2026/05/07 Update

Hospitaler had incorrect epic bonus feat progression
Hospitaler had incorrect bonus feat list.
Hospitaler was missing Ride from its skill list.
Runecaster had incorrect epic bonus feat progression
Runecaster had incorrect bonus feat list.
Warmage Edge should work with magic staves.
Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it.
Spells that use DoCone() should now respect Mastery of Shaping.
Removed Hospitaler from list of classes that use the Fighter Bonus Feat list.
ExtraordinarySpellAim() now handles persistent AoEs
Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
This commit is contained in:
Jaysyn904
2026-05-07 13:42:22 -04:00
parent 129d5f33b8
commit 1ea0b03976
50 changed files with 1153 additions and 887 deletions

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@@ -61,6 +61,7 @@ void main()
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_FOGACID");
SetAllAoEInts(SPELL_ACID_FOG, oAoE, PRCGetSpellSaveDC(SPELL_ACID_FOG, SPELL_SCHOOL_CONJURATION), 0, CasterLvl);
SetLocalInt(oAoE, "Acid_Fog_Damage", ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_ACID));
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
PRCSetSchool();
}

View File

@@ -28,21 +28,36 @@ void main()
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
//Declare major variables
object oCaster = GetAreaOfEffectCreator();
object aoeCreator = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
int nMetaMagic = PRCGetMetaMagicFeat();
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
effect eSlow = EffectMovementSpeedDecrease(50);
float fDelay = PRCGetRandomDelay(1.0, 2.2);
int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(oCaster);
int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(aoeCreator);
// Check Extraordinary Spell Aim
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
&& GetIsFriend(oTarget, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_ACID_FOG)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
return; // Target excluded
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
//Fire cast spell at event for the target
SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_ACID_FOG));
SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_ACID_FOG));
//Spell resistance check
if(!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
if(!PRCDoResistSpell(aoeCreator, oTarget, nPenetr, fDelay))
{
//Roll Damage
//Enter Metamagic conditions
@@ -52,9 +67,9 @@ void main()
if (nMetaMagic & METAMAGIC_EMPOWER)
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
// Acid Sheath adds +1 damage per die to acid descriptor spells
if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, oCaster))
if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
nDamage += 2;
nDamage += SpellDamagePerDice(oCaster, 2);
nDamage += SpellDamagePerDice(aoeCreator, 2);
//slowing effect
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eSlow, oTarget,0.0f,FALSE);
@@ -97,21 +112,21 @@ void main()
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
//Declare major variables
object oCaster = GetAreaOfEffectCreator();
object aoeCreator = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
int nMetaMagic = PRCGetMetaMagicFeat();
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
effect eSlow = EffectMovementSpeedDecrease(50);
float fDelay = PRCGetRandomDelay(1.0, 2.2);
int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(oCaster);
int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(aoeCreator);
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
//Fire cast spell at event for the target
SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_ACID_FOG));
SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_ACID_FOG));
//Spell resistance check
if(!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
if(!PRCDoResistSpell(aoeCreator, oTarget, nPenetr, fDelay))
{
//Roll Damage
//Enter Metamagic conditions
@@ -121,11 +136,11 @@ void main()
if (nMetaMagic & METAMAGIC_EMPOWER)
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
// Acid Sheath adds +1 damage per die to acid descriptor spells
if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, oCaster))
if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
nDamage += 2;
nDamage += SpellDamagePerDice(oCaster, 2);
nDamage += SpellDamagePerDice(aoeCreator, 2);
//Make a Fortitude Save to avoid the effects of the movement hit.
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,oCaster)), SAVING_THROW_TYPE_ACID, oCaster, fDelay))
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,aoeCreator)), SAVING_THROW_TYPE_ACID, aoeCreator, fDelay))
{
//slowing effect
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eSlow, oTarget,0.0f,FALSE);

