Updated tlks for PRC8 updates.
Updated tlks for PRC8 updates.
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@ -5098,11 +5098,16 @@ Feats Required: Exotic</entry>
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<entry id="16511" lang="en" sex="m">Overwhelming Critical (eagle claw)</entry>
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<entry id="16512" lang="en" sex="m">Devastating Critical (eagle claw)</entry>
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<entry id="16513" lang="en" sex="m">Weapon of Choice (eagle claw)</entry>
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<entry id="16514" lang="en" sex="m">Weapon Proficiency: Light Crossbow</entry>
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<entry id="16515" lang="en" sex="m">Weapon Proficiency: Heavy Crossbow</entry>
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<entry id="16516" lang="en" sex="m">Weapon Proficiency: Quarterstaff</entry>
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<entry id="16517" lang="en" sex="m">Weapon Proficiency: Dagger</entry>
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<entry id="16518" lang="en" sex="m">Weapon Proficiency: Club</entry>
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<entry id="16520" lang="en" sex="m">Forest Master</entry>
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<entry id="16521" lang="en" sex="m">Forest Masters</entry>
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<entry id="16522" lang="en" sex="m">forest master</entry>
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<entry id="16523" lang="en" sex="m">(PRESTIGE CLASS)
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Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature dear—wind and weather, animal and plant, meadows and mountains— the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
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Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature; wind and weather, animal and plant, meadows and mountains— the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
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A few multiclassed barbarians become forest masters, although they rarely have the dedication to the plant aspect of nature to embrace this worldview. Forest masters often work alone, but are more than capable of working as part of a group. Many times adventurers have spoken with what they thought was a young, small treant, when they were actually speaking with a very powerful forest master. There are no rivalries between groups of forest masters, although individuals may disagree on methods of enacting the will of the Treefather.
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@ -5268,11 +5273,11 @@ Feats Required: Martial</entry>
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<entry id="30025" lang="en" sex="m">Flowers - Crystal Bouquets*</entry>
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<entry id="30026" lang="en" sex="m">Sap</entry>
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<entry id="30027" lang="en" sex="m">The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot.</entry>
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<entry id="30028" lang="en" sex="m">Base Damage: 1d4
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<entry id="30028" lang="en" sex="m">Base Damage: 1d6
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Base Critical Threat: x2
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Base Damage Type: Bludgeoning
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Weapon Size: Small
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Feats Required: Simple</entry>
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Feats Required: Martial</entry>
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<entry id="30029" lang="en" sex="m">Assassin Dagger*</entry>
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<entry id="30030" lang="en" sex="m">The assassin dagger is a normal dagger wielded in a palm-down mode, making it effective for backstabbing and other unexpected attacks.</entry>
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<entry id="30031" lang="en" sex="m">shortsword 2*</entry>
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@ -59659,7 +59664,7 @@ Specifics: You have learned to fight with your weapons in different ways. A char
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<entry id="58738" lang="en" sex="m">Adopt the Bear's Claw martial arts combat style.</entry>
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<entry id="58739" lang="en" sex="m">Combat Style: Default</entry>
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<entry id="58740" lang="en" sex="m">Revert to the default combat style.</entry>
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<entry id="58741" lang="en" sex="m"><CUSTOM0> changes his stance.</entry>
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<entry id="58741" lang="en" sex="m"><CUSTOM0> changes their stance.</entry>
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<entry id="58749" lang="en" sex="m">Spiretop Dragon</entry>
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<entry id="58750" lang="en" sex="m">Spiretop Dragon</entry>
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<entry id="58751" lang="en" sex="m">spiretop dragon</entry>
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@ -83968,4 +83973,4 @@ Feats Required: Simple, or Druid</entry>
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<entry id="192498" lang="en" sex="m">[CEP] Door 1498</entry>
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<entry id="192499" lang="en" sex="m">[CEP] Door 1499</entry>
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<entry id="192500" lang="en" sex="m">[CEP] Door 1500</entry>
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</tlk>
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</tlk>
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@ -5098,6 +5098,11 @@ Feats Required: Exotic</entry>
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<entry id="16511" lang="en" sex="m">Overwhelming Critical (eagle claw)</entry>
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<entry id="16512" lang="en" sex="m">Devastating Critical (eagle claw)</entry>
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<entry id="16513" lang="en" sex="m">Weapon of Choice (eagle claw)</entry>
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<entry id="16514" lang="en" sex="m">Weapon Proficiency: Light Crossbow</entry>
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<entry id="16515" lang="en" sex="m">Weapon Proficiency: Heavy Crossbow</entry>
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<entry id="16516" lang="en" sex="m">Weapon Proficiency: Quarterstaff</entry>
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<entry id="16517" lang="en" sex="m">Weapon Proficiency: Dagger</entry>
