **** 9 9 1500 head vco_mehansonc02 **** vco_lgrinevil01 sco_lgrinevil01 vs_chant_necr_hm vs_chant_necr_hf out 1000 **** vca_outneg **** sca_outneg 1 vpr_ringsmal homing hand spr_ringsmal path Negative 1 **** **** **** **** **** 2 **** 1 6148 1 0 **** 1 **** **** **** 1 **** **** **** ****
52 Enervation 802 is_Enervat N S vs 0x3d 0x2A NW_S0_Enervat **** **** **** **** **** 4 4 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 vs_chant_necr_hm vs_chant_necr_hf out 1000 **** **** **** **** 0 vpr_los homing hand spr_los path Negative 1 **** **** **** **** **** 2 **** 1 6149 1 0 **** 1 **** **** **** 1 **** **** **** ****
53 Entangle 803 is_Entangle T L vs 0x3a 0x2E NW_S0_Entangle **** **** 1 **** 1 **** 1 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** vca_outnatr01 **** sca_outnatr01 1 vpr_los homing hand spr_los path **** 1 **** **** **** **** **** 11 **** 1 6150 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
54 Fear 804 is_Fear N M vs 0x3a 0x2E NW_S0_Fear 3 **** **** **** **** 4 3 1500 head **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path Fear 1 **** **** **** **** **** 1 **** 1 6151 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
55 Feeblemind 805 is_FeebMind D M vs 0x3f 0x2A NW_S0_FeebMind **** **** **** **** **** 5 5 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_illu_hm vs_chant_illu_hf out 1000 **** **** **** **** 0 vpr_los linked hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6152 1 0 **** 1 **** **** **** 1 **** **** **** ****
56 Finger_of_Death 806 is_FingDeath N S vs 0x3d 0x0A NW_S0_FingDeath **** **** 8 **** **** 7 7 1500 hand **** **** vco_lgrinevil01 sco_lgrinevil01 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 vpr_ringsmal homing hand spr_ringsmal path Death 1 **** **** **** **** **** 2 **** 1 6153 1 0 **** 1 **** **** **** 1 **** **** **** ****
57 Fire_Storm 807 is_FireStrm V P vs 0x3d 0x05 NW_S0_FireStrm **** 8 7 **** **** **** 7 1500 head **** **** vco_lgupfire01 sco_lgupfire01 vs_chant_evoc_hm vs_chant_evoc_hf up 1000 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 1 **** 1 6154 1 0 **** 1 **** **** **** 0 sphere 10 **** 18
58 Fireball 808 is_Fireball V L vs 0x3d 0x3E NW_S0_Fireball **** **** **** **** **** 3 3 1500 hand **** vco_mehanfire03 **** sco_mehanfire03 vs_chant_evoc_lm vs_chant_evoc_lf area 1000 **** **** **** **** 1 vpr_fireball homing hand spr_fireball path Fire 1 **** **** **** **** **** 11 **** 1 6155 1 0 **** 1 **** **** **** 1 sphere 6.67 **** 3
59 Flame_Arrow 809 is_FlmArrow C L vs 0x3d 0x3A NW_S0_FlmArrow **** **** **** **** **** 3 3 1500 hand **** vco_mehanfire01 **** sco_mehanfire01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** path Fire 1 **** **** **** **** **** 2 **** 1 6156 1 0 **** 1 **** **** **** 0 **** **** **** ****
60 Flame_Lash 810 is_FlmLash V S vs 0x3d 0x3A NW_S0_FlmLash **** **** 2 **** **** **** 2 1500 hand **** vco_smhanfire01 **** sco_mehanfire01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 2 **** 1 6157 1 0 **** 1 **** **** **** 0 **** **** **** ****
61 Flame_Strike 811 is_FlmStrike V M vs 0x3d 0x3E NW_S0_FlmStrike **** 5 4 **** **** **** 4 1500 head **** **** vco_lgupfire01 sco_lgupfire01 vs_chant_evoc_hm vs_chant_evoc_hf up 1700 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 **** 1 6158 1 0 **** 1 **** **** **** 0 sphere 3.33 **** 3
62 Freedom_of_Movement 812 is_FreeMove A M vs 0x3a 0x3B NW_S0_FreeMove **** 4 4 4 4 **** 4 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6159 1 0 **** 0 **** **** **** 0 **** **** **** ****
63 Gate 813 is_Gate C M vs 0x3a 0x2C NW_S0_Gate **** 9 **** **** **** 9 9 1500 head vco_mehanodd02 **** vco_lgupevil01 sco_lgupevil01 vs_chant_conj_hm vs_chant_conj_hf area 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 15 **** 1 6160 1 0 **** 0 **** **** **** 0 **** **** **** ****
64 Ghoul_Touch 814 is_GhoulTch N T vs 0x3a 0x2A NW_S0_GhoulTch **** **** **** **** **** 2 2 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Poison 1 **** **** **** **** **** 3 **** 1 6161 1 0 **** 1 **** **** **** 0 **** **** **** ****
65 Globe_of_Invulnerability 815 is_GlobeInv A P vs 0x3a 0x09 NW_S0_GlobeInv **** **** **** **** **** 6 6 1500 head **** **** vco_lgrinmind01 sco_lgrinmind01 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 6162 1 0 **** 0 **** **** **** 0 **** **** **** ****
66 Grease 816 is_Grease C L vs 0x3a 0x2E NW_S0_Grease 1 **** 1 **** 1 1 1 1500 head vco_smhannatr01 **** **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 1 vpr_ectonatr01 homing hand spr_ectonatr01 path **** 1 **** **** **** **** **** 11 **** 1 6163 1 0 **** 1 **** **** **** 1 sphere 6 **** 3
67 Greater_Dispelling 817 is_GrDispel A M vs 0x38 0x2F NW_S0_GrDispel 5 6 6 **** **** 6 5 1500 head **** **** vco_megrdmind01 sco_megrdmind01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 2 **** 1 6164 1 0 **** 0 **** **** **** 1 sphere 5 **** 35
68 Greater_Magic_Weapon **** is_GrMgWeap T S vs **** 0x28 NW_S0_GrMgWeap **** **** **** **** **** **** 3 1500 hand **** **** **** **** vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6165 1 0 **** 0 **** **** **** 0 **** **** **** ****
69 Greater_Planar_Binding 819 is_GrPlanar C S vs 0x3a 0x2E NW_S0_GrPlanar **** **** **** **** **** 8 8 1500 head **** **** vco_lgsprodd01 sco_lgsprodd01 vs_chant_conj_hm vs_chant_conj_hf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6166 1 0 **** 0 **** **** **** 0 **** **** **** ****
70 Greater_Restoration 820 is_GrRestore N T vs 0x38 0x2B NW_S0_GrRestore **** 7 **** **** **** **** 7 1500 head vco_smhanholy01 **** vco_lgupholy01 sco_lgupholy01 vs_chant_necr_hm vs_chant_necr_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 6167 1 0 **** 0 **** **** **** 0 **** **** **** ****
71 Greater_Shadow_Conjuration 821 is_GrShConj I S vs 0x30 0x2F NW_S0_GrShConj **** **** **** **** **** 5 5 1500 **** **** **** **** **** vs_chant_illu_hm vs_chant_illu_hf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 349 350 351 352 353 **** **** 1 6168 1 0 **** 1 **** **** **** 0 **** **** **** ****
72 Greater_Spell_Breach 822 is_GrSpBrch A M vs 0x38 0x2A NW_S0_GrSpBrch **** **** **** **** **** 6 6 1500 hand **** vco_mehanelec02 vco_lgrinmind01 sco_lgrinmind01 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 2 **** 1 6169 1 0 **** 1 **** **** **** 1 **** **** **** ****
73 Greater_Spell_Mantle 823 is_GrSpTurn A P vs 0x38 0x09 NW_S0_GrSpMant **** **** **** **** **** 9 9 1500 hand **** **** vco_lgsprmind01 sco_lgsprmind01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 6170 1 0 **** 0 **** **** **** 0 **** **** **** ****
74 Greater_Stoneskin 824 is_GrStoneSk T T vs 0x3a 0x09 NW_S0_GrStoneSk **** **** 6 **** **** 6 6 1500 hand **** vco_mehannatr01 vco_megrdnatr01 sco_megrdnatr01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 6171 1 0 **** 0 **** **** **** 0 **** **** **** ****
75 Gust_of_Wind 2682 is_X1GustWind V M vs 0x38 0x3E x0_s0_gustwind 3 **** **** **** **** 3 3 1500 hand **** vco_mehansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 1 **** **** **** **** **** 11 **** 1 2681 1 0 **** 1 **** **** **** 1 sphere 6.67 **** 3
76 Hammer_of_the_Gods 826 is_HammGods V M vs 0x3d 0x3E NW_S0_HammGods **** 4 **** **** **** **** 4 1500 head vco_mehedholy01 **** **** sco_mehedholy01 vs_chant_evoc_hm vs_chant_evoc_hf up 1000 **** **** **** **** 0 **** **** **** **** **** Divine 1 **** **** **** **** **** 1 **** 1 6173 1 0 **** 1 **** **** **** 0 sphere 6.67 **** 2
77 Harm 827 is_Harm N T vs 0x38 0x3A NW_S0_Harm **** 6 7 **** **** **** 6 1500 hand **** vco_mehanevil03 **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 3 **** 1 6174 1 0 **** 1 **** **** **** 0 **** **** **** ****
78 Haste 828 is_Haste T S vs 0x3a 0x2B NW_S0_Haste 3 **** **** **** **** 3 3 1500 hand **** vco_mehanelec02 **** sco_mehanelec02 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 0 **** **** **** **** **** 9 **** 1 6175 1 0 **** 0 **** 166 **** 1 **** **** **** ****
79 Heal 829 is_Heal C T vs 0x38 0x2B NW_S0_Heal **** 6 7 **** **** **** 6 1500 head vco_mehanheal03 **** vco_lgrinheal01 sco_lgrinheal01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 1 6176 1 0 **** 0 **** **** **** 0 **** **** **** ****
80 Healing_Circle 830 is_HealCirc C P vs 0x3d 0x05 NW_S0_HealCirc 5 5 6 **** **** **** 5 1500 hand **** vco_mehanheal03 vco_lgrinheal01 sco_lgrinheal01 vs_chant_conj_hm vs_chant_conj_hf up 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 4 **** 1 6177 1 0 **** 0 **** **** **** 0 sphere 5 **** 4
81 Hold_Animal 831 is_HoldAnim E M vs 0x3a 0x0A NW_S0_HoldAnim **** **** 2 **** 2 **** 2 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6178 1 0 **** 1 **** **** **** 1 **** **** **** ****
82 Hold_Monster 832 is_HoldMon E M vs 0x3a 0x2A NW_S0_HoldMon 4 **** 4 **** **** 5 4 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6179 1 0 **** 1 **** **** **** 1 **** **** **** ****
83 Hold_Person 833 is_HoldPers E M vs 0x3a 0x2A NW_S0_HoldPers 2 2 **** **** **** 3 2 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6180 1 0 **** 1 **** **** **** 1 **** **** **** ****
84 Holy_Aura 834 is_HolyAura A P vs 0x3a 0x09 NW_S0_HolyAura **** **** **** **** **** **** 8 1500 head vco_mehedholy01 **** vco_lgrinholy01 sco_lgrinholy01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 323 1 6181 1 0 **** 0 **** **** **** 0 **** **** **** ****
85 Holy_Sword **** is_HolySwrd V T vs **** 0x28 NW_S0_HolySwrd **** **** **** **** **** **** 4 1500 hand **** **** **** **** vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 6182 1 0 **** 0 **** **** **** 0 **** **** **** ****
86 Identify 836 is_Identify D T vs 0x3a 0x09 NW_S0_Identify 1 **** **** **** **** 1 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 6183 1 0 **** 0 **** **** **** 0 **** **** **** ****
87 Implosion 837 is_Implosion V S vs 0x38 0x3E NW_S0_Implosion **** 9 **** **** **** **** 9 1500 head **** **** vco_lgupnatr01 sco_lgupnatr01 vs_chant_evoc_hm vs_chant_evoc_hf area 1000 **** **** **** **** 1 vpr_ectonatr01 homing hand spr_ectonatr01 path **** 1 **** **** **** **** **** 11 **** 1 6184 1 0 **** 1 **** **** **** 1 sphere 3.33 **** 11
88 Improved_Invisibility 838 is_ImprInvis I T vs 0x3a 0x2B NW_S0_ImprInvis 4 **** **** **** **** 4 4 1500 hand **** vco_mehanelec02 **** sco_mehanelec02 vs_chant_illu_hm vs_chant_illu_hf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6185 1 0 **** 0 **** **** **** 0 **** **** **** ****
89 Incendiary_Cloud 839 is_IncCloud V L vs 0x3f 0x2E NW_S0_IncCloud **** **** **** **** **** 8 8 1500 head **** **** vco_lgsprfire01 sco_lgsprfire01 vs_chant_evoc_hm vs_chant_evoc_hf area 1000 **** **** **** **** 1 vpr_ectofire01 homing hand spr_ectofire01 path Fire 1 **** **** **** **** **** 11 **** 1 6186 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
90 Invisibility 840 is_Invisib I T vs 0x3a 0x2B NW_S0_Invisib 2 **** **** **** **** 2 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6187 1 0 **** 0 **** **** **** 0 **** **** **** ****
91 Invisibility_Purge 841 is_InvPurge V P vs 0x3a 0x05 NW_S0_InvPurge **** 3 **** **** 3 **** 3 1500 hand **** vco_smhanmind01 vco_lgsprelec01 sco_lgsprelec01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 6 **** 1 6188 1 0 **** 1 **** **** **** 0 sphere 10 **** 18
92 Invisibility_Sphere 842 is_InvSph I P vs 0x3a 0x09 NW_S0_InvSph 3 **** **** **** **** 3 3 1500 head vco_smhanmind01 **** vco_lgsprelec01 sco_lgsprelec01 vs_chant_illu_lm vs_chant_illu_lf area 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 8 **** 1 6189 1 0 **** 0 **** **** **** 0 sphere 5 **** 20
93 Knock 843 is_Knock T M v 0x28 0x09 NW_S0_Knock **** **** **** **** **** 2 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** **** **** 1 6190 1 0 **** 0 **** **** **** 1 sphere 50 **** 20
94 Lesser_Dispel 844 is_LsDispel A M s 0x30 0x2F NW_S0_LsDispel 1 2 2 **** **** 2 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 **** **** touch 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 11 **** 1 6191 1 0 **** 0 **** **** **** 1 sphere 5 **** 35
95 Lesser_Mind_Blank 845 is_LsMndBlk A S vs 0x3a 0x2B NW_S0_LsMndBlk **** **** **** **** **** 5 5 1500 head vco_smhanmind01 **** **** sco_mehanmind01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 0 **** **** **** **** **** 9 **** 1 6192 1 0 **** 0 **** **** **** 1 **** **** **** ****
96 Lesser_Planar_Binding 846 is_LsPlanar C S vs 0x3a 0x2E NW_S0_LsPlanar **** **** **** **** **** 5 5 1500 head **** vco_mebalodd01 **** sco_mebalodd01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 0 **** **** **** **** **** 15 **** 1 6193 1 0 **** 0 **** **** **** 1 **** **** **** ****
97 Lesser_Restoration 847 is_LsRestor C T vs 0x38 0x2B NW_S0_LsRestor **** 2 2 **** **** **** 2 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 6194 1 0 **** 0 **** **** **** 0 **** **** **** ****
98 Lesser_Spell_Breach 848 is_LsSpBrch A M vs 0x38 0x2A NW_S0_LsSpBrch **** **** **** **** **** 4 4 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 2 **** 1 6195 1 0 **** 1 **** **** **** 1 **** **** **** ****
99 Lesser_Spell_Mantle 849 is_LsSpTurn A P vs 0x3f 0x09 NW_S0_LsSpMant **** **** **** **** **** 5 5 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 6196 1 0 **** 0 **** **** **** 0 **** **** **** ****
100 Light 850 is_Light V T v 0x1a 0x2B NW_S0_Light 0 0 0 **** **** 0 0 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 6197 1 0 **** 0 **** **** **** 0 **** **** **** ****
101 Lightning_Bolt 851 is_LightnBolt V M vs 0x3d 0x3A NW_S0_LghtnBolt **** **** **** **** **** 3 3 1500 hand **** vco_mehanelec01 **** sco_mehanelec01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 0 **** linked hand **** path Electricity 1 **** **** **** **** **** 11 **** 1 6198 1 0 **** 1 **** **** **** 0 rectangle 30 3 19
102 Mage_Armor 852 is_MageArm C T vs 0x3a 0x2B NW_S0_MageArm 1 **** **** **** **** 1 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 6199 1 0 **** 0 **** **** **** 0 **** **** **** ****
103 Magic_Circle_against_Chaos **** is_CircChaos A T vs **** 0x2B NW_S0_CircChaos **** **** **** **** **** **** 3 1500 head **** **** **** **** vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 8 322 1 6200 1 0 **** 0 **** **** **** 0 sphere 3.33 **** 20
104 Magic_Circle_against_Evil 854 is_CircEvil A T vs 0x3a 0x2B NW_S0_CircEvil **** **** **** **** **** **** 3 1500 head **** **** vco_lgrinholy01 sco_lgrinholy01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 8 322 1 6201 1 0 **** 0 **** **** **** 0 sphere 3.33 **** 20
105 Magic_Circle_against_Good 855 is_CircGood A T vs 0x3a 0x2B NW_S0_CircGood **** **** **** **** **** **** 3 1500 head **** **** vco_lgrinevil01 sco_lgrinevil01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 8 322 1 6202 1 0 **** 0 **** **** **** 0 sphere 3.33 **** 20
106 Magic_Circle_against_Law **** is_CircLaw A T vs **** 0x2B NW_S0_CircLaw **** **** **** **** **** **** 3 1500 head **** **** **** **** vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 8 322 1 6203 1 0 **** 0 **** **** **** 0 sphere 3.33 **** 20
107 Magic_Missile 857 is_MagMiss V L vs 0x3d 0x3A NW_S0_MagMiss **** **** **** **** **** 1 1 1500 hand **** vco_mehancold03 **** sco_mehancold03 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** vca_outsonic **** sca_outsonic 0 **** **** **** **** path **** 1 **** **** **** **** **** 2 **** 1 6204 1 0 **** 1 **** **** **** 1 **** **** **** ****
108 Magic_Vestment **** is_MagVest T T vs **** 0x28 NW_S0_MagVest **** **** **** **** **** **** 3 1500 hand **** **** **** **** vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6205 1 0 **** 0 **** **** **** 0 **** **** **** ****
109 Magic_Weapon **** is_MagWeap T T vs **** 0x28 NW_S0_MagWeap **** **** **** **** **** **** 1 1500 hand **** **** **** **** vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6206 1 0 **** 0 **** **** **** 0 **** **** **** ****
110 Mass_Blindness_and_Deafness 860 is_MassBlDf I M vs 0x3a 0x2E NW_S0_MassBlDf **** **** **** **** **** 8 8 1500 hand **** **** vco_lgrinodd01 sco_lgrinodd01 vs_chant_illu_hm vs_chant_illu_hf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 1 **** **** **** **** **** 1 **** 1 6207 1 0 **** 1 **** **** **** 1 sphere 3.33 **** 2
111 Mass_Charm 861 is_MsCharm E S v 0x1a 0x2E NW_S0_MsCharm **** **** **** **** **** 8 8 1500 hand **** **** vco_lgrinmind01 sco_lgrinmind01 vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 1 **** 1 6208 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
112 Mass_Domination **** is_MasDomn E M vs **** 0x2E NW_S0_MasDomn **** **** **** **** **** **** 9 1500 head **** **** **** **** vs_chant_ench_hm vs_chant_ench_hf area 1000 **** **** **** **** 1 vpr_los accelerating head spr_los path Mind_Affecting 1 **** **** **** **** **** 1 **** 1 6209 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
113 Mass_Haste 863 is_MasHaste E S vs 0x3a 0x2F NW_S0_MasHaste 6 **** **** **** **** 6 6 1500 hand **** **** vco_lgrinelec01 sco_lgrinelec01 vs_chant_ench_hm vs_chant_ench_hf up 1000 **** **** **** **** 1 vpr_los accelerating head spr_los path **** 0 **** **** **** **** **** 8 **** 1 6210 1 0 **** 0 **** **** **** 1 sphere 10 **** 4
114 Mass_Heal 864 is_MasHeal C T vs 0x38 0x2F NW_S0_MasHeal **** 8 9 **** **** **** 8 1500 head vco_mehanheal02 **** vco_lgrinheal01 sco_lgrinheal01 vs_chant_conj_hm vs_chant_conj_hf up 1000 **** **** **** **** 0 **** **** **** **** **** Postive 1 **** **** **** **** **** 4 **** 1 6211 1 0 **** 0 **** **** **** 0 sphere 3.33 **** 4
115 Melfs_Acid_Arrow 865 is_AcidArrow C L vs 0x3d 0x3A NW_S0_AcidArrow **** **** **** **** **** 2 2 1500 hand **** vco_mehanacid03 **** sco_mehanacid03 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 0 vpr_aroacid homing hand spr_aroacid path Acid 1 **** **** **** **** **** 2 **** 1 6212 1 0 **** 1 **** **** **** 1 **** **** **** ****
116 Meteor_Swarm 866 is_MetSwarm V P vs 0x3d 0x0D NW_S0_MetSwarm **** **** **** **** **** 9 9 1500 head vco_mehanevil03 **** vco_lgupfire01 sco_lgupfire01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 1 **** 1 6213 1 0 **** 1 **** **** **** 0 hsphere 2 10 19
117 Mind_Blank 867 is_MindBlk A S vs 0x3a 0x2F NW_S0_MindBlk **** **** **** **** **** 8 8 1500 head vco_mehanmind01 **** **** sco_mehanmind01 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 0 **** **** **** **** **** 9 **** 1 6214 1 0 **** 0 **** **** **** 1 sphere 6.67 **** 4
118 Mind_Fog 868 is_MindFog E L vs 0x3a 0x2E NW_S0_MindFog 5 **** **** **** **** 5 5 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_hm vs_chant_ench_hf self 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 11 **** 1 6215 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
119 Minor_Globe_of_Invulnerability 869 is_MinGlobe A P vs 0x3a 0x09 NW_S0_MinGlobe **** **** **** **** **** 4 4 1500 head **** vco_mehanelec03 **** sco_mehanelec03 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 6216 1 0 **** 0 **** **** **** 0 **** **** **** ****
120 Ghostly_Visage 870 is_GhostVis I P vs 0x3a 0x09 NW_S0_GhostVis 2 **** **** **** **** 2 2 1500 hand **** vco_mehanelec02 **** sco_mehanelec02 vs_chant_illu_lm vs_chant_illu_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 6217 1 0 **** 0 **** **** **** 0 **** **** **** ****
121 Ethereal_Visage 871 is_EthVis I P s 0x3a 0x09 NW_S0_EtherVis 5 **** **** **** **** 6 5 1500 head vco_mehanelec02 **** vco_lgupmind01 sco_lgupmind01 **** **** self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 6498 1 0 **** 0 **** **** **** 0 **** **** **** ****
122 Mordenkainens_Disjunction 872 is_MordDisj A M v 0x38 0x2F NW_S0_MordDisj **** **** **** **** **** 9 9 1500 hand **** vco_mehanmind03 vco_lgupmind01 sco_lgupmind01 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 11 **** 1 6219 1 0 **** 0 **** **** **** 1 sphere 5 **** 35
123 Mordenkainens_Sword 873 is_MordSwrd T S vs 0x32 0x2C NW_S0_MordSwrd **** **** **** **** **** 7 7 1500 hand **** vco_mehanodd03 vco_lgupelec01 sco_lgupelec01 vs_chant_ench_hm vs_chant_ench_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 15 **** 1 6220 1 0 **** 0 **** **** **** 0 **** **** **** ****
124 Natures_Balance 874 is_NatureBal T S vs 0x3d 0x09 NW_S0_NatureBal **** **** 8 **** **** **** 8 1500 head **** **** vco_lgupnatr01 sco_lgupnatr01 vs_chant_ench_hm vs_chant_ench_hf up 1000 **** **** **** **** 0 **** **** **** **** **** Postive 1 **** **** **** **** **** 1 **** 1 6221 1 0 **** 0 **** **** **** 0 sphere 5 **** 22
125 Negative_Energy_Protection 875 is_NegProt A T vs 0x3a 0x2B NW_S0_NegProt **** 3 **** **** **** **** 3 1500 hand **** vco_mehanholy03 **** sco_mehanholy03 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 6222 1 0 **** 0 **** **** **** 0 **** **** **** ****
126 Neutralize_Poison 876 is_NeutPois C T vs 0x38 0x2B NW_S0_RemEffect 4 4 3 4 3 **** 3 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 6223 1 0 **** 0 **** **** **** 0 **** **** **** ****
127 Phantasmal_Killer 877 is_PhanKill I M vs 0x3d 0x0A NW_S0_PhanKill **** **** **** **** **** 4 4 900 hand **** vco_wraith **** sco_wraith vs_chant_illu_lm vs_chant_illu_lf out 1000 **** **** **** **** 1 vpr_wraith accelerating hand spr_wraith path Fear 1 **** **** **** **** **** 2 **** 1 6500 1 0 **** 1 **** **** **** 1 **** **** **** ****
128 Planar_Binding 878 is_Planar C S vs 0x3a 0x2E NW_S0_Planar **** **** **** **** **** 6 6 1500 head **** **** vco_lgupodd01 sco_lgupodd01 vs_chant_conj_hm vs_chant_conj_hf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6501 1 0 **** 0 **** **** **** 0 **** **** **** ****
129 Poison 879 is_Poison N T vs 0x38 0x2A NW_S0_Poison **** 4 3 **** **** **** 3 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Poison 1 **** **** **** **** **** 2 **** 1 6502 1 0 **** 1 **** **** **** 0 **** **** **** ****
130 Polymorph_Self 880 is_PolySelf T P v 0x1a 0x09 NW_S0_PolySelf **** **** **** **** 4 4 4 1500 **** **** **** **** **** vs_chant_ench_hm vs_chant_ench_hf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 387 388 389 390 391 **** **** 1 6224 1 0 **** 0 **** **** **** 0 **** **** **** ****
131 Power_Word_Kill 881 is_PWKill D S v 0x10 0x2E NW_S0_PWKill **** **** **** **** **** 9 9 1500 head vco_mehansonc02 **** vco_lgupevil01 sco_lgupevil01 vs_chant_illu_hm vs_chant_illu_hf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Death 1 **** **** **** **** **** 11 **** 1 6225 1 0 **** 1 **** **** **** 1 **** **** **** ****
132 Power_Word_Stun 882 is_PWStun D S v 0x10 0x2A NW_S0_PWStun **** **** **** **** **** 7 7 1500 hand **** vco_mehansonc03 **** sco_mehansonc03 vs_chant_illu_hm vs_chant_illu_hf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 11 **** 1 6226 1 0 **** 1 **** **** **** 1 **** **** **** ****
133 Prayer 883 is_Prayer C P vs 0x3a 0x2F NW_S0_Prayer **** 3 **** 3 **** **** 3 1500 head vco_mehanholy02 **** **** sco_mehanholy02 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 8 **** 1 6227 1 0 **** 0 **** **** **** 0 sphere 10 **** 6
134 Premonition 884 is_Premo D T vs 0x3a 0x09 NW_S0_Premo **** **** 8 **** **** 8 8 1500 head vco_mehanelec03 **** vco_lgrinmind01 sco_lgrinmind01 vs_chant_illu_lm vs_chant_illu_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 6228 1 0 **** 0 **** **** **** 0 **** **** **** ****
135 Prismatic_Spray 885 is_PrisSpray V S vs 0x38 0x2E NW_S0_PrisSpray **** **** **** **** **** 7 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conepris **** sar_conepris 0 **** homing hand **** path **** 1 **** **** **** **** **** 11 **** 1 6229 1 0 **** 1 **** **** **** 1 cone 11 **** 19
136 Protection__from_Chaos **** is_PrChaos A T vs **** 0x2B NW_S0_PrChaos **** **** **** **** **** **** 1 1500 hand **** **** **** **** vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 321 1 6230 1 0 **** 0 **** **** **** 0 **** **** **** ****
137 Protection_from_Elements 887 is_PrElement A T vs 0x3a 0x2B NW_S0_ProEle **** 3 3 **** 2 3 3 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 6505 1 0 **** 0 **** **** **** 0 **** **** **** ****
138 Protection_from_Evil 888 is_PrEvil A T vs 0x3a 0x2B NW_S0_PrEvil **** **** **** **** **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 321 1 6232 1 0 **** 0 **** **** **** 0 **** **** **** ****
139 Protection_from_Good 889 is_PrGood A T vs 0x3a 0x2B NW_S0_PrGood **** **** **** **** **** **** 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 321 1 6233 1 0 **** 0 **** **** **** 0 **** **** **** ****
140 Protection_from_Law **** is_PrLaw A T vs 0x3a 0x2B NW_S0_PrLaw **** **** **** **** **** **** 1 1500 hand **** **** **** **** vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 321 1 6234 1 0 **** 0 **** **** **** 0 **** **** **** ****
141 Protection_from_Spells 891 is_PrSpells E P vs 0x3a 0x2F NW_S0_PrSpells **** **** **** **** **** 7 7 1500 head vco_mehanmind01 **** vco_lgrinmind01 sco_lgrinmind01 vs_chant_ench_hm vs_chant_ench_hf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 14 **** 1 6235 1 0 **** 0 **** **** **** 0 sphere 3.33 **** 4
142 Raise_Dead 892 is_RaisDead C T vs 0x38 0x2A NW_S0_RaisDead **** 5 **** **** **** **** 5 1500 head **** **** vco_lgrinholy01 sco_lgrinholy01 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 6236 1 0 **** 0 **** **** **** 0 **** **** **** ****
143 Ray_of_Enfeeblement 893 is_RayEnfeeb N S s 0x3f 0x2A NW_S0_RayEnfeeb **** **** **** **** **** 1 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1700 **** **** **** **** 0 vpr_los linked hand spr_los path **** 1 **** **** **** **** **** 2 **** 1 6237 1 0 **** 1 **** **** **** 1 **** **** **** ****
144 Ray_of_Frost 894 is_RayFrost C M vs 0x3d 0x3A NW_S0_RayFrost **** **** **** **** **** 0 0 1500 hand **** vco_smhancold01 **** sco_mehancold01 vs_chant_conj_lm vs_chant_conj_lf out 1700 **** **** **** **** 0 **** **** **** **** path Cold 1 **** **** **** **** **** 2 **** 1 6238 1 0 **** 1 **** **** **** 0 **** **** **** ****
145 Remove_Blindness_and_Deafness 895 is_RmvBldDef D S vs 0x38 0x2F NW_S0_RemEffect **** 3 **** 3 **** 4 3 1500 hand **** vco_mehanholy01 **** sco_mehanholy01 vs_chant_illu_lm vs_chant_illu_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 6 **** 1 6239 1 0 **** 0 **** **** **** 0 sphere 3.33 **** 4
146 Remove_Curse 896 is_RmvCurse A T vs 0x38 0x3B NW_S0_RemEffect 3 3 **** **** **** 4 3 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 6240 1 0 **** 0 **** **** **** 0 **** **** **** ****
147 Remove_Disease 897 is_RmvDiseas C T vs 0x38 0x2B NW_S0_RemEffect 3 3 3 **** 3 **** 3 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 6241 1 0 **** 0 **** **** **** 0 sphere 3.33 **** 4
148 Remove_Fear 898 is_RmvFear A S vs 0x3a 0x2F NW_S0_RmvFear **** 1 **** **** **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_conj_lm vs_chant_conj_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 0 **** **** **** **** **** 6 **** 1 6242 1 0 **** 0 **** **** **** 1 sphere 3.33 **** 4
149 Remove_Paralysis 899 is_RmvParal C S vs 0x38 0x2F NW_S0_RmvParal **** 2 **** 2 **** **** 2 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 0 **** **** **** **** **** 7 **** 1 6243 1 0 **** 0 **** **** **** 1 sphere 3.33 **** 4
150 Resist_Elements 900 is_ResElem A T vs 0x3a 0x2B NW_S0_ResEle **** 2 2 2 1 2 2 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 6507 1 0 **** 0 **** **** **** 0 **** **** **** ****
151 Resistance 901 is_Resis A T vs 0x3a 0x2B NW_S0_Resis 0 0 0 1 **** 0 1 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6245 1 0 **** 0 **** **** **** 0 **** **** **** ****
152 Restoration 902 is_Restore C T vs 0x38 0x2B NW_S0_Restore **** 4 **** **** **** **** 4 1500 head vco_mehanholy03 **** **** sco_mehanholy03 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 6246 1 0 **** 0 **** **** **** 0 **** **** **** ****
153 Resurrection 903 is_Resurrec C T vs 0x38 0x2A NW_S0_Resserec **** 7 **** **** **** **** 7 1500 head vco_mehanelec01 **** vco_lgsprholy01 sco_lgsprholy01 vs_chant_conj_hm vs_chant_conj_hf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 6247 1 0 **** 0 **** **** **** 0 **** **** **** ****
154 Sanctuary 904 is_Sanctuary A T vs 0x3a 0x2B NW_S0_Sanctuary **** 1 **** **** **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 9 **** 1 6248 1 0 **** 0 **** **** **** 0 **** **** **** ****
155 Scare 905 is_Scare N S vs 0x2a 0x2A NW_S0_Scare 1 1 **** **** **** 1 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Fear 1 **** **** **** **** **** 11 **** 1 6508 1 0 **** 1 **** **** **** 0 **** **** **** ****
156 Searing_Light 906 is_SearLght V M vs 0x3d 0x2A NW_S0_SearLght **** 3 **** **** **** **** 3 1500 hand **** vco_mehanholy03 **** sco_mehanholy03 vs_chant_evoc_lm vs_chant_evoc_lf out 1700 **** **** **** **** 0 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 2 **** 1 6249 1 0 **** 1 **** **** **** 1 **** **** **** ****
157 See_Invisibility 907 is_SeeInvis D P vs 0x3a 0x2B NW_S0_SeeInvis 2 **** **** **** **** 2 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 7 **** 1 6250 1 0 **** 0 **** **** **** 0 **** **** **** ****
158 Shades 908 is_Shades I S vs 0x30 0x2F NW_S0_Shades **** **** **** **** **** 6 6 **** **** **** **** **** **** vs_chant_illu_hm vs_chant_illu_hf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 324 340 341 342 343 **** **** 1 6251 1 0 **** 1 **** **** **** 0 **** **** **** ****
159 Shadow_Conjuration 909 is_ShadConj I S vs 0x30 0x2F NW_S0_ShadConj **** **** **** **** **** 4 4 **** **** **** **** **** **** vs_chant_illu_hm vs_chant_illu_hf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 344 345 346 347 348 **** **** 1 6252 1 0 **** 1 **** **** **** 0 **** **** **** ****
160 Shadow_Shield 910 is_ShadShld I P vs 0x3a 0x09 NW_S0_ShadShld **** **** **** **** **** 7 7 1500 hand **** **** vco_lgrinodd01 sco_lgrinodd01 vs_chant_illu_hm vs_chant_illu_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 6253 1 0 **** 0 **** **** **** 0 **** **** **** ****
161 Shapechange 911 is_ShapeChg T P vs 0x3a 0x09 NW_S0_ShapeChg **** **** 9 **** **** 9 9 1500 **** **** **** **** **** vs_chant_ench_hm vs_chant_ench_hf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 392 393 394 395 396 **** **** 1 6254 1 0 **** 0 **** **** **** 0 **** **** **** ****
162 Shield_of_Law **** is_ShldLaw A P vs 0x3a 0x09 NW_S0_ShldLaw **** **** **** **** **** **** 8 1500 hand **** **** **** **** vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** **** 323 1 6255 1 0 **** 0 **** **** **** 0 **** **** **** ****
163 Silence 913 is_Silence I L vs 0x3a 0x2B NW_S0_Silence 2 2 **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_illu_lm vs_chant_illu_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 1 6256 1 0 **** 0 **** **** **** 0 sphere 5 **** 3
164 Slay_Living 914 is_SlayLive N T vs 0x3d 0x0A NW_S0_SlayLive **** 5 5 **** **** **** 5 1500 hand **** vco_mehanevil03 **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 2 **** 1 6257 1 0 **** 1 **** **** **** 0 **** **** **** ****
165 Sleep 915 is_Sleep E M vs 0x3f 0x2E NW_S0_Sleep 1 **** 1 **** 2 1 1 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 1 **** 1 6258 1 0 **** 1 **** **** **** 1 sphere 6.67 **** 3
166 Slow 916 is_Slow T S vs 0x3a 0x2E NW_S0_Slow 3 **** **** **** **** 3 3 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 1 **** **** **** **** **** 1 **** 1 6259 1 0 **** 1 **** 78 **** 1 sphere 10 **** 2
167 Sound_Burst 917 is_SndBurst V L vs 0x3c 0x2E NW_S0_SndBurst 2 2 **** **** **** **** 2 1500 hand **** vco_mehansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Sonic 1 **** **** **** **** **** 11 **** 1 6260 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
168 Spell_Resistance 918 is_SplResis A T vs 0x3a 0x2B NW_S0_SplResis **** 5 5 **** **** **** 5 1500 head vco_mehanmind01 **** vco_lgrinmind01 sco_lgrinmind01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 6261 1 0 **** 0 **** **** **** 0 **** **** **** ****
169 Spell_Mantle 919 is_SpTurn A P vs 0x3f 0x09 NW_S0_SpMantle **** **** **** **** **** 7 7 1500 hand **** vco_mehansonc02 vco_lgrinmind01 sco_lgrinmind01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 6262 1 0 **** 0 **** **** **** 0 **** **** **** ****
170 Sphere_of_Chaos **** is_SphChaos T M vs **** 0x2E NW_S0_SphChaos **** **** **** **** **** **** 5 1500 head **** vco_mehanodd02 **** sco_mehanodd02 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 1 **** **** **** **** **** 10 **** 1 6263 1 0 **** 1 **** **** **** 1 **** **** **** ****
171 Stinking_Cloud 921 is_StinkCld C M vs 0x3a 0x2E NW_S0_StinkCld **** **** **** **** **** 3 3 1500 head **** vco_mehannatr02 **** sco_mehannatr02 vs_chant_conj_lm vs_chant_conj_lf area 1000 **** vca_outnatr01 **** sca_outnatr01 1 vpr_los homing hand spr_los path Poison 1 **** **** **** **** **** 11 **** 1 6264 1 0 **** 1 **** **** **** 1 sphere 6.7 **** 3
172 Stoneskin 922 is_Stoneskn A T vs 0x3a 0x2B NW_S0_Stoneskn **** **** 4 **** **** 4 4 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 6265 1 0 **** 0 **** **** **** 0 **** **** **** ****
173 Storm_of_Vengeance 923 is_StormVeng C P vs 0x3d 0x05 NW_S0_StormVeng **** 9 9 **** **** **** 9 1500 head vco_mehanelec02 **** vco_lgsprnatr01 sco_lgsprnatr01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 1 **** 1 6266 1 0 **** 1 **** **** **** 0 sphere 10 **** 18
174 Summon_Creature_I 924 is_Summon1 C S vs 0x3a 0x2C NW_S0_Summon 1 1 1 **** 1 1 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6267 1 0 **** 0 **** **** **** 0 **** **** **** ****
175 Summon_Creature_II 925 is_Summon2 C S vs 0x3a 0x2C NW_S0_Summon 2 2 2 **** 2 2 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6268 1 0 **** 0 **** **** **** 0 **** **** **** ****
176 Summon_Creature_III 926 is_Summon3 C S vs 0x3a 0x2C NW_S0_Summon 3 3 3 **** 3 3 3 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6269 1 0 **** 0 **** **** **** 0 **** **** **** ****
177 Summon_Creature_IV 927 is_Summon4 C S vs 0x3a 0x2C NW_S0_Summon 4 4 4 **** 4 4 4 1500 hand **** vco_mehanodd03 **** sco_mehanodd03 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6270 1 0 **** 0 **** **** **** 0 **** **** **** ****
178 Summon_Creature_IX 932 is_Summon9 C S vs 0x3a 0x2C NW_S0_Summon **** 9 9 **** **** 9 9 1500 head vco_mehanodd03 **** vco_lgsprnatr01 sco_lgsprnatr01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6513 1 0 **** 0 **** **** **** 0 **** **** **** ****
179 Summon_Creature_V 928 is_Summon5 C S vs 0x3a 0x2C NW_S0_Summon 5 5 5 **** **** 5 5 1500 hand **** **** vco_megrdodd01 sco_megrdodd01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6509 1 0 **** 0 **** **** **** 0 **** **** **** ****
180 Summon_Creature_VI 929 is_Summon6 C S vs 0x3a 0x2C NW_S0_Summon 6 6 6 **** **** 6 6 1500 hand **** vco_smhanodd01 vco_megrdodd01 sco_megrdodd01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6510 1 0 **** 0 **** **** **** 0 **** **** **** ****
181 Summon_Creature_VII 930 is_Summon7 C S vs 0x3a 0x2C NW_S0_Summon **** 7 7 **** **** 7 7 1500 hand **** vco_smhanodd01 vco_lgrinodd01 sco_lgrinodd01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6511 1 0 **** 0 **** **** **** 0 **** **** **** ****
182 Summon_Creature_VIII 931 is_Summon8 C S vs 0x3a 0x2C NW_S0_Summon **** 8 8 **** **** 8 8 1500 hand **** vco_mehanodd02 vco_lgrinodd01 sco_lgrinodd01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6512 1 0 **** 0 **** **** **** 0 **** **** **** ****
183 Sunbeam 933 is_Sunbeam V M vs 0x3c 0x2E NW_S0_Sunbeam **** 8 8 **** **** **** 7 1500 head vco_mehanholy01 **** vco_lgupnatr01 sco_lgupnatr01 vs_chant_evoc_hm vs_chant_evoc_hf area 1000 **** **** **** **** 0 **** **** **** **** path Divine 1 **** **** **** **** **** 1 **** 1 6515 1 0 **** 1 **** **** **** 0 sphere 10 **** 3
184 Tensers_Transformation 934 is_TensTrans T P vs 0x3f 0x09 NW_S0_TensTrans **** **** **** **** **** 6 6 1500 head **** **** vco_megrdodd01 sco_megrdodd01 vs_chant_ench_hm vs_chant_ench_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 6516 1 0 **** 0 **** **** **** 0 **** **** **** ****
185 Time_Stop 935 is_TimeStop T P v 0x3a 0x09 NW_S0_TimeStop **** **** **** **** **** 9 9 1500 head vco_mehanmind02 **** vco_lgsprnatr01 sco_lgsprnatr01 vs_chant_ench_hm vs_chant_ench_hf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 1 **** 1 6517 1 0 **** 0 **** **** **** 0 **** **** **** ****
186 True_Seeing 936 is_TrueSee D T vs 0x3a 0x2B NW_S0_TrueSee **** 5 7 **** **** 6 5 1500 head vco_mehanmind02 **** **** sco_mehanmind02 vs_chant_illu_hm vs_chant_illu_hf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 6 **** 1 6518 1 0 **** 0 **** **** **** 0 **** **** **** ****
187 Unholy_Aura 937 is_UnhAura A P vs 0x3a 0x09 NW_S0_UnhAura **** **** **** **** **** **** 8 1500 head vco_mehedevil01 **** vco_lgrinevil01 sco_lgrinevil01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 10 323 1 1665 1 0 **** 0 **** **** **** 0 **** **** **** ****
188 Vampiric_Touch 938 is_VampTch N T vs 0x3d 0x0A NW_S0_VampTch **** **** **** **** **** 3 3 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 3 **** 1 6519 1 0 **** 1 **** **** **** 0 **** **** **** ****
189 Virtue 939 is_Virtue T T vs 0x3a 0x2B NW_S0_Virtue **** 0 0 1 **** **** 0 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6520 1 0 **** 0 **** **** **** 0 **** **** **** ****
190 Wail_of_the_Banshee 940 is_WailBansh N S v 0x18 0x2E NW_S0_WailBansh **** **** **** **** **** 9 9 1500 head vco_mehansonc02 **** vco_lgupevil01 sco_lgupevil01 vs_chant_necr_hm vs_chant_necr_hf up 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Sonic 1 **** **** **** **** **** 1 **** 1 6521 1 0 **** 1 **** **** **** 1 sphere 10 **** 2
191 Wall_of_Fire 941 is_WallFire V M vs 0x3f 0x2E NW_S0_WallFire **** **** 5 **** **** 4 4 1500 hand **** **** vco_megrdfire01 sco_megrdfire01 vs_chant_evoc_hm vs_chant_evoc_hf touch 1000 **** **** **** **** 0 **** **** **** **** path Fire 1 **** **** **** **** **** 11 **** 1 6522 1 0 **** 1 **** **** **** 0 rectangle 2 10 3
192 Web 942 is_Web C M vs 0x3a 0x2E NW_S0_Web **** **** **** **** **** 2 2 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 11 **** 1 6523 1 0 **** 1 **** **** **** 1 sphere 6.7 **** 3
193 Weird 943 is_Weird I S vs 0x3d 0x2E NW_S0_Weird **** **** **** **** **** 9 9 1500 head vco_mehanelec03 **** vco_lgupevil01 sco_lgupevil01 vs_chant_illu_hm vs_chant_illu_hf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Fear 1 **** **** **** **** **** 1 **** 1 6524 1 0 **** 1 **** **** **** 1 sphere 10 **** 2
194 Word_of_Faith 944 is_WordFaith V M v 0x38 0x2E NW_S0_WordFaith **** 7 **** **** **** **** 7 1500 head vco_smhanholy01 **** vco_megrdholy01 sco_megrdholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Divine 1 **** **** **** **** **** 1 **** 1 6525 1 0 **** 1 **** **** **** 1 sphere 10 **** 2
195 AURA_BLINDING 5226 is_GenAura V P - 0x00 0x09 NW_S1_AuraBlind **** **** **** **** **** **** 5 1 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 16 **** 2 6545 0 0 53219 1 **** **** **** 0 **** **** **** ****
196 Aura_Cold 5227 is_GenAura V P - 0x00 0x09 NW_S1_AuraCold **** **** **** **** **** **** 4 1 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 16 **** 2 6545 0 0 53219 1 **** **** **** 0 **** **** **** ****
197 Aura_Electricity 5228 is_GenAura V P - 0x00 0x09 NW_S1_AuraElec **** **** **** **** **** **** 4 1 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 16 **** 2 6545 0 0 53219 1 **** **** **** 0 **** **** **** ****
198 Aura_Fear 5229 is_GenAura V P - 0x00 0x09 NW_S1_AuraFear **** **** **** **** **** **** 4 1 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Fear 1 **** **** **** **** **** 16 **** 2 6545 0 0 53219 1 **** **** **** 0 **** **** **** ****
199 Aura_Fire 5230 is_GenAura V P - 0x00 0x09 NW_S1_AuraFire **** **** **** **** **** **** 4 1 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 16 **** 2 6545 0 0 53219 1 **** **** **** 0 **** **** **** ****
200 Aura_Menace 5231 is_GenAura V P - 0x00 0x09 NW_S1_AuraMenac **** **** **** **** **** **** 3 1 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 16 **** 2 6545 0 0 53219 1 **** **** **** 0 **** **** **** ****
201 Aura_Protection 5232 is_GenAura V P - 0x00 0x09 NW_S1_AuraProt **** **** **** **** **** **** 4 1 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 2 6545 0 0 53219 0 **** **** **** 0 **** **** **** ****
202 Aura_Stun 5233 is_GenAura V P - 0x00 0x09 NW_S1_AuraStun **** **** **** **** **** **** 5 1 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 16 **** 2 6545 0 0 53219 1 **** **** **** 0 **** **** **** ****
203 Aura_Unearthly_Visage 5234 is_GenAura V P - 0x00 0x09 NW_S1_AuraUnEar **** **** **** **** **** **** 7 1 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 16 **** 2 6545 0 0 53219 1 **** **** **** 0 **** **** **** ****
204 Aura_Unnatural 5235 is_GenAura V P - 0x00 0x09 NW_S1_AuraUnnat **** **** **** **** **** **** 3 1 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 16 **** 2 6545 0 0 53219 1 **** **** **** 0 **** **** **** ****
205 Bolt_Ability_Drain_Charisma 5236 ir_GenBolt V M s 0x00 0x2E NW_S1_BltChrDr **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectoevil01 accelerating hand spr_ectoevil01 path Negative 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
206 Bolt_Ability_Drain_Constitution 5237 ir_GenBolt V M s 0x00 0x2E NW_S1_BltConDr **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectoevil01 accelerating hand spr_ectoevil01 path Negative 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
207 Bolt_Ability_Drain_Dexterity 5238 ir_GenBolt V M s 0x00 0x2E NW_S1_BltDexDr **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectoevil01 accelerating hand spr_ectoevil01 path Negative 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
208 Bolt_Ability_Drain_Intelligence 5239 ir_GenBolt V M s 0x00 0x2E NW_S1_BltIntDr **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectoevil01 accelerating hand spr_ectoevil01 path Negative 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
209 Bolt_Ability_Drain_Strength 5240 ir_GenBolt V M s 0x00 0x2E NW_S1_BltStrDr **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectoevil01 accelerating hand spr_ectoevil01 path Negative 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
210 Bolt_Ability_Drain_Wisdom 5241 ir_GenBolt V M s 0x00 0x2E NW_S1_BltWisDr **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectoevil01 accelerating hand spr_ectoevil01 path Negative 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
211 Bolt_Acid 5242 ir_GenBolt V M s 0x00 0x3E NW_S1_BltAcid **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectoacid01 accelerating hand spr_ectoacid01 path Acid 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
212 Bolt_Charm 5243 ir_GenBolt V M s 0x00 0x2E NW_S1_BltCharm **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectomind01 accelerating hand spr_ectomind01 path Mind-Affecting 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
213 Bolt_Cold 5244 ir_GenBolt V M s 0x00 0x2E NW_S1_BltCold **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectocold01 accelerating hand spr_ectocold01 path Cold 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
214 Bolt_Confuse 5245 ir_GenBolt V M s 0x00 0x2E NW_S1_BltConf **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectomind01 accelerating hand spr_ectomind01 path Mind-Affecting 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
215 Bolt_Daze 5246 ir_GenBolt V M s 0x00 0x2E NW_S1_BltDaze **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectomind01 accelerating hand spr_ectomind01 path Mind-Affecting 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
216 Bolt_Death 5247 ir_GenBolt V M s 0x00 0x2E NW_S1_BltDeath **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectoevil01 accelerating hand spr_ectoevil01 path Negative 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
217 Bolt_Disease 5248 ir_GenBolt V M s 0x00 0x2E NW_S1_BltDisese **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectoodd01 accelerating hand spr_ectoodd01 path Disease 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
218 Bolt_Dominate 5249 ir_GenBolt V M s 0x00 0x2E NW_S1_BltDomn **** **** **** **** **** **** 6 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectomind01 accelerating hand spr_ectomind01 path Mind-Affecting 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
219 Bolt_Fire 5250 ir_GenBolt V M s 0x00 0x3E NW_S1_BltFire **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectofire01 accelerating hand spr_ectofire01 path Fire 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
220 Bolt_Knockdown 5251 ir_GenBolt V M s 0x00 0x2E NW_S1_BltKnckD **** **** **** **** **** **** 3 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectosonc01 accelerating hand spr_ectosonc01 path **** 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
221 Bolt_Level_Drain 5252 ir_GenBolt V M s 0x00 0x2E NW_S1_BltLvlDr **** **** **** **** **** **** 6 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectoevil01 accelerating hand spr_ectoevil01 path Negative 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
222 Bolt_Lightning 5253 ir_GenBolt V M s 0x00 0x3E NW_S1_BltLightn **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** path Electricity 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 0 **** **** **** ****
223 Bolt_Paralyze 5254 ir_GenBolt V M s 0x00 0x2E NW_S1_BltParal **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectoodd01 accelerating hand spr_ectoodd01 path **** 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
224 Bolt_Poison 5255 ir_GenBolt V M s 0x00 0x2E NW_S1_BltPoison **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectonatr01 accelerating hand spr_ectonatr01 path Poison 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
225 Bolt_Shards 5256 ir_GenBolt V M s 0x00 0x2E NW_S1_BltShards **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectonatr01 accelerating hand spr_ectonatr01 path **** 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
226 Bolt_Slow 5257 ir_GenBolt V M s 0x00 0x2E NW_S1_BltSlow **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectoodd01 accelerating hand spr_ectoodd01 path **** 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
227 Bolt_Stun 5258 ir_GenBolt V M s 0x00 0x2E NW_S1_BltStun **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectomind01 accelerating hand spr_ectomind01 path Mind-Affecting 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
228 Bolt_Web 5259 ir_GenBolt V M s 0x00 0x2E NW_S1_BltWeb **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectonatr01 accelerating hand spr_ectonatr01 path **** 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
229 Cone_Acid 5260 ir_GenCone V S s 0x00 0x3E NW_S1_ConeAcid **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** vca_coneacid01 **** sca_coneacid01 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 11 **** 2 6547 0 0 53232 1 **** **** **** 1 cone 10 **** 19
230 Cone_Cold 5261 ir_GenCone V S s 0x00 0x3E NW_S1_ConeCold **** **** **** **** **** **** 5 100 head **** **** **** **** **** **** area 1700 **** var_conecold **** sar_conecold 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 **** 2 6547 0 0 53232 1 **** **** **** 1 cone 10 **** 19
231 Cone_Disease 5262 ir_GenCone V S s 0x00 0x2E NW_S1_ConeDisea **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** var_conedisea **** sar_conedisea 0 **** **** **** **** **** Disease 1 **** **** **** **** **** 11 **** 2 6547 0 0 53232 1 **** **** **** 1 cone 10 **** 19
232 Cone_Fire 5263 ir_GenCone V S s 0x00 0x3E NW_S1_ConeFire **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** var_conefire **** sar_conefire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 **** 2 6547 0 0 53232 1 **** **** **** 1 cone 10 **** 19
233 Cone_Lightning 5264 ir_GenCone V S s 0x00 0x3E NW_S1_ConeElec **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** **** **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 **** 2 6547 0 0 53232 1 **** **** **** 0 cone 10 **** 19
234 Cone_Poison 5265 ir_GenCone V S s 0x00 0x3E NW_S1_ConePois **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** area 1700 **** var_conepois **** sar_conepois 0 **** **** **** **** **** Poison 1 **** **** **** **** **** 11 **** 2 6547 0 0 53232 1 **** **** **** 1 cone 10 **** 19
235 Cone_Sonic 5266 ir_GenCone V S s 0x00 0x3E NW_S1_ConeSonic **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** vca_conesonc01 **** sca_conesonc01 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 2 6547 0 0 53232 1 **** **** **** 1 cone 10 **** 19
236 Dragon_Breath_Acid 5267 ir_GenBreath V T s 0x00 0x3E NW_S1_DragAcid **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragacid **** sca_dragacid 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 19 **** 2 6548 0 0 53226 1 **** **** **** 1 cone 14 **** 19
237 Dragon_Breath_Cold 5268 ir_GenBreath V T s 0x00 0x3E NW_S1_DragCold **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** var_dragcold **** sar_dragcold 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 19 **** 2 6548 0 0 53227 1 **** **** **** 1 cone 14 **** 19
238 Dragon_Breath_Fear 5269 ir_GenBreath V T s 0x00 0x3E NW_S1_DragFear **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragmind **** sca_dragmind 0 **** **** **** **** **** Fear 1 **** **** **** **** **** 19 **** 2 6548 0 0 53228 1 **** **** **** 1 cone 14 **** 19
239 Dragon_Breath_Fire 5270 ir_GenBreath V T s 0x00 0x3E NW_S1_DragFire **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragfire **** sca_dragfire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 19 **** 2 6548 0 0 53198 1 **** **** **** 1 cone 14 **** 19
240 Dragon_Breath_Gas 5271 ir_GenBreath V T s 0x00 0x3E NW_S1_DragGas **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_draggas **** sca_draggas 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 19 **** 2 6548 0 0 53197 1 **** **** **** 1 cone 14 **** 19
241 Dragon_Breath_Lightning 5272 ir_GenBreath V T s 0x00 0x3E NW_S1_DragLight **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragelec **** sca_dragelec 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 19 **** 2 6548 0 0 53229 1 **** **** **** 1 cone 14 **** 19
242 Dragon_Breath_Paralyze 5273 ir_GenBreath V T s 0x00 0x3E NW_S1_DragParal **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragodd **** sca_dragodd 0 **** **** **** **** **** **** 1 **** **** **** **** **** 19 **** 2 6548 0 0 53230 1 **** **** **** 1 cone 14 **** 19
243 Dragon_Breath_Sleep 5274 ir_GenBreath V T s 0x00 0x3E NW_S1_DragSleep **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragmind **** sca_dragmind 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 19 **** 2 6548 0 0 53230 1 **** **** **** 1 cone 14 **** 19
244 Dragon_Breath_Slow 5275 ir_GenBreath V T s 0x00 0x3E NW_S1_DragSlow **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragodd **** sca_dragodd 0 **** **** **** **** **** **** 1 **** **** **** **** **** 19 **** 2 6548 0 0 53230 1 **** **** **** 1 cone 14 **** 19
245 Dragon_Breath_Weaken 5276 ir_GenBreath V T s 0x00 0x3E NW_S1_DragWeak **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragodd **** sca_dragodd 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 19 **** 2 6548 0 0 53230 1 **** **** **** 1 cone 14 **** 19
246 Dragon_Wing_Buffet **** ir_blank V T s 0x00 0x2A NW_S1_WingBlast **** **** **** **** **** **** 7 100 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 19 **** 2 **** 0 0 53225 1 **** **** **** 0 sphere 8.33 **** 19
247 Ferocity_1 5278 ir_GenFrenzy V P s 0x00 0x29 NW_S1_Feroc1 **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 2 6549 0 0 10537 0 **** **** **** 0 **** **** **** ****
248 Ferocity_2 5279 ir_GenFrenzy V P s 0x00 0x29 NW_S1_Feroc2 **** **** **** **** **** **** 4 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 2 6549 0 0 10537 0 **** **** **** 0 **** **** **** ****
249 Ferocity_3 5280 ir_GenFrenzy V P s 0x00 0x29 NW_S1_Feroc3 **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 2 6549 0 0 10537 0 **** **** **** 0 **** **** **** ****
250 Gaze_Charm 5281 ir_GenGaze V S s 0x00 0x2A NW_S1_GazeCharm **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 11 **** 2 6550 0 0 53187 1 **** **** **** 1 cone 10 **** 19
251 Gaze_Confusion 5282 ir_GenGaze V S s 0x00 0x2A NW_S1_GazeConfu **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 11 **** 2 6550 0 0 53188 1 **** **** **** 1 cone 10 **** 19
252 Gaze_Daze 5283 ir_GenGaze V S s 0x00 0x2A NW_S1_GazeDaze **** **** **** **** **** **** 4 500 head **** **** **** **** **** **** area 1700 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 11 **** 2 6550 0 0 53189 1 **** **** **** 1 cone 10 **** 19
253 Gaze_Death 5284 ir_GenGaze V S s 0x00 0x2A NW_S1_GazeDeath **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** area 1700 **** vco_gazeevil **** sco_gazeevil 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 11 **** 2 6550 0 0 53190 1 **** **** **** 1 cone 10 **** 19
254 Gaze_Destroy_Chaos 5285 ir_GenGaze V S s 0x00 0x2A NW_S1_GazeLaw **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** vco_gazeevil **** sco_gazeevil 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 2 6550 0 0 53191 1 **** **** **** 1 cone 10 **** 19
255 Gaze_Destroy_Evil 5286 ir_GenGaze V S s 0x00 0x2A NW_S1_GazeGood **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** vco_gazeevil **** sco_gazeevil 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 2 6550 0 0 53191 1 **** **** **** 1 cone 10 **** 19
256 Gaze_Destroy_Good 5287 ir_GenGaze V S s 0x00 0x2A NW_S1_GazeEvil **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** vco_gazeevil **** sco_gazeevil 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 2 6550 0 0 53191 1 **** **** **** 1 cone 10 **** 19
257 Gaze_Destroy_Law 5288 ir_GenGaze V S s 0x00 0x2A NW_S1_GazeChaos **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** vco_gazeevil **** sco_gazeevil 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 2 6550 0 0 53191 1 **** **** **** 1 cone 10 **** 19
258 Gaze_Dominate 5289 ir_GenGaze V S s 0x00 0x2A NW_S1_GazeDomn **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** area 1700 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 11 **** 2 6550 0 0 53192 1 **** **** **** 1 cone 10 **** 19
259 Gaze_Doom 5290 ir_GenGaze V S s 0x00 0x2A NW_S1_GazeDoom **** **** **** **** **** **** 4 500 head **** **** **** **** **** **** area 1700 **** vco_gazeodd **** sco_gazeodd 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 2 6550 0 0 53193 1 **** **** **** 1 cone 10 **** 19
260 Gaze_Fear 5291 ir_GenGaze V S s 0x00 0x2A NW_S1_GazeFear **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** Fear 1 **** **** **** **** **** 11 **** 2 6550 0 0 53194 1 **** **** **** 1 cone 10 **** 19
261 Gaze_Paralysis 5292 ir_GenGaze V S s 0x00 0x2A NW_S1_GazeParal **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** vco_gazeodd **** sco_gazeodd 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 11 **** 2 6550 0 0 53195 1 **** **** **** 1 cone 10 **** 19
262 Gaze_Stunned 5293 ir_GenGaze V S s 0x00 0x2A NW_S1_GazeStun **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 11 **** 2 6550 0 0 53196 1 **** **** **** 1 cone 10 **** 19
263 Golem_Breath_Gas 5294 ir_GenCone V S s 0x00 0x0A NW_S1_GolemGas **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** var_conepois **** sar_conepois 0 **** **** **** **** **** Poison 1 **** **** **** **** **** 11 **** 2 6547 0 0 53197 1 **** **** **** 1 cone 10 **** 19
264 Hell_Hound_Firebreath 5295 ir_GenCone V S s 0x00 0x3E NW_S1_HndBreath **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** area 1700 **** var_conefire **** sar_conefire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 **** 2 6547 0 0 53198 1 **** **** **** 1 cone 10 **** 19
265 Howl_Confuse 5296 ir_GenHowl V S v 0x00 0x2A NW_S1_HowlConf **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 2 6551 0 0 53200 1 **** **** **** 0 sphere 8.33 **** 19
266 Howl_Daze 5297 ir_GenHowl V S v 0x00 0x2A NW_S1_HowlDaze **** **** **** **** **** **** 4 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 11 **** 2 6551 0 0 53200 1 **** **** **** 0 sphere 8.33 **** 19
267 Howl_Death 5298 ir_GenHowl V S v 0x00 0x2A NW_S1_HowlDeath **** **** **** **** **** **** 7 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 2 6551 0 0 53200 1 **** **** **** 0 sphere 8.33 **** 19
268 Howl_Doom 5299 ir_GenHowl V S v 0x00 0x2A NW_S1_HowlDoom **** **** **** **** **** **** 4 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 2 6551 0 0 53200 1 **** **** **** 0 sphere 8.33 **** 19
269 Howl_Fear 5300 ir_GenHowl V S v 0x00 0x2A NW_S1_HowlFear **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 2 6551 0 0 53200 1 **** **** **** 0 sphere 8.33 **** 19
270 Howl_Paralysis 5301 ir_GenHowl V S v 0x00 0x2A NW_S1_HowlParal **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 2 6551 0 0 53200 1 **** **** **** 0 sphere 8.33 **** 19
271 Howl_Sonic 5302 ir_GenHowl V S v 0x00 0x2A NW_S1_HowlSonic **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 2 6551 0 0 53200 1 **** **** **** 0 sphere 8.33 **** 19
272 Howl_Stun 5304 ir_GenHowl V S v 0x00 0x2A NW_S1_HowlStun **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 2 6551 0 0 53200 1 **** **** **** 0 sphere 8.33 **** 19
273 Intensity_1 5305 ir_GenFrenzy V P s 0x00 0x29 NW_S1_Intens1 **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 2 6549 0 0 53201 0 **** **** **** 0 **** **** **** ****
274 Intensity_2 5306 ir_GenFrenzy V P s 0x00 0x29 NW_S1_Intens2 **** **** **** **** **** **** 4 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 2 6549 0 0 53201 0 **** **** **** 0 **** **** **** ****
275 Intensity_3 5307 ir_GenFrenzy V P s 0x00 0x29 NW_S1_Intens3 **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 2 6549 0 0 53201 0 **** **** **** 0 **** **** **** ****
276 Krenshar_Scare 5308 ir_GenGaze V s s 0x00 0x2A NW_S1_KrenScare **** **** **** **** **** **** 2 500 head **** **** **** **** **** **** out 500 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** Fear 1 **** **** **** **** **** 1 **** 2 6550 0 0 53202 1 **** **** **** 1 cone 10 **** 19
277 Lesser_Body_Adjustment 5309 ir_GenPsionic V P s 0x00 0x09 NW_S0_CurLgtW **** **** **** **** **** **** 2 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 5 **** 2 6553 0 0 53203 0 **** **** **** 0 **** **** **** ****
278 Mephit_Salt_Breath 5310 ir_GenBolt V M s 0x00 0x2A NW_S1_MephSalt **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectocold01 accelerating hand spr_ectocold01 path **** 1 **** **** **** **** **** 11 **** 2 6546 0 0 53204 1 **** **** **** 1 cone 10 **** 19
279 Mephit_Steam_Breath 5311 ir_GenBolt V M s 0x00 0x2A NW_S1_MephSteam **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectocold01 accelerating hand spr_ectocold01 path **** 1 **** **** **** **** **** 11 **** 2 6546 0 0 53205 1 **** **** **** 1 cone 10 **** 19
280 Mummy_Bolster_Undead 5312 ir_GenAura V T s 0x00 0x09 NW_S1_MumUndead **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 8 **** 2 6552 0 0 53199 1 **** **** **** 0 sphere 10 **** 4
281 Pulse_Drown 5313 ir_GenPulse V T vs 0x00 0x09 NW_S1_PulsDrwn **** **** **** **** **** **** 4 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 2 9038 0 0 9157 1 **** **** **** 0 sphere 5 **** 19
282 Pulse_Spores 5314 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsSpore **** **** **** **** **** **** 4 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Disease 1 **** **** **** **** **** 1 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
283 Pulse_Whirlwind 5315 ir_GenPulse V T vs 0x00 0x09 NW_S1_PulsWind **** **** **** **** **** **** 4 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 2 9039 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
284 Pulse_Fire 5316 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsFire **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
285 Pulse_Lightning 5317 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsElec **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
286 Pulse_Cold 5318 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsCold **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
287 Pulse_Negative 5319 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsNeg **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 11 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
288 Pulse_Holy 5320 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsHoly **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Divine 1 **** **** **** **** **** 11 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
289 Pulse_Death 5321 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsDeath **** **** **** **** **** **** 7 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 11 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
290 Pulse_Level_Drain 5322 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsLvlDr **** **** **** **** **** **** 7 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 11 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
291 Pulse_Ability_Drain_Intelligence 5323 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsIntDr **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 1 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
292 Pulse_Ability_Drain_Charisma 5324 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsChrDr **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 1 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
293 Pulse_Ability_Drain_Constitution 5325 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsConDr **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 1 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
294 Pulse_Ability_Drain_Dexterity 5326 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsDexDr **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 1 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
295 Pulse_Ability_Drain_Strength 5327 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsStrDr **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 1 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
296 Pulse_Ability_Drain_Wisdom 5328 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsWisDr **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 1 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
297 Pulse_Poison 5329 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsPois **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Poison 1 **** **** **** **** **** 1 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
298 Pulse_Disease 5330 ir_GenPulse V T vs 0x00 0x2F NW_S1_PulsDis **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Disease 1 **** **** **** **** **** 1 **** 2 6552 0 0 53206 1 **** **** **** 0 sphere 5 **** 18
299 Rage_3 5331 ir_GenFrenzy V P s 0x00 0x29 NW_S1_Rage1 **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 2 6549 0 0 53207 0 **** **** **** 0 **** **** **** ****
300 Rage_4 5332 ir_GenFrenzy V P s 0x00 0x29 NW_S1_Rage2 **** **** **** **** **** **** 4 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 2 6549 0 0 53207 0 **** **** **** 0 **** **** **** ****
301 Rage_5 5333 ir_GenFrenzy V P s 0x00 0x29 NW_S1_Rage3 **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 2 6549 0 0 53207 0 **** **** **** 0 **** **** **** ****
302 Smoke_Claw **** ir_GenSummon V T s 0x00 0x2A NW_S1_SmokeClaw **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 2 **** 0 0 **** 1 **** **** **** 0 **** **** **** ****
303 Summon_Slaad 5335 ir_GenSummon V L vs 0x00 0x2C NW_S1_SummSlaad **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 15 **** 2 6554 0 0 **** 1 **** **** **** 0 **** **** **** ****
304 Summon_Tanarri 5336 ir_GenSummon V L vs 0x00 0x2C NW_S1_SummTanar **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 15 **** 2 6554 0 0 **** 1 **** **** **** 0 **** **** **** ****
305 Trumpet_Blast **** ir_GenPulse V L s 0x00 0x2A NW_S1_HowlParal **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 1 **** 2 6551 0 0 **** 1 **** **** **** 0 **** **** **** ****
306 Tyrant_Fog_Mist 5338 ir_GenAura V P s 0x00 0x2A NW_S1_TyrantFog **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Poison 1 **** **** **** **** **** 16 **** 2 6545 0 0 53208 1 **** **** **** 0 **** **** **** ****
307 BARBARIAN_RAGE 1062 ife_rage V P s 0x00 0x09 NW_S1_BarbRage **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 3 **** 0 0 53207 0 293 **** **** 0 **** **** **** ****
308 Turn_Undead 428 ife_turn V M s 0x00 0x09 NW_S2_TurnDead **** **** **** **** **** **** 1 1500 head vco_mehanholy02 **** **** sco_mehanholy02 vs_chant_conj_hm vs_chant_conj_hf up 500 **** **** **** **** 0 **** **** **** **** **** Divine 1 **** **** **** **** **** 1 **** 3 **** 0 0 53209 1 294 **** **** 0 sphere 20 **** 19
309 Wholeness_of_Body 1558 ife_wholenes V P s 0x00 0x09 NW_S2_Wholeness **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 17 **** 3 **** 0 0 53210 0 211 **** **** 0 **** **** **** ****
310 Quivering_Palm 1061 **** V T s 0x00 0x0a NW_S2_Palm **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 3 **** 0 0 53211 1 **** **** **** 0 **** **** **** ****
311 Empty_Body 507 ife_emptybod V P s 0x00 0x09 NW_S2_Empty **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 9 **** 3 **** 0 0 53212 0 297 **** **** 0 **** **** **** ****
312 Detect_Evil 4842 ife_spotevil V M s 0x00 0x0f NW_S2_DetecEvil **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 3 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
313 Lay_On_Hands 1392 ife_layon V T s 0x00 0x03 NW_S2_LayOnHand **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 5 **** 3 **** 0 0 **** 0 299 **** **** 0 **** **** **** ****
314 Aura_Of_Courage 749 **** V P s 0x00 0x09 NW_S2_CourageA **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 3 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
315 Smite_Evil 1066 **** V P s 0x00 0x0a NW_S2_SmiteEvil **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 3 **** 0 0 53213 1 **** **** **** 0 **** **** **** ****
316 Remove_Disease 897 ife_sickoff V T s 0x00 0x0b NW_S0_RemEffect **** **** **** **** **** **** 1 1500 hand **** vco_smhanholy1 **** sco_mehanholy1 **** **** out 500 **** vca_outholy01 **** sca_outholy01 0 **** **** **** **** **** **** 1 **** **** **** **** **** 7 **** 3 **** 0 0 53214 0 302 **** **** 1 **** **** **** ****
317 Summon_Animal_Companion 5339 ife_animal V S s 0x00 0x0c NW_S2_AnimalCom **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 3 **** 0 0 53215 0 199 **** **** 0 **** **** **** ****
318 Summon_Familiar 1567 ife_familiar V S s 0x00 0x0c NW_S2_Familiar **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 3 **** 0 0 53216 0 303 **** **** 0 **** **** **** ****
319 Elemental_Shape 505 **** V P s 0x00 0x09 NW_S2_ElemShape **** **** **** **** **** **** 1 1500 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 397 398 399 400 **** **** **** 3 **** 0 0 53217 0 304 **** **** 0 **** **** **** ****
320 Wild_Shape 504 **** V P s 0x00 0x01 NW_S2_WildShape **** **** **** **** **** **** 1 1500 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 401 402 403 404 405 **** **** 3 **** 0 0 53218 0 305 **** **** 0 **** **** **** ****
321 PROTECTION_FROM_ALIGNMENT 5114 is_ProtAlign A T vs 0x3a 0x2B NW_S0_ProtAlign 1 1 **** 1 **** 1 1 1500 **** **** **** **** **** vs_chant_conj_lm vs_chant_conj_lf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 138 139 **** **** **** **** **** 1 6791 1 0 **** 0 **** **** **** 0 **** **** **** ****
322 Magic_Circle_against_Alignment 5115 is_ProtCircl A T vs 0x3a 0x2B NW_S0_ProtCircl 3 3 **** 3 **** 3 3 1500 **** **** **** **** **** vs_chant_conj_lm vs_chant_conj_lf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 104 105 **** **** **** **** **** 1 6494 1 0 **** 0 **** **** **** 0 sphere 5 **** 4
323 Aura_versus_Alignment 5116 is_ProtAura A P vs 0x3f 0x29 NW_S0_ProtAura **** 8 **** **** **** **** 8 1500 **** **** **** **** **** vs_chant_conj_hm vs_chant_conj_hf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 187 84 **** **** **** **** **** 1 6272 1 0 53219 0 **** **** **** 0 sphere 5 **** 4
324 SHADES_Summon_Shadow 5117 is_SummShad C S vs 0x30 0x2C NW_S0_SummShad **** **** **** **** **** **** 4 1500 hand **** **** vco_megrdodd01 sco_megrdodd01 vs_chant_necr_hm vs_chant_necr_hf up 1000 **** vca_outneg **** sca_outneg 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 158 1 6514 1 0 **** 0 **** **** **** 1 **** **** **** ****
325 DELETED_PRO_Cold 5118 **** A T vs **** 0x2B NW_S0_PrElm_C **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 137 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
326 DELETED_PRO_Fire 5119 **** A T vs **** 0x2B NW_S0_PrElm_F **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 137 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
327 DELETED_PRO_Acid 5121 **** A T vs **** 0x2B NW_S0_PrElm_A **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 137 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
328 DELETED_PRO_Sonic 5122 **** A T vs **** 0x2B NW_S0_PrElm_S **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 137 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
329 DELETED_PRO_Elec 5120 **** A T vs **** 0x2B NW_S0_PrElm_E **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 137 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
330 DELETED_END_Cold 5123 **** A T vs **** 0x2B NW_S0_EndElm_C **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 50 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
331 DELETED_END_Fire 5124 **** A T vs **** 0x2B NW_S0_EndElm_F **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 50 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
332 DELETED_END_Acid 5126 **** A T vs **** 0x2B NW_S0_EndElm_A **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 50 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
333 DELETED_END_Sonic 5127 **** A T vs **** 0x2B NW_S0_EndElm_S **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 50 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
334 DELETED_END_Elec 5125 **** A T vs **** 0x2B NW_S0_EndElm_E **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 50 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
335 DELETED_RES_Cold 5128 **** A T vs **** 0x2B NW_S0_ResElm_C **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 150 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
336 DELETED_RES_Fire 5129 **** A T vs **** 0x2B NW_S0_ResElm_F **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 150 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
337 DELETED_RES_Acid 5131 **** A T vs **** 0x2B NW_S0_ResElm_A **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 150 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
338 DELETED_RES_Sonic 5132 **** A T vs **** 0x2B NW_S0_ResElm_S **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 150 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
339 DELETED_RES_Elec 5130 **** A T vs **** 0x2B NW_S0_ResElm_E **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 150 **** **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
340 SHADES_Cone_of_Cold 6299 is_ConeCold V M vs 0x30 0x3E NW_S0_ConeCold **** **** **** **** **** **** 5 1500 hand vco_swar3blue **** **** sco_swar3blue vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conecold **** sar_conecold 0 var_conecold accelerating hand **** path Cold 0 **** **** **** **** **** 11 158 1 **** 1 0 **** 1 **** **** **** 1 cone 11 **** 19
341 SHADES_Fireball 6300 is_Fireball V L vs 0x30 0x3E NW_S0_Fireball **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire03 **** sco_mehanfire03 vs_chant_evoc_lm vs_chant_evoc_lf area 1000 **** **** **** **** 1 vpr_fireball homing hand spr_fireball path Fire 1 **** **** **** **** **** 11 158 1 **** 1 0 **** 1 **** **** **** 1 sphere 6.67 **** 3
342 SHADES_Stoneskin 6301 is_Stoneskn A T vs 0x30 0x2B NW_S0_Stoneskn **** **** **** **** **** **** 4 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 158 1 **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
343 SHADES_Wall_of_Fire 6302 is_WallFire V M vs 0x30 0x2E NW_S0_WallFire **** **** **** **** **** **** 4 1500 hand **** **** vco_megrdfire01 sco_megrdfire01 vs_chant_evoc_hm vs_chant_evoc_hf touch 1000 **** **** **** **** 0 **** **** **** **** path Fire 1 **** **** **** **** **** 11 158 1 **** 1 0 **** 1 **** **** **** 0 rectangle 2 10 3
344 SHADOW_CON_Summon_Shadow 6303 is_SummShad C S vs 0x30 0x2C NW_S0_SummShad **** **** **** **** **** **** 4 1500 hand **** **** vco_megrdodd01 sco_megrdodd01 vs_chant_necr_hm vs_chant_necr_hf up 1000 **** vca_outneg **** sca_outneg 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 159 1 6514 1 0 **** 0 **** **** **** 1 **** **** **** ****
345 SHADOW_CON_Darkness 6304 is_Darkness V L vs 0x30 0x2F NW_S0_Darkness **** **** **** **** **** **** 2 1500 head **** **** vco_grndpurp sco_megrdodd01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 159 1 **** 1 0 **** 0 **** **** **** 0 sphere 6.7 **** 3
346 SHADOW_CON_Inivsibility 6305 is_Invisib I T vs 0x30 0x2B NW_S0_Invisib **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 159 1 **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
347 SHADOW_CON_Mage_Armor 6306 is_MageArm C T vs 0x30 0x2B NW_S0_MageArm **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 159 1 **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
348 SHADOW_CON_Magic_Missile 6307 is_MagMiss V L vs 0x30 0x3A NW_S0_MagMiss **** **** **** **** **** **** 1 1500 hand **** vco_smhansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 0 **** **** **** **** path **** 1 **** **** **** **** **** 2 159 1 **** 1 0 **** 1 **** **** **** 0 **** **** **** ****
349 GR_SHADOW_CON_Summon_Shadow 6308 is_SummShad C S vs 0x30 0x2C NW_S0_SummShad **** **** **** **** **** **** 4 1500 hand **** **** vco_megrdodd01 sco_megrdodd01 vs_chant_necr_hm vs_chant_necr_hf up 1000 **** vca_outneg **** sca_outneg 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 71 1 6514 1 0 **** 0 **** **** **** 1 **** **** **** ****
350 GR_SHADOW_CON_Acid_Arrow 6309 is_AcidArrow C L vs 0x30 0x2A NW_S0_AcidArrow **** **** **** **** **** **** 2 1500 hand **** vco_mehanacid03 **** sco_mehanacid03 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** path Acid 1 **** **** **** **** **** 2 71 1 **** 1 0 **** 1 **** **** **** 0 **** **** **** ****
351 GR_SHADOW_CON_Ghostly_Visage 6310 is_GhostVis I P vs 0x30 0x29 NW_S0_GhostVis **** **** **** **** **** **** 2 1500 hand **** vco_mehanelec02 **** sco_mehanelec02 vs_chant_illu_lm vs_chant_illu_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 71 1 **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
352 GR_SHADOW_CON_Web 6311 is_Web C M vs 0x30 0x2E NW_S0_Web **** **** **** **** **** **** 2 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 11 71 1 **** 1 0 **** 1 **** **** **** 1 sphere 6.7 **** 3
353 GR_SHADOW_CON_Minor_Globe 6312 is_MinGlobe A P vs 0x30 0x29 NW_S0_MinGlobe **** **** **** **** **** **** 4 1500 head **** vco_mehanelec03 **** sco_mehanelec03 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 71 1 **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
354 Eagle_Splendor 5371 is_EagleSpl T T vs 0x3f 0x2B NW_S0_EagleSpl 2 2 **** 2 **** 2 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6526 1 0 **** 0 **** **** **** 0 **** **** **** ****
355 Owls_Wisdom 5370 is_OwlWis T T vs 0x3f 0x2B NW_S0_OwlWis 2 2 **** **** **** 2 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6527 1 0 **** 0 **** **** **** 0 **** **** **** ****
356 Foxs_Cunning 5369 is_FoxCunng T T vs 0x3f 0x2B NW_S0_FoxCunng 2 2 **** **** **** 2 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6528 1 0 **** 0 **** **** **** 0 **** **** **** ****
357 Greater_Eagle_Splendor 5372 is_GrEagleSp T T vs 0x3f 0x2B NW_S0_GrEagleSp **** **** **** **** **** **** 6 1500 hand **** **** **** **** vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 61918 1 0 **** 0 **** **** **** 0 **** **** **** ****
358 Greater_Owls_Wisdom 5373 is_GrOwlWis T T vs 0x3f 0x2B NW_S0_GrOwlWis **** **** **** **** **** **** 6 1500 hand **** **** **** **** vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 61918 1 0 **** 0 **** **** **** 0 **** **** **** ****
359 Greater_Foxs_Cunning 5374 is_GrFoxCu T T vs 0x3f 0x2B NW_S0_GrFoxsCu **** **** **** **** **** **** 6 1500 hand **** **** **** **** vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 61918 1 0 **** 0 **** **** **** 0 **** **** **** ****
360 Greater_Bulls_Strength 5375 is_GrBullStr T T vs 0x3f 0x2B NW_S0_GrBullStr **** **** **** **** **** **** 6 1500 hand **** **** **** **** vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 61918 1 0 **** 0 **** **** **** 0 **** **** **** ****
361 Greater_Cats_Grace 5376 is_GrCatsGr T T vs 0x3f 0x2B NW_S0_GrCatsGr **** **** **** **** **** **** 6 1500 hand **** **** **** **** vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 61918 1 0 **** 0 **** **** **** 0 **** **** **** ****
362 Greater_Endurance 5377 is_GrEndur T T vs 0x3f 0x2B NW_S0_GrEndur **** **** **** **** **** **** 6 1500 hand **** **** **** **** vs_chant_ench_hm vs_chant_ench_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 61918 1 0 **** 0 **** **** **** 0 **** **** **** ****
363 Awaken 6329 is_Awaken T T vs 0x3d 0x2A NW_S0_Awaken **** **** 5 **** **** **** 5 1500 hand **** vco_mehannatr03 **** sco_mehannatr03 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 6529 1 0 **** 0 **** **** **** 0 **** **** **** ****
364 Creeping_Doom 6330 is_CrpDoom C M vs 0x3a 0x3f NW_S0_CrpDoom **** **** 7 **** **** **** 7 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 1 **** 1 6530 1 0 **** 1 **** **** **** 1 sphere 6.7 **** 3
365 Ultravision 6331 is_DarkVis T T vs 0x32 0x0b NW_S0_DarkVis 2 2 1 **** 1 2 2 1500 hand **** **** vco_megrdnatr01 sco_megrdnatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 6531 1 0 **** 0 **** **** **** 0 **** **** **** ****
366 Destruction 6332 is_Destruc N S vs 0x38 0x2A NW_S0_Destruc **** 7 **** **** **** **** 7 1500 head vco_mehanevil03 **** vco_lgsprholy01 sco_lgsprholy01 vs_chant_necr_hm vs_chant_necr_hf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 2 **** 1 6532 1 0 **** 1 **** **** **** 1 **** **** **** ****
367 Horrid_Wilting 6333 is_HorrWilt N M vs 0x3d 0x2E NW_S0_HorrWilt **** **** **** **** **** 8 8 1500 head **** **** vco_lgupodd01 sco_lgupodd01 vs_chant_necr_hm vs_chant_necr_hf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 1 **** 1 6533 1 0 **** 1 **** **** **** 1 sphere 6.67 **** 11
368 Ice_Storm 6334 is_IceStorm V L vs 0x3d 0x3E NW_S0_IceStorm 6 **** 5 **** **** 4 4 1500 head vco_mehancold03 **** **** sco_mehancold03 vs_chant_evoc_hm vs_chant_evoc_hf up 1000 **** **** **** **** 0 **** **** head **** path **** 0 **** **** **** **** **** 11 **** 1 6534 1 0 **** 1 **** **** **** 0 sphere 6.67 **** 3
369 Energy_Buffer 6335 is_EneBuff A P vs 0x3a 0x09 NW_S0_EneBuffer 6 **** 6 **** **** 5 5 1500 head vco_mehanfire01 **** vco_megrdnatr01 sco_megrdnatr01 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 6535 1 0 **** 0 **** **** **** 0 **** **** **** ****
370 Negative_Energy_Burst 6336 is_NegBurst N M vs 0x3d 0x2E NW_S0_NegBurst **** **** **** **** **** 3 3 1500 hand **** vco_mehanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 1 **** 1 6536 1 0 **** 1 **** **** **** 1 sphere 6.67 **** 3
371 Negative_Energy_Ray 6337 is_NegRay N M vs 0x3d 0x2A NW_S0_NegRay **** 2 **** **** **** 1 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1700 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 6537 1 0 **** 1 **** **** **** 0 **** **** **** ****
372 Aura_of_Vitality 6338 is_AuraVital T T vs 0x3a 0x2F NW_S0_AuraVital **** **** 7 **** **** **** 7 1500 hand **** vco_smhannatr01 vco_megrdnatr01 sco_megrdnatr01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 8 **** 1 6538 1 0 **** 0 **** **** **** 0 sphere 10 **** 4
373 War_Cry 6339 is_WarCry E P vs 0x3a 0x09 NW_S0_WarCry 4 **** **** **** **** **** 4 1500 hand **** vco_mehansonc02 **** sco_mehansonc02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 1 **** 1 6539 1 0 **** 0 **** **** **** 0 sphere 10 **** 22
374 Regenerate 6340 is_Regen C T vs 0x3a 0x2B NW_S0_Regen **** 7 6 **** **** **** 7 1500 hand **** vco_mehannatr02 vco_megrdnatr01 sco_megrdnatr01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 6541 1 0 **** 0 **** **** **** 0 **** **** **** ****
375 Evards_Black_Tentacles 6341 is_Evards C M vs 0x3f 0x3E NW_S0_Evards **** **** **** **** **** 4 4 1500 hand **** **** vco_megrdevil01 sco_megrdevil01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 1 **** 1 6542 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
376 Legend_Lore 6342 is_Lore D P vs 0x3a 0x09 NW_S0_Lore 4 **** **** **** **** 6 5 1500 hand **** vco_mehansonc02 **** sco_mehansonc02 vs_chant_illu_hm vs_chant_illu_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 6543 1 0 **** 0 **** **** **** 0 **** **** **** ****
377 Find_Traps 6343 is_FindTrap D P vs 0x3a 0x09 NW_S0_FindTrap 3 2 **** **** **** 3 3 1500 hand **** vco_mehansonc02 **** sco_mehansonc02 vs_chant_illu_lm vs_chant_illu_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 6544 1 0 **** 0 **** **** **** 0 sphere 30 **** 20
378 Summon_Mephit 6482 ir_GenSummon C S vs 0x00 0x2C NW_S1_SummMeph **** **** **** **** **** **** 5 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 **** **** out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 15 **** 2 6554 1 0 **** 0 **** **** **** 1 **** **** **** ****
379 Summon_Celestial 6483 ir_GenSummon C S vs 0x01 0x2C NW_S1_SummCeles **** **** **** **** **** **** 5 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 **** **** out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 15 **** 1 6554 1 0 **** 0 **** **** **** 1 **** **** **** ****
380 Battle_Mastery_Spell 6484 is_GenDomain C P vs 0x02 0x01 NW_S2_BatMast **** **** **** **** **** **** 1 1500 head vco_mehanholy01 **** **** sco_mehanholy01 **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 61914 0 0 **** 0 306 **** **** 0 **** **** **** ****
381 Divine_Strength 6485 is_GenDomain C P vs 0x03 0x01 NW_S2_DivStr **** **** **** **** **** **** 1 1500 head vco_mehanholy01 **** **** sco_mehanholy01 **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 61915 0 0 **** 0 307 **** **** 0 **** **** **** ****
382 Divine_Protection 6486 is_GenDomain C P vs 0x04 0x01 NW_S2_DivProt **** **** **** **** **** **** 1 1500 head vco_mehanholy01 **** **** sco_mehanholy01 **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 61916 0 0 **** 0 308 **** **** 0 **** **** **** ****
383 Negative_Plane_Avatar 6487 is_GenSumm C P vs 0x05 0x01 NW_S0_SummShad02 **** **** **** **** **** **** 1 1500 head vco_mehanholy01 **** **** sco_mehanholy01 **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 61912 0 0 **** 0 310 **** **** 0 **** **** **** ****
384 Divine_Trickery 6568 is_GenDomain C P vs 0x06 0x01 NW_S2_DivTrick **** **** **** **** **** **** 1 1500 head vco_mehanholy01 **** **** sco_mehanholy01 **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 61913 0 0 **** 0 324 **** **** 0 **** **** **** ****
385 Rogues_Cunning 6569 ife_rogue C P vs 0x07 0x01 NW_S0_ExtraThf **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 61917 0 0 **** 0 **** **** **** 0 **** **** **** ****
386 ACTIVATE_ITEM 6802 IR_USE C S - 0x08 0x7f NW_S3_ActItem01 **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
387 Polymorph_GIANT_SPIDER 8164 is_PolySpider T P v **** 0x09 NW_S0_PolySelf **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr03 **** sco_mehannatr03 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 130 1 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
388 Polymorph_TROLL 8165 is_PolyTroll T P v **** 0x09 NW_S0_PolySelf **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr03 **** sco_mehannatr03 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 130 1 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
389 Polymorph_UMBER_HULK 8166 is_PolyHulk T P v **** 0x09 NW_S0_PolySelf **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr03 **** sco_mehannatr03 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 130 1 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
390 Polymorph_PIXIE 8167 is_PolyFey T P v **** 0x09 NW_S0_PolySelf **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr03 **** sco_mehannatr03 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 130 1 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
391 Polymorph_ZOMBIE 8168 is_PolyZomb T P v **** 0x09 NW_S0_PolySelf **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr03 **** sco_mehannatr03 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 130 1 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
392 Shapechange_RED_DRAGON 8169 is_ShpDragon T P v **** 0x09 NW_S0_ShapeChg **** **** **** **** **** **** 9 1500 head **** **** vco_lgupnatr01 sco_lgupnatr01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 161 1 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
393 Shapechange_FIRE_GIANT 8170 is_ShpGiant T P v **** 0x09 NW_S0_ShapeChg **** **** **** **** **** **** 9 1500 head **** **** vco_lgupnatr01 sco_lgupnatr01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 161 1 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
394 Shapechange_BALOR 8171 is_ShpBalor T P v **** 0x09 NW_S0_ShapeChg **** **** **** **** **** **** 9 1500 head **** **** vco_lgupnatr01 sco_lgupnatr01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 161 1 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
395 Shapechange_DEATH_SLAAD 8172 is_ShpSlaad T P v **** 0x09 NW_S0_ShapeChg **** **** **** **** **** **** 9 1500 head **** **** vco_lgupnatr01 sco_lgupnatr01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 161 1 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
396 Shapechange_IRON_GOLEM 8173 is_ShpGolem T P v **** 0x09 NW_S0_ShapeChg **** **** **** **** **** **** 9 1500 head **** **** vco_lgupnatr01 sco_lgupnatr01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 161 1 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
397 Elemental_Shape_FIRE 8174 ife_EleFire T P - **** 0x01 NW_S2_ElemShape **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 319 3 **** 0 0 **** 0 65929520 **** **** 0 **** **** **** ****
398 Elemental_Shape_WATER 8175 ife_EleWater T P - **** 0x01 NW_S2_ElemShape **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 319 3 **** 0 0 **** 0 65863984 **** **** 0 **** **** **** ****
399 Elemental_Shape_EARTH 8176 ife_EleEarth T P - **** 0x01 NW_S2_ElemShape **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 319 3 **** 0 0 **** 0 65798448 **** **** 0 **** **** **** ****
400 Elemental_Shape_AIR 8177 ife_EleAir T P - **** 0x01 NW_S2_ElemShape **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 319 3 **** 0 0 **** 0 65995056 **** **** 0 **** **** **** ****
401 Wild_Shape_BROWN_BEAR 8178 ife_WildBear T P - **** 0x01 NW_S2_WildShape **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 320 3 **** 0 0 **** 0 66060288 **** **** 0 **** **** **** ****
402 Wild_Shape_PANTHER 8179 ife_WildCat T P - **** 0x01 NW_S2_WildShape **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 320 3 **** 0 0 **** 0 66125824 **** **** 0 **** **** **** ****
403 Wild_Shape_WOLF 8180 ife_WildWolf T P - **** 0x01 NW_S2_WildShape **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 320 3 **** 0 0 **** 0 66191360 **** **** 0 **** **** **** ****
404 Wild_Shape_BOAR 8181 ife_WildBoar T P - **** 0x01 NW_S2_WildShape **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 320 3 **** 0 0 **** 0 66256896 **** **** 0 **** **** **** ****
405 Wild_Shape_BADGER 8182 ife_WildBadger T P - **** 0x01 NW_S2_WildShape **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 320 3 **** 0 0 **** 0 66322432 **** **** 0 **** **** **** ****
406 Special_Alcohol_Beer 10400 IR_USE T P s **** 0x01 NW_S3_Alcohol **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 53221 0 **** **** **** 0 **** **** **** ****
407 Special_Alcohol_Wine 10401 IR_USE T P s **** 0x01 NW_S3_Alcohol **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 53221 0 **** **** **** 0 **** **** **** ****
408 Special_Alcohol_Spirits 10402 IR_USE T P s **** 0x01 NW_S3_Alcohol **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 53221 0 **** **** **** 0 **** **** **** ****
409 Special_Herb_Belladonna 10403 IR_USE T P s **** 0x01 NW_S3_Herb **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 53222 0 **** **** **** 0 **** **** **** ****
410 Special_Herb_Garlic 10404 IR_USE T P s **** 0x01 NW_S3_Herb **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 53223 0 **** **** **** 0 **** **** **** ****
411 Bards_Song 4780 IR_USE V P v 0x00 0x01 NW_S2_BardSong **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 8 **** 3 6075 0 0 53224 0 257 **** **** 0 sphere 10 **** 4
412 Aura_Fear_Dragon 63250 is_GenAura V P - 0x00 0x01 NW_S1_AuraDrag **** **** **** **** **** **** 7 1 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Fear 1 **** **** **** **** **** 16 **** 2 6545 0 0 53219 1 **** **** **** 0 **** **** **** ****
413 ACTIVATE_ITEM_SELF 6802 IR_USE C S - 0x08 0x01 NW_S3_ActItem01 **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
414 Divine_Favor 53 is_X1DivFav V P vs 0x3a 0x09 x0_s0_divfav **** 1 **** 1 **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 0 **** **** **** **** **** 9 **** 1 54 1 0 **** 0 **** **** **** 1 **** **** **** ****
415 True_Strike 55 is_X1TruStr D P v 0x18 0x09 x0_s0_truestrike **** **** **** **** **** 1 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 0 **** **** **** **** **** 9 **** 1 509 1 0 **** 0 **** **** **** 1 **** **** **** ****
416 Flare 56 is_X1Flare V M v 0x1a 0x3A X0_S0_Flare 0 **** 0 **** **** 0 0 1500 hand **** vco_mehanfire03 **** sco_mehancold01 vs_chant_conj_lm vs_chant_conj_lf out 1700 **** **** **** **** 0 **** **** **** **** path Cold 1 **** **** **** **** **** 2 **** 1 510 1 0 **** 1 **** **** **** 0 **** **** **** ****
417 Shield 57 is_X1Shield A P vs 0x3a 0x09 x0_s0_shield **** **** **** **** **** 1 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 513 1 0 **** 0 **** **** **** 0 **** **** **** ****
418 Entropic_Shield 58 is_X1EShield A P vs 0x3a 0x09 x0_s0_entrshield **** 1 **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 521 1 0 **** 0 **** **** **** 0 **** **** **** ****
419 Continual_Flame 59 is_X1ConFla I T vs 0x38 0x2B x0_s0_clight **** 3 **** **** **** 2 2 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 522 1 0 **** 0 **** **** **** 0 **** **** **** ****
420 One_With_The_Land 283 is_X1OneLan T P vs 0x3a 0x09 x0_s0_oneland **** **** 2 **** 2 **** 2 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 1011 1 0 **** 0 **** **** **** 0 **** **** **** ****