View File

@@ -25,11 +25,11 @@
void main()
{
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
// When the caster is no longer there, all functions calling
// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
object oCaster = GetAreaOfEffectCreator();
if(!GetIsObjectValid(oCaster))
object aoeCreator = GetAreaOfEffectCreator();
if(!GetIsObjectValid(aoeCreator))
{
DestroyObject(OBJECT_SELF);
return;
@@ -46,26 +46,45 @@ void main()
if ((nMetaMagic & METAMAGIC_EMPOWER))
nDamage = nDamage + (nDamage/2);
// Acid Sheath adds +1 damage per die to acid descriptor spells
if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, oCaster))
if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
nDamage += 2;
nDamage += SpellDamagePerDice(oCaster, 2);
int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(oCaster);
nDamage += SpellDamagePerDice(aoeCreator, 2);
int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(aoeCreator);
//Start cycling through the AOE Object for viable targets including doors and placable objects.
object oTarget = GetFirstInPersistentObject(OBJECT_SELF);
while(GetIsObjectValid(oTarget))
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
// Check Extraordinary Spell Aim
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsFriend(oTarget, aoeCreator))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_ACID_FOG)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
// Target is excluded, skip to next
oTarget = GetNextInPersistentObject();
continue;
}
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
int nDC = PRCGetSaveDC(oTarget, oCaster);
int nDC = PRCGetSaveDC(oTarget, aoeCreator);
int nDamageType = GetLocalInt(OBJECT_SELF, "Acid_Fog_Damage");
int nSaveType = ChangedSaveType(nDamageType);
float fDelay = PRCGetRandomDelay(0.4, 1.2);
//Fire cast spell at event for the affected target
SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_ACID_FOG));
SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_ACID_FOG));
//Spell resistance check
if(!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
if(!PRCDoResistSpell(aoeCreator, oTarget, nPenetr, fDelay))
{
//Set the damage effect
effect eDam = PRCEffectDamage(oTarget, nDamage, nDamageType);

View File

@@ -58,9 +58,10 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_WALLBLADE");
SetAllAoEInts(SPELL_BLADE_BARRIER, oAoE, PRCGetSpellSaveDC(SPELL_BLADE_BARRIER, SPELL_SCHOOL_EVOCATION), 0, CasterLvl);
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}

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@@ -14,13 +14,10 @@
//:: Created On: July 20, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
@@ -31,7 +28,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
object oTarget = GetEnteringObject();
effect eDam;
effect eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED);
object aoeCreator = GetAreaOfEffectCreator();
object aoeCreator = GetAreaOfEffectCreator();
int nMetaMagic = PRCGetMetaMagicFeat();
int nLevel = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level");
int CasterLvl = nLevel;
@@ -43,6 +40,22 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
{
nLevel = 20;
}
// Check Extraordinary Spell Aim
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
&& GetIsFriend(oTarget, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_BLADE_BARRIER)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
return; // Target excluded
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
//Fire spell cast at event

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@@ -14,23 +14,20 @@
//:: Created On: July 20, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
//Declare major variables
object oTarget;
effect eDam;
effect eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED);
object aoeCreator = GetAreaOfEffectCreator();
object aoeCreator = GetAreaOfEffectCreator();
int nMetaMagic = PRCGetMetaMagicFeat();
int CasterLvl = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level");
int nLevel = CasterLvl;
@@ -62,14 +59,32 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
while(GetIsObjectValid(oTarget))
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
// Check Extraordinary Spell Aim
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsFriend(oTarget, aoeCreator))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_BLADE_BARRIER)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
// Target is excluded, skip to next
oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
continue;
}
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
//Fire spell cast at event
SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_BLADE_BARRIER));
//Make SR Check
if (!PRCDoResistSpell(aoeCreator, oTarget,CasterLvl) )
if (!PRCDoResistSpell(aoeCreator, oTarget, CasterLvl) )
{
int nDC = PRCGetSaveDC(oTarget,aoeCreator);
int nDC = PRCGetSaveDC(oTarget, aoeCreator);
//Roll Damage
int nDamage = d6(nLevel);
//Enter Metamagic conditions

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@@ -16,7 +16,6 @@
//:://////////////////////////////////////////////
//Needed would require an entry into the vfx_persistent.2DA and a new AOE constant
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
#include "prc_add_spell_dc"
@@ -25,13 +24,6 @@ void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
@@ -39,9 +31,6 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
return;
}
// End of Spell Cast Hook
//Declare major variables including Area of Effect Object
effect eAOE = EffectAreaOfEffect(AOE_PER_CREEPING_DOOM);
location lTarget = PRCGetSpellTargetLocation();
@@ -63,8 +52,9 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_CREEPING_DOOM");
SetAllAoEInts(SPELL_CREEPING_DOOM, oAoE, PRCGetSpellSaveDC(SPELL_CREEPING_DOOM, SPELL_SCHOOL_CONJURATION), 0, CasterLvl);
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}

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@@ -13,17 +13,13 @@
//:: Created On: May 17, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
//Declare major variables
int nDamage;
@@ -39,7 +35,22 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
int CasterLvl = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level");
int nPenetr = SPGetPenetrAOE(aoeCreator,CasterLvl);
// Check Extraordinary Spell Aim
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
&& GetIsFriend(oTarget, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_CREEPING_DOOM)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
return; // Target excluded
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
//Fire cast spell at event for the target

