2026/05/07 Update
Hospitaler had incorrect epic bonus feat progression Hospitaler had incorrect bonus feat list. Hospitaler was missing Ride from its skill list. Runecaster had incorrect epic bonus feat progression Runecaster had incorrect bonus feat list. Warmage Edge should work with magic staves. Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it. Spells that use DoCone() should now respect Mastery of Shaping. Removed Hospitaler from list of classes that use the Fighter Bonus Feat list. ExtraordinarySpellAim() now handles persistent AoEs Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
This commit is contained in:
@@ -61,6 +61,7 @@ void main()
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object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_FOGACID");
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SetAllAoEInts(SPELL_ACID_FOG, oAoE, PRCGetSpellSaveDC(SPELL_ACID_FOG, SPELL_SCHOOL_CONJURATION), 0, CasterLvl);
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SetLocalInt(oAoE, "Acid_Fog_Damage", ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_ACID));
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SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
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PRCSetSchool();
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}
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@@ -28,21 +28,36 @@ void main()
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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object oCaster = GetAreaOfEffectCreator();
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object aoeCreator = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
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effect eSlow = EffectMovementSpeedDecrease(50);
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float fDelay = PRCGetRandomDelay(1.0, 2.2);
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int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(oCaster);
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int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(aoeCreator);
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// Check Extraordinary Spell Aim
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if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
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&& GetIsFriend(oTarget, aoeCreator))
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{
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string sTargetID = ObjectToString(oTarget);
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if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
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{
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if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_ACID_FOG)))
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{
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SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
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return; // Target excluded
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}
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}
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}
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
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{
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_ACID_FOG));
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SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_ACID_FOG));
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//Spell resistance check
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
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if(!PRCDoResistSpell(aoeCreator, oTarget, nPenetr, fDelay))
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{
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//Roll Damage
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//Enter Metamagic conditions
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@@ -52,9 +67,9 @@ void main()
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if (nMetaMagic & METAMAGIC_EMPOWER)
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nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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// Acid Sheath adds +1 damage per die to acid descriptor spells
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if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, oCaster))
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if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
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nDamage += 2;
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nDamage += SpellDamagePerDice(oCaster, 2);
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nDamage += SpellDamagePerDice(aoeCreator, 2);
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//slowing effect
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eSlow, oTarget,0.0f,FALSE);
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@@ -97,21 +112,21 @@ void main()
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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object oCaster = GetAreaOfEffectCreator();
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object aoeCreator = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
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effect eSlow = EffectMovementSpeedDecrease(50);
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float fDelay = PRCGetRandomDelay(1.0, 2.2);
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int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(oCaster);
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int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(aoeCreator);
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
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{
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_ACID_FOG));
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SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_ACID_FOG));
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//Spell resistance check
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
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if(!PRCDoResistSpell(aoeCreator, oTarget, nPenetr, fDelay))
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{
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//Roll Damage
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//Enter Metamagic conditions
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@@ -121,11 +136,11 @@ void main()
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if (nMetaMagic & METAMAGIC_EMPOWER)
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nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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// Acid Sheath adds +1 damage per die to acid descriptor spells
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if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, oCaster))
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if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
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nDamage += 2;
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nDamage += SpellDamagePerDice(oCaster, 2);
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nDamage += SpellDamagePerDice(aoeCreator, 2);
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//Make a Fortitude Save to avoid the effects of the movement hit.
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,oCaster)), SAVING_THROW_TYPE_ACID, oCaster, fDelay))
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,aoeCreator)), SAVING_THROW_TYPE_ACID, aoeCreator, fDelay))
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{
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//slowing effect
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eSlow, oTarget,0.0f,FALSE);
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@@ -25,11 +25,11 @@
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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// When the caster is no longer there, all functions calling
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// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
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object oCaster = GetAreaOfEffectCreator();
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if(!GetIsObjectValid(oCaster))
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object aoeCreator = GetAreaOfEffectCreator();
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if(!GetIsObjectValid(aoeCreator))
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{
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DestroyObject(OBJECT_SELF);
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return;
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@@ -46,26 +46,45 @@ void main()
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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nDamage = nDamage + (nDamage/2);
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// Acid Sheath adds +1 damage per die to acid descriptor spells
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if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, oCaster))
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if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
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nDamage += 2;
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nDamage += SpellDamagePerDice(oCaster, 2);
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int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(oCaster);
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nDamage += SpellDamagePerDice(aoeCreator, 2);
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int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(aoeCreator);
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//Start cycling through the AOE Object for viable targets including doors and placable objects.
