Spawner work. Creatures & placeables in Kobold cave now respawn. Placeables in Forest of Hope: South now respawn. Fixed up a few more items & creatures.
Area & Encounter work. Added override kobold skins. Remade "Gorgon Den". Setup spawning in "Gargoyle Den". Setup spawning in "City of Baleas: Wizard's Tower". Added CODI AI to more creatures & NPCs.
Separated static spawns in "Forest of Hope: Central". Fixed faction issues with Corrak's Crew. Added "Faction Zoo" area for future faction work. Tweaked factions. Made sure creatures with CODI AI were granting XP. Tweaked Masterwork weapons. Fixed Warforged appearance not showing up properly in toolset.
Added helms and dynamic goblins. Added onEnter spawner scripts to all dungeon areas. Fixed the Dishonest Patrol to be dynamic & more like PnP. Full compile.
Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
Tweaked & Bugfixed "Spider's Captive" quest. Breathed a little life into the Warrior's Guild. Changed several quest rewards to be split among the party. Full compile.
PnP Enhancements continue. Fixed some quest logic, made some of the quests reward the entire party instead of the player that turns it in. Updated Warrior's Guild. Colored Wilderness map for the hell of it. Full compile.
Encounter work continues. Created or modified UTCs for randomized human pirates, sirines & Marty the Imp. Created random encounter tables for "Foothills" & "Beaches".
Finished Dragonmarsh Lowlands random encounters. Finished Forest of Hope random encounters. Added ProjectQ shambling mound model. Cleaned up & set up spawns in several smaller areas. Created new pnp UTCs for the following creatures: worg, wolf, willowisp, stirge, shambling mound, shadow druid, beholder, Droog the Ogre & Drusilla the Druid.
Dragonmarsh Lowlands cleanup, this area now spawns per PnP. Made new, dire wolf, monstrous spider, troll, patrol sheriff, patrol footman, patrol knight, displacer beast, dire boat, dire rat & outlaw creatures. Added several new ProjectQ & CEP models for the above creatures. Initial pass on Level 9: Displacer Beast Lair. Added missing portraits to portraits.2da.
Harpy lair now works per pnp. Created pnp harpy & dire lion. Added many skinmesh creature models by Ancarion. Added ProjectQ harpy model. Added reduced sized spells.2da to override default PRC.
Added DoA models, Added ProjectQ lycanthropes & tails. Added Colored Dyes. Converted Ant Tunnels over to dynamic spawning. Made PnP Giant Ants & Wererats.
Spawner switch over. PnP Umberhulks & Stone Golems. A real search check in Level 10a - Small Cave. Respawning placeables in 10a - Umber Hulk Cave & 10a - Small Cave