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@@ -40,7 +40,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
{
if(GetEffectType(eAOE) == EFFECT_TYPE_MOVEMENT_SPEED_DECREASE)
{
//If the effect was created by the Acid_Fog then remove it
//If the effect was created by the Creeping Doom then remove it
if(GetEffectSpellId(eAOE) == SPELL_CREEPING_DOOM)
{
RemoveEffect(oTarget, eAOE);

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@@ -13,22 +13,19 @@
//:: Created On: May 17, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
//Declare major variables
int nDamage;
effect eDam;
effect eVis = EffectVisualEffect(VFX_COM_BLOOD_REG_RED);
object aoeCreator = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
string sConstant1 = "NW_SPELL_CONSTANT_CREEPING_DOOM1" + ObjectToString(GetAreaOfEffectCreator());
string sConstant2 = "NW_SPELL_CONSTANT_CREEPING_DOOM2" + ObjectToString(GetAreaOfEffectCreator());
@@ -44,7 +41,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
// When the caster is no longer there, all functions calling
// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
//--------------------------------------------------------------------------
if (!GetIsObjectValid(GetAreaOfEffectCreator()))
if (!GetIsObjectValid(aoeCreator))
{
DestroyObject(OBJECT_SELF);
return;
@@ -55,26 +52,39 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
oTarget = GetFirstInPersistentObject();
while(GetIsObjectValid(oTarget) && nDamCount < 1000)
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
// Check Extraordinary Spell Aim
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsFriend(oTarget, aoeCreator))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_CREEPING_DOOM)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
// Target is excluded, skip to next
oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
continue;
}
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
fDelay = PRCGetRandomDelay(1.0, 2.2);
//------------------------------------------------------------------
// According to the book, SR Does not count against creeping doom
//------------------------------------------------------------------
//Spell resistance check
// if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget, fDelay))
// {
SignalEvent(oTarget,EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_CREEPING_DOOM, FALSE));
//Roll Damage
nDamage = d6(nSwarm);
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), nSwarm);
//Set Damage Effect with the modified damage
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_PIERCING);
//Apply damage and visuals
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
nDamCount = nDamCount + nDamage;
// }
SignalEvent(oTarget,EventSpellCastAt(aoeCreator, SPELL_CREEPING_DOOM, FALSE));
//Roll Damage
nDamage = d6(nSwarm);
nDamage += SpellDamagePerDice(aoeCreator, nSwarm);
//Set Damage Effect with the modified damage
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_PIERCING);
//Apply damage and visuals
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
nDamCount = nDamCount + nDamage;
}
//Get next target in spell area
oTarget = GetNextInPersistentObject();
@@ -90,7 +100,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
SetLocalInt(OBJECT_SELF, sConstant2, nDamCount);
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}

View File

@@ -41,6 +41,7 @@ void main()
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_GREASE");
SetAllAoEInts(SPELL_GREASE, oAoE, PRCGetSpellSaveDC(SPELL_GREASE, SPELL_SCHOOL_CONJURATION), 0, CasterLvl);
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
PRCSetSchool();
}

View File

@@ -27,19 +27,34 @@ void main()
effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
effect eSlow = EffectMovementSpeedDecrease(50);
effect eLink = EffectLinkEffects(eVis, eSlow);
object aoeCreator = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
float fDelay = PRCGetRandomDelay(1.0, 2.2);
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
int nPenetr = SPGetPenetrAOE(aoeCreator);
// Check Extraordinary Spell Aim
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
&& GetIsFriend(oTarget, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_GREASE)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
return; // Target excluded
}
}
}
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
{
//Fire cast spell at event for the target
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_GREASE));
int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_GREASE));
int nDC = PRCGetSaveDC(oTarget, aoeCreator);
if(DEBUG) DoDebug("nw_s0_greasec running, SpellId: " + IntToString(PRCGetSpellId()));
if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, (nDC), SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
@@ -49,7 +64,6 @@ void main()
}
}
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}

View File

@@ -23,6 +23,7 @@ void main()
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
//Declare major variables
object aoeCreator = GetAreaOfEffectCreator();
object oTarget;
effect eFall = EffectKnockdown();
float fDelay;
@@ -31,11 +32,30 @@ void main()
oTarget = GetFirstInPersistentObject();
while(GetIsObjectValid(oTarget))
{
// Check Extraordinary Spell Aim
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsFriend(oTarget, aoeCreator))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_GREASE)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
// Target is excluded, skip to next
oTarget = GetNextInPersistentObject();
continue;
}
}
}
}
if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
{
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
int nDC = PRCGetSaveDC(oTarget, aoeCreator);
if(DEBUG) DoDebug("nw_s0_greasec running, SpellId: " + IntToString(PRCGetSpellId()));
fDelay = PRCGetRandomDelay(0.0, 2.0);
@@ -49,7 +69,7 @@ void main()
oTarget = GetNextInPersistentObject();
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}