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object oTarget = GetFirstInPersistentObject(OBJECT_SELF);
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while(GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
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// Check Extraordinary Spell Aim
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if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
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{
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string sTargetID = ObjectToString(oTarget);
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if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
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{
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if(GetIsFriend(oTarget, aoeCreator))
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{
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if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_ACID_FOG)))
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{
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SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
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// Target is excluded, skip to next
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oTarget = GetNextInPersistentObject();
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continue;
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}
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}
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}
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}
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
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{
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int nDC = PRCGetSaveDC(oTarget, oCaster);
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int nDC = PRCGetSaveDC(oTarget, aoeCreator);
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int nDamageType = GetLocalInt(OBJECT_SELF, "Acid_Fog_Damage");
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int nSaveType = ChangedSaveType(nDamageType);
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float fDelay = PRCGetRandomDelay(0.4, 1.2);
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//Fire cast spell at event for the affected target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_ACID_FOG));
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SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_ACID_FOG));
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//Spell resistance check
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
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if(!PRCDoResistSpell(aoeCreator, oTarget, nPenetr, fDelay))
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{
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//Set the damage effect
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effect eDam = PRCEffectDamage(oTarget, nDamage, nDamageType);
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@@ -58,9 +58,10 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_WALLBLADE");
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SetAllAoEInts(SPELL_BLADE_BARRIER, oAoE, PRCGetSpellSaveDC(SPELL_BLADE_BARRIER, SPELL_SCHOOL_EVOCATION), 0, CasterLvl);
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SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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@@ -14,13 +14,10 @@
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//:: Created On: July 20, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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@@ -31,7 +28,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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object oTarget = GetEnteringObject();
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED);
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object aoeCreator = GetAreaOfEffectCreator();
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object aoeCreator = GetAreaOfEffectCreator();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nLevel = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level");
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int CasterLvl = nLevel;
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@@ -43,6 +40,22 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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{
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nLevel = 20;
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}
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// Check Extraordinary Spell Aim
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if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
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&& GetIsFriend(oTarget, aoeCreator))
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{
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string sTargetID = ObjectToString(oTarget);
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if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
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{
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if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_BLADE_BARRIER)))
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{
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SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
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return; // Target excluded
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}
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}
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}
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
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{
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//Fire spell cast at event
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@@ -14,23 +14,20 @@
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//:: Created On: July 20, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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//Declare major variables
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object oTarget;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED);
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object aoeCreator = GetAreaOfEffectCreator();
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object aoeCreator = GetAreaOfEffectCreator();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int CasterLvl = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level");
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int nLevel = CasterLvl;
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@@ -62,14 +59,32 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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while(GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
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// Check Extraordinary Spell Aim
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if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
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{
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string sTargetID = ObjectToString(oTarget);
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if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
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{
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if(GetIsFriend(oTarget, aoeCreator))
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{
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if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_BLADE_BARRIER)))
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{
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SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
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// Target is excluded, skip to next
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oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
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continue;
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}
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}
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}
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}
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
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{
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//Fire spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_BLADE_BARRIER));
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//Make SR Check
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if (!PRCDoResistSpell(aoeCreator, oTarget,CasterLvl) )
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if (!PRCDoResistSpell(aoeCreator, oTarget, CasterLvl) )
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{
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int nDC = PRCGetSaveDC(oTarget,aoeCreator);
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int nDC = PRCGetSaveDC(oTarget, aoeCreator);
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//Roll Damage
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int nDamage = d6(nLevel);
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//Enter Metamagic conditions
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@@ -16,7 +16,6 @@
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//:://////////////////////////////////////////////
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//Needed would require an entry into the vfx_persistent.2DA and a new AOE constant