421 Camoflage 340 is_X1Camo T P vs 0x3a 0x09 x0_s0_camo **** **** 1 **** 1 **** 1 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 1064 1 0 **** 0 **** **** **** 0 **** **** **** ****
422 Blood_Frenzy 359 is_X1BldFre T P vs 0x3a 0x09 x0_s0_bldfrenzy **** **** 2 **** **** **** 2 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 1425 1 0 **** 0 **** **** **** 0 **** **** **** ****
423 Bombardment 382 is_X1Bombar C L vs 0x3d 0x3E x0_s0_bombard **** **** 8 **** **** **** 8 1500 hand **** vco_smhanelec01 **** sco_swar3blue vs_chant_evoc_hm vs_chant_evoc_hf up 1000 **** **** **** **** 1 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 1489 1 0 **** 1 **** **** **** 0 sphere 10 **** 3
424 Acid_Splash 383 is_X1AcidSp C M vs 0x3d 0x3A X0_S0_AcidSplash **** **** **** **** **** 0 0 1500 hand **** vco_mebalacid01 **** sco_mebalacid01 vs_chant_conj_hm vs_chant_conj_hf out 1700 **** **** **** **** 1 vpr_ectoacid01 accelerating hand spr_ectoacid01 path Acid 1 **** **** **** **** **** 2 **** 1 1496 1 0 **** 1 **** **** **** 1 **** **** **** ****
425 Quillfire 1773 is_X1Quill T S vs 0x3d 0x3A x0_s0_quillfire **** **** 3 **** **** **** 3 1500 hand **** vco_mebalacid01 **** sco_mebalacid01 vs_chant_conj_hm vs_chant_conj_hf out 1700 **** **** **** **** 1 vpr_shardice accelerating hand spr_ectoodd01 path Acid 1 **** **** **** **** **** 2 **** 1 1814 1 0 **** 1 **** **** **** 1 **** **** **** ****
426 Earthquake 384 is_X1Earth V L vs 0x3d 0x09 x0_s0_earthquake **** 8 9 **** **** **** 8 1500 hand **** vco_smhanelec01 **** sco_swar3blue vs_chant_evoc_hm vs_chant_evoc_hf up 1000 **** **** **** **** 1 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 1524 1 0 **** 1 **** **** **** 0 sphere 10 **** 27
427 Sunburst 385 is_X1Sunbur V M vs 0x3d 0x3E x0_s0_sunburst **** **** 8 **** **** 8 8 1500 head vco_mehedholy01 **** **** sco_mehedholy01 vs_chant_evoc_hm vs_chant_evoc_hf up 1000 **** **** **** **** 0 **** **** **** **** **** Divine 1 **** **** **** **** **** 1 **** 1 1537 1 0 **** 1 **** **** **** 0 sphere 10 **** 2
428 ACTIVATE_ITEM_SELF2 6802 IR_USE C S - 0x08 0x09 NW_S3_ActItem01 **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
429 AuraOfGlory 386 is_X1AurGlo T P vs 0x3a 0x09 x0_s0_auraglory **** **** **** 2 **** **** 2 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 0 **** **** **** **** **** 9 **** 1 1542 1 0 **** 0 **** **** **** 1 sphere 10 **** 20
430 Banishment 387 is_X1Banish A S vs 0x38 0x2E x0_s0_banishment **** 6 **** **** **** 7 6 1500 head **** **** vco_lgupnatr01 sco_lgupnatr01 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** vca_outholy01 **** sca_outholy01 0 **** **** head **** path **** 0 **** **** **** **** **** 11 **** 1 1548 1 0 **** 1 **** **** **** 1 sphere 10 **** 11
431 Inflict_Minor_Wounds 388 is_X1InfMin N T vs 0x38 0x3A x0_s0_inflict **** 0 **** **** **** **** 0 1500 hand **** vco_mehanevil03 **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** **** **** 1 1570 1 1 **** 1 **** **** **** 0 **** **** **** ****
432 Inflict_Light_Wounds 389 is_X1InfLig N T vs 0x3d 0x3A x0_s0_inflict **** 1 **** **** **** **** 1 1500 hand **** vco_mehanevil03 **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** **** **** 1 1571 1 1 **** 1 **** **** **** 0 **** **** **** ****
433 Inflict_Moderate_Wounds 390 is_X1InfMod N T vs 0x3d 0x3A x0_s0_inflict **** 2 **** **** **** **** 2 1500 hand **** vco_mehanevil03 **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** **** **** 1 1574 1 1 **** 1 **** **** **** 0 **** **** **** ****
434 Inflict_Serious_Wounds 391 is_X1InfSer N T vs 0x3d 0x3A x0_s0_inflict **** 3 **** **** **** **** 3 1500 hand **** vco_mehanevil03 **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** **** **** 1 1575 1 1 **** 1 **** **** **** 0 **** **** **** ****
435 Inflict_Critical_Wounds 392 is_X1InfCri N T vs 0x3d 0x3A x0_s0_inflict **** 4 **** **** **** **** 4 1500 hand **** vco_mehanevil03 **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 3 **** 1 1585 1 1 **** 1 **** **** **** 0 **** **** **** ****
436 BalagarnsIronHorn 502 is_X1Bala E P vs 0x38 0x09 X0_S0_IRONHORN 1 **** **** **** **** 2 2 1500 hand **** vco_mehansonc02 **** sco_mehansonc02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 1 **** 1 1586 1 0 **** 0 **** **** **** 0 sphere 10 **** 27
437 Drown 508 is_X1Drown T S vs 0x38 0x0a X0_S0_Drown **** **** 6 **** **** **** 6 1500 hand **** vco_mebalcold01 **** sco_mebalacid01 vs_chant_conj_hm vs_chant_conj_hf out 1700 **** **** **** **** 1 vpr_ectocold01 accelerating hand spr_ectoodd01 path **** 1 **** **** **** **** **** 2 **** 1 1588 1 0 **** 1 **** **** **** 1 **** **** **** ****
438 Owls_Insight 1774 is_X1OwlIns T T vs 0x3a 0x2B x0_s0_owlins **** **** 5 **** **** **** 5 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 1819 1 0 **** 0 **** **** **** 0 **** **** **** ****
439 Electric_Jolt 1852 is_X1EleJol V M vs 0x3d 0x3A X0_S0_ElecJolt **** **** **** **** **** 0 0 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** **** **** **** 0 **** **** **** **** path Electricity 1 **** **** **** **** **** 2 **** 1 1857 1 0 **** 1 **** **** **** 0 **** **** **** ****
440 Firebrand 1895 is_X1Firebra V M vs 0x3d 0x3E x0_s0_firebrand **** **** **** **** **** 5 5 1500 hand **** vco_smhanfire01 **** sco_mehanfire01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 2 **** 1 1890 1 0 **** 1 **** **** **** 0 sphere 8.33 **** 2
441 Wounding_Whispers 2362 is_X1WouWhis A P vs 0x3f 0x09 x0_s0_woundwhis 3 **** **** **** **** **** 3 1500 head vco_mehanelec03 **** vco_lgrinmind01 sco_lgrinmind01 vs_chant_illu_lm vs_chant_illu_lf self 1000 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 12 **** 1 2369 1 0 **** 0 **** **** **** 0 **** **** **** ****
442 Amplify 2363 is_X1Amplif T T vs 0x3a 0x2B x0_s0_amplify 1 **** **** **** **** **** 1 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 2370 1 0 **** 0 **** **** **** 0 **** **** **** ****
443 Etherealness 2364 is_X1Ether T T vs 0x3a 0x09 x0_s0_ether **** 6 **** **** **** 8 7 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 2371 1 0 **** 0 **** **** **** 0 **** **** **** ****
444 Undeaths_Eternal_Foe 2365 is_X1UndFoe A L vs 0x3a 0x2F x0_s0_udetfoe **** 9 **** **** **** **** 9 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 0 **** **** **** **** **** 9 **** 1 2372 1 0 **** 0 **** **** **** 1 sphere 3.33 **** 4
445 Dirge 2366 is_X1Dirge V L vs 0x3a 0x09 x0_s0_dirge 6 **** **** **** **** **** 6 1500 head **** vco_mebalacid01 **** sco_mebalacid01 vs_chant_conj_hm vs_chant_conj_hf area 1000 **** **** **** **** 1 vpr_ectoacid01 homing hand spr_ectoacid01 path Acid 1 **** **** **** **** **** 11 **** 1 2373 1 0 **** 1 **** **** **** 1 sphere 5 **** 18
446 Inferno 2368 is_X1Inferno T S vs 0x3f 0x3A x0_s0_inferno **** **** 5 **** **** **** 5 1500 hand **** vco_smhanfire01 **** sco_mehanfire01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 0 vpr_aroacid homing hand spr_aroacid path Fire 1 **** **** **** **** **** 2 **** 1 2374 1 0 **** 1 **** **** **** 1 **** **** **** ****
447 Isaacs_Lesser_Missile_Storm 2377 is_X1LesMis V L vs 0x3d 0x1E x0_s0_missstorm1 **** **** **** **** **** 4 4 1500 hand **** vco_mehancold03 **** sco_mehancold03 vs_chant_evoc_lm vs_chant_evoc_lf out 1900 **** vca_outsonic **** sca_outsonic 0 **** **** **** **** path **** 1 **** **** **** **** **** 2 **** 1 2375 1 0 **** 1 **** **** **** 1 sphere 8.33 **** 2
448 Isaacs_Greater_Missile_Storm 2378 is_X1GreMis V L vs 0x3d 0x1E x0_s0_missstorm2 **** **** **** **** **** 6 6 1500 hand **** vco_mehancold03 **** sco_mehancold03 vs_chant_evoc_lm vs_chant_evoc_lf out 2500 **** vca_outsonic **** sca_outsonic 0 **** **** **** **** path **** 1 **** **** **** **** **** 2 **** 1 2376 1 0 **** 1 **** **** **** 1 sphere 8.33 **** 2
449 Bane 2663 is_X1Bane E L vs 0x3a 0x2F X0_S0_Bane **** 1 **** **** **** **** 1 1500 head **** **** vco_grndpurp sco_megrdodd01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 0 **** **** **** **** **** 9 **** 1 2664 1 0 **** 1 **** 6 **** 1 sphere 10 **** 2
450 Shield_of_Faith 2666 is_X1ShlFat A T vs 0x3a 0x2B X0_S0_ShieldFait **** 1 **** **** **** **** 1 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 2665 1 0 **** 0 **** **** **** 0 **** **** **** ****
451 Planar_Ally 2667 is_X1PlaAll C S vs 0x3a 0x2E X0_S0_Planar **** 6 **** **** **** **** 6 1500 head **** **** vco_lgupodd01 sco_lgupodd01 vs_chant_conj_hm vs_chant_conj_hf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 2668 1 0 **** 0 **** **** **** 0 **** **** **** ****
452 Magic_Fang 2670 is_X1MagFan C T vs 0x3a 0x09 x0_s0_magicfang **** **** 1 **** 1 **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 2669 1 0 **** 0 **** **** **** 0 **** **** **** ****
453 Greater_Magic_Fang 2923 is_X1GMagFan C T vs 0x3a 0x09 x0_s0_gmagicfang **** **** 3 **** 3 **** 3 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 2749 1 0 **** 0 **** **** **** 0 **** **** **** ****
454 Spike_Growth 2671 is_X1SpiGro T L vs 0x3a 0x2E x0_s0_spikegro **** **** 3 **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** vca_outnatr01 **** sca_outnatr01 1 vpr_los homing hand spr_los path **** 1 **** **** **** **** **** 11 **** 1 2672 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
455 Mass_Camoflage 2674 is_X1MasCamo T L vs 0x3a 0x2F x0_s0_masscamo **** **** 4 **** 4 **** 4 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 0 **** **** **** **** **** 9 **** 1 2673 1 0 **** 0 **** **** **** 1 sphere 10 **** 4
456 Expeditious_Retreat 2675 is_X1ExpRet T P vs 0x3a 0x09 x0_s0_exretreat 1 **** **** **** **** 1 1 1500 head **** **** vco_megrdodd01 sco_megrdodd01 vs_chant_ench_hm vs_chant_ench_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 2676 1 0 **** 0 **** **** **** 0 **** **** **** ****
457 Tashas_Hideous_Laughter 2678 is_X1TasLaf E S vs 0x3f 0x3A x0_s0_laugh 2 **** **** **** **** 2 2 1500 hand **** vco_mehancold03 **** sco_mehancold03 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** vca_outsonic **** sca_outsonic 0 **** **** **** **** path **** 1 **** **** **** **** **** 2 **** 1 2677 1 0 **** 1 **** **** **** 1 **** **** **** ****
458 Displacement 2679 is_X1Displace I T v 0x1a 0x2B x0_s0_displace 3 **** **** **** **** 3 3 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 2680 1 0 **** 0 **** **** **** 0 **** **** **** ****
459 Bigbys_Interposing_Hand 2683 is_X1Bigby1 V L vs 0x3a 0x3A x0_s0_bigby1 **** **** **** **** **** 5 5 1500 hand **** vco_mehanacid03 **** sco_mehanacid03 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 1 vpr_bigby_o homing hand spr_aroacid path **** 1 **** **** **** **** **** 2 **** 1 2688 1 0 **** 0 **** **** **** 1 **** **** **** ****
460 Bigbys_Forceful_Hand 2684 is_X1Bigby2 V L vs 0x3a 0x3A x0_s0_bigby2 **** **** **** **** **** 6 6 1500 hand **** vco_mehanacid03 **** sco_mehanacid02 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 1 vpr_bigby_c homing hand spr_aroacid path **** 1 **** **** **** **** **** 2 **** 1 2689 1 0 **** 1 **** **** **** 1 **** **** **** ****
461 Bigbys_Grasping_Hand 2685 is_X1Bigby3 V L vs 0x3a 0x3A x0_s0_bigby3 **** **** **** **** **** 7 7 1500 hand **** vco_mehanacid03 **** sco_mehanacid03 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 1 vpr_bigby_o homing hand spr_aroacid path **** 1 **** **** **** **** **** 2 **** 1 2690 1 0 **** 1 **** **** **** 1 **** **** **** ****
462 Bigbys_Clenched_Fist 2686 is_X1Bigby4 V L vs 0x3f 0x3A x0_s0_bigby4 **** **** **** **** **** 8 8 1500 hand **** vco_mehanacid03 **** sco_mehanacid03 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 1 vpr_bigby_c homing hand spr_aroacid path **** 1 **** **** **** **** **** 2 **** 1 2691 1 0 **** 1 **** **** **** 1 **** **** **** ****
463 Bigbys_Crushing_Hand 2687 is_X1Bigby5 V L vs 0xff 0x3A x0_s0_bigby5 **** **** **** **** **** 9 9 1500 hand **** vco_mehanacid03 **** sco_mehanacid03 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 1 vpr_bigby_o homing hand spr_aroacid path **** 1 **** **** **** **** **** 2 **** 1 2692 1 0 **** 1 **** **** **** 1 **** **** **** ****
464 Grenade_Fire 2712 is_X1Grenade T M s **** 0x3E x0_s3_alchem **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 it_potion_000 bounce hand spr_fireball path Fire 0 **** **** **** **** **** 2 **** 4 **** 0 0 2732 1 **** **** **** 1 sphere 6.67 **** 3
465 Grenade_Tangle 2713 is_X1Grenade T M s **** 0x3A x0_s3_tangle **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 it_bag bounce hand spr_los path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 2732 1 **** **** **** 1 sphere 6.67 **** 3
466 Grenade_Holy 2714 is_X1Grenade T M s **** 0x3E x0_s3_holy **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 it_potion_000 bounce hand spr_los path Divine 0 **** **** **** **** **** 2 **** 4 **** 0 0 2732 1 **** **** **** 1 sphere 6.67 **** 3
467 Grenade_Choking 2715 is_X1Grenade T M s **** 0x3E x0_s3_choke **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 it_potion_000 bounce hand spr_los path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 2732 1 **** **** **** 1 sphere 6.67 **** 3
468 Grenade_Thunderstone 2716 is_X1Grenade T M s **** 0x3E x0_s3_thunder **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 it_potion_000 bounce hand spr_los path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 2732 1 **** **** **** 1 sphere 6.67 **** 3
469 Grenade_Acid 2717 is_X1Grenade T M s **** 0x3E x0_s3_acid **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 it_potion_000 bounce hand spr_los path Acid 0 **** **** **** **** **** 2 **** 4 **** 0 0 2732 1 **** **** **** 1 sphere 6.67 **** 3
470 Grenade_Chicken 2733 is_X1Grenade T M s **** 0x3E x0_s3_gag **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 c_chicken bounce hand spr_los path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 2732 1 **** **** **** 1 sphere 6.67 **** 3
471 Grenade_Caltrops 2734 is_X1Grenade T S s **** 0x3E x0_s3_caltrop **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 it_bag bounce hand spr_los path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 2732 1 **** **** **** 1 sphere 6.67 **** 3
472 ACTIVATE_ITEM_PORTAL 2735 is_X2Pstone C S - 0x00 0x01 x0_s3_portal **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
473 Divine_Might 2811 is_X1DivMig V M v 0x00 0x09 x0_s2_divmight **** **** **** **** **** **** 1 1500 head vco_mehanholy03 **** **** sco_mehanholy03 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 3 6139 0 0 **** 0 413 **** **** 0 **** **** **** ****
474 Divine_Shield 2813 is_X1DivShld V M v 0x00 0x09 x0_s2_divshield **** **** **** **** **** **** 1 1500 head vco_mehanholy03 **** **** sco_mehanholy03 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 3 6139 0 0 **** 0 414 **** **** 0 **** **** **** ****
475 SHADOW_DAZE 2937 is_X1ShaDaze I L s 0x00 0x2A x0_S2_Daze **** **** **** **** **** **** **** 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 3 6133 0 0 **** 1 434 **** **** 1 **** **** **** ****
476 SUMMON_SHADOW 2938 is_X1SumSha I S s 0x00 0x2C X0_S2_ShadSum **** **** **** **** **** **** **** 1500 hand **** **** **** **** vs_chant_illu_hm vs_chant_illu_hf **** 1000 **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 3 6252 0 0 **** 1 435 **** **** 0 **** **** **** ****
477 SHADOW_EVADE 2939 is_X1ShaEva T P s 0x00 0x09 X0_S2_ShadEvade **** **** **** **** **** **** **** 1500 head **** **** vco_megrdodd01 sco_megrdodd01 vs_chant_ench_hm vs_chant_ench_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 3 6516 0 0 **** 0 436 **** **** 0 **** **** **** ****
478 TYMORAS_SMILE 2949 is_X1TymSmi E T vs 0x00 0x09 x0_s2_HarpSmile **** **** **** **** **** **** **** 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 3 2680 0 0 **** 0 438 **** **** 0 **** **** **** ****
479 CRAFT_HARPER_ITEM 2951 is_X1Harper E T vs 0x00 0x09 x0_s2_HarpItem **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 3 2680 0 0 **** 0 440 **** **** 0 **** **** **** ****
480 Sleep 915 is_Sleep E M vs 0x00 0x2E NW_S0_Sleep **** **** **** **** **** **** 1 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 1 **** 3 6258 1 0 **** 1 441 **** **** 1 sphere 6.67 **** 3
481 Cats_Grace 763 is_CatGrace T T vs 0x00 0x2B NW_S0_CatGrace **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 3 6109 1 0 **** 0 442 **** **** 0 **** **** **** ****
482 Eagle_Splendor 5371 is_EagleSpl T T vs 0x00 0x2B NW_S0_EagleSpl **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 3 6526 1 0 **** 0 443 **** **** 0 **** **** **** ****
483 Invisibility 840 is_Invisib I T vs 0x00 0x2B NW_S0_Invisib **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 3 6187 1 0 **** 0 444 **** **** 0 **** **** **** ****
484 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
485 Flesh_to_stone 3044 is_X1FlsSto T M vs 0x3a 0x0a x0_s0_fleshsto **** **** **** **** **** 6 6 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 0 **** **** **** **** **** 2 **** 1 3045 1 0 **** 1 **** 486 **** 1 **** **** **** ****
486 Stone_to_flesh 3046 is_X1StoFls T M vs 0x3a 0x2B x0_s0_stoflesh **** **** **** **** **** 6 6 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 3047 1 0 **** 0 **** 485 **** 0 **** **** **** ****
487 Trap_Arrow 1517 **** V M **** 0x3d 0x3A x0_s3_arrow **** **** **** **** **** **** 5 1500 hand **** vco_mehanelec01 **** sco_mehanelec01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 1 wamar_001 linked hand **** path **** 0 **** **** **** **** **** 11 **** 4 **** 0 0 8862 1 **** **** **** 1 **** **** **** ****
488 Trap_Bolt 1519 **** V M **** 0x3d 0x3A x0_s3_bolt **** **** **** **** **** **** 5 1500 hand **** vco_mehanelec01 **** sco_mehanelec01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 1 wambo_001 linked hand **** path **** 0 **** **** **** **** **** 11 **** 4 **** 0 0 8863 1 **** **** **** 1 **** **** **** ****
489 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
490 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
491 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
492 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
493 Trap_Dart 1525 **** V M **** 0x3d 0x3A x0_s3_dart **** **** **** **** **** **** 5 1500 hand **** vco_mehanelec01 **** sco_mehanelec01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 1 wamdt_001 linked hand **** path **** 0 **** **** **** **** **** 11 **** 4 **** 0 0 8864 1 **** **** **** 1 **** **** **** ****
494 Trap_Shuriken 1553 **** V M **** 0x3d 0x3A x0_s3_shurik **** **** **** **** **** **** 5 1500 hand **** vco_mehanelec01 **** sco_mehanelec01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 1 wthsh_001 linked hand **** path **** 0 **** **** **** **** **** 11 **** 4 **** 0 0 8865 1 **** **** **** 1 **** **** **** ****
495 Breath_Petrify 3800 ir_GenBreath V S **** 0x00 0x3E x0_s1_PetrBreath **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** area 1700 **** var_conepois **** sar_conepois **** **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 6548 0 0 3807 1 **** **** **** 1 sphere 11 **** 18
496 Touch_Petrify 3801 ir_GenBolt V T **** 0x00 0x3A x0_s1_PetrTouch **** **** **** **** **** **** 5 500 hand **** **** vco_mehanevil03 sco_mehanevil03 **** **** touch 500 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 6546 0 0 3808 1 **** **** **** 0 sphere 11 **** 18
497 Gaze_Petrify 3799 ir_GenGaze V M **** 0x00 0x2A x0_s1_PetrGaze **** **** **** **** **** **** 5 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 6550 0 0 3806 1 **** **** **** 1 sphere 11 **** 18
498 Manticore_Spikes 3804 ir_GenBolt V M s 0x00 0x2E x0_s1_MantSpike **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 6550 0 0 3809 1 **** **** **** 0 sphere 8.33 **** 2
499 RodOfWonder 13366 IR_USE V M s 0x00 0x3A x0_s3_rodwonder **** **** **** **** **** **** 10 500 **** **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 8857 1 **** **** **** 0 **** **** **** ****
500 DeckOfManyThings 10696 IR_USE V L s 0x00 0x09 x0_s3_deckmany **** **** **** **** **** **** 10 1500 hand **** **** **** **** **** **** out 999 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 8858 0 **** **** **** 0 **** **** **** ****
501 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
502 ElementalSummoningItem 66123 IR_USE V M s 0x00 0x0c x0_s3_summonelem **** **** **** **** **** **** 5 1500 hand **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
503 DeckAvatar 5936 IR_USE V M s 0x00 0x09 x0_s3_deckavatar **** **** **** **** **** **** 10 1500 hand **** **** **** **** **** **** out 999 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
504 Gem_Spray 774 IR_USE V M s 0x00 0x3A x0_s3_gemspray **** **** **** **** **** **** 5 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** var_conegems **** sar_conespar 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 1 cone 30 **** 18
505 Butterfly_Spray 774 IR_USE V M s 0x00 0x3A x0_s3_butter **** **** **** **** **** **** 5 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** var_conebfly **** sca_outnatr01 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 1 cone 30 **** 18
506 HealingKit **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
507 PowerStone 40047 IR_USE C S - 0x08 0x09 x0_s3_pstone **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
508 Spellstaff 40046 IR_USE C S - 0x08 0x09 x0_s3_spellstaff **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
509 Charger 40053 IR_USE E S - **** 0x08 x0_s3_charger **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
510 Decharger 40054 IR_USE E S - **** 0x08 x0_s3_charger **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
511 Kobold_Jump 9185 is_X1Grenade T L s **** 0x3E x0_s3_koboldjump **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** as_an_koboldwee 1 c_kobA ballistic hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 9184 **** **** **** **** 1 **** **** **** ****
512 Crumble 3837 is_X2Crumble T M vs 0x3d 0x3A X2_S0_Crumble **** **** 6 **** **** **** 6 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 0 **** **** **** **** path **** 0 **** **** **** **** **** 2 **** 1 3838 1 0 **** 1 **** **** **** 0 **** **** **** ****
513 Infestation_of_Maggots 3844 is_X2InfstMag N T vs 0x3f 0x0A X2_S0_InfestMag **** **** 3 **** **** **** 3 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Disease 1 **** **** **** **** **** 3 **** 1 3845 1 0 **** 1 **** 147 79 0 **** **** **** ****
514 Healing_Sting 3848 is_X2HealStng N T vs 0x3d 0x2A X2_S0_HealStng **** **** 3 **** **** **** 3 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 3 **** 1 3849 1 0 **** 1 **** **** **** 0 **** **** **** ****
515 Great_Thunderclap 3850 is_X2GrtThdclp V M vs 0x38 0x3E X2_S0_GrtThdclp **** **** **** **** **** 7 7 1500 hand **** vco_mehansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf area 1000 **** **** **** **** 1 vpr_ectosonc01 homing hand spr_ectosonc01 path Sonic 1 **** **** **** **** **** 11 **** 1 3851 1 0 **** 1 **** **** **** 1 sphere 8.33 **** 11
516 Ball_Lightning 3853 is_X2BallLghtng V M vs 0x3d 0x3A X2_S0_BallLghtng **** **** **** **** **** 5 5 1500 hand **** vco_mehanelec03 **** sco_mehanelec03 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** vca_outsonic **** sca_outsonic 0 **** homing hand spr_ectoelec01 path Electricity 1 **** **** **** **** **** 11 **** 1 3854 1 0 **** 1 **** **** **** 0 sphere 8.33 **** 2
517 Battletide 3857 is_X2BattTide T P vs 0x3a 0x09 X2_S0_BattTide **** 5 **** **** **** **** 5 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** vca_outnatr01 **** sca_outnatr01 1 vpr_los homing hand spr_los path Mind_Affecting 1 **** **** **** **** **** 1 **** 1 3858 1 0 **** 1 **** **** **** 1 sphere 3.33 **** 22
518 Combust 3859 is_X2Combust V T vs 0x3d 0x2A X2_S0_Combust **** **** **** **** **** 2 2 1500 hand **** vco_mehanfire02 **** sco_mehanfire02 vs_chant_evoc_lm vs_chant_evoc_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 3 **** 1 3860 1 0 **** 1 **** **** **** 0 **** **** **** ****
519 Death_Armor 3861 is_X2DthArm N P vs 0x3a 0x09 X2_S0_DthArm **** **** **** **** **** 2 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 3862 1 0 **** 0 **** **** **** 0 **** **** **** ****
520 Gedlees_Electric_Loop 3863 is_X2ElecLoop V S vs 0x3d 0x0E X2_S0_ElecLoop **** **** **** **** **** 2 2 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_evoc_hm vs_chant_evoc_hf area 1000 **** **** **** **** 0 **** linked hand **** path Electricity 1 **** **** **** **** **** 1 **** 1 3864 1 0 **** 1 **** **** **** 0 sphere 1.67 **** 3
521 Horizikauls_Boom 3865 is_X2HoriBoom V S vs 0x3d 0x3A X2_S0_HoriBoom **** **** **** **** **** 1 1 1500 hand **** vco_mehansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Sonic 0 **** **** **** **** **** 2 **** 1 3866 1 0 **** 1 **** **** **** 1 **** **** **** ****
522 Ironguts 3867 is_X2Ironguts A T vs 0x3a 0x2B X2_S0_Ironguts **** **** **** **** **** 1 1 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 3868 1 0 **** 0 **** **** **** 0 **** **** **** ****
523 Mestils_Acid_Breath 3869 is_X2AcidBrth C S vs 0x3d 0x3E X2_S0_AcidBrth **** **** **** **** **** 3 3 1500 hand **** vco_mehanacid03 **** sco_mehanacid03 vs_chant_conj_lm vs_chant_conj_lf out 1700 **** vca_coneacid01 **** sca_coneacid01 0 **** **** **** **** path Acid 0 **** **** **** **** **** 11 **** 1 3870 1 0 **** 1 **** **** **** 1 cone 11 **** 19
524 Mestils_Acid_Sheath 3871 is_X2AcidShth C P vs 0x3a 0x09 X2_S0_AcidShth **** **** **** **** **** 5 5 1500 hand **** vco_mehanacid01 **** sco_mehanacid01 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 12 **** 1 3872 1 0 **** 0 **** **** **** 0 **** **** **** ****
525 Monstrous_Regeneration 3874 is_X2MonRegen C T vs 0x3a 0x0B X2_S0_MonRegen **** 5 5 **** **** **** 5 1500 hand **** vco_mehannatr02 vco_megrdnatr01 sco_megrdnatr01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 3875 1 0 **** 0 **** **** **** 0 **** **** **** ****
526 Scintillating_Sphere 3879 is_X2ScntSphere V M vs 0x3d 0x3E X2_S0_ScntSphere **** **** **** **** **** 3 3 1500 hand **** vco_mehanelec03 **** sco_mehanelec03 vs_chant_evoc_lm vs_chant_evoc_lf area 1000 **** **** **** **** 1 vpr_ectoelec01 homing hand spr_ectoelec01 path Electricity 1 **** **** **** **** **** 11 **** 1 3880 1 0 **** 1 **** **** **** 1 sphere 6.67 **** 3
527 Stone_Bones 2767 is_X2StnBones T T vs 0x3a 0x2B X2_S0_StnBones **** 2 **** **** **** 2 2 1500 hand **** vco_smhannatr01 **** sco_smhannatr01 vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 2768 1 0 **** 0 **** **** **** 0 **** **** **** ****
528 Undeath_to_Death 2796 is_X2Undeath N M vs 0x3d 0x3E X2_S0_Undeath **** 6 **** **** **** 6 6 1500 head **** **** vco_lgupholy01 sco_lgupholy01 vs_chant_necr_hm vs_chant_necr_hf up 1000 **** **** **** **** 1 vpr_ectoholy01 accelerating hand spr_ectoholy01 path **** 1 **** **** **** **** **** 1 **** 1 2797 1 0 **** 1 **** **** **** 1 sphere 10 **** 11
529 Vine_Mine 3881 is_X2VineMine C M vs 0x3a 0x2F X2_S0_VineMine **** **** 5 **** **** **** 5 **** **** **** **** **** **** vs_chant_conj_hm vs_chant_conj_hf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 530 531 532 **** **** **** **** 1 3885 1 0 **** 1 **** **** **** 0 **** **** **** ****
530 Vine_Mine_Entangle 3882 is_X2VineMEnt T M vs 0x3a 0x2F X2_S0_VineMEnt **** **** **** **** **** **** 1 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** vca_outnatr01 **** sca_outnatr01 1 vpr_los homing hand spr_los path **** 1 **** **** **** **** **** 11 529 1 **** 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
531 Vine_Mine_Hamper_Movement 3883 is_X2VineMHmp C M vs 0x3a 0x2F X2_S0_VineMHmp **** **** **** **** **** **** 1 1500 head vco_smhannatr01 **** **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 1 vpr_ectonatr01 homing hand spr_ectonatr01 path **** 1 **** **** **** **** **** 11 529 1 **** 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
532 Vine_Mine_Camouflage 3884 is_X2VineMCam C M vs 0x3a 0x2F X2_S0_VineMCam **** **** **** **** **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 14 529 1 **** 1 0 **** 0 **** **** **** 0 sphere 6 **** 3
533 Black_Blade_of_Disaster 3737 is_X2BlckBlde C S vs 0x3a 0x2C X2_S0_BlckBlde **** **** **** **** **** 9 9 1500 hand **** vco_mehanodd03 vco_lgupelec01 sco_lgupelec01 vs_chant_ench_hm vs_chant_ench_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 15 **** 1 3738 1 0 **** 0 **** **** **** 0 **** **** **** ****
534 Shelgarns_Persistent_Blade 3739 is_X2PersBlde V S vs 0x39 0x2C X2_S0_PersBlde **** **** **** **** **** 1 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 15 **** 1 3740 1 0 **** 0 **** **** **** 0 **** **** **** ****
535 Blade_Thirst 3743 is_X2BldeThst T T vs 0x3a 0x0B X2_S0_BldeThst **** **** **** **** 3 **** 3 1500 hand **** vco_atomblue **** sco_atomblue vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 3744 1 0 **** 0 **** **** **** 0 **** **** **** ****
536 Deafening_Clang 3750 is_X2DeafClng T T vs 0x3a 0x0B X2_S0_DeafClng **** **** **** 1 **** **** 1 1500 hand **** vco_atomyelo **** sco_atomyelo vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 3751 1 0 **** 0 **** **** **** 0 **** **** **** ****
537 Bless_Weapon 3753 is_X2BlssWeap T T vs 0x3a 0x0B X2_S0_BlssWeap **** **** **** 1 **** **** 1 1500 hand **** vco_atompurp **** sco_atompurp vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 3754 1 0 **** 0 **** **** **** 0 **** **** **** ****
538 Holy_Sword 3755 is_X2HolySwrd V T vs 0x3a 0x0B X2_S0_HolySwrd **** **** **** 4 **** **** 4 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 3756 1 0 **** 0 **** **** **** 0 **** **** **** ****
539 Keen_Edge 3757 is_X2KeenEdge T T vs 0x3a 0x0B X2_S0_KeenEdge 3 **** **** **** **** 3 3 1500 hand **** vco_atomgren **** sco_atomgren vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 3758 1 0 **** 0 **** **** **** 0 **** **** **** ****
540 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
541 Blackstaff 3761 is_X2Blckstff T T vs 0x3a 0x0B X2_S0_Blckstff **** **** **** **** **** 8 8 1500 hand **** vco_atomgren **** sco_atomgren vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 3762 1 0 **** 0 **** **** **** 0 **** **** **** ****
542 Flame_Weapon 3763 is_X2FlmeWeap V T vs 0x3a 0x0B X2_S0_FlmeWeap **** **** **** **** **** 2 2 1500 hand **** vco_mehanfire02 **** sco_mehanfire02 vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 3764 1 0 **** 0 **** **** **** 0 **** **** **** ****
543 Ice_Dagger 3765 is_X2IceDagg V S vs 0x3d 0x3A X2_S0_IceDagg **** **** **** **** **** 1 1 1500 hand **** vco_mehancold03 **** sco_mehancold03 vs_chant_evoc_lm vs_chant_evoc_lf area 1000 **** **** **** **** 1 vpr_raybeholda_1 homing hand spr_ectocold01 path Cold 1 **** **** **** **** **** 2 **** 1 3766 1 0 **** 1 **** **** **** 1 **** **** **** ****
544 Magic_Weapon 3767 is_X2MagcWeap T T vs 0x3a 0x0B X2_S0_MagcWeap 1 1 **** 1 **** 1 1 1500 hand **** vco_atomred **** sco_atomred vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 3768 1 0 **** 0 **** **** **** 0 **** **** **** ****
545 Greater_Magic_Weapon 3769 is_X2GrMgWeap T T vs 0x3a 0x0B X2_S0_GrMagWeap 3 4 **** 3 **** 3 3 1500 hand **** vco_ato2red **** sco_ato2red vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 3770 1 0 **** 0 **** **** **** 0 **** **** **** ****
546 Magic_Vestment 3771 is_X2MagVest T T vs 0x3a 0x0B X2_S0_MagcVest **** 3 **** **** **** **** 3 1500 hand **** vco_smhanelec01 **** sco_mehanelec03 vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 3772 1 0 **** 0 **** **** **** 0 **** **** **** ****
547 Stonehold 3778 is_X2Stnehold C M vs 0x3f 0x2E X2_S0_Stnehold **** **** 6 **** **** **** 6 1500 head **** vco_mehannatr02 **** sco_mehannatr02 vs_chant_conj_lm vs_chant_conj_lf area 1000 **** vca_outnatr01 **** sca_outnatr01 1 vpr_raybeholda_4 homing hand spr_los path Mind_Affecting 1 **** **** **** **** **** 11 **** 1 3780 1 0 **** 1 **** **** **** 1 sphere 6.67 **** 3
548 Darkfire 3781 is_X2Darkfire V T vs 0x3a 0x0B X2_S0_Darkfire **** 3 **** **** **** **** 3 1500 hand **** vco_mehanfire02 **** sco_mehanfire02 vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 3782 1 0 **** 0 **** **** **** 0 **** **** **** ****
549 Glyph_of_Warding 3783 is_X2GlphWard A S vs 0x3f 0x3E X2_S0_GlphWard **** 3 **** **** **** **** 3 1500 hand **** vco_mebalsonc01 **** sco_mebalsonc01 vs_chant_evoc_hm vs_chant_evoc_hf out 1000 **** **** **** **** 1 vpr_ectosonc01 homing hand spr_ectosonc01 path Sonic 1 **** **** **** **** **** 11 **** 1 3784 1 0 **** 1 **** **** **** 1 sphere 5 **** 3
550 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
551 MONSTER_MindBlast 3891 ir_GenCone V S s 0x00 0x3E x2_m1_mindblast **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** area 1700 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 2 3892 0 0 53232 1 **** **** **** 1 **** **** **** ****
552 MONSTER_CharmMonster 3893 is_CharmMon E S vs 0x00 0x0A x2_m1_CharmMon **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 1 **** **** **** **** **** 2 **** 2 3894 1 0 **** 1 **** **** **** 1 **** **** **** ****
553 Goblin_Ballista_Fireball 4010 is_Fireball V L vs 0x00 0x3E x2_p1_ballista **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire03 **** sco_mehanfire03 vs_chant_evoc_lm vs_chant_evoc_lf area 1000 **** **** **** **** 1 vpr_fireball homing hand spr_fireball path Fire 1 **** **** **** **** **** 11 **** 4 4011 1 0 **** 1 **** **** **** 1 sphere 6.67 **** 3
554 Ioun_Stone_Dusty_Rose 8792 is_PrElement A T vs 0x00 0x01 x2_sp_is_drose **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 4 8793 1 0 **** 0 **** **** **** 0 **** **** **** ****
555 Ioun_Stone_Pale_Blue 8946 is_PrElement A T vs 0x00 0x01 x2_sp_is_pblue **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 4 8793 1 0 **** 0 **** **** **** 0 **** **** **** ****
556 Ioun_Stone_Scarlet_Blue 8947 is_PrElement A T vs 0x00 0x01 x2_sp_is_sblue **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 4 8793 1 0 **** 0 **** **** **** 0 **** **** **** ****
557 Ioun_Stone_Blue 8948 is_PrElement A T vs 0x00 0x01 x2_sp_is_blue **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 4 8793 1 0 **** 0 **** **** **** 0 **** **** **** ****
558 Ioun_Stone_Deep_Red 8949 is_PrElement A T vs 0x00 0x01 x2_sp_is_dred **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 4 8793 1 0 **** 0 **** **** **** 0 **** **** **** ****
559 Ioun_Stone_Pink 8950 is_PrElement A T vs 0x00 0x01 x2_sp_is_pink **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 4 8793 1 0 **** 0 **** **** **** 0 **** **** **** ****
560 Ioun_Stone_Pink_Green 8951 is_PrElement A T vs 0x00 0x01 x2_sp_is_pgreen **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 4 8793 1 0 **** 0 **** **** **** 0 **** **** **** ****
561 Whirlwind 8654 ife_X2WWndAtt V P s 0x00 0x01 x2_s2_whirl **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** 2500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 3 **** 0 0 83404 0 867 **** **** 0 **** **** **** ****
562 AuraOfGlory_X2 2836 is_X1AurGlo T P vs 0x00 0x01 x2_s0_auraglory **** **** **** **** **** **** 2 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 0 **** **** **** **** **** 9 **** 1 1542 1 0 **** 0 **** **** **** 1 sphere 10 **** 4
563 Haste_Slow_X2 2837 is_X2HstSlw T S vs 0x00 0x2B x2_s0_hasteslow **** **** **** **** **** **** 3 1500 hand **** vco_mehanelec02 **** sco_mehanelec02 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 0 **** **** **** **** **** 9 **** 1 6175 1 0 **** 0 **** 166 **** 1 **** **** **** ****
564 Summon_Shadow_X2 8941 is_X2SumShad N S vs 0x00 0x2C x2_s0_CrShadow **** **** **** **** **** **** 6 1500 head **** **** vco_grndskul sco_grndskul vs_chant_necr_hm vs_chant_necr_hf out 1000 **** vca_outneg **** sca_outneg 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6126 1 0 **** 0 **** **** **** 1 **** **** **** ****
565 Tide_of_Battle 8942 is_X2TideBattle V P v 0x1d 0x3E x2_s0_TideBattle **** **** **** **** **** **** 9 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 40159 1 0 **** 0 **** **** **** 0 sphere 10 **** 3
566 Evil_Blight 8943 is_X2EvilBlight T M v 0x18 0x0E x2_s0_EvilBlight **** **** **** **** **** **** 5 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 3 **** 1 40158 1 0 **** 0 **** 146 **** 1 sphere 10 **** 2
567 Cure_Critical_Wounds_Others 8944 is_X2CuCrWdsOth C T vs 0x3d 0x2B x2_s0_cureother **** **** **** **** **** **** 4 1500 head vco_mehanheal03 **** **** sco_mehanheal03 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 1 6127 1 1 **** 0 **** **** **** 0 **** **** **** ****
568 Restoration_Others 8945 is_X2RestoreOth C T vs 0x38 0x2B x2_s0_restother **** **** **** **** **** **** 4 1500 head vco_mehanholy03 **** **** sco_mehanholy03 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 6246 1 0 **** 0 **** **** **** 0 **** **** **** ****
569 Cloud_of_Bewilderment 3794 is_X2CldBwld V S vs 0x3a 0x2E X2_S0_CldBewld 2 **** **** **** **** 2 2 1500 head **** vco_mehannatr02 **** sco_mehannatr02 vs_chant_conj_lm vs_chant_conj_lf area 1000 **** vca_outnatr01 **** sca_outnatr01 1 vpr_los homing hand spr_los path Poison 1 **** **** **** **** **** 11 **** 1 3795 1 0 **** 1 **** **** **** 1 sphere 6.67 **** 2
570 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
571 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
572 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
573 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
574 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
575 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
576 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
577 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
578 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
579 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
580 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
581 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
582 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
583 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
584 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
585 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
586 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
587 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
588 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
589 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
590 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
591 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
592 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
593 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
594 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
595 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
596 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
597 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
598 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
599 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
600 ARImbueArrow 8685 ife_X1EmbuArr V L vs **** 0x3A x1_s2_imbuearrow **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** attack 1000 **** **** **** **** 1 wamar_001 homing hand **** path **** 0 **** **** **** **** **** 3 **** 2 **** 0 0 8862 1 450 **** **** 1 **** **** **** ****
601 ARSeekerArrow 8687 ife_X1SeekArr V L vs **** 0x3A x1_s2_seeker **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** attack 1000 **** **** **** **** 1 wamar_001 spiral hand **** path **** 0 **** **** **** **** **** 3 **** 2 **** 0 0 8862 1 451 **** **** 1 **** **** **** ****
602 ARSeekerArrow2 8689 ife_X1SeekArr V L vs **** 0x3A x1_s2_seeker **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** attack 1000 **** **** **** **** 1 wamar_001 spiral hand **** path **** 0 **** **** **** **** **** 3 **** 2 **** 0 0 8862 1 452 **** **** 1 **** **** **** ****
603 ARHailOfArrows 8690 ife_X1HailArr T P vs **** 0x09 x1_s2_hailarrow **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** attack 1000 **** **** **** **** 1 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 2 **** 0 0 9067 1 453 **** **** 0 **** **** **** ****
604 ARArrowOfDeath 8692 ife_X1DethArr V L vs **** 0x3A x1_s2_deatharrow **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** attack 1000 **** **** **** **** 1 wamar_001 homing hand **** path **** 0 **** **** **** **** **** 3 **** 2 **** 0 0 8862 1 450 **** **** 1 **** **** **** ****
605 ASGhostlyVisage 870 is_GhostVis I P vs **** 0x09 NW_S0_GhostVis **** **** **** **** **** **** **** 1500 hand **** vco_mehanelec02 **** sco_mehanelec02 vs_chant_illu_lm vs_chant_illu_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 3 6217 1 0 **** 0 468 **** **** 0 **** **** **** ****
606 ASDarkness 786 is_Darkness V L v **** 0x2F NW_S0_Darkness **** **** **** **** **** **** **** 1500 head **** **** vco_grndpurp sco_megrdodd01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 3 6132 1 0 **** 0 469 **** **** 0 sphere 6.7 **** 3
607 ASInvisibility 840 is_Invisib I T vs **** 0x2B NW_S0_Invisib **** **** **** **** **** **** **** 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 3 6187 1 0 **** 0 470 **** **** 0 **** **** **** ****
608 ASImprovedInvisibility 838 is_ImprInvis I T vs **** 0x2B NW_S0_ImprInvis **** **** **** **** **** **** **** 1500 hand **** vco_mehanelec02 **** sco_mehanelec02 vs_chant_illu_hm vs_chant_illu_hf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 3 6185 1 0 **** 0 471 **** **** 0 **** **** **** ****
609 BGCreateDead 780 is_CrUndead N S vs 0x00 0x2C x0_s2_blkdead **** **** **** **** **** **** 1 1500 head **** **** vco_grndskul sco_grndskul vs_chant_necr_hm vs_chant_necr_hf out 1000 **** vca_outneg **** sca_outneg 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 3 1571 1 1 **** 1 474 **** **** 1 **** **** **** ****
610 BGFiendish 846 is_LsPlanar C S vs 0x00 0x2E X0_S2_Fiend **** **** **** **** **** **** 5 1500 head **** vco_mebalodd01 **** sco_mebalodd01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 3 **** 3 1574 1 1 **** 1 475 **** **** 0 **** **** **** ****
611 BGInflictSerious 391 is_X1InfSer N T vs **** 0x3A x0_s0_inflict **** **** **** **** **** **** 3 1500 hand **** vco_mehanevil03 **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 3 **** 3 1575 1 1 **** 1 476 **** **** 0 **** **** **** ****
612 BGInflictCritical 392 is_X1InfCri N T vs **** 0x3A x0_s0_inflict **** **** **** **** **** **** 4 1500 hand **** vco_mehanevil03 **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 3 **** 3 1585 1 1 **** 1 477 **** **** 0 **** **** **** ****
613 BK_Contagion 777 is_Contagion N T vs **** 0x2A NW_S0_Contagion **** **** **** **** **** **** **** 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Disease 1 **** **** **** **** **** 3 **** 3 6123 1 0 **** 1 479 **** **** 0 **** **** **** ****
614 BK_BullsStrength 759 is_BullStr T T vs **** 0x2B NW_S0_BullStr **** **** **** **** **** **** **** 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 3 6105 1 0 **** 0 478 **** **** 0 **** **** **** ****
615 Twinfists 40062 IR_USE A S s **** 0x09 x0_s3_clonefist **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
616 LichLyrics 40066 IR_USE A S s **** 0x01 x0_s3_lyriclich **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
617 Iceberry 40073 IR_USE A S s **** 0x2A x0_s3_berry **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
618 Flameberry 40074 IR_USE A S s **** 0x2A x0_s3_berry **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
619 PrayerBox 40143 IR_USE A S s **** 0x08 x0_s3_prayer **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
620 Flying_Debris 40565 is_X1Grenade T L s **** 0x3E x0_s3_koboldjump **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 plc_x0girn ballistic hand spr_los path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 9184 **** **** **** **** 1 **** **** **** ****
621 PADDING **** **** **** **** **** 0x00 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
622 DC_Divine_Wrath 8780 ife_X2DiviWrth T P vs 0x00 0x01 x2_s2_DivWrath **** **** **** **** **** **** **** 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 8781 0 0 83506 0 909 **** **** 0 **** **** **** ****
623 PM_Animate_Dead 8743 ife_X2SpAniDed N S vs 0x00 0x2C NW_S0_AnimDead **** **** **** **** **** **** 2 1500 hand **** vco_mebalsonc01 **** sco_mebalsonc01 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 2 8744 0 0 **** 0 889 **** **** 0 **** **** **** ****
624 PM_Summon_Undead 8745 ife_X2SpSumDed C S vs 0x00 0x2C X2_S2_SumUndead **** **** **** **** **** **** 4 1500 hand **** vco_mehanodd03 vco_lgupelec01 sco_lgupelec01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 2 8747 0 0 **** 0 890 **** **** 0 **** **** **** ****
625 PM_Undead_Graft1 8750 ife_X2SpUndGrt1 V T vs 0x00 0x02 X2_S2_UndGraft1 **** **** **** **** **** **** 6 100 hand **** vco_mehanevil03 **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 3 **** 2 8751 0 0 86876 1 892 **** **** 0 **** **** **** ****
626 PM_Undead_Graft2 8752 ife_X2SpUndGrt1 V T vs 0x00 0x02 X2_S2_UndGraft1 **** **** **** **** **** **** 6 100 hand **** vco_mehanevil03 **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 3 **** 2 8751 0 0 86876 1 893 **** **** 0 **** **** **** ****
627 PM_Summon_Greater_Undead 8755 ife_X2SpSuGrUn C S vs 0x00 0x2C X2_S2_SumGrUnd **** **** **** **** **** **** 9 1500 hand **** vco_mehanodd03 vco_lgupelec01 sco_lgupelec01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 2 8758 0 0 **** 0 895 **** **** 0 **** **** **** ****
628 PM_Deathless_Master_Touch 8761 ife_X2DthMstTch V T vs 0x00 0x02 X2_S2_DthMstTch **** **** **** **** **** **** 10 100 hand **** vco_mehanevil03 **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Death 1 **** **** **** **** **** 3 **** 2 8762 0 0 86876 1 897 **** **** 0 **** **** **** ****
629 PADDING **** **** **** **** **** 0x00 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
630 PADDING **** **** **** **** **** 0x00 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
631 PADDING **** **** **** **** **** 0x00 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
632 PADDING **** **** **** **** **** 0x00 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
633 PADDING **** **** **** **** **** 0x00 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
634 PADDING **** **** **** **** **** 0x00 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
635 PADDING **** **** **** **** **** 0x00 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
636 Hellball 8673 ife_X2SpHellBal V M vs 0x3f 0x3E X2_S2_HELLBALL **** **** **** **** **** **** 10 1500 hand **** vco_mehanevil03 vco_megrdfire01 sco_mehanevil03 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 1 vpr_fireball spiral hand spr_ectoelec01 path **** 0 **** **** **** **** **** 11 **** 2 8674 0 0 **** 1 876 **** **** 1 sphere 20 **** 3
637 Mummy_Dust 8669 ife_X2SpMumDst C S vs 0x3f 0x05 X2_S2_MumDust **** **** **** **** **** **** 10 1500 hand **** vco_mehanodd03 vco_lgupelec01 sco_lgupelec01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 2 8670 0 0 **** 0 874 **** **** 0 **** **** **** ****
638 Dragon_Knight 8671 ife_X2SpDraKnt C S vs 0x3f 0x05 X2_S2_DragKnght **** **** **** **** **** **** 10 1500 hand **** vco_mehanodd03 vco_lgupelec01 sco_lgupelec01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 2 8672 0 0 **** 0 875 **** **** 0 **** **** **** ****
639 Epic_Mage_Armor 8675 ife_X2SpMagArm N P vs 0x3f 0x01 X2_S2_EpMageArm **** **** **** **** **** **** 10 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 2 8676 0 0 **** 0 877 **** **** 0 **** **** **** ****
640 Ruin 8677 ife_X2SpRuin V M vs 0x3f 0x32 X2_S2_Ruin **** **** **** **** **** **** 10 1500 head vco_mehansonc02 **** vco_lgupevil01 sco_lgupevil01 vs_chant_illu_hm vs_chant_illu_hf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 8678 0 0 **** 1 878 **** **** 0 **** **** **** ****
641 DWDEF_Defensive_Stance 76425 ife_X2DefStance V P s 0x3f 0x01 X2_S2_DefStance **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 3 **** 0 0 76427 0 293 **** **** 0 **** **** **** ****
642 Mighty_Rage 8659 ife_X2MightRage T P s 0x3f 0x01 X2_S2_MghtyRage **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 3 **** 0 0 53207 0 869 **** **** 0 **** **** **** ****
643 PlanarTurning 83558 ife_turn V M s 0x3f 0x01 NW_S2_TurnDead **** **** **** **** **** **** 1 1500 head vco_mehanholy02 **** **** sco_mehanholy02 vs_chant_conj_hm vs_chant_conj_hf up 500 **** **** **** **** 0 **** **** **** **** **** Divine 1 **** **** **** **** **** 1 **** 3 **** 0 0 83556 1 854 **** **** 0 **** **** **** ****
644 Curse_Song 8663 ife_X2CursSong V P v 0x3f 0x01 X2_S2_CurseSong **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Divine 1 **** **** **** **** **** 8 **** 3 **** 0 0 53224 0 871 **** **** 0 sphere 10 **** 18
645 Improved_Whirlwind 8656 ife_X2ImpWW V P s 0x3f 0x01 x2_s2_whirl **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** 2500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 3 **** 0 0 83405 0 868 **** **** 0 **** **** **** ****
646 Greater_Wild_Shape_1 8665 ife_X2GWShp1 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 1 1500 hand **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 658 659 660 661 662 **** **** 3 **** 0 0 53218 0 898 **** **** 0 **** **** **** ****
647 Epic_Blinding_speed 3897 ife_X2BldSpd V P s 0x00 0x01 x2_s2_blindspd **** **** **** **** **** **** 3 1000 head **** vco_mehanelec02 **** sco_mehanelec02 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 2 3898 1 0 84550 0 491 **** **** 1 **** **** **** ****
648 Dye_Armor_cloth1 83336 ir_X2DyeArmor E T vs 0x00 0x08 x2_s2_DyeArmor **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
649 Dye_Armor_Cloth2 83338 ir_X2DyeArmor E T vs 0x00 0x08 x2_s2_DyeArmor **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
650 Dye_Armor_Leather1 83339 ir_X2DyeArmor E T vs 0x00 0x08 x2_s2_DyeArmor **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
651 Dye_Armor_Leather2 83340 ir_X2DyeArmor E T vs 0x00 0x08 x2_s2_DyeArmor **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
652 Dye_Armor_Metal1 83341 ir_X2DyeArmor E T vs 0x00 0x08 x2_s2_DyeArmor **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
653 Dye_Armor_Metal2 83342 ir_X2DyeArmor E T vs 0x00 0x08 x2_s2_DyeArmor **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
654 Add_Item_Property 83356 ir_craft E T vs 0x00 0x08 x2_s2_AddProp **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
655 Poison_Weapon 83357 is_Poison E T vs 0x00 0x08 x2_s2_PoisonWp **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 3 **** 0 0 84205 0 **** **** **** 0 **** **** **** ****
656 Craft_Weapon 83376 ir_craft E T vs 0x00 0x08 x2_s2_Crafting **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 84204 0 **** **** **** 0 **** **** **** ****
657 Craft_Armor 83377 ir_craft E T vs 0x00 0x08 x2_s2_Crafting **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 84204 0 **** **** **** 0 **** **** **** ****
658 Greater_Wild_Shape_Wyrmling_Red 2912 ife_X2GWShp1 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 646 3 **** 0 0 83578 0 327746434 **** **** 0 **** **** **** ****
659 Greater_Wild_Shape_Wyrmling_Blue 2913 ife_X2GWShp1 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 646 3 **** 0 0 83578 0 327811970 **** **** 0 **** **** **** ****
660 Greater_Wild_Shape_Wyrmling_Black 2914 ife_X2GWShp1 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 646 3 **** 0 0 83578 0 327877506 **** **** 0 **** **** **** ****
661 Greater_Wild_Shape_Wyrmling_White 2916 ife_X2GWShp1 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 646 3 **** 0 0 83578 0 327943042 **** **** 0 **** **** **** ****
662 Greater_Wild_Shape_Wyrmling_Green 2915 ife_X2GWShp1 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 646 3 **** 0 0 83578 0 328008578 **** **** 0 **** **** **** ****
663 WyrmlingPCBreathCold 84459 ir_GenBreath V T s 0x3f 0x3E x2_S1_wyrmbreath **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 2000 **** var_dragcold **** sar_dragcold 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 19 **** 2 6548 0 0 53227 1 **** **** **** 1 cone 14 **** 19
664 WyrmlingPCBreathAcid 84460 ir_GenBreath V T s 0x3f 0x3E x2_S1_wyrmbreath **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 2000 **** vca_dragacid **** sca_dragacid 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 19 **** 2 6548 0 0 53226 1 **** **** **** 1 cone 14 **** 19
665 WyrmlingPCBreathFire 84461 ir_GenBreath V T s 0x3f 0x3E x2_S1_wyrmbreath **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 2000 **** vca_dragfire **** sca_dragfire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 19 **** 2 6548 0 0 53198 1 **** **** **** 1 cone 14 **** 19
666 WyrmlingPCBreathGas 84462 ir_GenBreath V T s 0x3f 0x3E x2_S1_wyrmbreath **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 2000 **** vca_draggas **** sca_draggas 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 19 **** 2 6548 0 0 53197 1 **** **** **** 1 cone 14 **** 19
667 WyrmlingPCBreathLightning 84463 ir_GenBreath V T s 0x3f 0x3E x2_S1_wyrmbreath **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 2000 **** vca_dragelec **** sca_dragelec 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 19 **** 2 6548 0 0 53229 1 **** **** **** 1 cone 14 **** 19
668 ITEM_Teleport 83473 ir_GenBreath V T s 0x3f 0x0B x2_s3_teleport **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
669 ITEM_Chaos_Shield 83474 ir_GenBreath V T s 0x3f 0x0B X2_S3_CHAOSSHLD **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
670 Greater_Wild_Shape_Basilisk 2861 ife_X2GWShp3 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 676 3 **** 0 0 83578 0 328139653 **** **** 0 **** **** **** ****
671 Greater_Wild_Shape_Beholder 3058 ife_X2GWShp4 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 677 3 **** 0 0 83578 0 328074119 **** **** 0 **** **** **** ****
672 Greater_Wild_Shape_Harpy 3076 ife_X2GWShp2 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 83578 0 328205188 **** **** 0 **** **** **** ****
673 Greater_Wild_Shape_Drider 3063 ife_X2GWShp3 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 676 3 **** 0 0 83578 0 328270725 **** **** 0 **** **** **** ****
674 Greater_Wild_Shape_Manticore 2865 ife_X2GWShp3 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 676 3 **** 0 0 83578 0 328336261 **** **** 0 **** **** **** ****
675 Greater_Wild_Shape_2 8766 ife_X2GWShp2 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 1 1500 hand **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 672 678 680 **** **** **** **** 3 **** 0 0 53218 0 900 **** **** 0 **** **** **** ****
676 Greater_Wild_Shape_3 8768 ife_X2GWShp3 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 1 1500 hand **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 670 673 674 **** **** **** **** 3 **** 0 0 53218 0 901 **** **** 0 **** **** **** ****
677 Greater_Wild_Shape_4 8772 ife_X2GWShp4 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 1 1500 hand **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 694 679 691 **** **** **** **** 3 **** 0 0 53218 0 903 **** **** 0 **** **** **** ****
678 Greater_Wild_Shape_Gargoyle 12550 ife_X2GWShp2 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 83578 0 328401796 **** **** 0 **** **** **** ****
679 Greater_Wild_Shape_Medusa 2854 ife_X2GWShp4 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 83578 0 328467335 **** **** 0 **** **** **** ****
680 Greater_Wild_Shape_Minotaur 12648 ife_X2GWShp2 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 83578 0 328532868 **** **** 0 **** **** **** ****
681 Humanoid_Shape 8770 ife_X2HumanShp T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 1 1500 hand **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 682 683 684 **** **** **** **** 3 **** 0 0 53218 0 902 **** **** 0 **** **** **** ****
682 Humanoid_Shape_Drow 85590 ife_X2HumanShp T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 83578 0 328598406 **** **** 0 **** **** **** ****
683 Humanoid_Shape_Lizardfolk 101137 ife_X2HumanShp T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 83578 0 328795014 **** **** 0 **** **** **** ****
684 Humanoid_Shape_KoboldAssa 84180 ife_X2HumanShp T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 83578 0 329253766 **** **** 0 **** **** **** ****
685 Undead_shape 83891 ife_X2UndShp T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 1 1500 hand **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 704 705 706 **** **** **** **** 3 **** 0 0 83890 0 872 **** **** 0 **** **** **** ****
686 Harpysong 83574 ir_GenHowl V S v 0x3f 0x01 X2_S1_harpycry **** **** **** **** **** **** 4 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 2 6551 0 0 84435 1 **** **** **** 0 sphere 6.67 **** 18
687 GWildShape_Stonegaze 3799 ir_GenGaze V M s 0x00 0x0A x2_s1_petrgaze **** **** **** **** **** **** 5 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 6550 0 0 3806 1 **** **** **** 1 cone 10 **** 18
688 GWildShape_DriderDarkness 786 is_Darkness V L v 0x00 0x2F x2_s1_driderdark **** **** **** **** **** **** 2 1500 head **** **** vco_grndpurp sco_megrdodd01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 6132 1 0 **** 0 **** **** **** 0 sphere 6.7 **** 3
689 SlayRakshasa 83565 is_Bless V T s 0x00 0x0B x2_s3_slayraks **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** ****
690 RedDragonDiscipleBreath 83498 ir_GenBreath V T s 0x3f 0x3E x2_S2_discbreath **** **** **** **** **** **** 9 500 head **** **** **** **** **** **** out 2000 vca_dragbreath **** **** sca_dragfire 0 **** **** head **** **** Fire 1 **** **** **** **** **** 11 **** 2 6548 0 0 53198 1 965 **** **** 1 cone 10 **** 19
691 Greater_Wild_Shape_Mindflayer 3070 ife_X2GWShp4 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 677 3 **** 0 0 83578 0 328663943 **** **** 0 **** **** **** ****
692 Greater_Wild_Shape_Spikes 3804 ir_GenBolt V M s 0x00 0x2E x2_s1_GWSpikes **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 6550 0 0 3809 1 **** **** **** 0 **** **** **** ****
693 GWildShape_Mindblast 83865 ir_GenCone V S s 0x00 0x3E x2_s1_gwmindbl **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** area 1000 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 4 3892 0 0 83855 1 **** **** **** 1 **** **** **** ****
694 Greater_Wild_Shape_DireTiger 83579 ife_X2GWShp4 T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 677 3 **** 0 0 83578 0 328729479 **** **** 0 **** **** **** ****
695 Epic_Warding 83607 ife_X2EpicWard V M vs 0x00 0x01 X2_S2_EpicWard **** **** **** **** **** **** 10 1500 head vco_mehanelec03 **** vco_lgrinmind01 sco_lgrinmind01 vs_chant_illu_lm vs_chant_illu_lf self 1000 **** **** **** **** 1 vpr_ectosonc01 homing hand spr_ectosonc01 path **** 0 **** **** **** **** **** 13 **** 2 83608 0 0 **** 1 990 **** **** 1 **** **** **** ****
696 OnHitFireDamage 83614 is_MagWeap V M - 0x00 0x3A X2_S3_FlamingD **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire03 **** sco_mehancold01 vs_chant_conj_lm vs_chant_conj_lf out 1700 **** **** **** **** 0 **** **** **** **** path Cold 1 **** **** **** **** **** **** **** 4 **** 1 0 **** 1 **** **** **** 0 **** **** **** ****
697 ACTIVATE_ITEM_L 83622 IR_USE C L - **** 0x7f NW_S3_ActItem01 **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
698 Dragon_Breath_Negative 83624 ir_GenBreath V T s 0x00 0x3E X2_S1_DragNeg **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragelec **** sca_dragelec 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 19 **** 2 6548 0 0 83631 1 **** **** **** 1 cone 14 **** 2
699 **** **** **** A T vs **** 0x2B **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 50 1 **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
700 ACTIVATE_ITEM_ONHITSPELLCAST 83675 IR_USE C S - 0x00 0x7f X2_S3_OnHitCast **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
701 Summon_Baatezu 83692 ir_GenSummon V L vs 0x00 0x2C X2_S1_SummBaatez **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 15 **** 2 83693 0 0 **** 1 **** **** **** 0 **** **** **** ****
702 OnHitPlanarRift 83771 is_MagWeap V M v 0x00 0x3A X2_S3_PlanarRift **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire03 **** sco_mehancold01 vs_chant_conj_lm vs_chant_conj_lf out 1700 **** **** **** **** 0 **** **** **** **** path Cold 1 **** **** **** **** **** 2 **** 4 3738 1 0 **** 1 **** **** **** 0 **** **** **** ****
703 OnHitDarkfire 83829 is_MagWeap V M v 0x00 0x3A X2_S3_Darkfire **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire03 **** sco_mehancold01 vs_chant_conj_lm vs_chant_conj_lf out 1700 **** **** **** **** 0 **** **** **** **** path Cold 1 **** **** **** **** **** 2 **** 4 3782 1 0 **** 1 **** **** **** 0 **** **** **** ****
704 Undead_Shape_risen_lord 83892 ife_X2UdShp T P - 0x00 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 677 3 **** 0 0 83890 0 328860520 **** **** 0 **** **** **** ****
705 Undead_Shape_Vampire 5637 ife_X2UdShp T P - 0x00 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 677 3 **** 0 0 83890 0 328926056 **** **** 0 **** **** **** ****
706 Undead_Shape_Spectre 2126 ife_X2UdShp T P - 0x00 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 677 3 **** 0 0 83890 0 328991592 **** **** 0 **** **** **** ****
707 Greater_Wild_Shape_Red_dragon 12491 is_ShpDragon T P - 0x00 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 677 2 **** 0 0 83578 0 329057129 **** **** 0 **** **** **** ****
708 Greater_Wild_Shape_Blue_dragon 12467 is_ShpDragon T P - 0x00 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 677 3 **** 0 0 83578 0 329122665 **** **** 0 **** **** **** ****
709 Greater_Wild_Shape_Green_dragon 12487 is_ShpDragon T P - 0x00 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 677 3 **** 0 0 83578 0 329188201 **** **** 0 **** **** **** ****
710 EyeballRay0 84486 ir_GenBolt V M s 0x00 0x2E x1_s1_eyebray **** **** **** **** **** **** 1 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_2 accelerating monster1 **** path Mind-Affecting 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
711 EyeballRay1 84487 ir_GenBolt V M s 0x00 0x2E x1_s1_eyebray **** **** **** **** **** **** 1 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_4 accelerating monster0 **** path Mind-Affecting 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
712 EyeballRay2 84488 ir_GenBolt V M s 0x00 0x2E x1_s1_eyebray **** **** **** **** **** **** 1 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_3 accelerating monster4 **** path Mind-Affecting 1 **** **** **** **** **** 2 **** 2 6546 0 0 53231 1 **** **** **** 1 **** **** **** ****
713 Mindflayer_Mindblast_10 83840 ir_GenHowl E P v 0x00 0x01 x2_s1_mblast10 **** **** **** **** **** **** 8 1000 **** **** **** vco_lgrinmind01 sco_mehansonc02 **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 3892 0 0 83855 1 **** **** **** 0 sphere 15 **** 18
714 Mindflayer_Paragon_Mindblast 83841 **** A S vs 0x00 0x2B **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 50 2 **** 1 0 83855 1 **** **** **** 1 sphere 15 **** 18
715 Golem_Ranged_Slam 86679 is_X1Bigby2 V L vs 0x00 0x3A x2_s1_golemslam **** **** **** **** **** **** 6 1500 hand **** vco_mehanacid03 **** sco_mehanacid02 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 1 vpr_bigby_c homing hand spr_aroacid path **** 1 **** **** **** **** **** 2 **** 1 2689 1 0 **** 1 **** **** **** 1 **** **** **** ****
716 SuckBrain 83857 **** A S vs 0x00 0x2B x2_s1_suckbrain **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** creature 3100 **** **** **** al_na_sludggrat2 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 50 1 **** 1 0 83856 0 **** **** **** 0 **** **** **** ****
717 ACTIVATE_ITEM_SEQUENCER_1 83860 IR_USE C S - 0x00 0x01 X2_S3_sequencer **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 83864 0 **** **** **** 0 **** **** **** ****
718 ACTIVATE_ITEM_SEQUENCER_2 83868 IR_USE C S - 0x00 0x01 X2_S3_sequencer **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 83864 0 **** **** **** 0 **** **** **** ****
719 ACTIVATE_ITEM_SEQUENCER_3 83869 IR_USE C S - 0x00 0x01 X2_S3_sequencer **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 83864 0 **** **** **** 0 **** **** **** ****
720 CLEAR_SEQUENCER 83881 IR_USE C S - 0x00 0x01 X2_S3_sequencer **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 83864 0 **** **** **** 0 **** **** **** ****
721 OnHitFlamingSkin 83888 is_FireShld C S - 0x00 0x7f X2_S3_flameskin **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
722 Mimic_Eat **** is_X1Grenade T L s **** 0x3E x0_s3_koboldjump **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** as_na_steamshrt2 1 gi_tresur ballistic hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 84096 **** **** **** **** 1 **** **** **** ****
723 Mimic_Gem_Thrower **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 gi_tresur bounce hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
724 Etherealness 83893 is_X1Ether T T v 0x1a 0x01 x2_s1_ether **** **** **** **** **** **** 7 1500 head vco_mehanelec03 **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 2 **** 1 0 83894 0 **** **** **** 0 **** **** **** ****
725 Dragon_Shape 8667 is_ShpDragon T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 1 1500 hand **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 707 708 709 **** **** **** **** 3 **** 0 0 83895 0 873 **** **** 0 **** **** **** ****
726 Mimic_Eat_Enemy **** is_X1Grenade T L s **** 0x3E x0_s3_koboldjump **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** as_an_ratdie1 1 c_direrat ballistic hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 84096 **** **** **** **** 1 **** **** **** ****
727 Beholder_Anti_Magic_Cone 84077 ir_GenCone V M s 0x00 0x3E x2_s1_beantimag **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** area 1700 **** vco_gazesonc **** sco_gazemind 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 2 **** 1 0 **** **** **** **** **** 1 sphere 25 **** 18
728 **** **** ir_GenGaze E L v 0x00 0x02 **** **** **** **** **** **** **** 8 1000 **** **** **** vco_lgrinmind01 sco_mehansonc02 **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 **** 0 0 **** 1 **** **** **** 0 **** **** **** ****
729 Mimic_Steal_armor **** is_X1Grenade T L s **** 0x3E x0_s3_koboldjump **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** it_armorchain 1 gi_armor02 ballistic hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 84096 **** **** **** **** 1 **** **** **** ****
730 **** **** **** A S vs 0x00 0x02 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 50 1 **** 1 0 **** 0 **** **** **** 0 **** **** **** ****
731 Bebelith_Web 84178 ir_GenBolt V L s 0x00 0x2E x2_s1_bebweb **** **** **** **** **** **** 9 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectonatr01 accelerating hand spr_ectonatr01 path **** 1 **** **** **** **** **** 2 **** 2 6546 0 0 84177 1 **** **** **** 1 sphere 6.7 **** 3
732 Outsider_Shape 84181 ife_X2OutShape T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 1 1500 hand **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 733 734 735 **** **** **** **** 3 **** 0 0 84187 0 1060 **** **** 0 **** **** **** ****
733 Outsider_Shape_Azer 84194 ife_X2OutShape T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 84187 0 329319460 **** **** 0 **** **** **** ****
734 Outsider_Shape_Rakshasa 12682 ife_X2OutShape T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 84187 0 329384996 **** **** 0 **** **** **** ****
735 Outsider_Shape_DeathSlaad 56574 ife_X2OutShape T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 84187 0 329450532 **** **** 0 **** **** **** ****
736 Beholder_Special_Spell_AI 84454 ir_GenGaze E L v **** 0x02 x2_s1_beholdatt **** **** **** **** **** **** 5 0 **** **** **** **** ***** **** **** **** 0 **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 **** 0 0 83839 1 **** **** **** 0 **** **** **** ****
737 Construct_Shape 84182 ife_X2ConShp T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 1 1500 hand **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 738 739 740 **** **** **** **** 3 **** 0 0 84189 0 1061 **** **** 0 **** **** **** ****
738 Construct_Shape_StoneGolem 12578 ife_X2ConShp T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 84189 0 329516069 **** **** 0 **** **** **** ****
739 Construct_Shape_DemonFleshGolem 84195 ife_X2ConShp T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 84189 0 329581605 **** **** 0 **** **** **** ****
740 Construct_Shape_IronGolem 12576 ife_X2ConShp T P - **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 84189 0 329647141 **** **** 0 **** **** **** ****
741 Psionic_Inertial_Barrier 85563 is_MageArm C T s **** 0x01 x2_s1_psibarr **** **** **** **** **** **** 4 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 2 85565 1 0 83855 0 **** **** **** 0 **** **** **** ****
742 Craft_Weapon_Component 84202 ir_craft E T vs 0x00 0x01 x2_s2_Crafting **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 84204 0 **** **** **** 0 **** **** **** ****
743 Craft_Armor_Component 84203 ir_craft E T vs 0x00 0x01 x2_s2_Crafting **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 84204 0 **** **** **** 0 **** **** **** ****
744 Grenade_FireBomb 84348 is_X1Grenade T M s **** 0x3E x2_s3_bomb **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 it_potion_000 bounce hand spr_fireball path Fire 0 **** **** **** **** **** 2 **** 4 **** 0 0 2732 1 **** **** **** 1 sphere 6.67 **** 3
745 Grenade_AcidBomb 84349 is_X1Grenade T M s **** 0x3E x2_s3_bomb **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 it_potion_000 bounce hand spr_los path Acid 0 **** **** **** **** **** 2 **** 4 **** 0 0 2732 1 **** **** **** 1 sphere 6.67 **** 3
746 Hell_Catapult_Male **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** c_giantnob_atk3 1 PLC_F06 bounce hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
747 Hell_Catapult_Female **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** c_x0gntfrsf_atk2 1 PLC_F06 bounce hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
748 Hell_Br_Catapult_Male **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** c_giantnob_atk3 1 PLC_F03 ballistic hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
749 Hell_Brazier_Male **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** c_giantnob_atk3 1 PLC_I05 homing hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
750 Hell_Fence_Male **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** c_giantnob_atk3 1 PLC_X0_FR1 ballistic hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
751 Hell_Boulder_Male **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** c_giantnob_atk3 1 PLC_C05 ballistic hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
752 Hell_Tree_Male **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** c_giantnob_atk3 1 PLC_X0_DTR ballistic hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
753 Hell_KNOWER_EFFECT1 **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 tcn01_q05_01 homing hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
754 Hell_KNOWER_EFFECT2 **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 tcn01_s02_01 homing hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
755 Hell_KNOWER_EFFECT3 **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 tde01_r01_01 homing hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
756 OnHitBebilithAttack 84424 **** C T - 0x3f 0x7f X2_S3_RuinArmor **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 0 **** **** **** ****
757 ShadowBlend 84431 **** C S - 0x3f 0x1f X2_S1_shadblend **** **** **** **** **** **** 8 1500 head **** **** vco_grndpurp sco_megrdodd01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 2 **** 0 0 84432 0 **** **** **** 0 **** **** **** ****
758 OnHitDemilichTouch 84433 **** C T - 0x3f 0x7f X2_S3_DemiTouch **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 0 **** **** **** ****
759 UndeadSelfHarm 84434 is_Harm N T vs 0x38 0x01 NW_S0_Harm **** **** **** **** **** **** 6 1500 hand **** vco_mehanevil03 **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 2 6176 1 0 **** 0 **** **** **** 0 **** **** **** ****
760 OnHitDracolichTouch 84440 **** C T - 0x3f 0x7f X2_S3_DracTouch **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 0 **** **** **** ****
761 Aura_of_Hellfire 84455 is_GenAura V P vs 0x3f 0x09 X2_S0_HellFire **** **** **** **** **** **** 9 1500 head vco_mehanevil03 **** vco_lgupfire01 sco_lgupfire01 vs_chant_evoc_lm vs_chant_evoc_lf self 1000 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 1 **** 1 **** 2 0 **** 1 **** **** **** 0 **** **** **** ****
762 Hell_Inferno 84456 is_X1Inferno T S vs 0x3f 0x3A x2_s0_HellInfern **** **** **** **** **** **** 9 1500 hand **** vco_smhanfire01 **** sco_mehanfire01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 0 vpr_aroacid homing hand spr_aroacid path Fire 1 **** **** **** **** **** 2 **** 1 2374 2 0 **** 1 **** **** **** 1 **** **** **** ****
763 Psionic_Mass_Concussion 84464 ir_GenCone V M s 0x3f 0x3E x2_s1_psimconc **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** area 1700 **** vca_outneg **** sca_outneg 0 vpr_ectonatr01 homing hand spr_ectonatr01 path **** 1 **** **** **** **** **** 1 **** 2 84465 0 0 83855 1 **** **** **** 1 sphere 3.33 **** 2
764 GlyphOfWardingDefault **** is_SndBurst V L vs 0x3f 0x2E x2_s0_glphwardx **** **** **** **** **** **** 2 1500 hand **** vco_mehansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Sonic 1 **** **** **** **** **** 11 **** 1 6260 1 0 **** 1 **** **** **** 1 sphere 5 **** 2
765 Hell_KNOWER_EFFECT4 **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 ttf01_p15_01 homing hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
766 Hell_KNOWER_EFFECT5 **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 tdc01_r02_01 homing hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
767 Intelligent_Weapon_Talk 84470 is_talktoswd C S - 0x3f 0x01 X2_S3_IntItemTlk **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 84472 0 0 84471 0 **** **** **** 0 **** **** **** ****
768 Intelligent_Weapon_OnHit 84474 **** C S - 0x3f 0x7f X2_S3_IntItemIjc **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 0 **** **** **** ****
769 Shadow_Attack 84484 is_VampTch N T vs 0x3f 0x3A x2_s1_shadow **** **** **** **** **** **** **** **** **** **** **** **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf attack 0 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 1 1585 1 1 84485 1 **** **** **** 0 **** **** **** ****
770 Slaad_Chaos_Spittle 84510 ir_GenBolt V M s 0x3f 0x3E x2_s1_chaosspit **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** out 500 **** **** **** **** 1 vpr_ectoacid01 accelerating hand spr_ectoacid01 path Acid 1 **** **** **** **** **** 2 **** 2 84512 0 0 84511 1 **** **** **** 1 **** **** **** ****
771 Dragon_Breath_Prismatic 84513 is_PrisSpray V S vs 0x3f 0x2E x2_s1_prisbreath **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** var_conepris **** sar_conepris 0 **** **** **** **** **** Mind-Affecting 1 1 **** **** **** **** 11 **** 2 84515 1 0 84514 1 **** **** **** 1 cone 20 **** 19
772 Spiral_Fireball **** is_Fireball V L vs 0x3f 0x3E NW_S0_Fireball **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire03 **** sco_mehanfire03 vs_chant_evoc_lm vs_chant_evoc_lf area 1000 **** **** **** **** 1 vpr_fireball spiral hand spr_fireball path Fire 1 **** **** **** **** **** 11 **** 4 6155 1 0 **** 1 **** **** **** 1 sphere 6.67 **** 3
773 Battle_Boulder_Toss 84547 is_X1Grenade T L s **** 0x3E x2_s1_bat1rocks **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** c_giantnob_atk3 1 PLC_C05 ballistic hand as_na_rockrallg1 path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 sphere 6.67 **** 3
774 Deflecting_Force 84526 is_MageArm C T - **** 0x01 x2_s1_defforce **** **** **** **** **** **** 6 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 2 84528 0 0 84529 0 **** **** **** 0 **** **** **** ****
775 Giant_hurl_rock 84547 is_X1Grenade T L s **** 0x3E x2_s1_hurlrock **** **** **** **** **** **** 4 1500 hand **** **** **** **** **** **** up 1000 **** **** **** c_giantnob_atk3 1 PLC_C05 ballistic hand as_na_rockrallg1 path **** 0 **** **** **** **** **** 2 **** 2 84549 0 0 84548 1 **** **** **** 1 sphere 6.67 **** 3
776 Beholder_Node_1 84454 ir_GenGaze E L v **** 0x02 x2_s1_beholdray **** **** **** **** **** **** 8 0 **** **** **** **** ***** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_1 accelerating monster0 **** path **** **** **** **** **** **** **** 11 **** 3 **** 0 0 83839 1 **** **** **** 1 **** **** **** ****
777 Beholder_Node_2 84454 ir_GenGaze E L v **** 0x02 x2_s1_beholdray **** **** **** **** **** **** 8 0 **** **** **** **** ***** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_2 accelerating monster1 **** path **** **** **** **** **** **** **** 11 **** 3 **** 0 0 83839 1 **** **** **** 1 **** **** **** ****
778 Beholder_Node_3 84454 ir_GenGaze E L v **** 0x02 x2_s1_beholdray **** **** **** **** **** **** 8 0 **** **** **** **** ***** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_3 accelerating monster2 **** path **** **** **** **** **** **** **** 11 **** 3 **** 0 0 83839 1 **** **** **** 1 **** **** **** ****
779 Beholder_Node_4 84454 ir_GenGaze E L v **** 0x02 x2_s1_beholdray **** **** **** **** **** **** 8 0 **** **** **** **** ***** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_4 accelerating monster3 **** path **** **** **** **** **** **** **** 11 **** 3 **** 0 0 83839 1 **** **** **** 1 **** **** **** ****
780 Beholder_Node_5 84454 ir_GenGaze E L v **** 0x02 x2_s1_beholdray **** **** **** **** **** **** 8 0 **** **** **** **** ***** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_1 accelerating monster4 **** path **** **** **** **** **** **** **** 11 **** 3 **** 0 0 83839 1 **** **** **** 1 **** **** **** ****
781 Bridge_VFX **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 c_willowisp ballistic hand as_na_rockrallg1 path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
782 Sphere_Spell **** is_X1Grenade T L s **** 0x3E **** **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 1 PLC_O03 homing hand **** path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 **** **** **** **** **** 1 **** **** **** ****
783 Beholder_Node_6 84454 ir_GenGaze E L v **** 0x02 x2_s1_beholdray **** **** **** **** **** **** 8 0 **** **** **** **** ***** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_1 accelerating monster0 **** path **** **** **** **** **** **** **** 11 **** 3 **** 0 0 83839 1 **** **** **** 1 **** **** **** ****
784 Beholder_Node_7 84454 ir_GenGaze E L v **** 0x02 x2_s1_beholdray **** **** **** **** **** **** 8 0 **** **** **** **** ***** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_2 accelerating monster1 **** path **** **** **** **** **** **** **** 11 **** 3 **** 0 0 83839 1 **** **** **** 1 **** **** **** ****
785 Beholder_Node_8 84454 ir_GenGaze E L v **** 0x02 x2_s1_beholdray **** **** **** **** **** **** 8 0 **** **** **** **** ***** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_3 accelerating monster2 **** path **** **** **** **** **** **** **** 11 **** 3 **** 0 0 83839 1 **** **** **** 1 **** **** **** ****
786 Beholder_Node_9 84454 ir_GenGaze E L v **** 0x02 x2_s1_beholdray **** **** **** **** **** **** 8 0 **** **** **** **** ***** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_4 accelerating monster3 **** path **** **** **** **** **** **** **** 11 **** 3 **** 0 0 83839 1 **** **** **** 1 **** **** **** ****
787 Beholder_Node_10 84454 ir_GenGaze E L v **** 0x02 x2_s1_beholdray **** **** **** **** **** **** 8 0 **** **** **** **** ***** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_2 accelerating monster4 **** path **** **** **** **** **** **** **** 11 **** 3 **** 0 0 83839 1 **** **** **** 1 **** **** **** ****
788 OnHitParalyze 84608 **** C S - 0x3f 0x7f X2_S3_paralyze **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 0 **** **** **** ****
789 Illithid_Mindblast 83865 ir_GenCone V S s 0x3f 0x3E x2_s1_illithidb **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** area 1000 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 2 3892 0 0 83855 1 **** **** **** 1 cone 15 **** 18
790 OnHitDeafenClang 85387 **** C S - 0x3f 0x7f X2_S3_deafclng **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 0 **** **** **** ****
791 OnHitKnockDown 85454 **** C S - 0x3f 0x7f X2_S3_misceffect **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
792 OnHitFreeze 85455 **** C S - 0x3f 0x7f X2_S3_misceffect **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** ****
793 Demonic_Grappling_Hand **** **** T L s **** 0x3E x2_s0_demonhand **** **** **** **** **** **** 3 500 hand **** **** **** **** **** **** out 0 **** **** **** **** 1 Vim_rayhand homing hand sdr_demonhand path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 85562 **** **** **** **** 1 **** **** **** ****
794 Ballista_Bolt **** is_Fireball V L vs 0x3f 0x3E x2_p1_ballista2 **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 0 **** **** **** **** 1 vpr_heavybolt ballistic hand **** path **** 1 **** **** **** **** **** 11 **** 4 **** 1 0 **** 1 **** **** **** 1 **** **** **** ****
795 ACTIVATE_ITEM_T 86781 IR_USE C T - **** 0x7f NW_S3_ActItem01 **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** ****
796 Dragon_Breath_Lightning 5272 ir_GenBreath V T s 0x3f 0x3E x2_s2_edragbrth **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragelec **** sca_dragelec 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 19 **** 2 6548 0 0 53229 1 **** **** **** 1 cone 14 **** 18
797 Dragon_Breath_Fire 5270 ir_GenBreath V T s 0x3f 0x3E x2_s2_edragbrth **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragfire **** sca_dragfire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 19 **** 2 6548 0 0 53198 1 **** **** **** 1 cone 14 **** 18
798 Dragon_Breath_Gas 5271 ir_GenBreath V T s 0x3f 0x3E x2_s2_edragbrth **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_draggas **** sca_draggas 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 19 **** 2 6548 0 0 53197 1 **** **** **** 1 cone 14 **** 18
799 Vampire_Invisibility 840 is_Invisib I P vs 0x3f 0x01 x2_s2_vampinvis **** **** **** **** **** **** 4 1500 hand **** vco_mehanelec02 **** sco_mehanelec02 vs_chant_illu_hm vs_chant_illu_hf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 2 6185 1 0 **** 0 **** **** **** 0 **** **** **** ****
800 Vampire_DominationGaze 5289 ir_GenGaze V S s 0x3f 0x02 x2_s2_shiftdom **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** area 1700 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 11 **** 2 6550 0 0 53192 1 **** **** **** 1 **** **** **** ****
801 Azer_Fire_Blast 100939 is_RayEnfeeb V M s 0x3f 0x02 x2_s2_gwburn **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** 1 1 **** **** **** **** **** 2 **** 2 100942 0 0 100940 1 **** **** **** 1 **** **** **** ****
802 Shifter_Spectre_Attack 84484 is_VampTch N T vs 0x3f 0x02 x2_s2_gwdrain **** **** **** **** **** **** **** **** **** **** **** **** sco_mehanevil03 vs_chant_necr_hm vs_chant_necr_hf attack 0 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 1 1003 1 0 100943 1 **** **** **** 0 **** **** **** ****
803 SeaHag_EvilEye 110537 ir_GenGaze V S s 0x3f 0x02 nw_s1_evileye **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** area 1700 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 2 110646 0 0 110645 1 **** **** **** 1 **** **** **** ****
804 Aura_HorrificAppearance 110538 is_GenAura V P - 0x00 0x09 nw_s1_horrappr **** **** **** **** **** **** 5 1 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 2 110644 0 0 110643 1 **** **** **** 0 **** **** **** ****
805 Troglodyte_Stench 110647 ir_GenAura V P s 0x00 0x2A NW_S1_trogstink **** **** **** **** **** **** 3 1 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Poison 1 **** **** **** **** **** 16 **** 2 110642 0 0 110641 1 **** **** **** 0 **** **** **** ****
806 PDK_RallyingCry 111714 ife_x3_pdkrally V P v **** 0x01 x3_s2_pdk_rally **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 8 **** 3 111715 0 0 111893 0 1080 **** **** 0 sphere 10 **** 20
807 PDK_Shield 111716 ife_x3_pdkshield T T - **** 0x01 x3_s2_pdk_shield **** **** **** **** **** **** 9 0 head **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 3 111717 0 0 **** 0 1081 **** **** 0 **** **** **** ****
808 PDK_Fear 111718 ife_x3_pdkfear N M vs **** 0x2E x3_s2_pdk_fear **** **** **** **** **** **** 3 1500 head **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path Fear 1 **** **** **** **** **** 1 **** 1 111719 1 0 **** 1 1082 **** **** 1 sphere 5 **** 2
809 PDK_OathOfWrath 111720 ife_x3_pdkwrath D L vs **** 0x0A x3_s2_pdk_wrath **** **** **** **** **** **** 7 1500 hand **** **** vco_lgrinevil01 sco_lgrinevil01 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 vpr_ringsmal homing hand spr_ringsmal path Death 1 **** **** **** **** **** 2 **** 1 111721 0 0 **** 0 1083 **** **** 1 **** **** **** ****
810 PDK_FinalStand 111722 ife_x3_pdkstand V P v **** 0x01 x3_s2_pdk_stand **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 8 **** 3 111723 0 0 53224 0 1084 **** **** 0 **** **** **** ****
811 PDK_InspireCourage 111724 ife_x3_pdkinsp V P v **** 0x01 x3_s2_pdk_inspir **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 8 **** 3 111725 0 0 53224 0 1085 **** **** 0 sphere 10 **** 20
812 Horse_Menu 111875 ife_x3_horse C T - **** 0x7F **** **** **** **** **** **** **** 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 813 814 815 816 817 **** **** 3 111876 0 0 53218 0 1089 **** **** 0 **** **** **** ****
813 Horse_Mount 111877 ife_x3_mount C T - 0x00 0x7F x3_s3_horse **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 812 3 111878 0 0 53220 0 71369516 **** **** 0 **** **** **** ****
814 Horse_Dismount 111879 ife_x3_dismount C T - 0x00 0x7F x3_s3_horse **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 812 3 111880 0 0 53220 0 71435052 **** **** 0 **** **** **** ****
815 Horse_Party_Mount 111883 ife_x3_pmount C P - 0x00 0x2A x3_s3_horse **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 812 3 111884 0 0 53220 0 71500588 **** **** 0 **** **** **** ****
816 Horse_Party_Dismount 111885 ife_x3_pdmount C P - 0x00 0x2A x3_s3_horse **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 812 3 111886 0 0 53220 0 71566124 **** **** 0 **** **** **** ****
817 Horse_Assign_Mount 111887 ife_x3_amount C T - 0x00 0x7F x3_s3_horse **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 812 3 111888 0 0 53220 0 71631660 **** **** 0 **** **** **** ****
818 Paladin_Summon_Mount 111881 ife_whsummon C S s 0x00 0x2C x3_s3_palmount **** **** **** **** **** **** **** **** **** **** **** **** **** vs_chant_conj_lm vs_chant_conj_lf **** 1000 **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 3 111882 0 0 53220 0 1095 **** **** 0 **** **** **** ****
819 Nightmare_Smoke 111891 ir_GenAura V P s 0x00 0x2A x3_s1_nmsmoke **** **** **** **** **** **** 3 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 16 **** 2 111892 0 0 111892 1 **** **** **** 0 **** **** **** ****
820 DM_TOOL_01 111674 ife_x3_dmtool01 V L - 0x00 0x7F x3_dm_tool01 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111674 0 0 53220 0 **** **** **** 0 **** **** **** ****
821 DM_TOOL_02 111675 ife_x3_dmtool02 V L - 0x00 0x7F x3_dm_tool02 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111675 0 0 53220 0 **** **** **** 0 **** **** **** ****
822 DM_TOOL_03 111676 ife_x3_dmtool03 V L - 0x00 0x7F x3_dm_tool03 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111676 0 0 53220 0 **** **** **** 0 **** **** **** ****
823 DM_TOOL_04 111677 ife_x3_dmtool04 V L - 0x00 0x7F x3_dm_tool04 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111677 0 0 53220 0 **** **** **** 0 **** **** **** ****
824 DM_TOOL_05 111678 ife_x3_dmtool05 V L - 0x00 0x7F x3_dm_tool05 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111678 0 0 53220 0 **** **** **** 0 **** **** **** ****
825 DM_TOOL_06 111679 ife_x3_dmtool06 V L - 0x00 0x7F x3_dm_tool06 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111679 0 0 53220 0 **** **** **** 0 **** **** **** ****
826 DM_TOOL_07 111680 ife_x3_dmtool07 V L - 0x00 0x7F x3_dm_tool07 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111680 0 0 53220 0 **** **** **** 0 **** **** **** ****
827 DM_TOOL_08 111681 ife_x3_dmtool08 V L - 0x00 0x7F x3_dm_tool08 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111681 0 0 53220 0 **** **** **** 0 **** **** **** ****
828 DM_TOOL_09 111682 ife_x3_dmtool09 V L - 0x00 0x7F x3_dm_tool09 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111682 0 0 53220 0 **** **** **** 0 **** **** **** ****
829 DM_TOOL_10 111683 ife_x3_dmtool10 V L - 0x00 0x7F x3_dm_tool10 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111683 0 0 53220 0 **** **** **** 0 **** **** **** ****
830 PLAYER_TOOL_01 111684 ife_x3_ptool01 V L - 0x00 0x7F x3_pl_tool01 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111684 0 0 53220 0 **** **** **** 0 **** **** **** ****
831 PLAYER_TOOL_02 111685 ife_x3_ptool02 V L - 0x00 0x7F x3_pl_tool02 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111685 0 0 53220 0 **** **** **** 0 **** **** **** ****
832 PLAYER_TOOL_03 111686 ife_x3_ptool03 V L - 0x00 0x7F x3_pl_tool03 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111686 0 0 53220 0 **** **** **** 0 **** **** **** ****
833 PLAYER_TOOL_04 111687 ife_x3_ptool04 V L - 0x00 0x7F x3_pl_tool04 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111687 0 0 53220 0 **** **** **** 0 **** **** **** ****
834 PLAYER_TOOL_05 111688 ife_x3_ptool05 V L - 0x00 0x7F x3_pl_tool05 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111688 0 0 53220 0 **** **** **** 0 **** **** **** ****
835 PLAYER_TOOL_06 111689 ife_x3_ptool06 V L - 0x00 0x7F x3_pl_tool06 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111689 0 0 53220 0 **** **** **** 0 **** **** **** ****
836 PLAYER_TOOL_07 111690 ife_x3_ptool07 V L - 0x00 0x7F x3_pl_tool07 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111690 0 0 53220 0 **** **** **** 0 **** **** **** ****
837 PLAYER_TOOL_08 111691 ife_x3_ptool08 V L - 0x00 0x7F x3_pl_tool08 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111691 0 0 53220 0 **** **** **** 0 **** **** **** ****
838 PLAYER_TOOL_09 111692 ife_x3_ptool09 V L - 0x00 0x7F x3_pl_tool09 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111692 0 0 53220 0 **** **** **** 0 **** **** **** ****
839 PLAYER_TOOL_10 111693 ife_x3_ptool10 V L - 0x00 0x7F x3_pl_tool10 **** **** **** **** **** **** 1 0 head **** **** **** **** **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 2 111693 0 0 53220 0 **** **** **** 0 **** **** **** ****