View File

@@ -46,6 +46,7 @@ void main()
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_FOGFIRE");
SetAllAoEInts(SPELL_INCENDIARY_CLOUD, oAoE, PRCGetSpellSaveDC(SPELL_INCENDIARY_CLOUD, SPELL_SCHOOL_EVOCATION), 0, CasterLvl);
SetLocalInt(oAoE, "IC_Damage", ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE));
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
PRCSetSchool();
}

View File

@@ -17,12 +17,10 @@
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
//Declare major variables
int nMetaMagic = PRCGetMetaMagicFeat();
@@ -36,18 +34,33 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
effect eLink = eVis2; //EffectLinkEffects(eSpeed, eVis2);
float fDelay;
//Capture the first target object in the shape.
object aoeCreator = GetAreaOfEffectCreator();
oTarget = GetEnteringObject();
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
int nPenetr = SPGetPenetrAOE(aoeCreator);
// Check Extraordinary Spell Aim
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
&& GetIsFriend(oTarget, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_INCENDIARY_CLOUD)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
return; // Target excluded
}
}
}
//Declare the spell shape, size and the location.
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_INCENDIARY_CLOUD));
//Make SR check, and appropriate saving throw(s).
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr, fDelay))
if(!PRCDoResistSpell(aoeCreator, oTarget,nPenetr, fDelay))
{
fDelay = PRCGetRandomDelay(0.5, 2.0);
//Roll damage.
@@ -61,9 +74,9 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
{
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
}
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
nDamage += SpellDamagePerDice(aoeCreator, 4);
//Adjust damage for Reflex Save, Evasion and Improved Evasion
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget, GetAreaOfEffectCreator(), SPELL_INCENDIARY_CLOUD), SAVING_THROW_TYPE_FIRE, GetAreaOfEffectCreator());
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget, aoeCreator, SPELL_INCENDIARY_CLOUD), SAVING_THROW_TYPE_FIRE, aoeCreator);
// Apply effects to the currently selected target.
eDam = PRCEffectDamage(oTarget, nDamage, GetLocalInt(OBJECT_SELF, "IC_Damage"));
if(nDamage > 0)

View File

@@ -13,17 +13,14 @@
//:://////////////////////////////////////////////
//:: Updated By: GeorgZ 2003-08-21: Now affects doors and placeables as well
//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
//Declare major variables
int nMetaMagic = PRCGetMetaMagicFeat();
@@ -59,7 +56,25 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
//Declare the spell shape, size and the location.
while(GetIsObjectValid(oTarget))
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
// Check Extraordinary Spell Aim
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsFriend(oTarget, aoeCreator))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_INCENDIARY_CLOUD)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
// Target is excluded, skip to next
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
continue;
}
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
fDelay = PRCGetRandomDelay(0.5, 2.0);
//Make SR check, and appropriate saving throw(s).