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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@@ -25,13 +24,6 @@ void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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@@ -39,9 +31,6 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables including Area of Effect Object
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effect eAOE = EffectAreaOfEffect(AOE_PER_CREEPING_DOOM);
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location lTarget = PRCGetSpellTargetLocation();
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@@ -63,8 +52,9 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_CREEPING_DOOM");
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SetAllAoEInts(SPELL_CREEPING_DOOM, oAoE, PRCGetSpellSaveDC(SPELL_CREEPING_DOOM, SPELL_SCHOOL_CONJURATION), 0, CasterLvl);
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SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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@@ -13,17 +13,13 @@
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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int nDamage;
|
||||
@@ -39,7 +35,22 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
int CasterLvl = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level");
|
||||
|
||||
int nPenetr = SPGetPenetrAOE(aoeCreator,CasterLvl);
|
||||
|
||||
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
|
||||
&& GetIsFriend(oTarget, aoeCreator))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_CREEPING_DOOM)))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
return; // Target excluded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
|
||||
{
|
||||
//Fire cast spell at event for the target
|
||||
|
||||
@@ -40,7 +40,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
{
|
||||
if(GetEffectType(eAOE) == EFFECT_TYPE_MOVEMENT_SPEED_DECREASE)
|
||||
{
|
||||
//If the effect was created by the Acid_Fog then remove it
|
||||
//If the effect was created by the Creeping Doom then remove it
|
||||
if(GetEffectSpellId(eAOE) == SPELL_CREEPING_DOOM)
|
||||
{
|
||||
RemoveEffect(oTarget, eAOE);
|
||||
|
||||
@@ -13,22 +13,19 @@
|
||||
//:: Created On: May 17, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
|
||||
//:: modified by mr_bumpkin Dec 4, 2003
|
||||
#include "prc_inc_spells"
|
||||
|
||||
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
|
||||
//Declare major variables
|
||||
int nDamage;
|
||||
effect eDam;
|
||||
effect eVis = EffectVisualEffect(VFX_COM_BLOOD_REG_RED);
|
||||
object aoeCreator = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
string sConstant1 = "NW_SPELL_CONSTANT_CREEPING_DOOM1" + ObjectToString(GetAreaOfEffectCreator());
|
||||
string sConstant2 = "NW_SPELL_CONSTANT_CREEPING_DOOM2" + ObjectToString(GetAreaOfEffectCreator());
|
||||
@@ -44,7 +41,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
// When the caster is no longer there, all functions calling
|
||||
// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
|
||||
//--------------------------------------------------------------------------
|
||||
if (!GetIsObjectValid(GetAreaOfEffectCreator()))
|
||||
if (!GetIsObjectValid(aoeCreator))
|
||||
{
|
||||
DestroyObject(OBJECT_SELF);
|
||||
return;
|
||||
@@ -55,26 +52,39 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
oTarget = GetFirstInPersistentObject();
|
||||
while(GetIsObjectValid(oTarget) && nDamCount < 1000)
|
||||
{
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsFriend(oTarget, aoeCreator))
|
||||
{
|
||||
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_CREEPING_DOOM)))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
// Target is excluded, skip to next
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
|
||||
{
|
||||
fDelay = PRCGetRandomDelay(1.0, 2.2);
|
||||
//------------------------------------------------------------------
|
||||
// According to the book, SR Does not count against creeping doom
|
||||
//------------------------------------------------------------------
|
||||
//Spell resistance check
|
||||
// if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget, fDelay))
|
||||
// {
|
||||
SignalEvent(oTarget,EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_CREEPING_DOOM, FALSE));
|
||||
//Roll Damage
|
||||
nDamage = d6(nSwarm);
|
||||
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), nSwarm);
|
||||
//Set Damage Effect with the modified damage
|
||||
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_PIERCING);
|
||||
//Apply damage and visuals
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
|
||||
nDamCount = nDamCount + nDamage;
|
||||
// }
|
||||
|
||||
SignalEvent(oTarget,EventSpellCastAt(aoeCreator, SPELL_CREEPING_DOOM, FALSE));
|
||||
//Roll Damage
|
||||
nDamage = d6(nSwarm);
|
||||
nDamage += SpellDamagePerDice(aoeCreator, nSwarm);
|
||||
//Set Damage Effect with the modified damage
|
||||
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_PIERCING);
|
||||
//Apply damage and visuals
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
|
||||
nDamCount = nDamCount + nDamage;
|
||||
|
||||
}
|
||||
//Get next target in spell area
|
||||
oTarget = GetNextInPersistentObject();
|
||||
@@ -90,7 +100,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
SetLocalInt(OBJECT_SELF, sConstant2, nDamCount);
|
||||
}
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the local integer storing the spellschool name
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the local integer storing the spellschool name
|
||||
|
||||
}
|
||||
|
||||
@@ -41,6 +41,7 @@ void main()
|
||||
|
||||
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_GREASE");
|
||||
SetAllAoEInts(SPELL_GREASE, oAoE, PRCGetSpellSaveDC(SPELL_GREASE, SPELL_SCHOOL_CONJURATION), 0, CasterLvl);
|
||||
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
|
||||
|
||||
PRCSetSchool();
|
||||
}
|
||||
|
||||
@@ -27,19 +27,34 @@ void main()
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
|
||||
effect eSlow = EffectMovementSpeedDecrease(50);
|
||||
effect eLink = EffectLinkEffects(eVis, eSlow);
|
||||
object aoeCreator = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
float fDelay = PRCGetRandomDelay(1.0, 2.2);
|
||||
|
||||
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
|
||||
int nPenetr = SPGetPenetrAOE(aoeCreator);
|
||||
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
|
||||
&& GetIsFriend(oTarget, aoeCreator))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_GREASE)))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
return; // Target excluded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
|
||||
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
|
||||
{
|
||||
if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
|
||||
{
|
||||
//Fire cast spell at event for the target
|
||||
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_GREASE));
|
||||
int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
|
||||
SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_GREASE));
|
||||
int nDC = PRCGetSaveDC(oTarget, aoeCreator);
|
||||
if(DEBUG) DoDebug("nw_s0_greasec running, SpellId: " + IntToString(PRCGetSpellId()));
|
||||
|
||||
if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, (nDC), SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
|
||||
@@ -49,7 +64,6 @@ void main()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the local integer storing the spellschool name
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the local integer storing the spellschool name
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@ void main()
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
|
||||
//Declare major variables
|
||||
object aoeCreator = GetAreaOfEffectCreator();
|
||||
object oTarget;
|
||||
effect eFall = EffectKnockdown();
|
||||
float fDelay;
|
||||
@@ -31,11 +32,30 @@ void main()
|
||||
oTarget = GetFirstInPersistentObject();
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsFriend(oTarget, aoeCreator))
|
||||
{
|
||||
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_GREASE)))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
// Target is excluded, skip to next
|
||||
oTarget = GetNextInPersistentObject();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
|
||||
{
|
||||
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
|
||||
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
|
||||
{
|
||||
int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
|
||||
int nDC = PRCGetSaveDC(oTarget, aoeCreator);
|
||||
if(DEBUG) DoDebug("nw_s0_greasec running, SpellId: " + IntToString(PRCGetSpellId()));
|
||||
|
||||
fDelay = PRCGetRandomDelay(0.0, 2.0);
|
||||
@@ -49,7 +69,7 @@ void main()
|
||||
oTarget = GetNextInPersistentObject();
|
||||
}
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the local integer storing the spellschool name
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the local integer storing the spellschool name
|
||||
}
|
||||
|
||||
|
||||
@@ -46,6 +46,7 @@ void main()
|
||||
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_FOGFIRE");
|
||||
SetAllAoEInts(SPELL_INCENDIARY_CLOUD, oAoE, PRCGetSpellSaveDC(SPELL_INCENDIARY_CLOUD, SPELL_SCHOOL_EVOCATION), 0, CasterLvl);
|
||||
SetLocalInt(oAoE, "IC_Damage", ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE));
|
||||
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
|
||||
|
||||
PRCSetSchool();
|
||||
}
|
||||
@@ -17,12 +17,10 @@
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
|
||||
//Declare major variables
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
@@ -36,18 +34,33 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
effect eLink = eVis2; //EffectLinkEffects(eSpeed, eVis2);
|
||||
float fDelay;
|
||||
//Capture the first target object in the shape.