Binary file not shown.

11
nwsyc commands.txt Normal file
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sudo ./nwsync_write --verbose --path "/mnt/pve/maint/server/hak" --description="PRC presents Path of Ascension" /var/www/html/poa/ "/mnt/pve/nwn/poa/server/modules/poa.mod"
sudo ./nwsync_write --verbose --path "/mnt/pve/maint/server/hak" --description="PRC presents Land of Destiny" /var/www/html/destiny/ "/mnt/pve/nwn/destiny/server/modules/Land.mod"
sudo ./nwsync_write --verbose --path "/mnt/pve/maint/server/hak" --description="PRC presents Underworld 2" /var/www/html/under/ "/mnt/pve/nwn/under/server/modules/underworld.mod"
sudo ./nwsync_write --verbose --path "/mnt/pve/maint/server/hak" --description="PRC presents The Frozen North" /var/www/html/north/ "/mnt/pve/nwn/north/server/modules/tfn.mod"
sudo ./nwsync_write --verbose --path "/mnt/pve/maint/server/hak" --description="PRC presents Lankhmar Nights" /var/www/html/ "/mnt/pve/nwn/mouser/server/modules/mouser.mod"
sudo ./nwsync_write --verbose --path "/mnt/pve/maint/server/hak" --description="PRC presents Horde of Orcs" /var/www/html/horde/ "/mnt/pve/nwn/horde/server/modules/horde.mod"