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<entry id="16518" lang="en" sex="m">Weapon Proficiency: Club</entry>
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<entry id="16520" lang="en" sex="m">Forest Master</entry>
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<entry id="16521" lang="en" sex="m">Forest Masters</entry>
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<entry id="16522" lang="en" sex="m">forest master</entry>
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@ -5268,11 +5273,11 @@ Feats Required: Martial</entry>
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<entry id="30025" lang="en" sex="m">Flowers - Crystal Bouquets*</entry>
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<entry id="30026" lang="en" sex="m">Sap</entry>
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<entry id="30027" lang="en" sex="m">The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot.</entry>
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<entry id="30028" lang="en" sex="m">Base Damage: 1d4
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<entry id="30028" lang="en" sex="m">Base Damage: 1d6
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Base Critical Threat: x2
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Base Damage Type: Bludgeoning
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Weapon Size: Small
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Feats Required: Simple</entry>
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Feats Required: Martial</entry>
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<entry id="30029" lang="en" sex="m">Assassin Dagger*</entry>
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<entry id="30030" lang="en" sex="m">The assassin dagger is a normal dagger wielded in a palm-down mode, making it effective for backstabbing and other unexpected attacks.</entry>
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<entry id="30031" lang="en" sex="m">shortsword 2*</entry>
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@ -59710,7 +59715,7 @@ Specifics: You have learned to fight with your weapons in different ways. A char
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<entry id="58738" lang="en" sex="m">Adopt the Bear's Claw martial arts combat style.</entry>
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<entry id="58739" lang="en" sex="m">Combat Style: Default</entry>
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<entry id="58740" lang="en" sex="m">Revert to the default combat style.</entry>
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<entry id="58741" lang="en" sex="m"><CUSTOM0> changes his stance.</entry>
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<entry id="58741" lang="en" sex="m"><CUSTOM0> changes their stance.</entry>
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<entry id="58749" lang="en" sex="m">Spiretop Dragon</entry>
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<entry id="58750" lang="en" sex="m">Spiretop Dragon</entry>
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<entry id="58751" lang="en" sex="m">spiretop dragon</entry>
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@ -84025,4 +84030,4 @@ Feats Required: Simple, or Druid</entry>
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<entry id="192498" lang="en" sex="m">[CEP] Door 1498</entry>
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<entry id="192499" lang="en" sex="m">[CEP] Door 1499</entry>
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<entry id="192500" lang="en" sex="m">[CEP] Door 1500</entry>
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</tlk>
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</tlk>
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@ -5098,6 +5098,11 @@ Feats Required: Exotic</entry>
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<entry id="16511" lang="en" sex="m">Overwhelming Critical (eagle claw)</entry>
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<entry id="16512" lang="en" sex="m">Devastating Critical (eagle claw)</entry>
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<entry id="16513" lang="en" sex="m">Weapon of Choice (eagle claw)</entry>
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<entry id="16514" lang="en" sex="m">Weapon Proficiency: Light Crossbow</entry>
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<entry id="16515" lang="en" sex="m">Weapon Proficiency: Heavy Crossbow</entry>
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<entry id="16516" lang="en" sex="m">Weapon Proficiency: Quarterstaff</entry>
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<entry id="16517" lang="en" sex="m">Weapon Proficiency: Dagger</entry>
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<entry id="16518" lang="en" sex="m">Weapon Proficiency: Club</entry>
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<entry id="16520" lang="en" sex="m">Forest Master</entry>
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<entry id="16521" lang="en" sex="m">Forest Masters</entry>
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<entry id="16522" lang="en" sex="m">forest master</entry>
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@ -5268,11 +5273,11 @@ Feats Required: Martial</entry>
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<entry id="30025" lang="en" sex="m">Flowers - Crystal Bouquets*</entry>
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<entry id="30026" lang="en" sex="m">Sap</entry>
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<entry id="30027" lang="en" sex="m">The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot.</entry>
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<entry id="30028" lang="en" sex="m">Base Damage: 1d4
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<entry id="30028" lang="en" sex="m">Base Damage: 1d6
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Base Critical Threat: x2
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Base Damage Type: Bludgeoning
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Weapon Size: Small
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Feats Required: Simple</entry>
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Feats Required: Martial</entry>
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<entry id="30029" lang="en" sex="m">Assassin Dagger*</entry>
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<entry id="30030" lang="en" sex="m">The assassin dagger is a normal dagger wielded in a palm-down mode, making it effective for backstabbing and other unexpected attacks.</entry>
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<entry id="30031" lang="en" sex="m">shortsword 2*</entry>
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@ -84024,4 +84029,4 @@ Feats Required: Simple, or Druid</entry>
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<entry id="192498" lang="en" sex="m">[CEP] Door 1498</entry>