|
||||
object aoeCreator = GetAreaOfEffectCreator();
|
||||
oTarget = GetEnteringObject();
|
||||
|
||||
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
|
||||
|
||||
|
||||
int nPenetr = SPGetPenetrAOE(aoeCreator);
|
||||
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
|
||||
&& GetIsFriend(oTarget, aoeCreator))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_INCENDIARY_CLOUD)))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
return; // Target excluded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Declare the spell shape, size and the location.
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_INCENDIARY_CLOUD));
|
||||
//Make SR check, and appropriate saving throw(s).
|
||||
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr, fDelay))
|
||||
if(!PRCDoResistSpell(aoeCreator, oTarget,nPenetr, fDelay))
|
||||
{
|
||||
fDelay = PRCGetRandomDelay(0.5, 2.0);
|
||||
//Roll damage.
|
||||
@@ -61,9 +74,9 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
{
|
||||
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
|
||||
}
|
||||
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
|
||||
nDamage += SpellDamagePerDice(aoeCreator, 4);
|
||||
//Adjust damage for Reflex Save, Evasion and Improved Evasion
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget, GetAreaOfEffectCreator(), SPELL_INCENDIARY_CLOUD), SAVING_THROW_TYPE_FIRE, GetAreaOfEffectCreator());
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget, aoeCreator, SPELL_INCENDIARY_CLOUD), SAVING_THROW_TYPE_FIRE, aoeCreator);
|
||||
// Apply effects to the currently selected target.
|
||||
eDam = PRCEffectDamage(oTarget, nDamage, GetLocalInt(OBJECT_SELF, "IC_Damage"));
|
||||
if(nDamage > 0)
|
||||
|
||||
@@ -13,17 +13,14 @@
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Updated By: GeorgZ 2003-08-21: Now affects doors and placeables as well
|
||||
|
||||
|
||||
//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
|
||||
//Declare major variables
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
@@ -59,7 +56,25 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
//Declare the spell shape, size and the location.
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsFriend(oTarget, aoeCreator))
|
||||
{
|
||||
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_INCENDIARY_CLOUD)))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
// Target is excluded, skip to next
|
||||
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
|
||||
{
|
||||
fDelay = PRCGetRandomDelay(0.5, 2.0);
|
||||
//Make SR check, and appropriate saving throw(s).
|
||||
|
||||
@@ -20,56 +20,73 @@
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
|
||||
//Declare major variables
|
||||
effect eStun = EffectStunned();
|
||||
effect eVisAcid = EffectVisualEffect(VFX_IMP_ACID_S);
|
||||
effect eVisElec = EffectVisualEffect(VFX_IMP_LIGHTNING_M);
|
||||
effect eVisStun = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eLink = EffectLinkEffects(eStun, eVisStun);
|
||||
eLink = EffectLinkEffects(eLink, eDur);
|
||||
object aoeCreator = GetAreaOfEffectCreator();
|
||||
|
||||
effect eStun = EffectStunned();
|
||||
effect eVisAcid = EffectVisualEffect(VFX_IMP_ACID_S);
|
||||
effect eVisElec = EffectVisualEffect(VFX_IMP_LIGHTNING_M);
|
||||
effect eVisStun = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eLink = EffectLinkEffects(eStun, eVisStun);
|
||||
eLink = EffectLinkEffects(eLink, eDur);
|
||||
|
||||
float fDelay;
|
||||
|
||||
int CasterLvl = PRCGetCasterLevel(GetAreaOfEffectCreator());
|
||||
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator(),CasterLvl);
|
||||
|
||||
|
||||
int CasterLvl = PRCGetCasterLevel(aoeCreator);
|
||||
int nPenetr = SPGetPenetrAOE(aoeCreator, CasterLvl);
|
||||
|
||||
//Get first target in spell area
|
||||
object oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE);
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
int nDamage = d6(6);
|
||||
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 6);
|
||||
effect eElec = PRCEffectDamage(oTarget, nDamage, ChangedElementalDamage(GetAreaOfEffectCreator(), DAMAGE_TYPE_ELECTRICAL));
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsFriend(oTarget, aoeCreator))
|
||||
{
|
||||
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_STORM_OF_VENGEANCE)))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
// Target is excluded, skip to next
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
int nDamage = d6(6);
|
||||
nDamage += SpellDamagePerDice(aoeCreator, 6);
|
||||
effect eElec = PRCEffectDamage(oTarget, nDamage, ChangedElementalDamage(aoeCreator, DAMAGE_TYPE_ELECTRICAL));
|
||||
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, GetAreaOfEffectCreator()))
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, aoeCreator))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_STORM_OF_VENGEANCE));
|
||||
SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_STORM_OF_VENGEANCE));
|
||||
//Make an SR Check
|
||||
fDelay = PRCGetRandomDelay(0.5, 2.0);
|
||||
if(PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr, fDelay) == 0)
|
||||
if(PRCDoResistSpell(aoeCreator, oTarget,nPenetr, fDelay) == 0)
|
||||
{
|
||||
int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
|
||||
int nDC = PRCGetSaveDC(oTarget, aoeCreator);
|
||||
int nAcid = d6(3);
|
||||
nAcid += SpellDamagePerDice(GetAreaOfEffectCreator(), 3);
|
||||
nAcid += SpellDamagePerDice(aoeCreator, 3);
|
||||
// Acid Sheath adds +1 damage per die to acid descriptor spells
|
||||
if (GetHasDescriptor(SPELL_STORM_OF_VENGEANCE, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, GetAreaOfEffectCreator()))
|
||||
if (GetHasDescriptor(SPELL_STORM_OF_VENGEANCE, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
|
||||
nAcid += 3;
|
||||
effect eAcid = PRCEffectDamage(oTarget, nAcid, DAMAGE_TYPE_ACID);
|
||||
|
||||
//Make a saving throw check
|
||||
// * if the saving throw is made they still suffer acid damage.
|
||||
// * if they fail the saving throw, they suffer Electrical damage too
|
||||
if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, (nDC), SAVING_THROW_TYPE_ELECTRICITY, GetAreaOfEffectCreator(), fDelay))
|
||||
if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, (nDC), SAVING_THROW_TYPE_ELECTRICITY, aoeCreator, fDelay))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVisAcid, oTarget));
|
||||
@@ -94,9 +111,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
//Get next target in spell area
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE);
|
||||
}
|
||||
|
||||
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the integer used to hold the spells spell school
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the integer used to hold the spells spell school
|
||||
}
|
||||
|
||||
@@ -36,6 +36,7 @@ void main()
|
||||
//Setup Area Of Effect object
|
||||
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_STORM");
|
||||
SetAllAoEInts(SPELL_STORM_OF_VENGEANCE, oAoE, PRCGetSpellSaveDC(SPELL_STORM_OF_VENGEANCE, SPELL_SCHOOL_CONJURATION), 0, PRCGetCasterLevel(oCaster));
|
||||
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
|
||||
|
||||
PRCSetSchool();
|
||||
}
|
||||
@@ -46,6 +46,7 @@ void main()
|
||||
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_WALLFIRE");
|
||||
SetAllAoEInts(SPELL_WALL_OF_FIRE, oAoE, PRCGetSpellSaveDC(SPELL_WALL_OF_FIRE, SPELL_SCHOOL_EVOCATION), 0, CasterLvl);
|
||||
SetLocalInt(oAoE, "Wall_Fire_Damage", ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE));
|
||||
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
|
||||
|
||||
PRCSetSchool();
|
||||
}
|
||||
|
||||
@@ -16,8 +16,6 @@
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
@@ -28,19 +26,36 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
int nDamage;
|
||||
effect eDam;
|
||||
object oCaster = GetAreaOfEffectCreator();
|
||||
object oTarget;
|
||||
//Declare and assign personal impact visual effect.
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
|
||||
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
|
||||
int nPenetr = SPGetPenetrAOE(oCaster);
|
||||
|
||||
//Capture the first target object in the shape.
|
||||
oTarget = GetEnteringObject();
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
|
||||
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, oCaster)
|
||||
&& GetIsFriend(oTarget, oCaster))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, SPELL_WALL_OF_FIRE)))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
return; // Target excluded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_WALL_OF_FIRE));
|
||||
//Make SR check, and appropriate saving throw(s).
|
||||
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
|
||||
if(!PRCDoResistSpell(oCaster, oTarget,nPenetr))
|
||||
{
|
||||
//Roll damage.
|
||||
nDamage = d6(4);
|
||||
@@ -53,8 +68,8 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
{
|
||||
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
|
||||
}
|
||||
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (PRCGetSaveDC(oTarget,GetAreaOfEffectCreator())), SAVING_THROW_TYPE_FIRE);
|
||||
nDamage += SpellDamagePerDice(oCaster, 4);
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (PRCGetSaveDC(oTarget, oCaster)), SAVING_THROW_TYPE_FIRE);
|
||||
if(nDamage > 0)
|
||||
{
|
||||
// Apply effects to the currently selected target.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Wall of Fire: Heartbeat
|
||||
//:: NW_S0_WallFireA.nss
|
||||
//:: NW_S0_WallFireC.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
@@ -28,6 +28,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
int nDamage;
|
||||
effect eDam;
|
||||
object oCaster = GetAreaOfEffectCreator();
|
||||
object oTarget;
|
||||
//Declare and assign personal impact visual effect.