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@@ -1,35 +1,37 @@
2DA V2.0
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 Hated_Enemy_Dwarf 4326 2 1 0
1 Hated_Enemy_elf 4327 2 1 0
2 Hated_Enemy_gnome 4328 2 1 0
3 Hated_Enemy_halfling 4329 2 1 0
4 Hated_Enemy_halfelf 4330 2 1 0
5 Hated_Enemy_halforc 4331 2 1 0
6 Hated_Enemy_human 4332 2 1 0
7 Hated_Enemy_abberation 4333 2 1 0
8 Hated_Enemy_animal 4334 2 1 0
9 Hated_Enemy_beast 4335 2 1 0
10 Hated_Enemy_construct 4336 2 1 0
11 Hated_Enemy_dragon 4337 2 1 0
12 Hated_Enemy_goblin 4338 2 1 0
13 Hated_Enemy_monstrous 4339 2 1 0
14 Hated_Enemy_orc 4340 2 1 0
15 Hated_Enemy_reptile 4341 2 1 0
16 Hated_Enemy_elemental 4342 2 1 0
17 Hated_Enemy_fey 4343 2 1 0
18 Hated_Enemy_giant 4344 2 1 0
19 Hated_Enemy_mbeast 4345 2 1 0
20 Hated_Enemy_outsider 4346 2 1 0
21 Hated_Enemy_shapechanger 4347 2 1 0
22 Hated_Enemy_undead 4348 2 1 0
23 Hated_Enemy_vermin 4349 2 1 0
24 Rancor 4322 3 1 0
25 Death_Attack 4325 3 10 1
26 DR 4323 3 2 0
27 SR 4324 3 4 0
28 FEAT_EPIC_BLINDING_SPEED 491 0 -1 1
29 DefArrow 8 0 -1 0
30 TwoWeap 41 0 -1 0
31 Ambidex 1 0 -1 0
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 Hated_Enemy_Dwarf 4326 2 1 0
1 Hated_Enemy_elf 4327 2 1 0
2 Hated_Enemy_gnome 4328 2 1 0
3 Hated_Enemy_halfling 4329 2 1 0
4 Hated_Enemy_halfelf 4330 2 1 0
5 Hated_Enemy_halforc 4331 2 1 0
6 Hated_Enemy_human 4332 2 1 0
7 Hated_Enemy_abberation 4333 2 1 0
8 Hated_Enemy_animal 4334 2 1 0
9 Hated_Enemy_beast 4335 2 1 0
10 Hated_Enemy_construct 4336 2 1 0
11 Hated_Enemy_dragon 4337 2 1 0
12 Hated_Enemy_goblin 4338 2 1 0
13 Hated_Enemy_monstrous 4339 2 1 0
14 Hated_Enemy_orc 4340 2 1 0
15 Hated_Enemy_reptile 4341 2 1 0
16 Hated_Enemy_elemental 4342 2 1 0
17 Hated_Enemy_fey 4343 2 1 0
18 Hated_Enemy_giant 4344 2 1 0
19 Hated_Enemy_mbeast 4345 2 1 0
20 Hated_Enemy_outsider 4346 2 1 0
21 Hated_Enemy_shapechanger 4347 2 1 0
22 Hated_Enemy_undead 4348 2 1 0
23 Hated_Enemy_vermin 4349 2 1 0
24 FEAT_HATED_ENEMY_OOZE 3469 2 1 0
25 FEAT_HATED_ENEMY_PLANT 3470 2 1 0
26 Rancor 4322 3 1 0
27 Death_Attack 4325 3 10 1
28 DR 4323 3 2 0
29 SR 4324 3 4 0
30 FEAT_EPIC_BLINDING_SPEED 491 0 -1 1
31 DefArrow 8 0 -1 0
32 TwoWeap 41 0 -1 0
33 Ambidex 1 0 -1 0

