Revamped Level One: North & Level One: Central to be as close to PnP as possible. Added Level One: Latrene 3 area. Added efreeti appearance from CEP3. Revamped efreeti bottle to be like PnP (no wishes, yet)
Updated Horsefly Swamp. Added Mirkwood Swamp loadscreens. Added Horsefly Swamp Hovel. Modified torches to provide Weapon & Torch at the cost of one AB.
Added updated ProjectQ troll chief model. Created encounter table for Great Northern Desert. Created or imported several pnp creature UTCs: vampire spawn, spectre, mohrg, basilisk, monstrous scorpions, air & earth elementals, ankhegs. Created pnp attacks for vampire & spectre. Full compile.
Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
Added elephant & ankheg models & portraits Imported pnp creature UTCs over from NWNDS for ankhegs, air elementals, scorpions, cheetahs & invisible stalkers. Setup burrower AI or testing. Full compile.
Spawner work. Creatures & placeables in Kobold cave now respawn. Placeables in Forest of Hope: South now respawn. Fixed up a few more items & creatures.
Area & Encounter work. Added override kobold skins. Remade "Gorgon Den". Setup spawning in "Gargoyle Den". Setup spawning in "City of Baleas: Wizard's Tower". Added CODI AI to more creatures & NPCs.
Separated static spawns in "Forest of Hope: Central". Fixed faction issues with Corrak's Crew. Added "Faction Zoo" area for future faction work. Tweaked factions. Made sure creatures with CODI AI were granting XP. Tweaked Masterwork weapons. Fixed Warforged appearance not showing up properly in toolset.
Added helms and dynamic goblins. Added onEnter spawner scripts to all dungeon areas. Fixed the Dishonest Patrol to be dynamic & more like PnP. Full compile.
Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
Tweaked & Bugfixed "Spider's Captive" quest. Breathed a little life into the Warrior's Guild. Changed several quest rewards to be split among the party. Full compile.
PnP Enhancements continue. Fixed some quest logic, made some of the quests reward the entire party instead of the player that turns it in. Updated Warrior's Guild. Colored Wilderness map for the hell of it. Full compile.
Encounter work continues. Created or modified UTCs for randomized human pirates, sirines & Marty the Imp. Created random encounter tables for "Foothills" & "Beaches".