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
|
||||
@@ -38,27 +39,46 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
// When the caster is no longer there, all functions calling
|
||||
// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
|
||||
//--------------------------------------------------------------------------
|
||||
if (!GetIsObjectValid(GetAreaOfEffectCreator()))
|
||||
if (!GetIsObjectValid(oCaster))
|
||||
{
|
||||
DestroyObject(OBJECT_SELF);
|
||||
return;
|
||||
}
|
||||
|
||||
int CasterLvl = PRCGetCasterLevel(GetAreaOfEffectCreator());
|
||||
int CasterLvl = PRCGetCasterLevel(oCaster);
|
||||
|
||||
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator(),CasterLvl);
|
||||
int nPenetr = SPGetPenetrAOE(oCaster, CasterLvl);
|
||||
int EleDmg = GetLocalInt(OBJECT_SELF, "Wall_Fire_Damage");
|
||||
|
||||
oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
||||
//Declare the spell shape, size and the location.
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
|
||||
{
|
||||
// Check Extraordinary Spell Aim for persistent AOEs
|
||||
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, oCaster))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(!GetIsEnemy(oTarget, oCaster))
|
||||
{
|
||||
if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, SPELL_WALL_OF_FIRE)))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
// Target is excluded, skip to next
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_WALL_OF_FIRE));
|
||||
//Make SR check, and appropriate saving throw(s).
|
||||
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
|
||||
if(!PRCDoResistSpell(oCaster, oTarget,nPenetr))
|
||||
{
|
||||
//Roll damage.
|
||||
nDamage = d6(4);
|
||||
@@ -72,9 +92,9 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
|
||||
}
|
||||
|
||||
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
|
||||
nDamage += SpellDamagePerDice(oCaster, 4);
|
||||
|
||||
int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
|
||||
int nDC = PRCGetSaveDC(oTarget, oCaster);
|
||||
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (nDC), SAVING_THROW_TYPE_FIRE);
|
||||
if(nDamage > 0)
|
||||
|
||||
@@ -88,6 +88,8 @@ void main()
|
||||
|
||||
object oAoE = GetAreaOfEffectObject(lLoc, "VFX_PER_PRISMATIC_WALL");
|
||||
SetAllAoEInts(SPELL_PRISMATIC_WALL, oAoE, PRCGetSpellSaveDC(SPELL_PRISMATIC_WALL, SPELL_SCHOOL_ABJURATION), 0, nCasterLvl);
|
||||
|
||||
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", oPC);
|
||||
|
||||
PRCSetSchool();
|
||||
}
|
||||
@@ -68,6 +68,7 @@ Created: 7/6/07
|
||||
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_add_spell_dc"
|
||||
#include "prcsp_archmaginc"
|
||||
|
||||
void main()
|
||||
{
|
||||
@@ -80,7 +81,13 @@ void main()
|
||||
|
||||
if(!GetIsReactionTypeFriendly(oTarget, oPC) && (oTarget != oPC))
|
||||
{
|
||||
//Red
|
||||
if(ExtraordinarySpellAim(oPC, oTarget))
|
||||
{
|
||||
// Target is excluded from AOE effects
|
||||
return;
|
||||
}
|
||||
|
||||
//Red
|
||||
if(!PRCDoResistSpell(oPC, oTarget,nPenetr))
|
||||
{
|
||||
nDam = 20;
|
||||
|
||||
@@ -75,6 +75,8 @@ void main()
|
||||
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAoE, lTarget, fDurAoE);
|
||||
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_PRISMATIC_SPHERE");
|
||||
SetAllAoEInts(SPELL_PRISMATIC_SPHERE, oAoE, PRCGetSpellSaveDC(SPELL_PRISMATIC_SPHERE, SPELL_SCHOOL_ABJURATION), 0, nCasterLvl);
|
||||
|
||||
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", oPC);
|
||||
|
||||
//SendMessageToPC(oPC, "Casting a modified Prismatic Sphere with dur: " + FloatToString(fDurAoE));
|
||||
|
||||
|
||||
@@ -49,6 +49,7 @@ Created: 7/6/07
|
||||
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_add_spell_dc"
|
||||
#include "prcsp_archmaginc"
|
||||
|
||||
void main()
|
||||
{
|
||||
@@ -64,7 +65,13 @@ void main()
|
||||
|
||||
if(!GetIsReactionTypeFriendly(oTarget, oPC) && (oTarget != oPC))
|
||||
{
|
||||
//Red
|
||||
if(ExtraordinarySpellAim(oPC, oTarget))
|
||||
{
|
||||
// Target is excluded from AOE effects
|
||||
return;
|
||||
}
|
||||
|
||||
//Red
|
||||
if(!PRCDoResistSpell(oPC, oTarget,nPenetr))
|
||||
{
|
||||
nDam = 20;
|
||||
|
||||
@@ -52,6 +52,7 @@ void main()
|
||||
|
||||
object oAoE = GetAreaOfEffectObject(lLoc, "VFX_PER_SLEET_STORM");
|
||||
SetAllAoEInts(SPELL_SLEET_STORM, oAoE, 20, 0, nCasterLevel);
|
||||
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
|
||||
|
||||
PRCSetSchool();
|
||||
}
|
||||
@@ -39,16 +39,31 @@ void main()
|
||||
{
|
||||
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
|
||||
|
||||
object oPC = GetAreaOfEffectCreator();
|
||||
object aoeCreator = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
int nCasterLvl = PRCGetCasterLevel(oPC);
|
||||
int nCasterLvl = PRCGetCasterLevel(aoeCreator);
|
||||
|
||||
if(CheckMasteryOfShapes(oPC, oTarget))
|
||||
if(CheckMasteryOfShapes(aoeCreator, oTarget))
|
||||
{
|
||||
PRCSetSchool();
|
||||
return;
|
||||
}
|
||||
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
|
||||
&& GetIsFriend(oTarget, aoeCreator))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_SLEET_STORM)))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