View File

@@ -1,122 +1,124 @@
2DA V2.0
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 DefArrow 8 0 -1 0
1 Quicken 29 0 -1 0
2 TwoWeap 41 0 -1 0
3 Ambidex 1 0 -1 0
4 DENEIRS_EYE 437 3 2 0
5 TYMORAS_SMILE 438 3 3 1
6 LLIIRAS_HEART 439 3 4 0
7 CRAFT_HARPER_ITEM 440 3 5 1
8 FE_Dwarf 261 2 -1 0
9 FE_Elf 262 2 -1 0
10 FE_Gnome 263 2 -1 0
11 FE_Halfling 264 2 -1 0
12 FE_HalfElf 265 2 -1 0
13 FE_HalfOrc 266 2 -1 0
14 FE_Human 267 2 -1 0
15 FE_Aberration 268 2 -1 0
16 FE_Animal 269 2 -1 0
17 FE_Beast 270 2 -1 0
18 FE_Construct 271 2 -1 0
19 FE_Dragon 272 2 -1 0
20 FE_Goblinoid 273 2 -1 0
21 FE_Monstrous 274 2 -1 0
22 FE_Orc 275 2 -1 0
23 FE_Reptilian 276 2 -1 0
24 FE_Elemental 277 2 -1 0
25 FE_Fey 278 2 -1 0
26 FE_Giant 279 2 -1 0
27 FE_Magical_Beast 280 2 -1 0
28 FE_Outsider_Evil 281 2 -1 0
29 FE_Shapechanger 284 2 -1 0
30 FE_Undead 285 2 -1 0
31 FE_Vermin 286 2 -1 0
32 BardicKnowledge 197 3 1 0
33 WeapProfSim 46 3 1 0
34 WeapProfSim_Dart 7914 3 1 0
35 WeapProfSim_Light_Mace 7908 3 1 0
36 WeapProfSim_Morningstar 7923 3 1 0
37 WeapProfSim_Shortspear 7927 3 1 0
38 WeapProfSim_Sickle 7929 3 1 0
39 WeapProfSim_Sling 7930 3 1 0
40 ArmProfLgt 3 3 1 0
41 FEAT_EPIC_SKILL_FOCUS_INTIMIDATE 918 1 -1 0
42 FEAT_EPIC_SKILL_FOCUS_APPRAISE 588 1 -1 0
43 FEAT_EPIC_SKILL_FOCUS_CONCENTRATION 589 1 -1 0
44 FEAT_EPIC_SKILL_FOCUS_CRAFT_TRAP 590 1 -1 0
45 FEAT_EPIC_SKILL_FOCUS_DISABLETRAP 591 1 -1 0
46 FEAT_EPIC_SKILL_FOCUS_DISCIPLINE 592 1 -1 0
47 FEAT_EPIC_SKILL_FOCUS_HEAL 593 1 -1 0
48 FEAT_EPIC_SKILL_FOCUS_HIDE 594 1 -1 0
49 FEAT_EPIC_SKILL_FOCUS_LISTEN 595 1 -1 0
50 FEAT_EPIC_SKILL_FOCUS_LORE 596 1 -1 0
51 FEAT_EPIC_SKILL_FOCUS_MOVESILENTLY 597 1 -1 0
52 FEAT_EPIC_SKILL_FOCUS_OPENLOCK 598 1 -1 0
53 FEAT_EPIC_SKILL_FOCUS_PARRY 599 1 -1 0
54 FEAT_EPIC_SKILL_FOCUS_PERSUADE 601 1 -1 0
55 FEAT_EPIC_SKILL_FOCUS_PICKPOCKET 602 1 -1 0
56 FEAT_EPIC_SKILL_FOCUS_SEARCH 603 1 -1 0
57 FEAT_EPIC_SKILL_FOCUS_SETTRAP 604 1 -1 0
58 FEAT_EPIC_SKILL_FOCUS_SPELLCRAFT 605 1 -1 0
59 FEAT_EPIC_SKILL_FOCUS_SPOT 606 1 -1 0
60 FEAT_EPIC_SKILL_FOCUS_TAUNT 607 1 -1 0
61 FEAT_EPIC_SKILL_FOCUS_TUMBLE 608 1 -1 0
62 FEAT_EPIC_WILL 695 1 -1 0
63 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0
64 FEAT_EPIC_GREAT_CHARISMA_1 764 1 -1 0
65 FEAT_EPIC_GREAT_CHARISMA_2 765 1 -1 0
66 FEAT_EPIC_GREAT_CHARISMA_3 766 1 -1 0
67 FEAT_EPIC_GREAT_CHARISMA_4 767 1 -1 0
68 FEAT_EPIC_GREAT_CHARISMA_5 768 1 -1 0
69 FEAT_EPIC_GREAT_CHARISMA_6 769 1 -1 0
70 FEAT_EPIC_GREAT_CHARISMA_7 770 1 -1 0
71 FEAT_EPIC_GREAT_CHARISMA_8 771 1 -1 0
72 FEAT_EPIC_GREAT_CHARISMA_9 772 1 -1 0
73 FEAT_EPIC_GREAT_CHARISMA_10 773 1 -1 0
74 FEAT_EPIC_GREAT_DEXTERITY_1 784 1 -1 0
75 FEAT_EPIC_GREAT_DEXTERITY_2 785 1 -1 0
76 FEAT_EPIC_GREAT_DEXTERITY_3 786 1 -1 0
77 FEAT_EPIC_GREAT_DEXTERITY_4 787 1 -1 0
78 FEAT_EPIC_GREAT_DEXTERITY_5 788 1 -1 0
79 FEAT_EPIC_GREAT_DEXTERITY_6 789 1 -1 0
80 FEAT_EPIC_GREAT_DEXTERITY_7 790 1 -1 0
81 FEAT_EPIC_GREAT_DEXTERITY_8 791 1 -1 0
82 FEAT_EPIC_GREAT_DEXTERITY_9 792 1 -1 0
83 FEAT_EPIC_GREAT_DEXTERITY_10 793 1 -1 0
84 FEAT_EPIC_LASTING_INSPIRATION 870 1 -1 0
85 FEAT_CURSE_SONG 871 1 -1 1
86 FEAT_EPIC_SKILL_FOCUS_CRAFT_ARMOR 913 1 -1 0
87 FEAT_EPIC_SKILL_FOCUS_CRAFT_WEAPON 914 1 -1 0
88 FEAT_EPIC_SKILL_FOCUS_BLUFF 917 1 -1 0
89 ####START_OF_NEW_SPELLBOOK_RESERVE **** **** **** ****
90 Harper_Camoflage 10577 0 99 1
91 Harper_Alter_Self_Radial_Master 10578 0 99 1
92 Harper_Charm_Person 10579 0 99 1
93 Harper_Spell_Jump 10580 0 99 1
94 Harper_Light 10581 0 99 1
95 Harper_Read_Magic 10582 0 99 1
96 Harper_Sleep 10583 0 99 1
97 Harper_Cats_Grace 10584 0 99 1
98 Harper_Eagle_Splendor 10585 0 99 1
99 Harper_Invisibility 10586 0 99 1
100 Harper_Knock 10587 0 99 1
101 Harper_LocateObject 10588 0 99 1
102 Harper_See_Invisibility 10589 0 99 1
103 Harper_Clairaudience_and_Clairvoyance 10590 0 99 1
104 Harper_NONDETECTION 10591 0 99 1
105 Harper_UndetectableAlignment 10592 0 99 1
106 **** **** **** **** ****
107 **** **** **** **** ****
108 **** **** **** **** ****
109 **** **** **** **** ****
110 **** **** **** **** ****
111 **** **** **** **** ****
112 **** **** **** **** ****
113 **** **** **** **** ****
114 **** **** **** **** ****
115 **** **** **** **** ****
116 **** **** **** **** ****
117 **** **** **** **** ****
118 ####END_OF_NEW_SPELLBOOK_RESERVE **** **** **** ****
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 DefArrow 8 0 -1 0
1 Quicken 29 0 -1 0
2 TwoWeap 41 0 -1 0
3 Ambidex 1 0 -1 0
4 DENEIRS_EYE 437 3 2 0
5 TYMORAS_SMILE 438 3 3 1
6 LLIIRAS_HEART 439 3 4 0
7 CRAFT_HARPER_ITEM 440 3 5 1
8 FE_Dwarf 261 2 -1 0
9 FE_Elf 262 2 -1 0
10 FE_Gnome 263 2 -1 0
11 FE_Halfling 264 2 -1 0
12 FE_HalfElf 265 2 -1 0
13 FE_HalfOrc 266 2 -1 0
14 FE_Human 267 2 -1 0
15 FE_Aberration 268 2 -1 0
16 FE_Animal 269 2 -1 0
17 FE_Beast 270 2 -1 0
18 FE_Construct 271 2 -1 0
19 FE_Dragon 272 2 -1 0
20 FE_Goblinoid 273 2 -1 0
21 FE_Monstrous 274 2 -1 0
22 FE_Orc 275 2 -1 0
23 FE_Reptilian 276 2 -1 0
24 FE_Elemental 277 2 -1 0
25 FE_Fey 278 2 -1 0
26 FE_Giant 279 2 -1 0
27 FE_Magical_Beast 280 2 -1 0
28 FE_Outsider_Evil 281 2 -1 0
29 FE_Shapechanger 284 2 -1 0
30 FE_Undead 285 2 -1 0
31 FE_Vermin 286 2 -1 0
32 FE_Oozes 2354 2 -1 0
33 FE_Plants 2355 2 -1 0
34 BardicKnowledge 197 3 1 0
35 WeapProfSim 46 3 1 0
36 WeapProfSim_Dart 7914 3 1 0
37 WeapProfSim_Light_Mace 7908 3 1 0
38 WeapProfSim_Morningstar 7923 3 1 0
39 WeapProfSim_Shortspear 7927 3 1 0
40 WeapProfSim_Sickle 7929 3 1 0
41 WeapProfSim_Sling 7930 3 1 0
42 ArmProfLgt 3 3 1 0
43 FEAT_EPIC_SKILL_FOCUS_INTIMIDATE 918 1 -1 0
44 FEAT_EPIC_SKILL_FOCUS_APPRAISE 588 1 -1 0
45 FEAT_EPIC_SKILL_FOCUS_CONCENTRATION 589 1 -1 0
46 FEAT_EPIC_SKILL_FOCUS_CRAFT_TRAP 590 1 -1 0
47 FEAT_EPIC_SKILL_FOCUS_DISABLETRAP 591 1 -1 0
48 FEAT_EPIC_SKILL_FOCUS_DISCIPLINE 592 1 -1 0
49 FEAT_EPIC_SKILL_FOCUS_HEAL 593 1 -1 0
50 FEAT_EPIC_SKILL_FOCUS_HIDE 594 1 -1 0
51 FEAT_EPIC_SKILL_FOCUS_LISTEN 595 1 -1 0
52 FEAT_EPIC_SKILL_FOCUS_LORE 596 1 -1 0
53 FEAT_EPIC_SKILL_FOCUS_MOVESILENTLY 597 1 -1 0
54 FEAT_EPIC_SKILL_FOCUS_OPENLOCK 598 1 -1 0
55 FEAT_EPIC_SKILL_FOCUS_PARRY 599 1 -1 0
56 FEAT_EPIC_SKILL_FOCUS_PERSUADE 601 1 -1 0
57 FEAT_EPIC_SKILL_FOCUS_PICKPOCKET 602 1 -1 0
58 FEAT_EPIC_SKILL_FOCUS_SEARCH 603 1 -1 0
59 FEAT_EPIC_SKILL_FOCUS_SETTRAP 604 1 -1 0
60 FEAT_EPIC_SKILL_FOCUS_SPELLCRAFT 605 1 -1 0
61 FEAT_EPIC_SKILL_FOCUS_SPOT 606 1 -1 0
62 FEAT_EPIC_SKILL_FOCUS_TAUNT 607 1 -1 0
63 FEAT_EPIC_SKILL_FOCUS_TUMBLE 608 1 -1 0
64 FEAT_EPIC_WILL 695 1 -1 0
65 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0
66 FEAT_EPIC_GREAT_CHARISMA_1 764 1 -1 0
67 FEAT_EPIC_GREAT_CHARISMA_2 765 1 -1 0
68 FEAT_EPIC_GREAT_CHARISMA_3 766 1 -1 0
69 FEAT_EPIC_GREAT_CHARISMA_4 767 1 -1 0
70 FEAT_EPIC_GREAT_CHARISMA_5 768 1 -1 0
71 FEAT_EPIC_GREAT_CHARISMA_6 769 1 -1 0
72 FEAT_EPIC_GREAT_CHARISMA_7 770 1 -1 0
73 FEAT_EPIC_GREAT_CHARISMA_8 771 1 -1 0
74 FEAT_EPIC_GREAT_CHARISMA_9 772 1 -1 0
75 FEAT_EPIC_GREAT_CHARISMA_10 773 1 -1 0
76 FEAT_EPIC_GREAT_DEXTERITY_1 784 1 -1 0
77 FEAT_EPIC_GREAT_DEXTERITY_2 785 1 -1 0
78 FEAT_EPIC_GREAT_DEXTERITY_3 786 1 -1 0
79 FEAT_EPIC_GREAT_DEXTERITY_4 787 1 -1 0
80 FEAT_EPIC_GREAT_DEXTERITY_5 788 1 -1 0
81 FEAT_EPIC_GREAT_DEXTERITY_6 789 1 -1 0
82 FEAT_EPIC_GREAT_DEXTERITY_7 790 1 -1 0
83 FEAT_EPIC_GREAT_DEXTERITY_8 791 1 -1 0
84 FEAT_EPIC_GREAT_DEXTERITY_9 792 1 -1 0
85 FEAT_EPIC_GREAT_DEXTERITY_10 793 1 -1 0
86 FEAT_EPIC_LASTING_INSPIRATION 870 1 -1 0
87 FEAT_CURSE_SONG 871 1 -1 1
88 FEAT_EPIC_SKILL_FOCUS_CRAFT_ARMOR 913 1 -1 0
89 FEAT_EPIC_SKILL_FOCUS_CRAFT_WEAPON 914 1 -1 0
90 FEAT_EPIC_SKILL_FOCUS_BLUFF 917 1 -1 0
91 ####START_OF_NEW_SPELLBOOK_RESERVE **** **** **** ****
92 Harper_Camoflage 10577 0 99 1
93 Harper_Alter_Self_Radial_Master 10578 0 99 1
94 Harper_Charm_Person 10579 0 99 1
95 Harper_Spell_Jump 10580 0 99 1
96 Harper_Light 10581 0 99 1
97 Harper_Read_Magic 10582 0 99 1
98 Harper_Sleep 10583 0 99 1
99 Harper_Cats_Grace 10584 0 99 1
100 Harper_Eagle_Splendor 10585 0 99 1
101 Harper_Invisibility 10586 0 99 1
102 Harper_Knock 10587 0 99 1
103 Harper_LocateObject 10588 0 99 1
104 Harper_See_Invisibility 10589 0 99 1
105 Harper_Clairaudience_and_Clairvoyance 10590 0 99 1
106 Harper_NONDETECTION 10591 0 99 1
107 Harper_UndetectableAlignment 10592 0 99 1
108 **** **** **** **** ****
109 **** **** **** **** ****
110 **** **** **** **** ****
111 **** **** **** **** ****
112 **** **** **** **** ****
113 **** **** **** **** ****
114 **** **** **** **** ****
115 **** **** **** **** ****
116 **** **** **** **** ****
117 **** **** **** **** ****
118 **** **** **** **** ****
119 **** **** **** **** ****
120 ####END_OF_NEW_SPELLBOOK_RESERVE **** **** **** ****

View File

@@ -1,824 +1,75 @@
2DA V2.0
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 SpellFocusCon 166 0 -1 0
1 SpellFocusDiv 167 0 -1 0
2 SpellFocusEnc 168 0 -1 0
3 SpellFocusEvo 169 0 -1 0
4 SpellFocusIll 170 0 -1 0
5 SpellFocusNec 171 0 -1 0
6 SpellFocusTra 172 0 -1 0
7 SpellFocusAbj 35 0 -1 0
8 ExaltedCompanion 4199 0 -1 0
9 TracklessStep 201 3 1 0
10 ImpTwo 20 3 9 0
11 WeapProfSim 46 3 1 0
12 WeapProfSim_Dart 7914 3 1 0
13 WeapProfSim_Light_Mace 7908 3 1 0
14 WeapProfSim_Morningstar 7923 3 1 0
15 WeapProfSim_Shortspear 7927 3 1 0
16 WeapProfSim_Sickle 7929 3 1 0
17 WeapProfSim_Sling 7930 3 1 0
18 WP_Goad 7949 3 1 0
19 WP_Heavy_Mace 7946 3 1 0
20 WP_Katar 7945 3 1 0
21 WP_Sap 7944 3 1 0
22 ArmProfLgt 3 3 1 0
23 ArmProfMed 4 3 1 0
24 Shield 32 3 1 0
25 WeapProfMar 45 3 1 0
26 WeapProfMar_Battleaxe 7903 3 1 0
27 WeapProfMar_Greataxe 7913 3 1 0
28 WeapProfMar_Greatsword 7912 3 1 0
29 WeapProfMar_Halberd 7909 3 1 0
30 WeapProfMar_Handaxe 7919 3 1 0
31 WeapProfMar_Heavy_Flail 7917 3 1 0
32 WeapProfMar_Light_Flail 7905 3 1 0
33 WeapProfMar_Light_Hammer 7918 3 1 0
34 WeapProfMar_Longbow 7907 3 1 0
35 WeapProfMar_Longsword 7902 3 1 0
36 WeapProfMar_Rapier 7924 3 1 0
37 WeapProfMar_Scimitar 7925 3 1 0
38 WeapProfMar_Shortbow 7910 3 1 0
39 WeapProfMar_Shortsword 7901 3 1 0
40 WeapProfMar_Throwing_Axe 7931 3 1 0
41 WeapProfMar_Trident 7932 3 1 0
42 WeapProfMar_Warhammer 7906 3 1 0
43 WP_Light_Lance 7938 3 1 0
44 WP_Heavy_Pick 7939 3 1 0
45 WP_Light_Pick 7940 3 1 0
46 WP_Falchion 7943 3 1 0
47 WP_Maul 7947 3 1 0
48 FE_Dwarf 261 2 -1 0
49 FE_Elf 262 2 -1 0
50 FE_Gnome 263 2 -1 0
51 FE_Halfling 264 2 -1 0
52 FE_HalfElf 265 2 -1 0
53 FE_HalfOrc 266 2 -1 0
54 FE_Human 267 2 -1 0
55 FE_Aberration 268 2 -1 0
56 FE_Animal 269 2 -1 0
57 FE_Beast 270 2 -1 0
58 FE_Construct 271 2 -1 0
59 FE_Dragon 272 2 -1 0
60 FE_Goblinoid 273 2 -1 0
61 FE_Monstrous 274 2 -1 0
62 FE_Orc 275 2 -1 0
63 FE_Reptilian 276 2 -1 0
64 FE_Elemental 277 2 -1 0
65 FE_Fey 278 2 -1 0
66 FE_Giant 279 2 -1 0
67 FE_Magical_Beast 280 2 -1 0
68 FE_Outsider_Evil 281 2 -1 0
69 FE_Shapechanger 284 2 -1 0
70 FE_Undead 285 2 -1 0
71 FE_Vermin 286 2 -1 0
72 AnimalCompanion 199 3 6 1
73 DefArrow 8 0 -1 0
74 SkillFocusAnim 34 0 -1 0
75 RangerDual 374 3 1 0
76 FEAT_EPIC_SKILL_FOCUS_ANIMAL_EMPATHY 587 0 -1 0
77 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 -1 0
78 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 -1 0
79 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 -1 0
80 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 -1 0
81 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 -1 0
82 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 -1 0
83 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 -1 0
84 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 -1 0
85 GrSpllFcsAbj 393 1 -1 0
86 GrSpllFcsCnj 394 1 -1 0
87 GrSpllFcsDiv 395 1 -1 0
88 GrSpllFcsEnch 396 1 -1 0
89 GrSpllFcsEvc 397 1 -1 0
90 GrSpllFcsIll 398 1 -1 0
91 GrSpllFcsNec 399 1 -1 0
92 GrSpllFcsTran 400 1 -1 0
93 FEAT_SCRIBE_SCROLL 945 0 4 0
94 FEAT_BREW_POTION 944 0 6 0
95 FEAT_CRAFT_WAND 946 0 10 0
96 FEAT_EPIC_BANE_OF_ENEMIES 855 1 21 0
97 FEAT_EPIC_BLINDING_SPEED 491 1 -1 1
98 FEAT_EPIC_PROWESS 584 1 -1 0
99 FEAT_EPIC_WEAPON_FOCUS_CLUB 619 1 -1 0
100 FEAT_EPIC_WEAPON_FOCUS_DAGGER 620 1 -1 0
101 FEAT_EPIC_WEAPON_FOCUS_DART 621 1 -1 0
102 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW 622 1 -1 0
103 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW 623 1 -1 0
104 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE 624 1 -1 0
105 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR 625 1 -1 0
106 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF 626 1 -1 0
107 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR 627 1 -1 0
108 FEAT_EPIC_WEAPON_FOCUS_SICKLE 628 1 -1 0
109 FEAT_EPIC_WEAPON_FOCUS_SLING 629 1 -1 0
110 FEAT_EPIC_WEAPON_FOCUS_UNARMED 630 1 -1 0
111 FEAT_EPIC_WEAPON_FOCUS_LONGBOW 631 1 -1 0
112 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW 632 1 -1 0
113 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD 633 1 -1 0
114 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 -1 0
115 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR 635 1 -1 0
116 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 -1 0
117 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD 637 1 -1 0
118 FEAT_EPIC_WEAPON_FOCUS_HANDAXE 638 1 -1 0
119 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE 639 1 -1 0
120 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE 640 1 -1 0
121 FEAT_EPIC_WEAPON_FOCUS_GREATAXE 641 1 -1 0
122 FEAT_EPIC_WEAPON_FOCUS_HALBERD 642 1 -1 0
123 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER 643 1 -1 0
124 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL 644 1 -1 0
125 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER 645 1 -1 0
126 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL 646 1 -1 0
127 FEAT_EPIC_WEAPON_FOCUS_KAMA 647 1 -1 0
128 FEAT_EPIC_WEAPON_FOCUS_KUKRI 648 1 -1 0
129 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN 649 1 -1 0
130 FEAT_EPIC_WEAPON_FOCUS_SCYTHE 650 1 -1 0
131 FEAT_EPIC_WEAPON_FOCUS_KATANA 651 1 -1 0
132 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD 652 1 -1 0
133 FEAT_EPIC_WEAPON_FOCUS_DIREMACE 653 1 -1 0
134 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE 654 1 -1 0
135 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD 655 1 -1 0
136 FEAT_EPIC_WEAPON_FOCUS_TRIDENT 1076 1 -1 0
137 EPIC_WEAPON_FOCUS_LANCE 24637 1 -1 0
138 EPIC_WEAPON_FOCUS_HEAVY_PICK 24638 1 -1 0
139 EPIC_WEAPON_FOCUS_LIGHT_PICK 24639 1 -1 0
140 EPIC_WEAPON_FOCUS_SAI 24640 1 -1 0
141 EPIC_WEAPON_FOCUS_NUNCHAKU 24641 1 -1 0
142 EPIC_WEAPON_FOCUS_FALCHION 24642 1 -1 0
143 EPIC_WEAPON_FOCUS_SAP 24643 1 -1 0
144 EPIC_WEAPON_FOCUS_KATAR 24644 1 -1 0
145 EPIC_WEAPON_FOCUS_HEAVY_MACE 24645 1 -1 0
146 EPIC_WEAPON_FOCUS_MAUL 24646 1 -1 0
147 EPIC_WEAPON_FOCUS_DBL_SCIMITAR 24647 1 -1 0
148 EPIC_WEAPON_FOCUS_GOAD 24648 1 -1 0
149 EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE 24698 1 -1 0
150 EPIC_WEAPON_FOCUS_ELVEN_THINBLADE 24706 1 -1 0
151 EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE 24714 1 -1 0
152 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0
153 FEAT_EPIC_TOUGHNESS_1 754 1 -1 0
154 FEAT_EPIC_TOUGHNESS_2 755 1 -1 0
155 FEAT_EPIC_TOUGHNESS_3 756 1 -1 0
156 FEAT_EPIC_TOUGHNESS_4 757 1 -1 0
157 FEAT_EPIC_TOUGHNESS_5 758 1 -1 0
158 FEAT_EPIC_TOUGHNESS_6 759 1 -1 0
159 FEAT_EPIC_TOUGHNESS_7 760 1 -1 0
160 FEAT_EPIC_TOUGHNESS_8 761 1 -1 0
161 FEAT_EPIC_TOUGHNESS_9 762 1 -1 0
162 FEAT_EPIC_TOUGHNESS_10 763 1 -1 0
163 FEAT_EPIC_WEAPON_FOCUS_DWAXE 956 1 -1 0
164 FEAT_EPIC_RANGER 973 3 21 0
165 FEAT_EPIC_WEAPON_FOCUS_WHIP 997 1 -1 0
166 FEAT_EPIC_PERFECT_HEALTH 747 1 -1 0
167 FEAT_CRAFT_WONDROUS_ITEM 2925 0 6 0
168 FEAT_CRAFT_MAGIC_ARMS_AND_ARMOR 2926 0 10 0
169 FEAT_CRAFT_ROD 2927 0 18 0
170 FEAT_CRAFT_STAFF 2928 0 24 0
171 FEAT_FORGE_RING 2929 0 24 0
172 FEAT_ALTERNATE_FORM 2931 3 15 0
173 Epic_WeaponFocus_Mindblade 3618 1 -1 0
174 FEAT_CRAFT_CONSTRUCT 2920 0 -1 0
175 PERFECT_TWO_WEAPON_FIGHTING 4320 1 -1 0
176 Two-Weapon_Rend 3113 1 -1 0
177 SuddenEmpower 2830 0 -1 1
178 SuddenExtend 2831 0 -1 1
179 SuddenMaximize 2832 0 -1 1
180 SuddenWiden 2833 0 -1 1
181 FEAT_ESCHEW_MATERIALS 2596 0 1 0
182 Bane_Magic_Aberration 23556 0 -1 0
183 Bane_Magic_Animal 23557 0 -1 0
184 Bane_Magic_Beast 23558 0 -1 0
185 Bane_Magic_Construct 23559 0 -1 0
186 Bane_Magic_Dragon 23560 0 -1 0
187 Bane_Magic_Dwarf 23561 0 -1 0
188 Bane_Magic_Elemental 23562 0 -1 0
189 Bane_Magic_Elf 23563 0 -1 0
190 Bane_Magic_Fey 23564 0 -1 0
191 Bane_Magic_Giant 23565 0 -1 0
192 Bane_Magic_Gnome 23566 0 -1 0
193 Bane_Magic_HalfElf 23567 0 -1 0
194 Bane_Magic_Halfling 23568 0 -1 0
195 Bane_Magic_HalfOrc 23569 0 -1 0
196 Bane_Magic_Human 23570 0 -1 0
197 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0
198 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0
199 Bane_Magic_Humanoid_Orc 23573 0 -1 0
200 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0
201 Bane_Magic_Magical_Beast 23575 0 -1 0
202 Bane_Magic_Outsider 23576 0 -1 0
203 Bane_Magic_Shapechanger 23577 0 -1 0
204 Bane_Magic_Undead 23578 0 -1 0
205 Bane_Magic_Vermin 23579 0 -1 0
206 **** **** **** **** ****
207 **** **** **** **** ****
208 ###cls_feat_allBaseClasses_BEGIN### **** **** **** ****
209 **Bio169Feats** **** **** **** ****
210 FEAT_HORSE_MENU 1089 3 1 1
211 PLAYER_TOOL_01 1106 1 99 1
212 PLAYER_TOOL_02 1107 1 99 1
213 PLAYER_TOOL_03 1108 1 99 1
214 PLAYER_TOOL_04 1109 1 99 1
215 PLAYER_TOOL_05 1110 1 99 1
216 PLAYER_TOOL_06 1111 1 99 1
217 PLAYER_TOOL_07 1112 1 99 1
218 PLAYER_TOOL_08 1113 1 99 1
219 PLAYER_TOOL_09 1114 1 99 1
220 PLAYER_TOOL_10 1115 1 99 1
221 **FeatsGrantedToAll** **** **** **** ****
222 FEAT_JUMP 2884 3 1 1
223 FEAT_CLIMB 3112 3 1 1
224 FEAT_POWER_ATTACK_SINGLE_RADIAL 3143 0 99 1
225 FEAT_POWER_ATTACK_FIVES_RADIAL 3144 0 99 1
226 FEAT_PRC_POWER_ATTACK_QUICKS_RADIAL 3179 0 99 1
227 ACP_FEAT 2892 0 99 1
228 TeleportManagementRadial 4235 3 1 1
229 SWITCH_FEAT 2285 3 1 1
230 FEAT_READ_RECIPE 2919 3 1 1
231 FEAT_SPELLS_TOUCH_ATTACK 4092 3 1 1
232 FEAT_SPELLS_HOLD_CHARGE_TOGGLE 4095 3 1 1
233 EndSpellEffects 2468 3 1 1
234 CombatMove_RadialMaster 2898 3 1 1
235 CombatMove_RadialMaster2 5195 3 1 1
236 CombatMove_RadialMaster3 3415 3 1 1
237 **** **** **** **** ****
238 **GeneralActivatableFeats** **** **** **** ****
239 FEAT_ATTUNE_GEM 2472 0 -1 1
240 FEAT_INSCRIBE_RUNE 2462 0 -1 1
241 FEAT_CRAFT_SKULL_TALISMAN 3004 0 -1 1
242 FEAT_THRALL_TO_DEMON 2616 0 -1 1
243 FEAT_HOLYRADIANCE 3164 0 -1 1
244 FEAT_NIMBUSOFLIGHT 3165 0 -1 1
245 FEAT_MANYSHOT 3306 0 -1 1
246 FEAT_IMP_MANYSHOT 3350 0 -1 1
247 Pinpoint_Accuracy 3351 0 -1 1
248 FEAT_SERVHEAVEN 3355 0 -1 1
249 FEAT_DISCIPLE_OF_DARKNESS 4012 0 -1 1
250 FEAT_BLOOD_OF_THE_WARLORD 4608 0 -1 1
251 Cloak_Dance 4817 0 -1 1
252 Reckless_Offense 4816 0 -1 1
253 ZoneOfAnimation 2891 0 -1 1
254 FEAT_SPELLFIRE_WIELDER 4368 0 -1 1
255 FEAT_SPELLFIRE_INCREASE 4369 0 99 1
256 FEAT_SPELLFIRE_DECREASE 4370 0 99 1
257 FEAT_SPELLFIRE_QUICKSELECT 4371 0 99 1
258 FEAT_DISCIPLE_OF_THE_SUN 3127 0 -1 1
259 Dragonfire_Assault 1842 0 -1 1
260 Dragonfire_Channeling 1843 0 -1 1
261 Dragonfire_Inspiration 1844 0 -1 1
262 DauntingPresence 24025 0 -1 1
263 ProfaneLifeLeech 24026 0 -1 1
264 SacredVitality 24027 0 -1 1
265 SacredVengeance 24028 0 -1 1
266 DeformityEyes 24029 0 -1 1
267 DeformityParasite 24031 0 -1 1
268 DarkSpeech 24033 0 -1 1
269 DarkWhispers 24034 0 -1 1
270 MastersWill 24035 0 -1 1
271 DeformityMadness 24036 0 -1 1
272 ReflexivePsychosis 24037 0 -1 1
273 ChosenOfEvil 24038 0 -1 1
274 Avenging_Strike 4297 0 -1 1
275 SnowflakeWardance 4489 0 -1 1
276 MasterWand 5312 0 -1 1
277 RecklessWandWielder 5313 0 -1 1
278 DoubleWandWielder 5315 0 -1 1
279 Wandstrike 5316 0 -1 1
280 Snap_Kick 4398 0 -1 1
281 HighSwordLowAxe 5288 0 -1 1
282 ScorpionsGrasp 5178 0 -1 1
283 WeaponAndTorch 5291 0 -1 1
284 ShieldCharge 3256 0 -1 1
285 ShieldSlam 3257 0 -1 1
286 AwesomeBlow 5370 0 -1 1
287 Spinning_Halberd 5287 0 -1 1
288 FEAT_RAY_CHARM_PERSON 2220 0 99 1
289 FEAT_RAY_CHARM_MONSTER 2221 0 99 1
290 FEAT_RAY_SLEEP 2222 0 99 1
291 FEAT_RAY_FLESH_TO_STONE 2223 0 99 1
292 FEAT_RAY_DISINTIGRATE 2224 0 99 1
293 FEAT_RAY_FEAR 2225 0 99 1
294 FEAT_RAY_SLOW 2226 0 99 1
295 FEAT_RAY_INFLICT_MODERATE_WOUNDS 2227 0 99 1
296 FEAT_WANDER_UNSEEN 5028 0 99 1
297 BonesOfTheEarth_Feat 2864 0 99 1
298 FEAT_MYSTIC_BACKLASH 24737 0 -1 1
299 FEAT_ACIDIC_SPLATTER 24738 0 -1 1
300 FEAT_FIERY_BURST 24739 0 -1 1
301 FEAT_STORM_BOLT 24740 0 -1 1
302 FEAT_WINTERS_BLAST 24741 0 -1 1
303 FEAT_CLAP_OF_THUNDER 24742 0 -1 1
304 FEAT_SICKENING_GRASP 24743 0 -1 1
305 FEAT_TOUCH_OF_HEALING 24744 0 -1 1
306 FEAT_DIMENSIONAL_JAUNT 24745 0 -1 1
307 FEAT_CLUTCH_OF_EARTH 24746 0 -1 1
308 FEAT_BORNE_ALOFT 24747 0 -1 1
309 FEAT_PROTECTIVE_WARD 24748 0 -1 1
310 FEAT_SHADOW_VEIL 24749 0 -1 1
311 FEAT_SUNLIGHT_EYES 24750 0 -1 1
312 FEAT_TOUCH_OF_DISTRACTION 24751 0 -1 1
313 FEAT_UMBRAL_SHROUD 24752 0 -1 1
314 FEAT_CHARNEL_MIASMA 24753 0 -1 1
315 FEAT_DROWNING_GLANCE 24754 0 -1 1
316 FEAT_INVISIBLE_NEEDLE 24755 0 -1 1
317 FEAT_SUMMON_ELEMENTAL 24756 0 -1 1
318 FEAT_DIMENSIONAL_REACH 24757 0 -1 1
319 FEAT_HURRICANE_BREATH 24758 0 -1 1
320 FEAT_MINOR_SHAPESHIFT 24759 0 -1 1
321 FEAT_FACECHANGER 24760 0 -1 1
322 **** **** **** **** ****
323 **Metabreath_and_Channeling** **** **** **** ****
324 FEAT_CLINGING_BREATH 4966 0 -1 1
325 FEAT_LINGERING_BREATH 4967 0 -1 1
326 FEAT_ENLARGE_BREATH 4968 0 -1 1
327 FEAT_HEIGHTEN_BREATH 4969 0 -1 1
328 FEAT_MAXIMIZE_BREATH 4970 0 -1 1
329 FEAT_SHAPE_BREATH 4972 0 -1 1
330 FEAT_SPREAD_BREATH 4973 0 -1 1
331 FEAT_TEMPEST_BREATH 4974 0 -1 1
332 FEAT_ENTANGLING_EXHALATION 4975 0 -1 1
333 FEAT_EXHALED_BARRIER 4976 0 -1 1
334 FEAT_EXHALED_IMMUNITY 4977 0 -1 1
335 **** **** **** **** ****
336 **DraconicAuras** **** **** **** ****
337 FEAT_BONUS_AURA_ENERGYACID 1828 0 -1 1
338 FEAT_BONUS_AURA_ENERGYCOLD 1829 0 -1 1
339 FEAT_BONUS_AURA_ENERGYELEC 1830 0 -1 1
340 FEAT_BONUS_AURA_ENERGYFIRE 1831 0 -1 1
341 FEAT_BONUS_AURA_TOUGHNESS 1894 0 -1 1
342 FEAT_BONUS_AURA_SENSES 1891 0 -1 1
343 FEAT_BONUS_AURA_PRESENCE 1885 0 -1 1
344 FEAT_BONUS_AURA_INSIGHT 1884 0 -1 1
345 FEAT_BONUS_AURA_RESOLVE 1890 0 -1 1
346 FEAT_BONUS_AURA_STAMINA 1892 0 -1 1
347 FEAT_BONUS_AURA_SWIFTNESS 1893 0 -1 1
348 FEAT_BONUS_AURA_RESISTACID 1886 0 -1 1
349 FEAT_BONUS_AURA_RESISTCOLD 1887 0 -1 1
350 FEAT_BONUS_AURA_RESISTELEC 1888 0 -1 1
351 FEAT_BONUS_AURA_RESISTFIRE 1889 0 -1 1
352 FEAT_BONUS_AURA_MAGICPOWER 1840 0 -1 1
353 FEAT_SECOND_AURA_POWER 1853 0 99 1
354 FEAT_SECOND_AURA_ENERGYSHLD 1854 0 99 1
355 FEAT_SECOND_AURA_TOUGHNESS 1855 0 99 1
356 FEAT_SECOND_AURA_SENSES 1856 0 99 1
357 FEAT_SECOND_AURA_VIGOR 1857 0 99 1
358 FEAT_SECOND_AURA_RESISTANCE 1858 0 99 1
359 FEAT_SECOND_AURA_PRESENCE 1859 0 99 1
360 FEAT_SECOND_AURA_INSIGHT 1860 0 99 1
361 FEAT_SECOND_AURA_RESOLVE 1861 0 99 1
362 FEAT_SECOND_AURA_STAMINA 1862 0 99 1
363 FEAT_SECOND_AURA_SWIFTNESS 1863 0 99 1
364 FEAT_SECOND_AURA_RESISTACID 1864 0 99 1
365 FEAT_SECOND_AURA_RESISTCOLD 1865 0 99 1
366 FEAT_SECOND_AURA_RESISTELEC 1866 0 99 1
367 FEAT_SECOND_AURA_RESISTFIRE 1867 0 99 1
368 FEAT_SECOND_AURA_MAGICPOWER 1841 0 99 1
369 FEAT_SECOND_AURA_ENERGYACID 1824 0 99 1
370 FEAT_SECOND_AURA_ENERGYCOLD 1825 0 99 1
371 FEAT_SECOND_AURA_ENERGYELEC 1826 0 99 1
372 FEAT_SECOND_AURA_ENERGYFIRE 1827 0 99 1
373 FEAT_SECOND_AURA_ENERGY 1836 0 99 1
374 **** **** **** **** ****
375 **PsionicFeats** **** **** **** ****
376 Psionic_Focus 4818 0 99 1
377 Invest_Armour 3643 0 -1 1
378 Mental_Leap 4809 0 -1 1
379 Psionic_Fist 4800 0 -1 1
380 Greater_Psionic_Fist 4821 0 -1 1
381 Psionic_Weapon 4822 0 -1 1
382 Greater_Psionic_Weapon 4823 0 -1 1
383 Psionic_Shot 4824 0 -1 1
384 Greater_Psionic_Shot 4825 0 -1 1
385 Psionic_Meditation 4827 0 -1 1
386 Unavoidable_Strike 4830 0 -1 1
387 Wounding_Attack 4832 0 -1 1
388 Deep_Impact 4852 0 -1 1
389 Fell_Shot 4853 0 -1 1
390 Strength_of_Two 4965 0 -1 1
391 **** **** **** **** ****
392 **IncarnumFeats** **** **** **** ****
393 InvestEssentiaConversation 8800 0 99 1
394 HealingSoul 8882 0 99 1
395 MidnightAugmentation 8884 0 99 1
396 PsycarnumBlade 8887 0 99 1
397 DivineSoultouch 8891 0 99 1
398 PsycarnumInfusion 8896 0 99 1
399 **** **** **** **** ****
400 **BindingFeats** **** **** **** ****
401 BindVestige 9131 0 -1 1
402 ExpelVestige 9136 0 -1 1
403 MalphasArcaneEye 9040 0 99 1
404 SavnokCallArmor 9043 0 99 1
405 AndromaliusSee_Invisibility 9048 0 99 1
406 FocalorAuraSadness 9049 0 99 1
407 KarsusSenses 9052 0 99 1
408 **** **** **** **** ****
409 **RacialFeats** **** **** **** ****
410 FEAT_URDINNIR_STONESKIN 4644 0 99 1
411 FEAT_AVARIEL_DIVE 4645 0 99 1
412 FEAT_AYUAN_FEAR 4646 0 99 1
413 FEAT_AYUAN_ENTANGLE 4647 0 99 1
414 FEAT_AYUAN_DARKNESS 4648 0 99 1
415 FEAT_AYUAN_NEUTRALIZE_POISON 4649 0 99 1
416 FEAT_AASIMAR_LIGHT 4650 0 99 1
417 FEAT_TIEFLING_DARK 4651 0 99 1
418 FEAT_SVIRF_BLIND_DEAF 4652 0 99 1
419 FEAT_SVIRF_BLUR 4653 0 99 1
420 FEAT_SVIRF_DISGUISE 4654 0 99 1
421 FEAT_SVIRF_REVERT 4655 0 99 1
422 FEAT_RAK_DISGUISE 4656 0 99 1
423 FEAT_RAK_CHANGE_SHAPE 4657 0 99 1
424 FEAT_PYUAN_CHARM 4658 0 99 1
425 FEAT_PYUAN_DARKNESS 4659 0 99 1
426 FEAT_PYUAN_ENTANGLE 4660 0 99 1
427 FEAT_PYUAN_FEAR 4661 0 99 1
428 FEAT_PIXIE_INVIS 4662 0 99 1
429 FEAT_PIXIE_CONFUSE 4663 0 99 1
430 FEAT_PIXIE_ENTANGLE 4664 0 99 1
431 FEAT_PIXIE_DISPEL_MAGIC 4665 0 99 1
432 FEAT_PIXIE_POLYMORPH 4666 0 99 1
433 FEAT_PIXIE_REVERT 4667 0 99 1
434 FEAT_MINOTAUR_CHARGE 4668 0 99 1
435 FEAT_ILLITHID_CHARM 4669 0 99 1
436 FEAT_ILLITHID_BLAST 4670 0 99 1
437 FEAT_ILLITHID_SUCKBRAIN 4671 0 99 1
438 FEAT_GITHZERAI_DAZE 4672 0 99 1
439 FEAT_GITHYANKI_DAZE 4673 0 99 1
440 FEAT_GITHYANKI_BLUR 4674 0 99 1
441 FEAT_FEYRI_CHARMPERSON 4675 0 99 1
442 FEAT_FEYRI_CLAIRAUDIENCE 4676 0 99 1
443 FEAT_FEYRI_DARKNESS 4677 0 99 1
444 FEAT_FEYRI_ENERVATION 4678 0 99 1
445 FEAT_FEYRI_ALTER 4679 0 99 1
446 FEAT_FEYRI_REVERT 4680 0 99 1
447 FEAT_DUERGAR_INVIS 4681 0 99 1
448 FEAT_DROW_DARKNESS 4682 0 99 1
449 FEAT_DROW_FAERIE_FIRE 4683 0 99 1
450 BROWNIE_RAKSHASA_HIPS 433 0 99 1
451 FEAT_WGNOME_SILENCE 4555 0 99 1
452 FEAT_WGNOME_MAGEHAND 4519 0 99 1
453 FEAT_HOUND_AID 4574 0 99 1
454 FEAT_HOUND_AURAMENACE 4548 0 99 1
455 FEAT_HOUND_CONTFLAME 4514 0 99 1
456 FEAT_HOUND_DETECTEVIL 4618 0 99 1
457 FEAT_HOUND_DISGUISE 4513 0 99 1
458 FEAT_HOUND_MAGICCIRCLE 4515 0 99 1
459 FEAT_HOUND_TELEPORT 4516 0 99 1
460 FEAT_RACE_ENERGYRAY 4856 0 99 1
461 FEAT_RACE_ENERGYRAYSONIC 4520 0 99 1
462 FEAT_ELAN_RESISTANCE 4521 0 99 1
463 FEAT_ELAN_RESILIANCE 4522 0 99 1
464 FEAT_PSIRACE_STOMP 4524 0 99 1
465 FEAT_MAENAD_OUTBURST 4525 0 99 1
466 FEAT_XEPH_BURST 4526 0 99 1
467 FEAT_ZENYTH_TRUESTRIKE 4536 0 99 1
468 FEAT_TULADH_MAGIC_CIRCL 4533 0 99 1
469 FEAT_NATHRI_EXP_RETREAT 4534 0 99 1
470 FEAT_BLADELING_RAZOR_STORM 4539 0 99 1
471 FEAT_KAPAK_SALIVA 4546 0 99 1
472 FEAT_IRDA_FLARE 4551 0 99 1
473 FEAT_ZAKYA_CHILLTOUCH 4570 0 99 1
474 FEAT_ZAKYA_TRUESTRIKE 4557 0 99 1
475 FEAT_ZAKYA_VAMPTOUCH 4558 0 99 1
476 FEAT_MINOR_CHANGE_SHAPE 4560 0 99 1
477 FEAT_CHANGELING_CHANGE_SHAPE 4561 0 99 1
478 FEAT_IRDA_CHANGE_SHAPE 4562 0 99 1
479 FEAT_QUICK_CHANGE_SHAPE 4563 0 99 1
480 FEAT_SHIFTER_SHIFTING 4566 0 99 1
481 FEAT_RAK_SHADOW_JUMP 3307 0 99 1
482 FEAT_NIXIE_CHARM_PERSON 4597 0 99 1
483 FEAT_NIXIE_WATERBREATHING 4641 0 99 1
484 FEAT_NYMPH_DIMENSION_DOOR 4755 0 99 1
485 FEAT_NYMPH_STUNNING_GLANCE 4684 0 99 1
486 FEAT_NYMPH_BLINDING_BEAUTY 4685 0 99 1
487 FEAT_GRIG_PYROTECHNICS 4686 0 99 1
488 FEAT_GRIG_INVIS 4687 0 99 1
489 FEAT_GRIG_ENTANGLE 4635 0 99 1
490 FEAT_BRALANI_LIGHTNING_BOLT 4995 0 99 1
491 FEAT_BRALANI_CURE_SERIOUS 4996 0 99 1
492 FEAT_BRALANI_BLUR 4997 0 99 1
493 FEAT_BRALANI_CHARM_PERSON 4998 0 99 1
494 FEAT_BRALANI_MIRROR_IMAGE 4999 0 99 1
495 FEAT_BRALANI_GUST_OF_WIND 4978 0 99 1
496 FEAT_TOUCH_OF_LUCK 4634 0 99 1
497 FEAT_FORESTLORD_TREEWALK 4633 0 99 1
498 FEAT_TROGLODYTE_STENCH 23549 0 99 1
499 Skarn_spines 5180 0 99 1
500 Killoren_Aspect_H 5209 0 99 1
501 Killoren_Aspect_D 5210 0 99 1
502 Killoren_Aspect_A 5211 0 99 1
503 FrostFolk_IceBlast 5372 0 99 1
504 Uldra_RayFrost 5373 0 99 1
505 Uldra_Fatigue 5374 0 99 1
506 Marrulurk_DA 2930 0 99 1
507 Marrulurk_NauseatingBreath 5375 0 99 1
508 ExtaminaarCharmAnimal 5379 0 99 1
509 Marrusault_Howl 3308 0 99 1
510 FEAT_HYBSIL_MIRROR_IMAGE 5382 0 99 1
511 FEAT_HYBSIL_DANCLIGHTS 5383 0 99 1
512 FEAT_HYBSIL_JUMP 5384 0 99 1
513 FEAT_WILDREN_FURY 5386 0 99 1
514 Turlemoi_RockThrowing 5419 0 99 1
515 Arkamoi_ArcaneMastermind 5424 0 99 1
516 Muckdweller_Squirt 5425 0 99 1
517 Aranea_AlternateForm 5426 0 99 1
518 Aranea_Web 5427 0 99 1
519 Mephling_breath 5429 0 99 1
520 FEAT_FOG_CLOUD_BREATH 5434 0 99 1
521 **** **** **** **** ****
522 **BonusDomains** **** **** **** ****
523 FEAT_CHECK_DOMAIN_SLOTS 2000 0 99 1
524 FEAT_CAST_DOMAIN_LEVEL_ONE 2049 0 99 1
525 FEAT_CAST_DOMAIN_LEVEL_TWO 2050 0 99 1
526 FEAT_CAST_DOMAIN_LEVEL_THREE 2051 0 99 1
527 FEAT_CAST_DOMAIN_LEVEL_FOUR 2052 0 99 1
528 FEAT_CAST_DOMAIN_LEVEL_FIVE 2053 0 99 1
529 FEAT_CAST_DOMAIN_LEVEL_SIX 2054 0 99 1
530 FEAT_CAST_DOMAIN_LEVEL_SEVEN 2055 0 99 1
531 FEAT_CAST_DOMAIN_LEVEL_EIGHT 2056 0 99 1
532 FEAT_CAST_DOMAIN_LEVEL_NINE 2057 0 99 1
533 Strength_Domain_Power 307 0 99 1
534 Protection_Domain_Power 308 0 99 1
535 Death_Domain_Power 310 0 99 1
536 Air_Domain_Power 311 0 99 1
537 Destruction_Domain_Power 313 0 99 1
538 Earth_Domain_Power 314 0 99 1
539 Fire_Domain_Power 316 0 99 1
540 Plant_Domain_Power 321 0 99 1
541 Sun_Domain_Power 322 0 99 1
542 Travel_Domain_Power 323 0 99 1
543 Trickery_Domain_Power 324 0 99 1
544 Water_Domain_Power 325 0 99 1
545 FEAT_ORC_DOMAIN 4041 0 99 1
546 FEAT_SLIME_DOMAIN 4043 0 99 1
547 FEAT_CHARM_DOMAIN 4045 0 99 1
548 FEAT_FAMILY_DOMAIN 4051 0 99 1
549 FEAT_HALFLING_DOMAIN 4052 0 99 1
550 FEAT_ILLUSION_DOMAIN 4053 0 99 0
551 FEAT_HATRED_DOMAIN 4054 0 99 1
552 FEAT_NOBILITY_DOMAIN 4055 0 99 1
553 FEAT_SCALEYKIND_DOMAIN 4057 0 99 1
554 FEAT_RENEWAL_DOMAIN 4060 0 99 1
555 FEAT_SPIDER_DOMAIN 4061 0 99 1
556 FEAT_BLIGHTBRINGER 2250 0 99 1
557 **** **** **** **** ****
558 **Templates** **** **** **** ****
559 Celestial_Smite_Evil 22601 0 99 1
560 Fiendish_Smite_Good 22603 0 99 1
561 Half_Celestial_Smite_Evil 22605 0 99 1
562 Half_Celestial_Protection_from_Evil 22606 0 99 1
563 Half_Celestial_Bless 22607 0 99 1
564 Half_Celestial_Aid 22608 0 99 1
565 Half_Celestial_Detect_Evil 22609 0 99 1
566 Half_Celestial_Cure_Serious_Wounds 22610 0 99 1
567 Half_Celestial_Neutralize_Poison 22611 0 99 1
568 Half_Celestial_HolySmite **** 0 99 1
569 Half_Celestial_Remove_Disease 22613 0 99 1
570 Half_Celestial_DispelEvil **** 0 99 1
571 Half_Celestial_Holy_Word 22615 0 99 1
572 Half_Celestial_HolyAura 22616 0 99 1
573 Half_Celestial_Hallow **** 0 99 1
574 Half_Celestial_Mass_Charm 22618 0 99 1
575 Half_Celestial_Summon_Creature_IX 22619 0 99 1
576 Half_Celestial_Resurrection 22620 0 99 1
577 Half_Celestial_Daylight 22621 0 99 1
578 Half_Fiendish_Smite_Good 22624 0 99 1
579 Half_Fiendish_Darkness 22625 0 99 1
580 Half_Fiendish_Desecrate **** 0 99 1
581 Half_Fiendish_Unholy_Blight **** 0 99 1
582 Half_Fiendish_Poison 22628 0 99 1
583 Half_Fiendish_Contagion 22629 0 99 1
584 Half_Fiendish_Blasphemy 22630 0 99 1
585 Half_Fiendish_Unholy_Aura **** 0 99 1
586 Half_Fiendish_Unhallow **** 0 99 1
587 Half_Fiendish_Horrid_Wilting 22633 0 99 1
588 Half_Fiendish_Summon_Creature_IX 22634 0 99 1
589 Half_Fiendish_Destruction 22635 0 99 1
590 Lich_Fear_Aura 22637 0 99 1
591 Lich_Paralyzing_Touch 22638 0 99 1
592 Lich_Appearance 22639 0 99 1
593 Demilich_Alter_Self 22641 0 99 1
594 Demilich_Astral_Projection **** 0 99 1
595 Demilich_Create_Greater_Undead 22643 0 99 1
596 Demilich_Create_Undead 22644 0 99 1
597 Demilich_Death_Knell **** 0 99 1
598 Demilich_Enervation 22646 0 99 1
599 Demilich_Greater_Dispel_Magic 22647 0 99 1
600 Demilich_Harm 22648 0 99 1
601 Demilich_Summon_Creature_I 22649 0 99 1
602 Demilich_Summon_Creature_II 22650 0 99 1
603 Demilich_Summon_Creature_III 22651 0 99 1
604 Demilich_Summon_Creature_IV 22652 0 99 1
605 Demilich_Summon_Creature_V 22653 0 99 1
606 Demilich_Summon_Creature_VI 22654 0 99 1
607 Demilich_Summon_Creature_VII 22655 0 99 1
608 Demilich_Summon_Creature_VIII 22656 0 99 1
609 Demilich_Summon_Creature_IX 22657 0 99 1
610 Demilich_Telekinesis **** 0 99 1
611 Demilich_Weird 22659 0 99 1
612 Demilich_Greater_Planar_Ally 22660 0 99 1
613 HalfDragon_Breath_Weapon 22662 0 99 1
614 Earth_Strike 5328 0 99 1
615 BloodedOne_War_Cry 5377 0 99 1
616 RethDekala_VilefireBlast 5409 0 99 1
617 RethDekala_MartialSpirit 5410 0 99 1
618 RethDekala_ThicketOfBlades 5411 0 99 1
619 RethDekala_DauntingStrike 5412 0 99 1
620 RethDekala_DeathFromAbove 5413 0 99 1
621 RethDekala_DisarmingStrike 5414 0 99 1
622 RethDekala_EntanglingBlade 5415 0 99 1
623 RethDekala_WallOfBlades 5416 0 99 1
624 RethDekala_RecoverManeuvers 5417 0 99 1
625 ArchlichTurnUndead 22701 0 99 1
626 FEAT_ANIMATE_DEAD 3574 0 99 1
627 FEAT_PROJECTION 3579 0 99 1
628 FEAT_END_PROJECTION 3575 0 99 1
629 **** **** **** **** ****
630 Saint_Bless 22702 0 99 1
631 Saint_Guidance_Placeholder **** **** **** ****
632 Saint_Resistance 22704 0 99 1
633 Saint_Virtue 22705 0 99 1
634 Saint_Protective_Aura 22706 0 99 1
635 **** **** **** **** ****
636 **WeaponsOfLegacy** **** **** **** ****
637 BBB_Darkvision 22710 0 99 1
638 BBB_Longstrider 22711 0 99 1
639 BBB_Lesser_Restoration 22712 0 99 1
640 BBB_Teleport_SelfOnly 22713 0 99 1
641 BBB_Protection_from_Evil 22714 0 99 1
642 BBB_Drowseeker 22715 0 99 1
643 BBB_ShockingShot 22716 0 99 1
644 BBB_PierceTheBlackHeart 22717 0 99 1
645 Steadfast_vigor 22718 0 99 1
646 Steadfast_slow 22719 0 99 1
647 Flay_SnakeSting 22720 0 99 1
648 Flay_WhipWrap 22721 0 99 1
649 CrimsonRuination_FrozenFate 22722 0 99 1
650 Devious_DetectThoughts 22723 0 99 1
651 SimpleBow_TrueSeeing 22724 0 99 1
652 SimpleBow_Prescience 22725 0 99 1
653 SimpleBow_Focus 22726 0 99 1
654 Aradros_Extend 22727 0 99 1
655 Aradros_Survive 22728 0 99 1
656 Guurgal_Force 22729 0 99 1
657 Guurgal_Rage 22730 0 99 1
658 DivSpark_Fear 22731 0 99 1
659 DivSpark_Light 22732 0 99 1
660 Wargirds_Haste 22733 0 99 1
661 Wargirds_Stoneskin 22734 0 99 1
662 DesertWind_FierySlash 22735 0 99 1
663 DesertWind_HowlingWind 22736 0 99 1
664 DesertWind_FanFlames 22737 0 99 1
665 DesertWind_DustDesert 22738 0 99 1
666 Mindsplinter_VirtueDenied 22739 0 99 1
667 Mindsplinter_KissOfDeath 22740 0 99 1
668 Mindsplinter_BattleShriek 22741 0 99 1
669 Mindsplinter_RuinousHowl 22742 0 99 1
670 NotchedSpear_ParliamentOfFishes 22743 0 99 1
671 NotchedSpear_ConcealmentKraken 22744 0 99 1
672 NotchedSpear_ScionSea 22745 0 99 1
673 NotchedSpear_CommandSeaChildren 22746 0 99 1
674 Ur_SwiftStride 22747 0 99 1
675 Ur_HealingTotem 22748 0 99 1
676 Ur_SavageTransformation 22749 0 99 1
677 FlamecastersBolt_MarkTarget 22750 0 99 1
678 FlamecastersBolt_Morale 22751 0 99 1
679 FlamecastersBolt_Fireball 22752 0 99 1
680 StalkersBow_StalkersInsight 22753 0 99 1
681 StalkersBow_Ethereal 22754 0 99 1
682 Exordius_Guidance 22755 0 99 1
683 Exordius_Cure 22756 0 99 1
684 Exordius_Dismissal 22757 0 99 1
685 Caladbolg_Imprison 22758 0 99 1
686 HammerWitches_Detect 22759 0 99 1
687 HammerWitches_Spellbreaker 22760 0 99 1
688 HammerWitches_AMF 22761 0 99 1
689 HammerWitches_Dispel 22762 0 99 1
690 HammerWitches_Mantle 22763 0 99 1
691 SlingOfTheDireWind_StunningStone 22764 0 99 1
692 SlingOfTheDireWind_GustOfWind 22765 0 99 1
693 SlingOfTheDireWind_WindWall 22766 0 99 1
694 Treebrother_Shillelagh 22767 0 99 1
695 Treebrother_Charm_Plant 22768 0 99 1
696 Treebrother_Entangle 22769 0 99 1
697 Treebrother_Owls_Insight 22770 0 99 1
698 Treebrother_Changestaff 22771 0 99 1
699 FullMoonsTrick_Rage 22772 0 99 1
700 FullMoonsTrick_Invis 22773 0 99 1
701 FiendkillersFlail_Darkvis 22774 0 99 1
702 FiendkillersFlail_Detect 22775 0 99 1
703 ScalesBalance_Detect 22776 0 99 1
704 ScalesBalance_Cure 22777 0 99 1
705 ScalesBalance_Knell 22778 0 99 1
706 ScalesBalance_Enerv 22779 0 99 1
707 ScalesBalance_Heal 22780 0 99 1
708 ScalesBalance_Finger 22781 0 99 1
709 ShishiO_Charm 22782 0 99 1
710 ShishiO_Summon 22783 0 99 1
711 ShishiO_Poly 22784 0 99 1
712 ShishiO_Shout 22785 0 99 1
713 Dymondheart_ShedBolts 22786 0 99 1
714 Dymondheart_Deflect 22787 0 99 1
715 Dymondheart_Daylight 22788 0 99 1
716 Dymondheart_Cure 22789 0 99 1
717 Dymondheart_Banish 22790 0 99 1
718 Sunsword_Daylight 22791 0 99 1
719 Sunsword_Death_Ward 22792 0 99 1
720 Sunsword_Banish 22793 0 99 1
721 Sunsword_Undeath 22794 0 99 1
722 Blackrazor_Detect 22795 0 99 1
723 Blackrazor_Knell 22796 0 99 1
724 Blackrazor_Haste 22797 0 99 1
725 Ramethene_Detect 22798 0 99 1
726 Ramethene_Smite 22799 0 99 1
727 Ramethene_Resist_Elements 22800 0 99 1
728 Ramethene_Cloudkill 22801 0 99 1
729 Ramethene_SuddenMaximize 22802 0 99 1
730 Ramethene_Horrid_Wilting 22803 0 99 1
731 Wyrmbane_Cause_Fear 22804 0 99 1
732 Wyrmbane_Lightning_Bolt 22805 0 99 1
733 Wyrmbane_Sudden_Emp 22806 0 99 1
734 Wyrmbane_Breath_Lightning 22807 0 99 1
735 Whelm_Detect_Giant 22808 0 99 1
736 Whelm_Locate_Object 22809 0 99 1
737 Whelm_Detect_Goblin 22810 0 99 1
738 Ravenkind_Dancing_Lights 22811 0 99 1
739 Ravenkind_Light 22812 0 99 1
740 Ravenkind_Flare 22813 0 99 1
741 Ravenkind_Detect_Undead 22814 0 99 1
742 Ravenkind_Halt_Undead 22815 0 99 1
743 Ravenkind_Cure_Light_Wounds 22816 0 99 1
744 Ravenkind_Daylight 22817 0 99 1
745 Ravenkind_Death_Ward 22818 0 99 1
746 Ravenkind_Break_Enchantment 22819 0 99 1
747 Ravenkind_Mass_Heal 22820 0 99 1
748 LastCitadel_LeadingTheAttack 22821 0 99 1
749 LastCitadel_Prayer 22822 0 99 1
750 LastCitadel_Remove_Fear 22823 0 99 1
751 LastCitadel_Cure_Critical_Wounds 22824 0 99 1
752 LastCitadel_Blade_Barrier 22825 0 99 1
753 LastCitadel_Heal 22826 0 99 1
754 Unfettered_ChargingMinotaur 22827 0 99 1
755 Unfettered_ENLARGE_PERSON 22828 0 99 1
756 Unfettered_Etherealness 22829 0 99 1
757 Unfettered_Stoneskin 22830 0 99 1
758 Unfettered_Mordenkainens_Sword 22831 0 99 1
759 Hillcrusher_Earthen_Might 22832 0 99 1
760 Hillcrusher_Soften_Earth 22833 0 99 1
761 Hillcrusher_Fangs_of_Stone 22834 0 99 1
762 Hillcrusher_Raise_the_Earth 22835 0 99 1
763 Hillcrusher_Shake_the_Earth 22836 0 99 1
764 DesertWindToB_BurningBlade 22837 0 99 1
765 DesertWindToB_FanTheFlames 22838 0 99 1
766 DesertWindToB_WyrmsFlame 22839 0 99 1
767 Faithful_Detect_Evil 22840 0 99 1
768 Faithful_Lesser_Restoration 22841 0 99 1
769 Faithful_Restoration 22842 0 99 1
770 Faithful_Resiliency 22843 0 99 1
771 Faithful_ImmortalFortitude 22844 0 99 1
772 SupernalClarity_SapphireNightmareBlade 22845 0 99 1
773 SupernalClarity_PsychicPoise 22846 0 99 1
774 SupernalClarity_Haste 22847 0 99 1
775 SupernalClarity_Freeeeeedom 22848 0 99 1
776 SupernalClarity_Time_Stop 22849 0 99 1
777 Kamate_SteelWind 22850 0 99 1
778 Kamate_ShockingGrasp 22851 0 99 1
779 Kamate_Lightning_Bolt 22852 0 99 1
780 Kamate_Chain_Lightning 22853 0 99 1
781 Kamate_True_Strike 22854 0 99 1
782 Eventide_CometThrow 22855 0 99 1
783 Eventide_BafflingDefense 22856 0 99 1
784 Eventide_Improved_Invisibility 22857 0 99 1
785 Umbral_Invisibility 22858 0 99 1
786 Umbral_Shadowstep 22859 0 99 1
787 TigerFang_FrenziedCharge 22860 0 99 1
788 TigerFang_BattleFever 22861 0 99 1
789 TigerFang_Haste 22862 0 99 1
790 Bullybasher_KnockSilly 22863 0 99 1
791 Bullybasher_StoneGathering 22864 0 99 1
792 Bullybasher_LightningPunch 22865 0 99 1
793 Lorestealer_Read_Magic 22866 0 99 1
794 Lorestealer_DetectMagic 22867 0 99 1
795 Lorestealer_Axecasting 22868 0 99 1
796 Durindana_Daylight 22869 0 99 1
797 Durindana_Death_Ward 22870 0 99 1
798 Durindana_Hallow 22871 0 99 1
799 Durindana_Dazzle 22872 0 99 1
800 Thaas_Detect_Demon 22873 0 99 1
801 Thaas_ObstructSummoning 22874 0 99 1
802 Thaas_Banishment 22875 0 99 1
803 Thaas_Teleport 22876 0 99 1
804 Quickspur_Entropic_Shield 22877 0 99 1
805 Quickspur_Resist_Elements 22878 0 99 1
806 Quickspur_PhantomSteed 22879 0 99 1
807 Quickspur_Blur 22880 0 99 1
808 Quickspur_Stoneskin 22881 0 99 1
809 BES_FIRE_OF_THE_HEART 22882 0 99 1
810 BES_ENTHRALLING_LIGHT 22883 0 99 1
811 BES_COLOR_SPRAY 22884 0 99 1
812 BES_BLINDING_FLASH 22885 0 99 1
813 BES_SHOOTING_STARS 22886 0 99 1
814 BES_GLITTERING_MOTES 22887 0 99 1
815 BES_TWINKLE 22888 0 99 1
816 BES_SILVER_STARLIGHT 22889 0 99 1
817 BES_STARLIGHT_DISPELLING 22890 0 99 1
818 BES_TALES_IN_THE_SKY 22891 0 99 1
819 BES_CALL_DOWN_A_STAR 22892 0 99 1
820 ###cls_feat_allBaseClasses_END### **** **** **** ****
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 SpellFocusCon 166 0 -1 0
1 SpellFocusDiv 167 0 -1 0
2 SpellFocusEnc 168 0 -1 0
3 SpellFocusEvo 169 0 -1 0
4 SpellFocusIll 170 0 -1 0
5 SpellFocusNec 171 0 -1 0
6 SpellFocusTra 172 0 -1 0
7 SpellFocusAbj 35 0 -1 0
8 ExaltedCompanion 4199 0 -1 0
9 TracklessStep 201 3 1 0
10 ImpTwo 20 3 9 0
11 WeapProfSim 46 3 1 0
12 WeapProfSim_Dart 7914 3 1 0
13 WeapProfSim_Light_Mace 7908 3 1 0
14 WeapProfSim_Morningstar 7923 3 1 0
15 WeapProfSim_Shortspear 7927 3 1 0
16 WeapProfSim_Sickle 7929 3 1 0
17 WeapProfSim_Sling 7930 3 1 0
18 WP_Goad 7949 3 1 0
19 WP_Heavy_Mace 7946 3 1 0
20 WP_Katar 7945 3 1 0
21 WP_Sap 7944 3 1 0
22 ArmProfLgt 3 3 1 0
23 ArmProfMed 4 3 1 0
24 Shield 32 3 1 0
25 WeapProfMar 45 3 1 0
26 WeapProfMar_Battleaxe 7903 3 1 0
27 WeapProfMar_Greataxe 7913 3 1 0
28 WeapProfMar_Greatsword 7912 3 1 0
29 WeapProfMar_Halberd 7909 3 1 0
30 WeapProfMar_Handaxe 7919 3 1 0
31 WeapProfMar_Heavy_Flail 7917 3 1 0
32 WeapProfMar_Light_Flail 7905 3 1 0
33 WeapProfMar_Light_Hammer 7918 3 1 0
34 WeapProfMar_Longbow 7907 3 1 0
35 WeapProfMar_Longsword 7902 3 1 0
36 WeapProfMar_Rapier 7924 3 1 0
37 WeapProfMar_Scimitar 7925 3 1 0
38 WeapProfMar_Shortbow 7910 3 1 0
39 WeapProfMar_Shortsword 7901 3 1 0
40 WeapProfMar_Throwing_Axe 7931 3 1 0
41 WeapProfMar_Trident 7932 3 1 0
42 WeapProfMar_Warhammer 7906 3 1 0
43 WP_Light_Lance 7938 3 1 0
44 WP_Heavy_Pick 7939 3 1 0
45 WP_Light_Pick 7940 3 1 0
46 WP_Falchion 7943 3 1 0
47 WP_Maul 7947 3 1 0
48 FE_Dwarf 261 2 -1 0
49 FE_Elf 262 2 -1 0
50 FE_Gnome 263 2 -1 0
51 FE_Halfling 264 2 -1 0
52 FE_HalfElf 265 2 -1 0
53 FE_HalfOrc 266 2 -1 0
54 FE_Human 267 2 -1 0
55 FE_Aberration 268 2 -1 0
56 FE_Animal 269 2 -1 0
57 FE_Beast 270 2 -1 0
58 FE_Construct 271 2 -1 0
59 FE_Dragon 272 2 -1 0
60 FE_Goblinoid 273 2 -1 0
61 FE_Monstrous 274 2 -1 0
62 FE_Orc 275 2 -1 0
63 FE_Reptilian 276 2 -1 0
64 FE_Elemental 277 2 -1 0
65 FE_Fey 278 2 -1 0
66 FE_Giant 279 2 -1 0
67 FE_Magical_Beast 280 2 -1 0
68 FE_Outsider_Evil 281 2 -1 0
69 FE_Shapechanger 284 2 -1 0
70 FE_Undead 285 2 -1 0
71 FE_Vermin 286 2 -1 0