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<entry id="192499" lang="en" sex="m">[CEP] Door 1499</entry>
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<entry id="192500" lang="en" sex="m">[CEP] Door 1500</entry>
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</tlk>
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</tlk>
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@ -5179,11 +5179,16 @@ Feats Required: Exotic</entry>
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<entry id="16511" lang="en" sex="m">Overwhelming Critical (eagle claw)</entry>
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<entry id="16512" lang="en" sex="m">Devastating Critical (eagle claw)</entry>
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<entry id="16513" lang="en" sex="m">Weapon of Choice (eagle claw)</entry>
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<entry id="16514" lang="en" sex="m">Weapon Proficiency: Light Crossbow</entry>
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<entry id="16515" lang="en" sex="m">Weapon Proficiency: Heavy Crossbow</entry>
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<entry id="16516" lang="en" sex="m">Weapon Proficiency: Quarterstaff</entry>
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<entry id="16517" lang="en" sex="m">Weapon Proficiency: Dagger</entry>
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<entry id="16518" lang="en" sex="m">Weapon Proficiency: Club</entry>
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<entry id="16520" lang="en" sex="m">Forest Master</entry>
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<entry id="16521" lang="en" sex="m">Forest Masters</entry>
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<entry id="16522" lang="en" sex="m">forest master</entry>
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<entry id="16523" lang="en" sex="m">(PRESTIGE CLASS)
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Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature dear—wind and weather, animal and plant, meadows and mountains— the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
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Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature; wind and weather, animal and plant, meadows and mountains— the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
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A few multiclassed barbarians become forest masters, although they rarely have the dedication to the plant aspect of nature to embrace this worldview. Forest masters often work alone, but are more than capable of working as part of a group. Many times adventurers have spoken with what they thought was a young, small treant, when they were actually speaking with a very powerful forest master. There are no rivalries between groups of forest masters, although individuals may disagree on methods of enacting the will of the Treefather.
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@ -59948,7 +59953,7 @@ Specifics: You have learned to fight with your weapons in different ways. A char
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<entry id="58738" lang="en" sex="m">Adopt the Bear's Claw martial arts combat style.</entry>
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<entry id="58739" lang="en" sex="m">Combat Style: Default</entry>
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<entry id="58740" lang="en" sex="m">Revert to the default combat style.</entry>
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<entry id="58741" lang="en" sex="m"><CUSTOM0> changes his stance.</entry>
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<entry id="58741" lang="en" sex="m"><CUSTOM0> changes their stance.</entry>
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<entry id="58749" lang="en" sex="m">Spiretop Dragon</entry>
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<entry id="58750" lang="en" sex="m">Spiretop Dragon</entry>
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<entry id="58751" lang="en" sex="m">spiretop dragon</entry>
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@ -5098,6 +5098,11 @@ Feats Required: Exotic</entry>
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<entry id="16511" lang="en" sex="m">Overwhelming Critical (eagle claw)</entry>
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<entry id="16512" lang="en" sex="m">Devastating Critical (eagle claw)</entry>
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<entry id="16513" lang="en" sex="m">Weapon of Choice (eagle claw)</entry>
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<entry id="16514" lang="en" sex="m">Weapon Proficiency: Light Crossbow</entry>
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<entry id="16515" lang="en" sex="m">Weapon Proficiency: Heavy Crossbow</entry>
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<entry id="16516" lang="en" sex="m">Weapon Proficiency: Quarterstaff</entry>
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<entry id="16517" lang="en" sex="m">Weapon Proficiency: Dagger</entry>
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<entry id="16518" lang="en" sex="m">Weapon Proficiency: Club</entry>
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<entry id="16520" lang="en" sex="m">Forest Master</entry>
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<entry id="16521" lang="en" sex="m">Forest Masters</entry>
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<entry id="16522" lang="en" sex="m">forest master</entry>
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@ -5410,11 +5415,11 @@ Weapon Size: Large
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Feats Required: Martial</entry>
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<entry id="30026" lang="en" sex="m">Sap</entry>
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<entry id="30027" lang="en" sex="m">The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot.</entry>
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<entry id="30028" lang="en" sex="m">Base Damage: 1d4
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<entry id="30028" lang="en" sex="m">Base Damage: 1d6
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Base Critical Threat: x2
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Base Damage Type: Bludgeoning
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Weapon Size: Small
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Feats Required: Simple</entry>
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Feats Required: Martial</entry>
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<entry id="30032" lang="en" sex="m">Katar</entry>
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<entry id="30033" lang="en" sex="m">The katar is also known as a punching dagger, discrete and efficient.</entry>
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<entry id="30034" lang="en" sex="m">Base Damage: 1d4
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