return; // Target excluded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
effect eLink = EffectLinkEffects(EffectBlindness(), EffectMovementSpeedDecrease(50));
|
||||
|
||||
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f, TRUE, SPELL_SLEET_STORM, nCasterLvl);
|
||||
|
||||
@@ -39,19 +39,40 @@ int BalanceCheckFailure(object oTarget);
|
||||
|
||||
void main()
|
||||
{
|
||||
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
|
||||
int nCasterLvl = PRCGetCasterLevel(GetAreaOfEffectCreator());
|
||||
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
|
||||
|
||||
object aoeCreator = GetAreaOfEffectCreator();
|
||||
object oTarget = GetFirstInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
|
||||
|
||||
int nCasterLvl = PRCGetCasterLevel(aoeCreator);
|
||||
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
if(CheckMasteryOfShapes(GetAreaOfEffectCreator(), oTarget))
|
||||
if(CheckMasteryOfShapes(aoeCreator, oTarget))
|
||||
{
|
||||
// Target is protected by Mastery of Shaping.
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsFriend(oTarget, aoeCreator))
|
||||
{
|
||||
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_SLEET_STORM)))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
// Target is excluded, skip to next
|
||||
oTarget = GetNextInPersistentObject();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int nFail = BalanceCheckFailure(oTarget);
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Wall of Frost
|
||||
//:: SP_WallFrost.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//::
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creates a wall of ice that chills any creature
|
||||
@@ -45,7 +45,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
}
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
|
||||
//Check fort metamagic
|
||||
//Check for metamagic
|
||||
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
|
||||
{
|
||||
nDuration = nDuration *2; //Duration is +100%
|
||||
@@ -55,7 +55,8 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
|
||||
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_WALLFROST");
|
||||
SetAllAoEInts(GetSpellId(), oAoE, PRCGetSpellSaveDC(GetSpellId(), SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
|
||||
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the integer used to hold the spells spell school
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the integer used to hold the spells spell school
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Wall of Frost: On Enter
|
||||
//:: SP_WallFrostA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//::
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Person within the AoE take 4d6 cold damage
|
||||
@@ -23,6 +23,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
int nDamage;
|
||||
effect eDam;
|
||||
object oCaster = GetAreaOfEffectCreator();
|
||||
object oTarget;
|
||||
//Declare and assign personal impact visual effect.
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
|
||||
@@ -30,12 +31,28 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
|
||||
//Capture the first target object in the shape.
|
||||
oTarget = GetEnteringObject();
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
|
||||
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, oCaster)
|
||||
&& GetIsFriend(oTarget, oCaster))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, GetSpellId())))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
return; // Target excluded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
|
||||
//Make SR check, and appropriate saving throw(s).
|
||||
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
|
||||
if(!PRCDoResistSpell(oCaster, oTarget,nPenetr))
|
||||
{
|
||||
//Roll damage.
|
||||
nDamage = d6(4);
|
||||
@@ -48,12 +65,12 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
{
|
||||
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
|
||||
}
|
||||
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (PRCGetSaveDC(oTarget,GetAreaOfEffectCreator())), SAVING_THROW_TYPE_COLD);
|
||||
nDamage += SpellDamagePerDice(oCaster, 4);
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (PRCGetSaveDC(oTarget, oCaster)), SAVING_THROW_TYPE_COLD);
|
||||
if(nDamage > 0)
|
||||
{
|
||||
// Apply effects to the currently selected target.
|
||||
eDam = PRCEffectDamage(oTarget, nDamage, ChangedElementalDamage(GetAreaOfEffectCreator(), DAMAGE_TYPE_COLD));
|
||||
eDam = PRCEffectDamage(oTarget, nDamage, ChangedElementalDamage(oCaster, DAMAGE_TYPE_COLD));
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
||||
PRCBonusDamage(oTarget);
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Wall of Frost: Heartbeat
|
||||
//:: SP_WallFrostC.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//::
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Person within the AoE take 4d6 cold damage
|
||||
@@ -11,8 +11,6 @@
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
@@ -23,6 +21,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
int nDamage;
|
||||
effect eDam;
|
||||
object oCaster = GetAreaOfEffectCreator();
|
||||
object oTarget;
|
||||
//Declare and assign personal impact visual effect.