View File

@@ -3470,8 +3470,8 @@
3466 FEAT_AP_CONTAGION3 777 16825553 is_Contagion **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 2087 3467 1 3 **** **** **** **** **** **** **** **** **** **** **** FEAT_AP_CONTAGION3 3 **** **** **** **** **** 0 1
3467 FEAT_AP_CONTAGION4 777 16825553 is_Contagion **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 2087 3468 1 4 **** **** **** **** **** **** **** **** **** **** **** FEAT_AP_CONTAGION4 3 **** **** **** **** **** 0 1
3468 FEAT_AP_CONTAGION5 777 16825553 is_Contagion **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 2087 **** 1 5 **** **** **** **** **** **** **** **** **** **** **** FEAT_AP_CONTAGION5 3 **** **** **** **** **** 0 1
3469 **** 16825602 16825603 is_CharmPer **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 3470 1 1 **** **** **** **** **** **** **** **** **** **** **** FEAT_CO_CORRUPTSOUL1 3 **** **** **** **** **** 0 1
3470 **** 16825602 16825603 is_CharmPer **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 3471 1 2 **** **** **** **** **** **** **** **** **** **** **** FEAT_CO_CORRUPTSOUL2 3 **** **** **** **** **** 0 1
3469 FEAT_HATED_ENEMY_OOZE 16790073 16824269 ife_racehate **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 0.5 **** 55 **** **** 2354 **** **** **** **** **** **** **** FEAT_HATED_ENEMY_OOZE 6 **** **** **** **** **** 0 1
3470 FEAT_HATED_ENEMY_PLANT 16790074 16824269 ife_racehate **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 0.5 **** 55 **** **** 2355 **** **** **** **** **** **** **** FEAT_HATED_ENEMY_PLANT 6 **** **** **** **** **** 0 1
3471 **** 16825602 16825603 is_CharmPer **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 3472 1 3 **** **** **** **** **** **** **** **** **** **** **** FEAT_CO_CORRUPTSOUL3 3 **** **** **** **** **** 0 1
3472 **** 16825602 16825603 is_CharmPer **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 3473 1 4 **** **** **** **** **** **** **** **** **** **** **** FEAT_CO_CORRUPTSOUL4 3 **** **** **** **** **** 0 1
3473 **** 16825602 16825603 is_CharmPer **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 1 5 **** **** **** **** **** **** **** **** **** **** **** FEAT_CO_CORRUPTSOUL5 3 **** **** **** **** **** 0 1
@@ -7951,7 +7951,7 @@
7947 WP_Maul 16834189 16834258 ife_wepprof_mau **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** 45 1 **** 86 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_PROFICIENCY_MAUL 1 **** **** **** **** **** 0 1
7948 WP_Double_Scimitar 16834198 16834259 ife_wepprof_dsc **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** 44 1 **** 87 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_PROFICIENCY_DOUBLE_SCIMITAR 1 **** **** **** **** **** 0 1
7949 WP_Goad 16834207 16834257 ife_wepprof_goa **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** 46 1 **** 85 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_PROFICIENCY_GOAD 1 **** **** **** **** **** 0 1
7950 WP_EagleClaw 16793721 16834259 ife_wepprof_ssw **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** 45 1 **** 86 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_PROFICIENCY_SHORTSWORD 1 **** **** **** **** **** 0 1
7950 WP_EagleClaw 16793721 16834259 ife_wepprof_ssw **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** 44 1 **** 87 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_PROFICIENCY_EAGLE_CLAW 1 **** **** **** **** **** 0 1
7951 ReservedForISCAndESS **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
7952 ReservedForISCAndESS **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
7953 ReservedForISCAndESS **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1

View File

@@ -0,0 +1,54 @@
2DA V2.0
Name Label Cost Value
0 **** Random 0 0
1 1045 1 1 1
2 1046 2 2 2
3 1047 3 3 3
4 1048 4 4 4
5 1049 5 5 5
6 1050 6 6 6
7 1051 7 7 7
8 1052 8 8 8
9 1053 9 9 9
10 1054 10 10 10
11 1954 11 11 11
12 1992 12 12 12
13 2113 13 13 13
14 2119 14 14 14
15 2139 15 15 15
16 2163 16 16 16
17 2164 17 17 17
18 2187 18 18 18
19 2191 19 19 19
20 2192 20 20 20
21 2332 21 21 21
22 2333 22 22 22
23 2334 23 23 23
24 2335 24 24 24
25 2336 25 25 25
26 2337 26 26 26
27 2338 27 27 27
28 2339 28 28 28
29 2340 29 29 29
30 2341 30 30 30
31 2342 31 31 31
32 2343 32 32 32
33 2344 33 33 33
34 2345 34 34 34
35 2346 35 35 35
36 2347 36 36 36
37 2348 37 37 37
38 2349 38 38 38
39 2350 39 39 39
40 2351 40 40 40
41 2352 41 41 41
42 2353 42 42 42
43 2354 43 43 43
44 2355 44 44 44
45 2356 45 45 45
46 2357 46 46 46
47 2358 47 47 47
48 2359 48 48 48
49 2360 49 49 49
50 2361 50 50 50

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,73 @@
Scripts changed for .35:
prc_wipeNSB.nss
PRC_S_spellb.nss
prc_amagsys_gain.nss - AMSCompatibilityCheck()
prc_prereq.nss - Dragonheart(), KnightWeave()
prc_onenter.nss - OnEnter_AMSCompatibilityCheck()
prc_metamagic.nss - GetHasSpontaneousNSBClass()
prc_feats.nss
prc_dracactive.nss
prc_debug_hfeatm.nss
prc_cbtmed_spnhl.nss
psi_powconv.nss
psi_pow_bstpwr.nss
x2_pc_umdcheck.nss
Includes & Functions changed for .35:
inc_sp_gain_mem.nss - set MAX_CLASSES to 8
inv_inc_invfunc.nss - GetHighestInvokerLevel(), GetFirstInvocationClassPosition(), GetPrimaryInvocationClass()
inc_epicspellfnc.nss - GetCanLearnSeed()
inc_newspellbook.nss - CheckNewSpellbooks(), GetSpellslotLevel()
moi_inc_moifunc.nss - GetHighestMeldshaperLevel(), GetPrimaryIncarnumClass(), GetFirstIncarnumClassPosition()
nw_o2_coninclude.nss - nDetermineClassToUse()
prc_inc_castlvl.nss - GetArcanePRCLevels(), GetDivinePRCLevels(), GetFirstArcaneClassPosition(), GetFirstDivineClassPosition(), GetPrimaryArcaneClass(), GetPrimaryDivineClass(), GetPrimarySpellcastingClass(), UrPriestCL(), GetLevelByTypeArcane(), GetLevelByTypeDivine(), [Needs marker feats]
prc_inc_clsfunc.nss - [Needs marker feats]
prc_inc_core.nss - PRCGetSpellLevel(), UseNewSpellBook(), PRCGetHasSpell(), PRCGetIsRealSpellKnown()
prc_inc_domain.nss - CastDomainSpell()
prc_inc_function.nss - SetupCharacterData(), [Needs marker feats]
prc_inc_itmrstr.nss - _prc_inc_itmrstr_ApplyWizardry()
prc_inc_leadersh.nss - StoreCohort()
prc_inc_spells.nss - GetPrCAdjustedCasterLevelByType(), GetLevelByTypeArcaneFeats(), GetLevelByTypeDivineFeats(), PRCDecrementRemainingSpellUses(), PRCGetSpellUsesLeft()
prc_shifter_info.nss - _prc_inc_PrintDebugItem(), _prc_inc_PrintShape()
psi_inc_core.nss - GetHighestManifesterLevel(), GetPrimaryPsionicClass(), GetFirstPsionicClassPosition()
shd_inc_shdfunc.nss - GetHighestShadowcasterLevel(), GetPrimaryShadowMagicClass(), GetFirstShadowMagicClassPosition()
tob_inc_recovery.nss - RecoverPrCAbilities()
tob_inc_tobfunc.nss - GetHighestInitiatorLevel(), GetPrimaryBladeMagicClass(), GetFirstBladeMagicClassPosition()
true_inc_trufunc.nss - GetHighestTrueSpeakerLevel()

View File

@@ -0,0 +1,25 @@
Scripts that need to be updated whenever we get a new weapon type:
prc_misc_const.nss - New weapon constants go here
prc_dispater.nss - Metal / Iron weapons
inc_item_props.nss - Missing Light lance
inc_rand_equip.nss - Missing all new weapons
prc_craft_inc.nss
prc_inc_clsfunc.nss - Missing Light Lance & new weapons. Needs update for .35
prc_inc_combat.nss - Missing Light lance, elf blades & new weapons.
prc_inc_fork.nss - Missing Light Lance & new weapons.
prc_inc_wpnrest.nss - Missing Light Lance for some functions
prc_x2_itemprop.nss - Missing Light lance.
psi_callweapon.nss - May need to make a new default version for each new weapon, needs testing.
prc_ad_falskeen.nss - Missing Light lance, elf blades & new weapons.
prc_battletempus.nss - Martial melee weapons. Missing new Martial weapons.
prc_intuiatk.nss - Simple melee weapons. Missing new Simple weapons.
prc_swashweak.nss - All melee weapons. Missing Light lance, elf blades & new weapons.
prc_ipfeat_const.nss - Weapon Feat constants go here.
2DAs that need updating for new weapon types:
baseitems.2da - Obviously.
prc_weap_items.2da

View File

@@ -1,6 +1,6 @@
@echo on
tools\nwnsc -w -i "include" -n "C:\Program Files (x86)\Steam\steamapps\common\Neverwinter Nights" -b "epicspellobjs" "epicspellscripts\*.nss"
tools\nwnsc -w -i "include" -n "C:\Games\Steam\steamapps\common\Neverwinter Nights" -b "epicspellobjs" "epicspellscripts\*.nss"
tools\nwn_erf.exe -e hak --quiet -c -f CompiledResources\prc_epicspells.hak .\epicspellscripts .\epicspellobjs
pause
:end

View File

@@ -1,5 +1,5 @@
@echo on
tools\nwnsc -w -i "include" -n "C:\Program Files (x86)\Steam\steamapps\common\Neverwinter Nights" -b "newspellbookobjs" "newspellbook\*.nss"
tools\nwnsc -w -i "include" -n "C:\Games\Steam\steamapps\common\Neverwinter Nights" -b "newspellbookobjs" "newspellbook\*.nss"
tools\nwn_erf.exe -e hak --quiet -c -f CompiledResources\prc_newspellbook.hak .\newspellbook .\newspellbookobjs
:end

View File

@@ -1,6 +1,6 @@
@echo on
tools\nwnsc -w -i "include" -n "C:\Program Files (x86)\Steam\steamapps\common\Neverwinter Nights" -b "ocfixerfobjs" "ocfixerf\*.nss"
tools\nwnsc -w -i "include" -n "C:\Games\Steam\steamapps\common\Neverwinter Nights" -b "ocfixerfobjs" "ocfixerf\*.nss"
tools\nwn_erf.exe -e hak --quiet -c -f CompiledResources\prc_ocfix.erf .\ocfixerf .\ocfixerfobjs
pause
:end

View File

@@ -1,6 +1,6 @@
@echo on
tools\nwnsc -w -i "include" -n "C:\Program Files (x86)\Steam\steamapps\common\Neverwinter Nights" -b "psionicsobjs" "psionics\*.nss"
tools\nwnsc -w -i "include" -n "C:\Games\Steam\steamapps\common\Neverwinter Nights" -b "psionicsobjs" "psionics\*.nss"
tools\nwn_erf.exe -e hak --quiet -c -f CompiledResources\prc_psionics.hak .\psionics .\psionicsobjs
pause
:end

View File

@@ -1,5 +1,5 @@
@echo on
tools\nwnsc -w -i "include" -n "C:\Program Files (x86)\Steam\steamapps\common\Neverwinter Nights" -b "raceobjs" "racescripts\*.nss"
tools\nwnsc -w -i "include" -n "C:\Games\Steam\steamapps\common\Neverwinter Nights" -b "raceobjs" "racescripts\*.nss"
pause
:end

View File

@@ -1,6 +1,6 @@
@echo on
tools\nwnsc -w -i "include" -n "C:\Program Files (x86)\Steam\steamapps\common\Neverwinter Nights" -b "objs" "scripts\*.nss"
tools\nwnsc -w -i "include" -n "C:\Games\Steam\steamapps\common\Neverwinter Nights" -b "objs" "scripts\*.nss"
tools\nwn_erf.exe -e hak --quiet -c -f CompiledResources\prc_scripts.hak .\scripts .\objs
pause
:end

View File

@@ -1,6 +1,6 @@
@echo on
tools\nwnsc -w -i "include" -n "C:\Program Files (x86)\Steam\steamapps\common\Neverwinter Nights" -b "spellobjs" "spells\*.nss"
tools\nwnsc -w -i "include" -n "C:\Games\Steam\steamapps\common\Neverwinter Nights" -b "spellobjs" "spells\*.nss"
tools\nwn_erf.exe -e hak --quiet -c -f CompiledResources\prc_spells.hak .\spells .\spellobjs
pause
:end

Binary file not shown.

Binary file not shown.

View File

@@ -1,4 +1,6 @@
//:: Updated for .35 by Jaysyn 2023/03/10
int GetFeatForSeed(int nSeedID);
int GetIPForSeed(int nSeedID);
int GetDCForSeed(int nSeedID);
@@ -25,6 +27,8 @@ int GetSpellFromAbrev(string sAbrev);
/* Includes */
//////////////////////////////////////////////////
#include "inc_utility"
//#include "inc_epicspelldef"
@@ -132,7 +136,7 @@ int GetCanLearnSeed(object oPC, int nSeedID)
{
int nRestr = GetClassForSeed(nSeedID);
int i, nClass;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
nClass = GetClassByPosition(i, oPC);
if(_CheckEpicSpellcastingForClass(oPC, nClass)//this class has epic spellcasting

View File

@@ -373,12 +373,12 @@ void SetCompositeBonus(object oItem, string sBonus, int iVal, int iType, int iSu
iCurVal = TotalAndRemoveProperty(oItem, iType, iSubType);
iCurVal -= GetPersistantLocalInt(GetItemPossessor(oItem), "LetoAbility_"+IntToString(iSubType));
if (DEBUG) DoDebug("Ability Decrease #1: oItem "+GetName(oItem)+" sBonus "+sBonus+" iChange "+IntToString(iChange)+" iCurVal "+IntToString(iCurVal)+" iSubType "+IntToString(iSubType));
/*if ((iCurVal + iChange) > 12)
if ((iCurVal + iChange) > 50)
{
iVal -= iCurVal + iChange - 12;
iCurVal = 12;
iVal -= iCurVal + iChange - 50;
iCurVal = 50;
iChange = 0;
}*/
}
if(iCurVal+iChange > 0)
{
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAbilityBonus(iSubType, iCurVal + iChange), oItem);
@@ -764,10 +764,10 @@ void SetCompositeBonusT(object oItem, string sBonus, int iVal, int iType, int iS
{
case ITEM_PROPERTY_ABILITY_BONUS:
iCurVal = TotalAndRemovePropertyT(oItem, iType, iSubType);
if ((iCurVal + iChange) > 12)
if ((iCurVal + iChange) > 50)
{
iVal -= iCurVal + iChange - 12;
iCurVal = 12;
iVal -= iCurVal + iChange - 50;
iCurVal = 50;
iChange = 0;
}
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyAbilityBonus(iSubType, iCurVal + iChange), oItem,9999.0);

View File

@@ -349,7 +349,7 @@ int GetSpellslotLevel(int nClass, object oPC)
int nArcSpellslotLevel;
int nDivSpellslotLevel;
int i;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
int nTempClass = GetClassByPosition(i, oPC);
//spellcasting prc
@@ -832,7 +832,7 @@ void CheckNewSpellbooks(object oPC)
{
WipeSpellbookHideFeats(oPC);
int i;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
int nClass = GetClassByPosition(i, oPC);
int nLevel = GetLevelByClass(nClass, oPC);

View File

@@ -15,12 +15,19 @@ Created: May 1, 2008
//#include "prc_inc_core" //granted access via parent (inc_newspellbook)
//:: Updated for .35 by Jaysyn 2023/03/11
#include "inc_newspellbook.nss"
//:: Test Void
//void main (){}
//:://////////////////////////////////////////////
//:: Constants
//:://////////////////////////////////////////////
// max. number of classes a PC (or creature) can take (3 for NWN, 4 for NWN2)
const int MAX_CLASSES = 3;
// max. number of classes a PC (or creature) can take (8 for NWN, 4 for NWN2)
const int MAX_CLASSES = 8;
//////////////////////////////////////////////////
/* Aid functions */

View File

@@ -1,6 +1,6 @@
//::///////////////////////////////////////////////
//:: Invocation include: Miscellaneous
//:: tob_inc_tobfunc
//:: inv_inc_invfunc
//::///////////////////////////////////////////////
/** @file
Defines various functions and other stuff that
@@ -12,6 +12,8 @@
@author Fox
@date Created - 2008.1.25
Updated for .35 by Jaysyn 2023/03/10
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
@@ -230,14 +232,37 @@ int GetIsInvocationUser(object oCreature)
);
}
int GetHighestInvokerLevel(object oCreature)
{
int n = 0;
int nHighest;
int nTemp;
while(n <= 8)
{
if(GetClassByPosition(n, oCreature) != CLASS_TYPE_INVALID)
{
nTemp = GetInvokerLevel(oCreature, GetClassByPosition(n, oCreature));
if(nTemp > nHighest)
nHighest = nTemp;
}
n++;
}
return nHighest;
}
/* int GetHighestInvokerLevel(object oCreature)
{
return max(max(GetClassByPosition(1, oCreature) != CLASS_TYPE_INVALID ? GetInvokerLevel(oCreature, GetClassByPosition(1, oCreature)) : 0,
GetClassByPosition(2, oCreature) != CLASS_TYPE_INVALID ? GetInvokerLevel(oCreature, GetClassByPosition(2, oCreature)) : 0
),
GetClassByPosition(3, oCreature) != CLASS_TYPE_INVALID ? GetInvokerLevel(oCreature, GetClassByPosition(3, oCreature)) : 0
);
}
} */
int GetIsInvocationClass(int nClass)
{
@@ -278,7 +303,7 @@ int GetPrimaryInvocationClass(object oCreature = OBJECT_SELF)
{
int nClass;
if(GetPRCSwitch(PRC_CASTERLEVEL_FIRST_CLASS_RULE))
if(GetPRCSwitch(PRC_CASTERLEVEL_FIRST_CLASS_RULE)) //: Kinda pointless for .35
{
int nInvocationPos = GetFirstInvocationClassPosition(oCreature);
if (!nInvocationPos) return CLASS_TYPE_INVALID; // no invoking class
@@ -288,18 +313,30 @@ int GetPrimaryInvocationClass(object oCreature = OBJECT_SELF)
else
{
int nClassLvl;
int nClass1, nClass2, nClass3;
int nClass1Lvl, nClass2Lvl, nClass3Lvl;
int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8;
int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl;
nClass1 = GetClassByPosition(1, oCreature);
nClass2 = GetClassByPosition(2, oCreature);
nClass3 = GetClassByPosition(3, oCreature);
nClass4 = GetClassByPosition(4, oCreature);
nClass5 = GetClassByPosition(5, oCreature);
nClass6 = GetClassByPosition(6, oCreature);
nClass7 = GetClassByPosition(7, oCreature);
nClass8 = GetClassByPosition(8, oCreature);
if(GetIsInvocationClass(nClass1)) nClass1Lvl = GetLevelByClass(nClass1, oCreature);
if(GetIsInvocationClass(nClass2)) nClass2Lvl = GetLevelByClass(nClass2, oCreature);
if(GetIsInvocationClass(nClass3)) nClass3Lvl = GetLevelByClass(nClass3, oCreature);
if(GetIsInvocationClass(nClass4)) nClass4Lvl = GetLevelByClass(nClass4, oCreature);
if(GetIsInvocationClass(nClass5)) nClass5Lvl = GetLevelByClass(nClass5, oCreature);
if(GetIsInvocationClass(nClass6)) nClass6Lvl = GetLevelByClass(nClass6, oCreature);
if(GetIsInvocationClass(nClass7)) nClass7Lvl = GetLevelByClass(nClass7, oCreature);
if(GetIsInvocationClass(nClass8)) nClass8Lvl = GetLevelByClass(nClass8, oCreature);
nClass = nClass1;
nClassLvl = nClass1Lvl;
if(nClass2Lvl > nClassLvl)
{
nClass = nClass2;
@@ -310,6 +347,32 @@ int GetPrimaryInvocationClass(object oCreature = OBJECT_SELF)
nClass = nClass3;
nClassLvl = nClass3Lvl;
}
if(nClass4Lvl > nClassLvl)
{
nClass = nClass4;
nClassLvl = nClass4Lvl;
}
if(nClass5Lvl > nClassLvl)
{
nClass = nClass5;
nClassLvl = nClass5Lvl;
}
if(nClass6Lvl > nClassLvl)
{
nClass = nClass6;
nClassLvl = nClass6Lvl;
}
if(nClass7Lvl > nClassLvl)
{
nClass = nClass7;
nClassLvl = nClass7Lvl;
}
if(nClass8Lvl > nClassLvl)
{
nClass = nClass8;
nClassLvl = nClass8Lvl;
}
if(nClassLvl == 0)
nClass = CLASS_TYPE_INVALID;
}
@@ -325,7 +388,17 @@ int GetFirstInvocationClassPosition(object oCreature = OBJECT_SELF)
return 2;
if (GetIsInvocationClass(GetClassByPosition(3, oCreature)))
return 3;
if (GetIsInvocationClass(GetClassByPosition(4, oCreature)))
return 4;
if (GetIsInvocationClass(GetClassByPosition(5, oCreature)))
return 5;
if (GetIsInvocationClass(GetClassByPosition(6, oCreature)))
return 6;
if (GetIsInvocationClass(GetClassByPosition(7, oCreature)))
return 7;
if (GetIsInvocationClass(GetClassByPosition(8, oCreature)))
return 8;
return 0;
}

View File

@@ -12,10 +12,15 @@
@author Stratovarius
@date Created - 2019.12.28
Updated for .35 by Jaysyn 2023/03/10
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Test Void
//void main () {}
//////////////////////////////////////////////////
/* Function prototypes */
//////////////////////////////////////////////////
@@ -203,13 +208,35 @@ int GetIncarnumLevelForClass(int nSpecificClass, object oMeldshaper)
}
int GetHighestMeldshaperLevel(object oMeldshaper)
{
int n = 0;
int nHighest;
int nTemp;
while(n <= 8)
{
if(GetClassByPosition(n, oMeldshaper) != CLASS_TYPE_INVALID)
{
nTemp = GetMeldshaperLevel(oMeldshaper, GetClassByPosition(n, oMeldshaper),-1);
if(nTemp > nHighest)
nHighest = nTemp;
}
n++;
}
return nHighest;
}
/* int GetHighestMeldshaperLevel(object oMeldshaper)
{
return max(max(GetClassByPosition(1, oMeldshaper) != CLASS_TYPE_INVALID ? GetMeldshaperLevel(oMeldshaper, GetClassByPosition(1, oMeldshaper), -1) : 0,
GetClassByPosition(2, oMeldshaper) != CLASS_TYPE_INVALID ? GetMeldshaperLevel(oMeldshaper, GetClassByPosition(2, oMeldshaper), -1) : 0
),
GetClassByPosition(3, oMeldshaper) != CLASS_TYPE_INVALID ? GetMeldshaperLevel(oMeldshaper, GetClassByPosition(3, oMeldshaper), -1) : 0
);
}
} */
int GetIsIncarnumClass(int nClass)
{
@@ -260,18 +287,30 @@ int GetPrimaryIncarnumClass(object oMeldshaper = OBJECT_SELF)
else
{
int nClassLvl;
int nClass1, nClass2, nClass3;
int nClass1Lvl, nClass2Lvl, nClass3Lvl;
nClass1 = GetClassByPosition(1, oMeldshaper);
int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8;
int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl;
nClass1 = GetClassByPosition(1, oMeldshaper);
nClass2 = GetClassByPosition(2, oMeldshaper);
nClass3 = GetClassByPosition(3, oMeldshaper);
nClass4 = GetClassByPosition(4, oMeldshaper);
nClass5 = GetClassByPosition(5, oMeldshaper);
nClass6 = GetClassByPosition(6, oMeldshaper);
nClass7 = GetClassByPosition(7, oMeldshaper);
nClass8 = GetClassByPosition(8, oMeldshaper);
if(GetIsIncarnumClass(nClass1)) nClass1Lvl = GetLevelByClass(nClass1, oMeldshaper);
if(GetIsIncarnumClass(nClass2)) nClass2Lvl = GetLevelByClass(nClass2, oMeldshaper);
if(GetIsIncarnumClass(nClass3)) nClass3Lvl = GetLevelByClass(nClass3, oMeldshaper);
if(GetIsIncarnumClass(nClass4)) nClass4Lvl = GetLevelByClass(nClass4, oMeldshaper);
if(GetIsIncarnumClass(nClass5)) nClass5Lvl = GetLevelByClass(nClass5, oMeldshaper);
if(GetIsIncarnumClass(nClass6)) nClass6Lvl = GetLevelByClass(nClass6, oMeldshaper);
if(GetIsIncarnumClass(nClass7)) nClass7Lvl = GetLevelByClass(nClass7, oMeldshaper);
if(GetIsIncarnumClass(nClass8)) nClass8Lvl = GetLevelByClass(nClass8, oMeldshaper);
nClass = nClass1;
nClassLvl = nClass1Lvl;
if(nClass2Lvl > nClassLvl)
{
nClass = nClass2;
@@ -282,6 +321,32 @@ int GetPrimaryIncarnumClass(object oMeldshaper = OBJECT_SELF)
nClass = nClass3;
nClassLvl = nClass3Lvl;
}
if(nClass4Lvl > nClassLvl)
{
nClass = nClass4;
nClassLvl = nClass4Lvl;
}
if(nClass5Lvl > nClassLvl)
{
nClass = nClass5;
nClassLvl = nClass5Lvl;
}
if(nClass6Lvl > nClassLvl)
{
nClass = nClass6;
nClassLvl = nClass6Lvl;
}
if(nClass7Lvl > nClassLvl)
{
nClass = nClass7;
nClassLvl = nClass7Lvl;
}
if(nClass8Lvl > nClassLvl)
{
nClass = nClass8;
nClassLvl = nClass8Lvl;
}
if(nClassLvl == 0)
nClass = CLASS_TYPE_INVALID;
}
@@ -297,6 +362,16 @@ int GetFirstIncarnumClassPosition(object oMeldshaper = OBJECT_SELF)
return 2;
if (GetIsIncarnumClass(GetClassByPosition(3, oMeldshaper)))
return 3;
if (GetIsIncarnumClass(GetClassByPosition(4, oMeldshaper)))
return 4;
if (GetIsIncarnumClass(GetClassByPosition(5, oMeldshaper)))
return 5;
if (GetIsIncarnumClass(GetClassByPosition(6, oMeldshaper)))
return 6;
if (GetIsIncarnumClass(GetClassByPosition(7, oMeldshaper)))
return 7;
if (GetIsIncarnumClass(GetClassByPosition(8, oMeldshaper)))
return 8;
return 0;
}

View File

@@ -11,6 +11,8 @@
//:://////////////////////////////////////////////
//:: Created By: Brent, Andrew
//:: Created On: November - May
//::
//:: Updated for .35 by Jaysyn 2023/03/10
//:://////////////////////////////////////////////
// :: MODS
// April 23 2002: Removed animal parts. They were silly.
@@ -4703,23 +4705,59 @@ int nDetermineClassToUse(object oCharacter)
int nClass1 = GetClassByPosition(1, oCharacter);
int nClass2 = GetClassByPosition(2, oCharacter);
int nClass3 = GetClassByPosition(3, oCharacter);
int nClass4 = GetClassByPosition(4, oCharacter);
int nClass5 = GetClassByPosition(5, oCharacter);
int nClass6 = GetClassByPosition(6, oCharacter);
int nClass7 = GetClassByPosition(7, oCharacter);
int nClass8 = GetClassByPosition(8, oCharacter);
int nState1 = GetLevelByClass(nClass1, oCharacter) * 100 / nTotal;
int nState2 = GetLevelByClass(nClass2, oCharacter) * 100 / nTotal + nState1;
// nState3 will always be 100 if there is a third class, or 0 if there isn't
//int nState3 = GetLevelByClass(nClass3, oCharacter) * 100 / nTotal + nState2;
int nState3 = GetLevelByClass(nClass3, oCharacter) * 100 / nTotal + nState2;
int nState4 = GetLevelByClass(nClass4, oCharacter) * 100 / nTotal + nState3;
int nState5 = GetLevelByClass(nClass5, oCharacter) * 100 / nTotal + nState4;
int nState6 = GetLevelByClass(nClass6, oCharacter) * 100 / nTotal + nState5;
int nState7 = GetLevelByClass(nClass7, oCharacter) * 100 / nTotal + nState6;
// nState8 will always be 100 if there is an eigth class, or 0 if there isn't
//int nState8 = GetLevelByClass(nClass3, oCharacter) * 100 / nTotal + nState7;
// correct for unrecognized classes - assumes the first class will be a non-prestige player class
if(nClass2 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass2))
{
nClass2 = CLASS_TYPE_INVALID;
nState1 = nState2;
}
}
if(nClass3 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass3))
{
nClass3 = CLASS_TYPE_INVALID;
if(nClass2 != CLASS_TYPE_INVALID)
nState2 = 100;
nState1 = nState3;
}
if(nClass4 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass4))
{
nClass4 = CLASS_TYPE_INVALID;
nState1 = nState4;
}
if(nClass5 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass5))
{
nClass5 = CLASS_TYPE_INVALID;
nState1 = nState5;
}
if(nClass6 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass6))
{
nClass6 = CLASS_TYPE_INVALID;
nState1 = nState6;
}
if(nClass7 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass7))
{
nClass7 = CLASS_TYPE_INVALID;
nState1 = nState7;
}
if(nClass8 != CLASS_TYPE_INVALID && !nGetIsBaseClass(nClass8))
{
nClass8 = CLASS_TYPE_INVALID;
if(nClass7 != CLASS_TYPE_INVALID)
nState7 = 100;
else nState1 = 100;
}
@@ -4748,4 +4786,6 @@ int nDetermineClassToUse(object oCharacter)
return nClass;
}
//:: Test Void
//void main () {}