View File

@@ -20,56 +20,73 @@
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
//Declare major variables
effect eStun = EffectStunned();
effect eVisAcid = EffectVisualEffect(VFX_IMP_ACID_S);
effect eVisElec = EffectVisualEffect(VFX_IMP_LIGHTNING_M);
effect eVisStun = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eStun, eVisStun);
eLink = EffectLinkEffects(eLink, eDur);
object aoeCreator = GetAreaOfEffectCreator();
effect eStun = EffectStunned();
effect eVisAcid = EffectVisualEffect(VFX_IMP_ACID_S);
effect eVisElec = EffectVisualEffect(VFX_IMP_LIGHTNING_M);
effect eVisStun = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eStun, eVisStun);
eLink = EffectLinkEffects(eLink, eDur);
float fDelay;
int CasterLvl = PRCGetCasterLevel(GetAreaOfEffectCreator());
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator(),CasterLvl);
int CasterLvl = PRCGetCasterLevel(aoeCreator);
int nPenetr = SPGetPenetrAOE(aoeCreator, CasterLvl);
//Get first target in spell area
object oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
int nDamage = d6(6);
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 6);
effect eElec = PRCEffectDamage(oTarget, nDamage, ChangedElementalDamage(GetAreaOfEffectCreator(), DAMAGE_TYPE_ELECTRICAL));
// Check Extraordinary Spell Aim
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsFriend(oTarget, aoeCreator))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_STORM_OF_VENGEANCE)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
// Target is excluded, skip to next
oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
continue;
}
}
}
}
int nDamage = d6(6);
nDamage += SpellDamagePerDice(aoeCreator, 6);
effect eElec = PRCEffectDamage(oTarget, nDamage, ChangedElementalDamage(aoeCreator, DAMAGE_TYPE_ELECTRICAL));
if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, GetAreaOfEffectCreator()))
if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, aoeCreator))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_STORM_OF_VENGEANCE));
SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_STORM_OF_VENGEANCE));
//Make an SR Check
fDelay = PRCGetRandomDelay(0.5, 2.0);
if(PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr, fDelay) == 0)
if(PRCDoResistSpell(aoeCreator, oTarget,nPenetr, fDelay) == 0)
{
int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
int nDC = PRCGetSaveDC(oTarget, aoeCreator);
int nAcid = d6(3);
nAcid += SpellDamagePerDice(GetAreaOfEffectCreator(), 3);
nAcid += SpellDamagePerDice(aoeCreator, 3);
// Acid Sheath adds +1 damage per die to acid descriptor spells
if (GetHasDescriptor(SPELL_STORM_OF_VENGEANCE, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, GetAreaOfEffectCreator()))
if (GetHasDescriptor(SPELL_STORM_OF_VENGEANCE, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
nAcid += 3;
effect eAcid = PRCEffectDamage(oTarget, nAcid, DAMAGE_TYPE_ACID);
//Make a saving throw check
// * if the saving throw is made they still suffer acid damage.
// * if they fail the saving throw, they suffer Electrical damage too
if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, (nDC), SAVING_THROW_TYPE_ELECTRICITY, GetAreaOfEffectCreator(), fDelay))
if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, (nDC), SAVING_THROW_TYPE_ELECTRICITY, aoeCreator, fDelay))
{
//Apply the VFX impact and effects
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVisAcid, oTarget));
@@ -94,9 +111,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
//Get next target in spell area
oTarget = GetNextInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE);
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the integer used to hold the spells spell school
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the integer used to hold the spells spell school
}

View File

@@ -36,6 +36,7 @@ void main()
//Setup Area Of Effect object
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_STORM");
SetAllAoEInts(SPELL_STORM_OF_VENGEANCE, oAoE, PRCGetSpellSaveDC(SPELL_STORM_OF_VENGEANCE, SPELL_SCHOOL_CONJURATION), 0, PRCGetCasterLevel(oCaster));
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
PRCSetSchool();
}

View File

@@ -46,6 +46,7 @@ void main()
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_WALLFIRE");
SetAllAoEInts(SPELL_WALL_OF_FIRE, oAoE, PRCGetSpellSaveDC(SPELL_WALL_OF_FIRE, SPELL_SCHOOL_EVOCATION), 0, CasterLvl);
SetLocalInt(oAoE, "Wall_Fire_Damage", ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE));
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
PRCSetSchool();
}

View File

@@ -16,8 +16,6 @@
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
@@ -28,19 +26,36 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
int nMetaMagic = PRCGetMetaMagicFeat();
int nDamage;
effect eDam;
object oCaster = GetAreaOfEffectCreator();
object oTarget;
//Declare and assign personal impact visual effect.
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
int nPenetr = SPGetPenetrAOE(oCaster);
//Capture the first target object in the shape.
oTarget = GetEnteringObject();
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
// Check Extraordinary Spell Aim
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, oCaster)
&& GetIsFriend(oTarget, oCaster))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, SPELL_WALL_OF_FIRE)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
return; // Target excluded
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_WALL_OF_FIRE));
//Make SR check, and appropriate saving throw(s).
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
if(!PRCDoResistSpell(oCaster, oTarget,nPenetr))
{
//Roll damage.
nDamage = d6(4);
@@ -53,8 +68,8 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
{
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
}
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (PRCGetSaveDC(oTarget,GetAreaOfEffectCreator())), SAVING_THROW_TYPE_FIRE);
nDamage += SpellDamagePerDice(oCaster, 4);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (PRCGetSaveDC(oTarget, oCaster)), SAVING_THROW_TYPE_FIRE);
if(nDamage > 0)
{
// Apply effects to the currently selected target.