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
|
||||
@@ -33,27 +32,46 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
// When the caster is no longer there, all functions calling
|
||||
// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
|
||||
//--------------------------------------------------------------------------
|
||||
if (!GetIsObjectValid(GetAreaOfEffectCreator()))
|
||||
if (!GetIsObjectValid(oCaster))
|
||||
{
|
||||
DestroyObject(OBJECT_SELF);
|
||||
return;
|
||||
}
|
||||
|
||||
int CasterLvl = PRCGetCasterLevel(GetAreaOfEffectCreator());
|
||||
int CasterLvl = PRCGetCasterLevel(oCaster);
|
||||
|
||||
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator(),CasterLvl);
|
||||
int EleDmg = ChangedElementalDamage(GetAreaOfEffectCreator(), DAMAGE_TYPE_COLD);
|
||||
int nPenetr = SPGetPenetrAOE(oCaster,CasterLvl);
|
||||
int EleDmg = ChangedElementalDamage(oCaster, DAMAGE_TYPE_COLD);
|
||||
|
||||
oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
||||
//Declare the spell shape, size and the location.
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetIsObjectValid(oCaster) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, oCaster))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsFriend(oTarget, oCaster))
|
||||
{
|
||||
if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, GetSpellId())))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
// Target is excluded, skip to next
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
|
||||
//Make SR check, and appropriate saving throw(s).
|
||||
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
|
||||
if(!PRCDoResistSpell(oCaster, oTarget,nPenetr))
|
||||
{
|
||||
//Roll damage.
|
||||
nDamage = d6(4);
|
||||
@@ -67,9 +85,9 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
|
||||
}
|
||||
|
||||
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
|
||||
nDamage += SpellDamagePerDice(oCaster, 4);
|
||||
|
||||
int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
|
||||
int nDC = PRCGetSaveDC(oTarget, oCaster);
|
||||
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (nDC), SAVING_THROW_TYPE_COLD);
|
||||
if(nDamage > 0)
|
||||
|
||||
@@ -22,15 +22,8 @@
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-20 by Georg
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
@@ -38,12 +31,9 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables including Area of Effect Object
|
||||
// * passing dirge script for exit because it is an empty script (i.e., there is no special exit effects)
|
||||
effect eAOE = EffectAreaOfEffect(AOE_PER_ENTANGLE, "x0_s0_spikegroEN", "x0_s0_spikegroHB", "x0_s0_dirgeEX");
|
||||
effect eAOE = EffectAreaOfEffect(AOE_PER_ENTANGLE, "x0_s0_spikegroen", "x0_s0_spikegrohb", "x0_s0_dirgeex");
|
||||
location lTarget = PRCGetSpellTargetLocation();
|
||||
int nCasterLevel = PRCGetCasterLevel(OBJECT_SELF);
|
||||
int nDuration = nCasterLevel;
|
||||
@@ -65,10 +55,8 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION
|
||||
|
||||
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_ENTANGLE");
|
||||
SetAllAoEInts(SPELL_SPIKE_GROWTH, oAoE, PRCGetSpellSaveDC(SPELL_SPIKE_GROWTH, SPELL_SCHOOL_TRANSMUTATION), 0, nCasterLevel);
|
||||
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Erasing the variable used to store the spell's spell school
|
||||
|
||||
}
|
||||
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Erasing the variable used to store the spell's spell school
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
//:: Created On:
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
void PRCDoSpikeGrowthEffect(object oTarget,int nPenetr)
|
||||
void PRCDoSpikeGrowthEffect(object oTarget, int nPenetr)
|
||||
{
|
||||
float fDelay = PRCGetRandomDelay(1.0, 2.2);
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
|
||||
@@ -66,16 +66,32 @@ void PRCDoSpikeGrowthEffect(object oTarget,int nPenetr)
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
|
||||
|
||||
object aoeCreator = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
|
||||
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
|
||||
int nPenetr = SPGetPenetrAOE(oTarget);
|
||||
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
|
||||
&& GetIsFriend(oTarget, aoeCreator))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_SPIKE_GROWTH)))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
return; // Target excluded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PRCDoSpikeGrowthEffect(oTarget, nPenetr);
|
||||
|
||||
PRCDoSpikeGrowthEffect(GetEnteringObject(),nPenetr);
|
||||
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Erasing the variable used to store the spell's spell school
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Erasing the variable used to store the spell's spell school
|
||||
|
||||
}
|
||||
|
||||
@@ -66,23 +66,44 @@ void PRCDoSpikeGrowthEffect(object oTarget,int nPenetr)
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
|
||||
|
||||
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
|
||||
|
||||
|
||||
object oTarget;
|
||||
object aoeCreator = GetAreaOfEffectCreator();
|
||||
|
||||
//Start cycling through the AOE Object for viable targets including doors and placable objects.
|
||||
oTarget = GetFirstInPersistentObject(OBJECT_SELF);
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
PRCDoSpikeGrowthEffect(oTarget,nPenetr);
|
||||
// Check Extraordinary Spell Aim
|
||||
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
|
||||
{
|
||||
string sTargetID = ObjectToString(oTarget);
|
||||
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
|
||||
{
|
||||
if(GetIsFriend(oTarget, aoeCreator))
|
||||
{
|
||||
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_SPIKE_GROWTH)))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
|
||||
// Target is excluded, skip to next
|
||||
oTarget = GetNextInPersistentObject();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PRCDoSpikeGrowthEffect(oTarget, nPenetr);
|
||||
//Get next target.
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF);
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF);
|
||||
}
|
||||
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Erasing the variable used to store the spell's spell school
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Erasing the variable used to store the spell's spell school
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user