View File

@@ -1710,6 +1710,8 @@ const int FEAT_HATED_ENEMY_OUTSIDER = 4346;
const int FEAT_HATED_ENEMY_SHAPECHANGER = 4347;
const int FEAT_HATED_ENEMY_UNDEAD = 4348;
const int FEAT_HATED_ENEMY_VERMIN = 4349;
const int FEAT_HATED_ENEMY_OOZE = 3469;
const int FEAT_HATED_ENEMY_PLANT = 3470;
// Thrall of Graz'zt
const int FEAT_TOG_SUMMON_DEMON = 2889;

View File

@@ -8,6 +8,8 @@
* functions. If this ends up like prc_inc_spells, you get slapped.
*/
//:: Updated for .35 by Jaysyn 2023/03/10
//////////////////////////////////////////////////
/* Function prototypes */
//////////////////////////////////////////////////
@@ -785,12 +787,18 @@ int GetIsDivineClass(int nClass, object oCaster = OBJECT_SELF)
int GetArcanePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
{
int nArcane;
int nOozeMLevel = GetLevelByClass(CLASS_TYPE_OOZEMASTER, oCaster);
int nUM = GetLevelByClass(CLASS_TYPE_ULTIMATE_MAGUS, oCaster);
int nFirstClass = GetClassByPosition(1, oCaster);
int nSecondClass = GetClassByPosition(2, oCaster);
int nThirdClass = GetClassByPosition(3, oCaster);
int nArcane;
int nOozeMLevel = GetLevelByClass(CLASS_TYPE_OOZEMASTER, oCaster);
int nUM = GetLevelByClass(CLASS_TYPE_ULTIMATE_MAGUS, oCaster);
int nFirstClass = GetClassByPosition(1, oCaster);
int nSecondClass = GetClassByPosition(2, oCaster);
int nThirdClass = GetClassByPosition(3, oCaster);
int nFourthClass = GetClassByPosition(4, oCaster);
int nFifthClass = GetClassByPosition(5, oCaster);
int nSixthClass = GetClassByPosition(6, oCaster);
int nSeventhClass = GetClassByPosition(7, oCaster);
int nEightClass = GetClassByPosition(8, oCaster);
if (GetFirstArcaneClassPosition(oCaster)) nArcane += GetLevelByClass(CLASS_TYPE_SOULCASTER, oCaster);
@@ -834,7 +842,7 @@ int GetArcanePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
+ (GetLevelByClass(CLASS_TYPE_TALON_OF_TIAMAT, oCaster) + 1) / 2
+ (GetLevelByClass(CLASS_TYPE_RAGE_MAGE, oCaster) + 1) / 2
+ (GetLevelByClass(CLASS_TYPE_WAYFARER_GUIDE, oCaster) + 1) / 2
+ (GetLevelByClass(CLASS_TYPE_JUDICATOR, oCaster) + 1) / 3;
+ (GetLevelByClass(CLASS_TYPE_JUDICATOR, oCaster) + 1) / 3;
int nClass = GetLevelByClass(CLASS_TYPE_WILD_MAGE, oCaster);
if (nClass)
@@ -857,7 +865,7 @@ int GetArcanePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
* first class slot is NOT divine AND second class slot is arcane OR
* first AND second class slot is NOT divine AND 3rd class slot is arcane
*/
if (nOozeMLevel)
if (nOozeMLevel) //:: [PRC .35] This needs marker feats.
{
if (GetIsArcaneClass(nFirstClass, oCaster)
|| (!GetIsDivineClass(nFirstClass, oCaster)
@@ -922,9 +930,15 @@ int GetDivinePRCLevels(object oCaster)
{
int nDivine;
int nOozeMLevel = GetLevelByClass(CLASS_TYPE_OOZEMASTER, oCaster);
int nFirstClass = GetClassByPosition(1, oCaster);
int nSecondClass = GetClassByPosition(2, oCaster);
int nThirdClass = GetClassByPosition(3, oCaster);
int nFirstClass = GetClassByPosition(1, oCaster);
int nSecondClass = GetClassByPosition(2, oCaster);
int nThirdClass = GetClassByPosition(3, oCaster);
int nFourthClass = GetClassByPosition(4, oCaster);
int nFifthClass = GetClassByPosition(5, oCaster);
int nSixthClass = GetClassByPosition(6, oCaster);
int nSeventhClass = GetClassByPosition(7, oCaster);
int nEightClass = GetClassByPosition(8, oCaster);
// This section accounts for full progression classes
nDivine += GetLevelByClass(CLASS_TYPE_ARCANE_HIEROPHANT, oCaster)
@@ -967,7 +981,7 @@ int GetDivinePRCLevels(object oCaster)
nDivine += GetLevelByClass(CLASS_TYPE_SACREDFIST, oCaster);
}
if (nOozeMLevel)
if (nOozeMLevel) //:: [PRC .35] This needs marker feats.
{
if (GetIsDivineClass(nFirstClass, oCaster)
|| (!GetIsArcaneClass(nFirstClass, oCaster)
@@ -984,7 +998,7 @@ int GetDivinePRCLevels(object oCaster)
int GetFirstArcaneClassPosition(object oCaster = OBJECT_SELF)
{
int i;
for(i = 1; i < 4; i++)
for(i = 1; i < 9; i++)
{
if(GetIsArcaneClass(GetClassByPosition(i, oCaster), oCaster))
return i;
@@ -996,7 +1010,7 @@ int GetFirstArcaneClassPosition(object oCaster = OBJECT_SELF)
int GetFirstDivineClassPosition(object oCaster = OBJECT_SELF)
{
int i;
for(i = 1; i < 4; i++)
for(i = 1; i < 9; i++)
{
if(GetIsDivineClass(GetClassByPosition(i, oCaster), oCaster))
return i;
@@ -1019,7 +1033,7 @@ int GetPrimaryArcaneClass(object oCaster = OBJECT_SELF)
else
{
int i, nClassTmp, nClassLvl;
for(i = 1; i < 4; i++)
for(i = 1; i < 9; i++)
{
nClassTmp = GetClassByPosition(i, oCaster);
if(GetIsArcaneClass(nClassTmp, oCaster) && nClassTmp != CLASS_TYPE_SUBLIME_CHORD)
@@ -1063,7 +1077,7 @@ int GetPrimaryDivineClass(object oCaster = OBJECT_SELF)
else
{
int i, nClassTmp, nClassLvl;
for(i = 1; i < 4; i++)
for(i = 1; i < 9; i++)
{
nClassTmp = GetClassByPosition(i, oCaster);
if(GetIsDivineClass(nClassTmp, oCaster))
@@ -1088,7 +1102,7 @@ int GetPrimarySpellcastingClass(object oCaster = OBJECT_SELF)
int nClass;
int i, nClassTmp, nClassLvl;
for(i = 1; i < 4; i++)
for(i = 1; i < 9; i++)
{
nClassTmp = GetClassByPosition(i, oCaster);
if(GetIsArcaneClass(nClassTmp, oCaster)
@@ -1121,40 +1135,40 @@ int PracticedSpellcasting(object oCaster, int iCastingClass, int iCastingLevels)
switch(iCastingClass)
{
case CLASS_TYPE_BARD: nFeat = FEAT_PRACTICED_SPELLCASTER_BARD; break;
case CLASS_TYPE_SORCERER: nFeat = FEAT_PRACTICED_SPELLCASTER_SORCERER; break;
case CLASS_TYPE_WIZARD: nFeat = FEAT_PRACTICED_SPELLCASTER_WIZARD; break;
case CLASS_TYPE_CLERIC: nFeat = FEAT_PRACTICED_SPELLCASTER_CLERIC; break;
case CLASS_TYPE_DRUID: nFeat = FEAT_PRACTICED_SPELLCASTER_DRUID; break;
case CLASS_TYPE_PALADIN: nFeat = FEAT_PRACTICED_SPELLCASTER_PALADIN; break;
case CLASS_TYPE_RANGER: nFeat = FEAT_PRACTICED_SPELLCASTER_RANGER; break;
case CLASS_TYPE_ASSASSIN: nFeat = FEAT_PRACTICED_SPELLCASTER_ASSASSIN; break;
case CLASS_TYPE_BLACKGUARD: nFeat = FEAT_PRACTICED_SPELLCASTER_BLACKGUARD; break;
case CLASS_TYPE_OCULAR: nFeat = FEAT_PRACTICED_SPELLCASTER_OCULAR; break;
case CLASS_TYPE_HEXBLADE: nFeat = FEAT_PRACTICED_SPELLCASTER_HEXBLADE; break;
case CLASS_TYPE_DUSKBLADE: nFeat = FEAT_PRACTICED_SPELLCASTER_DUSKBLADE; break;
case CLASS_TYPE_HEALER: nFeat = FEAT_PRACTICED_SPELLCASTER_HEALER; break;
case CLASS_TYPE_KNIGHT_CHALICE: nFeat = FEAT_PRACTICED_SPELLCASTER_KNIGHT_CHALICE; break;
case CLASS_TYPE_NENTYAR_HUNTER: nFeat = FEAT_PRACTICED_SPELLCASTER_NENTYAR; break;
case CLASS_TYPE_VASSAL: nFeat = FEAT_PRACTICED_SPELLCASTER_VASSAL; break;
case CLASS_TYPE_UR_PRIEST: nFeat = FEAT_PRACTICED_SPELLCASTER_UR_PRIEST; break;
case CLASS_TYPE_SOLDIER_OF_LIGHT: nFeat = FEAT_PRACTICED_SPELLCASTER_SOLDIER_OF_LIGHT; break;
case CLASS_TYPE_SHADOWLORD: nFeat = FEAT_PRACTICED_SPELLCASTER_SHADOWLORD; break;
case CLASS_TYPE_JUSTICEWW: nFeat = FEAT_PRACTICED_SPELLCASTER_JUSTICEWW; break;
case CLASS_TYPE_KNIGHT_MIDDLECIRCLE: nFeat = FEAT_PRACTICED_SPELLCASTER_KNIGHT_MIDDLECIRCLE; break;
case CLASS_TYPE_SHAMAN: nFeat = FEAT_PRACTICED_SPELLCASTER_SHAMAN; break;
case CLASS_TYPE_SLAYER_OF_DOMIEL: nFeat = FEAT_PRACTICED_SPELLCASTER_SLAYER_OF_DOMIEL; break;
case CLASS_TYPE_SUEL_ARCHANAMACH: nFeat = FEAT_PRACTICED_SPELLCASTER_SUEL_ARCHANAMACH; break;
case CLASS_TYPE_FAVOURED_SOUL: nFeat = FEAT_PRACTICED_SPELLCASTER_FAVOURED_SOUL; break;
case CLASS_TYPE_SOHEI: nFeat = FEAT_PRACTICED_SPELLCASTER_SOHEI; break;
case CLASS_TYPE_CELEBRANT_SHARESS: nFeat = FEAT_PRACTICED_SPELLCASTER_CELEBRANT_SHARESS; break;
case CLASS_TYPE_WARMAGE: nFeat = FEAT_PRACTICED_SPELLCASTER_WARMAGE; break;
case CLASS_TYPE_DREAD_NECROMANCER: nFeat = FEAT_PRACTICED_SPELLCASTER_DREAD_NECROMANCER; break;
case CLASS_TYPE_CULTIST_SHATTERED_PEAK: nFeat = FEAT_PRACTICED_SPELLCASTER_CULTIST; break;
case CLASS_TYPE_ARCHIVIST: nFeat = FEAT_PRACTICED_SPELLCASTER_ARCHIVIST; break;
case CLASS_TYPE_BEGUILER: nFeat = FEAT_PRACTICED_SPELLCASTER_BEGUILER; break;
case CLASS_TYPE_BLIGHTER: nFeat = FEAT_PRACTICED_SPELLCASTER_BLIGHTER; break;
case CLASS_TYPE_HARPER: nFeat = FEAT_PRACTICED_SPELLCASTER_HARPER; break;
case CLASS_TYPE_BARD: nFeat = FEAT_PRACTICED_SPELLCASTER_BARD; break;
case CLASS_TYPE_SORCERER: nFeat = FEAT_PRACTICED_SPELLCASTER_SORCERER; break;
case CLASS_TYPE_WIZARD: nFeat = FEAT_PRACTICED_SPELLCASTER_WIZARD; break;
case CLASS_TYPE_CLERIC: nFeat = FEAT_PRACTICED_SPELLCASTER_CLERIC; break;
case CLASS_TYPE_DRUID: nFeat = FEAT_PRACTICED_SPELLCASTER_DRUID; break;
case CLASS_TYPE_PALADIN: nFeat = FEAT_PRACTICED_SPELLCASTER_PALADIN; break;
case CLASS_TYPE_RANGER: nFeat = FEAT_PRACTICED_SPELLCASTER_RANGER; break;
case CLASS_TYPE_ASSASSIN: nFeat = FEAT_PRACTICED_SPELLCASTER_ASSASSIN; break;
case CLASS_TYPE_BLACKGUARD: nFeat = FEAT_PRACTICED_SPELLCASTER_BLACKGUARD; break;
case CLASS_TYPE_OCULAR: nFeat = FEAT_PRACTICED_SPELLCASTER_OCULAR; break;
case CLASS_TYPE_HEXBLADE: nFeat = FEAT_PRACTICED_SPELLCASTER_HEXBLADE; break;
case CLASS_TYPE_DUSKBLADE: nFeat = FEAT_PRACTICED_SPELLCASTER_DUSKBLADE; break;
case CLASS_TYPE_HEALER: nFeat = FEAT_PRACTICED_SPELLCASTER_HEALER; break;
case CLASS_TYPE_KNIGHT_CHALICE: nFeat = FEAT_PRACTICED_SPELLCASTER_KNIGHT_CHALICE; break;
case CLASS_TYPE_NENTYAR_HUNTER: nFeat = FEAT_PRACTICED_SPELLCASTER_NENTYAR; break;
case CLASS_TYPE_VASSAL: nFeat = FEAT_PRACTICED_SPELLCASTER_VASSAL; break;
case CLASS_TYPE_UR_PRIEST: nFeat = FEAT_PRACTICED_SPELLCASTER_UR_PRIEST; break;
case CLASS_TYPE_SOLDIER_OF_LIGHT: nFeat = FEAT_PRACTICED_SPELLCASTER_SOLDIER_OF_LIGHT; break;
case CLASS_TYPE_SHADOWLORD: nFeat = FEAT_PRACTICED_SPELLCASTER_SHADOWLORD; break;
case CLASS_TYPE_JUSTICEWW: nFeat = FEAT_PRACTICED_SPELLCASTER_JUSTICEWW; break;
case CLASS_TYPE_KNIGHT_MIDDLECIRCLE: nFeat = FEAT_PRACTICED_SPELLCASTER_KNIGHT_MIDDLECIRCLE; break;
case CLASS_TYPE_SHAMAN: nFeat = FEAT_PRACTICED_SPELLCASTER_SHAMAN; break;
case CLASS_TYPE_SLAYER_OF_DOMIEL: nFeat = FEAT_PRACTICED_SPELLCASTER_SLAYER_OF_DOMIEL; break;
case CLASS_TYPE_SUEL_ARCHANAMACH: nFeat = FEAT_PRACTICED_SPELLCASTER_SUEL_ARCHANAMACH; break;
case CLASS_TYPE_FAVOURED_SOUL: nFeat = FEAT_PRACTICED_SPELLCASTER_FAVOURED_SOUL; break;
case CLASS_TYPE_SOHEI: nFeat = FEAT_PRACTICED_SPELLCASTER_SOHEI; break;
case CLASS_TYPE_CELEBRANT_SHARESS: nFeat = FEAT_PRACTICED_SPELLCASTER_CELEBRANT_SHARESS; break;
case CLASS_TYPE_WARMAGE: nFeat = FEAT_PRACTICED_SPELLCASTER_WARMAGE; break;
case CLASS_TYPE_DREAD_NECROMANCER: nFeat = FEAT_PRACTICED_SPELLCASTER_DREAD_NECROMANCER; break;
case CLASS_TYPE_CULTIST_SHATTERED_PEAK: nFeat = FEAT_PRACTICED_SPELLCASTER_CULTIST; break;
case CLASS_TYPE_ARCHIVIST: nFeat = FEAT_PRACTICED_SPELLCASTER_ARCHIVIST; break;
case CLASS_TYPE_BEGUILER: nFeat = FEAT_PRACTICED_SPELLCASTER_BEGUILER; break;
case CLASS_TYPE_BLIGHTER: nFeat = FEAT_PRACTICED_SPELLCASTER_BLIGHTER; break;
case CLASS_TYPE_HARPER: nFeat = FEAT_PRACTICED_SPELLCASTER_HARPER; break;
default: return 0;
}
@@ -1512,10 +1526,21 @@ int UrPriestCL(object oCaster, int nCastingClass)
int iClass1 = GetClassByPosition(1, oCaster);
int iClass2 = GetClassByPosition(2, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass4 = GetClassByPosition(4, oCaster);
int iClass5 = GetClassByPosition(5, oCaster);
int iClass6 = GetClassByPosition(6, oCaster);
int iClass7 = GetClassByPosition(7, oCaster);
int iClass8 = GetClassByPosition(8, oCaster);
int iClass1Lev = GetLevelByPosition(1, oCaster);
int iClass2Lev = GetLevelByPosition(2, oCaster);
int iClass3Lev = GetLevelByPosition(3, oCaster);
int iClass4Lev = GetLevelByPosition(4, oCaster);
int iClass5Lev = GetLevelByPosition(5, oCaster);
int iClass6Lev = GetLevelByPosition(6, oCaster);
int iClass7Lev = GetLevelByPosition(7, oCaster);
int iClass8Lev = GetLevelByPosition(8, oCaster);
/*if (iClass1 == CLASS_TYPE_PALADIN || iClass1 == CLASS_TYPE_RANGER) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass2 == CLASS_TYPE_PALADIN || iClass2 == CLASS_TYPE_RANGER) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass3 == CLASS_TYPE_PALADIN || iClass3 == CLASS_TYPE_RANGER) iClass3Lev = (iClass3Lev >= 4) ? (iClass3Lev / 2) : 0;
@@ -1536,31 +1561,72 @@ int UrPriestCL(object oCaster, int nCastingClass)
if (DEBUG) DoDebug("UrPriestCL Divine - iClass1Lev "+IntToString(iClass1Lev)+" iClass2Lev "+IntToString(iClass2Lev)+" iClass3Lev "+IntToString(iClass3Lev));*/
int iFirstArcane = GetPrimaryArcaneClass(oCaster);
iClass1 = GetClassByPosition(1, oCaster);
iClass2 = GetClassByPosition(2, oCaster);
iClass3 = GetClassByPosition(3, oCaster);
iClass1Lev = GetLevelByPosition(1, oCaster);
iClass2Lev = GetLevelByPosition(2, oCaster);
iClass3Lev = GetLevelByPosition(3, oCaster);
iClass1 = GetClassByPosition(1, oCaster);
iClass2 = GetClassByPosition(2, oCaster);
iClass3 = GetClassByPosition(3, oCaster);
iClass4 = GetClassByPosition(4, oCaster);
iClass5 = GetClassByPosition(5, oCaster);
iClass6 = GetClassByPosition(6, oCaster);
iClass7 = GetClassByPosition(7, oCaster);
iClass8 = GetClassByPosition(8, oCaster);
iClass1Lev = GetLevelByPosition(1, oCaster);
iClass2Lev = GetLevelByPosition(2, oCaster);
iClass3Lev = GetLevelByPosition(3, oCaster);
iClass4Lev = GetLevelByPosition(4, oCaster);
iClass5Lev = GetLevelByPosition(5, oCaster);
iClass6Lev = GetLevelByPosition(6, oCaster);
iClass7Lev = GetLevelByPosition(7, oCaster);
iClass8Lev = GetLevelByPosition(8, oCaster);
if (iClass1 == CLASS_TYPE_HEXBLADE) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass2 == CLASS_TYPE_HEXBLADE) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass3 == CLASS_TYPE_HEXBLADE) iClass3Lev = (iClass3Lev >= 4) ? (iClass3Lev / 2) : 0;
if (iClass4 == CLASS_TYPE_HEXBLADE) iClass4Lev = (iClass4Lev >= 4) ? (iClass4Lev / 2) : 0;
if (iClass5 == CLASS_TYPE_HEXBLADE) iClass5Lev = (iClass5Lev >= 4) ? (iClass5Lev / 2) : 0;
if (iClass6 == CLASS_TYPE_HEXBLADE) iClass6Lev = (iClass6Lev >= 4) ? (iClass6Lev / 2) : 0;
if (iClass7 == CLASS_TYPE_HEXBLADE) iClass7Lev = (iClass7Lev >= 4) ? (iClass7Lev / 2) : 0;
if (iClass8 == CLASS_TYPE_HEXBLADE) iClass8Lev = (iClass8Lev >= 4) ? (iClass8Lev / 2) : 0;
if (iClass1 == iFirstArcane) iClass1Lev += GetArcanePRCLevels(oCaster);
if (iClass2 == iFirstArcane) iClass2Lev += GetArcanePRCLevels(oCaster);
if (iClass3 == iFirstArcane) iClass3Lev += GetArcanePRCLevels(oCaster);
iClass1Lev += PracticedSpellcasting(oCaster, iClass1, iClass1Lev);
iClass2Lev += PracticedSpellcasting(oCaster, iClass2, iClass2Lev);
iClass3Lev += PracticedSpellcasting(oCaster, iClass3, iClass3Lev);
if (iClass4 == iFirstArcane) iClass4Lev += GetArcanePRCLevels(oCaster);
if (iClass5 == iFirstArcane) iClass5Lev += GetArcanePRCLevels(oCaster);
if (iClass6 == iFirstArcane) iClass6Lev += GetArcanePRCLevels(oCaster);
if (iClass7 == iFirstArcane) iClass7Lev += GetArcanePRCLevels(oCaster);
if (iClass8 == iFirstArcane) iClass8Lev += GetArcanePRCLevels(oCaster);
iClass1Lev += PracticedSpellcasting(oCaster, iClass1, iClass1Lev);
iClass2Lev += PracticedSpellcasting(oCaster, iClass2, iClass2Lev);
iClass3Lev += PracticedSpellcasting(oCaster, iClass3, iClass3Lev);
iClass4Lev += PracticedSpellcasting(oCaster, iClass4, iClass4Lev);
iClass5Lev += PracticedSpellcasting(oCaster, iClass5, iClass5Lev);
iClass6Lev += PracticedSpellcasting(oCaster, iClass6, iClass5Lev);
iClass7Lev += PracticedSpellcasting(oCaster, iClass7, iClass6Lev);
iClass8Lev += PracticedSpellcasting(oCaster, iClass8, iClass7Lev);
if (!GetIsArcaneClass(iClass1, oCaster)) iClass1Lev = 0;
if (!GetIsArcaneClass(iClass2, oCaster)) iClass2Lev = 0;
if (!GetIsArcaneClass(iClass3, oCaster)) iClass3Lev = 0;
if (!GetIsArcaneClass(iClass3, oCaster)) iClass3Lev = 0;
if (!GetIsArcaneClass(iClass4, oCaster)) iClass4Lev = 0;
if (!GetIsArcaneClass(iClass5, oCaster)) iClass5Lev = 0;
if (!GetIsArcaneClass(iClass6, oCaster)) iClass6Lev = 0;
if (!GetIsArcaneClass(iClass7, oCaster)) iClass7Lev = 0;
if (!GetIsArcaneClass(iClass8, oCaster)) iClass8Lev = 0;
nTotal += iClass1Lev + iClass2Lev + iClass3Lev;
if (DEBUG) DoDebug("UrPriestCL Arcane - iClass1Lev "+IntToString(iClass1Lev)+" iClass2Lev "+IntToString(iClass2Lev)+" iClass3Lev "+IntToString(iClass3Lev));
nTotal += iClass1Lev + iClass2Lev + iClass3Lev + iClass4Lev + iClass5Lev + iClass6Lev + iClass7Lev + iClass8Lev;
if (DEBUG) DoDebug("UrPriestCL Arcane - iClass1Lev "+IntToString(iClass1Lev)+" iClass2Lev "
+IntToString(iClass2Lev)+" iClass3Lev "
+IntToString(iClass3Lev)+" iClass4Lev "
+IntToString(iClass4Lev)+" iClass5Lev "
+IntToString(iClass5Lev)+" iClass6Lev "
+IntToString(iClass6Lev)+" iClass7Lev "
+IntToString(iClass7Lev)+" iClass8Lev "
+IntToString(iClass8Lev));
if (DEBUG) DoDebug("UrPriestCL Total - nTotal "+IntToString(nTotal));
return nTotal/2;
}
@@ -1619,30 +1685,66 @@ int GetLevelByTypeArcane(object oCaster = OBJECT_SELF)
int iBest = 0;
int iClass1 = GetClassByPosition(1, oCaster);
int iClass2 = GetClassByPosition(2, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass4 = GetClassByPosition(4, oCaster);
int iClass5 = GetClassByPosition(5, oCaster);
int iClass6 = GetClassByPosition(6, oCaster);
int iClass7 = GetClassByPosition(8, oCaster);
int iClass8 = GetClassByPosition(8, oCaster);
int iClass1Lev = GetLevelByPosition(1, oCaster);
int iClass2Lev = GetLevelByPosition(2, oCaster);
int iClass3Lev = GetLevelByPosition(3, oCaster);
int iClass4Lev = GetLevelByPosition(4, oCaster);
int iClass5Lev = GetLevelByPosition(5, oCaster);
int iClass6Lev = GetLevelByPosition(6, oCaster);
int iClass7Lev = GetLevelByPosition(7, oCaster);
int iClass8Lev = GetLevelByPosition(8, oCaster);
if (iClass1 == CLASS_TYPE_HEXBLADE) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass2 == CLASS_TYPE_HEXBLADE) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass3 == CLASS_TYPE_HEXBLADE) iClass3Lev = (iClass3Lev >= 4) ? (iClass3Lev / 2) : 0;
if (iClass4 == CLASS_TYPE_HEXBLADE) iClass4Lev = (iClass4Lev >= 4) ? (iClass4Lev / 2) : 0;
if (iClass5 == CLASS_TYPE_HEXBLADE) iClass5Lev = (iClass5Lev >= 4) ? (iClass5Lev / 2) : 0;
if (iClass6 == CLASS_TYPE_HEXBLADE) iClass6Lev = (iClass6Lev >= 4) ? (iClass6Lev / 2) : 0;
if (iClass7 == CLASS_TYPE_HEXBLADE) iClass7Lev = (iClass7Lev >= 4) ? (iClass7Lev / 2) : 0;
if (iClass8 == CLASS_TYPE_HEXBLADE) iClass8Lev = (iClass8Lev >= 4) ? (iClass8Lev / 2) : 0;
if (iClass1 == iFirstArcane) iClass1Lev += GetArcanePRCLevels(oCaster);
if (iClass2 == iFirstArcane) iClass2Lev += GetArcanePRCLevels(oCaster);
if (iClass3 == iFirstArcane) iClass3Lev += GetArcanePRCLevels(oCaster);
if (iClass4 == iFirstArcane) iClass4Lev += GetArcanePRCLevels(oCaster);
if (iClass5 == iFirstArcane) iClass5Lev += GetArcanePRCLevels(oCaster);
if (iClass6 == iFirstArcane) iClass6Lev += GetArcanePRCLevels(oCaster);
if (iClass7 == iFirstArcane) iClass7Lev += GetArcanePRCLevels(oCaster);
if (iClass8 == iFirstArcane) iClass8Lev += GetArcanePRCLevels(oCaster);
iClass1Lev += PracticedSpellcasting(oCaster, iClass1, iClass1Lev);
iClass2Lev += PracticedSpellcasting(oCaster, iClass2, iClass2Lev);
iClass3Lev += PracticedSpellcasting(oCaster, iClass3, iClass3Lev);
iClass4Lev += PracticedSpellcasting(oCaster, iClass4, iClass4Lev);
iClass5Lev += PracticedSpellcasting(oCaster, iClass5, iClass5Lev);
iClass6Lev += PracticedSpellcasting(oCaster, iClass6, iClass5Lev);
iClass7Lev += PracticedSpellcasting(oCaster, iClass7, iClass6Lev);
iClass8Lev += PracticedSpellcasting(oCaster, iClass8, iClass7Lev);
if (!GetIsArcaneClass(iClass1, oCaster)) iClass1Lev = 0;
if (!GetIsArcaneClass(iClass2, oCaster)) iClass2Lev = 0;
if (!GetIsArcaneClass(iClass3, oCaster)) iClass3Lev = 0;
if (!GetIsArcaneClass(iClass4, oCaster)) iClass4Lev = 0;
if (!GetIsArcaneClass(iClass5, oCaster)) iClass5Lev = 0;
if (!GetIsArcaneClass(iClass6, oCaster)) iClass6Lev = 0;
if (!GetIsArcaneClass(iClass7, oCaster)) iClass7Lev = 0;
if (!GetIsArcaneClass(iClass8, oCaster)) iClass8Lev = 0;
if (iClass1Lev > iBest) iBest = iClass1Lev;
if (iClass2Lev > iBest) iBest = iClass2Lev;
if (iClass3Lev > iBest) iBest = iClass3Lev;
if (iClass4Lev > iBest) iBest = iClass4Lev;
if (iClass5Lev > iBest) iBest = iClass5Lev;
if (iClass6Lev > iBest) iBest = iClass6Lev;
if (iClass7Lev > iBest) iBest = iClass7Lev;
if (iClass8Lev > iBest) iBest = iClass8Lev;
return iBest;
}
@@ -1653,30 +1755,69 @@ int GetLevelByTypeDivine(object oCaster = OBJECT_SELF)
int iBest = 0;
int iClass1 = GetClassByPosition(1, oCaster);
int iClass2 = GetClassByPosition(2, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass4 = GetClassByPosition(4, oCaster);
int iClass5 = GetClassByPosition(5, oCaster);
int iClass6 = GetClassByPosition(6, oCaster);
int iClass7 = GetClassByPosition(8, oCaster);
int iClass8 = GetClassByPosition(8, oCaster);
int iClass1Lev = GetLevelByPosition(1, oCaster);
int iClass2Lev = GetLevelByPosition(2, oCaster);
int iClass3Lev = GetLevelByPosition(3, oCaster);
int iClass4Lev = GetLevelByPosition(4, oCaster);
int iClass5Lev = GetLevelByPosition(5, oCaster);
int iClass6Lev = GetLevelByPosition(6, oCaster);
int iClass7Lev = GetLevelByPosition(7, oCaster);
int iClass8Lev = GetLevelByPosition(8, oCaster);
if (iClass1 == CLASS_TYPE_PALADIN || iClass1 == CLASS_TYPE_RANGER) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass2 == CLASS_TYPE_PALADIN || iClass2 == CLASS_TYPE_RANGER) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass3 == CLASS_TYPE_PALADIN || iClass3 == CLASS_TYPE_RANGER) iClass3Lev = (iClass3Lev >= 4) ? (iClass3Lev / 2) : 0;
if (iClass4 == CLASS_TYPE_PALADIN || iClass4 == CLASS_TYPE_RANGER) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass5 == CLASS_TYPE_PALADIN || iClass5 == CLASS_TYPE_RANGER) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass6 == CLASS_TYPE_PALADIN || iClass6 == CLASS_TYPE_RANGER) iClass3Lev = (iClass3Lev >= 4) ? (iClass3Lev / 2) : 0;
if (iClass7 == CLASS_TYPE_PALADIN || iClass7 == CLASS_TYPE_RANGER) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass8 == CLASS_TYPE_PALADIN || iClass8 == CLASS_TYPE_RANGER) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass1 == iFirstDivine) iClass1Lev += GetDivinePRCLevels(oCaster);
if (iClass2 == iFirstDivine) iClass2Lev += GetDivinePRCLevels(oCaster);
if (iClass3 == iFirstDivine) iClass3Lev += GetDivinePRCLevels(oCaster);
if (iClass4 == iFirstDivine) iClass4Lev += GetDivinePRCLevels(oCaster);
if (iClass5 == iFirstDivine) iClass5Lev += GetDivinePRCLevels(oCaster);
if (iClass6 == iFirstDivine) iClass6Lev += GetDivinePRCLevels(oCaster);
if (iClass7 == iFirstDivine) iClass7Lev += GetDivinePRCLevels(oCaster);
if (iClass8 == iFirstDivine) iClass8Lev += GetDivinePRCLevels(oCaster);
iClass1Lev += PracticedSpellcasting(oCaster, iClass1, iClass1Lev);
iClass2Lev += PracticedSpellcasting(oCaster, iClass2, iClass2Lev);
iClass3Lev += PracticedSpellcasting(oCaster, iClass3, iClass3Lev);
iClass4Lev += PracticedSpellcasting(oCaster, iClass4, iClass4Lev);
iClass5Lev += PracticedSpellcasting(oCaster, iClass5, iClass5Lev);
iClass6Lev += PracticedSpellcasting(oCaster, iClass6, iClass5Lev);
iClass7Lev += PracticedSpellcasting(oCaster, iClass7, iClass6Lev);
iClass8Lev += PracticedSpellcasting(oCaster, iClass8, iClass7Lev);
if (!GetIsDivineClass(iClass1, oCaster)) iClass1Lev = 0;
if (!GetIsDivineClass(iClass2, oCaster)) iClass2Lev = 0;
if (!GetIsDivineClass(iClass3, oCaster)) iClass3Lev = 0;
if (!GetIsDivineClass(iClass4, oCaster)) iClass4Lev = 0;
if (!GetIsDivineClass(iClass5, oCaster)) iClass5Lev = 0;
if (!GetIsDivineClass(iClass6, oCaster)) iClass6Lev = 0;
if (!GetIsDivineClass(iClass7, oCaster)) iClass7Lev = 0;
if (!GetIsDivineClass(iClass8, oCaster)) iClass8Lev = 0;
if (iClass1Lev > iBest) iBest = iClass1Lev;
if (iClass2Lev > iBest) iBest = iClass2Lev;
if (iClass3Lev > iBest) iBest = iClass3Lev;
if (iClass4Lev > iBest) iBest = iClass4Lev;
if (iClass5Lev > iBest) iBest = iClass5Lev;
if (iClass6Lev > iBest) iBest = iClass6Lev;
if (iClass7Lev > iBest) iBest = iClass7Lev;
if (iClass8Lev > iBest) iBest = iClass8Lev;
return iBest;
}
}
//:: Test Void
//void main (){}

View File

@@ -6,7 +6,7 @@
Stratovarius
*/
//:: Updated for .35 by Jaysyn 2023/03/10
////////////////Begin Generic////////////////
@@ -1606,6 +1606,8 @@ void RemoveOldSongs(object oPC)
// since in NWN character can have max 3 classes. We also know that Eldritch Theurge
// is at positon 3 (unless player is cheating).
// So we just need to check the third class.
//:: [PRC .35] This function will require marker feats
int GetETArcaneClass(object oPC)
{
int nClass = GetClassByPosition(1, oPC);

View File

@@ -1,6 +1,7 @@
/* Core functions taken from high up the branch
which are needed lower. */
//:: Updated for .35 by Jaysyn 2023/03/10
//////////////////////////////////////////////////
/* Function Prototypes */
@@ -446,7 +447,7 @@ int PRCGetSpellLevel(object oCreature, int nSpell)
return nSpellLevel;
int i;
for (i=1;i<=3;i++)
for (i=1;i<=8;i++)
{
nClass = GetClassByPosition(i, oCreature);
int nCharLevel = GetLevelByClass(nClass, oCreature);
@@ -514,7 +515,7 @@ int GetIsNSBClass(int nClass)
int UseNewSpellBook(object oCreature)
{
int i;
for (i = 1; i <= 3; i++)
for (i = 1; i <= 8; i++)
{
int nClass = GetClassByPosition(i, oCreature);
if(GetIsNSBClass(nClass))
@@ -557,7 +558,7 @@ int PRCGetHasSpell(int nRealSpellID, object oCreature = OBJECT_SELF)
int nClass, nSpellbookID, nCount, nMeta, i, j;
int nSpellbookType, nSpellLevel;
string sFile, sFeat;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
nClass = GetClassByPosition(i, oCreature);
sFile = GetFileForClass(nClass);
@@ -609,7 +610,7 @@ int PRCGetIsRealSpellKnown(int nRealSpellID, object oPC = OBJECT_SELF)
return TRUE; // means they know the spell (close enough)
int nClass;
int nClassSlot = 1;
while(nClassSlot <= 3)
while(nClassSlot <= 8)
{
nClass = GetClassByPosition(nClassSlot, oPC);
if(GetIsDivineClass(nClass) || GetIsArcaneClass(nClass))

View File

@@ -8,6 +8,8 @@
//:: Created On: August 31st, 2005
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/10
// Function returns the domain in the input slot.
// A person can have a maximum of 5 bonus domains.
@@ -240,7 +242,7 @@ void CastDomainSpell(object oPC, int nSlot, int nLevel)
if(!nCount)
{
int n;
for(n = 1; n < 4; n++)
for(n = 1; n < 8; n++)
{
nClass = GetClassByPosition(n, oPC);

View File

@@ -15,6 +15,8 @@
//:: Created On: Dec 19, 2003
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/10
//--------------------------------------------------------------------------
// This is the "event" that is called to re-evalutate PRC bonuses. Currently
// it is fired by OnEquip, OnUnequip and OnLevel. If you want to move any
@@ -23,6 +25,10 @@
// feats to their own self-contained script
//--------------------------------------------------------------------------
//:: Test Void
//void main (){}
//////////////////////////////////////////////////
/* Constants */
//////////////////////////////////////////////////
@@ -89,7 +95,7 @@ void SetupCharacterData(object oPC)
// use bitwise to combine flags
int i, iData, iShifting;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
int nClassType = GetClassByPosition(i, oPC);
if(nClassType != CLASS_TYPE_INVALID)
@@ -268,8 +274,13 @@ void SetupCharacterData(object oPC)
SetPersistantLocalInt(oPC, "PRC_UNI_SHIFT_SCRIPT", 1);
//Setup class info for onleveldown script
int nCharData = ((GetClassByPosition(3, oPC) & 0xFF) << 16) |
((GetClassByPosition(2, oPC) & 0xFF) << 8) |
int nCharData = ((GetClassByPosition(8, oPC) & 0xFF) << 56) |
((GetClassByPosition(7, oPC) & 0xFF) << 48) |
((GetClassByPosition(5, oPC) & 0xFF) << 40) |
((GetClassByPosition(5, oPC) & 0xFF) << 32) |
((GetClassByPosition(4, oPC) & 0xFF) << 24) |
((GetClassByPosition(3, oPC) & 0xFF) << 16) |
((GetClassByPosition(2, oPC) & 0xFF) << 8) |
(GetClassByPosition(1, oPC) & 0xFF);
SetPersistantLocalInt(oPC, "PRC_Character_Data", nCharData);
@@ -558,6 +569,7 @@ void EvalPRCFeats(object oPC)
// Must be after all evaluationscripts that need said function.
ExecuteScript("prc_bab_caller", oPC);
//:: [PRC .35] Needs marker feats
// Classes an invoker can take
if(GetLevelByClass(CLASS_TYPE_MAESTER, oPC) ||
GetLevelByClass(CLASS_TYPE_ACOLYTE, oPC) ||

View File

@@ -6,7 +6,7 @@
*/
//:: Updated for .35 by Jaysyn 2023/03/10
//////////////////////////////////////////////////
/* Constants */
@@ -38,7 +38,11 @@ void CheckForPnPHolyAvenger(object oItem);
#include "inc_utility"
#include "prc_inc_newip"
#include "prc_inc_castlvl"
#include "inc_newspellbook"
//:: Test Void
//void main (){}
//////////////////////////////////////////////////
/* Internal functions */
@@ -134,7 +138,7 @@ void _prc_inc_itmrstr_ApplyWizardry(object oPC, object oItem, int nSpellLevel, s
SetLocalInt(oItem, "PRC_Wizardry"+IntToString(nSpellLevel), TRUE);
int nClass, nSlots, i;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
nClass = GetClassByPosition(i, oPC);
if((sType == "A" && GetIsArcaneClass(nClass)) || (sType == "D" && GetIsDivineClass(nClass)))

View File

@@ -1,3 +1,5 @@
//:: Updated for .35 by Jaysyn 2023/03/10
//////////////////////////////////////////////////
/* Constants */
//////////////////////////////////////////////////
@@ -589,6 +591,11 @@ void StoreCohort(object oCohort)
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class1", GetClassByPosition(1, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class2", GetClassByPosition(2, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class3", GetClassByPosition(3, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class4", GetClassByPosition(4, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class5", GetClassByPosition(5, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class6", GetClassByPosition(6, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class7", GetClassByPosition(7, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_class8", GetClassByPosition(8, oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_order", GetLawChaosValue(oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_moral", GetGoodEvilValue(oCohort));
SetCampaignInt( COHORT_DATABASE, "Cohort_"+IntToString(nCohortCount)+"_ethran", GetHasFeat(FEAT_ETHRAN, oCohort));
@@ -1032,3 +1039,5 @@ void AddPremadeCohortsToDB()
SetCampaignInt(COHORT_DATABASE, "PremadeCohorts", TRUE);
}
//:: Test Void
//void main (){}