View File

@@ -1,6 +1,6 @@
//::///////////////////////////////////////////////
//:: Wall of Fire: Heartbeat
//:: NW_S0_WallFireA.nss
//:: NW_S0_WallFireC.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
@@ -28,6 +28,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
int nMetaMagic = PRCGetMetaMagicFeat();
int nDamage;
effect eDam;
object oCaster = GetAreaOfEffectCreator();
object oTarget;
//Declare and assign personal impact visual effect.
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
@@ -38,27 +39,46 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
// When the caster is no longer there, all functions calling
// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
//--------------------------------------------------------------------------
if (!GetIsObjectValid(GetAreaOfEffectCreator()))
if (!GetIsObjectValid(oCaster))
{
DestroyObject(OBJECT_SELF);
return;
}
int CasterLvl = PRCGetCasterLevel(GetAreaOfEffectCreator());
int CasterLvl = PRCGetCasterLevel(oCaster);
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator(),CasterLvl);
int nPenetr = SPGetPenetrAOE(oCaster, CasterLvl);
int EleDmg = GetLocalInt(OBJECT_SELF, "Wall_Fire_Damage");
oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
//Declare the spell shape, size and the location.
while(GetIsObjectValid(oTarget))
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
{
// Check Extraordinary Spell Aim for persistent AOEs
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, oCaster))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(!GetIsEnemy(oTarget, oCaster))
{
if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, SPELL_WALL_OF_FIRE)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
// Target is excluded, skip to next
oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
continue;
}
}
}
}
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_WALL_OF_FIRE));
//Make SR check, and appropriate saving throw(s).
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
if(!PRCDoResistSpell(oCaster, oTarget,nPenetr))
{
//Roll damage.
nDamage = d6(4);
@@ -72,9 +92,9 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
}
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
nDamage += SpellDamagePerDice(oCaster, 4);
int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
int nDC = PRCGetSaveDC(oTarget, oCaster);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (nDC), SAVING_THROW_TYPE_FIRE);
if(nDamage > 0)

View File

@@ -88,6 +88,8 @@ void main()
object oAoE = GetAreaOfEffectObject(lLoc, "VFX_PER_PRISMATIC_WALL");
SetAllAoEInts(SPELL_PRISMATIC_WALL, oAoE, PRCGetSpellSaveDC(SPELL_PRISMATIC_WALL, SPELL_SCHOOL_ABJURATION), 0, nCasterLvl);
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", oPC);
PRCSetSchool();
}

View File

@@ -68,6 +68,7 @@ Created: 7/6/07
#include "prc_inc_spells"
#include "prc_add_spell_dc"
#include "prcsp_archmaginc"
void main()
{
@@ -80,7 +81,13 @@ void main()
if(!GetIsReactionTypeFriendly(oTarget, oPC) && (oTarget != oPC))
{
//Red
if(ExtraordinarySpellAim(oPC, oTarget))
{
// Target is excluded from AOE effects
return;
}
//Red
if(!PRCDoResistSpell(oPC, oTarget,nPenetr))
{
nDam = 20;

View File

@@ -75,6 +75,8 @@ void main()
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAoE, lTarget, fDurAoE);
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_PRISMATIC_SPHERE");
SetAllAoEInts(SPELL_PRISMATIC_SPHERE, oAoE, PRCGetSpellSaveDC(SPELL_PRISMATIC_SPHERE, SPELL_SCHOOL_ABJURATION), 0, nCasterLvl);
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", oPC);
//SendMessageToPC(oPC, "Casting a modified Prismatic Sphere with dur: " + FloatToString(fDurAoE));

View File

@@ -49,6 +49,7 @@ Created: 7/6/07
#include "prc_inc_spells"
#include "prc_add_spell_dc"
#include "prcsp_archmaginc"
void main()
{
@@ -64,7 +65,13 @@ void main()
if(!GetIsReactionTypeFriendly(oTarget, oPC) && (oTarget != oPC))
{
//Red
if(ExtraordinarySpellAim(oPC, oTarget))
{
// Target is excluded from AOE effects
return;
}
//Red
if(!PRCDoResistSpell(oPC, oTarget,nPenetr))
{
nDam = 20;

View File

@@ -52,6 +52,7 @@ void main()
object oAoE = GetAreaOfEffectObject(lLoc, "VFX_PER_SLEET_STORM");
SetAllAoEInts(SPELL_SLEET_STORM, oAoE, 20, 0, nCasterLevel);
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
PRCSetSchool();
}

View File

@@ -39,16 +39,31 @@ void main()
{
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
object oPC = GetAreaOfEffectCreator();
object aoeCreator = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
int nCasterLvl = PRCGetCasterLevel(oPC);
int nCasterLvl = PRCGetCasterLevel(aoeCreator);
if(CheckMasteryOfShapes(oPC, oTarget))
if(CheckMasteryOfShapes(aoeCreator, oTarget))
{
PRCSetSchool();
return;
}
// Check Extraordinary Spell Aim
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
&& GetIsFriend(oTarget, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_SLEET_STORM)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
return; // Target excluded
}
}
}
effect eLink = EffectLinkEffects(EffectBlindness(), EffectMovementSpeedDecrease(50));
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f, TRUE, SPELL_SLEET_STORM, nCasterLvl);