View File

@@ -14,6 +14,8 @@
be necessary, except when new casting feats are created.
*/
//:: Updated for .35 by Jaysyn 2023/03/10
//////////////////////////////////////////////////
/* Function prototypes */
@@ -407,28 +409,50 @@ int GetPrCAdjustedCasterLevel(int nClass, object oCaster = OBJECT_SELF, int bAdj
int GetPrCAdjustedCasterLevelByType(int nClassType, object oCaster = OBJECT_SELF, int bAdjustForPractisedSpellcaster = TRUE)
{
int nHighest;
int nClass1, nClass2, nClass3;
int nClass1Lvl, nClass2Lvl, nClass3Lvl;
int nClassLvl;
int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8;
int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl;
nClass1 = GetClassByPosition(1, oCaster);
nClass2 = GetClassByPosition(2, oCaster);
nClass3 = GetClassByPosition(3, oCaster);
nClass4 = GetClassByPosition(4, oCaster);
nClass5 = GetClassByPosition(5, oCaster);
nClass6 = GetClassByPosition(6, oCaster);
nClass7 = GetClassByPosition(7, oCaster);
nClass8 = GetClassByPosition(8, oCaster);
if(nClassType == TYPE_ARCANE && (GetFirstArcaneClassPosition(oCaster) > 0))
{
if (GetIsArcaneClass(nClass1, oCaster)) nClass1Lvl = GetPrCAdjustedCasterLevel(nClass1, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass2, oCaster)) nClass2Lvl = GetPrCAdjustedCasterLevel(nClass2, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass3, oCaster)) nClass3Lvl = GetPrCAdjustedCasterLevel(nClass3, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass4, oCaster)) nClass4Lvl = GetPrCAdjustedCasterLevel(nClass4, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass5, oCaster)) nClass5Lvl = GetPrCAdjustedCasterLevel(nClass5, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass6, oCaster)) nClass6Lvl = GetPrCAdjustedCasterLevel(nClass6, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass7, oCaster)) nClass7Lvl = GetPrCAdjustedCasterLevel(nClass7, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsArcaneClass(nClass8, oCaster)) nClass8Lvl = GetPrCAdjustedCasterLevel(nClass8, oCaster, bAdjustForPractisedSpellcaster);
}
else if (nClassType == TYPE_DIVINE && (GetFirstDivineClassPosition(oCaster) > 0))
{
if (GetIsDivineClass(nClass1, oCaster)) nClass1Lvl = GetPrCAdjustedCasterLevel(nClass1, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass2, oCaster)) nClass2Lvl = GetPrCAdjustedCasterLevel(nClass2, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass3, oCaster)) nClass3Lvl = GetPrCAdjustedCasterLevel(nClass3, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass4, oCaster)) nClass4Lvl = GetPrCAdjustedCasterLevel(nClass4, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass5, oCaster)) nClass5Lvl = GetPrCAdjustedCasterLevel(nClass5, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass6, oCaster)) nClass6Lvl = GetPrCAdjustedCasterLevel(nClass6, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass7, oCaster)) nClass7Lvl = GetPrCAdjustedCasterLevel(nClass7, oCaster, bAdjustForPractisedSpellcaster);
if (GetIsDivineClass(nClass8, oCaster)) nClass8Lvl = GetPrCAdjustedCasterLevel(nClass8, oCaster, bAdjustForPractisedSpellcaster);
}
nHighest = nClass1Lvl;
int nHighest = nClass1Lvl;
if (nClass2Lvl > nHighest) nHighest = nClass2Lvl;
if (nClass3Lvl > nHighest) nHighest = nClass3Lvl;
return nHighest;
if (nClass4Lvl > nHighest) nHighest = nClass4Lvl;
if (nClass5Lvl > nHighest) nHighest = nClass5Lvl;
if (nClass6Lvl > nHighest) nHighest = nClass6Lvl;
if (nClass7Lvl > nHighest) nHighest = nClass7Lvl;
if (nClass8Lvl > nHighest) nHighest = nClass8Lvl;
return nHighest;
}
int GetLevelByTypeArcaneFeats(object oCaster = OBJECT_SELF, int iSpellID = -1)
@@ -438,9 +462,20 @@ int GetLevelByTypeArcaneFeats(object oCaster = OBJECT_SELF, int iSpellID = -1)
int iClass1 = GetClassByPosition(1, oCaster);
int iClass2 = GetClassByPosition(2, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass4 = GetClassByPosition(4, oCaster);
int iClass5 = GetClassByPosition(5, oCaster);
int iClass6 = GetClassByPosition(6, oCaster);
int iClass7 = GetClassByPosition(7, oCaster);
int iClass8 = GetClassByPosition(8, oCaster);
int iClass1Lev = GetLevelByPosition(1, oCaster);
int iClass2Lev = GetLevelByPosition(2, oCaster);
int iClass3Lev = GetLevelByPosition(3, oCaster);
int iClass4Lev = GetLevelByPosition(4, oCaster);
int iClass5Lev = GetLevelByPosition(5, oCaster);
int iClass6Lev = GetLevelByPosition(6, oCaster);
int iClass7Lev = GetLevelByPosition(7, oCaster);
int iClass8Lev = GetLevelByPosition(8, oCaster);
if (iSpellID = -1) iSpellID = PRCGetSpellId(oCaster);
@@ -454,27 +489,58 @@ int GetLevelByTypeArcaneFeats(object oCaster = OBJECT_SELF, int iSpellID = -1)
if (iClass1 == CLASS_TYPE_HEXBLADE) iClass1Lev = (iClass1Lev >= 4) ? (iClass1Lev / 2) : 0;
if (iClass2 == CLASS_TYPE_HEXBLADE) iClass2Lev = (iClass2Lev >= 4) ? (iClass2Lev / 2) : 0;
if (iClass3 == CLASS_TYPE_HEXBLADE) iClass3Lev = (iClass3Lev >= 4) ? (iClass3Lev / 2) : 0;
if (iClass4 == CLASS_TYPE_HEXBLADE) iClass4Lev = (iClass4Lev >= 4) ? (iClass4Lev / 2) : 0;
if (iClass5 == CLASS_TYPE_HEXBLADE) iClass5Lev = (iClass5Lev >= 4) ? (iClass5Lev / 2) : 0;
if (iClass6 == CLASS_TYPE_HEXBLADE) iClass6Lev = (iClass6Lev >= 4) ? (iClass6Lev / 2) : 0;
if (iClass7 == CLASS_TYPE_HEXBLADE) iClass7Lev = (iClass7Lev >= 4) ? (iClass7Lev / 2) : 0;
if (iClass8 == CLASS_TYPE_HEXBLADE) iClass8Lev = (iClass8Lev >= 4) ? (iClass8Lev / 2) : 0;
if (iClass1 == iFirstArcane) iClass1Lev += GetArcanePRCLevels(oCaster);
if (iClass2 == iFirstArcane) iClass2Lev += GetArcanePRCLevels(oCaster);
if (iClass3 == iFirstArcane) iClass3Lev += GetArcanePRCLevels(oCaster);
if (iClass1 == iFirstArcane) iClass1Lev += GetArcanePRCLevels(oCaster);
if (iClass2 == iFirstArcane) iClass2Lev += GetArcanePRCLevels(oCaster);
if (iClass3 == iFirstArcane) iClass3Lev += GetArcanePRCLevels(oCaster);
if (iClass1 == iFirstArcane) iClass1Lev += GetArcanePRCLevels(oCaster);
if (iClass2 == iFirstArcane) iClass2Lev += GetArcanePRCLevels(oCaster);
if (iClass3 == iFirstArcane) iClass3Lev += GetArcanePRCLevels(oCaster);
iClass1Lev += iBoost;
iClass2Lev += iBoost;
iClass3Lev += iBoost;
iClass4Lev += iBoost;
iClass5Lev += iBoost;
iClass6Lev += iBoost;
iClass7Lev += iBoost;
iClass8Lev += iBoost;
iClass1Lev += PracticedSpellcasting(oCaster, iClass1, iClass1Lev);
iClass2Lev += PracticedSpellcasting(oCaster, iClass2, iClass2Lev);
iClass3Lev += PracticedSpellcasting(oCaster, iClass3, iClass3Lev);
iClass4Lev += PracticedSpellcasting(oCaster, iClass4, iClass1Lev);
iClass5Lev += PracticedSpellcasting(oCaster, iClass5, iClass2Lev);
iClass6Lev += PracticedSpellcasting(oCaster, iClass6, iClass3Lev);
iClass7Lev += PracticedSpellcasting(oCaster, iClass7, iClass1Lev);
iClass8Lev += PracticedSpellcasting(oCaster, iClass8, iClass2Lev);
if (!GetIsArcaneClass(iClass1, oCaster)) iClass1Lev = 0;
if (!GetIsArcaneClass(iClass2, oCaster)) iClass2Lev = 0;
if (!GetIsArcaneClass(iClass3, oCaster)) iClass3Lev = 0;
if (!GetIsArcaneClass(iClass4, oCaster)) iClass4Lev = 0;
if (!GetIsArcaneClass(iClass5, oCaster)) iClass5Lev = 0;
if (!GetIsArcaneClass(iClass6, oCaster)) iClass6Lev = 0;
if (!GetIsArcaneClass(iClass7, oCaster)) iClass7Lev = 0;
if (!GetIsArcaneClass(iClass8, oCaster)) iClass8Lev = 0;
if (iClass1Lev > iBest) iBest = iClass1Lev;
if (iClass2Lev > iBest) iBest = iClass2Lev;
if (iClass3Lev > iBest) iBest = iClass3Lev;
if (iClass4Lev > iBest) iBest = iClass4Lev;
if (iClass5Lev > iBest) iBest = iClass5Lev;
if (iClass6Lev > iBest) iBest = iClass6Lev;
if (iClass7Lev > iBest) iBest = iClass7Lev;
if (iClass8Lev > iBest) iBest = iClass8Lev;
return iBest;
}
@@ -485,10 +551,21 @@ int GetLevelByTypeDivineFeats(object oCaster = OBJECT_SELF, int iSpellID = -1)
int iClass1 = GetClassByPosition(1, oCaster);
int iClass2 = GetClassByPosition(2, oCaster);
int iClass3 = GetClassByPosition(3, oCaster);
int iClass4 = GetClassByPosition(4, oCaster);
int iClass5 = GetClassByPosition(5, oCaster);
int iClass6 = GetClassByPosition(6, oCaster);
int iClass7 = GetClassByPosition(7, oCaster);
int iClass8 = GetClassByPosition(8, oCaster);
int iClass1Lev = GetLevelByPosition(1, oCaster);
int iClass2Lev = GetLevelByPosition(2, oCaster);
int iClass3Lev = GetLevelByPosition(3, oCaster);
int iClass4Lev = GetLevelByPosition(4, oCaster);
int iClass5Lev = GetLevelByPosition(5, oCaster);
int iClass6Lev = GetLevelByPosition(6, oCaster);
int iClass7Lev = GetLevelByPosition(7, oCaster);
int iClass8Lev = GetLevelByPosition(8, oCaster);
if (iSpellID = -1) iSpellID = PRCGetSpellId(oCaster);
int iBoost = ShadowWeave(oCaster, iSpellID) +
@@ -499,36 +576,81 @@ int GetLevelByTypeDivineFeats(object oCaster = OBJECT_SELF, int iSpellID = -1)
if (iClass1 == CLASS_TYPE_PALADIN
|| iClass1 == CLASS_TYPE_RANGER
|| iClass3 == CLASS_TYPE_ANTI_PALADIN)
|| iClass1 == CLASS_TYPE_ANTI_PALADIN)
iClass1Lev = iClass1Lev / 2;
if (iClass2 == CLASS_TYPE_PALADIN
|| iClass2 == CLASS_TYPE_RANGER
|| iClass3 == CLASS_TYPE_ANTI_PALADIN)
|| iClass2 == CLASS_TYPE_ANTI_PALADIN)
iClass2Lev = iClass2Lev / 2;
if (iClass3 == CLASS_TYPE_PALADIN
|| iClass3 == CLASS_TYPE_RANGER
|| iClass3 == CLASS_TYPE_ANTI_PALADIN)
iClass3Lev = iClass3Lev / 2;
if (iClass4 == CLASS_TYPE_PALADIN
|| iClass4 == CLASS_TYPE_RANGER
|| iClass4 == CLASS_TYPE_ANTI_PALADIN)
iClass4Lev = iClass4Lev / 2;
if (iClass5 == CLASS_TYPE_PALADIN
|| iClass5 == CLASS_TYPE_RANGER
|| iClass5 == CLASS_TYPE_ANTI_PALADIN)
iClass5Lev = iClass5Lev / 2;
if (iClass6 == CLASS_TYPE_PALADIN
|| iClass6 == CLASS_TYPE_RANGER
|| iClass6 == CLASS_TYPE_ANTI_PALADIN)
iClass6Lev = iClass6Lev / 2;
if (iClass7 == CLASS_TYPE_PALADIN
|| iClass7 == CLASS_TYPE_RANGER
|| iClass7 == CLASS_TYPE_ANTI_PALADIN)
iClass7Lev = iClass7Lev / 2;
if (iClass8 == CLASS_TYPE_PALADIN
|| iClass8 == CLASS_TYPE_RANGER
|| iClass8 == CLASS_TYPE_ANTI_PALADIN)
iClass8Lev = iClass7Lev / 2;
if (iClass1 == iFirstDivine) iClass1Lev += GetDivinePRCLevels(oCaster);
if (iClass2 == iFirstDivine) iClass2Lev += GetDivinePRCLevels(oCaster);
if (iClass3 == iFirstDivine) iClass3Lev += GetDivinePRCLevels(oCaster);
if (iClass4 == iFirstDivine) iClass4Lev += GetDivinePRCLevels(oCaster);
if (iClass5 == iFirstDivine) iClass5Lev += GetDivinePRCLevels(oCaster);
if (iClass6 == iFirstDivine) iClass6Lev += GetDivinePRCLevels(oCaster);
if (iClass7 == iFirstDivine) iClass7Lev += GetDivinePRCLevels(oCaster);
if (iClass8 == iFirstDivine) iClass8Lev += GetDivinePRCLevels(oCaster);
iClass1Lev += iBoost;
iClass2Lev += iBoost;
iClass3Lev += iBoost;
iClass4Lev += iBoost;
iClass5Lev += iBoost;
iClass6Lev += iBoost;
iClass7Lev += iBoost;
iClass8Lev += iBoost;
iClass1Lev += PracticedSpellcasting(oCaster, iClass1, iClass1Lev);
iClass2Lev += PracticedSpellcasting(oCaster, iClass2, iClass2Lev);
iClass3Lev += PracticedSpellcasting(oCaster, iClass3, iClass3Lev);
iClass4Lev += PracticedSpellcasting(oCaster, iClass4, iClass4Lev);
iClass5Lev += PracticedSpellcasting(oCaster, iClass5, iClass5Lev);
iClass6Lev += PracticedSpellcasting(oCaster, iClass6, iClass6Lev);
iClass7Lev += PracticedSpellcasting(oCaster, iClass1, iClass7Lev);
iClass8Lev += PracticedSpellcasting(oCaster, iClass2, iClass8Lev);
if (!GetIsDivineClass(iClass1, oCaster)) iClass1Lev = 0;
if (!GetIsDivineClass(iClass2, oCaster)) iClass2Lev = 0;
if (!GetIsDivineClass(iClass3, oCaster)) iClass3Lev = 0;
if (!GetIsDivineClass(iClass4, oCaster)) iClass4Lev = 0;
if (!GetIsDivineClass(iClass5, oCaster)) iClass5Lev = 0;
if (!GetIsDivineClass(iClass6, oCaster)) iClass6Lev = 0;
if (!GetIsDivineClass(iClass7, oCaster)) iClass7Lev = 0;
if (!GetIsDivineClass(iClass8, oCaster)) iClass3Lev = 0;
if (iClass1Lev > iBest) iBest = iClass1Lev;
if (iClass2Lev > iBest) iBest = iClass2Lev;
if (iClass3Lev > iBest) iBest = iClass3Lev;
if (iClass4Lev > iBest) iBest = iClass4Lev;
if (iClass5Lev > iBest) iBest = iClass5Lev;
if (iClass6Lev > iBest) iBest = iClass6Lev;
if (iClass7Lev > iBest) iBest = iClass7Lev;
if (iClass8Lev > iBest) iBest = iClass8Lev;
return iBest;
}
@@ -2041,7 +2163,7 @@ void PRCDecrementRemainingSpellUses(object oCreature, int nSpell)
int nClass, nSpellbookID, nCount, nMeta, i, j;
int nSpellbookType, nSpellLevel;
string sFile, sFeat;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
nClass = GetClassByPosition(i, oCreature);
sFile = GetFileForClass(nClass);
@@ -2754,7 +2876,7 @@ int PRCGetSpellUsesLeft(int nRealSpellID, object oCreature = OBJECT_SELF)
int nClass, nSpellbookID, nCount, i, j;
int nSpellbookType, nSpellLevel;
string sFile, sFeat;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
nClass = GetClassByPosition(i, oCreature);
sFile = GetFileForClass(nClass);
@@ -2919,4 +3041,7 @@ int X2PreSpellCastCode()
// DeleteLocalInt(oCaster, "PSCC_Ret");
return nReturn;
}
}
//:: Test Void
//void main (){}

View File

@@ -1,6 +1,13 @@
//:: Updated for .35 by Jaysyn 2023/03/10
#include "prc_inc_function"
#include "inc_nwnx_funcs"
//:: Test Void
//void main (){}
const int DEBUG_NATURAL_AC_CALCULATION = FALSE;
int MAX_BONUS = GetPRCSwitch(PRC_PNP_SHIFTER_BONUS);
const int MAX_PENALTY = 10;
@@ -1112,6 +1119,12 @@ void _prc_inc_PrintDebugItem(object oPC, string oItemType, object oItem)
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(1, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(2, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(3, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(4, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(5, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(6, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(7, oItem));
_prc_inc_PrintClassInfo("=== ", oPC, oItem, GetClassByPosition(8, oItem));
_prc_inc_PrintShapeInfo(oPC, "------");
_prc_inc_PrintShapeInfo(oPC, "====== Main hand weapon: " + (GetIsWeaponEffective(oItem, FALSE) ? "Effective" : "Ineffective"));
@@ -1259,7 +1272,12 @@ void _prc_inc_PrintShape(object oPC, object oTemplate, int bForceLogPrint)
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(1, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(2, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(3, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(4, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(5, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(6, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(7, oTemplate));
_prc_inc_PrintClassInfo("=== ", oPC, oTemplate, GetClassByPosition(8, oTemplate));
_prc_inc_PrintShapeInfo(oPC, "==========");
//Harmlessly invisible?

View File

@@ -16,6 +16,7 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/10
//////////////////////////////////////////////////
/* Constants */
@@ -33,6 +34,9 @@ const int POWER_LIST_WARMIND = CLASS_TYPE_WARMIND;
#include "psi_inc_const"
//:: Test Main
//void main (){}
//////////////////////////////////////////////////
/* Function prototypes */
//////////////////////////////////////////////////
@@ -1059,13 +1063,36 @@ int GetManifesterLevel(object oManifester, int nSpecificClass = CLASS_TYPE_INVAL
}
int GetHighestManifesterLevel(object oCreature)
{
int n = 0;
int nHighest;
int nTemp;
while(n <= 8)
{
if(GetClassByPosition(n, oCreature) != CLASS_TYPE_INVALID)
{
nTemp = GetManifesterLevel(oCreature, GetClassByPosition(n, oCreature));
if(nTemp > nHighest)
nHighest = nTemp;
}
n++;
}
return nHighest;
}
/* int GetHighestManifesterLevel(object oCreature)
{
return max(max(GetClassByPosition(1, oCreature) != CLASS_TYPE_INVALID ? GetManifesterLevel(oCreature, GetClassByPosition(1, oCreature)) : 0,
GetClassByPosition(2, oCreature) != CLASS_TYPE_INVALID ? GetManifesterLevel(oCreature, GetClassByPosition(2, oCreature)) : 0
),
GetClassByPosition(3, oCreature) != CLASS_TYPE_INVALID ? GetManifesterLevel(oCreature, GetClassByPosition(3, oCreature)) : 0
);
}
} */
int GetPowerLevel(object oManifester)
{
return GetLocalInt(oManifester, PRC_POWER_LEVEL);
@@ -1115,18 +1142,31 @@ int GetPrimaryPsionicClass(object oCreature = OBJECT_SELF)
else
{
int nClassLvl;
int nClass1, nClass2, nClass3;
int nClass1Lvl, nClass2Lvl, nClass3Lvl;
int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8;
int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl;
nClass1 = GetClassByPosition(1, oCreature);
nClass2 = GetClassByPosition(2, oCreature);
nClass3 = GetClassByPosition(3, oCreature);
nClass4 = GetClassByPosition(4, oCreature);
nClass5 = GetClassByPosition(5, oCreature);
nClass6 = GetClassByPosition(6, oCreature);
nClass7 = GetClassByPosition(7, oCreature);
nClass8 = GetClassByPosition(8, oCreature);
if(GetIsPsionicClass(nClass1)) nClass1Lvl = GetLevelByClass(nClass1, oCreature);
if(GetIsPsionicClass(nClass2)) nClass2Lvl = GetLevelByClass(nClass2, oCreature);
if(GetIsPsionicClass(nClass3)) nClass3Lvl = GetLevelByClass(nClass3, oCreature);
if(GetIsPsionicClass(nClass3)) nClass3Lvl = GetLevelByClass(nClass3, oCreature);
if(GetIsPsionicClass(nClass4)) nClass4Lvl = GetLevelByClass(nClass4, oCreature);
if(GetIsPsionicClass(nClass5)) nClass5Lvl = GetLevelByClass(nClass5, oCreature);
if(GetIsPsionicClass(nClass6)) nClass6Lvl = GetLevelByClass(nClass6, oCreature);
if(GetIsPsionicClass(nClass7)) nClass7Lvl = GetLevelByClass(nClass7, oCreature);
if(GetIsPsionicClass(nClass8)) nClass8Lvl = GetLevelByClass(nClass8, oCreature);
nClass = nClass1;
nClassLvl = nClass1Lvl;
if(nClass2Lvl > nClassLvl)
{
nClass = nClass2;
@@ -1137,6 +1177,32 @@ int GetPrimaryPsionicClass(object oCreature = OBJECT_SELF)
nClass = nClass3;
nClassLvl = nClass3Lvl;
}
if(nClass4Lvl > nClassLvl)
{
nClass = nClass4;
nClassLvl = nClass4Lvl;
}
if(nClass5Lvl > nClassLvl)
{
nClass = nClass5;
nClassLvl = nClass5Lvl;
}
if(nClass6Lvl > nClassLvl)
{
nClass = nClass6;
nClassLvl = nClass6Lvl;
}
if(nClass7Lvl > nClassLvl)
{
nClass = nClass7;
nClassLvl = nClass7Lvl;
}
if(nClass8Lvl > nClassLvl)
{
nClass = nClass8;
nClassLvl = nClass8Lvl;
}
if(nClassLvl == 0)
nClass = CLASS_TYPE_INVALID;
}
@@ -1196,7 +1262,17 @@ int GetFirstPsionicClassPosition(object oCreature = OBJECT_SELF)
return 2;
if (GetIsPsionicClass(GetClassByPosition(3, oCreature)))
return 3;
if (GetIsPsionicClass(GetClassByPosition(4, oCreature)))
return 4;
if (GetIsPsionicClass(GetClassByPosition(5, oCreature)))
return 5;
if (GetIsPsionicClass(GetClassByPosition(6, oCreature)))
return 6;
if (GetIsPsionicClass(GetClassByPosition(7, oCreature)))
return 7;
if (GetIsPsionicClass(GetClassByPosition(8, oCreature)))
return 8;
return 0;
}

View File

@@ -16,6 +16,11 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/10
//:: Test Void
// void main (){}
//////////////////////////////////////////////////
/* Function prototypes */
//////////////////////////////////////////////////
@@ -295,13 +300,35 @@ int GetIsShadowMagicUser(object oCreature)
}
int GetHighestShadowcasterLevel(object oCreature)
{
int n = 0;
int nHighest;
int nTemp;
while(n <= 8)
{
if(GetClassByPosition(n, oCreature) != CLASS_TYPE_INVALID)
{
nTemp = GetShadowcasterLevel(oCreature, GetClassByPosition(n, oCreature));
if(nTemp > nHighest)
nHighest = nTemp;
}
n++;
}
return nHighest;
}
/* int GetHighestShadowcasterLevel(object oCreature)
{
return max(max(GetClassByPosition(1, oCreature) != CLASS_TYPE_INVALID ? GetShadowcasterLevel(oCreature, GetClassByPosition(1, oCreature)) : 0,
GetClassByPosition(2, oCreature) != CLASS_TYPE_INVALID ? GetShadowcasterLevel(oCreature, GetClassByPosition(2, oCreature)) : 0
),
GetClassByPosition(3, oCreature) != CLASS_TYPE_INVALID ? GetShadowcasterLevel(oCreature, GetClassByPosition(3, oCreature)) : 0
);
}
} */
int GetIsShadowMagicClass(int nClass)
{
@@ -376,18 +403,30 @@ int GetPrimaryShadowMagicClass(object oCreature = OBJECT_SELF)
else
{
int nClassLvl;
int nClass1, nClass2, nClass3;
int nClass1Lvl, nClass2Lvl, nClass3Lvl;
int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8;
int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl;
nClass1 = GetClassByPosition(1, oCreature);
nClass2 = GetClassByPosition(2, oCreature);
nClass3 = GetClassByPosition(3, oCreature);
nClass4 = GetClassByPosition(4, oCreature);
nClass5 = GetClassByPosition(5, oCreature);
nClass6 = GetClassByPosition(6, oCreature);
nClass7 = GetClassByPosition(7, oCreature);
nClass8 = GetClassByPosition(8, oCreature);
if(GetIsShadowMagicClass(nClass1)) nClass1Lvl = GetLevelByClass(nClass1, oCreature);
if(GetIsShadowMagicClass(nClass2)) nClass2Lvl = GetLevelByClass(nClass2, oCreature);
if(GetIsShadowMagicClass(nClass3)) nClass3Lvl = GetLevelByClass(nClass3, oCreature);
if(GetIsShadowMagicClass(nClass4)) nClass4Lvl = GetLevelByClass(nClass4, oCreature);
if(GetIsShadowMagicClass(nClass5)) nClass5Lvl = GetLevelByClass(nClass5, oCreature);
if(GetIsShadowMagicClass(nClass6)) nClass6Lvl = GetLevelByClass(nClass6, oCreature);
if(GetIsShadowMagicClass(nClass7)) nClass7Lvl = GetLevelByClass(nClass7, oCreature);
if(GetIsShadowMagicClass(nClass8)) nClass8Lvl = GetLevelByClass(nClass8, oCreature);
nClass = nClass1;
nClassLvl = nClass1Lvl;
if(nClass2Lvl > nClassLvl)
{
nClass = nClass2;
@@ -398,6 +437,32 @@ int GetPrimaryShadowMagicClass(object oCreature = OBJECT_SELF)
nClass = nClass3;
nClassLvl = nClass3Lvl;
}
if(nClass4Lvl > nClassLvl)
{
nClass = nClass4;
nClassLvl = nClass4Lvl;
}
if(nClass5Lvl > nClassLvl)
{
nClass = nClass5;
nClassLvl = nClass5Lvl;
}
if(nClass6Lvl > nClassLvl)
{
nClass = nClass6;
nClassLvl = nClass6Lvl;
}
if(nClass7Lvl > nClassLvl)
{
nClass = nClass7;
nClassLvl = nClass7Lvl;
}
if(nClass8Lvl > nClassLvl)
{
nClass = nClass8;
nClassLvl = nClass8Lvl;
}
if(nClassLvl == 0)
nClass = CLASS_TYPE_INVALID;
}
@@ -413,7 +478,17 @@ int GetFirstShadowMagicClassPosition(object oCreature = OBJECT_SELF)
return 2;
if (GetIsShadowMagicClass(GetClassByPosition(3, oCreature)))
return 3;
if (GetIsShadowMagicClass(GetClassByPosition(4, oCreature)))
return 4;
if (GetIsShadowMagicClass(GetClassByPosition(5, oCreature)))
return 5;
if (GetIsShadowMagicClass(GetClassByPosition(6, oCreature)))
return 6;
if (GetIsShadowMagicClass(GetClassByPosition(7, oCreature)))
return 7;
if (GetIsShadowMagicClass(GetClassByPosition(8, oCreature)))
return 8;
return 0;
}

View File

@@ -16,6 +16,11 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/10
//:: Test Void
//void main (){}
//////////////////////////////////////////////////
/* Constants */
//////////////////////////////////////////////////

View File

@@ -16,6 +16,11 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/11
//:: Test Void
//void main (){}
//////////////////////////////////////////////////
/* Constants */
//////////////////////////////////////////////////
@@ -529,13 +534,35 @@ int GetIsBladeMagicUser(object oCreature)
}
int GetHighestInitiatorLevel(object oCreature)
{
int n = 0;
int nHighest;
int nTemp;
while(n <= 8)
{
if(GetClassByPosition(n, oCreature) != CLASS_TYPE_INVALID)
{
nTemp = GetInitiatorLevel(oCreature, GetClassByPosition(n, oCreature));
if(nTemp > nHighest)
nHighest = nTemp;
}
n++;
}
return nHighest;
}
/* int GetHighestInitiatorLevel(object oCreature)
{
return max(max(GetClassByPosition(1, oCreature) != CLASS_TYPE_INVALID ? GetInitiatorLevel(oCreature, GetClassByPosition(1, oCreature)) : 0,
GetClassByPosition(2, oCreature) != CLASS_TYPE_INVALID ? GetInitiatorLevel(oCreature, GetClassByPosition(2, oCreature)) : 0
),
GetClassByPosition(3, oCreature) != CLASS_TYPE_INVALID ? GetInitiatorLevel(oCreature, GetClassByPosition(3, oCreature)) : 0
);
}
} */
int GetIsBladeMagicClass(int nClass)
{
@@ -646,18 +673,30 @@ int GetPrimaryBladeMagicClass(object oCreature = OBJECT_SELF)
}*/
int nClassLvl;
int nClass1, nClass2, nClass3;
int nClass1Lvl, nClass2Lvl, nClass3Lvl;
int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8;
int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl;
nClass1 = GetClassByPosition(1, oCreature);
nClass2 = GetClassByPosition(2, oCreature);
nClass3 = GetClassByPosition(3, oCreature);
nClass4 = GetClassByPosition(4, oCreature);
nClass5 = GetClassByPosition(5, oCreature);
nClass6 = GetClassByPosition(6, oCreature);
nClass7 = GetClassByPosition(7, oCreature);
nClass8 = GetClassByPosition(8, oCreature);
if(GetIsBladeMagicClass(nClass1)) nClass1Lvl = GetLevelByClass(nClass1, oCreature);
if(GetIsBladeMagicClass(nClass2)) nClass2Lvl = GetLevelByClass(nClass2, oCreature);
if(GetIsBladeMagicClass(nClass3)) nClass3Lvl = GetLevelByClass(nClass3, oCreature);
if(GetIsBladeMagicClass(nClass4)) nClass4Lvl = GetLevelByClass(nClass4, oCreature);
if(GetIsBladeMagicClass(nClass5)) nClass5Lvl = GetLevelByClass(nClass5, oCreature);
if(GetIsBladeMagicClass(nClass6)) nClass6Lvl = GetLevelByClass(nClass6, oCreature);
if(GetIsBladeMagicClass(nClass7)) nClass7Lvl = GetLevelByClass(nClass7, oCreature);
if(GetIsBladeMagicClass(nClass8)) nClass8Lvl = GetLevelByClass(nClass8, oCreature);
nClass = nClass1;
nClassLvl = nClass1Lvl;
if(nClass2Lvl > nClassLvl)
{
nClass = nClass2;
@@ -668,6 +707,32 @@ int GetPrimaryBladeMagicClass(object oCreature = OBJECT_SELF)
nClass = nClass3;
nClassLvl = nClass3Lvl;
}
if(nClass4Lvl > nClassLvl)
{
nClass = nClass4;
nClassLvl = nClass4Lvl;
}
if(nClass5Lvl > nClassLvl)
{
nClass = nClass5;
nClassLvl = nClass5Lvl;
}
if(nClass6Lvl > nClassLvl)
{
nClass = nClass6;
nClassLvl = nClass6Lvl;
}
if(nClass7Lvl > nClassLvl)
{
nClass = nClass7;
nClassLvl = nClass7Lvl;
}
if(nClass8Lvl > nClassLvl)
{
nClass = nClass8;
nClassLvl = nClass8Lvl;
}
if(nClassLvl == 0)
nClass = CLASS_TYPE_INVALID;
}
@@ -683,7 +748,17 @@ int GetFirstBladeMagicClassPosition(object oCreature = OBJECT_SELF)
return 2;
if (GetIsBladeMagicClass(GetClassByPosition(3, oCreature)))
return 3;
if (GetIsBladeMagicClass(GetClassByPosition(4, oCreature)))
return 4;
if (GetIsBladeMagicClass(GetClassByPosition(5, oCreature)))
return 5;
if (GetIsBladeMagicClass(GetClassByPosition(6, oCreature)))
return 6;
if (GetIsBladeMagicClass(GetClassByPosition(7, oCreature)))
return 7;
if (GetIsBladeMagicClass(GetClassByPosition(8, oCreature)))
return 8;
return 0;
}

View File

@@ -16,6 +16,11 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/11
//:: Test Void
//void main (){}
//////////////////////////////////////////////////
/* Constants */
//////////////////////////////////////////////////
@@ -340,13 +345,35 @@ int GetIsTruenamingUser(object oCreature)
}
int GetHighestTrueSpeakerLevel(object oCreature)
{
int n = 0;
int nHighest;
int nTemp;
while(n <= 8)
{
if(GetClassByPosition(n, oCreature) != CLASS_TYPE_INVALID)
{
nTemp = GetTruespeakerLevel(oCreature, GetClassByPosition(n, oCreature));
if(nTemp > nHighest)
nHighest = nTemp;
}
n++;
}
return nHighest;
}
/* int GetHighestTrueSpeakerLevel(object oCreature)
{
return max(max(GetClassByPosition(1, oCreature) != CLASS_TYPE_INVALID ? GetTruespeakerLevel(oCreature, GetClassByPosition(1, oCreature)) : 0,
GetClassByPosition(2, oCreature) != CLASS_TYPE_INVALID ? GetTruespeakerLevel(oCreature, GetClassByPosition(2, oCreature)) : 0
),
GetClassByPosition(3, oCreature) != CLASS_TYPE_INVALID ? GetTruespeakerLevel(oCreature, GetClassByPosition(3, oCreature)) : 0
);
}
} */
int GetIsTruenamingClass(int nClass)
{
@@ -391,7 +418,7 @@ int GetTrueSpeakerDC(object oTrueSpeaker = OBJECT_SELF)
nDC += GetAbilityModifier(GetTruenameAbilityOfClass(nClass), oTrueSpeaker);
int nFeat = -1;
// Focused Lexicon. Bonus vs chosen racial type
// Focused Lexicon. Bonus vs chosen racial type //:: [PRC .35] Needs update for new racialtypes
switch(nRace)
{
case RACIAL_TYPE_ABERRATION: nFeat = FEAT_FOCUSED_LEXICON_ABERRATION; break;

View File

@@ -19,6 +19,9 @@
@date Created - 2006.12.14
*/
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/11
//:://////////////////////////////////////////////
#include "inc_dynconv"
@@ -529,7 +532,7 @@ void AMSCompatibilityCheck(object oPC)
object oHideToken = GetHideToken(oPC); //ebonfowl: no longer used but I'm leaving it to not have to edit other functions
int i;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
int nClass = GetClassByPosition(i, oPC);
string sSpellbook;

View File

@@ -0,0 +1,6 @@
#include "inc_newspellbook"
void main()
{
NewSpellbookSpell(CLASS_TYPE_KNIGHT_WEAVE, SPELLBOOK_TYPE_SPONTANEOUS);
}

View File

@@ -34,6 +34,9 @@
2 additional power points.
*/
//:: Updated for .35 by Jaysyn 2023/03/10
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
@@ -70,11 +73,29 @@ void main()
if(manif.bCanManifest)
{
// Determine the target's manifester level
int nTargetManifesterLevel = max(max(GetClassByPosition(1, oTarget) != CLASS_TYPE_INVALID ? GetManifesterLevel(oTarget, GetClassByPosition(1, oTarget)) : 0,
GetClassByPosition(2, oTarget) != CLASS_TYPE_INVALID ? GetManifesterLevel(oTarget, GetClassByPosition(2, oTarget)) : 0
),
GetClassByPosition(3, oTarget) != CLASS_TYPE_INVALID ? GetManifesterLevel(oTarget, GetClassByPosition(3, oTarget)) : 0
);
int n = 0;
int nTargetManifesterLevel;
int nTemp;
while(n <= 8)
{
if(GetClassByPosition(n, oTarget) != CLASS_TYPE_INVALID)
{
nTemp = GetManifesterLevel(oTarget, GetClassByPosition(n, oTarget), -1);
if(nTemp > nTargetManifesterLevel)
nTargetManifesterLevel = nTemp;
}
n++;
}
/* int nTargetManifesterLevel = max(max(GetClassByPosition(1, oTarget) != CLASS_TYPE_INVALID ? GetManifesterLevel(oTarget, GetClassByPosition(1, oTarget)) : 0,
GetClassByPosition(2, oTarget) != CLASS_TYPE_INVALID ? GetManifesterLevel(oTarget, GetClassByPosition(2, oTarget)) : 0
),
GetClassByPosition(3, oTarget) != CLASS_TYPE_INVALID ? GetManifesterLevel(oTarget, GetClassByPosition(3, oTarget)) : 0
); */
int nPPGiven = 2 + 2 * manif.nTimesAugOptUsed_1;
// Can't give more than the target has manifester levels
nPPGiven = min(nPPGiven, nTargetManifesterLevel);

View File

@@ -189,7 +189,7 @@ void main()
SetHeader("Select class");
int i, nTest, nPrev;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
nTest = GetClassByPosition(i, oPC);
if(GetIsPsionicClass(nTest))

View File

@@ -28,6 +28,9 @@ which fires the spellscript prc_spellbook (#1792 in spells.2da), which then call
conversation script
*/
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/11
//:://////////////////////////////////////////////

View File

@@ -3,6 +3,10 @@
* Created July 17 2005
* Author: GaiaWerewolf
*/
//:: Updated for .35 by Jaysyn 2023/03/11
#include "prc_inc_spells"
#include "prc_getbest_inc"
@@ -38,7 +42,7 @@ void main()
int nBurnableSpell = -1;
int bBioCastersLoopDone = 0;//will prevent running 'GetBestSpell' loops twice
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
nClass = GetClassByPosition(i, oCaster);

View File

@@ -12,6 +12,8 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/11
#include "inc_utility"
const string SET_NAME = "PRC_DEBUG_HFeatM_IPs";
@@ -67,6 +69,26 @@ void main()
" / " + GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", GetClassByPosition(3, oPC)))) + " " + IntToString(GetLevelByPosition(3, oPC))
: ""
)
+ (GetClassByPosition(4, oPC) != CLASS_TYPE_INVALID ?
" / " + GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", GetClassByPosition(4, oPC)))) + " " + IntToString(GetLevelByPosition(4, oPC))
: ""
)
+ (GetClassByPosition(5, oPC) != CLASS_TYPE_INVALID ?
" / " + GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", GetClassByPosition(5, oPC)))) + " " + IntToString(GetLevelByPosition(5, oPC))
: ""
)
+ (GetClassByPosition(6, oPC) != CLASS_TYPE_INVALID ?
" / " + GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", GetClassByPosition(6, oPC)))) + " " + IntToString(GetLevelByPosition(6, oPC))
: ""
)
+ (GetClassByPosition(7, oPC) != CLASS_TYPE_INVALID ?
" / " + GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", GetClassByPosition(7, oPC)))) + " " + IntToString(GetLevelByPosition(7, oPC))
: ""
)
+ (GetClassByPosition(8, oPC) != CLASS_TYPE_INVALID ?
" / " + GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", GetClassByPosition(8, oPC)))) + " " + IntToString(GetLevelByPosition(8, oPC))
: ""
)
);
DoDebug("A duplicate itemproperty feat has been discovered. This is a critical bug, so please report it.\n\n"

View File

@@ -10,33 +10,45 @@ int IsItemMetal(object oItem)
// Any of these Base Item Types can be considered "mostly metal"
if (type==BASE_ITEM_BASTARDSWORD ||
type==BASE_ITEM_BATTLEAXE ||
type==BASE_ITEM_DAGGER ||
type==BASE_ITEM_DIREMACE ||
type==BASE_ITEM_DOUBLEAXE ||
type==BASE_ITEM_DWARVENWARAXE ||
type==BASE_ITEM_GREATAXE ||
type==BASE_ITEM_GREATSWORD ||
type==BASE_ITEM_HALBERD ||
type==BASE_ITEM_HANDAXE ||
type==BASE_ITEM_HEAVYFLAIL ||
type==BASE_ITEM_KAMA ||
type==BASE_ITEM_KATANA ||
type==BASE_ITEM_KUKRI ||
type==BASE_ITEM_LIGHTFLAIL ||
type==BASE_ITEM_LIGHTHAMMER ||
type==BASE_ITEM_LIGHTMACE ||
type==BASE_ITEM_LONGSWORD ||
type==BASE_ITEM_MORNINGSTAR ||
type==BASE_ITEM_RAPIER ||
type==BASE_ITEM_SCIMITAR ||
type==BASE_ITEM_SCYTHE ||
type==BASE_ITEM_SHORTSWORD ||
type==BASE_ITEM_SHURIKEN ||
type==BASE_ITEM_SICKLE ||
type==BASE_ITEM_THROWINGAXE ||
type==BASE_ITEM_TWOBLADEDSWORD ||
type==BASE_ITEM_WARHAMMER)
type==BASE_ITEM_BATTLEAXE ||
type==BASE_ITEM_DAGGER ||
type==BASE_ITEM_DIREMACE ||
type==BASE_ITEM_DOUBLEAXE ||
type==BASE_ITEM_DWARVENWARAXE ||
type==BASE_ITEM_GREATAXE ||
type==BASE_ITEM_GREATSWORD ||
type==BASE_ITEM_HALBERD ||
type==BASE_ITEM_HANDAXE ||
type==BASE_ITEM_HEAVYFLAIL ||
type==BASE_ITEM_KAMA ||
type==BASE_ITEM_KATANA ||
type==BASE_ITEM_KUKRI ||
type==BASE_ITEM_LIGHTFLAIL ||
type==BASE_ITEM_LIGHTHAMMER ||
type==BASE_ITEM_LIGHTMACE ||
type==BASE_ITEM_LONGSWORD ||
type==BASE_ITEM_MORNINGSTAR ||
type==BASE_ITEM_RAPIER ||
type==BASE_ITEM_SCIMITAR ||
type==BASE_ITEM_SCYTHE ||
type==BASE_ITEM_SHORTSWORD ||
type==BASE_ITEM_SHURIKEN ||
type==BASE_ITEM_SICKLE ||
type==BASE_ITEM_THROWINGAXE ||
type==BASE_ITEM_TWOBLADEDSWORD ||
type==BASE_ITEM_WARHAMMER ||
type==BASE_ITEM_HEAVY_PICK ||
type==BASE_ITEM_LIGHT_PICK ||
type==BASE_ITEM_SAI ||
type==BASE_ITEM_FALCHION ||
type==BASE_ITEM_KATAR ||
type==BASE_ITEM_HEAVY_MACE ||
type==BASE_ITEM_MAUL ||
type==BASE_ITEM_DOUBLE_SCIMITAR ||
type==BASE_ITEM_EAGLE_CLAW ||
type==BASE_ITEM_ELVEN_LIGHTBLADE ||
type==BASE_ITEM_ELVEN_THINBLADE ||
type==BASE_ITEM_ELVEN_COURTBLADE)
{
nReturnVal=2; // Mostly metal
}

View File

@@ -11,6 +11,9 @@
//:: Created On: Nov 17, 2007
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/11
#include "prc_inc_burn"
#include "prc_inc_breath"
@@ -157,7 +160,7 @@ void main()
//make sure user is a spontaneous caster
int i;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
int nClass = GetClassByPosition(i, oPC);
if((GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS)

View File

@@ -524,11 +524,18 @@ int CheckArchmageClass()
+ GetHasFeat(FEAT_ARCHMAGE_SPELLCASTING_WARMAGE)
+ GetHasFeat(FEAT_ARCHMAGE_SPELLCASTING_WIZARD);
if(iArchClass < 1)
if(iArchClass > 1)
{
FloatingTextStringOnCreature("Archmage may only advance a single arcane class.", OBJECT_SELF, FALSE);
FloatingTextStringOnCreature("Please reselect your feats.", OBJECT_SELF, FALSE);
return TRUE;
}
if(iArchClass < 1)
{
FloatingTextStringOnCreature("Archmage must pick one arcane class to advance at first level.", OBJECT_SELF, FALSE);
FloatingTextStringOnCreature("Please reselect your feats.", OBJECT_SELF, FALSE);
return TRUE;
}
}
return FALSE;

View File

@@ -11,6 +11,9 @@
*/
//////////////////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/11
#include "moi_inc_moifunc"
#include "prc_inc_clsfunc"
@@ -722,17 +725,43 @@ void PRCFeat_AddCompositeBonuses(object oPC, object oSkin)
int nClass1 = GetClassByPosition(1, oPC);
int nClass2 = GetClassByPosition(2, oPC);
int nClass3 = GetClassByPosition(3, oPC);
int nClass4 = GetClassByPosition(4, oPC);
int nClass5 = GetClassByPosition(5, oPC);
int nClass6 = GetClassByPosition(6, oPC);
int nClass7 = GetClassByPosition(7, oPC);
int nClass8 = GetClassByPosition(8, oPC);
int nClass1Lvl = GetLevelByClass(nClass1, oPC);
int nClass2Lvl = GetLevelByClass(nClass2, oPC);
int nClass3Lvl = GetLevelByClass(nClass3, oPC);
int nLevel = nClass1Lvl + nClass2Lvl + nClass3Lvl;
int nClass4Lvl = GetLevelByClass(nClass4, oPC);
int nClass5Lvl = GetLevelByClass(nClass5, oPC);
int nClass6Lvl = GetLevelByClass(nClass6, oPC);
int nClass7Lvl = GetLevelByClass(nClass7, oPC);
int nClass8Lvl = GetLevelByClass(nClass8, oPC);
int nLevel = nClass1Lvl + nClass2Lvl + nClass3Lvl + nClass4Lvl + nClass5Lvl + nClass6Lvl + nClass7Lvl + nClass8Lvl;
int nDie1 = StringToInt(Get2DAString("classes", "HitDie", nClass1));
int nDie2 = StringToInt(Get2DAString("classes", "HitDie", nClass2));
int nDie3 = StringToInt(Get2DAString("classes", "HitDie", nClass3));
int nDie4 = StringToInt(Get2DAString("classes", "HitDie", nClass4));
int nDie5 = StringToInt(Get2DAString("classes", "HitDie", nClass5));
int nDie6 = StringToInt(Get2DAString("classes", "HitDie", nClass6));
int nDie7 = StringToInt(Get2DAString("classes", "HitDie", nClass7));
int nDie8 = StringToInt(Get2DAString("classes", "HitDie", nClass8));
int nFortPenalty = (nLevel * 12 - (nClass1Lvl * nDie1 +
nClass2Lvl * nDie2 +
nClass3Lvl * nDie3 +
nClass4Lvl * nDie4 +
nClass5Lvl * nDie5 +
nClass6Lvl * nDie6 +
nClass7Lvl * nDie7 +
nClass8Lvl * nDie8))/nLevel;
int nFortPenalty = (nLevel * 12 - (nClass1Lvl * nDie1 + nClass2Lvl * nDie2 + nClass3Lvl * nDie3))/nLevel;
/* int nFortPenalty = (nLevel * 12 - (nClass1Lvl * nDie1 + nClass2Lvl * nDie2 + nClass3Lvl * nDie3))/nLevel; */
if(nFortPenalty > 6)
nFortPenalty = 6;
int nConBonus = nFortPenalty * 2;

View File

@@ -43,6 +43,8 @@ void SetHatedEnemyRace(object oPC)
else if(GetHasFeat(FEAT_HATED_ENEMY_SHAPECHANGER, oPC)) hatedEnemy = RACIAL_TYPE_SHAPECHANGER;
else if(GetHasFeat(FEAT_HATED_ENEMY_UNDEAD, oPC)) hatedEnemy = RACIAL_TYPE_UNDEAD;
else if(GetHasFeat(FEAT_HATED_ENEMY_VERMIN, oPC)) hatedEnemy = RACIAL_TYPE_VERMIN;
else if(GetHasFeat(FEAT_HATED_ENEMY_OOZE, oPC)) hatedEnemy = RACIAL_TYPE_OOZE;
else if(GetHasFeat(FEAT_HATED_ENEMY_PLANT, oPC)) hatedEnemy = RACIAL_TYPE_PLANT;
SetLocalInt(oPC, "HatedFoe", hatedEnemy);
}

View File

@@ -8,12 +8,14 @@
//:: Created On: 20/09/2009
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/11
#include "inc_newspellbook"
int GetHasSpontaneousNSBClass(object oPC)
{
int i;
for (i = 1; i <= 3; i++)
for (i = 1; i <= 8; i++)
{
int nClass = GetClassByPosition(i, oPC);
if (SPELLBOOK_TYPE_SPONTANEOUS == GetSpellbookTypeForClass(nClass))

View File

@@ -1,3 +1,5 @@
//:: Updated for .35 by Jaysyn 2023/03/11
#include "inc_leto_prc"
#include "x2_inc_switches"
#include "prc_inc_teleport"
@@ -111,7 +113,7 @@ void OnEnter_AMSCompatibilityCheck(object oPC)
{
SetLocalInt(oPC, "AMS_RESTORE", 1);
int i;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
int nClass = GetClassByPosition(i, oPC);
DelayCommand(0.2, DoRestoreAMS(oPC, nClass, oHideToken, oAMSToken));

View File

@@ -8,6 +8,8 @@
//:: Created On: July 3rd, 2004
//:://////////////////////////////////////////////
//:: Updated for .35 by Jaysyn 2023/03/11
#include "inc_epicspells"
#include "prc_inc_sneak"
#include "psi_inc_psifunc"
@@ -153,7 +155,7 @@ void Dragonheart(object oPC)
SetLocalInt(oPC, "PRC_PrereqDragonheart", 1);
int nClassSlot = 1;
while(nClassSlot <= 3)
while(nClassSlot <= 8)
{
int nClass = GetClassByPosition(nClassSlot, oPC);
nClassSlot += 1;
@@ -1037,7 +1039,7 @@ void KnightWeave(object oPC)
int bSpontCaster = FALSE;
//make sure user is a spontaneous arcane caster
int i;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
int nClass = GetClassByPosition(i, oPC);
if((GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS) && GetMaxSpellLevelForCasterLevel(nClass, GetLevelByTypeArcane(oPC)) >= 3)
@@ -1262,7 +1264,7 @@ void main()
//for(i=1;i<3;i++)
int nSpellLevel;
int nClassSlot = 1;
while(nClassSlot <= 3)
while(nClassSlot <= 8)
{
int nClass = GetClassByPosition(nClassSlot, oPC);
nClassSlot += 1;

View File

@@ -28,7 +28,7 @@ void main()
object oPC = OBJECT_SELF;
int i;
for(i = 1; i <= 3; i++)
for(i = 1; i <= 8; i++)
{
int nClass = GetClassByPosition(i, oPC);
DelayCommand(0.5*i, DeleteArrays(oPC, nClass));

View File

@@ -33,6 +33,8 @@ Note: I am not using the effective level of the spell for DC calculation but
*/
//------------------------------------------------------------------------------
//:: Updated for .35 by Jaysyn 2023/03/11
#include "prc_inc_spells"
int DoCastingClassCheck(object oCaster, int nSpellID, int nClass)
@@ -55,7 +57,7 @@ int DoCastingClassCheck(object oCaster, int nSpellID, int nClass)
int UMD_CheckCastingClass(object oCaster, int nSpellID)
{
int i;
for(i = 1; i < 4; i++)
for(i = 1; i < 9; i++)
{
if(DoCastingClassCheck(oCaster, nSpellID, GetClassByPosition(i, oCaster)))
return TRUE;

Binary file not shown.

View File

@@ -2,6 +2,21 @@
<!DOCTYPE tlk SYSTEM "tlk2xml.dtd">
<tlk>
<entry id="0" lang="en" sex="m">Bad Strref</entry>
<entry id="12250" lang="en" sex="m">## NEW NWN .35 DAMAGE TYPES ##</entry>
<entry id="12251" lang="en" sex="m">Force Damage</entry>
<entry id="12252" lang="en" sex="m">&lt;CUSTOM0&gt; Force</entry>
<entry id="12253" lang="en" sex="m">Poison Damage</entry>
<entry id="12254" lang="en" sex="m">&lt;CUSTOM0&gt; Poison</entry>
<entry id="12255" lang="en" sex="m">Psychic Damage</entry>
<entry id="12256" lang="en" sex="m">&lt;CUSTOM0&gt; Psychic</entry>
<entry id="12257" lang="en" sex="m">Radiant Damage</entry>
<entry id="12258" lang="en" sex="m">&lt;CUSTOM0&gt; Radiant</entry>
<entry id="12259" lang="en" sex="m">Subdual Damage</entry>
<entry id="12260" lang="en" sex="m">&lt;CUSTOM0&gt; Subdual</entry>
<entry id="12261" lang="en" sex="m">Untyped Damage</entry>
<entry id="12262" lang="en" sex="m">&lt;CUSTOM0&gt; Untyped</entry>
<entry id="12263" lang="en" sex="m">Vile Damage</entry>
<entry id="12264" lang="en" sex="m">&lt;CUSTOM0&gt; Vile</entry>
<entry id="12288" lang="en" sex="m">Ocular Adept</entry>
<entry id="12289" lang="en" sex="m">Ocular Adepts</entry>
<entry id="12290" lang="en" sex="m">ocular adepts</entry>
@@ -2310,6 +2325,10 @@ Use: Automatic.</entry>
Prerequisite: Elf or Scent ability.
Specifics: Characters with Keen Senses may apply their full Search skill even when making a passive search.
Use: Automatic.</entry>
<entry id="12857" lang="en" sex="m">Hated Enemy: Oozes</entry>
<entry id="12858" lang="en" sex="m">Hated Enemy: Plants</entry>
<entry id="12859" lang="en" sex="m">Favored Enemy: Oozes</entry>
<entry id="12860" lang="en" sex="m">Favored Enemy: Plants</entry>
<entry id="12861" lang="en" sex="m">Practiced Invoker (Dragonfire Adept)</entry>
<entry id="12862" lang="en" sex="m">Practiced Invoker (Warlock)</entry>
<entry id="12863" lang="en" sex="m">Type of Feat: General.
@@ -4796,7 +4815,7 @@ your current position.</entry>
<entry id="16443" lang="en" sex="m">96</entry>
<entry id="16444" lang="en" sex="m">97</entry>
<entry id="16445" lang="en" sex="m">98</entry>
<entry id="16446" lang="en" sex="m">100</entry>
<entry id="16446" lang="en" sex="m">99</entry>
<entry id="16447" lang="en" sex="m">Tomb-Tainted Soul</entry>
<entry id="16448" lang="en" sex="m">Type of Feat: General
Prerequisite: Nongood alignment.
@@ -71236,4 +71255,12 @@ Use: Activated</entry>
<entry id="75280" lang="en" sex="m">Fra</entry>
<entry id="75281" lang="en" sex="m">CSM</entry>
<entry id="75282" lang="en" sex="m">Sht</entry>
<entry id="75290" lang="en" sex="m">##START CASTER PRC MARKER FEATS##</entry>
<entry id="75291" lang="en" sex="m">The Archmage sacrifices the bonus spell slots he would gain in order to take a High Arcana feat at each level. He does, however, add his level to his base caster class when determining spell power (damage, duration...). </entry>
<entry id="75292" lang="en" sex="m">Archmage Spellcasting (Beguiler)</entry>
<entry id="75293" lang="en" sex="m">Archmage Spellcasting (Dread Necromancer)</entry>
<entry id="75294" lang="en" sex="m">Archmage Spellcasting (Sorcerer)</entry>
<entry id="75295" lang="en" sex="m">Archmage Spellcasting (Sublime Chord)</entry>
<entry id="75296" lang="en" sex="m">Archmage Spellcasting (Warmage)</entry>
<entry id="75297" lang="en" sex="m">Archmage Spellcasting (Wizard)</entry>
</tlk>

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