View File

@@ -39,19 +39,40 @@ int BalanceCheckFailure(object oTarget);
void main()
{
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
int nCasterLvl = PRCGetCasterLevel(GetAreaOfEffectCreator());
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
object aoeCreator = GetAreaOfEffectCreator();
object oTarget = GetFirstInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
int nCasterLvl = PRCGetCasterLevel(aoeCreator);
while(GetIsObjectValid(oTarget))
{
if(CheckMasteryOfShapes(GetAreaOfEffectCreator(), oTarget))
if(CheckMasteryOfShapes(aoeCreator, oTarget))
{
// Target is protected by Mastery of Shaping.
oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
continue;
}
// Check Extraordinary Spell Aim
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsFriend(oTarget, aoeCreator))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_SLEET_STORM)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
// Target is excluded, skip to next
oTarget = GetNextInPersistentObject();
continue;
}
}
}
}
int nFail = BalanceCheckFailure(oTarget);

View File

@@ -1,7 +1,7 @@
//::///////////////////////////////////////////////
//:: Wall of Frost
//:: SP_WallFrost.nss
//:: Copyright (c) 2001 Bioware Corp.
//::
//:://////////////////////////////////////////////
/*
Creates a wall of ice that chills any creature
@@ -45,7 +45,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
}
int nMetaMagic = PRCGetMetaMagicFeat();
//Check fort metamagic
//Check for metamagic
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
{
nDuration = nDuration *2; //Duration is +100%
@@ -55,7 +55,8 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_WALLFROST");
SetAllAoEInts(GetSpellId(), oAoE, PRCGetSpellSaveDC(GetSpellId(), SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the integer used to hold the spells spell school
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the integer used to hold the spells spell school
}

View File

@@ -1,7 +1,7 @@
//::///////////////////////////////////////////////
//:: Wall of Frost: On Enter
//:: SP_WallFrostA.nss
//:: Copyright (c) 2001 Bioware Corp.
//::
//:://////////////////////////////////////////////
/*
Person within the AoE take 4d6 cold damage
@@ -23,6 +23,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
int nMetaMagic = PRCGetMetaMagicFeat();
int nDamage;
effect eDam;
object oCaster = GetAreaOfEffectCreator();
object oTarget;
//Declare and assign personal impact visual effect.
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
@@ -30,12 +31,28 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
//Capture the first target object in the shape.
oTarget = GetEnteringObject();
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
// Check Extraordinary Spell Aim
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, oCaster)
&& GetIsFriend(oTarget, oCaster))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, GetSpellId())))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
return; // Target excluded
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
//Make SR check, and appropriate saving throw(s).
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
if(!PRCDoResistSpell(oCaster, oTarget,nPenetr))
{
//Roll damage.
nDamage = d6(4);
@@ -48,12 +65,12 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
{
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
}
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (PRCGetSaveDC(oTarget,GetAreaOfEffectCreator())), SAVING_THROW_TYPE_COLD);
nDamage += SpellDamagePerDice(oCaster, 4);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (PRCGetSaveDC(oTarget, oCaster)), SAVING_THROW_TYPE_COLD);
if(nDamage > 0)
{
// Apply effects to the currently selected target.
eDam = PRCEffectDamage(oTarget, nDamage, ChangedElementalDamage(GetAreaOfEffectCreator(), DAMAGE_TYPE_COLD));
eDam = PRCEffectDamage(oTarget, nDamage, ChangedElementalDamage(oCaster, DAMAGE_TYPE_COLD));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
PRCBonusDamage(oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);

View File

@@ -1,7 +1,7 @@
//::///////////////////////////////////////////////
//:: Wall of Frost: Heartbeat
//:: SP_WallFrostC.nss
//:: Copyright (c) 2001 Bioware Corp.
//::
//:://////////////////////////////////////////////
/*
Person within the AoE take 4d6 cold damage
@@ -11,8 +11,6 @@
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
@@ -23,6 +21,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
int nMetaMagic = PRCGetMetaMagicFeat();
int nDamage;
effect eDam;
object oCaster = GetAreaOfEffectCreator();
object oTarget;
//Declare and assign personal impact visual effect.
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
@@ -33,27 +32,46 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
// When the caster is no longer there, all functions calling
// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
//--------------------------------------------------------------------------
if (!GetIsObjectValid(GetAreaOfEffectCreator()))
if (!GetIsObjectValid(oCaster))
{
DestroyObject(OBJECT_SELF);
return;
}
int CasterLvl = PRCGetCasterLevel(GetAreaOfEffectCreator());
int CasterLvl = PRCGetCasterLevel(oCaster);
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator(),CasterLvl);
int EleDmg = ChangedElementalDamage(GetAreaOfEffectCreator(), DAMAGE_TYPE_COLD);
int nPenetr = SPGetPenetrAOE(oCaster,CasterLvl);
int EleDmg = ChangedElementalDamage(oCaster, DAMAGE_TYPE_COLD);
oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
//Declare the spell shape, size and the location.
while(GetIsObjectValid(oTarget))
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
// Check Extraordinary Spell Aim
if(GetIsObjectValid(oCaster) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, oCaster))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsFriend(oTarget, oCaster))
{
if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, GetSpellId())))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
// Target is excluded, skip to next
oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
continue;
}
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
//Make SR check, and appropriate saving throw(s).
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
if(!PRCDoResistSpell(oCaster, oTarget,nPenetr))
{
//Roll damage.
nDamage = d6(4);
@@ -67,9 +85,9 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
}
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
nDamage += SpellDamagePerDice(oCaster, 4);
int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
int nDC = PRCGetSaveDC(oTarget, oCaster);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (nDC), SAVING_THROW_TYPE_COLD);
if(nDamage > 0)

View File

@@ -22,15 +22,8 @@
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
if (!X2PreSpellCastCode())
{
@@ -38,12 +31,9 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION
return;
}
// End of Spell Cast Hook
//Declare major variables including Area of Effect Object
// * passing dirge script for exit because it is an empty script (i.e., there is no special exit effects)
effect eAOE = EffectAreaOfEffect(AOE_PER_ENTANGLE, "x0_s0_spikegroEN", "x0_s0_spikegroHB", "x0_s0_dirgeEX");
effect eAOE = EffectAreaOfEffect(AOE_PER_ENTANGLE, "x0_s0_spikegroen", "x0_s0_spikegrohb", "x0_s0_dirgeex");
location lTarget = PRCGetSpellTargetLocation();
int nCasterLevel = PRCGetCasterLevel(OBJECT_SELF);
int nDuration = nCasterLevel;
@@ -65,10 +55,8 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_ENTANGLE");
SetAllAoEInts(SPELL_SPIKE_GROWTH, oAoE, PRCGetSpellSaveDC(SPELL_SPIKE_GROWTH, SPELL_SCHOOL_TRANSMUTATION), 0, nCasterLevel);
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Erasing the variable used to store the spell's spell school
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Erasing the variable used to store the spell's spell school
}

View File

@@ -29,7 +29,7 @@
//:: Created On:
//:://////////////////////////////////////////////
void PRCDoSpikeGrowthEffect(object oTarget,int nPenetr)
void PRCDoSpikeGrowthEffect(object oTarget, int nPenetr)
{
float fDelay = PRCGetRandomDelay(1.0, 2.2);
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
@@ -66,16 +66,32 @@ void PRCDoSpikeGrowthEffect(object oTarget,int nPenetr)
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
object aoeCreator = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
int nPenetr = SPGetPenetrAOE(oTarget);
// Check Extraordinary Spell Aim
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
&& GetIsFriend(oTarget, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_SPIKE_GROWTH)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
return; // Target excluded
}
}
}
PRCDoSpikeGrowthEffect(oTarget, nPenetr);
PRCDoSpikeGrowthEffect(GetEnteringObject(),nPenetr);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Erasing the variable used to store the spell's spell school
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Erasing the variable used to store the spell's spell school
}

View File

@@ -66,23 +66,44 @@ void PRCDoSpikeGrowthEffect(object oTarget,int nPenetr)
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
object oTarget;
object aoeCreator = GetAreaOfEffectCreator();
//Start cycling through the AOE Object for viable targets including doors and placable objects.
oTarget = GetFirstInPersistentObject(OBJECT_SELF);
while(GetIsObjectValid(oTarget))
{
PRCDoSpikeGrowthEffect(oTarget,nPenetr);
// Check Extraordinary Spell Aim
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsFriend(oTarget, aoeCreator))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_SPIKE_GROWTH)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
// Target is excluded, skip to next
oTarget = GetNextInPersistentObject();
continue;
}
}
}
}
PRCDoSpikeGrowthEffect(oTarget, nPenetr);
//Get next target.
oTarget = GetNextInPersistentObject(OBJECT_SELF);
oTarget = GetNextInPersistentObject(OBJECT_SELF);
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Erasing the variable used to store the spell's spell school
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Erasing the variable used to store the spell's spell school
}